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2020-04-02Update packets tableAndrei Karas2-4/+22
2020-04-01Add case for BL_SKILL to unit_cbl2ud() to not trigger assert-returningKenpachi Developer1-0/+2
2020-04-01Add case for BL_SKILL to unit_bl2ud() to not trigger assert-returningKenpachi Developer1-0/+2
2020-03-31Fix misplaced return conditionKenpachi Developer1-1/+5
2020-03-30Disable libbacktrace by defaultHaru5-30/+60
It's currently only tested on linux, and doesn't work yet on macOS (tested on 10.15). Further work is necessary Signed-off-by: Haru <haru@dotalux.com>
2020-03-30Add helpers to find the correct executable path for libbacktraceHaru1-2/+65
Signed-off-by: Haru <haru@dotalux.com>
2020-03-30Fix Makefile-based compilation on platforms that use libbacktrace with a ↵Haru5-5/+5
different executable format than elf
2020-03-30Fix a memory leak caused by repeatedly allocating the libbacktrace state at ↵Haru3-11/+32
every printed backtrace Signed-off-by: Haru <haru@dotalux.com>
2020-03-30Add libbacktraceAndrei Karas6-27/+114
2020-03-28add support for binary and octal number literalsgumi2-24/+69
2020-03-28Add optional paramter <account id> to checkpcblock() script commandKenpachi Developer1-2/+2
2020-03-28Add return values to setpcblock() script commandKenpachi Developer1-1/+4
2020-03-28Add optional paramter <account id> to setpcblock() script commandKenpachi Developer1-2/+2
2020-03-21Move misplaced condition in unit_walktobl() functionKenpachi Developer1-2/+5
2020-03-15Make skills check if equipped ammunition type is appropriate for equipped weaponKenpachi Developer1-4/+2
2020-03-14Make skills cast by Improvised Song ignore all requirementsKenpachi Developer1-5/+7
2020-03-14Remove IT_DELAYCONSUME related auto-cast codeKenpachi Developer2-24/+0
First of all: In official servers, skill casting item are consumed immediately and thus IT_DELAYCONSUME should not be used for those items And additionally these code blocks are obsolete, because of the way how skill casting items work. * If the item won't check the skill's requirements, the code block to delete the item of type IT_DELAYCONSUME isn't even executed. * If the item does check the skill's requirements, the check is done prior to the skill casting which would be the same as using IT_USABLE.
2020-03-14Remove skillitem and skillitemlv variables and use ↵Kenpachi Developer4-22/+15
map_session_data->autocast.skill_id/_lv instead
2020-03-14Remove obsolete auto-cast type validation from ↵Kenpachi Developer1-18/+14
skill_check_condition_castbegin() function
2020-03-14Use map_session_data->autocast.type instead of skillitem variable to check ↵Kenpachi Developer4-22/+22
for auto-cast skills
2020-03-14Remove map_session_data->state.itemskill_* and use ↵Kenpachi Developer6-20/+7
map_session_data->autocast.itemskill_* instead
2020-03-14Remove itemskill_id and itemskill_lv helper variables, since they are not ↵Kenpachi Developer3-15/+0
used anymore
2020-03-14Remove skill_is_item_skill() function and use ↵Kenpachi Developer8-58/+6
map_session_data->autocast.type instead
2020-03-14Remove map_session_data->state.abra_flag and use ↵Kenpachi Developer3-9/+7
map_session_data->autocast.type instead
2020-03-14Remove map_session_data->state.autocast and use ↵Kenpachi Developer3-29/+6
map_session_data->autocast.type instead
2020-03-14Add skill_validate_autocast_data() function callsKenpachi Developer2-4/+32
2020-03-14Add skill_validate_autocast_data() functionKenpachi Developer2-0/+27
2020-03-14Remove misplaced pc_autocast_clear() function callKenpachi Developer1-5/+0
2020-03-14Add pc_autocast_clear() function callsKenpachi Developer5-10/+18
2020-03-14Rename function pc_itemskill_clear() to pc_autocast_clear()Kenpachi Developer10-30/+30
2020-03-14Add map_session_data->autocast.itemskill_* assignmentsKenpachi Developer2-0/+8
2020-03-14Add map_session_data->autocast.skill_id/_lv assignmentsKenpachi Developer3-0/+8
2020-03-14Add map_session_data->autocast.type assignmentsKenpachi Developer4-0/+38
2020-03-14Add SC_ALMIGHTY status changeKenpachi Developer2-0/+6
2020-03-14Add SC_SKF_CAST status changeKenpachi Developer3-0/+6
2020-03-14Add SC_SKF_ASPD status changeKenpachi Developer2-0/+6
2020-03-14Add SC_SKF_ATK status changeKenpachi Developer2-0/+4
2020-03-14Add SC_SKF_MATK status changeKenpachi Developer2-0/+4
2020-03-14Add SC_VITALIZE_POTION status changeKenpachi Developer4-0/+12
2020-03-14Add SC_POPECOOKIE status changeKenpachi Developer2-0/+18
2020-03-14Fix wrong return-value on success by unit->walktoblskyleo1-1/+1
This bugged aggressive monsters for example, as they wouldn't move to you and just do a move animation on 1 cell, stationary. Introduced by fe378985d5267bee1f73049c826ad4f1e9c2b9c4
2020-03-13Apply code style to clif_charnameupdate() functionKenpachi Developer1-24/+35
2020-03-13Apply code style to clif_pcname_ack() functionKenpachi Developer1-39/+46
2020-03-13Apply code style to ACMD(fakename) functionKenpachi Developer1-16/+22
2020-03-13Implement display options in clif_charnameupdate() functionKenpachi Developer1-9/+32
2020-03-13Implement display options in clif_pcname_ack() functionKenpachi Developer1-27/+43
2020-03-13Implement display options in ACMD(fakename) functionKenpachi Developer2-2/+19
2020-03-12Use script_pushstrcopy() instead of script_pushstr() for returning item namesKenpachi Developer1-2/+2
2020-03-11Add struct autocast_data to struct map_session_dataKenpachi Developer1-0/+1
2020-03-11Add structure for auto-cast related dataKenpachi Developer1-0/+11