Age | Commit message (Collapse) | Author | Files | Lines |
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- Removed some unused messages.
- Re-mapped some duplicate IDs - fixes bugreport:8057, thanks to
AnnieRuru http://hercules.ws/board/tracker/issue-8057-jobname-with-invalid-id-return-tomb/
- Fixed some issues with the message range loaded by the char server.
- Reworded some messages, fixed typos in others.
Note for translation users: some messages have been remapped to new IDs.
You'll need to remap them in your custom translations as well. The list
of changes is as follows:
- Removed messages (you can safely remove them from your translations):
15, 26-27, 35, 48-52, 57-58, 65-69, 82-83, 86-87, 91, 101, 140-142,
164, 189-194, 199-200, 202-203, 209-211, 215-218, 267-268, 275,
289-290, 380-385, 387-388, 401, 497, 499, 535-537, 922, 995, 1063,
1079, 1291-1294
- New messages (you need to add them to your translations): 15
- Moved messages (you need to change their IDs in your translations file):
* [Unknown Job] 656 -> 620,
* [Job names] 681~693 -> 656~668
* [Tombstone related] 656~661 -> 856~861
* [Etc messages] 662~680 -> 862~880
* [@version] 1436 -> 1294
* [Hercules Chat] 1475 -> 1436
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:8058, thanks to ossi0110, KeiKun, Beret
http://hercules.ws/board/tracker/issue-8058-compiling-error-latest-rev/
Signed-off-by: Haru <haru@dotalux.com>
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From Pull Request 255 (Thanks to Kiu, ossi0110, Yommy)
Signed-off-by: shennetsind <ind@henn.et>
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Build branches
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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NPC Error is now printed as well as the original message as proposed by Emistry in http://hercules.ws/board/topic/1864-mapindex-name2id-display-which-npc-caused-this/
Special Thanks to Haru!
Signed-off-by: shennetsind <ind@henn.et>
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As proposed by AnnieRuru in http://hercules.ws/board/topic/4320-getserverdef/
They're input directly by the server, Haru's idea! (Thank you).
Also introducing the MAX_CHAT_USERS define as requested by AnnieRuru.
Signed-off-by: shennetsind <ind@henn.et>
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a benefit, for example, would be that the compounds are always up to date regardless if new members are added, also added a new compound OPTION_COSTUME
Special Thanks to Haruna, and AnnieRuru for pointing out constdb's outdatedness.
Signed-off-by: shennetsind <ind@henn.et>
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Animation fixes.
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And 19mb of memory goes down (32bit users should get a ~8.5mb memory reduction)
Special Thanks to pan!
Signed-off-by: shennetsind <ind@henn.et>
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Also fixed an issue with socket flushing
Signed-off-by: shennetsind <ind@henn.et>
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'rathena'.
Signed-off-by: Shido <the.keikun@gmail.com>
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Was misusing 'fd' instead of 'sd->fd' causing it to have the same effect as @send would (aka it doesn't send to #send's target). found thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Changed types in clif.c:
bool clif_setip -> map:ip_set, map: char_ip_set changed as well
bool clif_setbindip
bool clif_send
bool clif_spawn
void clif_homskillinfoblock
bool clif_sub_guild_invite
Note that return values of those types have changed, so if any modification uses their return values
it should be changed.
clif_disp_onlyself replaced as a macro
clif_viewequip_fail replaced as a macro
Merged clif_skillup and clif_guild_skillup as they were using the same packet
Added packet_len() values in clif_updatestatus
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Ensured same vars are also cleared upon shutdown.
Signed-off-by: shennetsind <ind@henn.et>
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Adjusted SC_INSPIRATION, I accidentally swapped target and src when I was converting it to the new reflect damage stuff
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-8028-sc-cloaking/
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CLR_RESPAWN is actually the logout animation not the respawn animation. CLR_OUTSIGHT is the correct animation for respawning.
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Follow-up to my previous logout animation fix. Pets, homunculi and mercenaries were not vanishing correctly after CLR_TELEPORT was changed to CLR_RESPAWN.
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Player's var db was being cleared on unit free rather than on auth db clear, which'd cause map server to crash when trying to save already-disconnected (aka char logged out when char server was down) data.
Special Thanks to FeNixZ.
http://hercules.ws/board/tracker/issue-8037-map-crash-every-6-12/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-8034-map-crash-scripts/
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This reverts commit c4a9dd3f2804b75c1d49b5ab58a3ba80ea4303c2, reversing
changes made to 58544d7f610261a903b3e843a795efd7571b2d56.
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Fixed issue (8023) with sc rows (only those of tick = -1, aka permanent scs) duplicating due to lack of primary index.
Special Thanks to Flash, Haru.
Note that the upgrade script will clear the permanent statuses from your sc_data table (e.g. lex aeterna, carts) to ensure no issues are left.
Signed-off-by: shennetsind <ind@henn.et>
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Temporary fix for data->ref on array handling, will be dropped once Haru's data->ref redesign is commit.
Special Thanks to AnnieRuru
http://hercules.ws/board/tracker/issue-8025-callfunc-getarraysize-getarg-server-crash/
Signed-off-by: shennetsind <ind@henn.et>
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way to check for char server connection fixed
Special Thanks to FeNixZ!
http://hercules.ws/board/tracker/issue-8031-map-server-crash-save-scdata-single-del-scdata-single/
Signed-off-by: shennetsind <ind@henn.et>
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Perhaps the cause to 8026 http://hercules.ws/board/tracker/issue-8026-map-server-crash-feb-16th-2014/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed a typo, thanks to Masao
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Signed-off-by: shennetsind <ind@henn.et>
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- More info on the forums, at
http://hercules.ws/board/topic/4428-michierus-renewal-update/
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-7934-delnpc-missing-not-working/
From:
http://trac.rathena.org/changeset/17128/rathena
Thanks to kyeme
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http://hercules.ws/board/tracker/issue-7279-starting-items/
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Did not affect write/read, except getarraysize and deletearray.
Special Thanks to Haru!
Signed-off-by: shennetsind <ind@henn.et>
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Shadow Accs and Dual-Wielding fix, thanks to bgamez23
http://hercules.ws/board/tracker/issue-7993-shadow-system-bug-for-accessories/
Signed-off-by: shennetsind <ind@henn.et>
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Issue with combos reapplying themselves upon removal of a duplicate item present (e.g. 2x gloves of a glove that combos with a shield), since 524291493e64
Thanks to Angelmelody
http://hercules.ws/board/tracker/issue-7949-item-combo-bug/
Signed-off-by: shennetsind <ind@henn.et>
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