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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-06 13:11:22 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-06 13:11:22 +0100 |
commit | 6b0a6e31c8b283be14d5607409eecca5d588c725 (patch) | |
tree | 170473bcbb2a403798894d28ddf5ed46a323b7f2 /npc/021-2_Tulimshar | |
parent | 8ba54244eb2842b9182b143d804d4bdba5343476 (diff) | |
download | serverdata-6b0a6e31c8b283be14d5607409eecca5d588c725.tar.gz serverdata-6b0a6e31c8b283be14d5607409eecca5d588c725.tar.bz2 serverdata-6b0a6e31c8b283be14d5607409eecca5d588c725.tar.xz serverdata-6b0a6e31c8b283be14d5607409eecca5d588c725.zip |
Fixing some deleting of items without a check for the items right before in Alan and Agostine
Diffstat (limited to 'npc/021-2_Tulimshar')
-rw-r--r-- | npc/021-2_Tulimshar/furquest.txt | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/npc/021-2_Tulimshar/furquest.txt b/npc/021-2_Tulimshar/furquest.txt index 6727ea7d..c4e0c805 100644 --- a/npc/021-2_Tulimshar/furquest.txt +++ b/npc/021-2_Tulimshar/furquest.txt @@ -1,7 +1,7 @@ //################################################################################# // Script by Shaili and QOAL //################################################################################# - + // Tulimshar Crafting Workshop - Agostine, The Legendary Tailor 021-2.gat,32,63,0 script Agostine 137,{ if (QUEST_WG_state == 1) goto L_State_0_3; @@ -13,7 +13,7 @@ if (QUEST_WG_state == 7) goto L_State_11; if (QUEST_WG_state == 8) goto L_State_12; if (QUEST_WG_state >= 9) goto L_State_13; - + mes "\"This goes up, this goes left...\""; next; mes "\"Mmmm...?\""; @@ -66,7 +66,7 @@ L_State_0_3: "A Cactus Potion.", L_State_0_5, "Some milk.", L_State_0_6, "A pint of beer.", L_State_0_7, - "A Iron potion.", L_State_0_9, + "An Iron potion.", L_State_0_9, "A Concentration Potion.", L_State_0_8, "Nothing, at the moment.", -; close; @@ -75,7 +75,6 @@ L_State_0_4: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a Cactus Drink?\""; if (countitem("CactusDrink") < 1) goto L_State_neg; - next; delitem "CactusDrink", 1; goto L_State_bad; close; @@ -84,7 +83,6 @@ L_State_0_5: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a Cactus Potion?\""; if (countitem("CactusPotion") < 1) goto L_State_neg; - next; delitem "CactusPotion", 1; goto L_State_bad; close; @@ -101,7 +99,6 @@ L_State_0_7: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a beer?\""; if (countitem("Beer") < 1) goto L_State_neg; - next; delitem "Beer", 1; goto L_State_bad; close; @@ -110,7 +107,6 @@ L_State_0_8: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a Concentration Potion?\""; if (countitem("ConcentrationPotion") < 1) goto L_State_neg; - next; delitem "ConcentrationPotion", 1; goto L_State_bad; close; @@ -119,8 +115,8 @@ L_State_0_9: mes "[Agostine, The Legendary Tailor]"; mes "\"So, an Iron Potion?\""; if (countitem("IronPotion") < 1) goto L_State_neg; - next; delitem "IronPotion", 1; + next; mes "Agostine looks pleased as he drinks the potion."; next; mes "[Agostine, The Legendary Tailor]"; @@ -133,12 +129,12 @@ L_State_0_9: close; L_State_neg: - mes "[Agostine, The Legendary Tailor]"; + next; mes "\"Seems that you lied. You don't have the drink you told me.\""; close; L_State_bad: - mes "[Agostine, The Legendary Tailor]"; + next; mes "\"Well, I don't like it so much. Bring me something else.\""; close; @@ -187,6 +183,7 @@ L_State_4_try: mes "\"Let me see, my friend! It needs to be perfect for my gloves!\""; mes "Agostine examines the patch of fur."; next; + if (countitem("WhiteFur") < 1) goto L_No_Fur; delitem "WhiteFur", 1; set @Temp1,rand(30); if (@Temp1 == 0) goto L_State_4_success; @@ -272,6 +269,7 @@ L_State_11_try: next; mes "Agostine examines the patch of fur."; next; + if (countitem("WhiteFur") < 1) goto L_No_Fur; delitem "WhiteFur", 1; set @Temp2,rand(30); if (@Temp2 == 0) goto L_State_11_success; @@ -332,4 +330,9 @@ L_TooMany: mes "[Agostine, The Legendary Tailor]"; mes "\"You don't have anywhere to put them. Come back when you do."; close; + +L_No_Fur: + mes "[Agostine, The Legendary Tailor]"; + mes "\"You don't have any white fur! Stop talking nonsense."; + close; } |