Age | Commit message (Collapse) | Author | Files | Lines |
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Chrif interface
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-Added some missing calc in re atk.
Fixed Bug#7378
-PA_GOSPEL should now clear buffs upon casting.
Fixed Bug#7399
-Neutral skills should work properly with ghost type monsters.
RENEWAL UPDATES:
Updated some ninja & gunslinger skills to there renewal formula.
Added exploit fix(RE fixed) with hunter stacking trap trick.
Added some misc skills more to follow.
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Adjusted asura, special thanks to VyLow for bringing it up.
Signed-off-by: shennetsind <ind@henn.et>
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Temporary measure until malufett is capable of adjusting it himself.
Special Thanks to Xgear for going thru all the testing for this with me, Also Special Thanks to VyLow for making it possible for me to reproduce the issue, and Zopokx, mofo and malufett.
http://hercules.ws/board/tracker/issue-7402-damage-with-reduction-cards/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1244-official-item-grouppackagechain/
Also
Further implemented itemdb.c/storage.c interfaces, and a minor update to db2sql plugin.
Signed-off-by: shennetsind <ind@henn.et>
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This would cause a mapserver crash whenever the function was called by a
monster attack.
The issue was introduced in 03956104
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-map crash in using GN_BLOOD_SUCKER.
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-showprogressbar should now work as official.(Thanks Kyeme & Ryuuzaki)
Fixed insane damage of Hatred Skills.
(http://hercules.ws/board/topic/1110-renewal-attack/ - Thanks Axiom)
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Official Packet Obfuscation Support
http://hercules.ws/board/topic/1105-hercules-wpe-free-june-14th-patch/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed compilation error and server console error.
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Map Crashed on battle_calc_return_damage.
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This reverts commit 4b713e7e3eac34339285125d194ae4ff4627fc2a.
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Special Thanks to ossi0110
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7346-battlec-error
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Rename SC names to eagis standard.
Implement SC Configuration.(see db/sc_config.txt)
Skill updates and fixes.
Some code optimization.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Special Thanks to kyeme, mkbu95!
http://hercules.ws/board/tracker/issue-7308-guild-aura-on-ally/
Signed-off-by: shennetsind <ind@henn.et>
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Adjusting party.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i')
Signed-off-by: shennetsind <ind@henn.et>
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Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i')
Signed-off-by: shennetsind <ind@henn.et>
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Added iPc, iParty, iMap, iTimer to HPM exported interfaces
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Made 'guild' interface available to plugins, added 'bc' in battle interface to link to map-server's battle config (special thanks to Shikazu!)
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to mkbu95, Zopokx!
http://hercules.ws/board/tracker/issue-7324-2-skill-issues
Signed-off-by: shennetsind <ind@henn.et>
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much more flexible, as per community suggestion in
http://hercules.ws/board/topic/320-motd-change-suggestion/
dropped motd_type config
new motd is at npc/MOTD.txt
dropped @motd, @gmotd commands
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
As per community suggestion in
http://hercules.ws/board/topic/559-about-adjust-skill-damage-mapflag/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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non-walkable cells; also added configuration.
* Few changes to gitignore and gitattributes.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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http://hercules.ws/board/tracker/issue-7223-homunculus-s-max-level-overshooting/
src/map/homunculus.c Hercules Renewal Phase One complete.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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also: modified encode_zip in grfio for a upcoming modification and some minor stuff in some other places.
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7193-monsterhp/
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Follow up 0f4a50d13538c3e5d3ca4d3822f92217c8da0479 re-introduced mob_max_skilllvl
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Updated some packet intro dates (special thanks to yommy! <33)
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/512-skill-id-processing-overhaul/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/485-hanbok-costumes-update/
Signed-off-by: shennetsind <ind@henn.et>
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Card modifiers are now properly employed in pvp
http://hercules.ws/board/tracker/issue-7168-bonus2-bsubracerc-demihuman-not-working/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/470-hercules-april-22-patch/
Signed-off-by: shennetsind <ind@henn.et>
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Magical Reflection behavior is finally 100% official (or so we hope)
http://hercules.ws/board/tracker/issue-7060-bmagicdamagereturn/
Signed-off-by: shennetsind <ind@henn.et>
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grimtooth is now affected by edp in pre-re edp mode
http://hercules.ws/board/tracker/issue-7124-edp-doensnt-affect-grimtooth/
Signed-off-by: shennetsind <ind@henn.et>
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on critical hits ignoring def.
Special Thanks to Micheru
http://hercules.ws/board/tracker/issue-4464-critical-hits-no-longer-ignore-defense/
Signed-off-by: shennetsind <ind@henn.et>
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SECURE_NPCTIMEOUT now possesses 3 settings (to mimic official ones)
NPC_SECURE_TIMEOUT_INPUT
NPC_SECURE_TIMEOUT_MENU
NPC_SECURE_TIMEOUT_NEXT
http://hercules.ws/board/tracker/issue-1721-npc-window-timeout/
Signed-off-by: shennetsind <ind@henn.et>
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When using official magical reflection, the damage is no longer reduceable by mdef items or cards (elemental armors work), assumption doesnt reduce either when used in pre-re mode and energy coat is capable of reducing the damage.
http://hercules.ws/board/tracker/issue-7060-bmagicdamagereturn/
Signed-off-by: shennetsind <ind@henn.et>
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Improved, previous fix would screw up when non-player unit attacked a player.
Signed-off-by: shennetsind <ind@henn.et>
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to apply official formulas and make sure the checks are applied in the correct order
- In the process, fixed the effect of luk on status changes and removed the static 3% resistance that has been proven to not exist (97 vit, 1 luk can get stunned on officials)
- As there is no general luk resistance as it depends on each status change, removed the luk_status_def configurations
- Updated the success chance of Decrease Agi to the formula that was extracted from Aegis (blevel/5 + int/5 + skill_lv*3 + 50)
Note: I tested all the status changes thoroughly, but as this is a quite large update, it would be nice if someone could cross-check it.
Note2: Renewal status resistances (for pre-renewal status changes) are currently not implemented in rAthena at all. They need to be added in another update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17201 54d463be-8e91-2dee-dedb-b68131a5f0ec
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bugreport:7271
-- Thus allowing to inflict damage between map (only if both player don't move).
-- Cleanup old map-check on move check.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17148 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Special Thanks to jTynne!
Signed-off-by: shennetsind <ind@henn.et>
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Feature Design by GreenBox
Special Thanks to mkbu95 for bringing this topic up! (packet db)
http://hercules.ws/board/topic/353-packetdb-overhaul/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to KyleZ, jTynne, mkbu95
http://hercules.ws/board/tracker/issue-7089-server-crashed-by-16-garment/
Signed-off-by: shennetsind <ind@henn.et>
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They're:
- weapon_damage_rate
- magic_damage_rate
- misc_damage_rate
- long_damage_rate
- short_damage_rate
Dropped 15 battle settings that became pointless with this upgrade.
Updated battleground zone damage reductions, skill damage from -30% to -20% and weapon damage from -40% to -30%.
Special Thanks to Muad_Dib.
Signed-off-by: shennetsind <ind@henn.et>
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Added the last missing functions into the interface, all functions in clif.c are now wired to the interface.
http://hercules.ws/board/topic/237-hercules-renewal/
Also shortened clif->displaymessage to clif->message, removed the old clif->message and merged its functionality with clif->disp_overhead (both use the same packet and do the same thing :P)
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and a gazillion other stuff:
http://hercules.ws/board/topic/316-introducing-hercules-channel-system/
Signed-off-by: shennetsind <ind@henn.et>
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1st Phase Complete.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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