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002-1,93,43,0 script Sarah NPC106,{
if (QL_SARAH >= 2) goto L_Done;
if (QL_SARAH == 1) goto L_Progress;
mes "[Sarah]";
mes "\"Boy, am I hungry or what!\"";
next;
@temp = rand(2);
if(@temp == 1) goto L_Opening1;
goto L_Opening0;
L_Opening0:
mes "\"Cherry Cake is the best!\"";
next;
goto L_Ask;
L_Opening1:
mes "\"Mmm, Cherry Cake... I love it!\"";
next;
goto L_Ask;
L_Ask:
mes "\"Can you bring me a piece of Cherry Cake? Pretty please?\"";
menu
"Yes.", L_Req0,
"No.", L_close;
L_Req0:
mes "[Sarah]";
mes "\"Yippee! Bring me a piece of Cherry Cake, and I'll give you a nice hat!\"";
next;
QL_SARAH = 1;
mes "[Sarah]";
mes "\"Please bring it to me!\"";
goto L_close;
L_Progress:
if (countitem("CherryCake") < 1)
goto L_NotEnough;
mes "[Sarah]";
mes "\"Whee!\"";
next;
mes "You brought me Cherry Cake! Here is your new hat, as promised.\"";
getinventorylist;
if ((@inventorylist_count - (countitem("CherryCake") == 1)) > 99) goto L_TooMany;
delitem "CherryCake", 1;
getitem "SerfHat", 1;
QL_SARAH = 2;
close2;
emotion EMOTE_TONGUE, strcharinfo(0);
end;
L_NotEnough:
mes "[Sarah]";
mes "\"Oh, I'm starving! Please bring me Cherry Cake!\"";
goto L_close;
L_Done:
mes "[Sarah]";
mes "\"It was so tasty, I can't eat anything more... Thank you!\"";
close2;
emotion EMOTE_TONGUE, strcharinfo(0);
end;
L_close:
@temp = 0;
close;
L_TooMany:
next;
mes "[Sarah]";
mes "\"You don't have room for my reward. I'll wait until you do.\"";
goto L_close;
}
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