029-1,35,33,0 script Scared Man NPC160,{
callfunc "PCtoNPCRange";
if(@npc_check) end;
if (QL_BEGIN >= 13)
goto L_TutDone;
message strcharinfo(0), "He looks too afraid to say anything.";
goto L_End;
L_TutDone:
message strcharinfo(0), "Thanks. Hasan has been much nicer to me now";
goto L_End;
L_End:
end;
}
029-1,33,33,0 script Hasan NPC189,3,3,{
callfunc "PCtoNPCRange";
if(@npc_check) end;
goto L_Main;
L_Main:
if ((getcharid(3) == $@ScorpionFighter) || ($@ScorpionFighter && $@ScorpionFighter != getcharid(3)))
goto L_Afraid;
if (QL_BEGIN == 14)
goto L_TutDone;
if (QL_BEGIN == 13)
goto L_Thank;
if (QL_BEGIN == 12)
goto L_Trick;
if ((QL_BEGIN == 9) || (QL_BEGIN == 10) || (QL_BEGIN == 11))
goto L_FightAgain;
mes "You over hear some people nearby.";
mes "[Unfriendly Guy]";
mes "\"I told you if you didn't get the money, I'd give you swimming lessons, Haha!\"";
mes "[Scared Man]";
mes "\"But the only person I need protection from is you.\"";
mes "[Unfriendly Guy]";
mes "\"Thats why the price is so high.\"";
mes "\"Because I'm the toughest person in all of Candor\"";
mes "[Scared Man]";
mes "\"No, your just a mean bully. Wait till I tell the guards about this!\"";
mes "[Unfriendly Guy]";
mes "\"You do that and the next swimming lesson will be sleeping with the fishes.\"";
mes "[Scared Man]";
mes "\"No, please don't. *sob*\"";
mes "Sounds like this person is in trouble.\"";
QL_BEGIN = 9;
mes "[Unfriendly Guy]";
mes "\"What are you looking at?\"";
menu
"What ever you call maggot slime scrapped off a boat after a walk through the sewers.", L_Fight,
"Who me? I saw nothing, just passing by.", L_close;
L_FightAgain:
mes "[Hasan]";
mes "\"Have you come back for a thrashing?\"";
menu
"No.", L_close,
"Yes.", L_Fight;
L_Fight:
mes "[Hasan]";
mes "\"Do you really think you can beat me?\"";
mes "He pulls out a nasty looking dagger and stabs it in your direction.";
Hp = 1;
mes "That hurt! You begin to think searching for a different solution might be healthier.";
mes "Maybe Kaan can help?";
goto L_close;
L_Trick:
mes "[Hasan]";
mes "\"Have you come back for another thrashing?\"";
menu
"No.",L_close,
"Yes, yours! (Scratch your head.)",L_ScratchHead;
L_ScratchHead:
if ($@ScorpionFighter)
goto L_Wait;
$@ScorpionTimer = 0;
$@ScorpionFighter = getcharid(3);
$@ScorpDeath = PC_DIE_COUNTER;
donpcevent "#ScorpionTrigger::OnCommandHasanSpawn";
specialeffect 22;
mes "While you're scratching your head, a scorpion appears.";
close;
L_Thank:
mes "[Hasan]";
mes "\"You - you saved me!";
mes "I was mean to people, but you still saved me!\"";
mes "\"Hey, you're a really cool person.";
mes "I mean, the way you finished that ghastly scorpion!";
mes "Amazing!\"";
mes "\"Let me tell you something, I will no longer bully people.";
mes "And you can have my Sharp Knife.\"";
getitem "SharpKnife", 1;
QL_BEGIN = 14;
mes "\"You want to go to Hurnscald, right? Shall I tell you how to get there?\"";
menu
"Sure, thanks.",L_HasanThanks,
"I'll try to find the way myself.",L_Explore;
L_HasanThanks:
mes "[Hasan]";
mes "\"Ok, when you leave here go back to the city. Wait on the south end of";
mes "the city for the ferry to arrive at the docks. It will take you to Hurnscald.\"";
goto L_close;
L_Explore:
mes "[Hasan]";
mes "\"Alright. Take care!\"";
goto L_close;
L_TutDone:
mes "[Hasan]";
mes "\"You didn't see anything. I tell you what I'll be nicer if you don't tell anyone?\"";
menu
"As long as you learned your lesson.", L_TutCont;
L_TutCont:
mes "\"I have, I promise not to bully people anymore. It's not fun being scared.\"";
goto L_close;
L_Wait:
mes "There is a scorpion near Hasan already. I think Kaan is helping someone else... Maybe I should try the plan later.";
goto L_close;
L_Afraid:
message strcharinfo(0), "Hasan: \"" + strcharinfo(0) + "! Please help me!\"";
end;
L_close:
close;
OnTouch:
if (QL_BEGIN >= 13)
end;
goto L_Main;
}
029-1,0,0,0 script #ScorpionTrigger NPC32767,{
end;
OnCommandHasanSpawn:
goto L_Summon;
L_Summon:
monster "029-1", 33, 33, "Weak Scorpion", TameScorpion, 1, "#ScorpionTrigger::OnScorpionDeath";
initnpctimer;
end;
L_SummonAgain:
message strcharinfo(0), l("Kaan is mad at you for your interference! He summons a rock above your head, then summons another scorpion near Hasan!");
addtimer 10, "#ScorpionTrigger::OnKillYou";
detachrid();
goto L_Summon;
OnKillYou:
die();
end;
OnTimer5000:
if (attachrid($@ScorpionFighter) == 0)
goto L_Clean;
$@ScorpionTimer = $@ScorpionTimer + 5;
if ($@ScorpionTimer >= 300)
goto L_TimeOut;
if (PC_DIE_COUNTER > $@ScorpDeath)
goto L_MessageDeath;
setnpctimer 0;
end;
OnScorpionDeath:
if (!playerattached())
goto L_Summon;
if (getcharid(3) != $@ScorpionFighter)
goto L_SummonAgain;
if (QL_BEGIN != 12)
goto L_Clean;
QL_BEGIN = 13;
message strcharinfo(0), "You saved Hasan.";
fix_mobkill(Scorpion);
goto L_Clean;
L_TimeOut:
message strcharinfo(0), "Hasan, with his eyes almost closed, trembling with fear, runs toward the scorpion and stabs it with all his strength!";
goto L_Clean;
L_MessageDeath:
message strcharinfo(0), "Ouch... I should be more careful when fighting these monsters.";
goto L_Clean;
L_Clean:
killmonster "029-1", "#ScorpionTrigger::OnScorpionDeath";
$@ScorpionFighter = 0;
$@ScorpionTimer = 0;
$@ScorpDeath = 0;
stopnpctimer;
end;
}