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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
commit | cf18ce071c79ae37e14ea38943e0b1d88da70a7b (patch) | |
tree | f9159c9b60b3018300dd22ffba0d797bc5e828e5 /npc/009-2/olana.txt | |
parent | 8a4bf716002a017de77fe7df301ef8e4aaf00a2e (diff) | |
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Override
Diffstat (limited to 'npc/009-2/olana.txt')
-rwxr-xr-x | npc/009-2/olana.txt | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/npc/009-2/olana.txt b/npc/009-2/olana.txt new file mode 100755 index 00000000..c6eff147 --- /dev/null +++ b/npc/009-2/olana.txt @@ -0,0 +1,238 @@ + +009-2,63,79,0 script Olana NPC190,{ + @minLevel = 60; + + @Cherry_Amount = 10; + @Cherry_EXP = 1000; + @Cherry_Money = 1000; + + @RedRose_Amount = 15; + @RedTulip_Amount = 15; + @Flower_Money = 1500; + + @Finish_EXP = 5000; + @Finish_Money = 5000; + + if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd; + if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End; + + if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia; + if (Rossy_Quest == 13) goto L_Best; + if (Rossy_Quest == 12) goto L_Give; + if (Rossy_Quest == 11) goto L_Allergic; + if (Rossy_Quest == 10) goto L_BringRose; + if (Rossy_Quest == 9) goto L_RC; + if (Rossy_Quest == 8) goto L_Rose; + if (Rossy_Quest >= 6 && Rossy_Quest < 8) goto L_BL; + if (Rossy_Quest == 5) goto L_Bring; + if (Rossy_Quest == 4) goto L_See; + if (Rossy_Quest == 3) goto L_Worried; + if (Rossy_Quest == 1 || Rossy_Quest == 2) goto L_Daughter; + + mes "[Olana]"; + mes "\"Hello. We don't usually get guests back here.\""; + next; + mes "\"My name is Olana and my father owns this inn. I live in Tulimshar, but came to Hurnscald on vacation with my two young daughters, Rossy and Julia.\""; + if (BaseLevel < @minLevel) close; + next; + mes "\"I let my two lovely girls play in the woods nearby but they haven't come back yet!\""; + next; + mes "Olana suddenly looks very pale and starts to shiver."; + next; + mes "\"I'm starting to get a bad feeling about this. If you go to the forest near the swamps, could you see if you can find my daughters? I need to know if they are safe!\""; + menu + "Sure, I can do that.", L_Next, + "I am sorry, I don't usually go to that area.", L_No; + +L_Next: + Rossy_Quest = 1; + close; + +L_Daughter: + mes "Olana looks really worried - she seems about to burst into tears."; + mes "[Olana]"; + mes "\"I would be relieved if you could look for my daughters."; + mes "They must be playing in the forest near the swamps.\""; + if (Rossy_Quest == 1) + close; + next; + menu + "Wait, I saw Rossy, she is fine.", L_Help, + "Hey, don't worry, I'm sure they'll be back soon.", L_No; + +L_No: + close; + +L_Help: + mes "[Olana]"; + mes "\"Oh you did? That's good. I'm relieved. But what about Julia?\""; + next; + menu + "I haven't found Julia yet, sorry.", L_Next1; + +L_Next1: + mes "\"Ok. They must be playing hide and seek. Thanks again... I can't express how grateful I am.\""; + Rossy_Quest = 3; + close; + +L_Worried: + mes "Olana smiles at you, trying to show some happiness, but her facial expression only conveys tension and preoccupation."; + next; + mes "You suddenly remember that Rossy asked for your help to collect some fruits. Maybe she could also have some ideas on how to cheer her mother up."; + close; + +L_See: + if (gotcherry == 1) + goto L_Task; + if (countitem("Cherry") < @Cherry_Amount) + goto L_Worried; + delitem "Cherry", @Cherry_Amount; + menu + "Hi, Rossy asked me to give you this. She says it is a gift from both her and Julia.", L_Next2; + +L_Next2: + mes "[Olana]"; + mes "\"Ohhh... How sweet... Sometimes Rossy impresses me with her kindness. Here... You are spending so much time helping us, and we give nothing back. Take this as a small reward.\""; + getexp @Cherry_EXP, 0; + Zeny = Zeny + @Cherry_Money; + gotcherry = 1; + goto L_Task; + +L_Task: + mes "[Olana]"; + mes "\"I know I barely know you, but can I ask you for a small favor?\""; + menu + "Sure, tell me about it.", L_Cont, + "No, sorry, I'm busy.", L_No; + +L_Cont: + mes "[Olana]"; + mes "\"Would you mind giving this letter to my little Rossy? Today is the last day for her final exam, and I know my daughter. If I don't remind her, she will surely forget about it and flunk the exam. I would deliver the letter myself, but I can't walk, my aching knees...\""; + menu + "Of course I can. Hand me the letter, I'll give it to Rossy as soon as I see her.", L_Let, + "No, sorry, I'm not interested in that sort of task. Hand it to her yourself.", L_No; + +L_Let: + mes "[Olana]"; + Rossy_Quest = 5; + gotcherry = 0; + mes "\"Thank you again. Please, bring it to her as fast as you can.\""; + close; + +L_Bring: + mes "[Olana]"; + mes "\"Please, bring this letter to my daughter as fast as you can.\""; + close; + +L_BL: + mes "[Olana]"; + mes "\"Good, now she won't forget her final exam.\""; + close; + +L_Rose: + menu + "Hi, Rossy did great in the exam. David told me her potion was flawless.", L_Next3; + +L_Next3: + mes "[Olana]"; + mes "\"Wow! Really? That is great! I would like to congratulate my little Rossy. Would you mind helping me a little more?\""; + menu + "Just tell me what to do.", L_Next4, + "No, I'm busy, maybe later.", L_No; + +L_Next4: + mes "[Olana]"; + mes "\"Can you bring me " + @RedRose_Amount + " Red Roses? I would like to give them to Rossy. I am sure she will love them!\""; + menu + "Ok, I will be back with the roses.", L_RG, + "I'm allergic to roses, can't even touch them. Sorry.", L_No; + +L_RG: + if (Rossy_Quest == 8) + Rossy_Quest = 9; + mes "[Olana]"; + mes "\"Please, bring me " + @RedRose_Amount + " Red Roses as soon as you can.\""; + close; + +L_RC: + if(countitem("RedRose") < @RedRose_Amount) + goto L_RG; + mes "[Olana]"; + Rossy_Quest = 10; + mes "\"Great job! Please hand them to my brilliant daughter, Rossy.\""; + close; + +L_BringRose: + mes "[Olana]"; + mes "\"Now please hand them to my brilliant daughter, Rossy.\""; + close; + +L_Allergic: + mes "[Olana]"; + mes "\"Did she like my present?\""; + menu + "Sure she did...", L_No, + "Well, you should have known that your daughter is allergic to roses.", L_Next5; + +L_Next5: + Rossy_Quest = 12; + mes "[Olana]"; + mes "\"Oh, how stupid I am! Here, take some of my money and buy Red Tulips instead, the same amount. Keep the flowers.\""; + Zeny = Zeny + @Flower_Money; + next; + mes "\"Please, tell Rossy I am really sorry. My mind was on Julia when I asked you to bring the red roses, they are her favorite.\""; + menu + "I will give her the tulips when I see her.", L_Next6; + +L_Next6: + mes "[Olana]"; + mes "\"Thank you. And don't forget to tell her that I'm really sorry.\""; + close; + +L_Give: + mes "[Olana]"; + mes "\""+ strcharinfo(0) +", please, get " + @RedTulip_Amount + " Red Tulips and hand them to Rossy. Don't forget to tell her that I'm really sorry.\""; + close; + +L_Best: + mes "[Olana]"; + mes "\"Thank you for your help "+ strcharinfo(0) +"!\""; + close; + +L_Julia: + mes "[Olana]"; + mes "\"Oh no, I can't take this anymore. Something must have happened... Where is Julia? I want to know where she is! Please, find her "+ strcharinfo(0) +"!\""; + close; + +L_End: + mes "[Olana]"; + mes "\"Where is Julia? I want to know where she is! Please, find her "+ strcharinfo(0) +"!\""; + menu + "She'll be back soon, trust me. I saved her from an evil spirit.", L_Found, + "I haven't seen her yet, sorry.", L_No; + +L_Found: + mes "[Olana]"; + if (Rossy_Quest == 17) + Rossy_Quest = 18; + if (Rossy_Quest == 18) + Rossy_Quest = 19; + mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\""; + getexp @Finish_EXP, 0; + Zeny = Zeny + @Finish_Money; + if (Rossy_Quest == 19) + goto L_Clear; + close; + +L_Clear: + Rossy_Quest = 0; + cavefights = 0; + FLAGS = FLAGS | FLAG_ROSSI_COMPLETED; + close; + +L_FinalEnd: + mes "[Olana]"; + mes "\"Thanks again for your help."; + mes "I hope the girls will come home soon enough for dinner.\""; + close; +} |