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authorJesusaves <cpntb1@ymail.com>2021-04-09 11:00:49 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-09 11:00:49 -0300
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+// The Mana World scripts.
+// Author:
+// Reid
+// Jesusalva
+// Description:
+// Artis's Legion of Aemil officier of the fighting room.
+// Note:
+// ATL - Artis Training Legion
+
+001-2-32,27,27,0 script Serena NPC_SERENA,{
+ mesn;
+ mesq l("Oh darling, what brought you here?"); // TRANSLATORS: Darling - Expresses familiarity or elderliness in relation to PC.
+ next;
+ select
+ l("I wanna fight."),
+ l("Nothing.");
+ mes "";
+ if (@menu == 1) {
+ mes l("Just walk right and talk to me. I'll be there in no time.");
+ mesc l("Challenge time limit: 60 minutes after entering the room.");
+ }
+ close;
+
+OnInit:
+ .distance = 3;
+ end;
+}
+
+001-2-35,26,27,0 script Serena#Ctrl NPC_SERENA,{
+ function checkVictory;
+
+ // We can't begin if we're already doing it
+ if (.atlf) {
+ // TODO: We should check if the timers are running
+ //doevent(instance_npcname(.name$)+"::OnVerify");
+ if (getq(Artis_Legion_Progress) == 4)
+ npctalk l("You're already done with the training, so feel free to leave.");
+ else
+ npctalk l("Focus on the fight!");
+ end;
+ }
+
+ // Enemies of the Legion of Aemil cannot train, obviously
+ if (faction_standing("LEGION", true) < 1) {
+ mesn;
+ mesq l("Sorry, but I can only train you if Lieutenant Lozerk authorizes.");
+ close;
+ }
+
+ // Otherwise, begin it
+ mesn;
+ mesq l("Are you ready for your training?");
+ next;
+ if (askyesno() == ASK_NO) {
+ mesn;
+ mesq l("Oh dear, please come back later then.");
+ close;
+ }
+ @ATLFIGHT=true;
+ // FALL THROUGH
+
+OnBegin:
+ mapannounce getmap(), l("Training Arena, %s, get ready!", strcharinfo(0)), bc_all;
+ // Save permanent data
+ .atl_blv=BaseLevel;
+ .atl_Str=readbattleparam(getcharid(3), UDT_STR);
+ .atl_Agi=readbattleparam(getcharid(3), UDT_AGI);
+ .atl_Vit=readbattleparam(getcharid(3), UDT_VIT);
+ .atl_Int=readbattleparam(getcharid(3), UDT_INT);
+ .atl_Dex=readbattleparam(getcharid(3), UDT_DEX);
+ .atl_Luk=readbattleparam(getcharid(3), UDT_LUK);
+ .atl_Dly=readbattleparam(getcharid(3), UDT_ADELAY);
+ .atl_Rng=readbattleparam(getcharid(3), UDT_ATKRANGE);
+
+ // Save (b)ase data
+ .atl_bhp=MaxHp;
+ .atl_bAtk1=readbattleparam(getcharid(3), UDT_ATKMIN);
+ .atl_bAtk2=readbattleparam(getcharid(3), UDT_ATKMAX);
+ .atl_bMatk=readbattleparam(getcharid(3), UDT_MATKMAX);
+ .atl_bDef=readbattleparam(getcharid(3), UDT_DEF);
+ .atl_bMdef=readbattleparam(getcharid(3), UDT_MDEF);
+ .atl_bHit=readbattleparam(getcharid(3), UDT_FLEE)*8/10;
+ .atl_bFlee=readbattleparam(getcharid(3), UDT_HIT)*7/10;
+ .atl_bCrit=readbattleparam(getcharid(3), UDT_CRIT);
+
+ // Save (p)rogression data
+ .atl_php=.atl_bhp/6;
+ .atl_pAtk1=.atl_bAtk1/12;
+ .atl_pAtk2=.atl_bAtk2/12;
+ .atl_pMatk=.atl_bMatk/5;
+ .atl_pDef=.atl_bDef/5;
+ .atl_pMdef=.atl_bMdef/5;
+ .atl_pHit=.atl_bFlee/10;
+ .atl_pFlee=.atl_bHit/15;
+ .atl_pCrit=.atl_bCrit/10;
+
+ // Begin the battle
+ doevent(instance_npcname(.name$)+"::OnGladius");
+ addtimer(5000, instance_npcname(.name$)+"::OnVerify");
+ closeclientdialog;
+ close;
+
+OnGladius:
+ sleep(800);
+ // TODO: Coordinates, Helpers?
+ .@mg=monster(instance_mapname("001-2-35"), any(25, 30, 35), any(29, 35, 40, 46), "Gladiator", any(LegionSwordswoman, LegionHalberdier, LegionLieutenant, LegionLieutenant), 1, instance_npcname(.name$)+"::OnGladius");
+
+ // Set "permanent" data
+ setunitdata(.@mg, UDT_ADELAY, .atl_Dly-.atlf);
+ setunitdata(.@mg, UDT_ATKRANGE, .atl_Rng+cap_value(.atlf/10, 0, 3));
+
+ // Set base data
+ setunitdata(.@mg, UDT_LEVEL, .atl_blv+.atlf);
+ setunitdata(.@mg, UDT_STR, .atl_Str+.atlf);
+ setunitdata(.@mg, UDT_AGI, .atl_Agi+.atlf);
+ setunitdata(.@mg, UDT_VIT, .atl_Vit+.atlf);
+ setunitdata(.@mg, UDT_INT, .atl_Int+.atlf);
+ setunitdata(.@mg, UDT_DEX, .atl_Dex+.atlf);
+ setunitdata(.@mg, UDT_LUK, .atl_Luk+.atlf);
+
+ // Set variable data
+ setunitdata(.@mg, UDT_MAXHP, .atl_bhp+.atl_php*(.atlf-1));
+ setunitdata(.@mg, UDT_HP, .atl_bhp+.atl_php*(.atlf-1));
+
+ setunitdata(.@mg, UDT_ATKMIN, .atl_bAtk1+.atl_pAtk1*(.atlf-1));
+ setunitdata(.@mg, UDT_ATKMAX, .atl_bAtk2+.atl_pAtk2*(.atlf-1));
+ setunitdata(.@mg, UDT_MATKMIN, .atl_bMatk+.atl_pMatk*(.atlf-1));
+ setunitdata(.@mg, UDT_MATKMAX, .atl_bMatk+.atl_pMatk*(.atlf-1));
+ setunitdata(.@mg, UDT_DEF, .atl_bDef+.atl_pDef*(.atlf-1));
+ setunitdata(.@mg, UDT_MDEF, .atl_Mdef+.atl_pMdef*(.atlf-1));
+ setunitdata(.@mg, UDT_HIT, .atl_bHit+.atl_pHit*(.atlf-1));
+ setunitdata(.@mg, UDT_FLEE, .atl_bFlee+.atl_pFlee*(.atlf-1));
+ setunitdata(.@mg, UDT_CRIT, .atl_bCrit+.atl_pCrit*(.atlf-1));
+
+ setunitdata(.@mg, UDT_PDODGE, min(30, .atl_Luk/10+(.atlf/3)));
+
+ .atlf+=1;
+ mapannounce instance_mapname("001-2-35"), ("Training Arena, wave " + .atlf + "!"), bc_all;
+ maptimer(instance_mapname("001-2-35"), 10, instance_npcname(.name$)+"::OnATLUpdate");
+ end;
+
+OnATLUpdate:
+ if (.atlf > ATLRANK)
+ ATLRANK=.atlf;
+ getexp .atlf*7, .atlf*5; // Provide some reward
+ end;
+
+// Check for possible cheats, and update default values
+OnVerify:
+ if (!.atlf)
+ end;
+
+ if (readbattleparam(getcharid(3), UDT_ATKRANGE) > .atl_Rng)
+ .atl_Rng=readbattleparam(getcharid(3), UDT_ATKRANGE);
+
+ if (readbattleparam(getcharid(3), UDT_ATKMAX) > .atl_bAtk1) {
+ .atl_bAtk1=readbattleparam(getcharid(3), UDT_ATKMIN);
+ .atl_bAtk2=readbattleparam(getcharid(3), UDT_ATKMAX);
+ .atl_pAtk1=.atl_bAtk1/10;
+ .atl_pAtk2=.atl_bAtk2/10;
+ }
+
+ if (readbattleparam(getcharid(3), UDT_DEF) > .atl_bDef) {
+ .atl_bDef=readbattleparam(getcharid(3), UDT_DEF);
+ .atl_pDef=.atl_bDef/5;
+ }
+
+ if (readbattleparam(getcharid(3), UDT_MDEF) > .atl_bMdef) {
+ .atl_bMdef=readbattleparam(getcharid(3), UDT_MDEF);
+ .atl_pMdef=.atl_bMdef/5;
+ }
+
+ if (readbattleparam(getcharid(3), UDT_MATKMAX) > .atl_bMatk) {
+ .atl_bMatk=readbattleparam(getcharid(3), UDT_MATKMAX);
+ .atl_pMatk=.atl_bMatk/5;
+ }
+
+ // TODO: Ignore haste potion effects
+ // TODO: Update battle statuses on the fly
+ if (readbattleparam(getcharid(3), UDT_ADELAY) < .atl_bDly)
+ .atl_bDly=readbattleparam(getcharid(3), UDT_DELAY);
+
+ // Victory conditions
+ if (getq(Artis_Legion_Progress) == 3)
+ checkVictory();
+
+ addtimer(5000, instance_npcname(.name$)+"::OnVerify");
+ end;
+
+ // Victory conditions
+ function checkVictory {
+ if (.atlf > 3) {
+ npctalk l("Congratulations, %s. I think this is enough. You can continue fighting to set a good score or report to Lozerk.", strcharinfo(0));
+ // Duplicate the dialog in case player miss it
+ dispbottom l("Congratulations, %s. I think this is enough. You can continue fighting to set a good score or report to Lozerk.", strcharinfo(0));
+ setq Artis_Legion_Progress, 4, 0;
+ }
+ return;
+ }
+
+}
+
+// Helper function for failure
+function script ATLFightEnd {
+ if (@ATLFIGHT) {
+ @ATLFIGHT=false;
+ .@mapn$="atl2@"+getcharid(0);
+ killmonster(.@mapn$, "all", false);
+ .@q2=getq2(Artis_Legion_Progress);
+ set(getvariableofnpc(.atlf, instance_npcname("Serena#Ctrl", .@q2)), 0);
+ }
+ return;
+}
+
+