//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/9082-job-db1txt-redesign/
//============== RE Structure Example ================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
BaseExpGroup: "Exp Group Name" (string) // Name of base exp group defined in exp_group_db.conf
JobExpGroup: "Exp Group Name" (string) // Name of job exp group defined in exp_group_db.conf
Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
Weight: Max Weight (int, defaults to 20000, units in Weight/10)
BaseASPD: { // Base ASPD for specific weapon type
Fist: 0~200 (int, defaults to 200)
Dagger: 0~200 (int, defaults to 200)
Sword: 0~200 (int, defaults to 200)
TwoHandSword: 0~200 (int, defaults to 200)
Spear: 0~200 (int, defaults to 200)
TwoHandSpear: 0~200 (int, defaults to 200)
Axe: 0~200 (int, defaults to 200)
TwoHandAxe: 0~200 (int, defaults to 200)
Mace: 0~200 (int, defaults to 200)
TwoHandMace: 0~200 (int, defaults to 200)
Rod: 0~200 (int, defaults to 200)
Bow: 0~200 (int, defaults to 200)
Knuckle: 0~200 (int, defaults to 200)
Instrumen: 0~200 (int, defaults to 200)
Whip: 0~200 (int, defaults to 200)
Book: 0~200 (int, defaults to 200)
Katar: 0~200 (int, defaults to 200)
Revolver: 0~200 (int, defaults to 200)
Rifle: 0~200 (int, defaults to 200)
GatlingGun: 0~200 (int, defaults to 200)
Shotgun: 0~200 (int, defaults to 200)
GrenadeLauncher: 0~200 (int, defaults to 200)
FuumaShuriken: 0~200 (int, defaults to 200)
TwoHandRod: 0~200 (int, defaults to 200)
}
HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level
SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level
// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
}
*/
//====================================================
Talpan: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 23500
BaseASPD: {
Fist: 500
Dagger: 650
Sword: 700
Axe: 550
TwoHandAxe: 1000
TwoHandSpear: 1200
Mace: 550
TwoHandMace: 550
Rod: 700
TwoHandRod: 700
Bow: 800
Katar: 650
}
HPTable:[ 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, // 1 - 10
90, 95, 100, 105, 110, 115, 120, 125, 130, 135, // 11 - 20
140, 145, 150, 155, 160, 165, 170, 175, 180, 185, // 21 - 30
190, 195, 200, 205, 210, 215, 220, 225, 230, 235, // 31 - 40
240, 245, 250, 255, 260, 265, 270, 275, 280, 285, // 41 - 50
290, 295, 300, 305, 310, 315, 320, 325, 330, 335, // 51 - 60
340, 345, 350, 355, 360, 365, 370, 375, 380, 385, // 61 - 70
390, 395, 400, 405, 410, 415, 420, 425, 430, 435, // 71 - 80
440, 445, 450, 455, 460, 465, 470, 475, 480, 485, // 81 - 90
490, 495, 500, 505, 510, 515, 520, 525, 530, 535, // 91 - 100
540, 545, 550, 555, 560, 565, 570, 575, 580, 585, // 101 - 110
590, 595, 600, 605, 610, 615, 620, 625, 630, 635, // 111 - 120
640, 645, 650, 655, 660, 665, 670, 675, 680, 685, // 121 - 130
690, 695, 700, 705, 710, 715, 720, 725, 730, 735, // 131 - 140
740, 745, 750, 755, 760, 765, 770, 775, 780, 785] // 141 - 150
SPTable:[ 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, // 1 - 10
32, 34, 36, 38, 40, 42, 44, 46, 48, 50, // 11 - 20
52, 54, 56, 58, 60, 62, 64, 66, 68, 70, // 21 - 30
72, 74, 76, 78, 80, 82, 84, 86, 88, 90, // 31 - 40
92, 94, 96, 98, 100, 102, 104, 106, 108, 110, // 41 - 50
112, 114, 116, 118, 120, 122, 124, 126, 128, 130, // 51 - 60
132, 134, 136, 138, 140, 142, 144, 146, 148, 150, // 61 - 70
152, 154, 156, 158, 160, 162, 164, 166, 168, 170, // 71 - 80
172, 174, 176, 178, 180, 182, 184, 186, 188, 190, // 81 - 90
192, 194, 196, 198, 200, 202, 204, 206, 208, 210, // 91 - 100
212, 214, 216, 218, 220, 222, 224, 226, 228, 230, // 101 - 110
232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120
252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130
272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140
292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
}
NoRace: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Inherit: ( "Talpan" );
}
Tritan: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Inherit: ( "Talpan" );
}
Ifriton: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Inherit: ( "Talpan" );
}
Gispaan: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Inherit: ( "Talpan" );
}
Sparron: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Inherit: ( "Talpan" );
}
Skellie: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Inherit: ( "Talpan" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
}