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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
commit | cf18ce071c79ae37e14ea38943e0b1d88da70a7b (patch) | |
tree | f9159c9b60b3018300dd22ffba0d797bc5e828e5 /npc/items/croconut.txt | |
parent | 8a4bf716002a017de77fe7df301ef8e4aaf00a2e (diff) | |
download | serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.tar.gz serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.tar.bz2 serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.tar.xz serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.zip |
Override
Diffstat (limited to 'npc/items/croconut.txt')
-rw-r--r-- | npc/items/croconut.txt | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/npc/items/croconut.txt b/npc/items/croconut.txt deleted file mode 100644 index 8e54971d..00000000 --- a/npc/items/croconut.txt +++ /dev/null @@ -1,72 +0,0 @@ -// Evol scripts. -// Authors: -// 4144 -// Reid -// Description: -// Allows to cut a Croconut in multiple parts. -// -// Possible choices for L_Weapon: -// rif(countitem(35xx), l(getitemname(xx))), L_Weak, -// rif(countitem(35yy), l(getitemname(yy))), L_Good, - -000-2-1,0,0,0 script Croconut NPC_HIDDEN,{ - close; - -OnUse: - mesn "Narrator"; - mesc(l("Do you want to cut this @@?", getitemlink(Croconut)), 9); - next; - - menu - l("Yes."), L_Weapon, - l("No."), -; - - getitem Croconut, 1; - close; - -L_Weapon: - mes ""; - mesn "Narrator"; - mesc(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9); - next; - - menu - rif(countitem(Knife) > 0, l(getitemname(Knife))), L_Weak, - rif(countitem(PiouSlayer) > 0, l(getitemname(PiouSlayer))), L_Weak, - rif(countitem(TrainingGladius) > 0, l(getitemname(TrainingGladius))), L_Good, - rif(countitem(WoodenSword) > 0, l(getitemname(WoodenSword))), L_Weak, - rif(countitem(ArtisBacksword) > 0, l(getitemname(ArtisBacksword))), L_Good, - l("Bare Hands"), -; - -L_TooWeak: - mes ""; - mesn "Narrator"; - - .@q = rand(5); - if (.@q == 0) goto L_TooWeakLost; - if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail; - if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak; - -L_TooWeakLost: - mesc(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9); - - close; - -L_TooWeakFail: - mesc(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9); - - getitem Croconut, 1; - close; - -L_Weak: - mesc(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9); - - getitem HalfCroconut, 1; - close; - -L_Good: - mesc(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9); - - getitem HalfCroconut, 2; - close; -} |