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authorJesusaves <cpntb1@ymail.com>2021-04-09 13:33:57 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-09 13:33:57 -0300
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+
+009-2,63,79,0 script Olana NPC190,{
+ @minLevel = 60;
+
+ @Cherry_Amount = 10;
+ @Cherry_EXP = 1000;
+ @Cherry_Money = 1000;
+
+ @RedRose_Amount = 15;
+ @RedTulip_Amount = 15;
+ @Flower_Money = 1500;
+
+ @Finish_EXP = 5000;
+ @Finish_Money = 5000;
+
+ if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd;
+ if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End;
+
+ if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia;
+ if (Rossy_Quest == 13) goto L_Best;
+ if (Rossy_Quest == 12) goto L_Give;
+ if (Rossy_Quest == 11) goto L_Allergic;
+ if (Rossy_Quest == 10) goto L_BringRose;
+ if (Rossy_Quest == 9) goto L_RC;
+ if (Rossy_Quest == 8) goto L_Rose;
+ if (Rossy_Quest >= 6 && Rossy_Quest < 8) goto L_BL;
+ if (Rossy_Quest == 5) goto L_Bring;
+ if (Rossy_Quest == 4) goto L_See;
+ if (Rossy_Quest == 3) goto L_Worried;
+ if (Rossy_Quest == 1 || Rossy_Quest == 2) goto L_Daughter;
+
+ mes "[Olana]";
+ mes "\"Hello. We don't usually get guests back here.\"";
+ next;
+ mes "\"My name is Olana and my father owns this inn. I live in Tulimshar, but came to Hurnscald on vacation with my two young daughters, Rossy and Julia.\"";
+ if (BaseLevel < @minLevel) close;
+ next;
+ mes "\"I let my two lovely girls play in the woods nearby but they haven't come back yet!\"";
+ next;
+ mes "Olana suddenly looks very pale and starts to shiver.";
+ next;
+ mes "\"I'm starting to get a bad feeling about this. If you go to the forest near the swamps, could you see if you can find my daughters? I need to know if they are safe!\"";
+ menu
+ "Sure, I can do that.", L_Next,
+ "I am sorry, I don't usually go to that area.", L_No;
+
+L_Next:
+ Rossy_Quest = 1;
+ close;
+
+L_Daughter:
+ mes "Olana looks really worried - she seems about to burst into tears.";
+ mes "[Olana]";
+ mes "\"I would be relieved if you could look for my daughters.";
+ mes "They must be playing in the forest near the swamps.\"";
+ if (Rossy_Quest == 1)
+ close;
+ next;
+ menu
+ "Wait, I saw Rossy, she is fine.", L_Help,
+ "Hey, don't worry, I'm sure they'll be back soon.", L_No;
+
+L_No:
+ close;
+
+L_Help:
+ mes "[Olana]";
+ mes "\"Oh you did? That's good. I'm relieved. But what about Julia?\"";
+ next;
+ menu
+ "I haven't found Julia yet, sorry.", L_Next1;
+
+L_Next1:
+ mes "\"Ok. They must be playing hide and seek. Thanks again... I can't express how grateful I am.\"";
+ Rossy_Quest = 3;
+ close;
+
+L_Worried:
+ mes "Olana smiles at you, trying to show some happiness, but her facial expression only conveys tension and preoccupation.";
+ next;
+ mes "You suddenly remember that Rossy asked for your help to collect some fruits. Maybe she could also have some ideas on how to cheer her mother up.";
+ close;
+
+L_See:
+ if (gotcherry == 1)
+ goto L_Task;
+ if (countitem("Cherry") < @Cherry_Amount)
+ goto L_Worried;
+ delitem "Cherry", @Cherry_Amount;
+ menu
+ "Hi, Rossy asked me to give you this. She says it is a gift from both her and Julia.", L_Next2;
+
+L_Next2:
+ mes "[Olana]";
+ mes "\"Ohhh... How sweet... Sometimes Rossy impresses me with her kindness. Here... You are spending so much time helping us, and we give nothing back. Take this as a small reward.\"";
+ getexp @Cherry_EXP, 0;
+ Zeny = Zeny + @Cherry_Money;
+ gotcherry = 1;
+ goto L_Task;
+
+L_Task:
+ mes "[Olana]";
+ mes "\"I know I barely know you, but can I ask you for a small favor?\"";
+ menu
+ "Sure, tell me about it.", L_Cont,
+ "No, sorry, I'm busy.", L_No;
+
+L_Cont:
+ mes "[Olana]";
+ mes "\"Would you mind giving this letter to my little Rossy? Today is the last day for her final exam, and I know my daughter. If I don't remind her, she will surely forget about it and flunk the exam. I would deliver the letter myself, but I can't walk, my aching knees...\"";
+ menu
+ "Of course I can. Hand me the letter, I'll give it to Rossy as soon as I see her.", L_Let,
+ "No, sorry, I'm not interested in that sort of task. Hand it to her yourself.", L_No;
+
+L_Let:
+ mes "[Olana]";
+ Rossy_Quest = 5;
+ gotcherry = 0;
+ mes "\"Thank you again. Please, bring it to her as fast as you can.\"";
+ close;
+
+L_Bring:
+ mes "[Olana]";
+ mes "\"Please, bring this letter to my daughter as fast as you can.\"";
+ close;
+
+L_BL:
+ mes "[Olana]";
+ mes "\"Good, now she won't forget her final exam.\"";
+ close;
+
+L_Rose:
+ menu
+ "Hi, Rossy did great in the exam. David told me her potion was flawless.", L_Next3;
+
+L_Next3:
+ mes "[Olana]";
+ mes "\"Wow! Really? That is great! I would like to congratulate my little Rossy. Would you mind helping me a little more?\"";
+ menu
+ "Just tell me what to do.", L_Next4,
+ "No, I'm busy, maybe later.", L_No;
+
+L_Next4:
+ mes "[Olana]";
+ mes "\"Can you bring me " + @RedRose_Amount + " Red Roses? I would like to give them to Rossy. I am sure she will love them!\"";
+ menu
+ "Ok, I will be back with the roses.", L_RG,
+ "I'm allergic to roses, can't even touch them. Sorry.", L_No;
+
+L_RG:
+ if (Rossy_Quest == 8)
+ Rossy_Quest = 9;
+ mes "[Olana]";
+ mes "\"Please, bring me " + @RedRose_Amount + " Red Roses as soon as you can.\"";
+ close;
+
+L_RC:
+ if(countitem("RedRose") < @RedRose_Amount)
+ goto L_RG;
+ mes "[Olana]";
+ Rossy_Quest = 10;
+ mes "\"Great job! Please hand them to my brilliant daughter, Rossy.\"";
+ close;
+
+L_BringRose:
+ mes "[Olana]";
+ mes "\"Now please hand them to my brilliant daughter, Rossy.\"";
+ close;
+
+L_Allergic:
+ mes "[Olana]";
+ mes "\"Did she like my present?\"";
+ menu
+ "Sure she did...", L_No,
+ "Well, you should have known that your daughter is allergic to roses.", L_Next5;
+
+L_Next5:
+ Rossy_Quest = 12;
+ mes "[Olana]";
+ mes "\"Oh, how stupid I am! Here, take some of my money and buy Red Tulips instead, the same amount. Keep the flowers.\"";
+ Zeny = Zeny + @Flower_Money;
+ next;
+ mes "\"Please, tell Rossy I am really sorry. My mind was on Julia when I asked you to bring the red roses, they are her favorite.\"";
+ menu
+ "I will give her the tulips when I see her.", L_Next6;
+
+L_Next6:
+ mes "[Olana]";
+ mes "\"Thank you. And don't forget to tell her that I'm really sorry.\"";
+ close;
+
+L_Give:
+ mes "[Olana]";
+ mes "\""+ strcharinfo(0) +", please, get " + @RedTulip_Amount + " Red Tulips and hand them to Rossy. Don't forget to tell her that I'm really sorry.\"";
+ close;
+
+L_Best:
+ mes "[Olana]";
+ mes "\"Thank you for your help "+ strcharinfo(0) +"!\"";
+ close;
+
+L_Julia:
+ mes "[Olana]";
+ mes "\"Oh no, I can't take this anymore. Something must have happened... Where is Julia? I want to know where she is! Please, find her "+ strcharinfo(0) +"!\"";
+ close;
+
+L_End:
+ mes "[Olana]";
+ mes "\"Where is Julia? I want to know where she is! Please, find her "+ strcharinfo(0) +"!\"";
+ menu
+ "She'll be back soon, trust me. I saved her from an evil spirit.", L_Found,
+ "I haven't seen her yet, sorry.", L_No;
+
+L_Found:
+ mes "[Olana]";
+ if (Rossy_Quest == 17)
+ Rossy_Quest = 18;
+ if (Rossy_Quest == 18)
+ Rossy_Quest = 19;
+ mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\"";
+ getexp @Finish_EXP, 0;
+ Zeny = Zeny + @Finish_Money;
+ if (Rossy_Quest == 19)
+ goto L_Clear;
+ close;
+
+L_Clear:
+ Rossy_Quest = 0;
+ cavefights = 0;
+ FLAGS = FLAGS | FLAG_ROSSI_COMPLETED;
+ close;
+
+L_FinalEnd:
+ mes "[Olana]";
+ mes "\"Thanks again for your help.";
+ mes "I hope the girls will come home soon enough for dinner.\"";
+ close;
+}