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008-1,0,0,0	script	Easter Eggs	NPC32767,{


    if (strnpcinfo(2) == "") end;
    if (get(.disabled, "Easter Eggs") || $@isEaster < 1) goto L_Destroy;
    @npc_distance = 1;
    callfunc "PCtoNPCRange";
    if(@npc_check) end;
    if ((gettimetick(2)-TUT_var < 5*7*86400) || (BaseLevel < 40)) //player must be created at least 5 weeks ago
        goto L_EndTooYoung;

    @easter_year = (Annual_Quest & BYTE_1_MASK) >> BYTE_1_SHIFT;

    if (#EASTERTIMEPENALTY == 0)
        goto L_WarmUp;
    // prevent clicking multiple times:
    if (gettimetick(2) < #EASTERTIMEPENALTY + get(.wait_time, "Easter Eggs"))
        goto L_End2;
    if (@easter_year > gettime(7) - 2000)
        goto L_End3;
    #EASTERTIMEPENALTY = gettimetick(2);

    set .found, .found + 1; // this egg has been found X times
    set @AnnualEasterTries, @AnnualEasterTries + 1; // you tried X times since login

    message strcharinfo(0), "Eggs : You found something!";
    .@size = get(.small_rewards, "Easter Eggs");
    .@random = rand(.@size+2);
    if (.@random < .@size)
        getitem get(.small_rewards$[.@random], "Easter Eggs"), rand(1, 2);
    elif (.@random == .@size)
        getexp rand(200), 0;
    else
        Zeny = Zeny + rand(50);

    if (rand(get(.chance, "Easter Eggs")))
        goto L_NoEasterEgg;


    .@random = rand(get(.medium_rewards$, "Easter Eggs"));
    getitem get(.medium_rewards$[.@random], "Easter Eggs"), 1;
    misceffect FX_GETITEM, strcharinfo(0);
    goto L_NoEasterEgg;

L_NoEasterEgg:
    .@fchance = get(.final_rew_chance, "Easter Eggs");
    if (@AnnualEasterTries > .@fchance)
        @AnnualEasterTries = .@fchance;
    .@random = rand(.@fchance - @AnnualEasterTries + 1);
    if (.@random || @easter_year > gettime(7) - 2000)
        goto L_Reward_End;

    // block for further items this year:
    @easter_year = gettime(7) - 2000 + 1;
    Annual_Quest = (Annual_Quest & ~(BYTE_1_MASK) | (@easter_year << BYTE_1_SHIFT));

    // Hand out pretty unique rewards depending on the current year:
    // We'll be handing out 2 different items each year, whereas one of them
    // will be very common (95 %) and the other rare (5 %) for the players.
    // The rare item will become the common item next year.
    .@rewardindex = gettime(7) - 2012;
    if (rand(100) < 5)
        .@rewardindex = .@rewardindex + 1;

    // now hand out the specific item:
    .@rewardindex = .@rewardindex % get(.big_rewards, "Easter Eggs");
    getitem get(.big_rewards$[.@rewardindex], "Easter Eggs"), 1;
    misceffect FX_GETITEM, strcharinfo(0);
    message strcharinfo(0), "Eggs : This is really special. You won't find anything like this again.";
    goto L_Reward_End;

L_Reward_End:
    if (.found >= get(.mapcount, "Easter Eggs"))
        goto L_Destroy;
    end;

L_Destroy:
    set .eggs, get(.eggs, "Easter Eggs") - 1, "Easter Eggs"; // tell the puppeteer we lost an egg
    destroy;

L_EndTooYoung:
    message strcharinfo(0), "Eggs : The nest is empty.";
    end;

L_WarmUp:
    #EASTERTIMEPENALTY = gettimetick(2);
    getitem "MoubooFigurine", 1;
    misceffect FX_GETITEM, strcharinfo(0);
    message strcharinfo(0), "Eggs : Hmmm eggs! Maybe you can find something nice there!";
    end;

L_End3:
    message strcharinfo(0), "Eggs : Don't be greedy! You already found something nice.";
    end;

L_End2:
    message strcharinfo(0), "Eggs : Don't be greedy! You just found something a moment ago.";
    #EASTERTIMEPENALTY = #EASTERTIMEPENALTY + 5;
    if (#EASTERTIMEPENALTY > gettimetick(2))
        #EASTERTIMEPENALTY = gettimetick(2);
    end;

OnTimer5000:
    if (get(.disabled, "Easter Eggs") || $@isEaster < 1)
        goto L_Destroy;
    initnpctimer;
    end;



OnSpawn:
    .@e = rand(2,.loc[1]);
    .@x = .loc[.@e];
    .@y = .loc[(.@e-1)+.loc[1]];
    set .eID, .eID + 1; // give the egg an id
    .@name$ = "#--Ee"+chr(3)+.eID;
    if (.eID == 2147483647)
        set .eID, 0; // start over if id = 0x7FFFFFFF
    if (puppet(strnpcinfo(3), .@x, .@y, .@name$, 375) < 1) goto L_RetrySpawn; // spawn the egg
    initnpctimer .@name$; // init puppeteer check timer
    end;

L_RetrySpawn:
    addnpctimer 0, strnpcinfo(0) + "::OnSpawn"; // schedule a spawn
    end;

S_Spawn:
    if (.eggs >= .max_eggs)
        goto S_Return;
    .eggs = .eggs + 1;
    addnpctimer 125 + rand(250), strnpcinfo(0) + "::OnSpawn"; // schedule a spawn
    if (.eggs < .min_eggs)
        goto S_Spawn;
    return;

S_Return:
    return;

OnHeartbeat:
    if (.max_eggs < 1 || .disabled || $@isEaster < 1) end;
    .mapcount = 1 + getmapusers(strnpcinfo(3)) / 3;
    callsub S_Spawn;
    addnpctimer 1000, strnpcinfo(0) + "::OnHeartbeat"; // heartbeat
    end;

OnCheckEaster:
    if ((gettime(6) == 3 && gettime(5) >= 22) || (gettime(6) == 4 && gettime(5) <= 25))
        $@isEaster = 1;
    else
        $@isEaster = 0;
    if ($@isEaster && .eggs < 1)
        donpcevent "Easter Eggs::OnStart";
    end;

OnStart:
    if (.disabled || $@isEaster < 1) end;
    set .min_eggs, 1; // min number of eggs
    set .max_eggs, 3; // max number of eggs
    set .eggs, 0; // virtual amount of eggs
    set .eID, 0; // last egg id
    .wait_time = 15;
    .final_rew_chance = 70;
    .chance = 750;
    setarray .loc[0], 0, 1,1, // first row: x, second row: y
        41, 45, 50, 57, 60, 64, 67, 65, 59, 72, 70, 82, 81, 93, 97, 101, 88, 108, 115, 122, 122, 129, 129, 130, 135, 123, 132, 132, 127, 124, 121, 107, 100, 101, 109, 104, 88, 84, 92, 59, 71, 65, 53, 55, 74, 59, 53, 46, 44, 44, 38, 43, 40, 43, 37,
        87, 89, 88, 93, 98, 90, 96, 82, 81, 82, 96, 98, 92, 89, 89,  81, 82,  94,  96,  96,  90,  86,  72,  65,  60,  46,  25,  21,  20,  22,  20,  34,  24,  41,  43,  42, 48, 28, 27, 17, 23, 29, 25, 20, 39, 41, 34, 36, 18, 25, 31, 39, 64, 69, 73;
    set .loc[0], (getarraysize(.loc) - 1); // loc 0 and 1 are special (stores array size, and half index)
    .loc[1] = ((.loc[0]+1)/2);
    setarray .small_rewards$[0], 0, "AppleCake", "CactusDrink", "CactusPotion", "Cake", "Candy", "CherryCake", "ChocolateBar", "ChocolateCake", "GreenApple", "Orange", "OrangeCake", "OrangeCupcake", "RedApple", "WhiteCake";
    .small_rewards = getarraysize(.small_rewards$);
    setarray .medium_rewards$[0], 0, "RedEasterEgg", "GreenEasterEgg",  "BlueEasterEgg", "YellowEasterEgg",  "PinkEasterEgg", "TealEasterEgg";
    setarray .big_rewards$[0], 0, "RedEggshellHat", "BlueEggshellHat", "YellowEggshellHat", "GreenEggshellHat", "OrangeEggshellHat", "DarkEggshellHat";
    .big_rewards = getarraysize(.big_rewards$);
    donpcevent strnpcinfo(0) + "::OnHeartbeat"; // first heartbeat
    end;
}

function	script	Easter Debug	{
    goto L_Menu;

L_Menu:
    clear;
    mes "Please choose an option.";
    if (get(.disabled, "Easter Eggs"))
        menu
            "Do Nothing.", L_Return,
            "Enable eggs.", L_Enable;
    menu
        "Do Nothing.", L_Return,
        "Disable eggs.", L_Disable;

L_Enable:
    .disabled = 0, "Easter Eggs";
    clear;
    mes "Easter Eggs enabled.";
    next;
    goto L_Menu;

L_Disable:
    set .disabled, 1, "Easter Eggs"; // TODO: (tmwa) automatically destroy puppets when using @disablenpc & also discard timers
    clear;
    mes "Easter Eggs disabled.";
    next;
    goto L_Menu;

L_Return:
    return;
}