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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 11:00:49 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 11:00:49 -0300 |
commit | 8a4bf716002a017de77fe7df301ef8e4aaf00a2e (patch) | |
tree | 4947d0b015baad639fa07133369e9a09c8a468bc /npc/001-2-5/books.txt | |
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Diffstat (limited to 'npc/001-2-5/books.txt')
-rw-r--r-- | npc/001-2-5/books.txt | 33 |
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diff --git a/npc/001-2-5/books.txt b/npc/001-2-5/books.txt new file mode 100644 index 00000000..fc5e3abe --- /dev/null +++ b/npc/001-2-5/books.txt @@ -0,0 +1,33 @@ +// Evol scripts. +// Author: +// Reid +// Description: +// Gasaron + +001-2-5,30,32,0 script #001-2-5-Book1 NPC_NO_SPRITE,{ + + function read_book { + narrator S_FIRST_BLANK_LINE, + l("There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers."), + l("When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key."), + l("You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person."), + l("You can also simply talk to any citizen around you by clicking on them."), + l("Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!"), + l("If you want to say something to a specific player, you can type \"/query Playername\" or \"/whisper Playername message\", this will create a new tab on your chat window."); + } + +OnShelfUse: + if (openbookshelf()) + read_book; + close; + +OnUse: + if (openbook()) + read_book; + close; + +OnInit: + .book_name$ = "Communication Theory"; + .distance = 1; + end; +} |