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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Cave mobs

032-3.gat,90,44,9,10	monster	Sceleton	1043,3,30000,100000,Mob032-3::On1043
032-3.gat,44,23,29,22	monster	MountainSnake	1026,7,30000,100000,Mob032-3::On1026
032-3.gat,125,46,35,75	monster	MountainSnake	1010,13,30000,100000,Mob032-3::On1010
032-3.gat,80,44,9,10	monster	BlackScorpion	1009,5,30000,100000,Mob032-3::On1009
032-3.gat,85,33,9,10	monster	Spider	1012,5,30000,100000,Mob032-3::On1012
032-3.gat,83,18,37,9	monster	Archant	1060,8,30000,100000,Mob032-3::On1060
032-3.gat,78,76,24,21	monster	Archant	1060,8,30000,100000,Mob032-3::On1060
032-3.gat,25,76,24,21	monster	YellowSlime	1007,11,300000,1000000,Mob032-3::On1007
032-3.gat,46,51,34,18	monster	CaveMaggot	1056,11,30000,100000,Mob032-3::On1056
032-3.gat,0,0,0,0	monster	Bat	1017,25,30000,100000,Mob032-3::On1017


032-3.gat,0,0,0	script	Mob032-3	-1,{
On1007:
	set @mobID, 1007;
	callfunc "MobPoints";
	break;

On1009:
	set @mobID, 1009;
	callfunc "MobPoints";
	break;

On1010:
	set @mobID, 1010;
	callfunc "MobPoints";
	break;

On1012:
	set @mobID, 1012;
	callfunc "MobPoints";
	break;

On1017:
	set @mobID, 1017;
	callfunc "MobPoints";
	break;

On1026:
	set @mobID, 1026;
	callfunc "MobPoints";
	break;

On1043:
	set @mobID, 1043;
	callfunc "MobPoints";
	break;

On1056:
	set @mobID, 1056;
	callfunc "MobPoints";
	break;

On1060:
	set @mobID, 1060;
	callfunc "MobPoints";
	break;

	end;
}