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authorJesusaves <cpntb1@ymail.com>2021-04-09 13:33:57 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-09 13:33:57 -0300
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treef9159c9b60b3018300dd22ffba0d797bc5e828e5 /npc/001-2-41/edouard.txt
parent8a4bf716002a017de77fe7df301ef8e4aaf00a2e (diff)
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diff --git a/npc/001-2-41/edouard.txt b/npc/001-2-41/edouard.txt
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-// Evol scripts.
-// Authors:
-// Reid
-// Travolta
-// Description:
-// Barber of Aemil
-
-function script EdouardCheckChair {
-
- getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
-
- if ((.@map$ != getarg(0)) || (.@x != getarg(1)) || (.@y != getarg(2)))
- {
- doevent "Edouard::OnWrongPlace";
- }
- else if (!issit())
- {
- doevent "Edouard::OnNotSit";
- }
- else
- {
- doevent "Edouard::OnChair";
- }
-
- close;
-}
-
-001-2-41,29,24,0 script Chair#Chair1-001-2-41 NPC_NO_SPRITE,{
-
- EdouardCheckChair .map$, .x, .y;
-
-OnInit:
- .distance = 1;
- end;
-}
-
-001-2-41,31,24,0 script Chair#Chair2-001-2-41 NPC_NO_SPRITE,{
-
- EdouardCheckChair .map$, .x, .y;
-
-OnInit:
- .distance = 1;
- end;
-}
-
-001-2-41,35,27,0 script Chair#Chair3-001-2-41 NPC_NO_SPRITE,{
-
- EdouardCheckChair .map$, .x, .y;
-
-OnInit:
- .distance = 1;
- end;
-}
-
-001-2-41,35,29,0 script Chair#Chair4-001-2-41 NPC_NO_SPRITE,{
-
- EdouardCheckChair .map$, .x, .y;
-
-OnInit:
- .distance = 1;
- end;
-}
-
-001-2-41,35,35,0 script Chair#Chair5-001-2-41 NPC_NO_SPRITE,{
-
- EdouardCheckChair .map$, .x, .y;
-
-OnInit:
- .distance = 1;
- end;
-}
-
-001-2-41,35,37,0 script Chair#Chair6-001-2-41 NPC_NO_SPRITE,{
-
- EdouardCheckChair .map$, .x, .y;
-
-OnInit:
- .distance = 1;
- end;
-}
-
-001-2-41,30,29,0 script Edouard NPC_EDOUARD,{
- function tellStory;
- //EdouardCheckChair();
- if (!issit())
- goto OnWrongPlace;
- // Disregard if you're in the chair or not, for sake of gameplay
- goto OnChair;
-
-function tellStory {
- if (Edouard_StoryTold != 0)
- {
- mes "";
- mesn;
- }
- speech S_LAST_NEXT | S_NO_NPC_NAME,
- l("I am new in this town, just like you."),
- l("I came here, looking for a better life."),
- l("And so far, the Merchant Guild helped me find this appartment so I can't complain!"),
- l("Anyway."),
- l("I'm a barber, you see. I can change your hairstyle or hair color to your current taste.");
-
- Edouard_StoryTold = 1;
-
- return;
-}
-
-OnWrongPlace:
- npctalkonce("Sit on the chair, I will come in a second!");
- close;
-
-OnNotSit:
- npctalkonce("Please sit.");
- close;
-
-OnChair:
- speech S_LAST_NEXT,
- l("Welcome to Edouard's Barber Shop.");
-
- if (Edouard_StoryTold == 0)
- {
- tellStory;
- }
-
- speech S_LAST_NEXT | S_NO_NPC_NAME,
- l("What would you like me to do?");
-
- do
- {
- select
- l("What is my current hairstyle and hair color?"),
- l("I'd like to get a different style."),
- l("Can you do something with my color?"),
- l("How about changing my body type?"),
- l("What's your story again?"),
- l("I'm fine for now, thank you.");
-
- switch (@menu)
- {
- case 1:
- BarberSayStyle();
- break;
- case 2:
- BarberChangeStyle;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Enjoy your new style."),
- l("Anything else?");
- break;
- case 3:
- BarberChangeColor;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I hope you like this color."),
- l("Anything else?");
- break;
- case 4:
- BarberChangeBodyType();
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You look fantastic."),
- l("Anything else?");
- break;
- case 5:
- tellStory;
- break;
- case 6:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Feel free to come visit me another time.");
-
- goodbye;
- }
- } while (1);
-
-OnInit:
- .distance = 2;
- end;
-}