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-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/skill.c8
3 files changed, 6 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9336adb6c..16187cc46 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3494,7 +3494,6 @@ static const struct battle_data_short {
{ "atcommand_slave_clone_limit", &battle_config.atc_slave_clone_limit},
{ "partial_name_scan", &battle_config.partial_name_scan },
{ "gm_all_skill", &battle_config.gm_allskill },
- { "gm_all_skill_add_abra", &battle_config.gm_allskill_addabra },
{ "gm_all_equipment", &battle_config.gm_allequip },
{ "gm_skill_unconditional", &battle_config.gm_skilluncond },
{ "gm_join_chat", &battle_config.gm_join_chat },
diff --git a/src/map/battle.h b/src/map/battle.h
index fc6b685fb..364553ebd 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -136,7 +136,6 @@ extern struct Battle_Config {
unsigned short atc_slave_clone_limit;
unsigned short partial_name_scan;
unsigned short gm_allskill;
- unsigned short gm_allskill_addabra;
unsigned short gm_allequip;
unsigned short gm_skilluncond;
unsigned short gm_join_chat;
diff --git a/src/map/skill.c b/src/map/skill.c
index 98a4e2dc8..8802a3678 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9288,7 +9288,9 @@ int skill_landprotector (struct block_list *bl, va_list ap)
}
//Delete the rest of types.
case HW_GANBANTEIN:
- if(skill_get_type(unit->group->skill_id) == BF_MAGIC)
+ //Update: It deletes everything except songs/dances/encores.
+ if(!unit->group->state.song_dance)
+// if(skill_get_type(unit->group->skill_id) == BF_MAGIC)
{ //Delete Magical effects
skill_delunit(unit, 1);
return 1;
@@ -9319,7 +9321,9 @@ int skill_landprotector (struct block_list *bl, va_list ap)
break;
}
if (unit->group->skill_id == SA_LANDPROTECTOR &&
- skill_get_type(skillid) == BF_MAGIC)
+ //Update: It deletes everything except songs/dances/encores.
+ !(skill_get_inf2(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE)))
+// skill_get_type(skillid) == BF_MAGIC)
{ //Magic tile won't be activated
(*alive) = 0;
return 1;