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//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
}
}
*/
//====================================================
Talpan: {
skills: {
// Critical Skills
NV_BASIC: 0
TMW2_FAKESKILL: 0
// Active Basic Skills
AM_CALLHOMUN: 0
AM_REST: 0
AM_RESURRECTHOMUN: 0
// Passive Basic Skills
ALL_INCCARRY: 0
MC_DISCOUNT: 0
MC_OVERCHARGE: 0
//AC_SHOWER: 0
//MG_FIREWALL: 0
// Base Class
SKILL_MAGIC: 0
SKILL_MAGIC_LIFE: 0
SKILL_MAGIC_WAR: 0
SKILL_MAGIC_TRANSMUTE: 0
SKILL_MAGIC_NATURE: 0
SKILL_MAGIC_ASTRAL: 0
SKILL_MAGIC_DARK: 0
// Focus Skills
SKILL_POOL: 0
SKILL_MALLARDS_EYE: 0
SKILL_BRAWLING: 0
SKILL_SPEED: 0
SKILL_RESIST_POISON: 0
SKILL_ASTRAL_SOUL: 0
SKILL_RAGING: 0
// Level 0
// Level 1
SKILL_ABIZIT: 1
EVOL_AREA_PROVOKE: 9
SKILL_FLAR: 9
// Level 2
EVOL_PHYSICAL_SHIELD: 5
// Level 3
// Level 4
// Level 5
}
}
CaveUkar: {
inherit: ( "Talpan" );
}
FireKralog: {
inherit: ( "Talpan" );
}
LightRaijin: {
inherit: ( "Talpan" );
}
SeaTritan: {
inherit: ( "Talpan" );
}
FrostKralog: {
inherit: ( "FireKralog" );
}
DarkRaijin: {
inherit: ( "LightRaijin" );
}
LakeTritan: {
inherit: ( "SeaTritan" );
}
MountainUkar: {
inherit: ( "CaveUkar" );
}
ArgaesTalpan: {
inherit: ( "Talpan" );
}
TonoriTalpan: {
inherit: ( "Talpan" );
}
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