027-1,89,62,0 script Grave#1 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ FotherJ ~";
mes "The mad sprite making genius who made all the creepy undead monster graphics.";
close;
}
027-1,118,54,0 script Grave#2 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Yosuhara ~";
mes "Contributed some of the tombstones.";
close;
}
027-1,111,62,0 script Grave#3 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Feline Monstrosity ~";
mes "Made the background music you are hearing.";
close;
}
027-1,112,76,0 script Grave#4 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Superkoop ~";
mes "Mapped the swamp to the south.";
close;
}
027-1,120,76,0 script Grave#5 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Aroleon ~";
mes "Mapped the swamp to the southeast.";
close;
}
027-1,100,68,0 script Grave#6 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ John P ~";
mes "Wrote the graveyard backstory and the dialog for the caretaker quest.";
close;
}
027-1,94,70,0 script Grave#7 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Spit23 ~";
mes "Made those freakin awesome cemetery gates.";
close;
}
027-1,106,60,0 script Grave#8 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Black Don ~";
mes "Contributed those cool gargoyle statues.";
close;
}
027-1,92,54,0 script Grave#9 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Jaxad0127 ~";
mes "Did all the scripting work for the graveyard. Made Caretaker's house.";
close;
}
027-1,122,64,0 script Grave#10 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Ces Vargavind ~";
mes "Scripted caretaker's daughter.";
close;
}
027-1,102,62,0 script Grave#11 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Crush ~";
mes "Organizer of the whole graveyard project, graveyard fence graphics, mapping of the graveyard itself.";
close;
}
027-1,104,76,0 script Grave#12 NPC400,{
@npc_distance = 1;
callfunc "PCtoNPCRange";
if(@npc_check) end;
mes "~ Freeyorp ~";
mes "Planned out monster stats and placements.";
close;
}