048-2,181,95,0 script #Slime0Trigger NPC32767,2,2,{
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (mobcount("048-2", "#Slime0::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime0_Spawn = 0;
// if finished or haven't started yet or spawn already active or spawn already done, do nothing
if ((@slimes == 0) || ($@BlueSageSlime0_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime0))
end;
@spawnSlime0 = 0;
@chance = rand(20);
if (@chance < 6)
goto L_End;
if (@chance < 7)
goto L_BlowUp;
$@Slime0VictimID = getcharid(3);
donpcevent "#Slime0::OnSpawn";
goto L_End;
L_BlowUp:
heal -Hp, 0;
message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt.";
goto L_End;
L_End:
@chance = 0;
@slimes = 0;
end;
}
048-2,181,95,0 script #Slime0 NPC32767,{
end;
OnSpawn:
if (attachrid($@Slime0VictimID) == 0)
goto L_Clean;
$@BlueSageSlime0_Spawn = $@BlueSageSlime0_Amount;
areamonster "048-2", 178, 92, 184, 98, "", 1093, $@BlueSageSlime0_Spawn, "#Slime0::OnSlimeDeath";
message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves.";
end;
OnSlimeDeath:
$@BlueSageSlime0_Spawn = $@BlueSageSlime0_Spawn - 1;
if (mobcount("048-2", "#Slime0::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime0_Spawn = 0;
if ($@Slime0VictimID == getcharid(3))
goto L_Count;
if ($@BlueSageSlime0_Spawn == 0)
goto L_ClearedPoint;
end;
L_Clean:
$@Slime0VictimID = 0;
end;
L_Count:
@spawnSlime0 = @spawnSlime0 + 1;
if ($@BlueSageSlime0_Spawn == 0)
goto L_ClearedPoint;
end;
L_SlimesEscaped:
@spawnSlime0 = 0;
message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?";
goto L_Clean;
L_ClearedPoint:
if (attachrid($@Slime0VictimID) == 0)
goto L_Clean;
if (rand($@BlueSageSlime0_Amount - @spawnSlime0) != 0)
goto L_SlimesEscaped;
QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime0;
message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest.";
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (@slimes == 255)
message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now.";
@slimes = 0;
@spawnSlime0 = 0;
goto L_Clean;
}
048-2,164,123,0 script #Slime1Trigger NPC32767,2,2,{
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (mobcount("048-2", "#Slime1::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime1_Spawn = 0;
// if finished or haven't started yet or spawn already active or spawn already done, do nothing
if ((@slimes == 0) || ($@BlueSageSlime1_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime1))
end;
@spawnSlime1 = 0;
@chance = rand(20);
if (@chance < 6)
goto L_End;
if (@chance < 7)
goto L_BlowUp;
$@Slime1VictimID = getcharid(3);
donpcevent "#Slime1::OnSpawn";
goto L_End;
L_BlowUp:
heal -Hp, 0;
message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt.";
goto L_End;
L_End:
@chance = 0;
@slimes = 0;
end;
}
048-2,164,123,0 script #Slime1 NPC32767,{
end;
OnSpawn:
if (attachrid($@Slime1VictimID) == 0)
goto L_Clean;
$@BlueSageSlime1_Spawn = $@BlueSageSlime1_Amount;
areamonster "048-2", 161, 120, 167, 126, "", 1093, $@BlueSageSlime1_Spawn, "#Slime1::OnSlimeDeath";
message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves.";
end;
OnSlimeDeath:
$@BlueSageSlime1_Spawn = $@BlueSageSlime1_Spawn - 1;
if (mobcount("048-2", "#Slime1::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime1_Spawn = 0;
if ($@Slime1VictimID == getcharid(3))
goto L_Count;
if ($@BlueSageSlime1_Spawn == 0)
goto L_ClearedPoint;
end;
L_Clean:
$@Slime1VictimID = 0;
end;
L_Count:
@spawnSlime1 = @spawnSlime1 + 1;
if ($@BlueSageSlime1_Spawn == 0)
goto L_ClearedPoint;
end;
L_SlimesEscaped:
@spawnSlime1 = 0;
message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?";
goto L_Clean;
L_ClearedPoint:
if (attachrid($@Slime1VictimID) == 0)
goto L_Clean;
if (rand($@BlueSageSlime1_Amount - @spawnSlime1) != 0)
goto L_SlimesEscaped;
QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime1;
message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest.";
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (@slimes == 255)
message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now.";
@slimes = 0;
@spawnSlime1 = 0;
goto L_Clean;
}
048-2,198,115,0 script #Slime2Trigger NPC32767,2,2,{
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (mobcount("048-2", "#Slime2::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime2_Spawn = 0;
// if finished or haven't started yet or spawn already active or spawn already done, do nothing
if ((@slimes == 0) || ($@BlueSageSlime2_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime2))
end;
@spawnSlime2 = 0;
@chance = rand(20);
if (@chance < 6)
goto L_End;
if (@chance < 7)
goto L_BlowUp;
$@Slime2VictimID = getcharid(3);
donpcevent "#Slime2::OnSpawn";
goto L_End;
L_BlowUp:
heal -Hp, 0;
message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt.";
goto L_End;
L_End:
@chance = 0;
@slimes = 0;
end;
}
048-2,198,115,0 script #Slime2 NPC32767,{
end;
OnSpawn:
if (attachrid($@Slime2VictimID) == 0)
goto L_Clean;
$@BlueSageSlime2_Spawn = $@BlueSageSlime2_Amount;
areamonster "048-2", 195, 112, 201, 118, "", 1093, $@BlueSageSlime2_Spawn, "#Slime2::OnSlimeDeath";
message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves.";
end;
OnSlimeDeath:
$@BlueSageSlime2_Spawn = $@BlueSageSlime2_Spawn - 1;
if (mobcount("048-2", "#Slime2::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime2_Spawn = 0;
if ($@Slime2VictimID == getcharid(3))
goto L_Count;
if ($@BlueSageSlime2_Spawn == 0)
goto L_ClearedPoint;
end;
L_Clean:
$@Slime2VictimID = 0;
end;
L_Count:
@spawnSlime2 = @spawnSlime2 + 1;
if ($@BlueSageSlime2_Spawn == 0)
goto L_ClearedPoint;
end;
L_SlimesEscaped:
@spawnSlime2 = 0;
message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?";
goto L_Clean;
L_ClearedPoint:
if (attachrid($@Slime2VictimID) == 0)
goto L_Clean;
if (rand($@BlueSageSlime2_Amount - @spawnSlime2) != 0)
goto L_SlimesEscaped;
QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime2;
message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest.";
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (@slimes == 255)
message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now.";
@slimes = 0;
@spawnSlime2 = 0;
goto L_Clean;
}
048-2,167,79,0 script #Slime3Trigger NPC32767,2,2,{
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (mobcount("048-2", "#Slime3::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime3_Spawn = 0;
// if finished or haven't started yet or spawn already active or spawn already done, do nothing
if ((@slimes == 0) || ($@BlueSageSlime3_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime3))
end;
@spawnSlime3 = 0;
@chance = rand(20);
if (@chance < 6)
goto L_End;
if (@chance < 7)
goto L_BlowUp;
$@Slime3VictimID = getcharid(3);
donpcevent "#Slime3::OnSpawn";
goto L_End;
L_BlowUp:
heal -Hp, 0;
message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt.";
goto L_End;
L_End:
@chance = 0;
@slimes = 0;
end;
}
048-2,167,79,0 script #Slime3 NPC32767,{
end;
OnSpawn:
if (attachrid($@Slime3VictimID) == 0)
goto L_Clean;
$@BlueSageSlime3_Spawn = $@BlueSageSlime3_Amount;
areamonster "048-2", 164, 76, 170, 82, "", 1093, $@BlueSageSlime3_Spawn, "#Slime3::OnSlimeDeath";
message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves.";
end;
OnSlimeDeath:
$@BlueSageSlime3_Spawn = $@BlueSageSlime3_Spawn - 1;
if (mobcount("048-2", "#Slime3::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime3_Spawn = 0;
if ($@Slime3VictimID == getcharid(3))
goto L_Count;
if ($@BlueSageSlime3_Spawn == 0)
goto L_ClearedPoint;
end;
L_Clean:
$@Slime3VictimID = 0;
end;
L_Count:
@spawnSlime3 = @spawnSlime3 + 1;
if ($@BlueSageSlime3_Spawn == 0)
goto L_ClearedPoint;
end;
L_SlimesEscaped:
@spawnSlime3 = 0;
message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?";
goto L_Clean;
L_ClearedPoint:
if (attachrid($@Slime3VictimID) == 0)
goto L_Clean;
if (rand($@BlueSageSlime3_Amount - @spawnSlime3) != 0)
goto L_SlimesEscaped;
QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime3;
message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest.";
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (@slimes == 255)
message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now.";
@slimes = 0;
@spawnSlime3 = 0;
goto L_Clean;
}
048-2,192,86,0 script #Slime4Trigger NPC32767,2,2,{
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (mobcount("048-2", "#Slime4::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime4_Spawn = 0;
// if finished or haven't started yet or spawn already active or spawn already done, do nothing
if ((@slimes == 0) || ($@BlueSageSlime4_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime4))
end;
@spawnSlime4 = 0;
@chance = rand(20);
if (@chance < 6)
goto L_End;
if (@chance < 7)
goto L_BlowUp;
$@Slime4VictimID = getcharid(3);
donpcevent "#Slime4::OnSpawn";
goto L_End;
L_BlowUp:
heal -Hp, 0;
message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt.";
goto L_End;
L_End:
@chance = 0;
@slimes = 0;
end;
}
048-2,192,86,0 script #Slime4 NPC32767,{
end;
OnSpawn:
if (attachrid($@Slime4VictimID) == 0)
goto L_Clean;
$@BlueSageSlime4_Spawn = $@BlueSageSlime4_Amount;
areamonster "048-2", 189, 83, 195, 89, "", 1091, $@BlueSageSlime4_Spawn, "#Slime4::OnSlimeDeath";
message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves.";
end;
OnSlimeDeath:
$@BlueSageSlime4_Spawn = $@BlueSageSlime4_Spawn - 1;
if (mobcount("048-2", "#Slime4::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime4_Spawn = 0;
if ($@Slime4VictimID == getcharid(3))
goto L_Count;
if ($@BlueSageSlime4_Spawn == 0)
goto L_ClearedPoint;
end;
L_Clean:
$@Slime4VictimID = 0;
end;
L_Count:
@spawnSlime4 = @spawnSlime4 + 1;
if ($@BlueSageSlime4_Spawn == 0)
goto L_ClearedPoint;
end;
L_SlimesEscaped:
@spawnSlime4 = 0;
message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?";
goto L_Clean;
L_ClearedPoint:
if (attachrid($@Slime4VictimID) == 0)
goto L_Clean;
if (rand($@BlueSageSlime4_Amount - @spawnSlime4) != 0)
goto L_SlimesEscaped;
QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime4;
message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest.";
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (@slimes == 255)
message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now.";
@slimes = 0;
@spawnSlime4 = 0;
goto L_Clean;
}
048-2,183,110,0 script #Slime5Trigger NPC32767,2,2,{
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (mobcount("048-2", "#Slime5::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime5_Spawn = 0;
// if finished or haven't started yet or spawn already active or spawn already done, do nothing
if ((@slimes == 0) || ($@BlueSageSlime5_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime5))
end;
@spawnSlime5 = 0;
@chance = rand(20);
if (@chance < 6)
goto L_End;
if (@chance < 7)
goto L_BlowUp;
$@Slime5VictimID = getcharid(3);
donpcevent "#Slime5::OnSpawn";
goto L_End;
L_BlowUp:
heal -Hp, 0;
message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt.";
goto L_End;
L_End:
@chance = 0;
@slimes = 0;
end;
}
048-2,183,110,0 script #Slime5 NPC32767,{
end;
OnSpawn:
if (attachrid($@Slime5VictimID) == 0)
goto L_Clean;
$@BlueSageSlime5_Spawn = $@BlueSageSlime5_Amount;
areamonster "048-2", 180, 107, 186, 113, "", 1091, $@BlueSageSlime5_Spawn, "#Slime5::OnSlimeDeath";
message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves.";
end;
OnSlimeDeath:
$@BlueSageSlime5_Spawn = $@BlueSageSlime5_Spawn - 1;
if (mobcount("048-2", "#Slime5::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime5_Spawn = 0;
if ($@Slime5VictimID == getcharid(3))
goto L_Count;
if ($@BlueSageSlime5_Spawn == 0)
goto L_ClearedPoint;
end;
L_Clean:
$@Slime5VictimID = 0;
end;
L_Count:
@spawnSlime5 = @spawnSlime5 + 1;
if ($@BlueSageSlime5_Spawn == 0)
goto L_ClearedPoint;
end;
L_SlimesEscaped:
@spawnSlime5 = 0;
message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?";
goto L_Clean;
L_ClearedPoint:
if (attachrid($@Slime5VictimID) == 0)
goto L_Clean;
if (rand($@BlueSageSlime5_Amount - @spawnSlime5) != 0)
goto L_SlimesEscaped;
QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime5;
message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest.";
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (@slimes == 255)
message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now.";
@slimes = 0;
@spawnSlime5 = 0;
goto L_Clean;
}
048-2,164,102,0 script #Slime6Trigger NPC32767,2,2,{
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (mobcount("048-2", "#Slime6::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime6_Spawn = 0;
// if finished or haven't started yet or spawn already active or spawn already done, do nothing
if ((@slimes == 0) || ($@BlueSageSlime6_Spawn > 0) || (QUEST_BlueSage & $@Q_BlueSageSlime6))
end;
@spawnSlime6 = 0;
@chance = rand(20);
if (@chance < 6)
goto L_End;
if (@chance < 7)
goto L_BlowUp;
$@Slime6VictimID = getcharid(3);
donpcevent "#Slime6::OnSpawn";
goto L_End;
L_BlowUp:
heal -Hp, 0;
message strcharinfo(0), "A slime dripped out of a bookshelf right in front of you and stepped onto it. It exploded. That hurt.";
goto L_End;
L_End:
@chance = 0;
@slimes = 0;
end;
}
048-2,164,102,0 script #Slime6 NPC32767,{
end;
OnSpawn:
if (attachrid($@Slime6VictimID) == 0)
goto L_Clean;
$@BlueSageSlime6_Spawn = $@BlueSageSlime6_Amount;
areamonster "048-2", 161, 99, 167, 105, "", 1091, $@BlueSageSlime6_Spawn, "#Slime6::OnSlimeDeath";
message strcharinfo(0), "You notice a group of slimes emerging from the debris among the shelves.";
end;
OnSlimeDeath:
$@BlueSageSlime6_Spawn = $@BlueSageSlime6_Spawn - 1;
if (mobcount("048-2", "#Slime6::OnSlimeDeath") < 0) // returns -1 if no monsters
$@BlueSageSlime6_Spawn = 0;
if ($@Slime6VictimID == getcharid(3))
goto L_Count;
if ($@BlueSageSlime6_Spawn == 0)
goto L_ClearedPoint;
end;
L_Clean:
$@Slime6VictimID = 0;
end;
L_Count:
@spawnSlime6 = @spawnSlime6 + 1;
if ($@BlueSageSlime6_Spawn == 0)
goto L_ClearedPoint;
end;
L_SlimesEscaped:
@spawnSlime6 = 0;
message strcharinfo(0), "You don't see any slimes from that nest anymore. But did you really get all of them?";
goto L_Clean;
L_ClearedPoint:
if (attachrid($@Slime6VictimID) == 0)
goto L_Clean;
if (rand($@BlueSageSlime6_Amount - @spawnSlime6) != 0)
goto L_SlimesEscaped;
QUEST_BlueSage = QUEST_BlueSage | $@Q_BlueSageSlime6;
message strcharinfo(0), "It wasn't easy, but you think that you extinguished this nest.";
@slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT);
if (@slimes == 255)
message strcharinfo(0), "That was a lot of slimes. You wonder if you're done now.";
@slimes = 0;
@spawnSlime6 = 0;
goto L_Clean;
}