summaryrefslogblamecommitdiff
path: root/npc/099-5/boss.txt
blob: 646e908cfd9b453e41a2cfe1857fc5b6f336bb80 (plain) (tree)





























                                                                                 

















                                                                   
                                                                 





                                                      
                                                           










                                                                   









                                                     

                                                   
                                   



                                   















                                                           




                                                  









                                      
















                               

                          
                                           














                                         
                                                                                                                   





                                                                            
                                                          










                                            
                                     


















                                                                       
                                          


















                                                                       
                                          



                                                                      
                                        





                                                   
                                 


















                                                                       
                                                        
                                 



                     
                                        















                                                 

                                                                
 
                  
                                      

                        
                                     


                        
                                

                       



                                     


                       
                                  














                                           
                                               
                          
                              
                          
                                    
                          
                                    
                          
                                     
                          
                                     
                          
                                     
                          
                                     
                          
                                      
                          
                                      


                


                                                                              






























                                                                                                            
                               



























                                                                                                                              
                               
                                           

                                                                                              
                                                                                





                                                                                                                           
                                                                                                             





                                                                                         
                                                                           





                                                                   

                                                                              






                                                



                                                                                                                    






                                                                           



                     

                               




                                                                               
                                                                 







                                                         
                                           






                                                                     
                                                       






                                                                                                  
                                                                                    






                                                                              
                                                                





                                                    


                                                                       

                                                                                   
                                                                     









                                                   

                                                                                         

                        

                                                                                                                    










                                                                           

                               



                                                                            
                                           


                                                                               
                                                                  







                                                                                               
                                                                                  




                                                   

                                                                                     
                             


                                                                                                       
 

                       



                                                    
                                           

                                                                                                        
                                                                                           






                                                                         
                                                            






                                                                            
                                                               










                                                   
                                                                              
                                                                                                              









                                                                                 

                               

















                                                                                     
                                                                  
         
                         
                                                                                  

                         
                                                                              

         

                                                       


                         
                                                                                                   

                         
                                                                                                                     

                         
                                                                              

                         
                                

                         
                                                                                   

                         
                                                                                                        

                         
                                                                                         

                         
                                                                                            

                         
                                                                                                                     

         

                                         


                         
                                



                          
                                                                                       




                          
                                                 

                         
                                                                                              

                         
                                                 














































                                                                                                            
                                                                                               
 
                                                   



                                                                            
                                                               





                                                                                           
                                                                              



                                                   
                                           











                                                                                   
                                                                      
 
                                                   



                                                                                                                     
                                                                                                              




                                                                                                                     
                                                                                                              




                                                                                                       
                                                                                                




                                                                                                                         
                                                                                                          




                                                                                                                    
                                                                                                     




                                                                                            
                                                                             




                                                                                                                  
                                                                                                  




                                                                                                                                        
                                                                                                                           






                                                               
                                                     



             
                                                                         


                                                    
                                                                                                


                                                    
                                                                                                        


                                                    
                                                                                                    


                                                    
                                                                                                   


                                                    
                                                                                                      


                                                    
                                                                                             



                                                     
                                                                                   


                                                    
                                                                                      


                                                    
                                                                                     
































                                
                                                                                                                




                                   
                                                                                                           



                       
                                                                                                                        
          
                                   


                              
                                                                                                           







                                                                           

                                                                                                                              




                                   
                                                                                                           









                                                                           
                               




                              
                               




                               
                               




                               



                                                                                                                                     


















                                                                                                 






                                                                             

                                                                                                         




                                         

                                                                                                                




                                         

                                                                                                          













                                                           

                                        













































                                                   
                                      
                     
                                     







                            
                       







                                     
                                                         

                                           
                                                 



                     
                       



                                
                          
                     
                             





























                                                                    




                                        
                   
                                                                                     


                                                                 
                                                                                                     
 


                                        


                       
                                                                       

                                 
                                     






















































                                                                 
                                                   





                                                
                                                                                



                    



                                                                      



                                        
                                                                              






















                                                               
                                                                              










                                                

                                               

         

                       

     
                      



                      

                                                             
                                       
                                      
                      



                  
                                                           



                                       
                                                                              



                                       
                                                                     



                                       
                                                                                        



                                       
                                                                                 



                                       
                                                                                         



                                       
                                                                      



                                       
                                                                    



                                       
                                                                                 



                                       
                                                                      



                                       
                                                                



                                       
                                                                                



                                       
                                                            



                                       
                                                                   



                                       
                                                                    



                                       
                                                                            



                                       
                                                                



                                       
                                                                 



                                       
                                                                               



                                       
                                                                                   



                                       
                                                                   














































                                                                   

                                                                           
                                                                      



                        
                                                                          





                          
                                                        












                                                                              




                 
                                                







                                
                   

                                                                             




                          
                    
                                                 








                                                


























                                                                             
// Evol script
// Author:
//      Jesusalva
// Description:
//      099-5 FINAL EXAM
//      The epic final showdown of The Mana World: Legacy
/////////////////////////////////////////////////////////////////////////////////
// $@DD5_STATUS     - Status of the battle
//      0 - Idle
//      1 - Timer running
//      2 - Started, first cutscene
//      3 - First Stage
//      4 - Started, second cutscene
//      5 - Second Stage
//      6 - Started, third cutscene
//      7 - Third Stage
//      8 - Epilogue running
//      9 - Epilogue OK
///////////////////////////////////////////////////////////////////
// $@DD5_HP         - Real HitPoints bar of the NPC
//      int
// $@DD5_PTS        - Total participation points distributed
//      int
// $@DD5_BEGIN      - Time where the battle begun
//      time
// $@DD5_MOBC       - Amount of monsters to spawn
//      int
// $@DD5MB_WEAK, $@DD5MB_AVERAGE, $@DD5MB_STRONG, $@DD5MB_BOSSLV
//      int array   - Contains lists of monsters to be used
///////////////////////////////////////////////////////////////////
// $@DD5_PRIMARY
//      int         - 3x the challengers in boss room
// $@DD5_SUPPORT
//      int         - 3x the challengers in waiting room
// $@DD5_TOTALPC
//      int         - Primary + Support, used to ramp up difficulty
///////////////////////////////////////////////////////////////////
// $@DD5_RAIN       - Is Xakelbael in rain?
//      bool
// $@DD5_ATK        - Are attacks allowed?
//      bool
// $@DD5_DEFCON     - Defensive mode of Zax De'Kagen
//      0 - Defenseless (#------- TRANSPARENT)
//      1 - Invencible (except to shearing) (#CC79A7 PURPLE)
//      2 - All damage is halved (#E69F00 ORANGE)
//      3 - Immune to potion'ed attackers (#D55E00 BROWN)
//      4 - Vulnerable only when wet (#56B4E9 CYAN)
//      5 - Vulnerable only to melee (#999999 GRAY)
//      6 - Vulnerable to Bone Knife/Bone Arrow (#FFFFFF W.@hitE)
//      7 - Regenerate from melee (#009E7E GREEN)
//      8 - Requires 10 GP per Damage (#F0E442 YELLOW)
//      9 - (#0072B2 BLUE)
// @dd5_dmg
//      int         - Calculated damage
// @dd5_shear
//      bool        - Damage is from shearing skill (FIXME)
///////////////////////////////////////////////////////////////////
// $@DD5_TALLY_     - Max Individual Score at tally time
// $@DD5_TALLY$     - Player with highest tally
// Tally is conducted at first epilogue scene
// Reward is handed out at last epilogue scene
// If player leaves in-between, reward will be forsaken
// Players who already got the reward (#DD5_TALLY = True)
// will not participate on the tally sequence.
// Tally will not be conducted on Vanilla mode.
///////////////////////////////////////////////////////////////////
// mapmask
//     1            - Show tiles
//     128          - Epilogue Mode
//     256          - DEFCON 1 INVENCIBLE
//     512          - DEFCON 2 DOUBLE DEFENSE
//     1024         - DEFCON 3 POTION IMMUNITY
//     2048         - DEFCON 4 WATER VULNERABLE
//     4096         - DEFCON 5 RANGED INVULNERABILITY
//     8192         - DEFCON 6 BONE VULNERABLE
//     16384        - DEFCON 7 MELEE REGEN
//     32768        - DEFCON 8 GP COST
// NOTE: Personal score overflows at 214,000 points

099-5	mapflag	nosave	099-4,50,49
//099-5	mapflag	resave	009-1,52,40
099-4	mapflag	nosave	009-1,52,40
//099-4	mapflag	resave	009-1,52,40

099-6	mapflag	nosave	099-7,95,52
//099-6	mapflag	resave	099-7,95,52
099-3	mapflag	nosave	099-7,95,52
//099-3	mapflag	resave	099-7,95,52
099-2	mapflag	nosave	099-7,95,52
//099-2	mapflag	resave	099-7,95,52
099-1	mapflag	nosave	099-7,95,52
//099-1	mapflag	resave	099-7,95,52

/* The Dooomsday Mapzone inheirs MMO and allows @storage */
099-6	mapflag	zone	Doomsday
099-5	mapflag	zone	Doomsday
099-4	mapflag	zone	Doomsday
099-3	mapflag	zone	Doomsday
099-2	mapflag	zone	Doomsday
099-1	mapflag	zone	Doomsday

099-5,0,0,0	script	#TMWFinalExam	NPC32767,{
    // Main script
    end;

OnZax:
    debugmes "OnZax";
    callfunc "FinalExamAttack", "Zax";
    end;

OnXak:
    debugmes "OnXak";
    callfunc "FinalExamAttack", "Xak";
    end;

OnAbort:
    stopnpctimer;
    $@DD5_STATUS = 0;
    $@DD5_HP = 0;
    $@DD5_PTS = 0;
    $@DD5_BEGIN = 0;
    $@DD5_MOBC = 0;
    $@DD5_PRIMARY = 0;
    $@DD5_SUPPORT = 0;
    $@DD5_TOTALPC = 0;
    $@DD5_RAIN = 0;
    $@DD5_DEFCON = 0;
    $@DD5_TALLY_ = 0;
    $@DD5_TALLY$ = "";
    $@DD5_ATK=false;
    killmonster "099-5", "all";
    killmonster "099-4", "all";
    setmapmask "099-4", 1;
    setmapmask "099-5", 1;
    setnpcdisplay "Zax De'Kagen#0", NPC432;
    disablenpc "Gema III";
    disablenpc "Flying Ship";
    disablenpc "Jande#0";
    disablenpc "Tal#0";
    disablenpc "Anon";
    disablenpc "Zax De'Kagen#0";
    disablenpc "Xakelbael the Dark#0";
    donpcevent "Zax De'Kagen#0::OnAbort";
    end;

OnMTChallenge:
    @dd5_score = 0;
    @dd5_timer = gettimetick(0);
    getexp 40000, 0;
    BOSS_POINTS = BOSS_POINTS + 5;
    message strcharinfo(0), l("This battle experience distribution is different, and death is final. Be careful!");
    // Give everyone some participation points simply for continued survival
    @dd5_score = 1200;
    $@DD5_PTS = $@DD5_PTS+1200;
    end;

OnMTWarpTo0:
    message strcharinfo(0), l("Your party was defeated.");
    warp "009-1", 54, 40;
    end;

OnMTDispose:
    warp "009-1", 54, 40;
    end;

OnMTReward50:
    @dd5_share = 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*50, @dd5_share;
    Zeny = Zeny + @dd5_share;
    BOSS_POINTS = BOSS_POINTS + @dd5_share/200;
    message strcharinfo(0), "Gained "+(@dd5_share/200)+" boss points!";
    goto OnMTMusicOff;

OnMTReward40:
    @dd5_share = 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*10, @dd5_share/10;
    Zeny = Zeny + @dd5_share/10;
    BOSS_POINTS = BOSS_POINTS + @dd5_share/400;
    message strcharinfo(0), "Gained "+(@dd5_share/400)+" boss points!";
    goto OnMTMusicOff;

OnMTReward51:
    @dd5_share = 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*100, @dd5_share*3/2;
    Zeny = Zeny + (@dd5_share*2);
    BOSS_POINTS = BOSS_POINTS + @dd5_share/100;
    message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!";
    goto OnMTMusicOff;

OnMTReward41:
    @dd5_share = 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*20, @dd5_share/5;
    Zeny = Zeny + @dd5_share/5;
    BOSS_POINTS = BOSS_POINTS + @dd5_share/200;
    message strcharinfo(0), "Gained "+(@dd5_share/200)+" boss points!";
    goto OnMTMusicOff;

OnMTReward52:
    @dd5_share = 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*250, @dd5_share*5/2;
    Zeny = Zeny + (@dd5_share*5);
    BOSS_POINTS = BOSS_POINTS + @dd5_share/50;
    message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!";
    changemusic "099-5","ghoulish-fun.ogg";
    mapmask 1; // Reset map mask for you

    // Dispose dead bodies (BUG, should not happen)
    if (ispcdead())
        goto OnMTDispose;

    // Tally rewards
    if (getq(Quest_Doomsday) < 3)
        goto OnTally;
    goto OnEpilogue1;

OnMTReward42:
    @dd5_share = 10000*@dd5_score/$@DD5_PTS;
    if (!@dd5_share)
        end;
    getexp @dd5_share*50, @dd5_share;
    Zeny = Zeny + @dd5_share;
    BOSS_POINTS = BOSS_POINTS + @dd5_share/100;
    message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!";
    changemusic "099-4","ghoulish-fun.ogg";

    // Warp to 099-5 or dispose dead bodies
    if (ispcdead())
        goto OnMTDispose;
    warp "099-5", rand(53, 59), rand(37, 41);

    // Tally rewards
    // FIXME TODO Use a bitwise to save space? See above
    if (getq(Quest_Doomsday) < 3)
        goto OnTally;
    goto OnEpilogue1;

OnTally:
    compareandsetq Quest_Doomsday, 1, 2;
    if (@dd5_score > $@DD5_TALLY_)
        goto OnTallyOK;
    goto OnEpilogue1;

OnTallyOK:
    $@DD5_TALLY_ = @dd5_score;
    $@DD5_TALLY$ = strcharinfo(0);
    goto OnEpilogue1;

OnMTFourthFall:
    misceffect 52, strcharinfo(0); // FIXME
    addtimer 3000, "#TMWFinalExam::OnFourthFall";
    end;

OnFourthFall:
    //debugmes "FOURTH FALL";
    // NOTE: Fourth Fall DOES NOT affects the SCs given by Kirin
    // aka. SC_INCMHPRATE and SC_INCMSPRATE

    // High Damage
    if (sc_check(SC_ATTHASTE_POTION1))
        heal -300, -100;

    if (sc_check(SC_PLUSATTACKPOWER))
        heal -300, -100;

    // Medium Damage
    if (sc_check(SC_INCDEFRATE))
        heal -250, -50;

    if (sc_check(SC_PHYSICAL_SHIELD))
        heal -250, -50;

    if (sc_check(SC_MDEFSET))
        heal -250, -50;

    // Low Damage
    if (sc_check(SC_S_LIFEPOTION))
        heal -125, -25;

    if (sc_check(SC_SLOWPOISON))
        heal -125, -25;

    //debugmes "FOURTH WALL WAS BROKEN";
    misceffect 52, strcharinfo(0); // FIXME
    end;

OnMTBlissOblivion:
    misceffect 51, strcharinfo(0);
    misceffect 52, strcharinfo(0); // FIXME
    // Poison
    sc_start SC_POISON, 1, 80;
    // Adjust Map Mask
    // WARNING: FIXME - Removes weather effects
    if ($@DD5_DEFCON == 0)
        setmapmask "099-5", 1;
    if ($@DD5_DEFCON == 1)
        setmapmask "099-5", 1 | 256;
    if ($@DD5_DEFCON == 2)
        setmapmask "099-5", 1 | 512;
    if ($@DD5_DEFCON == 3)
        setmapmask "099-5", 1 | 1024;
    if ($@DD5_DEFCON == 4)
        setmapmask "099-5", 1 | 2048;
    if ($@DD5_DEFCON == 5)
        setmapmask "099-5", 1 | 4096;
    if ($@DD5_DEFCON == 6)
        setmapmask "099-5", 1 | 8192;
    if ($@DD5_DEFCON == 7)
        setmapmask "099-5", 1 | 16384;
    if ($@DD5_DEFCON == 8)
        setmapmask "099-5", 1 | 32768;
    end;

OnBlissOblivion:
    killmonster "099-5", "all";
    killmonster "099-4", "all";
    spawndummy("099-5", 50, 49, Kage, "Zax De'Kagen", "#TMWFinalExam::OnZax");
    $@DD5_DEFCON = rand(0, 8);
    // Keep a few tricks under the sleeve initially
    if ($@DD5_HP > 100000 && $@DD5_DEFCON < 4)
        $@DD5_DEFCON = rand(4, 8);
    // Re-rolls: Start avoiding initial movements
    if ($@DD5_HP < 50000 && $@DD5_DEFCON > 3 && $@DD5_DEFCON < 7)
        $@DD5_DEFCON = rand(0, 8);
    // If hurt badly, use invencible a bit more often (shearing is annoying)
    if ($@DD5_HP < 10000 && $@DD5_DEFCON > 2)
        $@DD5_DEFCON = rand(0, 8);
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTBlissOblivion";
    setnpctimer 119000;
    end;

OnMTWarning:
    misceffect 54, strcharinfo(0);
    end;

OnMTMusicOn:
    changemusic "099-5","Dramatic.ogg";
    end;

OnMTMusicOff:
    changemusic "099-5","ghoulish-fun.ogg";
    end;

OnWarn0:
    announce "Doomsday : The Final Showdown will start shortly! Make way to the Master Chamber at once!", 0;
    $@DD5_STATUS = 1;
    $@DD5_PTS = 0;
    // FIXME DEBUG DEBUG DEBUG FIXME
    if (debug || $@GM_OVERRIDE)
        addnpctimer 15000, "#TMWFinalExam::OnBegin";
    else
        addnpctimer 90000, "#TMWFinalExam::OnWarn1";
    end;
OnWarn1:
    announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B5 minutes##b##0, so prepare yourselves!", 0;
    addnpctimer 120000, "#TMWFinalExam::OnWarn2";
    end;
OnWarn2:
    announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B3 minutes##b##0, so prepare yourselves!", 0;
    addnpctimer 120000, "#TMWFinalExam::OnWarn3";
    end;
OnWarn3:
    announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B1 minute##b##0, last call for challengers!", 0;
    addnpctimer 60000, "#TMWFinalExam::OnBegin";
    end;
OnBegin:
    announce "Doomsday : Final Showdown: BEGIN!", 0;
    $@DD5_STATUS = 2;
    $@DD5_BEGIN = gettimetick(2);
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTChallenge";
    addnpctimer 2000, "#TMWFinalExam::OnPrologue1";
    donpcevent "#099-2_Prestart::OnJanitor";
    end;

OnPrologue1:
    // set the sprite (implies enablenpc)
    // FIXME - Can we still use mobid here? Also: fakenpcname() deprecated!
    enablenpc "Zax De'Kagen#0";
    setnpcdisplay "Zax De'Kagen#0", NPC432;
    mapannounce "099-5", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0;
    mapannounce "099-4", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0;
    npctalk "What is that, a bunch of Talpans in my domains?", "Zax De'Kagen#0";
    addnpctimer 5000, "#TMWFinalExam::OnPrologue2";
    end;

OnPrologue2:
    mapannounce "099-5", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0;
    npctalk "Don't make me laugh. Do you really think you have what it takes to stop ME?!", "Zax De'Kagen#0";
    addnpctimer 10000, "#TMWFinalExam::OnPrologue3";
    end;

OnPrologue3:
    mapannounce "099-5", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0;
    mapannounce "099-4", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0;
    npctalk "Hmpf! We will see about that. Therefore...", "Zax De'Kagen#0";
    addnpctimer 5000, "#TMWFinalExam::OnPrologue4";
    end;

OnPrologue4:
    mapannounce "099-5", "Zax De'Kagen : Catch me if you can!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Catch me if you can!" , 0;
    npctalk "Catch me if you can!", "Zax De'Kagen#0";
    spawndummy("099-5", 50, 49, Kage, "Zax De'Kagen", "#TMWFinalExam::OnZax");
    $@DD5_ATK=true;
    $@DD5_STATUS = 3;
    $@DD5_HP = 20000+(getmapusers("099-5")*100);
    $@DD5_PRIMARY = 5+getmapusers("099-5");
    $@DD5_SUPPORT = 3+getmapusers("099-4");
    $@DD5_TOTALPC = $@DD5_PRIMARY+$@DD5_SUPPORT;
    // Spawn first assault
    areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_AVERAGE), $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), $@DD5_PRIMARY, "#TMWFinalExam::OnKillAverage";
    areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), $@DD5_SUPPORT, "#TMWFinalExam::OnKillAverage";
    areamonster "099-5", 20, 20, 75, 75, "", VoidFlower, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    // Begin timers!
    initnpctimer;
    donpcevent "Zax De'Kagen#0::OnEnable";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
    end;

OnWarmedUp0:
    stopnpctimer;
    $@DD5_STATUS = 4;
    $@DD5_HP = 0;
    killmonster "099-5", "all";
    killmonster "099-4", "all";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward50";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward40";

    mapannounce "099-5", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0;
    npctalk "Hahaha! Not bad, not bad at all!", "Zax De'Kagen#0";

    addnpctimer 5000, "#TMWFinalExam::OnWarmedUp1";
    donpcevent "Zax De'Kagen#0::OnDisable";
    end;

OnWarmedUp1:
    mapannounce "099-5", "Zax De'Kagen : However..." , 0;
    mapannounce "099-4", "Zax De'Kagen : However..." , 0;
    npctalk "However...", "Zax De'Kagen#0";

    addnpctimer 5000, "#TMWFinalExam::OnWarmedUp2";
    end;

OnWarmedUp2:
    mapannounce "099-5", "Zax De'Kagen : This was only warm up!" , 0;
    mapannounce "099-4", "Zax De'Kagen : This was only warm up!" , 0;
    npctalk "This was only warm up!", "Zax De'Kagen#0";

    addnpctimer 10000, "#TMWFinalExam::OnWarmedUp3";
    end;

OnWarmedUp3:
    mapannounce "099-5", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0;
    mapannounce "099-4", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0;
    npctalk "Look and behold, the form I took on this rewrite...", "Zax De'Kagen#0";

    addnpctimer 10000, "#TMWFinalExam::OnWarmedUp4";
    end;

OnWarmedUp4:
    mapannounce "099-5", "Zax De'Kagen : The name which I am known is..." , 0;
    mapannounce "099-4", "Zax De'Kagen : The name which I am known is..." , 0;
    npctalk "The name which I am known is...", "Zax De'Kagen#0";

    addnpctimer 10000, "#TMWFinalExam::OnWarmedUp5";
    end;

OnWarmedUp5:
    disablenpc "Zax De'Kagen#0";
    enablenpc "Xakelbael the Dark#0";
    // FIXME
    //fakenpcname "Xakelbael the Dark#0", "Xakelbael the Dark#0", 1161;
    mapannounce "099-5", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0;
    mapannounce "099-4", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0;
    npctalk "...Xakelbael the Dark! PERISH!", "Xakelbael the Dark#0";

    addnpctimer 3000, "#TMWFinalExam::OnWarmedUp6";
    end;

OnWarmedUp6:
    $@DD5_STATUS = 5;
    $@DD5_HP = 40000+(getmapusers("099-5")*100);
    $@DD5_PRIMARY = 1+getmapusers("099-5")*15/10;
    $@DD5_SUPPORT = 1+getmapusers("099-4")*15/10;
    $@DD5_TOTALPC = $@DD5_PRIMARY+$@DD5_SUPPORT;
    spawndummy("099-5", 50, 49, Xakelbael, "Xakelbael the Dark", "#TMWFinalExam::OnXak");
    disablenpc "Xakelbael the Dark#0";
    $@DD5_ATK=true;
    // Spawn second wave
    areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), $@DD5_PRIMARY, "#TMWFinalExam::OnKillAverage";
    areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), $@DD5_SUPPORT, "#TMWFinalExam::OnKillAverage";
    // Begin timers
    initnpctimer;
    donpcevent "Xakelbael the Dark#0::OnEnable";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn";
    end;

OnShowdown0:
    stopnpctimer;
    $@DD5_STATUS = 6;
    $@DD5_HP = 0;
    killmonster "099-5", "all";
    killmonster "099-4", "all";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward51";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward41";
    disablenpc "Xakelbael the Dark#0";
    enablenpc "Zax De'Kagen#0";
    setnpcdisplay "Zax De'Kagen#0", NPC432;

    mapannounce "099-5", "Zax De'Kagen : Hah...! That was a good workout!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Hah...! That was a good workout!" , 0;
    npctalk2 "Zax De'Kagen#0", "Hah...! That was a good workout!";

    addnpctimer 5000, "#TMWFinalExam::OnShowdown1";
    donpcevent "Xakelbael the Dark#0::OnDisable";
    end;

OnShowdown1:
    mapannounce "099-5", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0;
    mapannounce "099-4", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0;
    npctalk2 "Zax De'Kagen#0", "It was totally worth it! I was incredibly bored!";

    addnpctimer 5000, "#TMWFinalExam::OnShowdown2";
    end;

OnShowdown2:
    .@DD5_TPASSED = (gettimetick(2)-$@DD5_BEGIN);
    .@DD5_TSPENT$ = $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)";
    // FIXME: Use FuzzyTime()
    mapannounce "099-5", "Zax De'Kagen : Well, we still have time! Only "+.@DD5_TSPENT$+" passed!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Well, we still have time! Only "+.@DD5_TSPENT$+" passed!" , 0;
    npctalk2 "Zax De'Kagen#0", "Well, we still have time! Only "+.@DD5_TSPENT$+" passed!";

    .@DD5_TPASSED = 0;
    .@DD5_TSPENT$ = "";
    addnpctimer 10000, "#TMWFinalExam::OnShowdown3";
    end;

OnShowdown3:
    setnpcdisplay "Zax De'Kagen#0", NPC434;
    mapannounce "099-5", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0;
    mapannounce "099-4", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0;
    npctalk2 "Zax De'Kagen#0", "I will now acknowledge your strength and fight for realz.";

    addnpctimer 10000, "#TMWFinalExam::OnShowdown4";
    end;

OnShowdown4:
    mapannounce "099-5", "Zax De'Kagen : Don't blame me if you die!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Don't blame me if you die!" , 0;
    npctalk2 "Zax De'Kagen#0", "Don't blame me if you die!";

    addnpctimer 10000, "#TMWFinalExam::OnShowdown5";
    end;

OnShowdown5:
    mapannounce "099-5", "Zax De'Kagen : Do your best to entretain me!" , 0;
    mapannounce "099-4", "Zax De'Kagen : Do your best to entretain me!" , 0;
    npctalk2 "Zax De'Kagen#0", "Do your best to entretain me!";

    addnpctimer 3000, "#TMWFinalExam::OnShowdown6";
    end;

OnShowdown6:
    $@DD5_STATUS = 7;
    $@DD5_HP = 115000+(getmapusers("099-5")*100);
    $@DD5_PRIMARY = 3+getmapusers("099-5")*15/10;
    $@DD5_SUPPORT = 3+getmapusers("099-4")*15/10;
    $@DD5_TOTALPC = $@DD5_PRIMARY+$@DD5_SUPPORT-2;
    $@DD5_ATK=true;
    spawndummy("099-5", 50, 49, Kage, "Zax De'Kagen", "#TMWFinalExam::OnZax");
    areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_WEAK), $@DD5_PRIMARY, "#TMWFinalExam::OnKillWeak";
    initnpctimer;
    $@DD5_DEFCON = rand(4, 8);
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTBlissOblivion";
    donpcevent "Zax De'Kagen#0::OnFinal";
    end;

OnEpilogue0:
    stopnpctimer;
    $@DD5_STATUS = 8;
    $@DD5_HP = 0;
    killmonster "099-5", "all";
    killmonster "099-4", "all";
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward52";
    areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward42";
    enablenpc "Flying Ship";

    $@DD5_TPASSED = (gettimetick(2)-$@DD5_BEGIN);
    $@DD5_TSPENT$ = $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)";
    set $@DD5_TPASSED2, 2100+$@DD5_TPASSED; // 35 minutes, The Big Bad, Watchmen
    $@DD5_TSPENT2$ = $@DD5_TPASSED2/60+" minute(s)";
    $@DD5_PRIMARY = 0;
    $@DD5_SUPPORT = 0;
    donpcevent "Zax De'Kagen#0::OnDisable";
    end;

OnEpilogue1:
    @dd5_illegalexit = 1;
    addtimer 10, "#TMWFinalExam::OnIllegalExit1";

    mes "[Zax De'Kagen]";
    mes l("Thanks for the %s of fun you gave me!", $@DD5_TSPENT$);
    next;
    mes "[Zax De'Kagen]";
    mes l("This was not in the plan, but was fun nonetheless. Worth the detour.");
    next;
    mes "[Zax De'Kagen]";
    mes l("However, now I need to go. Unlike you, I do not want to be late.");
    next;
    menu
        l("We just killed you?"),     L_Epilogue1Part1,
        l("Late? What do you mean?"), L_Epilogue1Part1;

L_Epilogue1Part1:
    mes "[Zax De'Kagen]";
    mes l("You know villains never lie. Did you notice how I did not attack any of you directly?");
    next;
    mes "[Zax De'Kagen]";
    mes l("I already finished my plans %s ago, otherwise I would not be bothering myself with you.", $@DD5_TSPENT2$);
    next;
    mes "[Zax De'Kagen]";
    mes l("I hope you did not expected to kill me. Wait. You actually did?!");
    next;
    mes "[Zax De'Kagen]";
    mes l("HAHAHAHAHAHAHAHA!!");
    next;
    mes "[Zax De'Kagen]";
    mes l("Thanks for this, I don't recall laughing so hard the past five years.");
    next;
    mes "[Zax De'Kagen]";
    mes l("Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?");
    next;
    mes "[Zax De'Kagen]";
    mes l("Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir...");
    next;
    mes "[Zax De'Kagen]";
    mes l("...Or used to, at least; I don't know why that's not true anymore... anyway...");
    next;
    mes "[Zax De'Kagen]";
    mes l("Did you really thought you could simply defeat me in combat and expect this to solve all your problems?");
    next;
    menu
        l("I did"),    L_Epilogue1Part21,
        l("I didn't"), L_Epilogue1Part22;

L_Epilogue1Part21:
    mes "[Zax De'Kagen]";
    mes l("HAHAHAHAHAHAHAHA!!");
    next;
    goto L_Epilogue1Part2;
L_Epilogue1Part22:
    mes "[Zax De'Kagen]";
    mes l("So I assume you thought in a way to seal me? Not that it matters anymore.");
    next;
    goto L_Epilogue1Part2;

L_Epilogue1Part2:
    mes "[Zax De'Kagen]";
    mes l("I'm not even close to fainting yet.");
    next;
    mes "[Zax De'Kagen]";
    mes l("Besides, only a handful of mana beings know how to erase something of existence.");
    next;
    mes "[Zax De'Kagen]";
    mes l("Anyway, just look! My ride arrived.");
    next;

    @dd5_illegalexit = 0;
    if (getmapname() == "099-5")
        goto OnEpilogue1b;

    // What. How? Force script to explode.
    Hp = 0;
    heal -99999, -99999;
    end;

OnIllegalExit1:
    if (@dd5_illegalexit)
        goto OnEpilogue1;
    end;


OnEpilogue1b:
    $@DD5_SUPPORT = 0;
    // Would this timer ever run if player is on dialog?
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnEpilogue1c";
    close;

OnEpilogue1c:
    if ($@DD5_PRIMARY)
        end;
    if (!@dd5_illegalexit)
        $@DD5_SUPPORT = $@DD5_SUPPORT+1;
    addtimer 50, "#TMWFinalExam::OnEpilogue1d";
    end;

OnEpilogue1d:
    if ($@DD5_PRIMARY)
        end;
    if ($@DD5_SUPPORT >= getmapusers("099-5"))
        goto OnEpilogue1e;
    $@DD5_SUPPORT = 0;
    end;

OnEpilogue1e:
    $@DD5_PRIMARY = 1;
    $@DD5_SUPPORT = 0;
    addnpctimer 300, "#TMWFinalExam::OnEpilogue2";
    close;

OnEpilogue2:
    mapannounce "099-5", "Zax De'Kagen : Now that I know where Nu'Rem is burried, nothing can stop me." , 0;
    npctalk2 "Zax De'Kagen#0", "Now that I know where Nu'Rem is burried, nothing can stop me.";

    addnpctimer 5000, "#TMWFinalExam::OnEpilogue3";
    end;

OnEpilogue3:
    mapannounce "099-5", "Zax De'Kagen : Good bye, mortal adventurers." , 0;
    npctalk2 "Zax De'Kagen#0", "Good bye, mortal adventurers.";

    addnpctimer 5000, "#TMWFinalExam::OnEpilogue4";
    end;

OnEpilogue4:
    mapannounce "099-5", "Zax De'Kagen : Heh, not like I wasn't one too, back then..." , 0;
    npctalk2 "Zax De'Kagen#0", "Heh, not like I wasn't one too, back then...";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue5";
    end;

OnEpilogue5:
    setnpcdisplay "Zax De'Kagen#0", NPC432;
    disablenpc "Zax De'Kagen#0";
    disablenpc "Flying Ship";

    addnpctimer 10000, "#TMWFinalExam::OnEpilogue6";
    end;

OnEpilogue6:
    enablenpc "Gema III";
    enablenpc "Jande#0";
    enablenpc "Tal#0";
    enablenpc "Anon";
    mapannounce "099-5", "Jande : With Zax gone, I could finally arrive here." , 0;
    npctalk2 "Jande#0", "With Zax gone, I could finally arrive here.";

    addnpctimer 5000, "#TMWFinalExam::OnEpilogue7";
    end;

OnEpilogue7:
    mapannounce "099-5", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water." , 0;
    npctalk2 "Tal#0", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue8";
    end;

OnEpilogue8:
    mapannounce "099-5", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help." , 0;
    npctalk2 "Tal#0", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue9";
    end;

OnEpilogue9:
    mapannounce "099-5", "Tal : While I do not like this idea myself, we have an enemy in common." , 0;
    npctalk2 "Tal#0", "Tal : While I do not like this idea myself, we have an enemy in common.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue10";
    end;

OnEpilogue10:
    mapannounce "099-5", "Anon : We prepared another ship, Gema III. This ship will bring you to the damned island." , 0;
    npctalk2 "Anon", "We prepared another ship, Gema III. This ship will bring you to the damned island.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue11";
    end;

OnEpilogue11:
    mapannounce "099-5", "Anon : Be careful, though. It is the final resting place of the Great Dragon of Air." , 0;
    npctalk2 "Anon", "Be careful, though. It is the final resting place of the Great Dragon of Air.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue12";
    end;

OnEpilogue12:
    mapannounce "099-5", "Anon : There is no telling on the horrors you'll find there." , 0;
    npctalk2 "Anon", "There is no telling on the horrors you'll find there.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue13";
    end;

OnEpilogue13:
    mapannounce "099-5", "Jande : A ship is not so fast as a flying one, but I am sure you can make in time." , 0;
    npctalk2 "Jande#0", "A ship is not so fast a flying one, but I am sure you can make in time.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue14";
    end;

OnEpilogue14:
    mapannounce "099-5", "Jande : Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!" , 0;
    npctalk2 "Jande#0", "Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue15";
    end;

OnEpilogue15:
    $@DD5_STATUS = 9;
    mapannounce "099-5", "##1(Talk to Gema III to embark)" , 0;
    npctalk "Gema III", "##1(Talk to Gema III to embark)";
    addnpctimer 30000, "#TMWFinalExam::OnEpilogue16";
    end;


OnEpilogue16:
    npctalk2 "Jande#0", "(*whisper* Tal, do you think they'll make it?)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue17";
    end;
OnEpilogue17:
    npctalk2 "Tal#0", "Tal : (*whisper* I would be surprised if they survived the trip alone.)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue18";
    end;
OnEpilogue18:
    npctalk2 "Jande#0", "(*whisper* For now, let's hope for the best. I don't want another rewrite...)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue19";
    end;
OnEpilogue19:
    npctalk2 "Tal#0", "Tal : (*whisper* You worry too much. Di'Tal already put measures in place.)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue20";
    end;
OnEpilogue20:
    npctalk2 "Tal#0", "Tal : (*whisper* The same incident from years ago will not repeat itself.)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue21";
    end;
OnEpilogue21:
    npctalk2 "Tal#0", "Tal : (*whisper* Besides, shall they fail - they won't remember any of this.)";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue22";
    end;
OnEpilogue22:
    npctalk2 "Jande#0", "(*whisper* We will have a good room to maneuver undercover, then.)";
    addnpctimer 15000, "#TMWFinalExam::OnEpilogue23";
    end;

OnEpilogue23:
    npctalk2 "Anon", "What are you waiting for? You're running against the clock.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue24";
    end;
OnEpilogue24:
    npctalk2 "Anon", "You know Jande and Tal cannot get close to that... that thing.";
    addnpctimer 5000, "#TMWFinalExam::OnEpilogue25";
    end;
OnEpilogue25:
    npctalk2 "Anon", "We will do what we can to support you from sidelines. Now go!";
    end;

S_DD5PrimarySpawn:
    // Receives: $@DD5_MOBC
    $@DD5_TMP = rand(270) / 100;
    if ($@DD5_TMP == 0)
        goto L_DD5PSN;
    if ($@DD5_TMP == 1)
        goto L_DD5PSR;
    if ($@DD5_TMP == 2)
        goto L_DD5PSP;
    goto L_DD5PSResume;

L_DD5PSN:
    callfunc "DD5SpawnNoob";
    goto L_DD5PSResume;

L_DD5PSR:
    callfunc "DD5SpawnRegular";
    goto L_DD5PSResume;

L_DD5PSP:
    callfunc "DD5SpawnPro";
    goto L_DD5PSResume;

L_DD5PSResume:
    if ($@DD5_MOBC)
        goto S_DD5PrimarySpawn;
    $@DD5_TMP = 0;
    return;

OnTimer40000:
    // Imperial Chamber
    areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_WEAK), $@DD5_PRIMARY/2, "#TMWFinalExam::OnKillWeak";
    // Map
    $@DD5_MOBC = $@DD5_TOTALPC/2+1;
    callsub S_DD5PrimarySpawn;
    // Prologue mobs
    if ($@DD5_STATUS == 3)
        areamonster "099-5", 20, 20, 75, 75, "", VoidFlower, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    end;

OnTimer75000:
    // Imperial Chamber
    areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_AVERAGE), $@DD5_PRIMARY/6+1, "#TMWFinalExam::OnKillAverage";
    // Map
    $@DD5_MOBC = $@DD5_TOTALPC/3+1;
    callsub S_DD5PrimarySpawn;
    // Prologue mobs
    if ($@DD5_STATUS == 3)
        areamonster "099-5", 20, 20, 75, 75, "", VoidFlower, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    end;

OnTimer104000:
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTWarning";
    end;

OnTimer120000:
    // Imperial Chamber
    areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_STRONG), max(3, 1+$@DD5_PRIMARY/5), "#TMWFinalExam::OnKillStrong";
    areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_BOSSLV), $@DD5_STATUS/2, "#TMWFinalExam::OnKillStrong";
    // Map
    $@DD5_MOBC = $@DD5_TOTALPC/3+1;
    callsub S_DD5PrimarySpawn;
    // Prologue mobs
    if ($@DD5_STATUS == 3)
        areamonster "099-5", 20, 20, 75, 75, "", VoidFlower, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage";
    // Boss regeneration, which may overflow into infinity.
    // A regular tick takes 7s - so ~13 cycles of regen
    // It'll regen STATUS Hp per tick, so: 39, 65 and 91 HP every 90s
    // Which is a ridiculously low amount, so I buffed it in 3
    // A base healing of 3 HP per tick - So 117, 195 and 273 HP (still low)
    $@DD5_HP = $@DD5_HP+((13*$@DD5_STATUS)*3);
    initnpctimer;
    end;

OnKillWeak:
    if (!playerattached()) end;
    @dd5_score = @dd5_score+1;
    $@DD5_PTS = $@DD5_PTS+1;
    end;

OnKillAverage:
    if (!playerattached()) end;
    @dd5_score = @dd5_score+10;
    $@DD5_PTS = $@DD5_PTS+10;
    end;

OnKillStrong:
    if (!playerattached()) end;
    @dd5_score = @dd5_score+25;
    $@DD5_PTS = $@DD5_PTS+25;
    end;

OnInit:
    setarray $@DD5MB_WEAK, VoidBat, VoidMaggot, VoidBat, VoidMaggot, VoidBat, VoidMaggot, VoidMouboo;
    setarray $@DD5MB_AVERAGE, VoidScorpion, VoidShroom, VoidScorpion, VoidShroom, VoidScorpion, VoidShroom, VoidSoldier, VoidMouboo;
    setarray $@DD5MB_STRONG, VoidArchant, VoidSlime, VoidSnake, VoidArchant, VoidSlime, VoidSnake, VoidArchant, VoidSlime, VoidSnake;
    setarray $@DD5MB_BOSSLV, Flashmob, Koyntety, Tengu, Sasquatch, ManaSlayer, Enchanter, DoomGolem, Tengu;
    // In theory, pattern ID must be between 1~9
    // To set $@p1$~$@p9$ with the PERL expression
    // But as we're only using $@p0$ (full string)
    // the value itself is meaningless
    .pid=getnpcid();
    debugmes "Doomsday: Pattern %d", .pid;
    //I'm not going to learn PERL just for that
    defpattern(.pid, "^(.*)$", "OnTalkNearby");
    activatepset(.pid);
    end;

OnTalkNearby:
    // not very obvious stuff by gumi, $@p0$ contains the whole string
    // so we must cut it. Could use $@p1$ if perl was proper but... meh.
    .@no_nick$ = strip(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1));
    .@message$ = strtoupper(.@no_nick$);
    // Only react if the message is what we want to hear
    if (.@message$ != "MITEYO")
        end;
    if ($@DD5_HP < 1)
        end;
    message strcharinfo(0), "Estimated boss HP: "+($@DD5_HP+rand(-100, 100));
    end;
}

function	script	DD5SpawnNoob	{
    areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_WEAK), any(1,2), "#TMWFinalExam::OnKillWeak";
    areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_WEAK), any(2,3), "#TMWFinalExam::OnKillWeak";
    $@DD5_MOBC = $@DD5_MOBC-1;
    return;
}
function	script	DD5SpawnRegular	{
    if (rand(6) % 2 == 0)
        areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), 1, "#TMWFinalExam::OnKillAverage";
    areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), any(1, 2), "#TMWFinalExam::OnKillAverage";
    $@DD5_MOBC = $@DD5_MOBC-1;
    return;
}
function	script	DD5SpawnPro	{
    if (rand(6) % 2 == 0)
        areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_STRONG), 1, "#TMWFinalExam::OnKillStrong";
    areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_STRONG), 1, "#TMWFinalExam::OnKillStrong";
    $@DD5_MOBC = $@DD5_MOBC-1;
    return;
}

function	script	DD5RainCheck	{
    $@DD5_RAIN="#WeatherCore"::weather(MASK_RAIN, "099-5");

    // Not in rain - nullify damage
    if (!($@DD5_RAIN))
        @dd5_dmg = 0;
    return;
}

function	script	DD5DEFCONCheck	{
    .@atkrange=readparam2(UDT_ATKRANGE);
    // Shearing magic is active? FIXME
    if (@chipchipspell[2] > 0)
        goto L_Shear;
    goto L_Loop;

L_Shear:
    @dd5_shear = 1;
    //addtimer 0, "shear::OnDischarge"; // FIXME
    goto L_Loop;

L_Loop:
    if ($@DD5_DEFCON == 0)
        goto L_DEFCON0;
    if ($@DD5_DEFCON == 1)
        goto L_DEFCON1;
    if ($@DD5_DEFCON == 2)
        goto L_DEFCON2;
    if ($@DD5_DEFCON == 3)
        goto L_DEFCON3;
    if ($@DD5_DEFCON == 4)
        goto L_DEFCON4;
    if ($@DD5_DEFCON == 5)
        goto L_DEFCON5;
    if ($@DD5_DEFCON == 6)
        goto L_DEFCON6;
    if ($@DD5_DEFCON == 7)
        goto L_DEFCON7;
    if ($@DD5_DEFCON == 8)
        goto L_DEFCON8;
    debugmes "ERROR INVALID DEFCON: "+$@DD5_DEFCON;
    goto L_Return;

L_DEFCON0:
    goto L_Return;

L_DEFCON1:
    // FIXME
    if (@dd5_shear)
        goto L_Return;
    @dd5_dmg = 0;
    goto L_Return;

L_DEFCON2:
    @dd5_dmg = @dd5_dmg/2;
    goto L_Return;

L_DEFCON3:
    if (sc_check(SC_ATTHASTE_POTION1))
        @dd5_dmg = 0;
    if (sc_check(SC_PLUSATTACKPOWER))
        @dd5_dmg = 0;
    goto L_Return;

L_DEFCON4:
    callfunc "DD5RainCheck";
    goto L_Return;

L_DEFCON5:
    if (.@atkrange > 2)
        @dd5_dmg = 0;
    goto L_Return;

L_DEFCON6:
    // Shearing is immune to DEFCON 6
    if (@dd5_shear)
        goto L_Return;
    // Not using the allowed equips
    if (!isequippedcnt(BoneArrows, BoneKnife, BoneDarts))
        @dd5_dmg = 0;
    // Lame check for bows because I'm lazy
    if (isequipped(BoneArrows) && .@atkrange < 4)
        @dd5_dmg = 0;
    goto L_Return;

L_DEFCON7:
    if (.@atkrange < 3)
        @dd5_dmg = 0-(@dd5_dmg);
    goto L_Return;

L_DEFCON8:
    if (Zeny < @dd5_dmg*5)
        @dd5_dmg = 0;
    Zeny = Zeny-(@dd5_dmg*5);
    goto L_Return;

L_Return:
    @dd5_shear = 0;
    return;
}

function	script	FinalExamAttack	{
    // Failsafe
    if ($@DD5_STATUS != 3 && $@DD5_STATUS != 5 && $@DD5_STATUS != 7)
        return;

    if (!$@DD5_ATK)
        return;

    if (!playerattached())
        goto L_Return;

    // CD Initial failsafe
    if (!@dd5_timer)
        @dd5_timer = 1-2147483647-1;

    // CD Failsafe
    if (@dd5_timer > 1 && gettimetick(0) < 1)
        @dd5_timer = gettimetick(0);

    // Cooldown
    if (gettimetick(0) < @dd5_timer)
        goto L_Return;

    // Set variables
    .@atkrange=readparam2(UDT_ATKRANGE);
    .@crit=readparam2(UDT_CRIT);
    .@hit=readparam2(UDT_HIT);

    // Verify range
    if (!(isin("099-5", 50-.@atkrange, 49-.@atkrange, 50+.@atkrange, 49+.@atkrange)))
        goto L_Return;

    // Assign attack speed delay - 300ms with pots, 600ms without
    @dd5_timer = if_then_else(sc_check(SC_ATTHASTE_POTION1), gettimetick(0)+300, gettimetick(0)+600);

    // Calculate .@hit and .@crit rate
    @dd5_crit = (rand(10000) < .@crit);
    if (.@hit < rand(350) && !@dd5_crit)
        goto L_Miss;

    // Calculate damage
    @dd5_dmg = rand2(readparam2(UDT_ATKMIN), readparam2(UDT_ATKMAX)+1);

    // Strength Potion - DMG +50%
    if (sc_check(SC_PLUSATTACKPOWER))
        @dd5_dmg = @dd5_dmg*15/10;

    // Boss defense
    @dd5_dmg = @dd5_dmg*(11-$@DD5_STATUS)/9;

    // Consider criticals (no defense disregard, though)
    if (@dd5_crit)
        @dd5_dmg = @dd5_dmg*2;

    // Adjust to Stages
    if ($@DD5_STATUS == 5)
        goto L_Rainy;
    if ($@DD5_STATUS == 7)
        goto L_Defcon;
    goto L_Damage;

L_Rainy:
    callfunc "DD5RainCheck";
    if (!($@DD5_RAIN))
        goto L_Miss;
    goto L_Damage;

L_Defcon:
    callfunc "DD5DEFCONCheck";
    if (@dd5_dmg == 0)
        goto L_Miss;
    if (@dd5_dmg < 1)
        goto L_Absorb;
    goto L_Damage;

L_Absorb:
    // Ops! Zax appreciates the heal!
    $@DD5_HP = $@DD5_HP-@dd5_dmg;
    message strcharinfo(0), "Battle : Absorbed +"+@dd5_dmg+" HP";
    goto L_Return;

L_Damage:
    // Apply the damage!
    $@DD5_HP = $@DD5_HP-@dd5_dmg;
    @dd5_score = @dd5_score+min(25, @dd5_dmg/50);
    $@DD5_PTS = $@DD5_PTS+min(25, @dd5_dmg/50);
    message strcharinfo(0), "Battle : Damage -"+@dd5_dmg+" HP";

    // Fire events if HP < 0
    if ($@DD5_HP <= 0)
        goto L_Slain;
    goto L_Return;

L_Miss:
    message strcharinfo(0), "Battle : Miss";
    goto L_Return;

L_Slain:
    @dd5_score = @dd5_score+100;
    $@DD5_PTS = $@DD5_PTS+100;
    BOSS_POINTS = BOSS_POINTS + ($@DD5_STATUS * 5);
    if ($@DD5_STATUS == 3)
        donpcevent "#TMWFinalExam::OnWarmedUp0";
    if ($@DD5_STATUS == 5)
        donpcevent "#TMWFinalExam::OnShowdown0";
    if ($@DD5_STATUS == 7)
        donpcevent "#TMWFinalExam::OnEpilogue0";
    message strcharinfo(0), l("You gained %d Boss Points!", ($@DD5_STATUS * 5));
    $@DD5_ATK=false;
    return;

L_Return:
    .@s$=getarg(0);
    .@n$=(.@s$ == "Zax" ? "Zax De'Kagen" : "Xakelbael the Dark");
    .@id=(.@s$ == "Zax" ? Kage : Xakelbael);
    spawndummy("099-5", 50, 49, .@id, .@n$, "#TMWFinalExam::On"+.@s$);
    return;
}

099-5,52,35,0	script	Jande#0	NPC426,{
    message strcharinfo(0), "Jande : What are you waiting for?"; // npctalk3 ?
    end;
OnInit:
    disablenpc strnpcinfo(0);
    end;
}

099-5,47,34,0	script	Tal#0	NPC427,{
    message strcharinfo(0), "Tal : What are you waiting for?";
    end;
OnInit:
    disablenpc strnpcinfo(0);
    end;
}

099-5,49,35,0	script	Anon	NPC425,{
    message strcharinfo(0), "Anon : What are you waiting for?";
    end;
OnInit:
    disablenpc strnpcinfo(0);
    end;
}

099-5,51,33,0	script	Flying Ship	NPC428,{
    message strcharinfo(0), l("WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!");
    end;
OnInit:
    disablenpc strnpcinfo(0);
    end;
}

099-5,51,33,0	script	Gema III	NPC395,{
    if ($@DD5_STATUS != 9)
        goto L_TooEarly;
    if (@dd5_cutscene)
        end;
    mesc l("Embark on Gema III in pursuit?");
    mes l("You may be unable to return here!");
    next;
    menu
        l("Yes"),L_Yes,
        l("No"),L_No;

L_No:
    closeclientdialog;
    close;

L_Yes:
    @dd5_cutscene = 1;
    // Stop rendering the map and Embark - Player effect only
    mapmask 1 | 128;
    changemusic "099-5","epilogue.ogg";
    addtimer 300, "Gema III::OnStart";
    closeclientdialog;
    close;

OnStart:
    selfeffect 53;
    message strcharinfo(0), l("But it might be too late.");
    addtimer 2300, "Gema III::OnFPS01";
    end;

OnFPS01:
    message strcharinfo(0), l("Brave adventurers from all around the world,");
    addtimer 2500, "Gema III::OnFPS02";
    end;

OnFPS02:
    message strcharinfo(0), l("Marches toward that unknown island,");
    addtimer 2100, "Gema III::OnFPS03";
    end;

OnFPS03:
    message strcharinfo(0), l("Said to have the key to stop Zax De'Kagen's ambitions.");
    addtimer 4300, "Gema III::OnFPS04";
    end;

OnFPS04:
    message strcharinfo(0), l("Unbeknownst to them, Zax already made his move.");
    addtimer 3200, "Gema III::OnFPS05";
    end;

OnFPS05:
    message strcharinfo(0), l("Before anyone can even reach him, he executes the plan,");
    addtimer 3600, "Gema III::OnFPS06";
    end;

OnFPS06:
    message strcharinfo(0), l("Carefully written for over a decade.");
    addtimer 3100, "Gema III::OnFPS07";
    end;

OnFPS07:
    message strcharinfo(0), l("Using Nu'Rem's body as a catalyst,");
    addtimer 2000, "Gema III::OnFPS08";
    end;

OnFPS08:
    message strcharinfo(0), l("The Ether Spirit of Air is finally compromised.");
    addtimer 2900, "Gema III::OnFPS09";
    end;

OnFPS09:
    message strcharinfo(0), l("Half from the Etheral Powers of Air,");
    addtimer 2300, "Gema III::OnFPS10";
    end;

OnFPS10:
    message strcharinfo(0), l("Are absorbed by The Mana Seal.");
    addtimer 2100, "Gema III::OnFPS11";
    end;

OnFPS11:
    message strcharinfo(0), l("The other half collides with the Earth Spirit,");
    addtimer 2400, "Gema III::OnFPS12";
    end;

OnFPS12:
    message strcharinfo(0), l("And a new element is born.");
    addtimer 2200, "Gema III::OnFPS13";
    end;

OnFPS13:
    message strcharinfo(0), l("History begins to rewrite itself,");
    addtimer 2200, "Gema III::OnFPS14";
    end;

OnFPS14:
    message strcharinfo(0), l("Who's Zax? Something is not right.");
    addtimer 3600, "Gema III::OnFPS15";
    end;

OnFPS15:
    message strcharinfo(0), l("But what will be of our brave adventurers,");
    addtimer 3400, "Gema III::OnFPS16";
    end;

OnFPS16:
    message strcharinfo(0), l("lost midst all this cataclysm?");
    addtimer 2800, "Gema III::OnFPS17";
    end;

OnFPS17:
    message strcharinfo(0), l("Will they reach Nu'Rem's grave?");
    addtimer 2400, "Gema III::OnFPS18";
    end;

OnFPS18:
    message strcharinfo(0), l("Will they put a stop to Zax's evil ambitions?");
    addtimer 3000, "Gema III::OnFPS19";
    end;

OnFPS19:
    message strcharinfo(0), l("Follow their journey, and take back the world, in");
    addtimer 3600, "Gema III::OnFPS20";
    end;

OnFPS20:
    message strcharinfo(0), col(b(l("THE MANA WORLD: REVOLT")), 2);
    //if (debug)
        addtimer 5000, "Gema III::OnDebugPrompt";
    //if (!debug)
    //    addtimer 5000, "Gema III::OnPrompt";
    end;

OnPrompt:
    mes ".:: THE MANA WORLD - REVOLT ::.";
    mes "";
    mes "Server Name: ##BThe Mana World##b";
    mes "Server Address: ##Bserver.themanaworld.org##b";
    mes "Server Port: ##BXXXX##b";
    mes "Server Type: ##BEvol2##b";
    mes "Server Description: ##BMain Server for The Mana World##b";
    mes "";
    mes "##BCOMING SOON##b";
    mes "##BMONTH DAY, 18:00 UTC##b";
    next;
    mes "##BPre-register##b here:";
    mes "[@@https://vault.themanaworld.org/|@@]";
    mes "Max. 1 account per player.";
    next;
    goto L_MissionComplete;

OnDebugPrompt:
    mes ".:: THE MANA WORLD - REVOLT ::.";
    mes "";
    mes "##BCOMING SOON##b";
    mes "";
    mes "Thanks for playing!";
    mes "Stay tuned for updates!";
    mes "";
    mes "-- The Mana World Team";
    next;
    goto L_MissionComplete;

L_MissionComplete:
    @dd5_cutscene = 0;
    warp "009-1", 52, 40;
    getexp 1000000, 0;
    if (strcharinfo(0) == $@DD5_TALLY$)
        goto L_Winner;
    close;

L_Winner:
    getitem SaviorArmor, 1;
    $@DD5_TALLY$ = "";
    setq Quest_Doomsday, 3;
    getvaultexp(250); // This is TMW's main quest, worth 50% of the EXP bar
    mesc l("You were the MVP with %s points!", fnum($@DD5_TALLY_)), 2;
    close;

L_TooEarly:
    mesn strcharinfo(0);
    mes l("It is Gema III! How did they manage to bring the ship here?!");
    close;

OnInit:
    disablenpc "Gema III";
    end;
}
099-5,50,49,0	script	Xakelbael the Dark#0	NPC433,{
    end;
OnInit:
    disablenpc "Xakelbael the Dark#0";
    end;

OnTimer50000:
    areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTFourthFall";
    initnpctimer;
    npctalk "Fourth Fall!";
    end;
OnEnable:
    initnpctimer;
    end;
OnDisable:
    stopnpctimer;
    end;
}

099-5,50,49,0	script	Zax De'Kagen#0	NPC432,{
    end;
OnInit:
    disablenpc "Zax De'Kagen#0";
    end;

OnTimer18000:
    if ($@DD5_STATUS != 3)
        end;
    $@DD5_ATK=true;
    killmonster("099-5", "#TMWFinalExam::OnZax");
    spawndummy("099-5", 50, 49, Kage, strnpcinfo(1), "#TMWFinalExam::OnZax");
    end;
OnTimer24000:
    if ($@DD5_STATUS != 3)
        end;
    initnpctimer;
    $@DD5_ATK=false;
    killmonster("099-5", "#TMWFinalExam::OnZax");
    end;
OnTimer90000:
    if ($@DD5_STATUS != 7)
        end;
    initnpctimer;
    npctalk "Bliss Of Oblivion!";
    donpcevent "#TMWFinalExam::OnBlissOblivion";
    end;

OnAdjustPotion:
    if ($@DD5_STATUS != 7)
        end;
    setnpctimer max(0, min(75000, getnpctimer(0)-rand(5000, 15000)));
    // If it is me testing then it forwards >.>
    if (debug && strcharinfo(0) == "Jesusalva")
        setnpctimer 75000;
    end;

OnEnable:
    disablenpc "Zax De'Kagen#0";
    initnpctimer;
    end;
OnDisable:
    enablenpc strnpcinfo(0); // FIXME
    stopnpctimer;
    end;
OnFinal:
    initnpctimer;
    end;
OnAbort:
    stopnpctimer;
    areatimer 0, "099-4", 20, 20, 75, 75, 1000, "#TMWFinalExam::OnMTWarpTo0";
    donpcevent "Xakelbael the Dark#0::OnDisable";
    end;
}