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authorJesusaves <cpntb1@ymail.com>2021-07-07 20:36:00 -0300
committerJesusaves <cpntb1@ymail.com>2021-07-07 20:36:00 -0300
commit6967b9e0b63d19141d4f59b7933a960ac81916d0 (patch)
tree8ecd9cd2461f3598cb7faece71eb77162aa4ef2a /npc/029-1/vincent.txt
parent9877fd4ad81120af8e63e96d5d429092014dc017 (diff)
parent046c659193e1ca8bd13478678d1277df8bf9395c (diff)
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Merge branch 'master' into legacy
Override all files with 'master' version. This version is meant to preserve git history as requested by bjorn.
Diffstat (limited to 'npc/029-1/vincent.txt')
-rw-r--r--npc/029-1/vincent.txt134
1 files changed, 134 insertions, 0 deletions
diff --git a/npc/029-1/vincent.txt b/npc/029-1/vincent.txt
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+029-1,108,108,0 script Vincent Debug NPC113,{
+ mes "[Vincent Debug]";
+ mes "Reset?";
+ menu
+ "Yes.", L_Reset,
+ "No.", L_close;
+
+L_Reset:
+ QL_VINCENT = 0;
+ mes "Reset!";
+ goto L_close;
+
+L_close:
+ close;
+
+OnInit:
+ if (!debug)
+ disablenpc "Vincent Debug";
+ end;
+}
+029-1,107,110,0 script Vincent NPC113,{
+ @halloween_npc_id = $@halloween_npc_vincent;
+ callfunc "TrickOrTreat";
+
+ if (QL_VINCENT >= 2) goto L_Done;
+ if (QL_VINCENT == 1) goto L_Progress;
+ goto L_Con_Vin_First;
+
+L_Con_Vin_First:
+ mes "[Vincent]";
+ mes "\"I'm making an action figure. I'm almost done with it.\"";
+ next;
+
+ @temp = rand(4);
+ if(@temp == 1) goto L_Opening2;
+ if(@temp == 2) goto L_Opening3;
+ if(@temp == 3) goto L_Opening4;
+ goto L_Opening1;
+
+L_Opening1:
+ mes "\"I just need 5 more Bug Legs to finish my action figure!\"";
+ next;
+ goto L_Ask;
+
+L_Opening2:
+ mes "\"This maggot action figure is awesome! I just need to attach 5 Bug Legs.\"";
+ next;
+ goto L_Ask;
+
+L_Opening3:
+ mes "\"This is a great action figure! A must have! All I need is a few parts...\"";
+ next;
+ goto L_Ask;
+
+L_Opening4:
+ mes "\"Can you get me 5 Bug Legs? I need them to replace the action figure parts.\"";
+ next;
+ goto L_Ask;
+
+L_Ask:
+ mes "\"Will you help me find 5 Bug Legs?\"";
+ next;
+ menu
+ "Yes.", L_Sure,
+ "No.", L_close;
+
+L_Sure:
+ QL_VINCENT = 1;
+ @temp = rand(4);
+ if(@temp == 1) goto L_Req2;
+ if(@temp == 2) goto L_Req3;
+ if(@temp == 3) goto L_Req4;
+ goto L_Req1;
+
+L_Req1:
+ mes "[Vincent]";
+ mes "\"Thank you!\"";
+ next;
+ goto L_Wait;
+
+L_Req2:
+ mes "[Vincent]";
+ mes "\"I don't know how to thank you enough!\"";
+ next;
+ goto L_Wait;
+
+L_Req3:
+ mes "[Vincent]";
+ mes "\"I will thank you when I get them!\"";
+ next;
+ goto L_Wait;
+
+L_Req4:
+ mes "[Vincent]";
+ mes "\"I'm sure I will give a small reward.\"";
+ next;
+ goto L_Wait;
+
+L_Wait:
+ mes "\"Now please go get me 5 Bug Legs.\"";
+ goto L_close;
+
+L_Progress:
+ if(countitem("BugLeg") >= 5)
+ goto L_Have;
+ mes "[Vincent]";
+ mes "\"Please help me collect 5 Bug Legs! I need them to complete my action figure.\"";
+ goto L_close;
+
+L_Have:
+ mes "[Vincent]";
+ mes "\"Excellent! Finally I can complete the model!!\"";
+ next;
+ if(countitem("BugLeg") < 5)
+ goto L_Progress;
+ delitem "BugLeg", 5;
+ getexp 50, 0;
+ Zeny = Zeny + 1000;
+ QL_VINCENT = 2;
+
+ mes "[Vincent]";
+ mes "\"Here you go, a little of my appreciation!\"";
+ mes "";
+ mes "[1000 gold]";
+ goto L_close;
+
+L_Done:
+ mes "[Vincent]";
+ mes "\"Thanks for your help!\"";
+ goto L_close;
+
+L_close:
+ close;
+}