029-2,110,88,0 script Tanisha NPC114,{
callfunc "PCtoNPCRange";
if(@npc_check) end;
if (isin("029-2", 98, 84, 106, 89))
goto L_Fighting;
if (QL_BEGIN >= 8) goto L_Tut_Done;
if (QL_BEGIN == 7) goto L_Stats;
if (QL_BEGIN == 6) goto L_Fail;
if (QL_BEGIN == 5) goto L_Maggots;
mes "[Tanisha]";
mes "\"Hey! You're up again!\"";
emotion EMOTE_HAPPY, strcharinfo(0);
mes "\"Are you feeling better?\"";
menu
"Yes, thank you.",L_Next,
"Yeah, but everything is gone. My stuff and memories..",L_Next;
L_Next:
mes "[Tanisha]";
mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
mes "Hey, I have an idea.\"";
QL_BEGIN = 5;
goto L_Maggots;
L_Maggots:
mes "[Tanisha]";
mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
mes "But they're so yucky!\"";
mes "\"If you kill them, I'll give you my knife.";
mes "What do you say?\"";
menu
"I guess it's the least I can do.",L_Next1;
L_Next1:
mes "[Tanisha]";
mes "\"Wonderful.";
// since the check happens here, it is actually possible to have
// more than $@Maggot_MaxHunters in the area at one time
// but that's not a BIG problem
if (getareausers("029-2", 98, 84, 106, 89) >= $@Maggot_MaxHunters)
goto L_Crowded;
next;
goto L_Fight_Again;
L_Fight_Again:
mes "[Tanisha]";
mes "\"Ok, listen what to do.";
mes "Equip a weapon and kill the maggots.\"";
mes "\"Press [###keyTargetMonster;] to focus on a monster. With [###keyTargetAttack;] you can focus and start attacking the same time.";
mes "But it also works to click on the monster with your mouse.\"";
next;
mes "\"If you press the [###keyTarget;], you can abort your attack.\"";
next;
mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
next;
mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing [###keyPickup;] or clicking on the items with your mouse.\"";
close2;
// The getitem must be in the same place as set QL_BEGIN, 2;
// since it was moved to after L_Fight_Again, add it conditionally
if (QL_BEGIN == 5)
goto L_GetFightItems;
goto L_ContinueFight;
L_GetFightItems:
QL_BEGIN = 6;
getitem "Knife", 1;
getitem "SlingShot", 1;
getitem "SlingBullet", 500;
goto L_ContinueFight;
L_ContinueFight:
QL_BEGIN = 6;
@Maggot_Kills = 0;
@time = 0;
if (getareausers("029-2", 98, 84, 106, 89) == 0)
initnpctimer;
warp "029-2", 101, 87;
goto L_Summon;
L_Summon:
areamonster "029-2", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath";
end;
L_Stats:
mes "[Tanisha]";
mes "\"That was great! Like a professional exterminator!\"";
mes "\"And it seems you became stronger and more experienced.";
mes "That means you got some status points which you can use to increase your abilities.\"";
mes "\"Press [###keyWindowStatus;] or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
mapmask getmask() | 2;
next;
goto L_StatsRe;
L_StatsRe:
mes "\"Strength makes you hit harder and you can carry more weight.\"";
mes "\"Agility increases your attack speed and your ability to dodge attacks.\"";
mes "\"Vitality gives you more hit points and more defense against physical attacks.\"";
mes "\"Intelligence is useful for magic attack and defense.";
mes "But as long as you don't know any magic, you shouldn't use your points on this.\"";
mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
next;
mes "\"Think about how you want to play before assigning the points.\"";
mes "\"My Uncle sitting at the counter knows a spell to help the younglings reset their stats.\"";
mes "\"He can also change your hair style and color, along with your gender.\"";
mes "\"Furthermore, he knows of mages with even more powerful reset spells for your stats.\"";
next;
if (QL_BEGIN == 7)
goto L_Money;
goto L_Advice;
L_Money:
next;
mes "[Tanisha]";
mes "\"Hey, you are so smart taking out all that yucky maggots for me.";
mes "You can have my pocket money. Here.\"";
QL_BEGIN = 8;
Zeny = Zeny + 5;
next;
goto L_Advice;
L_Advice:
mes "\"When you go to Hurnscald, you should see Bernard. He can make a delicious soup!";
mes "Good luck!\"";
emotion EMOTE_HAPPY, strcharinfo(0);
goto L_close;
L_Explain:
menu
"... how to fight?",L_Fight,
"... monsters?",L_Mob,
"... status points?",L_StatsRe,
"... what to do in Hurnscald?",L_Advice,
"... nevermind.",L_close;
L_Fight:
mes "[Tanisha]";
mes "\"Press [###keyTargetMonster;] to focus on a monster. With [###keyTargetAttack;] you can focus and attack.";
mes "But it also works to click on the monster with your mouse.\"";
next;
mes "\"If you press the [###keyTarget;] button, you can abort your attack.\"";
next;
mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing [###keyPickup;] or clicking on the items with your mouse.\"";
next;
mes "\"If you feel exhausted from battle you can sit down by pressing [###keyBeingSit;] to recover faster.\"";
goto L_close;
L_Mob:
mes "[Tanisha]";
mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
next;
mes "\"Aggressive monsters will attack you as soon as they see you.\"";
next;
mes "\"Neutral monsters are peaceful until they get attacked.\"";
next;
mes "\"Assistants are monsters who help each other.\"";
goto L_close;
L_Tut_Done:
mes "[Tanisha]";
mes "\"These yucky maggots! They're eating our goods!";
mes "No matter how many of them you kill, they always come back.\"";
mes "She sighs.";
mes "[Tanisha]";
mes "\"Do you have any questions?\"";
menu
"Yes, could you explain about...", L_Explain,
"No, thanks.", L_close;
L_Crowded:
mes "[Tanisha]";
mes "\"That's great! But...";
mes "it seems a little crowded in there.\"";
mes "\"Let's wait a short while.\"";
goto L_close;
L_Sleep:
warp "029-2", 101, 87;
mes "[Tanisha]";
mes "\"What are you doing in there?";
mes "Sleeping?";
mes "Come back when you're serious.\"";
@Maggot_Kills = 0;
@time = 0;
close2;
if (getareausers("029-2", 98, 84, 106, 89) == 0)
goto L_CleanUp;
end;
L_Fail:
mes "Tanisha seems to be trying hard to supress laughter.";
mes "[Tanisha]";
mes "\"The maggots defeated you.\"";
mes "She bursts out with laughter.";
mes "\"Oops, I'm sorry. It's just too funny.";
mes "Do you want to try it again?\"";
menu
"Sure!", L_Next2,
"No, I need a rest.", L_close;
L_Next2:
if (getareausers("029-2", 98, 84, 106, 89) >= $@Maggot_MaxHunters)
goto L_Crowded;
goto L_Fight_Again;
L_Fighting:
npctalk strnpcinfo(0), "##3I believe in you!", strcharinfo(0);
end;
OnTimer1000:
setnpctimer 0;
if (getareausers("029-2", 98, 84, 106, 89) == 0)
goto L_CleanUp;
// This is needed because multiple players can be in the area at once
areatimer 0, "029-2", 98, 84, 106, 89, 0, "Tanisha::OnTick";
end;
L_CleanUp:
killmonster "029-2", "Tanisha::OnMaggotDeath";
$@Maggot_Hunters = 0;
stopnpctimer;
areamonster "029-2", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath";
end;
OnTick:
@time = @time + 1;
if (@time > 300)
goto L_Sleep;
if (ispcdead())
end;
if (Hp > 20)
end;
heal MaxHp, 0;
npctalk strnpcinfo(0), "##3You're doing good!", strcharinfo(0);
end;
OnMaggotDeath:
if (@Maggot_Kills == 1)
npctalk strnpcinfo(0), "##3Aaahhhh... another one! It will crawl up your legs!", strcharinfo(0);
if (@Maggot_Kills == 2)
npctalk strnpcinfo(0), "##3Ohh... Irrhk... Eeeeww... They just appear from nowhere!", strcharinfo(0);
if (@Maggot_Kills == 3)
npctalk strnpcinfo(0), "##3Yuck... I think I am getting sick.", strcharinfo(0);
if (isin("029-2", 98, 84, 106, 89))
@Maggot_Kills = @Maggot_Kills + 1;
if (@Maggot_Kills < 5)
goto L_Summon;
// else, complete
warp "029-2", 110, 88;
QL_BEGIN = 7;
@Maggot_Kills = 0;
@time = 0;
if (getareausers("029-2", 98, 84, 106, 89) == 0)
goto L_CleanUp;
end;
L_close:
close;
OnInit:
$@Maggot_MaxHunters = 4;
areamonster "029-2", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath";
end;
}
029-2,114,93,0 script #DoorOutTut2 NPC45,0,0,{
end;
OnTouch:
if (QL_BEGIN >= 8)
goto L_Warp;
goto L_Block;
L_Warp:
mapmask getmask();
warp "029-1", 32, 100;
end;
L_Block:
npctalk "Tanisha", "##3##BPlease come here. ##bI'd like some help!", strcharinfo(0);
end;
}