// Evol scripts.
// Authors:
// Ablu
// Alastrim
// Jesusalva
// Reid
// Description:
// Doors NPCs.
000-2-2,48,29,0 script DoorUpwards NPC_HIDDEN,0,0,{
OnTouch:
// Actually this will never work because Instanced map
if (mobcount("000-2-2","all") > 0) goto L_Warn;
goto L_Warp;
L_Warn:
.@q = getq(ShipQuests_Peter);
if (.@q >= 15) goto L_Warp;
mesn "Narrator";
mesc(l("There are still some monsters left! Do you want to abort the quest?"), 9);
next;
menu
l("Yes."), L_Warp,
l("No."), -;
slide 48, 28;
closeclientdialog;
close;
L_Warp:
warp "000-2-1", 72, 36;
deltimer("Peter::OnLowTime");
deltimer("Peter::OnTimeout");
closeclientdialog;
close;
}
// Besides the door, Alige is hiding himself and would rather not be disturbed
000-2-2,24,31,0 script LeftDoor NPC_HIDDEN,0,0,{
OnTouch:
mesn "Narrator";
mesc(l("It seems that you need a key to open this door."), 9);
next;
mesc(l("What do you want to do?"), 9);
next;
menu
rif(countitem(JohanneKey) > 0, l("Use the key.")), L_Warp,
l("Break the door."), L_Break,
l("Go away."), -;
closeclientdialog;
close;
L_Break:
mes "";
mesn "Narrator";
mesc(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);
close;
L_Warp:
mes "";
mesn "Narrator";
mesc(l("Wait, it seems someone is blocking the door from the other side!"), 9);
close;
}