009-8,83,125,0 script #cont-warp7 NPC32767,0,0,{
end;
OnTouch:
slide 40, 126;
end;
}
009-8,40,125,0 script Celestia Basement NPC32767,0,0,{
end;
OnTouch:
mapmask 1 | 2 | 8;
slide 83, 126;
end;
}
009-8,68,123,0 script Celestia Interceptor NPC32767,1,0,{
end;
OnTouch:
mapmask 1 | 8;
end;
}
009-8,69,112,0 script Celestia Mask1 NPC32767,0,0,{
end;
OnTouch:
@cel_dir = 0;
end;
}
009-8,69,113,0 script Celestia Mask0 NPC32767,0,0,{
end;
OnTouch:
if (@cel_dir == 1)
mapmask 1 | 4;
else
mapmask 1 | 8;
end;
OnPCLoginEvent:
sleep2(200);
getmapxy(.@m$, .@x, .@y, 0);
if (.@y >= 123)
mapmask 1 | 2 | 8;
else if (.@y >= 113)
mapmask 1 | 8;
else
mapmask 1 | 4;
end;
}
009-8,69,114,0 script Celestia Mask2 NPC32767,0,0,{
end;
OnTouch:
@cel_dir = 1;
end;
}
069-2,97,127,0 script Celestia Mask3 NPC32767,1,0,{
end;
OnTouch:
warp "009-8", 53, 41;
mapmask 1 | 4;
end;
}
069-2,116,127,0 script Celestia Mask4 NPC32767,1,0,{
end;
OnTouch:
warp "009-8", 58, 41;
mapmask 1 | 4;
end;
}
069-2,44,127,0 script Celestia Mask5 NPC32767,2,0,{
end;
OnTouch:
warp "009-8", 56, 56;
mapmask 1 | 4;
end;
}
069-2,117,62,0 script Celestia Mask6 NPC32767,0,0,{
end;
OnTouch:
warp "009-8", 79, 100;
mapmask 1 | 4;
end;
}
069-2,86,62,0 script Celestia Mask7 NPC32767,0,0,{
end;
OnTouch:
warp "009-8", 87, 79;
mapmask 1 | 4;
end;
}
069-2,55,62,0 script Celestia Mask8 NPC32767,0,0,{
end;
OnTouch:
warp "009-8", 87, 57;
mapmask 1 | 4;
end;
}
069-2,24,62,0 script Celestia Mask9 NPC32767,0,0,{
end;
OnTouch:
warp "009-8", 79, 40;
mapmask 1 | 4;
end;
}
069-2,117,31,0 script Celestia Mask10 NPC32767,0,0,{
end;
OnTouch:
warp "009-8", 33, 40;
mapmask 1 | 4;
end;
}
069-2,86,31,0 script Celestia Mask11 NPC32767,0,0,{
end;
OnTouch:
warp "009-8", 24, 57;
mapmask 1 | 4;
end;
}
069-2,55,31,0 script Celestia Mask12 NPC32767,0,0,{
end;
OnTouch:
warp "009-8", 24, 79;
mapmask 1 | 4;
end;
}
069-2,24,31,0 script Celestia Mask13 NPC32767,0,0,{
end;
OnTouch:
warp "009-8", 32, 99;
mapmask 1 | 4;
end;
}