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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
commit | cf18ce071c79ae37e14ea38943e0b1d88da70a7b (patch) | |
tree | f9159c9b60b3018300dd22ffba0d797bc5e828e5 /npc/002-2/kylian.txt | |
parent | 8a4bf716002a017de77fe7df301ef8e4aaf00a2e (diff) | |
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Diffstat (limited to 'npc/002-2/kylian.txt')
-rwxr-xr-x | npc/002-2/kylian.txt | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/npc/002-2/kylian.txt b/npc/002-2/kylian.txt new file mode 100755 index 00000000..22263199 --- /dev/null +++ b/npc/002-2/kylian.txt @@ -0,0 +1,360 @@ + + + + +- script #businessmanNTconfig NPC32767,{ + end; + +OnInit: + // Nibble 4 + // Used in Random Quest later as a Nibble + $@knowYanisNT = (1 << 16); + $@knowLatoyNT = (1 << 17); + $@knowWeellosNT = (1 << 18); + $@knowCasinoNT = (1 << 19); + + // Random Quests for Later + setarray $@random_quests$, "None", "Falkurn", "Old Wizard", "Baktar"; + $@delivery_money = 100; + $@delivery_exp_mod = 10; + end; +} +002-2,44,107,0 script #KylianOut NPC32767,1,1,{ + @KylianNTLicense = 0; + @KylianNTSightSeeing = 0; + @KylianNTCasino = 0; + end; +} +002-2,43,101,0 script Kylian NPC193,{ + @acorn_amount = 12; + @suitcase_money = 100; + @suitcase_exp = 50; + @license_money = 50; + @license_exp = 20; + @sightseeing_money = 50; + @sightseeing_exp = 20; + @food_money = 50; + @food_exp = 20; + @clothes_money = 50; + @clothes_exp = 20; + @fun_money = 50; + @fun_exp = 20; + + if (QL_KYLIAN == 15) goto L_Done; + if (QL_KYLIAN >= 11) goto L_Helping; + if (QL_KYLIAN == 10) goto L_OfferedJob; + if (QL_KYLIAN == 9) goto L_Shop; + if (@KylianNTCasino) goto L_CasinoDone; + if (QL_KYLIAN == 8) goto L_DesertHat; + if (QL_KYLIAN == 7) goto L_Clothes; + if (@KylianNTSightSeeing) goto L_SightSeeingDone; + if (QL_KYLIAN == 6) goto L_Casino; + if (QL_KYLIAN == 5) goto L_Food; + if (@KylianNTLicense) goto L_LicenseDone; + if (QL_KYLIAN == 4) goto L_SightSeeing; + if (QL_KYLIAN == 3) goto L_ShopLicense; + if (QL_KYLIAN >= 1) goto L_Suitcase; + + mes "[Kylian]"; + mes "\"Ah! Are you the room service? I've some requests.\""; + menu + "Sure... What can I do for you?",L_Luggage, + "No I'm not!",L_Next; + +L_Next: + mes "[Kylian]"; + mes "\"Too bad. Would you be interested in earning some quick money with some errands regardless?\""; + menu + "I'm a great adventurer! I don't do petty errands.",L_close, + "No. I'm busy.",L_close, + "Well... OK.",L_Luggage; + +L_Luggage: + mes "[Kylian]"; + mes "\"I need you to get my luggage from the docks. Just show this paper to the sailor who's watching the luggage.\""; + mes "He gives you his ticket, which you promptly store in a safe pocket outside of your inventory."; + QL_KYLIAN = 1; + goto L_close; + +L_Suitcase: // QL_KYLIAN >= 1, but below 3 + mes "[Kylian]"; + mes "\"Did you get my luggage from the docks?\""; + if (QL_KYLIAN != 2) + goto L_close; + menu + "Here it is.",L_Continue, + "Don't worry; I'm on my way.",L_close; + +L_Continue: + if (countitem("LeatherSuitcase") < 1) + goto L_NoItem; + delitem "LeatherSuitcase", 1; + Zeny = Zeny + @suitcase_money; + getitem "Acorn", @acorn_amount; + getexp @suitcase_exp, 0; + QL_KYLIAN = 3; + next; + mes "[Kylian]"; + mes "\"Ah! Very good. I have some urgent paperwork that I've been needing to attend to.\""; + mes "He gives you some money."; + next; + mes "[Kylian]"; + mes "\"Before you go, I also happen to have some acorns left over from my trip.\""; + mes "\"You can have them if you wish; they're rather tasty.\""; + mes "If, however, you don't like them, you could take them to the Tulimshar bakery. I heard they use them to make a special kind of flour.\""; + next; + goto L_ShopLicense; + +L_ShopLicense: // QL_KYLIAN == 3 + mes "[Kylian]"; + mes "\"I'm a salesman and came to Tulimshar because I'm thinking about establishing a shop here.\""; + mes "\"While I'm going through my papers, could you find out whom I have to talk to about opening up a shop in this city?\""; + if (!(QUEST_NorthTulimshar & $@knowYanisNT)) + goto L_close; + menu + "You need to go and talk to Yanis in the government building.",L_GovBuild, + "I'll see what I can do.",L_close; + +L_GovBuild: + Zeny = Zeny + @license_money; + getexp @license_exp, 0; + QL_KYLIAN = 4; + @KylianNTLicense = 1; + mes "[Kylian]"; + mes "\"Ah... excellent! That's very helpful. Could you tell me how to get to that building?\""; + mes "You give him directions to the building."; + next; + goto L_LicenseDone; + +L_LicenseDone: // the player didn't log out yet after telling about Yanis + mes "[Kylian]"; + mes "\"I need to prepare my papers now. I might have some more questions later on though.\""; + goto L_close; + +L_SightSeeing: // QL_KYLIAN == 4 and logged out sometime between getting to that state and now + mes "[Kylian]"; + mes "\"You came here at just the right moment! I have finished my business affairs, and I think I should use my time here to learn a bit about the culture in the area. Can you tell me if there are any historical places or landmarks to visit?\""; + if (!(QUEST_NorthTulimshar & $@knowWeellosNT)) + goto L_close; + menu + "There's a very old building not far from here.",L_HistBuild, + "I don't know, but I'll have a look around.",L_close; + +L_HistBuild: + Zeny = Zeny + @sightseeing_money; + getexp @sightseeing_exp, 0; + QL_KYLIAN = 5; + mes "[Kylian]"; + mes "\"This sounds interesting. Please tell me the way.\""; + mes "You tell him how to get to the historic building."; + next; + goto L_Food; + +L_Food: // QL_KYLIAN == 5 + mes "[Kylian]"; + mes "\"While I'm out, I could also get something to eat. Do you have any suggestions for local cuisine?\""; + if (QL_FIERI < 4) // didn't yet help Fieri make Tonori Delight + goto L_close; + menu + "A man named Fieri makes a tasty Tonori Delight over at the castle.",L_SoupBer, + "No idea. I'll try to find out.",L_close; + +L_SoupBer: + Zeny = Zeny + @food_money; + getexp @food_exp, 0; + QL_KYLIAN = 6; + @KylianNTSightSeeing = 1; + goto L_SightSeeingDone; + +L_SightSeeingDone: + mes "[Kylian]"; + mes "\"I'm going to see the historic building you told me about and try the local food at the castle. Thank you for the suggestions.\""; + goto L_close; + +L_Casino: // QL_KYLIAN == 6 and logged out sometime between getting to that state and now + mes "[Kylian]"; + mes "\"Hello. I just came back from my sight-seeing tour, and this Tonori Delight really was delicious. I wonder what it's made of...\""; + next; + mes "\"However, I was wondering if you know about some evening attractions. Maybe somewhere to have fun?\""; + if (!(QUEST_NorthTulimshar & $@knowCasinoNT)) + goto L_close; + menu + "Of course! The casino!",L_CasinoFound, + "Not really.",L_close; + +L_CasinoFound: + Zeny = Zeny + @casino_money; + getexp @casino_exp, 0; + QL_KYLIAN = 7; + mes "[Kylian]"; + mes "\"Oh! There's a casino in this city? That's wonderful! Where can I find it?\""; + mes "You explain how to get to the casino."; + next; + goto L_Clothes; + +L_Clothes: // QL_KYLIAN == 7 + mes "[Kylian]"; + mes "\"I should acquire proper clothing before I go to the casino tonight. Do you know a reputable shop where high-quality clothing is sold?\""; + if (!(QUEST_NorthTulimshar & $@knowLatoyNT)) + goto L_close; + menu + "Latoy's shop. It's on the west side of Tulimshar.",L_HarborDistrict, + "Hmmm... I don't know.",L_close; + +L_HarborDistrict: + Zeny = Zeny + @clothes_money; + getexp @clothes_exp, 0; + QL_KYLIAN = 8; + @KylianNTCasino = 1; + mes "You explain about Latoy and the quality of his shop."; + next; + mes "[Kylian]"; + mes "\"This seems to be exactly what I need. Thanks a lot.\""; + goto L_close; + +L_CasinoDone: + mes "[Kylian]"; + mes "\"I'm looking forward to going to the casino tonight. See me tomorrow, and I might have more requests.\""; + goto L_close; + +L_DesertHat: // QL_KYLIAN == 8 + mes "Kylian looks a bit tired."; + next; + mes "[Kylian]"; + mes "\"That was an interesting night. Thanks for your suggestion to visit the casino.\""; + next; + getinventorylist; + mes "\"You helped me out a lot, so I bought a souvenir for you while I was out shopping.\""; + if ((checkweight("DesertHat", 1) == 0) || (@inventorylist_count == 100)) + goto L_Inventory; + getitem "DesertHat", 1; + QL_KYLIAN = 9; + next; + goto L_close; + +L_Shop: + mes "[Kylian]"; + mes "\"The Council of Wizards approved my shop license!\""; + mes "\"I purchased a store just across the way from the inn.\""; + next; + mes "\"If you are looking for work, go see the shop keeper I have working for me there.\""; + mes "\"Mention your name, and he will know I sent you.\""; + QL_KYLIAN = 10; + goto L_close; + +L_OfferedJob: + mes "[Kylian]"; + mes "\"I spoke with the shopkeeper, and he said you haven't stopped in yet.\""; + next; + mes "\"I wish you would consider working for me.\""; + next; + mes "\"KPS needs a determined, experienced adventurer like you.\""; + goto L_close; + +L_Helping: + mes "[Kylian]"; + mes "\"I've heard you decided to come work for me. That's great news!\""; + mes "\"Keep up the good work, and I might have something a little extra for you.\""; + goto L_close; + +L_Done: + mes "[Kylian]"; + mes "\"Thanks a bunch, business is booming!\""; + mes "\"Please, take this for all your hard work.\""; + next; + Zeny = Zeny + $@delivery_money; + getexp ($@delivery_exp_mod * BaseLevel), 0; + @run_cnt = 0; + callfunc "SetKylianRunCnt"; + QL_KYLIAN = 12; + mes "[" + $@delivery_money + " money]"; + mes "[" + ($@delivery_exp_mod * BaseLevel) + " experience points]"; + next; + goto L_close; + +L_Inventory: + mes "[Kylian]"; + mes "\"Oh my. You're carrying quite a lot. Come back when you have more room.\""; + goto L_close; + +L_NoItem: + mes "[Kylian]"; + mes "\"I don't see it! Are you trying to tease me? This isn't funny!\""; + goto L_close; + +L_close: + @acorn_amount = 0; + @suitcase_money = 0; + @suitcase_exp = 0; + @license_money = 0; + @license_exp = 0; + @sightseeing_money = 0; + @sightseeing_exp = 0; + @food_money = 0; + @food_exp = 0; + @clothes_money = 0; + @clothes_exp = 0; + @fun_money = 0; + @fun_exp = 0; + @inventorylist_count = 0; + // NOT set to zero: @KylianNTLicense, @KylianNTSightSeeing and @KylianNTCasino + // those are used to check if the player logged out in the meanwhile + close; +} +function script KylianDebug { + @run = ((QUEST_NorthTulimshar & TWOBIT_8_MASK) >> TWOBIT_8_SHIFT); + @run_cnt = ((QUEST_NorthTulimshar & TWOBIT_9_MASK) >> TWOBIT_9_SHIFT); + goto L_Menu; + +L_Menu: + mes "[Kylian Debug]"; + menu + "Show Quest State", L_ShowState, + "Set Quest State", L_SetState, + "Reset Timer to Now", L_WorkTimer, + "Reset Timer + 24 Hours", L_MoreWorkTimer, + "Close.", L_close; + +L_ShowState: + mes "State: " + QL_KYLIAN; + mes "Timer: " + Kylian_Timer; + mes "Time: " + gettimetick(2); + mes "Elapsed Time: " + (gettimetick(2) - Kylian_Timer); + mes "Reset Timer: 86400 > " + (gettimetick(2) - Kylian_Timer); + mes "Run: " + @run; + mes "Run NPC: " + $@random_quests$[@run]; + mes "Run Count: " + @run_cnt; + goto L_Menu; + +L_SetState: + mes "\"Input the quest state desired.\""; + input QL_KYLIAN; + goto L_Menu; + +L_WorkTimer: + Kylian_Timer = gettimetick(2); + goto L_Menu; + +L_MoreWorkTimer: + Kylian_Timer = (gettimetick(2) - 86401); + goto L_Menu; + +L_close: + return; +} +002-2,40,101,0 script KylianDebug#1 NPC193,{ + callfunc "KylianDebug"; + close; +OnInit: + if (!debug) + disablenpc "KylianDebug#1"; + end; +} +002-2,118,89,0 script KylianDebug#2 NPC193,{ + callfunc "KylianDebug"; + close; +OnInit: + if (!debug) + disablenpc "KylianDebug#2"; + end; +} |