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commit 70e0efb7035707542a091c8f2edb533f89b2552f
Author: rytech16 <rytech16@cad27aaa-dce3-4a30-a00a-e4fd67c11881>
Date: Tue Apr 18 21:42:40 2017 +0000
=General
*Added temporarly support for the 2017-03-29dRagexeRE
-This is for experimental testing and will not stay in the future.
*Added support for the AC_ACCEPT_LOGIN4 packet.
-March 2017 and newer clients require this since they no longer
-support the legacy AC_ACCEPT_LOGIN packet.
git-svn-id: svn://svn.code.sf.net/p/v1-3ceam/code/trunk@816 cad27aaa-dce3-4a30-a00a-e4fd67c11881
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new buildin: add_group_command
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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implementation of the exponentiation operator
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Signed-off-by: Haru <haru@dotalux.com>
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Fix replace statement formatting in storage save function.
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Fix a race condition when saving the storage on logout
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The storage data is no longer cached in the char server. This removal
doesn't cause any performance loss, since the cached data was refreshed
(loaded from the database) after every save operation. This commit
moves the load at the beginning of the save rather than at the end, and
discars the cached copy after the save is completed.
Related to #1754
Signed-off-by: Haru <haru@dotalux.com>
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Thanks to @MishimaHaruna for the fix.
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Fix storage saving checks and amount update.
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Special thanks to @MishimaHaruna for the fix.
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Fix memory leak in storage item vector (Fixes #1751)
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Dismemberment of `storage_data` from `mmo_charstatus`.
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Remove loading and saving of storage_data through char.c
Re-declaration of structure storage_data as a vector.
Re-code of portions in the map-server using storage_data.
A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server.
Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1.
Storage items are stored in a dynamically allocated array and handled accordingly.
struct mmo_charstatus size reduces by 34,800 bytes.
Update pc_checkitem() with masks for item checks.
`sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types`
`battle/items.conf` has been updated to reflect configuration changes.
Further updates to assert a successful reception of storage data in related functions.
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add channel handler events
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Update Exp Table
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Optimize Uwe Kleine NPC, fix typos and an unintended fallthrough in quests_ein
Uwe Kleine NPC had a lot of repetition, solved by using functions.
There was a case where you'd select the option "About Cooking"
which only displays text when ein_cook % 2 == 1 and ein_cook < 10,
for any other case it would fallthrough to the next option.
Wrong grammar and typos have been corrected as well,
some of them outside of the Uwe Kleine NPC.
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Uwe Kleine NPC had a lot of repetition, solved by using functions.
There was a case where you'd select the option "About Cooking"
which only displays text when ein_cook % 2 == 1 and ein_cook < 10,
for any other case it would fallthrough to the next option.
Wrong grammar and typos have been corrected as well,
some of them outside of the Uwe Kleine NPC.
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Values updated according to:
http://ro.gnjoy.com/news/update/View.asp?seq=162&curpage=1
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Updated *showscript documentation description.
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Implemented Official Summer 2 Costume
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