diff options
Diffstat (limited to 'src')
62 files changed, 4526 insertions, 2684 deletions
diff --git a/src/char/Makefile.in b/src/char/Makefile.in index 79ee3e18f..88a99c96c 100644 --- a/src/char/Makefile.in +++ b/src/char/Makefile.in @@ -36,6 +36,19 @@ LIBCONFIG_OBJ = $(addprefix $(LIBCONFIG_D)/, libconfig.o grammar.o scanctx.o \ LIBCONFIG_H = $(addprefix $(LIBCONFIG_D)/, libconfig.h grammar.h parsectx.h \ scanctx.h scanner.h strbuf.h wincompat.h) +ifeq (@USE_LIBBACKTRACE@,yes) + LIBBACKTRACE_D = $(THIRDPARTY_D)/libbacktrace + LIBBACKTRACE_OBJ = $(addprefix $(LIBBACKTRACE_D)/, atomic.o backtrace.o \ + dwarf.o @LIBBACKTRACE_FORMAT_FILE@ fileline.o mmapio.o mmap.o posix.o print.o \ + simple.o sort.o state.o) + LIBBACKTRACE_H = $(addprefix $(LIBBACKTRACE_D)/, backtrace.h \ + backtrace-supported.h config.h filenames.h internal.h) +else + LIBBACKTRACE_D = + LIBBACKTRACE_OBJ = + LIBBACKTRACE_H = +endif + MT19937AR_D = $(THIRDPARTY_D)/mt19937ar MT19937AR_OBJ = $(MT19937AR_D)/mt19937ar.o MT19937AR_H = $(MT19937AR_D)/mt19937ar.h @@ -51,7 +64,7 @@ CHAR_PH = HAVE_MYSQL=@HAVE_MYSQL@ ifeq ($(HAVE_MYSQL),yes) - CHAR_SERVER_SQL_DEPENDS=$(CHAR_OBJ) $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(SYSINFO_INC) + CHAR_SERVER_SQL_DEPENDS=$(CHAR_OBJ) $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(LIBBACKTRACE_OBJ) $(SYSINFO_INC) else CHAR_SERVER_SQL_DEPENDS=needs_mysql endif @@ -90,7 +103,7 @@ help: Makefile: Makefile.in @$(MAKE) -C ../.. src/char/Makefile -$(SYSINFO_INC): $(CHAR_C) $(CHAR_PH) $(CHAR_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) +$(SYSINFO_INC): $(CHAR_C) $(CHAR_PH) $(CHAR_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) @echo " MAKE $@" @$(MAKE) -C ../.. sysinfo @@ -111,7 +124,7 @@ char-server: ../../char-server@EXEEXT@ ../../char-server@EXEEXT@: $(CHAR_SERVER_SQL_DEPENDS) Makefile @echo " LD $(notdir $@)" @$(CC) @STATIC@ @LDFLAGS@ -o ../../char-server@EXEEXT@ $(CHAR_OBJ) $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a \ - $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) @LIBS@ @MYSQL_LIBS@ + $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(LIBBACKTRACE_OBJ) @LIBS@ @MYSQL_LIBS@ # missing object files $(COMMON_D)/obj_all/common.a: @@ -130,10 +143,14 @@ $(LIBCONFIG_OBJ): @echo " MAKE $@" @$(MAKE) -C $(LIBCONFIG_D) +$(LIBBACKTRACE_OBJ): + @echo " MAKE $@" + @$(MAKE) -C $(LIBBACKTRACE_D) + .SECONDEXPANSION: # char object files -obj_sql/%.o: %.c $$(filter %.p.h, $(CHAR_PH)) $(CHAR_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) | obj_sql +obj_sql/%.o: %.c $$(filter %.p.h, $(CHAR_PH)) $(CHAR_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) | obj_sql @echo " CC $<" @$(CC) @CFLAGS@ @DEFS@ $(COMMON_INCLUDE) $(THIRDPARTY_INCLUDE) @MYSQL_CFLAGS@ @CPPFLAGS@ -c $(OUTPUT_OPTION) $< diff --git a/src/char/int_pet.c b/src/char/int_pet.c index 880de668d..176025f13 100644 --- a/src/char/int_pet.c +++ b/src/char/int_pet.c @@ -43,97 +43,161 @@ struct inter_pet_interface *inter_pet; /** * Saves a pet to the SQL database. * - * @remark - * In case of newly created pet, the pet ID is not updated to reflect the - * newly assigned ID. The caller must do so. + * Table structure: + * `pet` (`pet_id`, `class`, `name`, `account_id`, `char_id`, `level`, `egg_id`, `equip`, `intimate`, `hungry`, `rename_flag`, `incubate`, `autofeed`) + * + * @remark In case of newly created pet, the pet ID is not updated to reflect the newly assigned ID. The caller must do so. * * @param p The pet data to save. - * @return The ID of the saved pet. - * @retval 0 in case of errors. - */ + * @return The ID of the saved pet, or 0 in case of errors. + * + **/ static int inter_pet_tosql(const struct s_pet *p) { - //`pet` (`pet_id`, `class`,`name`,`account_id`,`char_id`,`level`,`egg_id`,`equip`,`intimate`,`hungry`,`rename_flag`,`incubate`) - char esc_name[NAME_LENGTH*2+1];// escaped pet name - int pet_id = 0, hungry = 0, intimate = 0; - nullpo_ret(p); - SQL->EscapeStringLen(inter->sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH)); - hungry = cap_value(p->hungry, 0, 100); - intimate = cap_value(p->intimate, 0, 1000); - - if (p->pet_id == 0) { - // New pet. - if (SQL_ERROR == SQL->Query(inter->sql_handle, "INSERT INTO `%s` " - "(`class`,`name`,`account_id`,`char_id`,`level`,`egg_id`,`equip`,`intimate`,`hungry`,`rename_flag`,`incubate`, `autofeed`) " - "VALUES ('%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')", - pet_db, p->class_, esc_name, p->account_id, p->char_id, p->level, p->egg_id, - p->equip, intimate, hungry, p->rename_flag, p->incubate, p->autofeed)) { - Sql_ShowDebug(inter->sql_handle); + struct SqlStmt *stmt = SQL->StmtMalloc(inter->sql_handle); + + if (stmt == NULL) { + SqlStmt_ShowDebug(stmt); + return 0; + } + + int pet_id = 0; + + if (p->pet_id == 0) { // New pet. + const char *query = "INSERT INTO `%s` " + "(`class`, `name`, `account_id`, `char_id`, `level`, `egg_id`, `equip`, " + "`intimate`, `hungry`, `rename_flag`, `incubate`, `autofeed`) " + "VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"; + + if (SQL_ERROR == SQL->StmtPrepare(stmt, query, pet_db) || + SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT32, &p->class_, sizeof(p->class_)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 1, SQLDT_STRING, &p->name, strnlen(p->name, sizeof(p->name))) || + SQL_ERROR == SQL->StmtBindParam(stmt, 2, SQLDT_INT32, &p->account_id, sizeof(p->account_id)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 3, SQLDT_INT32, &p->char_id, sizeof(p->char_id)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 4, SQLDT_INT16, &p->level, sizeof(p->level)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 5, SQLDT_INT32, &p->egg_id, sizeof(p->egg_id)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 6, SQLDT_INT32, &p->equip, sizeof(p->equip)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 7, SQLDT_INT16, &p->intimate, sizeof(p->intimate)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 8, SQLDT_INT16, &p->hungry, sizeof(p->hungry)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 9, SQLDT_INT8, &p->rename_flag, sizeof(p->rename_flag)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 10, SQLDT_INT8, &p->incubate, sizeof(p->incubate)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 11, SQLDT_INT32, &p->autofeed, sizeof(p->autofeed)) || + SQL_ERROR == SQL->StmtExecute(stmt)) { + SqlStmt_ShowDebug(stmt); + SQL->StmtFree(stmt); return 0; } + pet_id = (int)SQL->LastInsertId(inter->sql_handle); - } else { - // Update pet. - if (SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `class`='%d',`name`='%s',`account_id`='%d',`char_id`='%d',`level`='%d',`egg_id`='%d',`equip`='%d',`intimate`='%d',`hungry`='%d',`rename_flag`='%d',`incubate`='%d', `autofeed`='%d' WHERE `pet_id`='%d'", - pet_db, p->class_, esc_name, p->account_id, p->char_id, p->level, p->egg_id, - p->equip, intimate, hungry, p->rename_flag, p->incubate, p->autofeed, p->pet_id)) { - Sql_ShowDebug(inter->sql_handle); + } else { // Update pet. + const char *query = "UPDATE `%s` SET " + "`class`=?, `name`=?, `account_id`=?, `char_id`=?, `level`=?, `egg_id`=?, `equip`=?, " + "`intimate`=?, `hungry`=?, `rename_flag`=?, `incubate`=?, `autofeed`=? " + "WHERE `pet_id`=?"; + + if (SQL_ERROR == SQL->StmtPrepare(stmt, query, pet_db) || + SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT32, &p->class_, sizeof(p->class_)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 1, SQLDT_STRING, &p->name, strnlen(p->name, sizeof(p->name))) || + SQL_ERROR == SQL->StmtBindParam(stmt, 2, SQLDT_INT32, &p->account_id, sizeof(p->account_id)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 3, SQLDT_INT32, &p->char_id, sizeof(p->char_id)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 4, SQLDT_INT16, &p->level, sizeof(p->level)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 5, SQLDT_INT32, &p->egg_id, sizeof(p->egg_id)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 6, SQLDT_INT32, &p->equip, sizeof(p->equip)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 7, SQLDT_INT16, &p->intimate, sizeof(p->intimate)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 8, SQLDT_INT16, &p->hungry, sizeof(p->hungry)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 9, SQLDT_INT8, &p->rename_flag, sizeof(p->rename_flag)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 10, SQLDT_INT8, &p->incubate, sizeof(p->incubate)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 11, SQLDT_INT32, &p->autofeed, sizeof(p->autofeed)) || + SQL_ERROR == SQL->StmtBindParam(stmt, 12, SQLDT_INT32, &p->pet_id, sizeof(p->pet_id)) || + SQL_ERROR == SQL->StmtExecute(stmt)) { + SqlStmt_ShowDebug(stmt); + SQL->StmtFree(stmt); return 0; } + pet_id = p->pet_id; } + SQL->StmtFree(stmt); + if (chr->show_save_log) ShowInfo("Pet saved %d - %s.\n", pet_id, p->name); return pet_id; } +/** + * Loads a pet's data from the SQL database. + * + * Table structure: + * `pet` (`pet_id`, `class`, `name`, `account_id`, `char_id`, `level`, `egg_id`, `equip`, `intimate`, `hungry`, `rename_flag`, `incubate`, `autofeed`) + * + * @param pet_id The pet's ID. + * @param p The pet data to save the SQL data in. + * @return Always 0. + * + **/ static int inter_pet_fromsql(int pet_id, struct s_pet *p) { - char* data; - size_t len; + nullpo_ret(p); + + struct SqlStmt *stmt = SQL->StmtMalloc(inter->sql_handle); + + if (stmt == NULL) { + SqlStmt_ShowDebug(stmt); + return 0; + } #ifdef NOISY ShowInfo("Loading pet (%d)...\n",pet_id); #endif - nullpo_ret(p); + memset(p, 0, sizeof(struct s_pet)); - //`pet` (`pet_id`, `class`,`name`,`account_id`,`char_id`,`level`,`egg_id`,`equip`,`intimate`,`hungry`,`rename_flag`,`incubate`, `autofeed`) + const char *query = "SELECT " + "`class`, `name`, `account_id`, `char_id`, `level`, `egg_id`, `equip`, " + "`intimate`, `hungry`, `rename_flag`, `incubate`, `autofeed` " + "FROM `%s` WHERE `pet_id`=?"; + + if (SQL_ERROR == SQL->StmtPrepare(stmt, query, pet_db) || + SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT32, &pet_id, sizeof(pet_id)) || + SQL_ERROR == SQL->StmtExecute(stmt) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT32, &p->class_, sizeof(p->class_), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_STRING, &p->name, sizeof(p->name), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_INT32, &p->account_id, sizeof(p->account_id), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 3, SQLDT_INT32, &p->char_id, sizeof(p->char_id), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 4, SQLDT_INT16, &p->level, sizeof(p->level), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 5, SQLDT_INT32, &p->egg_id, sizeof(p->egg_id), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 6, SQLDT_INT32, &p->equip, sizeof(p->equip), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 7, SQLDT_INT16, &p->intimate, sizeof(p->intimate), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 8, SQLDT_INT16, &p->hungry, sizeof(p->hungry), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 9, SQLDT_INT8, &p->rename_flag, sizeof(p->rename_flag), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 10, SQLDT_INT8, &p->incubate, sizeof(p->incubate), NULL, NULL) || + SQL_ERROR == SQL->StmtBindColumn(stmt, 11, SQLDT_INT32, &p->autofeed, sizeof(p->autofeed), NULL, NULL)) { + SqlStmt_ShowDebug(stmt); + SQL->StmtFree(stmt); + return 0; + } - if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `pet_id`, `class`,`name`,`account_id`,`char_id`,`level`,`egg_id`,`equip`,`intimate`,`hungry`,`rename_flag`,`incubate`,`autofeed` FROM `%s` WHERE `pet_id`='%d'", pet_db, pet_id) ) - { - Sql_ShowDebug(inter->sql_handle); + if (SQL->StmtNumRows(stmt) < 1) { + ShowError("inter_pet_fromsql: Requested non-existant pet ID: %d\n", pet_id); + SQL->StmtFree(stmt); return 0; } - if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) ) - { - p->pet_id = pet_id; - SQL->GetData(inter->sql_handle, 1, &data, NULL); p->class_ = atoi(data); - SQL->GetData(inter->sql_handle, 2, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH)); - SQL->GetData(inter->sql_handle, 3, &data, NULL); p->account_id = atoi(data); - SQL->GetData(inter->sql_handle, 4, &data, NULL); p->char_id = atoi(data); - SQL->GetData(inter->sql_handle, 5, &data, NULL); p->level = atoi(data); - SQL->GetData(inter->sql_handle, 6, &data, NULL); p->egg_id = atoi(data); - SQL->GetData(inter->sql_handle, 7, &data, NULL); p->equip = atoi(data); - SQL->GetData(inter->sql_handle, 8, &data, NULL); p->intimate = atoi(data); - SQL->GetData(inter->sql_handle, 9, &data, NULL); p->hungry = atoi(data); - SQL->GetData(inter->sql_handle, 10, &data, NULL); p->rename_flag = atoi(data); - SQL->GetData(inter->sql_handle, 11, &data, NULL); p->incubate = atoi(data); - SQL->GetData(inter->sql_handle, 12, &data, NULL); p->autofeed = atoi(data); - - SQL->FreeResult(inter->sql_handle); - - p->hungry = cap_value(p->hungry, 0, 100); - p->intimate = cap_value(p->intimate, 0, 1000); - - if (chr->show_save_log) - ShowInfo("Pet loaded (%d - %s).\n", pet_id, p->name); + if (SQL_ERROR == SQL->StmtNextRow(stmt)) { + SqlStmt_ShowDebug(stmt); + SQL->StmtFree(stmt); + return 0; } + + SQL->StmtFree(stmt); + + if (chr->show_save_log) + ShowInfo("Pet loaded %d - %s.\n", pet_id, p->name); + return 0; } //---------------------------------------------- @@ -160,41 +224,48 @@ static int inter_pet_delete(int pet_id) return 0; } //------------------------------------------------------ + +/** + * Creates a new pet and inserts its data into the `pet` SQL table. + * + * @param account_id The pet's master's account ID. + * @param char_id The pet's master's char ID. + * @param pet_class The pet's class/monster ID. + * @param pet_lv The pet's level. + * @param pet_egg_id The pet's egg's item ID. + * @param pet_equip The pet's equipment's item ID. + * @param intimate The pet's intimacy value. + * @param hungry The pet's hunger value. + * @param rename_flag The pet's rename flag. + * @param incubate The pet's incubate state. + * @param pet_name The pet's name. + * @return The created pet's data struct, or NULL in case of errors. + * + **/ static struct s_pet *inter_pet_create(int account_id, int char_id, int pet_class, int pet_lv, int pet_egg_id, - int pet_equip, short intimate, short hungry, char rename_flag, char incubate, const char *pet_name) + int pet_equip, short intimate, short hungry, char rename_flag, + char incubate, const char *pet_name) { - nullpo_ret(pet_name); + nullpo_retr(NULL, pet_name); + memset(inter_pet->pt, 0, sizeof(struct s_pet)); safestrncpy(inter_pet->pt->name, pet_name, NAME_LENGTH); - if(incubate == 1) - inter_pet->pt->account_id = inter_pet->pt->char_id = 0; - else { - inter_pet->pt->account_id = account_id; - inter_pet->pt->char_id = char_id; - } + inter_pet->pt->account_id = (incubate == 1) ? 0 : account_id; + inter_pet->pt->char_id = (incubate == 1) ? 0 : char_id; inter_pet->pt->class_ = pet_class; inter_pet->pt->level = pet_lv; inter_pet->pt->egg_id = pet_egg_id; inter_pet->pt->equip = pet_equip; - inter_pet->pt->intimate = intimate; - inter_pet->pt->hungry = hungry; + inter_pet->pt->intimate = cap_value(intimate, PET_INTIMACY_NONE, PET_INTIMACY_MAX); + inter_pet->pt->hungry = cap_value(hungry, PET_HUNGER_STARVING, PET_HUNGER_STUFFED); inter_pet->pt->rename_flag = rename_flag; inter_pet->pt->incubate = incubate; + inter_pet->pt->pet_id = 0; // Signal NEW pet. - if(inter_pet->pt->hungry < 0) - inter_pet->pt->hungry = 0; - else if(inter_pet->pt->hungry > 100) - inter_pet->pt->hungry = 100; - if(inter_pet->pt->intimate < 0) - inter_pet->pt->intimate = 0; - else if(inter_pet->pt->intimate > 1000) - inter_pet->pt->intimate = 1000; - - inter_pet->pt->pet_id = 0; //Signal NEW pet. if ((inter_pet->pt->pet_id = inter_pet->tosql(inter_pet->pt)) != 0) return inter_pet->pt; - else //Failed... - return NULL; + + return NULL; } static struct s_pet *inter_pet_load(int account_id, int char_id, int pet_id) diff --git a/src/common/HPMDataCheck.h b/src/common/HPMDataCheck.h index d2e491ad2..72ae64525 100644 --- a/src/common/HPMDataCheck.h +++ b/src/common/HPMDataCheck.h @@ -738,7 +738,6 @@ HPExport const struct s_HPMDataCheck HPMDataCheck[] = { { "PACKET_ZC_REPAIRITEMLIST", sizeof(struct PACKET_ZC_REPAIRITEMLIST), SERVER_TYPE_MAP }, { "PACKET_ZC_REPAIRITEMLIST_sub", sizeof(struct PACKET_ZC_REPAIRITEMLIST_sub), SERVER_TYPE_MAP }, { "PACKET_ZC_ROLE_CHANGE", sizeof(struct PACKET_ZC_ROLE_CHANGE), SERVER_TYPE_MAP }, - { "PACKET_ZC_SE_CASHSHOP_OPEN", sizeof(struct PACKET_ZC_SE_CASHSHOP_OPEN), SERVER_TYPE_MAP }, { "PACKET_ZC_SEARCH_STORE_INFO_ACK", sizeof(struct PACKET_ZC_SEARCH_STORE_INFO_ACK), SERVER_TYPE_MAP }, { "PACKET_ZC_SEARCH_STORE_INFO_ACK_sub", sizeof(struct PACKET_ZC_SEARCH_STORE_INFO_ACK_sub), SERVER_TYPE_MAP }, { "PACKET_ZC_SKILL_SCALE", sizeof(struct PACKET_ZC_SKILL_SCALE), SERVER_TYPE_MAP }, @@ -859,6 +858,7 @@ HPExport const struct s_HPMDataCheck HPMDataCheck[] = { #define MAP_PC_GROUPS_H #endif // MAP_PC_GROUPS_H #ifdef MAP_PC_H + { "autocast_data", sizeof(struct autocast_data), SERVER_TYPE_MAP }, { "autotrade_vending", sizeof(struct autotrade_vending), SERVER_TYPE_MAP }, { "class_exp_group", sizeof(struct class_exp_group), SERVER_TYPE_MAP }, { "class_exp_tables", sizeof(struct class_exp_tables), SERVER_TYPE_MAP }, diff --git a/src/common/Makefile.in b/src/common/Makefile.in index 033b26ae3..22b974cfd 100644 --- a/src/common/Makefile.in +++ b/src/common/Makefile.in @@ -33,6 +33,19 @@ LIBCONFIG_OBJ = $(addprefix $(LIBCONFIG_D)/, libconfig.o grammar.o scanctx.o \ LIBCONFIG_H = $(addprefix $(LIBCONFIG_D)/, libconfig.h grammar.h parsectx.h \ scanctx.h scanner.h strbuf.h wincompat.h) +ifeq (@USE_LIBBACKTRACE@,yes) + LIBBACKTRACE_D = $(THIRDPARTY_D)/libbacktrace + LIBBACKTRACE_OBJ = $(addprefix $(LIBBACKTRACE_D)/, atomic.o backtrace.o \ + dwarf.o @LIBBACKTRACE_FORMAT_FILE@ fileline.o mmapio.o mmap.o posix.o print.o \ + simple.o sort.o state.o) + LIBBACKTRACE_H = $(addprefix $(LIBBACKTRACE_D)/, backtrace.h \ + backtrace-supported.h config.h filenames.h internal.h) +else + LIBBACKTRACE_D = + LIBBACKTRACE_OBJ = + LIBBACKTRACE_H = +endif + MT19937AR_D = $(THIRDPARTY_D)/mt19937ar MT19937AR_OBJ = $(MT19937AR_D)/mt19937ar.o MT19937AR_H = $(MT19937AR_D)/mt19937ar.h @@ -95,7 +108,7 @@ help: Makefile: Makefile.in @$(MAKE) -C ../.. src/common/Makefile -$(SYSINFO_INC): $(COMMON_C) $(COMMON_PH) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) +$(SYSINFO_INC): $(COMMON_C) $(COMMON_PH) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) @echo " MAKE $@" @$(MAKE) -C ../.. sysinfo @@ -121,7 +134,7 @@ obj_sql/common_sql.a: $(COMMON_SQL_OBJ) Makefile @echo " AR $@" @@AR@ rcs obj_sql/common_sql.a $(COMMON_SQL_OBJ) -common: $(COMMON_OBJ) $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) obj_all/common.a Makefile +common: $(COMMON_OBJ) $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(LIBBACKTRACE_OBJ) obj_all/common.a Makefile common_sql: $(COMMON_SQL_OBJ) obj_sql/common_sql.a Makefile @@ -134,14 +147,18 @@ $(LIBCONFIG_OBJ): @echo " MAKE $@" @$(MAKE) -C $(LIBCONFIG_D) +$(LIBBACKTRACE_OBJ): + @echo " MAKE $@" + @$(MAKE) -C $(LIBBACKTRACE_D) + .SECONDEXPANSION: -obj_all/sysinfo.o: sysinfo.c $(filter sysinfo.p.h, $(COMMON_PH)) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(SYSINFO_INC) | obj_all +obj_all/sysinfo.o: sysinfo.c $(filter sysinfo.p.h, $(COMMON_PH)) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) $(SYSINFO_INC) | obj_all -obj_all/%.o: %.c $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) | $(SYSINFO_INC) obj_all +obj_all/%.o: %.c $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) | $(SYSINFO_INC) obj_all @echo " CC $<" @$(CC) @CFLAGS@ @DEFS@ $(COMMON_INCLUDE) $(THIRDPARTY_INCLUDE) @CPPFLAGS@ -c $(OUTPUT_OPTION) $< -obj_sql/%.o: %.c $$(filter %.p.h, $(COMMON_PH)) $(COMMON_H) $(COMMON_SQL_H) $(CONFIG_H) $(LIBCONFIG_H) | $(SYSINFO_INC) obj_sql +obj_sql/%.o: %.c $$(filter %.p.h, $(COMMON_PH)) $(COMMON_H) $(COMMON_SQL_H) $(CONFIG_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) | $(SYSINFO_INC) obj_sql @echo " CC $<" @$(CC) @CFLAGS@ @DEFS@ $(COMMON_INCLUDE) $(THIRDPARTY_INCLUDE) @MYSQL_CFLAGS@ @CPPFLAGS@ -c $(OUTPUT_OPTION) $< diff --git a/src/common/core.c b/src/common/core.c index 54358b85c..5be90a411 100644 --- a/src/common/core.c +++ b/src/common/core.c @@ -489,6 +489,7 @@ int main(int argc, char **argv) iMalloc->init();// needed for Show* in display_title() [FlavioJS] showmsg->init(); + nullpo->init(); cmdline->init(); @@ -552,6 +553,7 @@ int main(int argc, char **argv) cmdline->final(); //sysinfo->final(); Called by iMalloc->final() + nullpo->final(); iMalloc->final(); showmsg->final(); // Should be after iMalloc->final() diff --git a/src/common/mmo.h b/src/common/mmo.h index 687f5a187..9421f6e35 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -64,7 +64,7 @@ // 20120307 - 2012-03-07aRagexeRE+ - 0x970 #ifndef PACKETVER - #define PACKETVER 20141022 + #define PACKETVER 20190530 #endif // PACKETVER //Uncomment the following line if your client is ragexeRE instead of ragexe (required because of conflicting packets in ragexe vs ragexeRE). @@ -1378,6 +1378,27 @@ enum questinfo_type { QINFO_MERCENARY_CLASS }; +/** Pet hunger level **/ +enum e_pet_hunger_level { + PET_HUNGER_STARVING = 0, + PET_HUNGER_VERY_HUNGRY = 10, + PET_HUNGER_HUNGRY = 25, + PET_HUNGER_NEUTRAL = 75, + PET_HUNGER_SATISFIED = 90, + PET_HUNGER_STUFFED = 100 +}; + +/** Pet intimacy level **/ +enum e_pet_intimacy_level { + PET_INTIMACY_NONE = 0, + PET_INTIMACY_AWKWARD = 1, + PET_INTIMACY_SHY = 100, + PET_INTIMACY_NEUTRAL = 250, + PET_INTIMACY_CORDIAL = 750, + PET_INTIMACY_LOYAL = 900, + PET_INTIMACY_MAX = 1000 +}; + /* packet size constant for itemlist */ #if MAX_INVENTORY > MAX_STORAGE && MAX_INVENTORY > MAX_CART #define MAX_ITEMLIST MAX_INVENTORY diff --git a/src/common/nullpo.c b/src/common/nullpo.c index dfb938708..11741745c 100644 --- a/src/common/nullpo.c +++ b/src/common/nullpo.c @@ -23,18 +23,106 @@ #include "nullpo.h" #include "common/showmsg.h" +#include "common/strlib.h" #include <stdio.h> #include <stdarg.h> #include <stdlib.h> #include <string.h> -#ifdef HAVE_EXECINFO +#if defined(HAVE_LIBBACKTRACE) +#include "libbacktrace/backtrace.h" +#include "libbacktrace/backtrace-supported.h" +# if defined(WIN32) +# include <windows.h> +# elif defined(__sun) +# include <limits.h> +# elif defined(__linux) || defined(__linux__) +# include <unistd.h> +# include <limits.h> +# elif defined(__APPLE__) && defined(__MACH__) +# include <mach-o/dyld.h> +# elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__bsdi__) || defined(__DragonFly__) +# include <sys/types.h> +# include <sys/sysctl.h> +# endif +#elif defined(HAVE_EXECINFO) #include <execinfo.h> -#endif // HAVE_EXECINFO +#endif // HAVE_LIBBACKTRACE + static struct nullpo_interface nullpo_s; struct nullpo_interface *nullpo; +#ifdef HAVE_LIBBACKTRACE +static char executable_path[PATH_MAX]; + +static void nullpo_error_callback(void *data, const char *msg, int errnum) +{ + ShowError("Error: %s (%d)", msg, errnum); +} + +static int nullpo_print_callback(void *data, uintptr_t pc, const char *filename, int lineno, const char *function) +{ + ShowError("0x%lx %s\n", + (unsigned long) pc, + function == NULL ? "???" : function); + ShowError("\t%s:%d\n", + filename == NULL ? "???" : filename, + lineno); + return 0; +} + +static void nullpo_backtrace_print(struct backtrace_state *state) +{ + backtrace_full(state, 0, nullpo_print_callback, nullpo_error_callback, state); +} + +static bool nullpo_backtrace_get_executable_path(char *buf, size_t length) +{ +#if defined(WIN32) + char *exe_path = NULL; + if (_get_pgmptr(&exe_path) != 0) + return false; + safestrncpy(buf, exe_path, length); + return true; +#elif defined(__sun) + if (length < MAX_PATH) + return false; + if (realpath(getexecname(), buf) == NULL) + return false; + buf[length - 1] = '\0'; + return true; +#elif defined(__linux) || defined(__linux__) + ssize_t len = readlink("/proc/self/exe", buf, length); + if (len <= 0 || len == length) + return false; + buf[len] = '\0'; + return true; +#elif defined(__APPLE__) && defined(__MACH__) + uint32_t len = (uint32_t)length; + if (_NSGetExecutablePath(buf, &len) != 0) + return false; // buffer too small (!) + // resolve symlinks, ., .. if possible + char *canonical_path = realpath(buf, NULL); + if (canonical_path != NULL) { + safestrncpy(buf, canonical_path, length); + free(canonical_path); + } + return true; +#elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__bsdi__) || defined(__DragonFly__) + int mib[4]; + mib[0] = CTL_KERN; + mib[1] = KERN_PROC; + mib[2] = KERN_PROC_PATHNAME; + mib[3] = -1; + if (sysctl(mib, 4, buf, &length, NULL, 0) != 0) + return false; + return true; +#endif + return false; +} +#endif // HAVE_LIBBACKTRACE + /** * Reports failed assertions or NULL pointers * @@ -46,12 +134,6 @@ struct nullpo_interface *nullpo; */ static void assert_report(const char *file, int line, const char *func, const char *targetname, const char *title) { -#ifdef HAVE_EXECINFO - void *array[10]; - int size; - char **strings; - int i; -#endif // HAVE_EXECINFO if (file == NULL) file = "??"; @@ -60,21 +142,46 @@ static void assert_report(const char *file, int line, const char *func, const ch ShowError("--- %s --------------------------------------------\n", title); ShowError("%s:%d: '%s' in function `%s'\n", file, line, targetname, func); -#ifdef HAVE_EXECINFO - size = (int)backtrace(array, 10); - strings = backtrace_symbols(array, size); - for (i = 0; i < size; i++) +#ifdef HAVE_LIBBACKTRACE + if (nullpo->backtrace_state != NULL) + nullpo_backtrace_print(nullpo->backtrace_state); +#elif defined(HAVE_EXECINFO) + void *array[10]; + int size = (int)backtrace(array, 10); + char **strings = backtrace_symbols(array, size); + for (int i = 0; i < size; i++) ShowError("%s\n", strings[i]); free(strings); -#endif // HAVE_EXECINFO +#endif // HAVE_LIBBACKTRACE ShowError("--- end %s ----------------------------------------\n", title); } +static void nullpo_init(void) +{ +#ifdef HAVE_LIBBACKTRACE + if (!nullpo_backtrace_get_executable_path(executable_path, sizeof executable_path)) { + safestrncpy(executable_path, "hercules", sizeof executable_path); + } + nullpo->backtrace_state = backtrace_create_state(executable_path, BACKTRACE_SUPPORTS_THREADS, nullpo_error_callback, NULL); +#endif +} + +static void nullpo_final(void) +{ + // FIXME: libbacktrace doesn't provide a backtrace_free_state, and it's unsafe to pass the state to + // backtrace_free (the function itself uses the state internally). For the time being, we'll leave the state + // allocated until program termination as shown in their examples. +} + /** * **/ void nullpo_defaults(void) { nullpo = &nullpo_s; + nullpo->init = nullpo_init; + nullpo->final = nullpo_final; nullpo->assert_report = assert_report; + + nullpo->backtrace_state = NULL; } diff --git a/src/common/nullpo.h b/src/common/nullpo.h index fc5386243..3eb002834 100644 --- a/src/common/nullpo.h +++ b/src/common/nullpo.h @@ -28,6 +28,8 @@ // if need disable asserts checks this line can be commented #define ASSERT_CHECK +struct backtrace_state; + /** Assert */ #if defined(ASSERT_CHECK) @@ -148,7 +150,12 @@ struct nullpo_interface { + void (*init) (void); + void (*final) (void); + void (*assert_report) (const char *file, int line, const char *func, const char *targetname, const char *title); + + struct backtrace_state *backtrace_state; }; #ifdef HERCULES_CORE diff --git a/src/common/packets/packets2020_len_main.h b/src/common/packets/packets2020_len_main.h index 3349c9872..d3adf8405 100644 --- a/src/common/packets/packets2020_len_main.h +++ b/src/common/packets/packets2020_len_main.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2018-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2018-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -4617,7 +4617,9 @@ packetLen(0x0b6f, 177) #endif // Packet: 0x0b70 -#if PACKETVER >= 20200122 +#if PACKETVER >= 20200318 +packetLen(0x0b70, -1) +#elif PACKETVER >= 20200122 packetLen(0x0b70, 8) #endif @@ -4627,9 +4629,31 @@ packetLen(0x0b71, 177) #endif // Packet: 0x0b72 -#if PACKETVER >= 20200122 +#if PACKETVER >= 20200318 +packetLen(0x0b72, -1) +#elif PACKETVER >= 20200122 packetLen(0x0b72, 4) #endif +// Packet: 0x0b73 +#if PACKETVER >= 20200212 +packetLen(0x0b73, 8) +#endif + +// Packet: 0x0b74 +#if PACKETVER >= 20200304 +packetLen(0x0b74, 1026) +#endif + +// Packet: 0x0b75 +#if PACKETVER >= 20200304 +packetLen(0x0b75, 1026) +#endif + +// Packet: 0x0b76 +#if PACKETVER >= 20200401 +packetLen(0x0b76, 77) +#endif + #endif /* COMMON_PACKETS2020_LEN_MAIN_H */ diff --git a/src/common/packets/packets2020_len_re.h b/src/common/packets/packets2020_len_re.h index b33278c1c..2c21b1c67 100644 --- a/src/common/packets/packets2020_len_re.h +++ b/src/common/packets/packets2020_len_re.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2018-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2018-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -4637,5 +4637,20 @@ packetLen(0x0b71, 177) packetLen(0x0b72, 4) #endif +// Packet: 0x0b73 +#if PACKETVER >= 20200212 +packetLen(0x0b73, 8) +#endif + +// Packet: 0x0b74 +#if PACKETVER >= 20200304 +packetLen(0x0b74, 1026) +#endif + +// Packet: 0x0b75 +#if PACKETVER >= 20200304 +packetLen(0x0b75, 1026) +#endif + #endif /* COMMON_PACKETS2020_LEN_RE_H */ diff --git a/src/common/packets/packets2020_len_zero.h b/src/common/packets/packets2020_len_zero.h index 153b66286..888d7999b 100644 --- a/src/common/packets/packets2020_len_zero.h +++ b/src/common/packets/packets2020_len_zero.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2018-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2018-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -4617,7 +4617,9 @@ packetLen(0x0b6f, 177) #endif // Packet: 0x0b70 -#if PACKETVER >= 20200129 +#if PACKETVER >= 20200401 +packetLen(0x0b70, -1) +#elif PACKETVER >= 20200129 packetLen(0x0b70, 8) #endif @@ -4627,9 +4629,31 @@ packetLen(0x0b71, 177) #endif // Packet: 0x0b72 -#if PACKETVER >= 20200129 +#if PACKETVER >= 20200401 +packetLen(0x0b72, -1) +#elif PACKETVER >= 20200129 packetLen(0x0b72, 4) #endif +// Packet: 0x0b73 +#if PACKETVER >= 20200212 +packetLen(0x0b73, 8) +#endif + +// Packet: 0x0b74 +#if PACKETVER >= 20200304 +packetLen(0x0b74, 1026) +#endif + +// Packet: 0x0b75 +#if PACKETVER >= 20200304 +packetLen(0x0b75, 1026) +#endif + +// Packet: 0x0b76 +#if PACKETVER >= 20200401 +packetLen(0x0b76, 77) +#endif + #endif /* COMMON_PACKETS2020_LEN_ZERO_H */ diff --git a/src/common/packets/packets_len_main.h b/src/common/packets/packets_len_main.h index 7b93b35b0..365b0af6f 100644 --- a/src/common/packets/packets_len_main.h +++ b/src/common/packets/packets_len_main.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2018-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2018-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/common/packets/packets_len_re.h b/src/common/packets/packets_len_re.h index 23a507886..302381722 100644 --- a/src/common/packets/packets_len_re.h +++ b/src/common/packets/packets_len_re.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2018-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2018-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/common/packets/packets_len_zero.h b/src/common/packets/packets_len_zero.h index 9f1595459..c07f89e3f 100644 --- a/src/common/packets/packets_len_zero.h +++ b/src/common/packets/packets_len_zero.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2018-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2018-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/login/Makefile.in b/src/login/Makefile.in index 464b33e56..7252eea04 100644 --- a/src/login/Makefile.in +++ b/src/login/Makefile.in @@ -36,6 +36,19 @@ LIBCONFIG_OBJ = $(addprefix $(LIBCONFIG_D)/, libconfig.o grammar.o scanctx.o \ LIBCONFIG_H = $(addprefix $(LIBCONFIG_D)/, libconfig.h grammar.h parsectx.h \ scanctx.h scanner.h strbuf.h wincompat.h) +ifeq (@USE_LIBBACKTRACE@,yes) + LIBBACKTRACE_D = $(THIRDPARTY_D)/libbacktrace + LIBBACKTRACE_OBJ = $(addprefix $(LIBBACKTRACE_D)/, atomic.o backtrace.o \ + dwarf.o @LIBBACKTRACE_FORMAT_FILE@ fileline.o mmapio.o mmap.o posix.o print.o \ + simple.o sort.o state.o) + LIBBACKTRACE_H = $(addprefix $(LIBBACKTRACE_D)/, backtrace.h \ + backtrace-supported.h config.h filenames.h internal.h) +else + LIBBACKTRACE_D = + LIBBACKTRACE_OBJ = + LIBBACKTRACE_H = +endif + MT19937AR_D = $(THIRDPARTY_D)/mt19937ar MT19937AR_OBJ = $(MT19937AR_D)/mt19937ar.o MT19937AR_H = $(MT19937AR_D)/mt19937ar.h @@ -47,7 +60,7 @@ LOGIN_PH = lclif.p.h HAVE_MYSQL=@HAVE_MYSQL@ ifeq ($(HAVE_MYSQL),yes) - LOGIN_SERVER_SQL_DEPENDS=$(LOGIN_OBJ) $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(SYSINFO_INC) + LOGIN_SERVER_SQL_DEPENDS=$(LOGIN_OBJ) $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(LIBBACKTRACE_OBJ) $(SYSINFO_INC) else LOGIN_SERVER_SQL_DEPENDS=needs_mysql endif @@ -86,7 +99,7 @@ help: Makefile: Makefile.in @$(MAKE) -C ../.. src/login/Makefile -$(SYSINFO_INC): $(LOGIN_C) $(LOGIN_PH) $(LOGIN_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) +$(SYSINFO_INC): $(LOGIN_C) $(LOGIN_PH) $(LOGIN_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) @echo " MAKE $@" @$(MAKE) -C ../.. sysinfo @@ -107,7 +120,7 @@ login-server: ../../login-server@EXEEXT@ ../../login-server@EXEEXT@: $(LOGIN_SERVER_SQL_DEPENDS) Makefile @echo " LD $(notdir $@)" @$(CC) @STATIC@ @LDFLAGS@ -o ../../login-server@EXEEXT@ $(LOGIN_OBJ) $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a \ - $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) @LIBS@ @MYSQL_LIBS@ + $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(LIBBACKTRACE_OBJ) @LIBS@ @MYSQL_LIBS@ # missing object files $(COMMON_D)/obj_all/common.a: @@ -126,10 +139,14 @@ $(LIBCONFIG_OBJ): @echo " MAKE $@" @$(MAKE) -C $(LIBCONFIG_D) +$(LIBBACKTRACE_OBJ): + @echo " MAKE $@" + @$(MAKE) -C $(LIBBACKTRACE_D) + .SECONDEXPANSION: # login object files -obj_sql/%.o: %.c $$(filter %.p.h, $(LOGIN_PH)) $(LOGIN_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) | obj_sql +obj_sql/%.o: %.c $$(filter %.p.h, $(LOGIN_PH)) $(LOGIN_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) | obj_sql @echo " CC $<" @$(CC) @CFLAGS@ @DEFS@ $(COMMON_INCLUDE) $(THIRDPARTY_INCLUDE) @MYSQL_CFLAGS@ @CPPFLAGS@ -c $(OUTPUT_OPTION) $< diff --git a/src/map/Makefile.in b/src/map/Makefile.in index 6dbebb5ad..75093662f 100644 --- a/src/map/Makefile.in +++ b/src/map/Makefile.in @@ -36,6 +36,19 @@ LIBCONFIG_OBJ = $(addprefix $(LIBCONFIG_D)/, libconfig.o grammar.o scanctx.o \ LIBCONFIG_H = $(addprefix $(LIBCONFIG_D)/, libconfig.h grammar.h parsectx.h \ scanctx.h scanner.h strbuf.h wincompat.h) +ifeq (@USE_LIBBACKTRACE@,yes) + LIBBACKTRACE_D = $(THIRDPARTY_D)/libbacktrace + LIBBACKTRACE_OBJ = $(addprefix $(LIBBACKTRACE_D)/, atomic.o backtrace.o \ + dwarf.o @LIBBACKTRACE_FORMAT_FILE@ fileline.o mmapio.o mmap.o posix.o print.o \ + simple.o sort.o state.o) + LIBBACKTRACE_H = $(addprefix $(LIBBACKTRACE_D)/, backtrace.h \ + backtrace-supported.h config.h filenames.h internal.h) +else + LIBBACKTRACE_D = + LIBBACKTRACE_OBJ = + LIBBACKTRACE_H = +endif + MT19937AR_D = $(THIRDPARTY_D)/mt19937ar MT19937AR_OBJ = $(MT19937AR_D)/mt19937ar.o MT19937AR_H = $(MT19937AR_D)/mt19937ar.h @@ -60,7 +73,7 @@ MAP_PH = refine.p.h HAVE_MYSQL=@HAVE_MYSQL@ ifeq ($(HAVE_MYSQL),yes) - MAP_SERVER_SQL_DEPENDS=$(MAP_OBJ) $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(SYSINFO_INC) + MAP_SERVER_SQL_DEPENDS=$(MAP_OBJ) $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(LIBBACKTRACE_OBJ) $(SYSINFO_INC) else MAP_SERVER_SQL_DEPENDS=needs_mysql endif @@ -99,7 +112,7 @@ help: Makefile: Makefile.in @$(MAKE) -C ../.. src/map/Makefile -$(SYSINFO_INC): $(MAP_C) $(MAP_PH) $(MAP_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) +$(SYSINFO_INC): $(MAP_C) $(MAP_PH) $(MAP_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) @echo " MAKE $@" @$(MAKE) -C ../.. sysinfo @@ -120,7 +133,7 @@ map-server: ../../map-server@EXEEXT@ ../../map-server@EXEEXT@: $(MAP_SERVER_SQL_DEPENDS) Makefile @echo " LD $(notdir $@)" @$(CC) @STATIC@ @LDFLAGS@ -o ../../map-server@EXEEXT@ $(MAP_OBJ) $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a \ - $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) @LIBS@ @MYSQL_LIBS@ + $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(LIBBACKTRACE_OBJ) @LIBS@ @MYSQL_LIBS@ # missing object files $(COMMON_D)/obj_all/common.a: @@ -139,10 +152,14 @@ $(LIBCONFIG_OBJ): @echo " MAKE $@" @$(MAKE) -C $(LIBCONFIG_D) +$(LIBBACKTRACE_OBJ): + @echo " MAKE $@" + @$(MAKE) -C $(LIBBACKTRACE_D) + .SECONDEXPANSION: # map object files -obj_sql/%.o: %.c $$(filter %.p.h, $(MAP_PH)) $(MAP_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) | obj_sql +obj_sql/%.o: %.c $$(filter %.p.h, $(MAP_PH)) $(MAP_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) | obj_sql @echo " CC $<" @$(CC) @CFLAGS@ @DEFS@ $(COMMON_INCLUDE) $(THIRDPARTY_INCLUDE) @MYSQL_CFLAGS@ @CPPFLAGS@ -c $(OUTPUT_OPTION) $< diff --git a/src/map/atcommand.c b/src/map/atcommand.c index df851bbcc..91ddc3ef9 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -2744,42 +2744,49 @@ ACMD(guildlevelup) return true; } -/*========================================== +/** + * Creates a pet egg in the character's inventory. * - *------------------------------------------*/ + * @code{.herc} + * @makeegg <pet> + * @endcode + * + **/ ACMD(makeegg) { - struct item_data *item_data; - int id, pet_id; - - if (!*message) { - clif->message(fd, msg_fd(fd,1015)); // Please enter a monster/egg name/ID (usage: @makeegg <pet>). + if (*message == '\0') { + clif->message(fd, msg_fd(fd, 1015)); // Please enter a monster/egg name/ID (usage: @makeegg <pet>). return false; } - if ((item_data = itemdb->search_name(message)) != NULL) // for egg name + struct item_data *item_data = itemdb->search_name(message); + int id; + + if (item_data != NULL) { // Egg name. id = item_data->nameid; - else - if ((id = mob->db_searchname(message)) != 0) // for monster name - ; - else - id = atoi(message); + } else { + id = mob->db_searchname(message); // Monster name. + + if (id == 0) + id = atoi(message); // Egg/monster ID. + } + + int pet_id = pet->search_petDB_index(id, PET_CLASS); - pet_id = pet->search_petDB_index(id, PET_CLASS); - if (pet_id < 0) + if (pet_id == INDEX_NOT_FOUND) pet_id = pet->search_petDB_index(id, PET_EGG); - if (pet_id >= 0) { - sd->catch_target_class = pet->db[pet_id].class_; - intif->create_pet( - sd->status.account_id, sd->status.char_id, - pet->db[pet_id].class_, mob->db(pet->db[pet_id].class_)->lv, - pet->db[pet_id].EggID, 0, (short)pet->db[pet_id].intimate, - 100, 0, 1, pet->db[pet_id].jname); - } else { - clif->message(fd, msg_fd(fd,180)); // The monster/egg name/id doesn't exist. + + if (pet_id == INDEX_NOT_FOUND) { + clif->message(fd, msg_fd(fd, 180)); // The monster/egg name/ID doesn't exist. return false; } + sd->catch_target_class = pet->db[pet_id].class_; + intif->create_pet(sd->status.account_id, sd->status.char_id, pet->db[pet_id].class_, + mob->db(pet->db[pet_id].class_)->lv, pet->db[pet_id].EggID, 0, + (short)pet->db[pet_id].intimate, PET_HUNGER_STUFFED, + 0, 1,pet->db[pet_id].jname); + return true; } @@ -2798,72 +2805,90 @@ ACMD(hatch) return true; } -/*========================================== +/** + * Sets a pet's intimacy value. * - *------------------------------------------*/ + * @code{.herc} + * @petfriendly <0-1000> + * @endcode + * + **/ ACMD(petfriendly) { - int friendly; - struct pet_data *pd; - - if (!*message || (friendly = atoi(message)) < 0) { - clif->message(fd, msg_fd(fd,1016)); // Please enter a valid value (usage: @petfriendly <0-1000>). + if (*message == '\0' || (atoi(message) == 0 && isdigit(*message) == 0)) { + clif->message(fd, msg_fd(fd, 1016)); // Please enter a valid value (usage: @petfriendly <0-1000>). return false; } - pd = sd->pd; - if (!pd) { - clif->message(fd, msg_fd(fd,184)); // Sorry, but you have no pet. + int friendly = atoi(message); + + if (friendly < PET_INTIMACY_NONE || friendly > PET_INTIMACY_MAX) { + clif->message(fd, msg_fd(fd, 1016)); // Please enter a valid value (usage: @petfriendly <0-1000>). return false; } - if (friendly < 0 || friendly > 1000) - { - clif->message(fd, msg_fd(fd,37)); // An invalid number was specified. + struct pet_data *pd = sd->pd; + + if (sd->status.pet_id == 0 || pd == NULL) { + clif->message(fd, msg_fd(fd, 184)); // Sorry, but you have no pet. return false; } - if (friendly == pd->pet.intimate) { - clif->message(fd, msg_fd(fd,183)); // Pet intimacy is already at maximum. + if (friendly == pd->pet.intimate && friendly == PET_INTIMACY_MAX) { + clif->message(fd, msg_fd(fd, 183)); // Pet intimacy is already at maximum. return false; } - pet->set_intimate(pd, friendly); - clif->send_petstatus(sd); - clif->message(fd, msg_fd(fd,182)); // Pet intimacy changed. + if (friendly != pd->pet.intimate) { // No need to update the pet's status if intimacy value won't change. + pet->set_intimate(pd, friendly); + clif->send_petstatus(sd); + } + + clif->message(fd, msg_fd(fd, 182)); // Pet intimacy changed. (Send message regardless of value has changed or not.) + return true; } -/*========================================== +/** + * Sets a pet's hunger value. * - *------------------------------------------*/ + * @code{.herc} + * @pethungry <0-100> + * @endcode + * + **/ ACMD(pethungry) { - int hungry; - struct pet_data *pd; - - if (!*message || (hungry = atoi(message)) < 0) { - clif->message(fd, msg_fd(fd,1017)); // Please enter a valid number (usage: @pethungry <0-100>). + if (*message == '\0' || (atoi(message) == 0 && isdigit(*message) == 0)) { + clif->message(fd, msg_fd(fd, 1017)); // Please enter a valid number (usage: @pethungry <0-100>). return false; } - pd = sd->pd; - if (!sd->status.pet_id || !pd) { - clif->message(fd, msg_fd(fd,184)); // Sorry, but you have no pet. + int hungry = atoi(message); + + if (hungry < PET_HUNGER_STARVING || hungry > PET_HUNGER_STUFFED) { + clif->message(fd, msg_fd(fd, 1017)); // Please enter a valid number (usage: @pethungry <0-100>). return false; } - if (hungry < 0 || hungry > 100) { - clif->message(fd, msg_fd(fd,37)); // An invalid number was specified. + + struct pet_data *pd = sd->pd; + + if (sd->status.pet_id == 0 || pd == NULL) { + clif->message(fd, msg_fd(fd, 184)); // Sorry, but you have no pet. return false; } - if (hungry == pd->pet.hungry) { - clif->message(fd, msg_fd(fd,186)); // Pet hunger is already at maximum. + + if (hungry == pd->pet.hungry && hungry == PET_HUNGER_STUFFED) { + clif->message(fd, msg_fd(fd, 186)); // Pet hunger is already at maximum. return false; } - pd->pet.hungry = hungry; - clif->send_petstatus(sd); - clif->message(fd, msg_fd(fd,185)); // Pet hunger changed. + if (hungry != pd->pet.hungry) { // No need to update the pet's status if hunger value won't change. + pd->pet.hungry = hungry; + clif->send_petstatus(sd); + } + + clif->message(fd, msg_fd(fd, 185)); // Pet hunger changed. (Send message regardless of value has changed or not.) return true; } @@ -4123,16 +4148,36 @@ ACMD(mapinfo) for (i = 0; i < map->list[m_id].npc_num;) { struct npc_data *nd = map->list[m_id].npc[i]; switch(nd->dir) { - case 0: strcpy(direction, msg_fd(fd,1101)); break; // North - case 1: strcpy(direction, msg_fd(fd,1102)); break; // North West - case 2: strcpy(direction, msg_fd(fd,1103)); break; // West - case 3: strcpy(direction, msg_fd(fd,1104)); break; // South West - case 4: strcpy(direction, msg_fd(fd,1105)); break; // South - case 5: strcpy(direction, msg_fd(fd,1106)); break; // South East - case 6: strcpy(direction, msg_fd(fd,1107)); break; // East - case 7: strcpy(direction, msg_fd(fd,1108)); break; // North East - case 9: strcpy(direction, msg_fd(fd,1109)); break; // North - default: strcpy(direction, msg_fd(fd,1110)); break; // Unknown + case UNIT_DIR_NORTH: + strcpy(direction, msg_fd(fd, 1101)); // North + break; + case UNIT_DIR_NORTHWEST: + strcpy(direction, msg_fd(fd, 1102)); // North West + break; + case UNIT_DIR_WEST: + strcpy(direction, msg_fd(fd, 1103)); // West + break; + case UNIT_DIR_SOUTHWEST: + strcpy(direction, msg_fd(fd, 1104)); // South West + break; + case UNIT_DIR_SOUTH: + strcpy(direction, msg_fd(fd, 1105)); // South + break; + case UNIT_DIR_SOUTHEAST: + strcpy(direction, msg_fd(fd, 1106)); // South East + break; + case UNIT_DIR_EAST: + strcpy(direction, msg_fd(fd, 1107)); // East + break; + case UNIT_DIR_NORTHEAST: + strcpy(direction, msg_fd(fd, 1108)); // North East + break; + case 9: // is this actually used? [skyleo] + strcpy(direction, msg_fd(fd, 1109)); // North + break; + default: + strcpy(direction, msg_fd(fd, 1110)); // Unknown + break; } if(strcmp(nd->name,nd->exname) == 0) safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1111), // NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d @@ -5651,6 +5696,8 @@ ACMD(useskill) return false; } + pc->autocast_clear(sd); + if (skill_id >= HM_SKILLBASE && skill_id < HM_SKILLBASE+MAX_HOMUNSKILL && sd->hd && homun_alive(sd->hd)) // (If used with @useskill, put the homunc as dest) bl = &sd->hd->bl; @@ -6899,7 +6946,7 @@ ACMD(identify) } } } - + if (num == 0) clif->message(fd,msg_fd(fd,1238)); // There are no items to appraise. else if (!identifyall) diff --git a/src/map/battle.c b/src/map/battle.c index 40e7d3161..40c645cf7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3231,12 +3231,11 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s if (!damage) return 0; if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) { - int dx[8]={0,-1,-1,-1,0,1,1,1}; - int dy[8]={1,1,0,-1,-1,-1,0,1}; - uint8 dir = map->calc_dir(bl, src->x, src->y); - if( unit->movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) { - clif->slide(bl,src->x-dx[dir],src->y-dy[dir]); - unit->setdir(bl, dir); + enum unit_dir dir = map->calc_dir(bl, src->x, src->y); + Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); + if (unit->movepos(bl, src->x - dirx[dir], src->y - diry[dir], 1, 1)) { + clif->slide(bl, src->x - dirx[dir], src->y - diry[dir]); + unit->set_dir(bl, dir); } d->dmg_lv = ATK_DEF; status_change_end(bl, SC_LIGHTNINGWALK, INVALID_TIMER); @@ -5858,10 +5857,10 @@ static void battle_reflect_damage(struct block_list *target, struct block_list * if( wd->flag & BF_SHORT ) { if( !is_boss(src) ) { if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION ) { - uint8 dir = map->calc_dir(target,src->x,src->y), - t_dir = unit->getdir(target); + enum unit_dir dir = map->calc_dir(target, src->x, src->y); + enum unit_dir t_dir = unit->getdir(target); - if( !map->check_dir(dir,t_dir) ) { + if (map->check_dir(dir, t_dir) == 0) { int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. trdamage += rdamage = rd1 - (damage = rd1 * 30 / 100); // not normalized as intended. @@ -5929,21 +5928,21 @@ static void battle_reflect_damage(struct block_list *target, struct block_list * delay += 100;/* gradual increase so the numbers don't clip in the client */ } if( sc->data[SC_LG_REFLECTDAMAGE] && rnd()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) { - bool change = false; - NORMALIZE_RDAMAGE(damage * sc->data[SC_LG_REFLECTDAMAGE]->val2 / 100); trdamage -= rdamage;/* wont count towards total */ - if( sd && !sd->state.autocast ) { - change = true; - sd->state.autocast = 1; + enum autocast_type ac_type; + + if (sd != NULL) { + ac_type = sd->autocast.type; + sd->autocast.type = AUTOCAST_TEMP; } map->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,delay,wd->dmotion,rdamage,status_get_race(target)); - if( change ) - sd->state.autocast = 0; + if (sd != NULL) + sd->autocast.type = ac_type; delay += 150;/* gradual increase so the numbers don't clip in the client */ @@ -6133,7 +6132,7 @@ static int battle_damage_area(struct block_list *bl, va_list ap) else status_fix_damage(src,bl,damage,0); clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0); - if (src->type != BL_PC || !BL_UCCAST(BL_PC, src)->state.autocast) + if (src->type != BL_PC || BL_UCCAST(BL_PC, src)->autocast.type != AUTOCAST_TEMP) skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); map->freeblock_unlock(); } @@ -6229,10 +6228,10 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_ status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER); } if( tsc && tsc->data[SC_AUTOCOUNTER] && status->check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) { - uint8 dir = map->calc_dir(target,src->x,src->y); - int t_dir = unit->getdir(target); + enum unit_dir dir = map->calc_dir(target, src->x, src->y); + enum unit_dir t_dir = unit->getdir(target); int dist = distance_bl(src, target); - if(dist <= 0 || (!map->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) { + if(dist <= 0 || (map->check_dir(dir, t_dir) == 0 && dist <= tstatus->rhw.range + 1)) { uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1; clif->skillcastcancel(target); //Remove the casting bar. [Skotlex] clif->damage(src, target, sstatus->amotion, 1, 0, 1, BDT_NORMAL, 0); //Display MISS. @@ -6457,10 +6456,10 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_ } } - sd->state.autocast = 1; + sd->autocast.type = AUTOCAST_TEMP; skill->consume_requirement(sd,r_skill,r_lv,3); skill->castend_type(type, src, target, r_skill, r_lv, tick, flag); - sd->state.autocast = 0; + sd->autocast.type = AUTOCAST_NONE; sd->ud.canact_tick = tick + skill->delay_fix(src, r_skill, r_lv); clif->status_change(src, status->get_sc_icon(SC_POSTDELAY), status->get_sc_relevant_bl_types(SC_POSTDELAY), 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1); } @@ -6601,10 +6600,6 @@ static int battle_check_target(struct block_list *src, struct block_list *target m = target->m; - if (flag & BCT_ENEMY && (map->getcell(m, src, src->x, src->y, CELL_CHKBASILICA) || map->getcell(m, src, target->x, target->y, CELL_CHKBASILICA))) { - return -1; - } - //t_bl/s_bl hold the 'master' of the attack, while src/target are the actual //objects involved. if( (t_bl = battle->get_master(target)) == NULL ) @@ -6613,6 +6608,11 @@ static int battle_check_target(struct block_list *src, struct block_list *target if( (s_bl = battle->get_master(src)) == NULL ) s_bl = src; + if ((flag & BCT_ENEMY) != 0 && (status_get_mode(s_bl) & MD_BOSS) == 0 && (map->getcell(m, src, src->x, src->y, CELL_CHKBASILICA) != 0 + || map->getcell(m, src, target->x, target->y, CELL_CHKBASILICA) != 0)) { + return -1; + } + if (s_bl->type == BL_PC) { const struct map_session_data *s_sd = BL_UCCAST(BL_PC, s_bl); switch (t_bl->type) { @@ -7085,16 +7085,15 @@ static const struct battle_data { { "guild_emperium_check", &battle_config.guild_emperium_check, 1, 0, 1, }, { "guild_exp_limit", &battle_config.guild_exp_limit, 50, 0, 99, }, { "player_invincible_time", &battle_config.pc_invincible_time, 5000, 0, INT_MAX, }, + { "pet_catch_rate_official_formula", &battle_config.pet_catch_rate_official_formula, 1, 0, 1, }, { "pet_catch_rate", &battle_config.pet_catch_rate, 100, 0, INT_MAX, }, { "pet_rename", &battle_config.pet_rename, 0, 0, 1, }, { "pet_friendly_rate", &battle_config.pet_friendly_rate, 100, 0, INT_MAX, }, { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate, 100, 10, INT_MAX, }, - { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease, 5, 0, INT_MAX, }, { "pet_status_support", &battle_config.pet_status_support, 0, 0, 1, }, { "pet_attack_support", &battle_config.pet_attack_support, 0, 0, 1, }, { "pet_damage_support", &battle_config.pet_damage_support, 0, 0, 1, }, { "pet_support_min_friendly", &battle_config.pet_support_min_friendly, 900, 0, 950, }, - { "pet_equip_min_friendly", &battle_config.pet_equip_min_friendly, 900, 0, 950, }, { "pet_support_rate", &battle_config.pet_support_rate, 100, 0, INT_MAX, }, { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master, 0, 0, 1, }, { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate, 100, 0, INT_MAX, }, diff --git a/src/map/battle.h b/src/map/battle.h index 2e710f7f8..bb907d5b9 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -212,16 +212,15 @@ struct Battle_Config { int guild_aura; int pc_invincible_time; + int pet_catch_rate_official_formula; int pet_catch_rate; int pet_rename; int pet_friendly_rate; int pet_hungry_delay_rate; - int pet_hungry_friendly_decrease; int pet_status_support; int pet_attack_support; int pet_damage_support; int pet_support_min_friendly; //[Skotlex] - int pet_equip_min_friendly; int pet_support_rate; int pet_attack_exp_to_master; int pet_attack_exp_rate; diff --git a/src/map/clif.c b/src/map/clif.c index ddd364a75..496a8beda 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -2179,6 +2179,9 @@ static void clif_selllist(struct map_session_data *sd) if( !itemdb_cansell(&sd->status.inventory[i], pc_get_group_level(sd)) ) continue; + if (sd->status.inventory[i].favorite != 0) + continue; // Cannot Sell Favorite item + if( sd->status.inventory[i].expire_time ) continue; // Cannot Sell Rental Items @@ -4900,7 +4903,7 @@ static int clif_damage(struct block_list *src, struct block_list *dst, int sdela } if(src == dst) { - unit->setdir(src,unit->getdir(src)); + unit->set_dir(src, unit->getdir(src)); } //Return adjusted can't walk delay for further processing. @@ -6763,7 +6766,7 @@ static void clif_item_skill(struct map_session_data *sd, uint16 skill_id, uint16 struct PACKET_ZC_AUTORUN_SKILL *p = WFIFOP(fd, 0); int type = skill->get_inf(skill_id); - if (sd->state.itemskill_castonself == 1 && skill->is_item_skill(sd, skill_id, skill_lv)) + if (sd->autocast.itemskill_cast_on_self && sd->autocast.type == AUTOCAST_ITEM) type = INF_SELF_SKILL; p->packetType = HEADER_ZC_AUTORUN_SKILL; @@ -9723,6 +9726,7 @@ static void clif_unknownname_ack(int fd, struct block_list *bl) { nullpo_retv(bl); ShowError("clif_blname_ack: bad type %u(%d)\n", bl->type, bl->id); + Assert_retv(0); } static void clif_blname_ack(int fd, struct block_list *bl) @@ -10586,55 +10590,123 @@ static void clif_parse_WantToConnection(int fd, struct map_session_data *sd) chrif->authreq(sd,false); } +/** + * Notification from the client, that it has finished map loading and is about to display player's character. (CZ_NOTIFY_ACTORINIT) + * + * @code + * 007d + * @endcode + * + * @param fd The incoming file descriptor. + * @param sd The related character. + * + **/ static void clif_parse_LoadEndAck(int fd, struct map_session_data *sd) __attribute__((nonnull (2))); -/// Notification from the client, that it has finished map loading and is about to display player's character (CZ_NOTIFY_ACTORINIT). -/// 007d static void clif_parse_LoadEndAck(int fd, struct map_session_data *sd) { - bool first_time = false; - - if(sd->bl.prev != NULL) + if (sd->bl.prev != NULL) return; - if (!sd->state.active) { //Character loading is not complete yet! - //Let pc->reg_received reinvoke this when ready. + if (sd->state.active == 0) { // Character loading is not complete yet! Let pc->reg_received reinvoke this when ready. sd->state.connect_new = 0; return; } - if (sd->state.rewarp) { //Rewarp player. + if (sd->state.rewarp != 0) { // Rewarp character. sd->state.rewarp = 0; clif->changemap(sd, sd->bl.m, sd->bl.x, sd->bl.y); return; } sd->state.warping = 0; - sd->state.dialog = 0;/* reset when warping, client dialog will go missing */ + sd->state.dialog = 0; // Reset when warping. Client dialog will go missing. - // Character Looks + // Character looks. #if PACKETVER < 4 clif->changelook(&sd->bl, LOOK_WEAPON, sd->status.look.weapon); clif->changelook(&sd->bl, LOOK_SHIELD, sd->status.look.shield); #else - clif->changelook(&sd->bl,LOOK_WEAPON,0); + clif->changelook(&sd->bl, LOOK_WEAPON, 0); #endif - if(sd->vd.cloth_color) - clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); + if (sd->vd.cloth_color != 0) + clif->refreshlook(&sd->bl, sd->bl.id, LOOK_CLOTHES_COLOR, sd->vd.cloth_color, SELF); - if (sd->vd.body_style) - clif->refreshlook(&sd->bl,sd->bl.id,LOOK_BODY2,sd->vd.body_style,SELF); + if (sd->vd.body_style != 0) + clif->refreshlook(&sd->bl, sd->bl.id, LOOK_BODY2, sd->vd.body_style, SELF); - // Send character inventory to the client. - // call this before pc->checkitem() so that the client isn't called to delete a non-existent item. + /** + * Send character inventory to the client. + * Call this before pc->checkitem() so that the client isn't called to delete a non-existent items. + * + **/ clif->inventoryList(sd); // Send the cart inventory, counts & weight to the client. - if(pc_iscarton(sd)) { + if (pc_iscarton(sd)) { clif->cartList(sd); clif->updatestatus(sd, SP_CARTINFO); } + /** + * In official servers, an item's unequip script is executed when entering a zone where the item is restricted, + * even if the item won't be unequipped. + * + **/ + if (map->list[sd->bl.m].zone != NULL && map->list[sd->bl.m].zone->disabled_items_count != 0) { + struct map_zone_data *zone = map->list[sd->bl.m].zone; + int dis_items_cnt = zone->disabled_items_count; + int handled_equip = 0x00000000; + + for (int i = 0; i < EQI_MAX; i++) { + if (sd->equip_index[i] == INDEX_NOT_FOUND) + continue; + + int inv_idx = sd->equip_index[i]; + struct item_data *equip_data = sd->inventory_data[inv_idx]; + + if (equip_data == NULL) + continue; + + if ((handled_equip & equip_data->equip) != 0) + continue; // Equipment takes multiple slots and was already handled. + + handled_equip |= equip_data->equip; + + if (equip_data->unequip_script != NULL) { + int idx; + + ARR_FIND(0, dis_items_cnt, idx, zone->disabled_items[idx] == equip_data->nameid); + + if (idx < dis_items_cnt) + script->run_item_unequip_script(sd, equip_data, npc->fake_nd->bl.id); + } + + if (inv_idx != sd->equip_index[i]) + continue; // Unequip script execution corrupted the inventory index. + + struct item *equip = &sd->status.inventory[inv_idx]; + + if (equip != NULL && !itemdb_isspecial(equip->card[0])) { + for (int slot = 0; slot < equip_data->slot; slot++) { + if (equip->card[slot] == 0) + continue; + + struct item_data *card_data = itemdb->exists(equip->card[slot]); + + if (card_data != NULL && card_data->unequip_script != NULL) { + int idx; + + ARR_FIND(0, dis_items_cnt, idx, zone->disabled_items[idx] == card_data->nameid); + + if (idx < dis_items_cnt) + script->run_item_unequip_script(sd, card_data, npc->fake_nd->bl.id); + } + } + } + } + } + // Check for and delete unavailable/disabled items. pc->checkitem(sd); @@ -10642,309 +10714,330 @@ static void clif_parse_LoadEndAck(int fd, struct map_session_data *sd) clif->updatestatus(sd, SP_WEIGHT); clif->updatestatus(sd, SP_MAXWEIGHT); - // guild - // (needs to go before clif_spawn() to show guild emblems correctly) - if(sd->status.guild_id) - guild->send_memberinfoshort(sd,1); + // Send character's guild info to the client. Call this before clif->spawn() to show guild emblems correctly. + if (sd->status.guild_id != 0) + guild->send_memberinfoshort(sd, 1); - if(battle_config.pc_invincible_time > 0) { - pc->setinvincibletimer(sd,battle_config.pc_invincible_time); - } + if (battle_config.pc_invincible_time > 0) + pc->setinvincibletimer(sd, battle_config.pc_invincible_time); - if( map->list[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs ) + if (map->list[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs != 0) map->spawnmobs(sd->bl.m); - if( map->list[sd->bl.m].instance_id >= 0 ) { + if (map->list[sd->bl.m].instance_id >= 0) { instance->list[map->list[sd->bl.m].instance_id].users++; instance->check_idle(map->list[sd->bl.m].instance_id); } - if( pc_has_permission(sd,PC_PERM_VIEW_HPMETER) ) { + if (pc_has_permission(sd, PC_PERM_VIEW_HPMETER)) { map->list[sd->bl.m].hpmeter_visible++; sd->state.hpmeter_visible = 1; } - if (!pc_isinvisible(sd)) { // increment the number of pvp players on the map + if (!pc_isinvisible(sd)) // Increment the number of pvp players on the map. map->list[sd->bl.m].users_pvp++; - } - - sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS] - // reset the callshop flag if the player changes map - sd->state.callshop = 0; + sd->state.debug_remove_map = 0; // Temporary state to track double calls of unit->remove_map(). [FlavioJS] + sd->state.callshop = 0; // Reset the callshop flag if the character changes map. + map->addblock(&sd->bl); // Add the character to the map. + clif->spawn(&sd->bl); // Spawn character client side. - map->addblock(&sd->bl); - clif->spawn(&sd->bl); - - // Party - // (needs to go after clif_spawn() to show hp bars correctly) - if(sd->status.party_id) { + // Send character's party info to the client. Call this after clif->spawn() to show HP bars correctly. + if (sd->status.party_id != 0) { party->send_movemap(sd); - clif->party_hp(sd); // Show hp after displacement [LuzZza] + clif->party_hp(sd); // Show HP after displacement. [LuzZza] } - if( sd->bg_id ) clif->bg_hp(sd); // BattleGround System + if (sd->bg_id != 0) + clif->bg_hp(sd); // BattleGround system. + + if (map->list[sd->bl.m].flag.pvp != 0 && !pc_isinvisible(sd)) { + if (battle_config.pk_mode == 0) { // Remove PVP stuff for pk_mode. [Valaris] + if (map->list[sd->bl.m].flag.pvp_nocalcrank == 0) + sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); - if (map->list[sd->bl.m].flag.pvp && !pc_isinvisible(sd)) { - if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] - if (!map->list[sd->bl.m].flag.pvp_nocalcrank) - sd->pvp_timer = timer->add(timer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; sd->pvp_won = 0; sd->pvp_lost = 0; } + clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); - } else - // set flag, if it's a duel [LuzZza] - if(sd->duel_group) + } else if(sd->duel_group != 0) { // Set flag, if it's a duel. [LuzZza] clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); + } - if (map->list[sd->bl.m].flag.gvg_dungeon) + if (map->list[sd->bl.m].flag.gvg_dungeon != 0) clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); //TODO: Figure out the real packet to send here. - if( map_flag_gvg2(sd->bl.m) ) + if (map_flag_gvg2(sd->bl.m)) clif->map_property(sd, MAPPROPERTY_AGITZONE); - // info about nearby objects - // must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange) - map->foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd); + // Info about nearby objects. Must use map->foreachinarea(). (CIRCULAR_AREA interferes with map->foreachinrange().) + map->foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, + sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, BL_ALL, sd); - // pet - if( sd->pd ) { - if( battle_config.pet_no_gvg && map_flag_gvg2(sd->bl.m) ) { //Return the pet to egg. [Skotlex] - clif->message(sd->fd, msg_sd(sd,866)); // "Pets are not allowed in Guild Wars." - pet->menu(sd, 3); //Option 3 is return to egg. + // Spawn pet. + if (sd->pd != NULL) { + if (battle_config.pet_no_gvg != 0 && map_flag_gvg2(sd->bl.m)) { // Return the pet to egg. [Skotlex] + clif->message(sd->fd, msg_sd(sd, 866)); // "Pets are not allowed in Guild Wars." + pet->menu(sd, 3); // Option 3 is return to egg. } else { map->addblock(&sd->pd->bl); clif->spawn(&sd->pd->bl); - clif->send_petdata(sd,sd->pd,0,0); + clif->send_petdata(sd,sd->pd, 0, 0); clif->send_petstatus(sd); - //skill->unit_move(&sd->pd->bl,timer->gettick(),1); } } - //homunculus [blackhole89] - if( homun_alive(sd->hd) ) { + // Spawn homunculus. [blackhole89] + if (homun_alive(sd->hd)) { map->addblock(&sd->hd->bl); clif->spawn(&sd->hd->bl); - clif->send_homdata(sd,SP_ACK,0); - clif->hominfo(sd,sd->hd,1); - clif->hominfo(sd,sd->hd,0); //for some reason, at least older clients want this sent twice + clif->send_homdata(sd, SP_ACK, 0); + clif->hominfo(sd,sd->hd, 1); + clif->hominfo(sd,sd->hd, 0); // For some reason, at least older clients want this sent twice. clif->homskillinfoblock(sd); - if( battle_config.hom_setting&0x8 ) - status_calc_bl(&sd->hd->bl, SCB_SPEED); //Homunc mimic their master's speed on each map change - if( !(battle_config.hom_setting&0x2) ) - skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately + + if ((battle_config.hom_setting & 0x8) != 0) + status_calc_bl(&sd->hd->bl, SCB_SPEED); // Homunculi mimic their master's speed on each map change. + + if ((battle_config.hom_setting & 0x2) == 0) + skill->unit_move(&sd->hd->bl, timer->gettick(), 1); // Apply land skills immediately. } - if( sd->md ) { + // Spawn mercenary. + if (sd->md != NULL) { map->addblock(&sd->md->bl); clif->spawn(&sd->md->bl); clif->mercenary_info(sd); clif->mercenary_skillblock(sd); - status_calc_bl(&sd->md->bl, SCB_SPEED); // Mercenary mimic their master's speed on each map change + status_calc_bl(&sd->md->bl, SCB_SPEED); // Mercenaries mimic their master's speed on each map change. } - if( sd->ed ) { + // Spawn elemental. + if (sd->ed != NULL) { map->addblock(&sd->ed->bl); clif->spawn(&sd->ed->bl); clif->elemental_info(sd); - clif->elemental_updatestatus(sd,SP_HP); - clif->hpmeter_single(sd->fd,sd->ed->bl.id,sd->ed->battle_status.hp,sd->ed->battle_status.max_hp); - clif->elemental_updatestatus(sd,SP_SP); - status_calc_bl(&sd->ed->bl, SCB_SPEED); //Elemental mimic their master's speed on each map change + clif->elemental_updatestatus(sd, SP_HP); + clif->hpmeter_single(sd->fd, sd->ed->bl.id, sd->ed->battle_status.hp, sd->ed->battle_status.max_hp); + clif->elemental_updatestatus(sd, SP_SP); + status_calc_bl(&sd->ed->bl, SCB_SPEED); // Elementals mimic their master's speed on each map change. } - if(sd->state.connect_new) { - int lv; + bool first_time = false; + + if (sd->state.connect_new != 0) { first_time = true; sd->state.connect_new = 0; clif->skillinfoblock(sd); clif->hotkeysAll(sd); - clif->updatestatus(sd,SP_BASEEXP); - clif->updatestatus(sd,SP_NEXTBASEEXP); - clif->updatestatus(sd,SP_JOBEXP); - clif->updatestatus(sd,SP_NEXTJOBEXP); - clif->updatestatus(sd,SP_SKILLPOINT); + clif->updatestatus(sd, SP_BASEEXP); + clif->updatestatus(sd, SP_NEXTBASEEXP); + clif->updatestatus(sd, SP_JOBEXP); + clif->updatestatus(sd, SP_NEXTJOBEXP); + clif->updatestatus(sd, SP_SKILLPOINT); clif->initialstatus(sd); - if (pc_isfalcon(sd)) - clif->status_change(&sd->bl, status->get_sc_icon(SC_FALCON), status->get_sc_relevant_bl_types(SC_FALCON), 1, 0, 0, 0, 0); - if (pc_isridingpeco(sd) || pc_isridingdragon(sd)) - clif->status_change(&sd->bl, status->get_sc_icon(SC_RIDING), status->get_sc_relevant_bl_types(SC_RIDING), 1, 0, 0, 0, 0); - else if (pc_isridingwug(sd)) - clif->status_change(&sd->bl, status->get_sc_icon(SC_WUGRIDER), status->get_sc_relevant_bl_types(SC_WUGRIDER), 1, 0, 0, 0, 0); + if (pc_isfalcon(sd)) { + int sc_icn = status->get_sc_icon(SC_FALCON); + int sc_typ = status->get_sc_relevant_bl_types(SC_FALCON); + clif->status_change(&sd->bl, sc_icn, sc_typ, 1, 0, 0, 0, 0); + } - if(sd->status.manner < 0) - sc_start(NULL,&sd->bl,SC_NOCHAT,100,0,0); + if (pc_isridingpeco(sd) || pc_isridingdragon(sd)) { + int sc_icn = status->get_sc_icon(SC_RIDING); + int sc_typ = status->get_sc_relevant_bl_types(SC_RIDING); + clif->status_change(&sd->bl, sc_icn, sc_typ, 1, 0, 0, 0, 0); + } else if (pc_isridingwug(sd)) { + int sc_icn = status->get_sc_icon(SC_WUGRIDER); + int sc_typ = status->get_sc_relevant_bl_types(SC_WUGRIDER); + clif->status_change(&sd->bl, sc_icn, sc_typ, 1, 0, 0, 0, 0); + } - //Auron reported that This skill only triggers when you logon on the map o.O [Skotlex] - if ((lv = pc->checkskill(sd,SG_KNOWLEDGE)) > 0) { - int i; - for (i = 0; i < MAX_PC_FEELHATE; i++) { + if (sd->status.manner < 0) + sc_start(NULL, &sd->bl, SC_NOCHAT, 100, 0, 0); + + int lv = pc->checkskill(sd,SG_KNOWLEDGE); + + // Auron reported that this skill only triggers when you logon on the map. [Skotlex] + if (lv > 0) { + for (int i = 0; i < MAX_PC_FEELHATE; i++) { if (sd->bl.m == sd->feel_map[i].m) { - sc_start(NULL,&sd->bl, SC_KNOWLEDGE, 100, lv, skill->get_time(SG_KNOWLEDGE, lv)); + sc_start(NULL, &sd->bl, SC_KNOWLEDGE, 100, lv, skill->get_time(SG_KNOWLEDGE, lv)); break; } } } - if(sd->pd && sd->pd->pet.intimate > 900) - clif->pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet->hungry_val(sd->pd)); + if (sd->pd != NULL && sd->pd->pet.intimate > PET_INTIMACY_LOYAL) + clif->pet_emotion(sd->pd, (sd->pd->pet.class_ - 100) * 100 + 50 + pet->hungry_val(sd->pd)); - if(homun_alive(sd->hd)) + if (homun_alive(sd->hd)) homun->init_timers(sd->hd); - if (map->night_flag && map->list[sd->bl.m].flag.nightenabled) { + if (map->night_flag != 0 && map->list[sd->bl.m].flag.nightenabled != 0) { + int sc_icn = status->get_sc_icon(SC_SKE); + int sc_typ = status->get_sc_relevant_bl_types(SC_SKE); + sd->state.night = 1; - clif->status_change(&sd->bl, status->get_sc_icon(SC_SKE), status->get_sc_relevant_bl_types(SC_SKE), 1, 0, 0, 0, 0); + clif->status_change(&sd->bl, sc_icn, sc_typ, 1, 0, 0, 0, 0); } - // Notify everyone that this char logged in [Skotlex]. + // Notify everyone that this character logged in. [Skotlex] map->foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); - //Login Event + // Run OnPCLoginEvent labels. npc->script_event(sd, NPCE_LOGIN); } else { - //For some reason the client "loses" these on warp/map-change. - clif->updatestatus(sd,SP_STR); - clif->updatestatus(sd,SP_AGI); - clif->updatestatus(sd,SP_VIT); - clif->updatestatus(sd,SP_INT); - clif->updatestatus(sd,SP_DEX); - clif->updatestatus(sd,SP_LUK); - - if (sd->state.warp_clean) { - // abort currently running script + // For some reason the client "loses" these on warp/map-change. + clif->updatestatus(sd, SP_STR); + clif->updatestatus(sd, SP_AGI); + clif->updatestatus(sd, SP_VIT); + clif->updatestatus(sd, SP_INT); + clif->updatestatus(sd, SP_DEX); + clif->updatestatus(sd, SP_LUK); + + if (sd->state.warp_clean != 0) { // Abort currently running script. sd->state.using_fake_npc = 0; sd->state.menu_or_input = 0; sd->npc_menu = 0; - if(sd->npc_id) + + if (sd->npc_id != 0) npc->event_dequeue(sd); } else { sd->state.warp_clean = 1; } - if( sd->guild && ( battle_config.guild_notice_changemap == 2 || ( battle_config.guild_notice_changemap == 1 && sd->state.changemap ) ) ) - clif->guild_notice(sd,sd->guild); + + if (sd->guild != NULL && ((battle_config.guild_notice_changemap == 1 && sd->state.changemap != 0) + || battle_config.guild_notice_changemap == 2)) { + clif->guild_notice(sd, sd->guild); + } } - if( sd->state.changemap ) {// restore information that gets lost on map-change + if (sd->state.changemap != 0) { // Restore information that gets lost on map-change. #if PACKETVER >= 20070918 clif->partyinvitationstate(sd); clif->equpcheckbox(sd); #endif #if PACKETVER_MAIN_NUM >= 20171025 || PACKETVER_RE_NUM >= 20170920 - if (sd->hd != NULL) - clif->zc_config(sd, CZ_CONFIG_HOMUNCULUS_AUTOFEEDING, sd->hd->homunculus.autofeed); - else - clif->zc_config(sd, CZ_CONFIG_HOMUNCULUS_AUTOFEEDING, false); + if (sd->hd != NULL) + clif->zc_config(sd, CZ_CONFIG_HOMUNCULUS_AUTOFEEDING, sd->hd->homunculus.autofeed); + else + clif->zc_config(sd, CZ_CONFIG_HOMUNCULUS_AUTOFEEDING, false); #endif - if( (battle_config.bg_flee_penalty != 100 || battle_config.gvg_flee_penalty != 100) - && (map_flag_gvg2(sd->state.pmap) || map_flag_gvg2(sd->bl.m) - || map->list[sd->state.pmap].flag.battleground || map->list[sd->bl.m].flag.battleground) ) - status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty - if( map->night_flag && map->list[sd->bl.m].flag.nightenabled ) { - //Display night. - if( !sd->state.night ) { + bool flee_penalty = (battle_config.bg_flee_penalty != 100 || battle_config.gvg_flee_penalty != 100); + bool is_gvg = (map_flag_gvg2(sd->state.pmap) || map_flag_gvg2(sd->bl.m)); + bool is_bg = (map->list[sd->state.pmap].flag.battleground != 0 || map->list[sd->bl.m].flag.battleground != 0); + + if (flee_penalty && (is_gvg || is_bg)) + status_calc_bl(&sd->bl, SCB_FLEE); // Refresh flee penalty. + + if (map->night_flag != 0 && map->list[sd->bl.m].flag.nightenabled != 0) { + if (sd->state.night == 0) { // Display night. + int sc_icn = status->get_sc_icon(SC_SKE); + int sc_typ = status->get_sc_relevant_bl_types(SC_SKE); + sd->state.night = 1; - clif->status_change(&sd->bl, status->get_sc_icon(SC_SKE), status->get_sc_relevant_bl_types(SC_SKE), 1, 0, 0, 0, 0); + clif->status_change(&sd->bl, sc_icn, sc_typ, 1, 0, 0, 0, 0); } - } else if( sd->state.night ) { //Clear night display. + } else if (sd->state.night != 0) { // Clear night display. sd->state.night = 0; clif->sc_end(&sd->bl, sd->bl.id, SELF, status->get_sc_icon(SC_SKE)); } - if( map->list[sd->bl.m].flag.battleground ) { - clif->map_type(sd, MAPTYPE_BATTLEFIELD); // Battleground Mode - if( map->list[sd->bl.m].flag.battleground == 2 ) + if (map->list[sd->bl.m].flag.battleground != 0) { + clif->map_type(sd, MAPTYPE_BATTLEFIELD); // Battleground mode. + + if (map->list[sd->bl.m].flag.battleground == 2) clif->bg_updatescore_single(sd); } - if( map->list[sd->bl.m].flag.allowks && !map_flag_ks(sd->bl.m) ) { + if (map->list[sd->bl.m].flag.allowks != 0 && !map_flag_ks(sd->bl.m)) { char output[128]; + sprintf(output, "%s", msg_sd(sd, 893)); // [ Kill Steal Protection Disabled. KS is allowed in this map ] clif->broadcast(&sd->bl, output, (int)strlen(output) + 1, BC_BLUE, SELF); } - map->iwall_get(sd); // Updates Walls Info on this Map to Client - status_calc_pc(sd, SCO_NONE);/* some conditions are map-dependent so we must recalculate */ + map->iwall_get(sd); // Updates walls info on this map to client. + status_calc_pc(sd, SCO_NONE); // Some conditions are map-dependent so we must recalculate. sd->state.changemap = false; - if (channel->config->local && channel->config->local_autojoin) { + if (channel->config->local && channel->config->local_autojoin) channel->map_join(sd); - } - if (channel->config->irc && channel->config->irc_autojoin) { + + if (channel->config->irc && channel->config->irc_autojoin) channel->irc_join(sd); - } } mail->clear(sd); + clif->maptypeproperty2(&sd->bl, SELF); - clif->maptypeproperty2(&sd->bl,SELF); - - /* Guild Aura Init */ - if( sd->state.gmaster_flag ) { - guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->guild,GD_LEADERSHIP)); - guild->aura_refresh(sd,GD_GLORYWOUNDS,guild->checkskill(sd->guild,GD_GLORYWOUNDS)); - guild->aura_refresh(sd,GD_SOULCOLD,guild->checkskill(sd->guild,GD_SOULCOLD)); - guild->aura_refresh(sd,GD_HAWKEYES,guild->checkskill(sd->guild,GD_HAWKEYES)); + // Init guild aura. + if (sd->state.gmaster_flag != 0) { + guild->aura_refresh(sd, GD_LEADERSHIP, guild->checkskill(sd->guild, GD_LEADERSHIP)); + guild->aura_refresh(sd, GD_GLORYWOUNDS, guild->checkskill(sd->guild, GD_GLORYWOUNDS)); + guild->aura_refresh(sd, GD_SOULCOLD, guild->checkskill(sd->guild, GD_SOULCOLD)); + guild->aura_refresh(sd, GD_HAWKEYES, guild->checkskill(sd->guild, GD_HAWKEYES)); } - if( sd->state.vending ) { /* show we have a vending */ - clif->openvending(sd,sd->bl.id,sd->vending); - clif->showvendingboard(&sd->bl,sd->message,0); + if (sd->state.vending != 0) { // Character is vending. + clif->openvending(sd, sd->bl.id, sd->vending); + clif->showvendingboard(&sd->bl, sd->message, 0); } - if(map->list[sd->bl.m].flag.loadevent) // Lance + if (map->list[sd->bl.m].flag.loadevent != 0) // Run OnPCLoadMapEvent labels. [Lance] npc->script_event(sd, NPCE_LOADMAP); - if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) //blindness [Komurka] + if (pc->checkskill(sd, SG_DEVIL) > 0 && pc->nextjobexp(sd) == 0) // Blindness. [Komurka] clif->sc_end(&sd->bl, sd->bl.id, SELF, status->get_sc_icon(SC_DEVIL1)); - if (sd->sc.opt2) //Client loses these on warp. + if (sd->sc.opt2 != 0) // Client loses these on warp. clif->changeoption(&sd->bl); - if( sd->sc.data[SC_MONSTER_TRANSFORM] && battle_config.mon_trans_disable_in_gvg && map_flag_gvg2(sd->bl.m) ){ + if (sd->sc.data[SC_MONSTER_TRANSFORM] != NULL && battle_config.mon_trans_disable_in_gvg != 0 + && map_flag_gvg2(sd->bl.m)) { status_change_end(&sd->bl, SC_MONSTER_TRANSFORM, INVALID_TIMER); - clif->message(sd->fd, msg_sd(sd,1488)); // Transforming into monster is not allowed in Guild Wars. + clif->message(sd->fd, msg_sd(sd, 1488)); // Transforming into monster is not allowed in Guild Wars. } clif->weather_check(sd); - // This should be displayed last - if( sd->guild && first_time ) + // This should be displayed last. + if (sd->guild != NULL && first_time) clif->guild_notice(sd, sd->guild); - // For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first) - if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNPC)) - npc->touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y); + // For automatic triggering of NPCs after map loading. (So you don't need to walk 1 step first.) + if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNPC) != 0) + npc->touch_areanpc(sd, sd->bl.m, sd->bl.x, sd->bl.y); else npc->untouch_areanpc(sd, sd->bl.m, sd->bl.x, sd->bl.y); - /* it broke at some point (e.g. during a crash), so we make it visibly dead again. */ - if( !sd->status.hp && !pc_isdead(sd) && status->isdead(&sd->bl) ) + // It broke at some point (e.g. during a crash), so we make it visibly dead again. + if (sd->status.hp == 0 && !pc_isdead(sd) && status->isdead(&sd->bl) != 0) pc_setdead(sd); - // If player is dead, and is spawned (such as @refresh) send death packet. [Valaris] - if(pc_isdead(sd)) + // Send death packet, if character is dead and is spawned (such as @refresh). [Valaris] + if (pc_isdead(sd)) { clif->clearunit_area(&sd->bl, CLR_DEAD); - else { + } else { skill->usave_trigger(sd); + if (battle_config.player_warp_keep_direction == 1) clif->changed_dir(&sd->bl, SELF); // Visually updates player facing direction } - // Trigger skill effects if you appear standing on them - if(!battle_config.pc_invincible_time) - skill->unit_move(&sd->bl,timer->gettick(),1); + // Trigger skill effects if you appear standing on them. + if (battle_config.pc_invincible_time == 0) + skill->unit_move(&sd->bl, timer->gettick(), 1); - // NPC Quest / Event Icon Check [Kisuka] #if PACKETVER >= 20090218 - quest->questinfo_refresh(sd); + quest->questinfo_refresh(sd); // NPC quest/event icon check. [Kisuka] #endif } @@ -11180,7 +11273,7 @@ static void clif_parse_WalkToXY(int fd, struct map_session_data *sd) //Set last idle time... [Skotlex] pc->update_idle_time(sd, BCIDLE_WALK); - unit->walktoxy(&sd->bl, x, y, 4); + unit->walk_toxy(&sd->bl, x, y, 4); } /// Notification about the result of a disconnect request (ZC_ACK_REQ_DISCONNECT). @@ -11398,15 +11491,7 @@ static void clif_parse_MapMove(int fd, struct map_session_data *sd) /// 0 = straight /// 1 = turned CW /// 2 = turned CCW -/// dir: -/// 0 = north -/// 1 = northwest -/// 2 = west -/// 3 = southwest -/// 4 = south -/// 5 = southeast -/// 6 = east -/// 7 = northeast +/// dir: @see enum unit_dir static void clif_changed_dir(struct block_list *bl, enum send_target target) { unsigned char buf[64]; @@ -12702,6 +12787,14 @@ static void clif_useSkillToIdReal(int fd, struct map_session_data *sd, int skill { int64 tick = timer->gettick(); + /** + * According to Skotlex' comment below, the client sometimes passes 0 for the skill level. + * Even though this seems to only affect guild skills, sd->autocast.skill_lv is used + * for the auto-cast data validation if skill_lv is 0. + * + **/ + skill->validate_autocast_data(sd, skill_id, (skill_lv == 0) ? sd->autocast.skill_lv : skill_lv); + if (skill_lv < 1) skill_lv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex] @@ -12755,7 +12848,7 @@ static void clif_useSkillToIdReal(int fd, struct map_session_data *sd, int skill if (skill_id != SA_CASTCANCEL && skill_id != SO_SPELLFIST) return; } else if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) { - if (sd->skillitem != skill_id) { + if (sd->autocast.type == AUTOCAST_NONE) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0, 0); return; } @@ -12773,16 +12866,16 @@ static void clif_useSkillToIdReal(int fd, struct map_session_data *sd, int skill } else if (sd->menuskill_id != SA_AUTOSPELL) return; //Can't use skills while a menu is open. } - if (sd->skillitem == skill_id) { - if (skill_lv != sd->skillitemlv) - skill_lv = sd->skillitemlv; + if (sd->autocast.type != AUTOCAST_NONE) { + if (skill_lv != sd->autocast.skill_lv) + skill_lv = sd->autocast.skill_lv; if (!(tmp&INF_SELF_SKILL)) pc->delinvincibletimer(sd); // Target skills through items cancel invincibility. [Inkfish] unit->skilluse_id(&sd->bl, target_id, skill_id, skill_lv); return; } - sd->skillitem = sd->skillitemlv = 0; + pc->autocast_clear(sd); if (skill_id >= GD_SKILLBASE && skill_id < GD_MAX) { if (sd->state.gmaster_flag) @@ -12843,6 +12936,16 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin int64 tick = timer->gettick(); nullpo_retv(sd); + + /** + * When using clif_item_skill() to initiate the execution of ground skills, + * the client sometimes passes 0 for the skill level in packet 0x0af4. + * In that case sd->autocast.skill_lv is used for the auto-cast data validation, + * since clif_item_skill() is only used for auto-cast skills. + * + **/ + skill->validate_autocast_data(sd, skill_id, (skill_lv == 0) ? sd->autocast.skill_lv : skill_lv); + if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) ) return; //Using a target skill on the ground? WRONG. @@ -12883,7 +12986,7 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin return; if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 ) { - if( sd->skillitem != skill_id ) { + if (sd->autocast.type == AUTOCAST_NONE) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0, 0); return; } @@ -12904,13 +13007,13 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin pc->delinvincibletimer(sd); - if( sd->skillitem == skill_id ) { - if( skill_lv != sd->skillitemlv ) - skill_lv = sd->skillitemlv; + if (sd->autocast.type != AUTOCAST_NONE) { + if (skill_lv != sd->autocast.skill_lv) + skill_lv = sd->autocast.skill_lv; unit->skilluse_pos(&sd->bl, x, y, skill_id, skill_lv); } else { int lv; - sd->skillitem = sd->skillitemlv = 0; + pc->autocast_clear(sd); if( (lv = pc->checkskill(sd, skill_id)) > 0 ) { if( skill_lv > lv ) skill_lv = lv; @@ -12981,9 +13084,15 @@ static void clif_parse_UseSkillMap(int fd, struct map_session_data *sd) return; } + /** + * Since no skill level was passed use 0 to notify skill_validate_autocast_data() of this special case. + * + **/ + skill->validate_autocast_data(sd, skill_id, 0); + pc->delinvincibletimer(sd); skill->castend_map(sd,skill_id,map_name); - pc->itemskill_clear(sd); + pc->autocast_clear(sd); } static void clif_parse_RequestMemo(int fd, struct map_session_data *sd) __attribute__((nonnull (2))); @@ -15176,58 +15285,68 @@ static void clif_parse_ChangePetName(int fd, struct map_session_data *sd) pet->change_name(sd, RFIFOP(fd,2)); } +/** + * Request to evolve the pet. (CZ_PET_EVOLUTION) + * + * @code + * 09fb <Length>.W <EvolvedPetEggID>.W {<index>.W <amount>.W}*items + * @endcode + * + * @param fd The incoming file descriptor. + * @param sd The related character. + * + **/ static void clif_parse_pet_evolution(int fd, struct map_session_data *sd) __attribute__((nonnull (2))); -/// Request to Evolve the pet (CZ_PET_EVOLUTION) [Dastgir/Hercules] -/// 09fb <Length>.W <EvolvedPetEggID>.W {<index>.W <amount>.W}*items static void clif_parse_pet_evolution(int fd, struct map_session_data *sd) { - if (sd->state.trading || pc_isdead(sd) || pc_isvending(sd)) + if (sd->state.trading != 0 || pc_isdead(sd) || pc_isvending(sd)) return; - const struct PACKET_CZ_PET_EVOLUTION *p = RP2PTR(fd); - int i = 0, idx, petIndex; - - Assert_retv(p->PacketLength >= (uint16)sizeof(struct PACKET_CZ_PET_EVOLUTION)); - - if (sd->status.pet_id == 0) { + if (sd->pd == NULL || sd->status.pet_id == 0) { // No pet. clif->petEvolutionResult(fd, PET_EVOL_NO_CALLPET); return; } - ARR_FIND(0, sd->status.inventorySize, idx, sd->status.inventory[idx].card[0] == CARD0_PET && - sd->status.pet_id == MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); + int inv_index; - if (idx == sd->status.inventorySize) { + ARR_FIND(0, sd->status.inventorySize, inv_index, sd->status.inventory[inv_index].card[0] == CARD0_PET + && sd->status.pet_id == MakeDWord(sd->status.inventory[inv_index].card[1], + sd->status.inventory[inv_index].card[2])); + + if (inv_index == sd->status.inventorySize) { // No pet egg. clif->petEvolutionResult(fd, PET_EVOL_NO_PETEGG); return; } - // Not Loyal Yet - if (sd->pd == NULL || sd->pd->pet.intimate < 900) { + if (sd->pd->pet.intimate < PET_INTIMACY_LOYAL) { // Pet isn't loyal. clif->petEvolutionResult(fd, PET_EVOL_RG_FAMILIAR); return; } - ARR_FIND(0, MAX_PET_DB, petIndex, pet->db[petIndex].class_ == sd->pd->pet.class_); + int pet_index; + + ARR_FIND(0, MAX_PET_DB, pet_index, pet->db[pet_index].class_ == sd->pd->pet.class_); - if (petIndex == MAX_PET_DB) { - // Which error? - clif->petEvolutionResult(fd, PET_EVOL_UNKNOWN); + if (pet_index == MAX_PET_DB) { + clif->petEvolutionResult(fd, PET_EVOL_UNKNOWN); // Which error? return; } + const struct PACKET_CZ_PET_EVOLUTION *p = RP2PTR(fd); + + Assert_retv(p->PacketLength >= (uint16)sizeof(struct PACKET_CZ_PET_EVOLUTION)); + // Client side validation is not done as it is insecure. - for (i = 0; i < VECTOR_LENGTH(pet->db[petIndex].evolve_data); i++) { - struct pet_evolve_data *ped = &VECTOR_INDEX(pet->db[petIndex].evolve_data, i); - if (ped->petEggId == p->EvolvedPetEggID) { - int j; - int pet_id; + for (int i = 0; i < VECTOR_LENGTH(pet->db[pet_index].evolve_data); i++) { + struct pet_evolve_data *ped = &VECTOR_INDEX(pet->db[pet_index].evolve_data, i); + if (ped->petEggId == p->EvolvedPetEggID) { if (VECTOR_LENGTH(ped->items) == 0) { clif->petEvolutionResult(fd, PET_EVOL_NO_RECIPE); return; } - for (j = 0; j < VECTOR_LENGTH(ped->items); j++) { + + for (int j = 0; j < VECTOR_LENGTH(ped->items); j++) { struct itemlist_entry *list = &VECTOR_INDEX(ped->items, j); int n = pc->search_inventory(sd, list->id); @@ -15237,7 +15356,7 @@ static void clif_parse_pet_evolution(int fd, struct map_session_data *sd) } } - for (j = 0; j < VECTOR_LENGTH(ped->items); j++) { + for (int j = 0; j < VECTOR_LENGTH(ped->items); j++) { struct itemlist_entry *list = &VECTOR_INDEX(ped->items, j); int n = pc->search_inventory(sd, list->id); @@ -15247,27 +15366,26 @@ static void clif_parse_pet_evolution(int fd, struct map_session_data *sd) } } - // Return to Egg - pet->return_egg(sd, sd->pd); + pet->return_egg(sd, sd->pd); // Return pet to egg. - if (pc->delitem(sd, idx, 1, 0, DELITEM_NORMAL, LOG_TYPE_EGG) == 1) { + if (pc->delitem(sd, inv_index, 1, 0, DELITEM_NORMAL, LOG_TYPE_EGG) == 1) { clif->petEvolutionResult(fd, PET_EVOL_NO_PETEGG); return; } - pet_id = pet->search_petDB_index(ped->petEggId, PET_EGG); + int pet_id = pet->search_petDB_index(ped->petEggId, PET_EGG); + if (pet_id >= 0) { sd->catch_target_class = pet->db[pet_id].class_; - - intif->create_pet( - sd->status.account_id, sd->status.char_id, - pet->db[pet_id].class_, mob->db(pet->db[pet_id].class_)->lv, - pet->db[pet_id].EggID, 0, (short)pet->db[pet_id].intimate, - 100, 0, 1, pet->db[pet_id].jname); + intif->create_pet(sd->status.account_id, sd->status.char_id, pet->db[pet_id].class_, + mob->db(pet->db[pet_id].class_)->lv, pet->db[pet_id].EggID, + 0, (short)pet->db[pet_id].intimate, PET_HUNGER_STUFFED, + 0, 1, pet->db[pet_id].jname); clif->petEvolutionResult(fd, PET_EVOL_SUCCESS); } else { clif->petEvolutionResult(fd, PET_EVOL_UNKNOWN); } + return; } } @@ -16509,7 +16627,7 @@ static void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd) unit->calc_pos(bl, sd->bl.x, sd->bl.y, sd->ud.dir); ud = unit->bl2ud(bl); - unit->walktoxy(bl, ud->to_x, ud->to_y, 4); + unit->walk_toxy(bl, ud->to_x, ud->to_y, 4); } static void clif_parse_HomMoveTo(int fd, struct map_session_data *sd) __attribute__((nonnull (2))); @@ -16533,7 +16651,7 @@ static void clif_parse_HomMoveTo(int fd, struct map_session_data *sd) else return; - unit->walktoxy(bl, x, y, 4); + unit->walk_toxy(bl, x, y, 4); } static void clif_parse_HomAttack(int fd, struct map_session_data *sd) __attribute__((nonnull (2))); @@ -20087,7 +20205,7 @@ static void clif_parse_cashShopOpen2(int fd, struct map_session_data *sd) static void clif_cashShopOpen(int fd, struct map_session_data *sd, int tab) { -#if PACKETVER_MAIN_NUM >= 20101123 || PACKETVER_RE_NUM >= 20120328 || PACKETVER_ZERO_NUM >= defined(PACKETVER_ZERO) +#if PACKETVER_MAIN_NUM >= 20101123 || PACKETVER_RE_NUM >= 20120328 || defined(PACKETVER_ZERO) WFIFOHEAD(fd, sizeof(struct PACKET_ZC_SE_CASHSHOP_OPEN)); struct PACKET_ZC_SE_CASHSHOP_OPEN *p = WFIFOP(fd, 0); p->packetType = HEADER_ZC_SE_CASHSHOP_OPEN; @@ -23282,7 +23400,8 @@ static void clif_parse_npc_expanded_barter_closed(int fd, struct map_session_dat #if PACKETVER_MAIN_NUM >= 20191120 || PACKETVER_RE_NUM >= 20191106 || PACKETVER_ZERO_NUM >= 20191127 #define NEXT_EXPANDED_BARTER_ITEM(var, count) \ var = (struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub *)((char*)item + \ - sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub) + \ + sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub) - \ + sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub2) + \ count * sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub2)) #endif @@ -23302,7 +23421,11 @@ static void clif_npc_expanded_barter_open(struct map_session_data *sd, struct np packet->packetType = HEADER_ZC_NPC_EXPANDED_BARTER_OPEN; struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub *item = &packet->items[0]; - for (int i = 0; i < shop_size && buf_left >= sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub); i++) { + // Workaround for fix Visual Studio bug (error C2233) + // Here should be sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub) + const int ptr_size = sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub) - + sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub2); + for (int i = 0; i < shop_size && buf_left >= ptr_size; i++) { if (shop[i].nameid) { struct item_data *id = itemdb->exists(shop[i].nameid); if (id == NULL) @@ -23315,7 +23438,7 @@ static void clif_npc_expanded_barter_open(struct map_session_data *sd, struct np item->index = i; item->zeny = shop[i].value; item->currency_count = 0; - buf_left -= sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub); + buf_left -= ptr_size; items_count ++; int count = shop[i].value2; if (buf_left < sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub2) * count) { @@ -23344,7 +23467,7 @@ static void clif_npc_expanded_barter_open(struct map_session_data *sd, struct np packet->items_count = items_count; packet->packetLength = sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN) + - sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub) * items_count + + ptr_size * items_count + sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub2) * currencies_count; clif->send(packet, packet->packetLength, &sd->bl, SELF); #endif diff --git a/src/map/elemental.c b/src/map/elemental.c index 1c1d98634..f176bb9e2 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -788,8 +788,8 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ return 0; //Already walking to him if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 ) return 0; //Can't move yet. - if( map->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) - && unit->walktoxy(&ed->bl, x, y, 0) ) + if (map->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) != 0 + && unit->walk_toxy(&ed->bl, x, y, 0) == 0) return 0; } diff --git a/src/map/map.c b/src/map/map.c index 70623ae22..defa56b2e 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1670,7 +1670,7 @@ static int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *------------------------------------------*/ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, int16 *y, int type, int flag) { - uint8 dir = 6; + enum unit_dir dir = UNIT_DIR_EAST; int16 tx; int16 ty; int costrange = 10; @@ -1689,7 +1689,7 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, short dy = diry[dir]; //Linear search - if(dir%2 == 0 && costrange%MOVE_COST == 0) { + if (!unit_is_diagonal_dir(dir) && (costrange % MOVE_COST) == 0) { tx = *x+dx*(costrange/MOVE_COST); ty = *y+dy*(costrange/MOVE_COST); if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) { @@ -1699,7 +1699,7 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, } } //Full diagonal search - else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) { + else if (unit_is_diagonal_dir(dir) && (costrange % MOVE_DIAGONAL_COST) == 0) { tx = *x+dx*(costrange/MOVE_DIAGONAL_COST); ty = *y+dy*(costrange/MOVE_DIAGONAL_COST); if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) { @@ -1709,16 +1709,24 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, } } //One cell diagonal, rest linear (TODO: Find a better algorithm for this) - else if(dir%2 == 1 && costrange%MOVE_COST == 4) { - tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1); - ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1); + else if (unit_is_diagonal_dir(dir) && (costrange % MOVE_COST) == 4) { + tx = *x + dx; + ty = *y + dy; + if (unit_is_dir_or_opposite(dir, UNIT_DIR_SOUTHWEST)) + tx *= costrange / MOVE_COST; + if (unit_is_dir_or_opposite(dir, UNIT_DIR_NORTHWEST)) + ty *= costrange / MOVE_COST; if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; return true; } - tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1); - ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1); + tx = *x + dx; + ty = *y + dy; + if (unit_is_dir_or_opposite(dir, UNIT_DIR_NORTHWEST)) + tx *= costrange / MOVE_COST; + if (unit_is_dir_or_opposite(dir, UNIT_DIR_SOUTHWEST)) + ty *= costrange / MOVE_COST; if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; @@ -1727,17 +1735,17 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, } //Get next direction - if (dir == 5) { + if (dir == UNIT_DIR_SOUTHEAST) { //Diagonal search complete, repeat with higher cost range if(costrange == 14) costrange += 6; else if(costrange == 28 || costrange >= 38) costrange += 2; else costrange += 4; - dir = 6; - } else if (dir == 4) { + dir = UNIT_DIR_EAST; + } else if (dir == UNIT_DIR_SOUTH) { //Linear search complete, switch to diagonal directions - dir = 7; + dir = UNIT_DIR_NORTHEAST; } else { - dir = (dir+2)%8; + dir = unit_get_ccw90_dir(dir); } } @@ -2845,63 +2853,70 @@ static int map_mapname2ipport(unsigned short name, uint32 *ip, uint16 *port) return 0; } -/*========================================== +/** * Checks if both dirs point in the same direction. - *------------------------------------------*/ -static int map_check_dir(int s_dir, int t_dir) + * @param s_dir: direction source is facing + * @param t_dir: direction target is facing + * @return 0: success(both face the same direction), 1: failure + **/ +static int map_check_dir(enum unit_dir s_dir, enum unit_dir t_dir) { - if(s_dir == t_dir) + if (s_dir == t_dir || ((t_dir + UNIT_DIR_MAX - 1) % UNIT_DIR_MAX) == s_dir + || ((t_dir + UNIT_DIR_MAX + 1) % UNIT_DIR_MAX) == s_dir) return 0; - switch(s_dir) { - case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; - case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; - case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; - case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; - case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; - case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; - case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; - case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; - } return 1; } -/*========================================== +/** * Returns the direction of the given cell, relative to 'src' - *------------------------------------------*/ -static uint8 map_calc_dir(struct block_list *src, int16 x, int16 y) + * @param src: object to put in relation between coordinates + * @param x: x-coordinate of cell + * @param y: y-coordinate of cell + * @return the direction of the given cell, relative to 'src' + **/ +static enum unit_dir map_calc_dir(const struct block_list *src, int16 x, int16 y) { - uint8 dir = 0; - int dx, dy; - - nullpo_ret(src); + nullpo_retr(UNIT_DIR_NORTH, src); + enum unit_dir dir = UNIT_DIR_NORTH; - dx = x-src->x; - dy = y-src->y; + int dx = x - src->x; + int dy = y - src->y; if (dx == 0 && dy == 0) { // both are standing on the same spot. // aegis-style, makes knockback default to the left. // athena-style, makes knockback default to behind 'src'. - dir = (battle_config.knockback_left ? 6 : unit->getdir(src)); - } else if (dx >= 0 && dy >=0) { - // upper-right - if( dx*2 < dy || dx == 0 ) dir = 0; // up - else if( dx > dy*2+1 || dy == 0 ) dir = 6; // right - else dir = 7; // up-right + if (battle_config.knockback_left != 0) + dir = UNIT_DIR_EAST; + else + dir = unit->getdir(src); + } else if (dx >= 0 && dy >= 0) { + if (dx * 2 < dy || dx == 0) + dir = UNIT_DIR_NORTH; + else if (dx > dy * 2 + 1 || dy == 0) + dir = UNIT_DIR_EAST; + else + dir = UNIT_DIR_NORTHEAST; } else if (dx >= 0 && dy <= 0) { - // lower-right - if( dx*2 < -dy || dx == 0 ) dir = 4; // down - else if( dx > -dy*2+1 || dy == 0 ) dir = 6; // right - else dir = 5; // down-right + if (dx * 2 < -dy || dx == 0) + dir = UNIT_DIR_SOUTH; + else if (dx > -dy * 2 + 1 || dy == 0) + dir = UNIT_DIR_EAST; + else + dir = UNIT_DIR_SOUTHEAST; } else if (dx <= 0 && dy <= 0) { - // lower-left - if( dx*2 > dy || dx == 0 ) dir = 4; // down - else if( dx < dy*2-1 || dy == 0 ) dir = 2; // left - else dir = 3; // down-left + if (dx * 2 > dy || dx == 0 ) + dir = UNIT_DIR_SOUTH; + else if (dx < dy * 2 + 1 || dy == 0) + dir = UNIT_DIR_WEST; + else + dir = UNIT_DIR_SOUTHWEST; } else { - // upper-left - if( -dx*2 < dy || dx == 0 ) dir = 0; // up - else if( -dx > dy*2+1 || dy == 0) dir = 2; // left - else dir = 1; // up-left + if (-dx * 2 < dy || dx == 0 ) + dir = UNIT_DIR_NORTH; + else if (-dx > dy * 2 + 1 || dy == 0) + dir = UNIT_DIR_WEST; + else + dir = UNIT_DIR_NORTHWEST; } return dir; } @@ -2929,11 +2944,11 @@ static int map_random_dir(struct block_list *bl, int16 *x, int16 *y) if (dist < 1) dist =1; do { - int j = 1 + 2*(rnd()%4); //Pick a random diagonal direction + enum unit_dir dir = unit_get_rnd_diagonal_dir(); short segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction - xi = bl->x + segment*dirx[j]; + xi = bl->x + segment * dirx[dir]; segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment - yi = bl->y + segment*diry[j]; + yi = bl->y + segment * diry[dir]; } while ((map->getcell(bl->m, bl, xi, yi, CELL_CHKNOPASS) || !path->search(NULL, bl, bl->m, bl->x, bl->y, xi, yi, 1, CELL_CHKNOREACH)) && (++i)<100); diff --git a/src/map/map.h b/src/map/map.h index dbd9c0fba..a876539d0 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -27,6 +27,7 @@ #include "common/db.h" #include "common/mapindex.h" #include "common/mmo.h" +#include "map/unitdefines.h" // enum unit_dir #include <stdio.h> #include <stdarg.h> @@ -1216,8 +1217,8 @@ END_ZEROED_BLOCK; // reload config file looking only for npcs void (*reloadnpc) (bool clear); - int (*check_dir) (int s_dir,int t_dir); - uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y); + int (*check_dir) (enum unit_dir s_dir, enum unit_dir t_dir); + enum unit_dir (*calc_dir) (const struct block_list *src, int16 x, int16 y); int (*random_dir) (struct block_list *bl, short *x, short *y); // [Skotlex] int (*cleanup_sub) (struct block_list *bl, va_list ap); diff --git a/src/map/mapdefines.h b/src/map/mapdefines.h index f5a8149d4..8a363e2d4 100644 --- a/src/map/mapdefines.h +++ b/src/map/mapdefines.h @@ -30,7 +30,15 @@ #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_MOBSKILL 50 + +#ifndef MAX_MOB_LIST_PER_MAP +#ifdef RENEWAL #define MAX_MOB_LIST_PER_MAP 100 +#else +#define MAX_MOB_LIST_PER_MAP 115 +#endif +#endif + #define MAX_EVENTQUEUE 2 #define MAX_EVENTTIMER 32 #define NATURAL_HEAL_INTERVAL 500 diff --git a/src/map/messages_main.h b/src/map/messages_main.h index 6fc0310e7..9f5a17662 100644 --- a/src/map/messages_main.h +++ b/src/map/messages_main.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2013-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2013-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +24,7 @@ /* This file is autogenerated, please do not commit manual changes -Latest version: 20200129 +Latest version: 20200304 */ enum clif_messages { @@ -22521,6 +22521,97 @@ Search */ MSG_ID_ECE = 0xece, #endif +#if PACKETVER >= 20200212 +/*20200212 to latest +합주를 혼자 사용할 수 있습니다. +*/ + MSG_ID_ECF = 0xecf, +/*20200212 to latest +크바시르의 지혜가 사라집니다. +*/ + MSG_ID_ED0 = 0xed0, +/*20200212 to latest +미스틱 심포니의 효과가 부여됩니다. +*/ + MSG_ID_ED1 = 0xed1, +/*20200212 to latest +미스틱 심포니의 효과가 사라집니다. +*/ + MSG_ID_ED2 = 0xed2, +/*20200212 to latest +마법 저항력이 감소했습니다. +*/ + MSG_ID_ED3 = 0xed3, +/*20200212 to latest +게페니아 녹턴의 효과가 해제 되었습니다. +*/ + MSG_ID_ED4 = 0xed4, +/*20200212 to latest +물리 저항력이 감소했습니다. +*/ + MSG_ID_ED5 = 0xed5, +/*20200212 to latest +마인워커 랩소디 상태가 해제되었습니다. +*/ + MSG_ID_ED6 = 0xed6, +/*20200212 to latest +물리 저항력이 증가했습니다. +*/ + MSG_ID_ED7 = 0xed7, +/*20200212 to latest +뮤지컬 인터루드 상태가 해제되었습니다. +*/ + MSG_ID_ED8 = 0xed8, +/*20200212 to latest +특성 마법 공격력과 이동 속도가 증가합니다. +*/ + MSG_ID_ED9 = 0xed9, +/*20200212 to latest +저녁 노을의 세레나데 효과가 해제되었습니다. +*/ + MSG_ID_EDA = 0xeda, +/*20200212 to latest +특성 물리 공격력과 이동 속도가 증가합니다. +*/ + MSG_ID_EDB = 0xedb, +/*20200212 to latest + 프론테라의 행진곡 효과가 해제되었습니다. +*/ + MSG_ID_EDC = 0xedc, +/*20200212 to latest +바람의 분노가 시전자에게 흘러 들어옵니다. +*/ + MSG_ID_EDD = 0xedd, +/*20200212 to latest +캘러미티 가일 상태가 해제되었습니다. +*/ + MSG_ID_EDE = 0xede, +/*20200212 to latest +바람에 의해 약점과 모습이 드러납니다. +*/ + MSG_ID_EDF = 0xedf, +/*20200212 to latest +윈드 사인 효과가 사라집니다. +*/ + MSG_ID_EE0 = 0xee0, +#endif +#if PACKETVER >= 20200304 +/*20200304 to latest +E X P : %.1f%% ( basic 100.0%% %s %.1f%%) +EXP: %.1f%% (basic: 100.0%%, %s: %.1f%%) +*/ + MSG_ID_EE1 = 0xee1, +/*20200304 to latest +DROP : %.1f%% ( basic 100.0%% %s %.1f%%) +DROP: %.1f%% (basic: 100.0%%, %s: %.1f%%) +*/ + MSG_ID_EE2 = 0xee2, +/*20200304 to latest +DEATH : %.1f%% ( basic 100.0%% %s %.1f%%) +DEATH: %.1f%% (basic: 100.0%%, %s: %.1f%%) +*/ + MSG_ID_EE3 = 0xee3, +#endif }; #endif /* MAP_MESSAGES_MAIN_H */ diff --git a/src/map/messages_re.h b/src/map/messages_re.h index f4cc62d68..e32f6b275 100644 --- a/src/map/messages_re.h +++ b/src/map/messages_re.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2013-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2013-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +24,7 @@ /* This file is autogenerated, please do not commit manual changes -Latest version: 20200205 +Latest version: 20200304 */ enum clif_messages { @@ -21998,6 +21998,97 @@ Search */ MSG_ID_ECE = 0xece, #endif +#if PACKETVER >= 20200212 +/*20200212 to latest +합주를 혼자 사용할 수 있습니다. +*/ + MSG_ID_ECF = 0xecf, +/*20200212 to latest +크바시르의 지혜가 사라집니다. +*/ + MSG_ID_ED0 = 0xed0, +/*20200212 to latest +미스틱 심포니의 효과가 부여됩니다. +*/ + MSG_ID_ED1 = 0xed1, +/*20200212 to latest +미스틱 심포니의 효과가 사라집니다. +*/ + MSG_ID_ED2 = 0xed2, +/*20200212 to latest +마법 저항력이 감소했습니다. +*/ + MSG_ID_ED3 = 0xed3, +/*20200212 to latest +게페니아 녹턴의 효과가 해제 되었습니다. +*/ + MSG_ID_ED4 = 0xed4, +/*20200212 to latest +물리 저항력이 감소했습니다. +*/ + MSG_ID_ED5 = 0xed5, +/*20200212 to latest +마인워커 랩소디 상태가 해제되었습니다. +*/ + MSG_ID_ED6 = 0xed6, +/*20200212 to latest +물리 저항력이 증가했습니다. +*/ + MSG_ID_ED7 = 0xed7, +/*20200212 to latest +뮤지컬 인터루드 상태가 해제되었습니다. +*/ + MSG_ID_ED8 = 0xed8, +/*20200212 to latest +특성 마법 공격력과 이동 속도가 증가합니다. +*/ + MSG_ID_ED9 = 0xed9, +/*20200212 to latest +저녁 노을의 세레나데 효과가 해제되었습니다. +*/ + MSG_ID_EDA = 0xeda, +/*20200212 to latest +특성 물리 공격력과 이동 속도가 증가합니다. +*/ + MSG_ID_EDB = 0xedb, +/*20200212 to latest + 프론테라의 행진곡 효과가 해제되었습니다. +*/ + MSG_ID_EDC = 0xedc, +/*20200212 to latest +바람의 분노가 시전자에게 흘러 들어옵니다. +*/ + MSG_ID_EDD = 0xedd, +/*20200212 to latest +캘러미티 가일 상태가 해제되었습니다. +*/ + MSG_ID_EDE = 0xede, +/*20200212 to latest +바람에 의해 약점과 모습이 드러납니다. +*/ + MSG_ID_EDF = 0xedf, +/*20200212 to latest +윈드 사인 효과가 사라집니다. +*/ + MSG_ID_EE0 = 0xee0, +#endif +#if PACKETVER >= 20200304 +/*20200304 to latest +E X P : %.1f%% ( basic 100.0%% %s %.1f%%) +EXP: %.1f%% (basic: 100.0%%, %s: %.1f%%) +*/ + MSG_ID_EE1 = 0xee1, +/*20200304 to latest +DROP : %.1f%% ( basic 100.0%% %s %.1f%%) +DROP: %.1f%% (basic: 100.0%%, %s: %.1f%%) +*/ + MSG_ID_EE2 = 0xee2, +/*20200304 to latest +DEATH : %.1f%% ( basic 100.0%% %s %.1f%%) +DEATH: %.1f%% (basic: 100.0%%, %s: %.1f%%) +*/ + MSG_ID_EE3 = 0xee3, +#endif }; #endif /* MAP_MESSAGES_RE_H */ diff --git a/src/map/messages_zero.h b/src/map/messages_zero.h index 55c0329ee..babe9384c 100644 --- a/src/map/messages_zero.h +++ b/src/map/messages_zero.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2013-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2013-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +24,7 @@ /* This file is autogenerated, please do not commit manual changes -Latest version: 20200129 +Latest version: 20200304 */ enum clif_messages { @@ -18605,6 +18605,102 @@ Search */ MSG_ID_ECD = 0xecd, #endif +#if PACKETVER >= 20200212 +/*20200212 to latest +검색 +Search +*/ + MSG_ID_ECE = 0xece, +/*20200212 to latest +합주를 혼자 사용할 수 있습니다. +*/ + MSG_ID_ECF = 0xecf, +/*20200212 to latest +크바시르의 지혜가 사라집니다. +*/ + MSG_ID_ED0 = 0xed0, +/*20200212 to latest +미스틱 심포니의 효과가 부여됩니다. +*/ + MSG_ID_ED1 = 0xed1, +/*20200212 to latest +미스틱 심포니의 효과가 사라집니다. +*/ + MSG_ID_ED2 = 0xed2, +/*20200212 to latest +마법 저항력이 감소했습니다. +*/ + MSG_ID_ED3 = 0xed3, +/*20200212 to latest +게페니아 녹턴의 효과가 해제 되었습니다. +*/ + MSG_ID_ED4 = 0xed4, +/*20200212 to latest +물리 저항력이 감소했습니다. +*/ + MSG_ID_ED5 = 0xed5, +/*20200212 to latest +마인워커 랩소디 상태가 해제되었습니다. +*/ + MSG_ID_ED6 = 0xed6, +/*20200212 to latest +물리 저항력이 증가했습니다. +*/ + MSG_ID_ED7 = 0xed7, +/*20200212 to latest +뮤지컬 인터루드 상태가 해제되었습니다. +*/ + MSG_ID_ED8 = 0xed8, +/*20200212 to latest +특성 마법 공격력과 이동 속도가 증가합니다. +*/ + MSG_ID_ED9 = 0xed9, +/*20200212 to latest +저녁 노을의 세레나데 효과가 해제되었습니다. +*/ + MSG_ID_EDA = 0xeda, +/*20200212 to latest +특성 물리 공격력과 이동 속도가 증가합니다. +*/ + MSG_ID_EDB = 0xedb, +/*20200212 to latest + 프론테라의 행진곡 효과가 해제되었습니다. +*/ + MSG_ID_EDC = 0xedc, +/*20200212 to latest +바람의 분노가 시전자에게 흘러 들어옵니다. +*/ + MSG_ID_EDD = 0xedd, +/*20200212 to latest +캘러미티 가일 상태가 해제되었습니다. +*/ + MSG_ID_EDE = 0xede, +/*20200212 to latest +바람에 의해 약점과 모습이 드러납니다. +*/ + MSG_ID_EDF = 0xedf, +/*20200212 to latest +윈드 사인 효과가 사라집니다. +*/ + MSG_ID_EE0 = 0xee0, +#endif +#if PACKETVER >= 20200304 +/*20200304 to latest +E X P : %.1f%% ( basic 100.0%% %s %.1f%%) +EXP: %.1f%% (basic: 100.0%%, %s: %.1f%%) +*/ + MSG_ID_EE1 = 0xee1, +/*20200304 to latest +DROP : %.1f%% ( basic 100.0%% %s %.1f%%) +DROP: %.1f%% (basic: 100.0%%, %s: %.1f%%) +*/ + MSG_ID_EE2 = 0xee2, +/*20200304 to latest +DEATH : %.1f%% ( basic 100.0%% %s %.1f%%) +DEATH: %.1f%% (basic: 100.0%%, %s: %.1f%%) +*/ + MSG_ID_EE3 = 0xee3, +#endif }; #endif /* MAP_MESSAGES_ZERO_H */ diff --git a/src/map/mob.c b/src/map/mob.c index 0830e5a5a..51a32abd9 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1462,7 +1462,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) // If master is BL_MOB and in battle, lock & chase to master's target instead, unless configured not to. if ((battle_config.slave_chase_masters_chasetarget == 0 || (m_md != NULL && !mob->is_in_battle_state(m_md))) && map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) - && unit->walktoxy(&md->bl, x, y, 0)) + && unit->walk_toxy(&md->bl, x, y, 0) == 0) return 1; } } else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) { @@ -1544,7 +1544,7 @@ static int mob_unlocktarget(struct mob_data *md, int64 tick) unit->set_target(&md->ud, 0); } if(battle_config.official_cell_stack_limit && map->count_oncell(md->bl.m, md->bl.x, md->bl.y, BL_CHAR|BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) { - unit->walktoxy(&md->bl, md->bl.x, md->bl.y, 8); + unit->walk_toxy(&md->bl, md->bl.x, md->bl.y, 8); } return 0; @@ -1576,9 +1576,9 @@ static int mob_randomwalk(struct mob_data *md, int64 tick) x+=md->bl.x; y+=md->bl.y; - if (((x != md->bl.x) || (y != md->bl.y)) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) && unit->walktoxy(&md->bl, x, y, 8)) { + if ((x != md->bl.x || y != md->bl.y) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) != 0 + && unit->walk_toxy(&md->bl, x, y, 8) == 0) break; - } } if(i==retrycount){ md->move_fail_count++; diff --git a/src/map/mob.h b/src/map/mob.h index 8839809f2..4cfddc2cd 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -35,7 +35,7 @@ struct hplugin_data_store; // Change this to increase the table size in your mob_db to accommodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 -#define MAX_MOB_DB 5000 +#define MAX_MOB_DB 22000 //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. #define MAX_MOB_DROP 10 diff --git a/src/map/npc.c b/src/map/npc.c index e66888a74..40ec380ee 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1799,6 +1799,7 @@ static void npc_expanded_barter_fromsql(void) ) { SqlStmt_ShowDebug(stmt); SQL->StmtFree(stmt); + StrBuf->Destroy(&buf); return; } @@ -3391,7 +3392,7 @@ static bool npc_viewisid(const char *viewid) * @param class_ The NPC view class. * @return A pointer to the created NPC data (ownership passed to the caller). */ -static struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_) +static struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_) { struct npc_data *nd; diff --git a/src/map/npc.h b/src/map/npc.h index 65c9796d9..1585a2bc8 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -95,7 +95,7 @@ struct npc_data { int chat_id; int touching_id; int64 next_walktime; - uint8 dir; + enum unit_dir dir; uint8 area_size; int clan_id; @@ -281,7 +281,7 @@ struct npc_interface { void (*parsename) (struct npc_data *nd, const char *name, const char *start, const char *buffer, const char *filepath); int (*parseview) (const char *w4, const char *start, const char *buffer, const char *filepath); bool (*viewisid) (const char *viewid); - struct npc_data *(*create_npc) (enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_); + struct npc_data *(*create_npc) (enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_); struct npc_data* (*add_warp) (char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); const char *(*parse_warp) (const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval); const char *(*parse_shop) (const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval); diff --git a/src/map/packets_keys_main.h b/src/map/packets_keys_main.h index a72d9bf5f..e3a89827c 100644 --- a/src/map/packets_keys_main.h +++ b/src/map/packets_keys_main.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2013-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2013-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -37,7 +37,7 @@ packetKeys(0x49357d72,0x22c370a1,0x5f836591); #endif -// 2010-11-23aRagexeRE, 2010-11-24aRagexeRE, 2010-11-24bRagexeRE, 2010-11-25aRagexeRE, 2010-11-26aRagexeRE, 2010-11-30aRagexeRE, 2010-12-07aRagexeRE, 2010-12-14aRagexeRE, 2010-12-21aRagexeRE, 2010-12-23aRagexeRE, 2010-12-28aRagexeRE, 2011-01-04aRagexeRE, 2011-01-05aRagexeRE, 2011-01-11aRagexeRE, 2011-01-18aRagexeRE, 2011-01-25aRagexeRE, 2011-01-26aRagexeRE, 2011-01-26bRagexeRE, 2011-01-31aRagexeRE, 2011-01-31bRagexeRE, 2011-01-31cRagexeRE, 2011-02-08aRagexeRE, 2011-02-15aRagexeRE, 2011-02-22aRagexeRE, 2011-02-23aRagexeRE, 2011-02-23bRagexeRE, 2011-02-24aRagexeRE, 2011-02-25aRagexeRE, 2011-02-28aRagexeRE, 2011-03-08aRagexeRE, 2011-03-09aRagexeRE, 2011-03-09bRagexeRE, 2011-03-09cRagexeRE, 2011-03-09dRagexeRE, 2011-03-15aRagexeRE, 2011-03-22aRagexeRE, 2011-03-29aRagexeRE, 2011-03-30aRagexeRE, 2011-03-30cRagexeRE, 2011-04-05aRagexeRE, 2011-04-12aRagexeRE, 2011-04-19aRagexeRE, 2011-04-20aRagexeRE, 2011-04-26aRagexeRE, 2011-04-27aRagexeRE, 2011-05-03aRagexeRE, 2011-05-11aRagexeRE, 2011-05-17bRagexeRE, 2011-05-24aRagexeRE, 2011-05-26aRagexeRE, 2011-05-31aRagexeRE, 2011-06-07aRagexeRE, 2011-06-08aRagexeRE, 2011-06-08bRagexeRE, 2011-06-08cRagexeRE, 2011-06-09aRagexeRE, 2011-06-14bRagexeRE, 2011-06-22aRagexeRE, 2011-06-28aRagexeRE, 2011-07-06aRagexeRE, 2011-07-13aRagexeRE, 2011-07-13bRagexeRE, 2011-07-13cRagexeRE, 2011-07-19aRagexeRE, 2011-07-26aRagexeRE, 2011-08-03aRagexeRE, 2011-08-03bRagexeRE, 2011-08-10aRagexeRE, 2013-12-23aRagexeRE, 2014-05-08aRagexe, 2014-05-08aRagexeRE, 2014-06-11eRagexe, 2015-02-25hRagexe, 2018-03-15aRagexe, 2018-03-21aRagexe, 2018-03-21aRagexeRE, 2018-03-28bRagexe, 2018-03-28bRagexeRE, 2018-04-04bRagexe, 2018-04-04cRagexeRE, 2018-04-18aRagexe, 2018-04-18bRagexeRE, 2018-04-25cRagexe, 2018-04-25cRagexeRE, 2018-05-02bRagexe, 2018-05-02bRagexeRE, 2018-05-02dRagexeRE, 2018-05-09aRagexe, 2018-05-16cRagexe, 2018-05-16cRagexeRE, 2018-05-23aRagexe, 2018-05-23aRagexeRE, 2018-05-30aRagexe, 2018-05-30bRagexeRE, 2018-05-30cRagexeRE, 2018-06-05bRagexe, 2018-06-05bRagexeRE, 2018-06-12aRagexeRE, 2018-06-12bRagexeRE, 2018-06-20cRagexe, 2018-06-20dRagexeRE, 2018-06-20eRagexe, 2018-06-20eRagexeRE, 2018-06-21aRagexe, 2018-06-21aRagexeRE, 2018-07-04aRagexe, 2018-07-04aRagexeRE, 2018-07-11aRagexeRE, 2018-07-18bRagexe, 2018-07-18bRagexeRE, 2018-07-18bRagexeRE1, 2018-07-18cRagexe, 2018-07-18cRagexeRE, 2018-08-01cRagexe, 2018-08-01cRagexeRE, 2018-08-08bRagexe, 2018-08-08bRagexeRE, 2018-08-22cRagexe, 2018-08-22cRagexeRE, 2018-08-29aRagexe, 2018-08-29aRagexeRE, 2018-08-29bRagexeRE, 2018-08-31aRagexe, 2018-09-12dRagexe, 2018-09-12dRagexeRE, 2018-09-19aRagexe, 2018-09-19aRagexeRE, 2018-10-02aRagexe, 2018-10-02aRagexeRE, 2018-10-02bRagexe, 2018-10-02bRagexeRE, 2018-10-17_02aRagexe, 2018-10-17_02aRagexeRE, 2018-10-17_03aRagexe, 2018-10-17_03aRagexeRE, 2018-10-17bRagexe, 2018-10-17bRagexeRE, 2018-10-24bRagexe, 2018-10-31aRagexe, 2018-10-31bRagexe, 2018-10-31cRagexeRE, 2018-11-07aRagexe, 2018-11-07aRagexeRE, 2018-11-14cRagexe, 2018-11-14cRagexeRE, 2018-11-14dRagexe, 2018-11-14dRagexeRE, 2018-11-21bRagexe, 2018-11-21cRagexeRE, 2018-11-28aRagexe, 2018-11-28aRagexeRE, 2018-11-28bRagexe, 2018-11-28cRagexe, 2018-12-05aRagexe, 2018-12-05bRagexeRE, 2018-12-12aRagexe, 2018-12-12aRagexeRE, 2018-12-12bRagexe, 2018-12-12bRagexeRE, 2018-12-19bRagexe, 2018-12-19bRagexeRE, 2018-12-26aRagexe, 2018-12-26aRagexeRE, 2019-01-09aRagexe, 2019-01-09bRagexeRE, 2019-01-16bRagexe, 2019-01-16bRagexeRE, 2019-01-16cRagexe, 2019-01-16cRagexeRE, 2019-01-23dRagexe, 2019-01-23dRagexeRE, 2019-02-13IRagexeRE, 2019-02-13bRagexe, 2019-02-13eRagexe, 2019-02-20aRagexeRE, 2019-02-27aRagexe, 2019-02-27bRagexeRE, 2019-02-28aRagexe, 2019-02-28aRagexeRE, 2019-03-06bRagexe, 2019-03-06bRagexeRE, 2019-03-06cRagexe, 2019-03-06cRagexeRE, 2019-03-13aRagexe, 2019-03-20aRagexe, 2019-03-20aRagexeRE, 2019-03-22aRagexe, 2019-03-22aRagexeRE, 2019-03-27bRagexe, 2019-03-27bRagexeRE, 2019-04-03aRagexe, 2019-04-03bRagexeRE, 2019-04-03cRagexeRE, 2019-04-17aRagexe, 2019-04-17cRagexeRE, 2019-04-18aRagexe, 2019-04-18aRagexeRE, 2019-05-08cRagexe, 2019-05-08dRagexeRE, 2019-05-08eRagexeRE, 2019-05-22bRagexe, 2019-05-22bRagexeRE, 2019-05-22cRagexe, 2019-05-22cRagexeRE, 2019-05-23aRagexe, 2019-05-29aRagexe, 2019-05-29bRagexeRE, 2019-05-29cRagexe, 2019-05-29cRagexeRE, 2019-05-30aRagexe, 2019-05-30aRagexeRE, 2019-06-05JRagexeRE, 2019-06-05KRagexe, 2019-06-05LRagexeRE, 2019-06-05fRagexe, 2019-06-05hRagexeRE, 2019-06-19bRagexe, 2019-06-19cRagexeRE, 2019-06-19eRagexe, 2019-06-19hRagexe, 2019-06-26bRagexeRE, 2019-07-03aRagexe, 2019-07-03bRagexeRE, 2019-07-17aRagexe, 2019-07-17cRagexeRE, 2019-07-17dRagexe, 2019-07-17dRagexeRE, 2019-07-24aRagexe, 2019-07-24bRagexeRE, 2019-07-31bRagexe, 2019-07-31bRagexeRE, 2019-08-02aRagexe, 2019-08-02aRagexeRE, 2019-08-07aRagexe, 2019-08-07dRagexeRE, 2019-08-21aRagexe, 2019-08-21cRagexeRE, 2019-08-21dRagexeRE, 2019-08-28aRagexe, 2019-08-28aRagexeRE, 2019-09-04aRagexe, 2019-09-04bRagexe, 2019-09-04bRagexeRE, 2019-09-18bRagexe, 2019-09-18cRagexeRE, 2019-09-25aRagexe, 2019-09-25aRagexeRE, 2019-09-25bRagexe, 2019-09-25bRagexeRE, 2019-10-02bRagexeRE, 2019-10-02cRagexe, 2019-10-02dRagexe, 2019-10-02dRagexeRE, 2019-10-02dRagexeRE_2, 2019-10-16fRagexe, 2019-10-16fRagexeRE, 2019-10-16gRagexe, 2019-10-16gRagexeRE, 2019-10-18aRagexe, 2019-10-23aRagexe, 2019-10-23aRagexeRE, 2019-10-30bRagexeRE, 2019-10-30cRagexe, 2019-11-06aRagexe, 2019-11-06bRagexeRE, 2019-11-07aRagexe, 2019-11-07aRagexeRE, 2019-11-13cRagexe, 2019-11-13eRagexe, 2019-11-13eRagexeRE, 2019-11-20aRagexe, 2019-11-20cRagexeRE, 2019-11-20dRagexe, 2019-11-27aRagexe, 2019-11-27aRagexeRE, 2019-11-27bRagexe, 2019-12-04aRagexe, 2019-12-04aRagexeRE, 2019-12-04bRagexe, 2019-12-04bRagexeRE, 2019-12-04cRagexeRE, 2019-12-11aRagexe, 2019-12-11fRagexeRE, 2019-12-18bRagexe, 2019-12-18bRagexeRE, 2019-12-24aRagexe, 2019-12-24aRagexeRE, 2019-12-24bRagexe, 2019-12-24bRagexeRE, 2020-01-08aRagexe, 2020-01-08bRagexeRE, 2020-01-22cRagexe, 2020-01-22cRagexeRE, 2020-01-29bRagexe, 2020-01-30aRagexe, 2020-02-05aRagexe, 2020-02-05aRagexeRE, 2020-02-06aRagexe +// 2010-11-23aRagexeRE, 2010-11-24aRagexeRE, 2010-11-24bRagexeRE, 2010-11-25aRagexeRE, 2010-11-26aRagexeRE, 2010-11-30aRagexeRE, 2010-12-07aRagexeRE, 2010-12-14aRagexeRE, 2010-12-21aRagexeRE, 2010-12-23aRagexeRE, 2010-12-28aRagexeRE, 2011-01-04aRagexeRE, 2011-01-05aRagexeRE, 2011-01-11aRagexeRE, 2011-01-18aRagexeRE, 2011-01-25aRagexeRE, 2011-01-26aRagexeRE, 2011-01-26bRagexeRE, 2011-01-31aRagexeRE, 2011-01-31bRagexeRE, 2011-01-31cRagexeRE, 2011-02-08aRagexeRE, 2011-02-15aRagexeRE, 2011-02-22aRagexeRE, 2011-02-23aRagexeRE, 2011-02-23bRagexeRE, 2011-02-24aRagexeRE, 2011-02-25aRagexeRE, 2011-02-28aRagexeRE, 2011-03-08aRagexeRE, 2011-03-09aRagexeRE, 2011-03-09bRagexeRE, 2011-03-09cRagexeRE, 2011-03-09dRagexeRE, 2011-03-15aRagexeRE, 2011-03-22aRagexeRE, 2011-03-29aRagexeRE, 2011-03-30aRagexeRE, 2011-03-30cRagexeRE, 2011-04-05aRagexeRE, 2011-04-12aRagexeRE, 2011-04-19aRagexeRE, 2011-04-20aRagexeRE, 2011-04-26aRagexeRE, 2011-04-27aRagexeRE, 2011-05-03aRagexeRE, 2011-05-11aRagexeRE, 2011-05-17bRagexeRE, 2011-05-24aRagexeRE, 2011-05-26aRagexeRE, 2011-05-31aRagexeRE, 2011-06-07aRagexeRE, 2011-06-08aRagexeRE, 2011-06-08bRagexeRE, 2011-06-08cRagexeRE, 2011-06-09aRagexeRE, 2011-06-14bRagexeRE, 2011-06-22aRagexeRE, 2011-06-28aRagexeRE, 2011-07-06aRagexeRE, 2011-07-13aRagexeRE, 2011-07-13bRagexeRE, 2011-07-13cRagexeRE, 2011-07-19aRagexeRE, 2011-07-26aRagexeRE, 2011-08-03aRagexeRE, 2011-08-03bRagexeRE, 2011-08-10aRagexeRE, 2013-12-23aRagexeRE, 2014-05-08aRagexe, 2014-05-08aRagexeRE, 2014-06-11eRagexe, 2015-02-25hRagexe, 2018-03-15aRagexe, 2018-03-21aRagexe, 2018-03-21aRagexeRE, 2018-03-28bRagexe, 2018-03-28bRagexeRE, 2018-04-04bRagexe, 2018-04-04cRagexeRE, 2018-04-18aRagexe, 2018-04-18bRagexeRE, 2018-04-25cRagexe, 2018-04-25cRagexeRE, 2018-05-02bRagexe, 2018-05-02bRagexeRE, 2018-05-02dRagexeRE, 2018-05-09aRagexe, 2018-05-16cRagexe, 2018-05-16cRagexeRE, 2018-05-23aRagexe, 2018-05-23aRagexeRE, 2018-05-30aRagexe, 2018-05-30bRagexeRE, 2018-05-30cRagexeRE, 2018-06-05bRagexe, 2018-06-05bRagexeRE, 2018-06-12aRagexeRE, 2018-06-12bRagexeRE, 2018-06-20cRagexe, 2018-06-20dRagexeRE, 2018-06-20eRagexe, 2018-06-20eRagexeRE, 2018-06-21aRagexe, 2018-06-21aRagexeRE, 2018-07-04aRagexe, 2018-07-04aRagexeRE, 2018-07-11aRagexeRE, 2018-07-18bRagexe, 2018-07-18bRagexeRE, 2018-07-18bRagexeRE1, 2018-07-18cRagexe, 2018-07-18cRagexeRE, 2018-08-01cRagexe, 2018-08-01cRagexeRE, 2018-08-08bRagexe, 2018-08-08bRagexeRE, 2018-08-22cRagexe, 2018-08-22cRagexeRE, 2018-08-29aRagexe, 2018-08-29aRagexeRE, 2018-08-29bRagexeRE, 2018-08-31aRagexe, 2018-09-12dRagexe, 2018-09-12dRagexeRE, 2018-09-19aRagexe, 2018-09-19aRagexeRE, 2018-10-02aRagexe, 2018-10-02aRagexeRE, 2018-10-02bRagexe, 2018-10-02bRagexeRE, 2018-10-17_02aRagexe, 2018-10-17_02aRagexeRE, 2018-10-17_03aRagexe, 2018-10-17_03aRagexeRE, 2018-10-17bRagexe, 2018-10-17bRagexeRE, 2018-10-24bRagexe, 2018-10-31aRagexe, 2018-10-31bRagexe, 2018-10-31cRagexeRE, 2018-11-07aRagexe, 2018-11-07aRagexeRE, 2018-11-14cRagexe, 2018-11-14cRagexeRE, 2018-11-14dRagexe, 2018-11-14dRagexeRE, 2018-11-21bRagexe, 2018-11-21cRagexeRE, 2018-11-28aRagexe, 2018-11-28aRagexeRE, 2018-11-28bRagexe, 2018-11-28cRagexe, 2018-12-05aRagexe, 2018-12-05bRagexeRE, 2018-12-12aRagexe, 2018-12-12aRagexeRE, 2018-12-12bRagexe, 2018-12-12bRagexeRE, 2018-12-19bRagexe, 2018-12-19bRagexeRE, 2018-12-26aRagexe, 2018-12-26aRagexeRE, 2019-01-09aRagexe, 2019-01-09bRagexeRE, 2019-01-16bRagexe, 2019-01-16bRagexeRE, 2019-01-16cRagexe, 2019-01-16cRagexeRE, 2019-01-23dRagexe, 2019-01-23dRagexeRE, 2019-02-13IRagexeRE, 2019-02-13bRagexe, 2019-02-13eRagexe, 2019-02-20aRagexeRE, 2019-02-27aRagexe, 2019-02-27bRagexeRE, 2019-02-28aRagexe, 2019-02-28aRagexeRE, 2019-03-06bRagexe, 2019-03-06bRagexeRE, 2019-03-06cRagexe, 2019-03-06cRagexeRE, 2019-03-13aRagexe, 2019-03-20aRagexe, 2019-03-20aRagexeRE, 2019-03-22aRagexe, 2019-03-22aRagexeRE, 2019-03-27bRagexe, 2019-03-27bRagexeRE, 2019-04-03aRagexe, 2019-04-03bRagexeRE, 2019-04-03cRagexeRE, 2019-04-17aRagexe, 2019-04-17cRagexeRE, 2019-04-18aRagexe, 2019-04-18aRagexeRE, 2019-05-08cRagexe, 2019-05-08dRagexeRE, 2019-05-08eRagexeRE, 2019-05-22bRagexe, 2019-05-22bRagexeRE, 2019-05-22cRagexe, 2019-05-22cRagexeRE, 2019-05-23aRagexe, 2019-05-29aRagexe, 2019-05-29bRagexeRE, 2019-05-29cRagexe, 2019-05-29cRagexeRE, 2019-05-30aRagexe, 2019-05-30aRagexeRE, 2019-06-05JRagexeRE, 2019-06-05KRagexe, 2019-06-05LRagexeRE, 2019-06-05fRagexe, 2019-06-05hRagexeRE, 2019-06-19bRagexe, 2019-06-19cRagexeRE, 2019-06-19eRagexe, 2019-06-19hRagexe, 2019-06-26bRagexeRE, 2019-07-03aRagexe, 2019-07-03bRagexeRE, 2019-07-17aRagexe, 2019-07-17cRagexeRE, 2019-07-17dRagexe, 2019-07-17dRagexeRE, 2019-07-24aRagexe, 2019-07-24bRagexeRE, 2019-07-31bRagexe, 2019-07-31bRagexeRE, 2019-08-02aRagexe, 2019-08-02aRagexeRE, 2019-08-07aRagexe, 2019-08-07dRagexeRE, 2019-08-21aRagexe, 2019-08-21cRagexeRE, 2019-08-21dRagexeRE, 2019-08-28aRagexe, 2019-08-28aRagexeRE, 2019-09-04aRagexe, 2019-09-04bRagexe, 2019-09-04bRagexeRE, 2019-09-18bRagexe, 2019-09-18cRagexeRE, 2019-09-25aRagexe, 2019-09-25aRagexeRE, 2019-09-25bRagexe, 2019-09-25bRagexeRE, 2019-10-02bRagexeRE, 2019-10-02cRagexe, 2019-10-02dRagexe, 2019-10-02dRagexeRE, 2019-10-02dRagexeRE_2, 2019-10-16fRagexe, 2019-10-16fRagexeRE, 2019-10-16gRagexe, 2019-10-16gRagexeRE, 2019-10-18aRagexe, 2019-10-23aRagexe, 2019-10-23aRagexeRE, 2019-10-30bRagexeRE, 2019-10-30cRagexe, 2019-11-06aRagexe, 2019-11-06bRagexeRE, 2019-11-07aRagexe, 2019-11-07aRagexeRE, 2019-11-13cRagexe, 2019-11-13eRagexe, 2019-11-13eRagexeRE, 2019-11-20aRagexe, 2019-11-20cRagexeRE, 2019-11-20dRagexe, 2019-11-27aRagexe, 2019-11-27aRagexeRE, 2019-11-27bRagexe, 2019-12-04aRagexe, 2019-12-04aRagexeRE, 2019-12-04bRagexe, 2019-12-04bRagexeRE, 2019-12-04cRagexeRE, 2019-12-11aRagexe, 2019-12-11fRagexeRE, 2019-12-18bRagexe, 2019-12-18bRagexeRE, 2019-12-24aRagexe, 2019-12-24aRagexeRE, 2019-12-24bRagexe, 2019-12-24bRagexeRE, 2020-01-08aRagexe, 2020-01-08bRagexeRE, 2020-01-22cRagexe, 2020-01-22cRagexeRE, 2020-01-29bRagexe, 2020-01-30aRagexe, 2020-02-05aRagexe, 2020-02-05aRagexeRE, 2020-02-06aRagexe, 2020-02-12aRagexe, 2020-02-12aRagexeRE, 2020-02-19dRagexe, 2020-02-19eRagexeRE, 2020-03-04aRagexe, 2020-03-04aRagexeRE, 2020-03-18bRagexe, 2020-04-01bRagexe #if PACKETVER == 20101123 || \ PACKETVER == 20101124 || \ PACKETVER == 20101125 || \ @@ -186,7 +186,12 @@ PACKETVER == 20200129 || \ PACKETVER == 20200130 || \ PACKETVER == 20200205 || \ - PACKETVER >= 20200206 + PACKETVER == 20200206 || \ + PACKETVER == 20200212 || \ + PACKETVER == 20200219 || \ + PACKETVER == 20200304 || \ + PACKETVER == 20200318 || \ + PACKETVER >= 20200401 packetKeys(0x00000000,0x00000000,0x00000000); #endif diff --git a/src/map/packets_keys_zero.h b/src/map/packets_keys_zero.h index 90d226c92..f189032d3 100644 --- a/src/map/packets_keys_zero.h +++ b/src/map/packets_keys_zero.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2013-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2013-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -30,7 +30,7 @@ /* This file is autogenerated, please do not commit manual changes */ -// 2017-10-18aRagexe_zero, 2017-10-19aRagexe_zero, 2017-10-23aRagexe_zero, 2017-10-23bRagexe_zero, 2017-10-23cRagexe_zero, 2017-10-24aRagexe_2_zero, 2017-10-24aRagexe_zero, 2017-10-25bRagexe_zero, 2017-10-27aRagexe_zero, 2017-10-27bRagexe_zero, 2017-10-30aRagexe_zero, 2017-10-31aRagexe_zero, 2017-11-09aRagexe_zero, 2017-11-13aRagexe_zero, 2017-11-13bRagexe_zero, 2018-03-15aRagexe_zero, 2018-03-21aRagexe_zero, 2018-03-21bRagexe_zero, 2018-03-28_1aRagexe_zero, 2018-03-28cRagexe_zero, 2018-04-11aRagexe_zero, 2018-04-25_3aRagexe_zero, 2018-05-09_3aRagexe_zero, 2018-05-23aRagexe_zero, 2018-06-05bRagexe_zero, 2018-06-05cRagexe_zero, 2018-06-27aRagexe_zero, 2018-07-03aRagexe_zero, 2018-07-11_2aRagexe_zero, 2018-07-25_2aRagexe_zero, 2018-08-01aRagexe_zero, 2018-08-08_2aRagexe_zero, 2018-08-22aRagexe_zero, 2018-08-29aRagexe_zero, 2018-09-05aRagexe_zero, 2018-09-12aRagexe_zero, 2018-09-19aRagexe_zero, 2018-09-28aRagexe_zero, 2018-10-10_2aRagexe_zero, 2018-10-24_2aRagexe_zero, 2018-11-14aRagexe_zero, 2018-11-20aRagexe_zero, 2018-11-28aRagexe_zero, 2018-12-12aRagexe_zero, 2018-12-19aRagexe_zero, 2018-12-26_2aRagexe_zero, 2019-01-16_2aRagexe_zero, 2019-01-17_1aRagexe_zero, 2019-01-30_2aRagexe_zero, 2019-02-13aRagexe_zero, 2019-02-20aRagexe_zero, 2019-02-27aRagexe_zero, 2019-03-13aRagexe_zero, 2019-03-27_2aRagexe_zero, 2019-03-27_3aRagexe_zero, 2019-04-03aRagexe_zero, 2019-04-10bRagexe_zero, 2019-04-24aRagexe_zero, 2019-05-02aRagexe_zero, 2019-05-08_2aRagexe_zero, 2019-05-08aRagexe_zero, 2019-05-15aRagexe_zero, 2019-05-29aRagexe_zero, 2019-05-30aRagexe_zero, 2019-06-05_2aRagexe_zero, 2019-06-26_2aRagexe_zero, 2019-06-26_3aRagexe_zero, 2019-07-09aRagexe_zero, 2019-07-10_3aRagexe_zero, 2019-07-17aRagexe_zero, 2019-07-24aRagexe_zero, 2019-08-14_3aRagexe_zero, 2019-08-28_2aRagexe_zero, 2019-08-28_3aRagexe_zero, 2019-09-11aRagexe_zero, 2019-09-18_2aRagexe_zero, 2019-09-18aRagexe_zero, 2019-09-25_3aRagexe_zero, 2019-09-25_5aRagexe_zero, 2019-10-08_2aRagexe_zero, 2019-10-23_2aRagexe_zero, 2019-11-06aRagexe_zero, 2019-11-13aRagexe_zero, 2019-11-27_2aRagexe_zero, 2019-11-27aRagexe_zero, 2019-12-04aRagexe_zero, 2019-12-11_2aRagexe_zero, 2019-12-24_4aRagexe_zero, 2019-12-24_5aRagexe_zero, 2020-01-15_2aRagexe_zero, 2020-01-15aRagexe_zero, 2020-01-29_2aRagexe_zero, 2020-01-29aRagexe_zero +// 2017-10-18aRagexe_zero, 2017-10-19aRagexe_zero, 2017-10-23aRagexe_zero, 2017-10-23bRagexe_zero, 2017-10-23cRagexe_zero, 2017-10-24aRagexe_2_zero, 2017-10-24aRagexe_zero, 2017-10-25bRagexe_zero, 2017-10-27aRagexe_zero, 2017-10-27bRagexe_zero, 2017-10-30aRagexe_zero, 2017-10-31aRagexe_zero, 2017-11-09aRagexe_zero, 2017-11-13aRagexe_zero, 2017-11-13bRagexe_zero, 2018-03-15aRagexe_zero, 2018-03-21aRagexe_zero, 2018-03-21bRagexe_zero, 2018-03-28_1aRagexe_zero, 2018-03-28cRagexe_zero, 2018-04-11aRagexe_zero, 2018-04-25_3aRagexe_zero, 2018-05-09_3aRagexe_zero, 2018-05-23aRagexe_zero, 2018-06-05bRagexe_zero, 2018-06-05cRagexe_zero, 2018-06-27aRagexe_zero, 2018-07-03aRagexe_zero, 2018-07-11_2aRagexe_zero, 2018-07-25_2aRagexe_zero, 2018-08-01aRagexe_zero, 2018-08-08_2aRagexe_zero, 2018-08-22aRagexe_zero, 2018-08-29aRagexe_zero, 2018-09-05aRagexe_zero, 2018-09-12aRagexe_zero, 2018-09-19aRagexe_zero, 2018-09-28aRagexe_zero, 2018-10-10_2aRagexe_zero, 2018-10-24_2aRagexe_zero, 2018-11-14aRagexe_zero, 2018-11-20aRagexe_zero, 2018-11-28aRagexe_zero, 2018-12-12aRagexe_zero, 2018-12-19aRagexe_zero, 2018-12-26_2aRagexe_zero, 2019-01-16_2aRagexe_zero, 2019-01-17_1aRagexe_zero, 2019-01-30_2aRagexe_zero, 2019-02-13aRagexe_zero, 2019-02-20aRagexe_zero, 2019-02-27aRagexe_zero, 2019-03-13aRagexe_zero, 2019-03-27_2aRagexe_zero, 2019-03-27_3aRagexe_zero, 2019-04-03aRagexe_zero, 2019-04-10bRagexe_zero, 2019-04-24aRagexe_zero, 2019-05-02aRagexe_zero, 2019-05-08_2aRagexe_zero, 2019-05-08aRagexe_zero, 2019-05-15aRagexe_zero, 2019-05-29aRagexe_zero, 2019-05-30aRagexe_zero, 2019-06-05_2aRagexe_zero, 2019-06-26_2aRagexe_zero, 2019-06-26_3aRagexe_zero, 2019-07-09aRagexe_zero, 2019-07-10_3aRagexe_zero, 2019-07-17aRagexe_zero, 2019-07-24aRagexe_zero, 2019-08-14_3aRagexe_zero, 2019-08-28_2aRagexe_zero, 2019-08-28_3aRagexe_zero, 2019-09-11aRagexe_zero, 2019-09-18_2aRagexe_zero, 2019-09-18aRagexe_zero, 2019-09-25_3aRagexe_zero, 2019-09-25_5aRagexe_zero, 2019-10-08_2aRagexe_zero, 2019-10-23_2aRagexe_zero, 2019-11-06aRagexe_zero, 2019-11-13aRagexe_zero, 2019-11-27_2aRagexe_zero, 2019-11-27aRagexe_zero, 2019-12-04aRagexe_zero, 2019-12-11_2aRagexe_zero, 2019-12-24_4aRagexe_zero, 2019-12-24_5aRagexe_zero, 2020-01-15_2aRagexe_zero, 2020-01-15aRagexe_zero, 2020-01-29_2aRagexe_zero, 2020-01-29aRagexe_zero, 2020-02-12aRagexe_zero, 2020-02-26aRagexe_zero, 2020-02-26bRagexe_zero, 2020-03-04aRagexe_zero, 2020-03-18_2aRagexe_zero, 2020-04-01_2aRagexe_zero #if PACKETVER == 20171018 || \ PACKETVER == 20171019 || \ PACKETVER == 20171023 || \ @@ -105,7 +105,12 @@ PACKETVER == 20191211 || \ PACKETVER == 20191224 || \ PACKETVER == 20200115 || \ - PACKETVER >= 20200129 + PACKETVER == 20200129 || \ + PACKETVER == 20200212 || \ + PACKETVER == 20200226 || \ + PACKETVER == 20200304 || \ + PACKETVER == 20200318 || \ + PACKETVER >= 20200401 packetKeys(0x00000000,0x00000000,0x00000000); #endif diff --git a/src/map/packets_shuffle_main.h b/src/map/packets_shuffle_main.h index 2d7f1d6ec..beedc950f 100644 --- a/src/map/packets_shuffle_main.h +++ b/src/map/packets_shuffle_main.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2013-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2013-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -9794,7 +9794,7 @@ packet(0x083c,clif->pSearchStoreInfoListItemClick,2,6,10); // CZ_SSILIST_ITEM_CLICK // 14 #endif -// 2019-09-04aRagexe, 2019-09-04bRagexe, 2019-09-18bRagexe, 2019-09-25aRagexe, 2019-09-25bRagexe, 2019-10-02cRagexe, 2019-10-02dRagexe, 2019-10-16fRagexe, 2019-10-16gRagexe, 2019-10-18aRagexe, 2019-10-23aRagexe, 2019-10-30cRagexe, 2019-11-06aRagexe, 2019-11-07aRagexe, 2019-11-13cRagexe, 2019-11-13eRagexe, 2019-11-20aRagexe, 2019-11-20dRagexe, 2019-11-27aRagexe, 2019-11-27bRagexe, 2019-12-04aRagexe, 2019-12-04bRagexe, 2019-12-11aRagexe, 2019-12-18bRagexe, 2019-12-24aRagexe, 2019-12-24bRagexe, 2020-01-08aRagexe, 2020-01-22cRagexe, 2020-01-29bRagexe, 2020-01-30aRagexe, 2020-02-05aRagexe, 2020-02-06aRagexe +// 2019-09-04aRagexe, 2019-09-04bRagexe, 2019-09-18bRagexe, 2019-09-25aRagexe, 2019-09-25bRagexe, 2019-10-02cRagexe, 2019-10-02dRagexe, 2019-10-16fRagexe, 2019-10-16gRagexe, 2019-10-18aRagexe, 2019-10-23aRagexe, 2019-10-30cRagexe, 2019-11-06aRagexe, 2019-11-07aRagexe, 2019-11-13cRagexe, 2019-11-13eRagexe, 2019-11-20aRagexe, 2019-11-20dRagexe, 2019-11-27aRagexe, 2019-11-27bRagexe, 2019-12-04aRagexe, 2019-12-04bRagexe, 2019-12-11aRagexe, 2019-12-18bRagexe, 2019-12-24aRagexe, 2019-12-24bRagexe, 2020-01-08aRagexe, 2020-01-22cRagexe, 2020-01-29bRagexe, 2020-01-30aRagexe, 2020-02-05aRagexe, 2020-02-06aRagexe, 2020-02-12aRagexe, 2020-02-19dRagexe, 2020-03-04aRagexe, 2020-03-18bRagexe, 2020-04-01bRagexe #if PACKETVER == 20190904 || \ PACKETVER == 20190918 || \ PACKETVER == 20190925 || \ @@ -9817,7 +9817,12 @@ PACKETVER == 20200129 || \ PACKETVER == 20200130 || \ PACKETVER == 20200205 || \ - PACKETVER == 20200206 + PACKETVER == 20200206 || \ + PACKETVER == 20200212 || \ + PACKETVER == 20200219 || \ + PACKETVER == 20200304 || \ + PACKETVER == 20200318 || \ + PACKETVER == 20200401 packet(0x0202,clif->pFriendsListAdd,2); // CZ_ADD_FRIENDS // 26 packet(0x022d,clif->pHomMenu,2,4); // CZ_COMMAND_MER // 5 packet(0x023b,clif->pStoragePassword,0); // CZ_ACK_STORE_PASSWORD // 36 diff --git a/src/map/packets_shuffle_re.h b/src/map/packets_shuffle_re.h index 757cfee55..490d517fd 100644 --- a/src/map/packets_shuffle_re.h +++ b/src/map/packets_shuffle_re.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2013-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2013-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -9744,7 +9744,7 @@ packet(0x083c,clif->pSearchStoreInfoListItemClick,2,6,10); // CZ_SSILIST_ITEM_CLICK // 14 #endif -// 2019-09-04bRagexeRE, 2019-09-18cRagexeRE, 2019-09-25aRagexeRE, 2019-09-25bRagexeRE, 2019-10-02bRagexeRE, 2019-10-02dRagexeRE, 2019-10-02dRagexeRE_2, 2019-10-16fRagexeRE, 2019-10-16gRagexeRE, 2019-10-23aRagexeRE, 2019-10-30bRagexeRE, 2019-11-06bRagexeRE, 2019-11-07aRagexeRE, 2019-11-13eRagexeRE, 2019-11-20cRagexeRE, 2019-11-27aRagexeRE, 2019-12-04aRagexeRE, 2019-12-04bRagexeRE, 2019-12-04cRagexeRE, 2019-12-11fRagexeRE, 2019-12-18bRagexeRE, 2019-12-24aRagexeRE, 2019-12-24bRagexeRE, 2020-01-08bRagexeRE, 2020-01-22cRagexeRE, 2020-02-05aRagexeRE +// 2019-09-04bRagexeRE, 2019-09-18cRagexeRE, 2019-09-25aRagexeRE, 2019-09-25bRagexeRE, 2019-10-02bRagexeRE, 2019-10-02dRagexeRE, 2019-10-02dRagexeRE_2, 2019-10-16fRagexeRE, 2019-10-16gRagexeRE, 2019-10-23aRagexeRE, 2019-10-30bRagexeRE, 2019-11-06bRagexeRE, 2019-11-07aRagexeRE, 2019-11-13eRagexeRE, 2019-11-20cRagexeRE, 2019-11-27aRagexeRE, 2019-12-04aRagexeRE, 2019-12-04bRagexeRE, 2019-12-04cRagexeRE, 2019-12-11fRagexeRE, 2019-12-18bRagexeRE, 2019-12-24aRagexeRE, 2019-12-24bRagexeRE, 2020-01-08bRagexeRE, 2020-01-22cRagexeRE, 2020-02-05aRagexeRE, 2020-02-12aRagexeRE, 2020-02-19eRagexeRE, 2020-03-04aRagexeRE #if PACKETVER == 20190904 || \ PACKETVER == 20190918 || \ PACKETVER == 20190925 || \ @@ -9763,7 +9763,10 @@ PACKETVER == 20191224 || \ PACKETVER == 20200108 || \ PACKETVER == 20200122 || \ - PACKETVER == 20200205 + PACKETVER == 20200205 || \ + PACKETVER == 20200212 || \ + PACKETVER == 20200219 || \ + PACKETVER == 20200304 packet(0x0202,clif->pFriendsListAdd,2); // CZ_ADD_FRIENDS // 26 packet(0x022d,clif->pHomMenu,2,4); // CZ_COMMAND_MER // 5 packet(0x023b,clif->pStoragePassword,0); // CZ_ACK_STORE_PASSWORD // 36 diff --git a/src/map/packets_shuffle_zero.h b/src/map/packets_shuffle_zero.h index 602264a8f..15936f854 100644 --- a/src/map/packets_shuffle_zero.h +++ b/src/map/packets_shuffle_zero.h @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2013-2020 Hercules Dev Team - * Copyright (C) 2018-2020 Andrei Karas (4144) + * Copyright (C) 2013-2020 Hercules Dev Team + * Copyright (C) 2018-2020 Andrei Karas (4144) * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -803,7 +803,7 @@ packet(0x083c,clif->pSearchStoreInfoListItemClick,2,6,10); // CZ_SSILIST_ITEM_CLICK // 14 #endif -// 2019-08-28_2aRagexe_zero, 2019-08-28_3aRagexe_zero, 2019-09-11aRagexe_zero, 2019-09-18_2aRagexe_zero, 2019-09-18aRagexe_zero, 2019-09-25_3aRagexe_zero, 2019-09-25_5aRagexe_zero, 2019-10-08_2aRagexe_zero, 2019-10-23_2aRagexe_zero, 2019-11-06aRagexe_zero, 2019-11-13aRagexe_zero, 2019-11-27_2aRagexe_zero, 2019-11-27aRagexe_zero, 2019-12-04aRagexe_zero, 2019-12-11_2aRagexe_zero, 2019-12-24_4aRagexe_zero, 2019-12-24_5aRagexe_zero, 2020-01-15_2aRagexe_zero, 2020-01-15aRagexe_zero, 2020-01-29_2aRagexe_zero, 2020-01-29aRagexe_zero +// 2019-08-28_2aRagexe_zero, 2019-08-28_3aRagexe_zero, 2019-09-11aRagexe_zero, 2019-09-18_2aRagexe_zero, 2019-09-18aRagexe_zero, 2019-09-25_3aRagexe_zero, 2019-09-25_5aRagexe_zero, 2019-10-08_2aRagexe_zero, 2019-10-23_2aRagexe_zero, 2019-11-06aRagexe_zero, 2019-11-13aRagexe_zero, 2019-11-27_2aRagexe_zero, 2019-11-27aRagexe_zero, 2019-12-04aRagexe_zero, 2019-12-11_2aRagexe_zero, 2019-12-24_4aRagexe_zero, 2019-12-24_5aRagexe_zero, 2020-01-15_2aRagexe_zero, 2020-01-15aRagexe_zero, 2020-01-29_2aRagexe_zero, 2020-01-29aRagexe_zero, 2020-02-12aRagexe_zero, 2020-02-26aRagexe_zero, 2020-02-26bRagexe_zero, 2020-03-04aRagexe_zero, 2020-03-18_2aRagexe_zero, 2020-04-01_2aRagexe_zero #if PACKETVER == 20190828 || \ PACKETVER == 20190911 || \ PACKETVER == 20190918 || \ @@ -817,7 +817,12 @@ PACKETVER == 20191211 || \ PACKETVER == 20191224 || \ PACKETVER == 20200115 || \ - PACKETVER == 20200129 + PACKETVER == 20200129 || \ + PACKETVER == 20200212 || \ + PACKETVER == 20200226 || \ + PACKETVER == 20200304 || \ + PACKETVER == 20200318 || \ + PACKETVER == 20200401 packet(0x0202,clif->pFriendsListAdd,2); // CZ_ADD_FRIENDS // 26 packet(0x022d,clif->pHomMenu,2,4); // CZ_COMMAND_MER // 5 packet(0x023b,clif->pStoragePassword,0); // CZ_ACK_STORE_PASSWORD // 36 diff --git a/src/map/packets_struct.h b/src/map/packets_struct.h index b604c77b8..ca2fb8aef 100644 --- a/src/map/packets_struct.h +++ b/src/map/packets_struct.h @@ -3779,7 +3779,7 @@ struct PACKET_ZC_SE_CASHSHOP_OPEN { } __attribute__((packed)); DEFINE_PACKET_HEADER(ZC_SE_CASHSHOP_OPEN, 0x0b6e); // for ragexeRE in some version this packet unused [4144] -#elif PACKETVER_MAIN_NUM >= 20101123 || PACKETVER_RE_NUM >= 20120328 || PACKETVER_ZERO_NUM >= defined(PACKETVER_ZERO) +#elif PACKETVER_MAIN_NUM >= 20101123 || PACKETVER_RE_NUM >= 20120328 || defined(PACKETVER_ZERO) struct PACKET_ZC_SE_CASHSHOP_OPEN { int16 packetType; uint32 cashPoints; @@ -3819,9 +3819,15 @@ struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub { uint32 index; uint32 zeny; uint32 currency_count; - struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub2 currencies[]; + // Workaround for fix Visual Studio bug (error C2233). Here should be currencies[] + struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub2 currencies[1]; } __attribute__((packed)); +// Workaround check for Visual Studio bug (error C2233) +STATIC_ASSERT(sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub2[1]) == + sizeof(struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub2), + "Wrong PACKET_ZC_NPC_EXPANDED_BARTER_OPEN_sub size"); + struct PACKET_ZC_NPC_EXPANDED_BARTER_OPEN { int16 packetType; int16 packetLength; diff --git a/src/map/pc.c b/src/map/pc.c index c96e957c7..90282209b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -998,20 +998,23 @@ static bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data return false; // Job Change Fail } -/*================================================= - * Checks if the player can equip the item at index n in inventory. - * Returns 0 (no) or 1 (yes). - *------------------------------------------------*/ +/** + * Checks if a character can equip an item. + * + * @param sd The related character. + * @param n The item's inventory index. + * @retval 0 Character can't equip the item. + * @retval 1 Character can equip the item. + * + **/ static int pc_isequip(struct map_session_data *sd, int n) { - struct item_data *item; - nullpo_ret(sd); Assert_ret(n >= 0 && n < sd->status.inventorySize); - item = sd->inventory_data[n]; + struct item_data *item = sd->inventory_data[n]; - if(item == NULL) + if (item == NULL) return 0; #if PACKETVER <= 20100707 @@ -1019,31 +1022,34 @@ static int pc_isequip(struct map_session_data *sd, int n) return 0; #endif - if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) + if (pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) return 1; - if (item->elv && sd->status.base_level < item->elv) { + if (item->elv != 0 && sd->status.base_level < item->elv) { #if PACKETVER >= 20100525 clif->msgtable(sd, MSG_CANNOT_EQUIP_ITEM_LEVEL); #endif return 0; } - if (item->elvmax && sd->status.base_level > item->elvmax) { + + if (item->elvmax != 0 && sd->status.base_level > item->elvmax) { #if PACKETVER >= 20100525 clif->msgtable(sd, MSG_CANNOT_EQUIP_ITEM_LEVEL); #endif return 0; } - if(item->sex != 2 && sd->status.sex != item->sex) + + if (item->sex != SEX_SERVER && sd->status.sex != item->sex) return 0; - if ( item->equip & EQP_AMMO ) { - if (sd->state.active && !pc_iscarton(sd) && (sd->job & MAPID_THIRDMASK) == MAPID_GENETIC) { // check if sc data is already loaded. + if ((item->equip & EQP_AMMO) != 0) { + if (sd->state.active != 0 && !pc_iscarton(sd) && (sd->job & MAPID_THIRDMASK) == MAPID_GENETIC) { // Check if sc data is already loaded. #if PACKETVER_RE_NUM >= 20090529 || PACKETVER_MAIN_NUM >= 20090603 || defined(PACKETVER_ZERO) clif->msgtable(sd, MSG_USESKILL_FAIL_CART); #endif return 0; } + if (!pc_ismadogear(sd) && (sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC) { #if PACKETVER_RE_NUM >= 20090226 || PACKETVER_MAIN_NUM >= 20090304 || defined(PACKETVER_ZERO) clif->msgtable(sd, MSG_USESKILL_FAIL_MADOGEAR); @@ -1051,76 +1057,85 @@ static int pc_isequip(struct map_session_data *sd, int n) return 0; } } - if (sd->sc.count) { - if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_NOEQUIPWEAPON]) // Also works with left-hand weapons [DracoRPG] + if ((battle_config.unequip_restricted_equipment & 1) != 0) { + for (int i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++) + if (map->list[sd->bl.m].zone->disabled_items[i] == item->nameid) + return 0; + } + + if ((battle_config.unequip_restricted_equipment & 2) != 0 && !itemdb_isspecial(sd->status.inventory[n].card[0])) { + for (int slot = 0; slot < item->slot; slot++) + for (int i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++) + if (map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].card[slot]) + return 0; + } + + if (sd->sc.count != 0) { + if ((item->equip & EQP_ARMS) != 0 && item->type == IT_WEAPON && sd->sc.data[SC_NOEQUIPWEAPON] != NULL) // Also works with left-hand weapons. [DracoRPG] return 0; - if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_NOEQUIPSHIELD]) + + if ((item->equip & EQP_SHIELD) != 0 && item->type == IT_ARMOR && sd->sc.data[SC_NOEQUIPSHIELD] != NULL) return 0; - if(item->equip & EQP_ARMOR && sd->sc.data[SC_NOEQUIPARMOR]) + + if ((item->equip & EQP_ARMOR) != 0 && sd->sc.data[SC_NOEQUIPARMOR] != NULL) return 0; - if(item->equip & EQP_HEAD_TOP && sd->sc.data[SC_NOEQUIPHELM]) + + if ((item->equip & EQP_HEAD_TOP) != 0 && sd->sc.data[SC_NOEQUIPHELM] != NULL) return 0; - if(item->equip & EQP_ACC && sd->sc.data[SC__STRIPACCESSARY]) + + if ((item->equip & EQP_ACC) != 0 && sd->sc.data[SC__STRIPACCESSARY] != NULL) return 0; - if(item->equip && sd->sc.data[SC_KYOUGAKU]) + + if (item->equip != 0 && sd->sc.data[SC_KYOUGAKU] != NULL) return 0; - if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_SUPERNOVICE) { - //Spirit of Super Novice equip bonuses. [Skotlex] - if (sd->status.base_level > 90 && item->equip & EQP_HELM) - return 1; //Can equip all helms - - if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON) - switch (item->subtype) { //In weapons, the look determines type of weapon. - case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess? - case W_1HSWORD: //All 1H swords - case W_1HAXE: //All 1H Axes - case W_MACE: //All 1H Maces - case W_STAFF: //All 1H Staves + if (sd->sc.data[SC_SOULLINK] != NULL && sd->sc.data[SC_SOULLINK]->val2 == SL_SUPERNOVICE) { // Spirit of Super Novice equip bonuses. [Skotlex] + if (sd->status.base_level > 90 && (item->equip & EQP_HELM) != 0) + return 1; // Can equip all helms. + + if (sd->status.base_level > 96 && (item->equip & EQP_ARMS) != 0 && item->type == IT_WEAPON) { + switch (item->subtype) { // In weapons, the look determines type of weapon. + case W_DAGGER: // Level 4 Knives are equippable.. this means all knives, I'd guess? + case W_1HSWORD: // All 1H swords. + case W_1HAXE: // All 1H axes. + case W_MACE: // All 1H maces. + case W_STAFF: // All 1H staffs. return 1; } + } } } - //Not equipable by class. [Skotlex] - if (((1ULL<<(sd->job & MAPID_BASEMASK)) & item->class_base[(sd->job & JOBL_2_1) != 0 ? 1 : ((sd->job & JOBL_2_2) != 0 ? 2 : 0)]) == 0) + + uint64 mask_job = 1ULL << (sd->job & MAPID_BASEMASK); + uint64 mask_item = item->class_base[((sd->job & JOBL_2_1) != 0) ? 1 : (((sd->job & JOBL_2_2) != 0) ? 2 : 0)]; + + if ((mask_job & mask_item) == 0) // Not equipable by class. [Skotlex] return 0; - //Not usable by upper class. [Inkfish] - while( 1 ) { + + // Not usable by upper class. [Inkfish] + while (1) { if ((item->class_upper & ITEMUPPER_NORMAL) != 0) { - if ((sd->job & (JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) == 0) + if ((sd->job & (JOBL_UPPER | JOBL_THIRD | JOBL_BABY)) == 0) break; } + if ((item->class_upper & ITEMUPPER_UPPER) != 0) { - if ((sd->job & (JOBL_UPPER|JOBL_THIRD)) != 0) + if ((sd->job & (JOBL_UPPER | JOBL_THIRD)) != 0) break; } + if ((item->class_upper & ITEMUPPER_BABY) != 0) { if ((sd->job & JOBL_BABY) != 0) break; } + if ((item->class_upper & ITEMUPPER_THIRD) != 0) { if ((sd->job & JOBL_THIRD) != 0) break; } - return 0; - } - if ( battle_config.unequip_restricted_equipment & 1 ) { - int i; - for ( i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++ ) - if ( map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].nameid ) - return 0; - } - - if ( battle_config.unequip_restricted_equipment & 2 ) { - if ( !itemdb_isspecial( sd->status.inventory[n].card[0] ) ) { - int i, slot; - for ( slot = 0; slot < MAX_SLOTS; slot++ ) - for ( i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++ ) - if ( map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].card[slot] ) - return 0; - } + return 0; } return 1; @@ -5280,10 +5295,6 @@ static int pc_useitem(struct map_session_data *sd, int n) if(sd->catch_target_class != -1) //Abort pet catching. sd->catch_target_class = -1; - // Removes abracadabra/randomize spell flag for delayed consume items or item doesn't get consumed - if (sd->inventory_data[n]->flag.delay_consume) - sd->state.abra_flag = 0; - amount = sd->status.inventory[n].amount; //Check if the item is to be consumed immediately [Skotlex] if (sd->inventory_data[n]->flag.delay_consume || sd->inventory_data[n]->flag.keepafteruse) @@ -5322,21 +5333,22 @@ static int pc_useitem(struct map_session_data *sd, int n) } /** - * Sets state flags and helper variables, used by itemskill() script command, to 0. + * Unsets a character's auto-cast related data. * * @param sd The character's session data. * @return 0 if parameter sd is NULL, otherwise 1. */ -static int pc_itemskill_clear(struct map_session_data *sd) +static int pc_autocast_clear(struct map_session_data *sd) { nullpo_ret(sd); - sd->itemskill_id = 0; - sd->itemskill_lv = 0; - sd->state.itemskill_conditions_checked = 0; - sd->state.itemskill_no_conditions = 0; - sd->state.itemskill_no_casttime = 0; - sd->state.itemskill_castonself = 0; + sd->autocast.type = AUTOCAST_NONE; + sd->autocast.skill_id = 0; + sd->autocast.skill_lv = 0; + sd->autocast.itemskill_conditions_checked = false; + sd->autocast.itemskill_check_conditions = false; + sd->autocast.itemskill_instant_cast = false; + sd->autocast.itemskill_cast_on_self = false; return 1; } @@ -5688,242 +5700,295 @@ static int pc_steal_coin(struct map_session_data *sd, struct block_list *target, return 0; } -/*========================================== - * Set's a player position. - * Return values: - * 0 - Success. - * 1 - Invalid map index. - * 2 - Map not in this map-server, and failed to locate alternate map-server. - *------------------------------------------*/ +/** + * Sets a character's position. + * + * @param sd The related character. + * @param map_index The target map's index. + * @param x The target x-coordinate. + * @param y The target y-coordinate. + * @param clrtype The unit clear type, which should be used. + * @retval 0 Success. + * @retval 1 Invalid map index. + * @retval 2 Map not in this map-server, and failed to locate alternative map-server. + * @retval 3 No character data. (Parameter sd is a NULL pointer.) + * @retval 4 Character is jailed. + * + **/ static int pc_setpos(struct map_session_data *sd, unsigned short map_index, int x, int y, enum clr_type clrtype) { - int16 m; + nullpo_retr(3, sd); - nullpo_ret(sd); + int map_id = map->mapindex2mapid(map_index); - if( !map_index || !mapindex_id2name(map_index) || ( m = map->mapindex2mapid(map_index) ) == -1 ) { - ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", map_index); + if (map_index == 0 || !mapindex_id2name(map_index) || map_id == INDEX_NOT_FOUND) { + ShowDebug("pc_setpos: Passed mapindex %d is invalid!\n", map_index); return 1; } - if( pc_isdead(sd) ) { //Revive dead people before warping them + if (pc_isdead(sd)) { // Revive dead character before warping. pc->setstand(sd); - pc->setrestartvalue(sd,1); + pc->setrestartvalue(sd, 1); } - if( map->list[m].flag.src4instance ) { - struct party_data *p; + if (map->list[map_id].flag.src4instance != 0) { bool stop = false; - int i = 0, j = 0; - if( sd->instances ) { - for( i = 0; i < sd->instances; i++ ) { - if( sd->instance[i] >= 0 ) { - ARR_FIND(0, instance->list[sd->instance[i]].num_map, j, map->list[instance->list[sd->instance[i]].map[j]].instance_src_map == m && !map->list[instance->list[sd->instance[i]].map[j]].custom_name); - if( j != instance->list[sd->instance[i]].num_map ) + if (sd->instances != 0) { + int i, j = 0; + + for (i = 0; i < sd->instances; i++) { + if (sd->instance[i] >= 0) { + ARR_FIND(0, instance->list[sd->instance[i]].num_map, j, + map->list[instance->list[sd->instance[i]].map[j]].instance_src_map == map_id + && !map->list[instance->list[sd->instance[i]].map[j]].custom_name); + + if (j != instance->list[sd->instance[i]].num_map) break; } } - if( i != sd->instances ) { - m = instance->list[sd->instance[i]].map[j]; - map_index = map_id2index(m); + + if (i != sd->instances) { + map_id = instance->list[sd->instance[i]].map[j]; + map_index = map_id2index(map_id); stop = true; } } - if ( !stop && sd->status.party_id && (p = party->search(sd->status.party_id)) != NULL && p->instances ) { - for( i = 0; i < p->instances; i++ ) { - if( p->instance[i] >= 0 ) { - ARR_FIND(0, instance->list[p->instance[i]].num_map, j, map->list[instance->list[p->instance[i]].map[j]].instance_src_map == m && !map->list[instance->list[p->instance[i]].map[j]].custom_name); - if( j != instance->list[p->instance[i]].num_map ) + + struct party_data *p = party->search(sd->status.party_id); + + if (!stop && sd->status.party_id != 0 && p != NULL && p->instances != 0) { + int i, j = 0; + + for (i = 0; i < p->instances; i++) { + if (p->instance[i] >= 0) { + ARR_FIND(0, instance->list[p->instance[i]].num_map, j, + map->list[instance->list[p->instance[i]].map[j]].instance_src_map == map_id + && !map->list[instance->list[p->instance[i]].map[j]].custom_name); + + if (j != instance->list[p->instance[i]].num_map) break; } } - if( i != p->instances ) { - m = instance->list[p->instance[i]].map[j]; - map_index = map_id2index(m); + + if (i != p->instances) { + map_id = instance->list[p->instance[i]].map[j]; + map_index = map_id2index(map_id); stop = true; } } - if ( !stop && sd->status.guild_id && sd->guild && sd->guild->instances ) { - for( i = 0; i < sd->guild->instances; i++ ) { - if( sd->guild->instance[i] >= 0 ) { - ARR_FIND(0, instance->list[sd->guild->instance[i]].num_map, j, map->list[instance->list[sd->guild->instance[i]].map[j]].instance_src_map == m && !map->list[instance->list[sd->guild->instance[i]].map[j]].custom_name); - if( j != instance->list[sd->guild->instance[i]].num_map ) + + if (!stop && sd->status.guild_id != 0 && sd->guild != NULL && sd->guild->instances != 0) { + int i, j = 0; + + for (i = 0; i < sd->guild->instances; i++) { + if (sd->guild->instance[i] >= 0) { + ARR_FIND(0, instance->list[sd->guild->instance[i]].num_map, j, + map->list[instance->list[sd->guild->instance[i]].map[j]].instance_src_map == map_id + && !map->list[instance->list[sd->guild->instance[i]].map[j]].custom_name); + + if (j != instance->list[sd->guild->instance[i]].num_map) break; } } - if( i != sd->guild->instances ) { - m = instance->list[sd->guild->instance[i]].map[j]; - map_index = map_id2index(m); - //stop = true; Uncomment if adding new checks + + if (i != sd->guild->instances) { + map_id = instance->list[sd->guild->instance[i]].map[j]; + map_index = map_id2index(map_id); + //stop = true; Uncomment when adding new checks. } } - /* we hit a instance, if empty we populate the spawn data */ - if( map->list[m].instance_id >= 0 && instance->list[map->list[m].instance_id].respawn.map == 0 && - instance->list[map->list[m].instance_id].respawn.x == 0 && - instance->list[map->list[m].instance_id].respawn.y == 0) { - instance->list[map->list[m].instance_id].respawn.map = map_index; - instance->list[map->list[m].instance_id].respawn.x = x; - instance->list[map->list[m].instance_id].respawn.y = y; + // We hit an instance. If empty we populate the spawn data. + if (map->list[map_id].instance_id >= 0 && instance->list[map->list[map_id].instance_id].respawn.map == 0 + && instance->list[map->list[map_id].instance_id].respawn.x == 0 + && instance->list[map->list[map_id].instance_id].respawn.y == 0) { + instance->list[map->list[map_id].instance_id].respawn.map = map_index; + instance->list[map->list[map_id].instance_id].respawn.x = x; + instance->list[map->list[map_id].instance_id].respawn.y = y; } } - sd->state.changemap = (sd->mapindex != map_index); + sd->state.changemap = (sd->mapindex != map_index) ? 1 : 0; sd->state.warping = 1; sd->state.workinprogress = 0; - if( sd->state.changemap ) { // Misc map-changing settings - int i; + + if (sd->state.changemap != 0) { // Miscellaneous map-changing settings. sd->state.pmap = sd->bl.m; - for (i = 0; i < VECTOR_LENGTH(sd->script_queues); i++) { + for (int i = 0; i < VECTOR_LENGTH(sd->script_queues); i++) { struct script_queue *queue = script->queue(VECTOR_INDEX(sd->script_queues, i)); - if (queue && queue->event_mapchange[0] != '\0') { - pc->setregstr(sd, script->add_variable("@Queue_Destination_Map$"), map->list[m].name); + + if (queue != NULL && queue->event_mapchange[0] != '\0') { + pc->setregstr(sd, script->add_variable("@Queue_Destination_Map$"), map->list[map_id].name); npc->event(sd, queue->event_mapchange, 0); } } - if( map->list[m].cell == (struct mapcell *)0xdeadbeaf ) - map->cellfromcache(&map->list[m]); - if (sd->sc.count) { // Cancel some map related stuff. - if (sd->sc.data[SC_JAILED]) - return 1; //You may not get out! + if (map->list[map_id].cell == (struct mapcell *)0xdeadbeaf) + map->cellfromcache(&map->list[map_id]); + + if (sd->sc.count != 0) { // Cancel some map related stuff. + if (sd->sc.data[SC_JAILED] != NULL) + return 4; // You may not get out! + status_change_end(&sd->bl, SC_CASH_BOSS_ALARM, INVALID_TIMER); status_change_end(&sd->bl, SC_WARM, INVALID_TIMER); status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER); status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER); status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER); - status_change_end(&sd->bl, SC_NEUTRALBARRIER_MASTER, INVALID_TIMER);//Will later check if this is needed. [Rytech] + status_change_end(&sd->bl, SC_NEUTRALBARRIER_MASTER, INVALID_TIMER); // Will later check if this is needed. [Rytech] status_change_end(&sd->bl, SC_NEUTRALBARRIER, INVALID_TIMER); status_change_end(&sd->bl, SC_STEALTHFIELD_MASTER, INVALID_TIMER); status_change_end(&sd->bl, SC_STEALTHFIELD, INVALID_TIMER); - if (sd->sc.data[SC_KNOWLEDGE]) { + + if (sd->sc.data[SC_KNOWLEDGE] != NULL) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; + if (sce->timer != INVALID_TIMER) timer->delete(sce->timer, status->change_timer); - sce->timer = timer->add(timer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status->change_timer, sd->bl.id, SC_KNOWLEDGE); + + sce->timer = timer->add(timer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), + status->change_timer, sd->bl.id, SC_KNOWLEDGE); } + status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKINGEXCEED, INVALID_TIMER); } - for( i = 0; i < EQI_MAX; i++ ) { - if( sd->equip_index[ i ] >= 0 ) - if( !pc->isequip( sd , sd->equip_index[ i ] ) ) - pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE); + + for (int i = 0; i < EQI_MAX; i++) { + if (sd->equip_index[i] >= 0 && pc->isequip(sd , sd->equip_index[i]) == 0) + pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE); } - if (battle_config.clear_unit_onwarp&BL_PC) + + if ((battle_config.clear_unit_onwarp & BL_PC) != 0) skill->clear_unitgroup(&sd->bl); - party->send_dot_remove(sd); //minimap dot fix [Kevin] + + party->send_dot_remove(sd); // Minimap dot fix. [Kevin] guild->send_dot_remove(sd); bg->send_dot_remove(sd); - if (sd->regen.state.gc) + + if (sd->regen.state.gc != 0) sd->regen.state.gc = 0; - // make sure vending is allowed here - if (sd->state.vending && map->list[m].flag.novending) { - clif->message (sd->fd, msg_sd(sd,276)); // "You can't open a shop on this map" + + // Make sure that vending is allowed here. + if (sd->state.vending != 0 && map->list[map_id].flag.novending != 0) { + clif->message(sd->fd, msg_sd(sd, 276)); // "You can't open a shop on this map" vending->close(sd); } - if (sd->mapindex != 0) { - // Only if the character is already on a map - if (map->list[sd->bl.m].channel) { - channel->leave(map->list[sd->bl.m].channel,sd); - } - } + if (sd->mapindex != 0 && map->list[sd->bl.m].channel != NULL) // Only if the character is already on a map. + channel->leave(map->list[sd->bl.m].channel, sd); } - if( m < 0 ) { + if (map_id < 0) { uint32 ip; uint16 port; - //if can't find any map-servers, just abort setting position. - if(!sd->mapindex || map->mapname2ipport(map_index,&ip,&port)) + + // If can't find any map-servers, just abort setting position. + if (sd->mapindex == 0 || map->mapname2ipport(map_index, &ip, &port) != 0) return 2; - if (sd->npc_id) + if (sd->npc_id != 0) npc->event_dequeue(sd); + npc->script_event(sd, NPCE_LOGOUT); - //remove from map, THEN change x/y coordinates - unit->remove_map_pc(sd,clrtype); + + // Remove from map, THEN change x/y coordinates. + unit->remove_map_pc(sd, clrtype); + if (battle_config.player_warp_keep_direction == 0) - sd->ud.dir = 0; // makes character face north + sd->ud.dir = 0; /// Make character facing north. + sd->mapindex = map_index; - sd->bl.x=x; - sd->bl.y=y; + sd->bl.x= x; + sd->bl.y= y; pc->clean_skilltree(sd); - chrif->save(sd,2); - chrif->changemapserver(sd, ip, (short)port); + chrif->save(sd, 2); + chrif->changemapserver(sd, ip, port); - //Free session data from this map server [Kevin] + // Free session data from this map server. [Kevin] unit->free_pc(sd); return 0; } - if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) { - ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(map_index),x,y); - x = y = 0; // make it random + if (x < 0 || x >= map->list[map_id].xs || y < 0 || y >= map->list[map_id].ys) { // Invalid coordinates. Randomize them. + ShowError("pc_setpos: Attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)!\n", + sd->status.name, sd->status.account_id, sd->status.char_id, + mapindex_id2name(map_index), x, y); + x = 0; + y = 0; } - if( x == 0 && y == 0 ) {// pick a random walkable cell + if (x == 0 && y == 0) { // Pick a random walkable cell. do { - x=rnd()%(map->list[m].xs-2)+1; - y=rnd()%(map->list[m].ys-2)+1; - } while(map->getcell(m, &sd->bl, x, y, CELL_CHKNOPASS)); + x = rnd() % (map->list[map_id].xs - 2) + 1; + y = rnd() % (map->list[map_id].ys - 2) + 1; + } while(map->getcell(map_id, &sd->bl, x, y, CELL_CHKNOPASS) != 0); } - if (sd->state.vending && map->getcell(m, &sd->bl, x, y, CELL_CHKNOVENDING)) { - clif->message (sd->fd, msg_sd(sd,204)); // "You can't open a shop on this cell." + if (sd->state.vending != 0 && map->getcell(map_id, &sd->bl, x, y, CELL_CHKNOVENDING) != 0) { + clif->message(sd->fd, msg_sd(sd, 204)); // "You can't open a shop on this cell." vending->close(sd); } if (battle_config.player_warp_keep_direction == 0) - sd->ud.dir = 0; // makes character face north + sd->ud.dir = 0; // Make character facing north. - if(sd->bl.prev != NULL){ - unit->remove_map_pc(sd,clrtype); - clif->changemap(sd,m,x,y); // [MouseJstr] - } else if(sd->state.active) - //Tag player for rewarping after map-loading is done. [Skotlex] - sd->state.rewarp = 1; + if (sd->bl.prev != NULL) { + unit->remove_map_pc(sd, clrtype); + clif->changemap(sd, map_id, x, y); // [MouseJstr] + } else if (sd->state.active != 0) { + sd->state.rewarp = 1; // Tag character for re-warping after map-loading is done. [Skotlex] + } sd->mapindex = map_index; - sd->bl.m = m; - sd->bl.x = sd->ud.to_x = x; - sd->bl.y = sd->ud.to_y = y; + sd->bl.m = map_id; + sd->bl.x = x; + sd->bl.y = y; + sd->ud.to_x = x; + sd->ud.to_y = y; - if( sd->status.guild_id > 0 && map->list[m].flag.gvg_castle ) { // Increased guild castle regen [Valaris] + if (sd->status.guild_id > 0 && map->list[map_id].flag.gvg_castle != 0) { // Double regeneration in guild castle. [Valaris] struct guild_castle *gc = guild->mapindex2gc(sd->mapindex); - if(gc && gc->guild_id == sd->status.guild_id) + + if (gc != NULL && gc->guild_id == sd->status.guild_id) sd->regen.state.gc = 1; } - if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) { - sd->pd->bl.m = m; - sd->pd->bl.x = sd->pd->ud.to_x = x; - sd->pd->bl.y = sd->pd->ud.to_y = y; + if (sd->status.pet_id > 0 && sd->pd != NULL && sd->pd->pet.intimate > PET_INTIMACY_NONE) { + sd->pd->bl.m = map_id; + sd->pd->bl.x = x; + sd->pd->bl.y = y; + sd->pd->ud.to_x = x; + sd->pd->ud.to_y = y; sd->pd->ud.dir = sd->ud.dir; } - if( homun_alive(sd->hd) ) { - sd->hd->bl.m = m; - sd->hd->bl.x = sd->hd->ud.to_x = x; - sd->hd->bl.y = sd->hd->ud.to_y = y; + if (homun_alive(sd->hd)) { + sd->hd->bl.m = map_id; + sd->hd->bl.x = x; + sd->hd->bl.y = y; + sd->hd->ud.to_x = x; + sd->hd->ud.to_y = y; sd->hd->ud.dir = sd->ud.dir; } - if( sd->md ) { - sd->md->bl.m = m; - sd->md->bl.x = sd->md->ud.to_x = x; - sd->md->bl.y = sd->md->ud.to_y = y; + if (sd->md != NULL) { + sd->md->bl.m = map_id; + sd->md->bl.x = x; + sd->md->bl.y = y; + sd->md->ud.to_x = x; + sd->md->ud.to_y = y; sd->md->ud.dir = sd->ud.dir; } - /* given autotrades have no clients you have to trigger this manually otherwise they get stuck in memory limbo bugreport:7495 */ - if( sd->state.autotrade ) - clif->pLoadEndAck(0,sd); + // Given autotrades have no clients. You have to trigger this manually, otherwise they get stuck in memory limbo. (bugreport:7495) + if (sd->state.autotrade != 0) + clif->pLoadEndAck(0, sd); return 0; } @@ -8003,163 +8068,177 @@ static void pc_damage(struct map_session_data *sd, struct block_list *src, unsig } } -/*========================================== - * Invoked when a player has negative current hp - *------------------------------------------*/ +/** + * Invoked when a character died. + * + * @param sd The died character. + * @param src The unit which caused the death. + * @retval 0 Death canceled. + * @retval 1 Standard death. + * @retval 9 Died in PVP/GVG/BG. + * + **/ static int pc_dead(struct map_session_data *sd, struct block_list *src) { - int i=0,j=0; - int64 tick = timer->gettick(); + nullpo_ret(sd); - nullpo_retr(0, sd); + for (int i = 0; i < MAX_PC_DEVOTION; i++) { + if (sd->devotion[i] != 0) { + struct map_session_data *devsd = map->id2sd(sd->devotion[i]); - for (j = 0; j < MAX_PC_DEVOTION; j++) { - if (sd->devotion[j]) { - struct map_session_data *devsd = map->id2sd(sd->devotion[j]); - if (devsd) + if (devsd != NULL) status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); - sd->devotion[j] = 0; + + sd->devotion[i] = 0; } } - if(sd->status.pet_id > 0 && sd->pd) { + if (sd->status.pet_id > 0 && sd->pd != NULL) { struct pet_data *pd = sd->pd; - if( !map->list[sd->bl.m].flag.noexppenalty ) { + + if (map->list[sd->bl.m].flag.noexppenalty == 0) { pet->set_intimate(pd, pd->pet.intimate - pd->petDB->die); - if( pd->pet.intimate < 0 ) - pd->pet.intimate = 0; - clif->send_petdata(sd,sd->pd,1,pd->pet.intimate); + clif->send_petdata(sd, sd->pd, 1, pd->pet.intimate); } - if( sd->pd->target_id ) // Unlock all targets... + + if (sd->pd->target_id != 0) // Unlock all targets. pet->unlocktarget(sd->pd); } - if (sd->status.hom_id > 0){ - if(battle_config.homunculus_auto_vapor && sd->hd) - homun->vaporize(sd, HOM_ST_REST, true); - } + if (sd->status.hom_id > 0 && sd->hd != NULL && battle_config.homunculus_auto_vapor != 0) + homun->vaporize(sd, HOM_ST_REST, true); - if( sd->md ) - mercenary->delete(sd->md, 3); // Your mercenary soldier has ran away. + if (sd->md != NULL) + mercenary->delete(sd->md, 3); // Your mercenary soldier ran away. - if( sd->ed ) + if (sd->ed != NULL) elemental->delete(sd->ed, 0); - // Leave duel if you die [LuzZza] - if(battle_config.duel_autoleave_when_die) { - if(sd->duel_group > 0) + if (battle_config.duel_autoleave_when_die != 0) { // Leave duel if character died. [LuzZza] + if (sd->duel_group > 0) duel->leave(sd->duel_group, sd); - if(sd->duel_invite > 0) + if (sd->duel_invite > 0) duel->reject(sd->duel_invite, sd); } - if (sd->npc_id && sd->st && sd->st->state != RUN) + if (sd->npc_id != 0 && sd->st != NULL && sd->st->state != RUN) npc->event_dequeue(sd); - pc_setglobalreg(sd,script->add_variable("PC_DIE_COUNTER"),sd->die_counter+1); - pc->setparam(sd, SP_KILLERRID, src?src->id:0); + pc_setglobalreg(sd, script->add_variable("PC_DIE_COUNTER"), sd->die_counter + 1); + pc->setparam(sd, SP_KILLERRID, (src != NULL) ? src->id : 0); - if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */ - struct battleground_data *bgd; - if( (bgd = bg->team_search(sd->bg_id)) != NULL && bgd->die_event[0] ) + if (sd->bg_id != 0) { //TODO: Purge when bgqueue is deemed ok. + struct battleground_data *bgd = bg->team_search(sd->bg_id); + + if (bgd != NULL && bgd->die_event[0] != '\0') npc->event(sd, bgd->die_event, 0); } - for (i = 0; i < VECTOR_LENGTH(sd->script_queues); i++ ) { + for (int i = 0; i < VECTOR_LENGTH(sd->script_queues); i++) { struct script_queue *queue = script->queue(VECTOR_INDEX(sd->script_queues, i)); - if (queue && queue->event_death[0] != '\0') + + if (queue != NULL && queue->event_death[0] != '\0') npc->event(sd, queue->event_death, 0); } - npc->script_event(sd,NPCE_DIE); + npc->script_event(sd, NPCE_DIE); - // Clear anything NPC-related when you die and was interacting with one. - if ( (sd->npc_id || sd->npc_shopid) && sd->state.dialog) { - if (sd->state.using_fake_npc) { + // Clear anything NPC-related if character died while interacting with one. + if ((sd->npc_id != 0 || sd->npc_shopid != 0) && sd->state.dialog != 0) { + if (sd->state.using_fake_npc != 0) { clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; } - if (sd->state.menu_or_input) + + if (sd->state.menu_or_input != 0) sd->state.menu_or_input = 0; - if (sd->npc_menu) + + if (sd->npc_menu != 0) sd->npc_menu = 0; sd->npc_id = 0; sd->npc_shopid = 0; - if (sd->st && sd->st->state != END) + + if (sd->st != NULL && sd->st->state != END) sd->st->state = END; } - /* e.g. not killed through pc->damage */ - if( pc_issit(sd) ) { + // E.g. not killed through pc->damage(). + if (pc_issit(sd)) clif->sc_end(&sd->bl, sd->bl.id, SELF, status->get_sc_icon(SC_SIT)); - } pc_setdead(sd); - clif->party_dead_notification(sd); - //Reset menu skills/item skills - if (sd->skillitem) - sd->skillitem = sd->skillitemlv = 0; - if (sd->menuskill_id) - sd->menuskill_id = sd->menuskill_val = 0; - //Reset ticks. - sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; + pc->autocast_clear(sd); // Unset auto-cast data. - if ( sd->spiritball ) + if (sd->menuskill_id != 0) { // Reset menu skills. + sd->menuskill_id = 0; + sd->menuskill_val = 0; + } + + // Reset ticks. + sd->hp_loss.tick = 0; + sd->sp_loss.tick = 0; + sd->hp_regen.tick = 0; + sd->sp_regen.tick = 0; + + if (sd->spiritball != 0) pc->delspiritball(sd, sd->spiritball, 0); + if (sd->charm_type != CHARM_TYPE_NONE && sd->charm_count > 0) pc->del_charm(sd, sd->charm_count, sd->charm_type); + int64 tick = timer->gettick(); + if (src != NULL) { switch (src->type) { - case BL_MOB: - { - struct mob_data *md = BL_UCAST(BL_MOB, src); - if (md->target_id==sd->bl.id) - mob->unlocktarget(md,tick); - if (battle_config.mobs_level_up && md->status.hp - && md->level < pc->maxbaselv(sd) - && !md->guardian_data && md->special_state.ai == AI_NONE// Guardians/summons should not level. [Skotlex] - ) { - // monster level up [Valaris] - clif->misceffect(&md->bl,0); - md->level++; - status_calc_mob(md, SCO_NONE); - status_percent_heal(src,10,0); - - if( battle_config.show_mob_info&4 ) - {// update name with new level - clif->blname_ack(0, &md->bl); - } - } - src = battle->get_master(src); // Maybe Player Summon + case BL_MOB: { + struct mob_data *md = BL_UCAST(BL_MOB, src); + + if (md->target_id == sd->bl.id) + mob->unlocktarget(md, tick); + + if (battle_config.mobs_level_up != 0 && md->status.hp != 0 && md->level < pc->maxbaselv(sd) + && md->guardian_data == NULL && md->special_state.ai == AI_NONE) { // Guardians/summons should not level up. [Skotlex] + /// Monster level up. [Valaris] + clif->misceffect(&md->bl, 0); + md->level++; + status_calc_mob(md, SCO_NONE); + status_percent_heal(src, 10, 0); + + if ((battle_config.show_mob_info & 4) != 0) + clif->blname_ack(0, &md->bl); // Update name with new level. } + + src = battle->get_master(src); // Maybe character summon. break; - case BL_PET: //Pass on to master... - src = &BL_UCAST(BL_PET, src)->msd->bl; + } + case BL_PET: + src = &BL_UCAST(BL_PET, src)->msd->bl; // Pass on to master. break; - case BL_HOM: - src = &BL_UCAST(BL_HOM, src)->master->bl; + case BL_HOM: + src = &BL_UCAST(BL_HOM, src)->master->bl; // Pass on to master. break; - case BL_MER: - src = &BL_UCAST(BL_MER, src)->master->bl; + case BL_MER: + src = &BL_UCAST(BL_MER, src)->master->bl; // Pass on to master. break; } } if (src != NULL && src->type == BL_PC) { struct map_session_data *ssd = BL_UCAST(BL_PC, src); + pc->setparam(ssd, SP_KILLEDRID, sd->bl.id); npc->script_event(ssd, NPCE_KILLPC); + achievement->validate_pc_kill(ssd, sd); - achievement->validate_pc_kill(ssd, sd); // Achievements [Smokexyz/Hercules] - - if (battle_config.pk_mode&2) { + if ((battle_config.pk_mode & 2) != 0) { ssd->status.manner -= 5; - if(ssd->status.manner < 0) - sc_start(NULL,src,SC_NOCHAT,100,0,0); + + if (ssd->status.manner < 0) + sc_start(NULL, src, SC_NOCHAT, 100, 0, 0); + #if 0 // PK/Karma system code (not enabled yet) [celest] // originally from Kade Online, so i don't know if any of these is correct ^^; @@ -8171,14 +8250,15 @@ static int pc_dead(struct map_session_data *sd, struct block_list *src) // If player killed was more evil sd->status.karma--; ssd->status.karma--; - } - else if (sd->status.karma < ssd->status.karma) // If player killed was more good + } else if (sd->status.karma < ssd->status.karma) { // If player killed was more good ssd->status.karma++; + } // or the PK System way... if (sd->status.karma > 0) // player killed is dishonourable? ssd->status.karma--; // honour points earned + sd->status.karma++; // honour points lost // To-do: Receive exp on certain occasions @@ -8186,137 +8266,156 @@ static int pc_dead(struct map_session_data *sd, struct block_list *src) } } - if( battle_config.bone_drop==2 - || (battle_config.bone_drop==1 && map->list[sd->bl.m].flag.pvp) - ) { + if (battle_config.bone_drop == 2 || (battle_config.bone_drop == 1 && map->list[sd->bl.m].flag.pvp != 0)) { struct item item_tmp; - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=ITEMID_SKULL_; - item_tmp.identify=1; - item_tmp.card[0]=CARD0_CREATE; - item_tmp.card[1]=0; - item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId - item_tmp.card[3]=GetWord(sd->status.char_id,1); + + memset(&item_tmp, 0, sizeof(item_tmp)); + item_tmp.nameid = ITEMID_SKULL_; + item_tmp.identify = 1; + item_tmp.card[0] = CARD0_CREATE; + item_tmp.card[1] = 0; + item_tmp.card[2] = GetWord(sd->status.char_id, 0); + item_tmp.card[3] = GetWord(sd->status.char_id, 1); map->addflooritem(&sd->bl, &item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 0, false); } - // activate Steel body if a super novice dies at 99+% exp [celest] - if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { + // Activate Steel Body if a Super Novice dies at 99+% EXP. [celest] + if ((sd->job & MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->state.snovice_dead_flag == 0) { uint64 next = pc->nextbaseexp(sd); - if( next == 0 ) next = pc->thisbaseexp(sd); + + if (next == 0) + next = pc->thisbaseexp(sd); + if (get_percentage64(sd->status.base_exp, next) >= 99) { sd->state.snovice_dead_flag = 1; pc->setstand(sd); status_percent_heal(&sd->bl, 100, 100); clif->resurrection(&sd->bl, 1); - if(battle_config.pc_invincible_time) + + if (battle_config.pc_invincible_time != 0) pc->setinvincibletimer(sd, battle_config.pc_invincible_time); - sc_start(NULL,&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); - if(map_flag_gvg2(sd->bl.m)) + + sc_start(NULL, &sd->bl, status->skill2sc(MO_STEELBODY), 100, 1, skill->get_time(MO_STEELBODY, 1)); + + if (map_flag_gvg2(sd->bl.m)) pc->respawn_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0); + return 0; } } - // changed penalty options, added death by player if pk_mode [Valaris] - if (battle_config.death_penalty_type - && pc->isDeathPenaltyJob(sd->job) - && !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m) - && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY] - && !pc->auto_exp_insurance(sd) - ) { + if (battle_config.death_penalty_type != 0 && pc->isDeathPenaltyJob(sd->job) && !map_flag_gvg2(sd->bl.m) + && map->list[sd->bl.m].flag.noexppenalty == 0 && sd->sc.data[SC_BABY] == NULL + && sd->sc.data[SC_CASH_DEATHPENALTY] == NULL && !pc->auto_exp_insurance(sd)) { if (battle_config.death_penalty_base > 0) { unsigned int base_penalty = 0; + int rate = battle_config.death_penalty_base; + switch (battle_config.death_penalty_type) { - case 1: - base_penalty = (unsigned int) apply_percentrate64(pc->nextbaseexp(sd), battle_config.death_penalty_base, 10000); - break; - case 2: - base_penalty = (unsigned int) apply_percentrate64(sd->status.base_exp, battle_config.death_penalty_base, 10000); - break; + case 1: + base_penalty = (unsigned int)apply_percentrate64(pc->nextbaseexp(sd), rate, 10000); + break; + case 2: + base_penalty = (unsigned int)apply_percentrate64(sd->status.base_exp, rate, 10000); + break; } if (base_penalty != 0) { - if (battle_config.pk_mode && src && src->type==BL_PC) - base_penalty*=2; - if( sd->status.mod_death != 100 ) - base_penalty = base_penalty * sd->status.mod_death / 100; + if (battle_config.pk_mode != 0 && src != NULL && src->type == BL_PC) + base_penalty *= 2; + + if (sd->status.mod_death != 100) + base_penalty *= sd->status.mod_death / 100; + sd->status.base_exp -= min(sd->status.base_exp, base_penalty); - clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd, SP_BASEEXP); } } - if(battle_config.death_penalty_job > 0) { + if (battle_config.death_penalty_job > 0) { unsigned int job_penalty = 0; + int rate = battle_config.death_penalty_job; switch (battle_config.death_penalty_type) { - case 1: - job_penalty = (unsigned int) apply_percentrate64(pc->nextjobexp(sd), battle_config.death_penalty_job, 10000); - break; - case 2: - job_penalty = (unsigned int) apply_percentrate64(sd->status.job_exp, battle_config.death_penalty_job, 10000); - break; + case 1: + job_penalty = (unsigned int)apply_percentrate64(pc->nextjobexp(sd), rate, 10000); + break; + case 2: + job_penalty = (unsigned int)apply_percentrate64(sd->status.job_exp, rate, 10000); + break; } if (job_penalty != 0) { - if (battle_config.pk_mode && src && src->type==BL_PC) - job_penalty*=2; - if( sd->status.mod_death != 100 ) - job_penalty = job_penalty * sd->status.mod_death / 100; + if (battle_config.pk_mode != 0 && src != NULL && src->type == BL_PC) + job_penalty *= 2; + + if (sd->status.mod_death != 100) + job_penalty *= sd->status.mod_death / 100; + sd->status.job_exp -= min(sd->status.job_exp, job_penalty); - clif->updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd, SP_JOBEXP); } } - if (battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) { + if (battle_config.zeny_penalty > 0 && map->list[sd->bl.m].flag.nozenypenalty == 0) { int zeny_penalty = apply_percentrate(sd->status.zeny, battle_config.zeny_penalty, 10000); + if (zeny_penalty != 0) pc->payzeny(sd, zeny_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); } } - if(map->list[sd->bl.m].flag.pvp_nightmaredrop) { - // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker] - for(j=0;j<map->list[sd->bl.m].drop_list_count;j++){ - int id = map->list[sd->bl.m].drop_list[j].drop_id; - int type = map->list[sd->bl.m].drop_list[j].drop_type; - int per = map->list[sd->bl.m].drop_list[j].drop_per; - if(id == 0) + if (map->list[sd->bl.m].flag.pvp_nightmaredrop != 0) { + // Moved this outside so it works when PVP isn't enabled and during pk mode. [Ancyker] + for (int i = 0; i < map->list[sd->bl.m].drop_list_count; i++) { + int id = map->list[sd->bl.m].drop_list[i].drop_id; + int type = map->list[sd->bl.m].drop_list[i].drop_type; + int per = map->list[sd->bl.m].drop_list[i].drop_per; + + if (id == 0) continue; - if(id == -1){ - int eq_num = 0, eq_n[MAX_INVENTORY], k; - memset(eq_n,0,sizeof(eq_n)); - for(i = 0; i < sd->status.inventorySize; i++) { - if( (type == 1 && !sd->status.inventory[i].equip) - || (type == 2 && sd->status.inventory[i].equip) - || type == 3) - { + + if (id == -1) { + int eq_num = 0; + int eq_n[MAX_INVENTORY]; + + memset(eq_n, 0, sizeof(eq_n)); + + for (int j = 0; j < sd->status.inventorySize; j++) { + bool is_equipped = (sd->status.inventory[j].equip != 0); + + if ((type == 1 && !is_equipped) || (type == 2 && is_equipped) || type == 3) { + int k; + ARR_FIND(0, sd->status.inventorySize, k, eq_n[k] <= 0); + if (k < sd->status.inventorySize) - eq_n[k] = i; + eq_n[k] = j; eq_num++; } } - if(eq_num > 0){ - int n = eq_n[rnd()%eq_num]; - if(rnd()%10000 < per){ - if(sd->status.inventory[n].equip) + + if (eq_num > 0) { + int n = eq_n[rnd() % eq_num]; + + if (rnd() % 10000 < per) { + if (sd->status.inventory[n].equip != 0) pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); - pc->dropitem(sd,n,1); + + pc->dropitem(sd, n, 1); } } - } - else if(id > 0){ - for( i = 0; i < sd->status.inventorySize; i++) { - if(sd->status.inventory[i].nameid == id - && rnd()%10000 < per - && ((type == 1 && !sd->status.inventory[i].equip) - || (type == 2 && sd->status.inventory[i].equip) - || type == 3) ){ - if(sd->status.inventory[i].equip) - pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); - pc->dropitem(sd,i,1); + } else if (id > 0) { + for (int j = 0; j < sd->status.inventorySize; j++) { + bool is_equipped = (sd->status.inventory[j].equip != 0); + + if (((type == 1 && !is_equipped) || (type == 2 && is_equipped) || type == 3) + && sd->status.inventory[j].nameid == id && rnd() % 10000 < per) { + if (is_equipped) + pc->unequipitem(sd, j, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); + + pc->dropitem(sd, j, 1); break; } } @@ -8324,46 +8423,51 @@ static int pc_dead(struct map_session_data *sd, struct block_list *src) } } - // Remove autotrade to prevent autotrading from save point - if( (sd->state.standalone || sd->state.autotrade) - && (map->list[sd->bl.m].flag.pvp || map->list[sd->bl.m].flag.gvg) - ) { + // Remove autotrade to prevent autotrading from save point. + if ((map->list[sd->bl.m].flag.pvp != 0 || map->list[sd->bl.m].flag.gvg != 0) + && (sd->state.standalone != 0 || sd->state.autotrade != 0)) { sd->state.autotrade = 0; sd->state.standalone = 0; - pc->autotrade_update(sd,PAUC_REMOVE); + pc->autotrade_update(sd, PAUC_REMOVE); map->quit(sd); } - // pvp - // disable certain pvp functions on pk_mode [Valaris] - if( map->list[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map->list[sd->bl.m].flag.pvp_nocalcrank ) { + // Disable certain PVP functions on pk_mode. [Valaris] + if (map->list[sd->bl.m].flag.pvp != 0 && battle_config.pk_mode == 0 + && map->list[sd->bl.m].flag.pvp_nocalcrank == 0) { sd->pvp_point -= 5; sd->pvp_lost++; + if (src != NULL && src->type == BL_PC) { struct map_session_data *ssd = BL_UCAST(BL_PC, src); + ssd->pvp_point++; ssd->pvp_won++; } - if( sd->pvp_point < 0 ) - { - timer->add(tick+1, pc->respawn_timer,sd->bl.id,0); + + if (sd->pvp_point < 0) { + timer->add(tick + 1, pc->respawn_timer, sd->bl.id, 0); return 1|8; } } - //GvG - if( map_flag_gvg2(sd->bl.m) ) { - timer->add(tick+1, pc->respawn_timer, sd->bl.id, 0); + + // GVG + if (map_flag_gvg2(sd->bl.m)) { + timer->add(tick + 1, pc->respawn_timer, sd->bl.id, 0); return 1|8; - } else if( sd->bg_id ) { + } + + if (sd->bg_id != 0) { struct battleground_data *bgd = bg->team_search(sd->bg_id); - if( bgd && bgd->mapindex > 0 ) { // Respawn by BG - timer->add(tick+1000, pc->respawn_timer, sd->bl.id, 0); + + if (bgd != NULL && bgd->mapindex > 0) { // Respawn by BG. + timer->add(tick + 1000, pc->respawn_timer, sd->bl.id, 0); return 1|8; } } - //Reset "can log out" tick. - if( battle_config.prevent_logout ) + // Reset "can log out" tick. + if (battle_config.prevent_logout != 0) sd->canlog_tick = timer->gettick() - battle_config.prevent_logout; return 1; @@ -8786,6 +8890,10 @@ static int pc_itemheal(struct map_session_data *sd, int itemid, int hp, int sp) // 2014 Halloween Event : Pumpkin Bonus if ( sd->sc.data[SC_MTF_PUMPKIN] && itemid == ITEMID_PUMPKIN ) hp += (int)(hp * sd->sc.data[SC_MTF_PUMPKIN]->val1/100); + + // Activation Potion + if (sd->sc.data[SC_VITALIZE_POTION] != NULL) + hp += hp * sd->sc.data[SC_VITALIZE_POTION]->val3 / 100; } if(sp) { bonus = 100 + (sd->battle_status.int_<<1) @@ -10144,141 +10252,163 @@ static void pc_equipitem_pos(struct map_session_data *sd, struct item_data *id, } } -/*========================================== - * Equip item on player sd at req_pos from inventory index n - * Return: - * 0 = fail - * 1 = success - *------------------------------------------*/ +/** + * Attempts to equip an item. + * + * @param sd The related character. + * @param n The item's inventory index. + * @param req_pos The equipment slot, where the item should be equipped. (See enum equip_pos.) + * @return 0 on failure, 1 on success. + * + **/ static int pc_equipitem(struct map_session_data *sd, int n, int req_pos) { - int i,pos,flag=0,iflag; - struct item_data *id; - nullpo_ret(sd); if (n < 0 || n >= sd->status.inventorySize) { - clif->equipitemack(sd,0,0,EIA_FAIL); + clif->equipitemack(sd, 0, 0, EIA_FAIL); return 0; } - if( DIFF_TICK(sd->canequip_tick,timer->gettick()) > 0 ) - { - clif->equipitemack(sd,n,0,EIA_FAIL); + // If the character is in berserk mode, the item can't be equipped. + if (sd->sc.count != 0 && (sd->sc.data[SC_BERSERK] != NULL || sd->sc.data[SC_NO_SWITCH_EQUIP] != NULL)) { + clif->equipitemack(sd, n, 0, EIA_FAIL); return 0; } - id = sd->inventory_data[n]; - pos = pc->equippoint(sd,n); //With a few exceptions, item should go in all specified slots. + if (battle_config.battle_log != 0) + ShowInfo("equip %d(%d) %x:%x\n", sd->status.inventory[n].nameid, n, sd->status.inventory[n].equip, + (unsigned int)req_pos); - if(battle_config.battle_log) - ShowInfo("equip %d(%d) %x:%x\n", sd->status.inventory[n].nameid, n, (unsigned int)(id ? id->equip : 0), (unsigned int)req_pos); - if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || (sd->status.inventory[n].attribute & ATTR_BROKEN) != 0 ) { // [Valaris] - // FIXME: pc->isequip: equip level failure uses 2 instead of 0 - clif->equipitemack(sd,n,0,EIA_FAIL); // fail + if (DIFF_TICK(sd->canequip_tick, timer->gettick()) > 0) { + clif->equipitemack(sd, n, 0, EIA_FAIL); return 0; } - if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_NO_SWITCH_EQUIP]) - { - clif->equipitemack(sd,n,0,EIA_FAIL); // fail + int pos = pc->equippoint(sd, n); // With a few exceptions, item should go in all specified slots. + + if (pc->isequip(sd,n) == 0 || (pos & req_pos) == 0 || sd->status.inventory[n].equip != 0 + || (sd->status.inventory[n].attribute & ATTR_BROKEN) != 0) { + clif->equipitemack(sd, n, 0, EIA_FAIL); return 0; + } + + if (sd->inventory_data[n]->flag.bindonequip != 0 && sd->status.inventory[n].bound == 0) { + sd->status.inventory[n].bound = IBT_CHARACTER; + clif->notify_bounditem(sd, n); } - /* won't fail from this point onwards */ - if( id->flag.bindonequip && !sd->status.inventory[n].bound ) { - sd->status.inventory[n].bound = (unsigned char)IBT_CHARACTER; - clif->notify_bounditem(sd,n); - } - - if(pos == EQP_ACC) { //Accesories should only go in one of the two, - pos = req_pos&EQP_ACC; - if (pos == EQP_ACC) //User specified both slots.. - pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R; - } else if(pos == EQP_ARMS && id->equip == EQP_HAND_R) { //Dual wield capable weapon. - pos = (req_pos&EQP_ARMS); - if (pos == EQP_ARMS) //User specified both slots, pick one for them. - pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R; - } else if(pos == EQP_SHADOW_ACC) { //Accesories should only go in one of the two, - pos = req_pos&EQP_SHADOW_ACC; - if (pos == EQP_SHADOW_ACC) //User specified both slots.. - pos = sd->equip_index[EQI_SHADOW_ACC_R] >= 0 ? EQP_SHADOW_ACC_L : EQP_SHADOW_ACC_R; - } else if( pos == EQP_SHADOW_ARMS && id->equip == EQP_SHADOW_WEAPON) { //Dual wield capable weapon. - pos = (req_pos&EQP_SHADOW_ARMS); - if (pos == EQP_SHADOW_ARMS) //User specified both slots, pick one for them. - pos = sd->equip_index[EQI_SHADOW_WEAPON] >= 0 ? EQP_SHADOW_SHIELD : EQP_SHADOW_WEAPON; - } - - if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC) { - //Update skill-block range database when weapon range changes. [Skotlex] - i = sd->equip_index[EQI_HAND_R]; - if (i < 0 || !sd->inventory_data[i]) //No data, or no weapon equipped + if (pos == EQP_ACC) { // Accesories should only go in one of the two. + pos = req_pos & EQP_ACC; + + if (pos == EQP_ACC) // User specified both slots. + pos = (sd->equip_index[EQI_ACC_R] >= 0) ? EQP_ACC_L : EQP_ACC_R; + } else if (pos == EQP_ARMS && sd->inventory_data[n]->equip == EQP_HAND_R) { // Dual wield capable weapon. + pos = req_pos & EQP_ARMS; + + if (pos == EQP_ARMS) // User specified both slots, pick one for them. + pos = (sd->equip_index[EQI_HAND_R] >= 0) ? EQP_HAND_L : EQP_HAND_R; + } else if (pos == EQP_SHADOW_ACC) { // Accesories should only go in one of the two, + pos = req_pos & EQP_SHADOW_ACC; + + if (pos == EQP_SHADOW_ACC) // User specified both slots. + pos = (sd->equip_index[EQI_SHADOW_ACC_R] >= 0) ? EQP_SHADOW_ACC_L : EQP_SHADOW_ACC_R; + } else if (pos == EQP_SHADOW_ARMS && sd->inventory_data[n]->equip == EQP_SHADOW_WEAPON) { // Dual wield capable weapon. + pos = req_pos & EQP_SHADOW_ARMS; + + if (pos == EQP_SHADOW_ARMS) // User specified both slots, pick one for them. + pos = (sd->equip_index[EQI_SHADOW_WEAPON] >= 0) ? EQP_SHADOW_SHIELD : EQP_SHADOW_WEAPON; + } + + int flag = 0; + + // Update skill-block range database when weapon range changes. [Skotlex] + if ((pos & EQP_HAND_R) != 0 && (battle_config.use_weapon_skill_range & BL_PC) != 0) { + int idx = sd->equip_index[EQI_HAND_R]; + + if (idx < 0 || sd->inventory_data[idx] == NULL) // No data, or no weapon equipped. flag = 1; else - flag = id->range != sd->inventory_data[i]->range; + flag = (sd->inventory_data[n]->range != sd->inventory_data[idx]->range) ? 1 : 0; } - for(i=0;i<EQI_MAX;i++) { - if(pos & pc->equip_pos[i]) { - if(sd->equip_index[i] >= 0) //Slot taken, remove item from there. + for (int i = 0; i < EQI_MAX; i++) { + if ((pos & pc->equip_pos[i]) != 0) { + if (sd->equip_index[i] >= 0) // Slot taken, remove item from there. pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE); sd->equip_index[i] = n; } } - if(pos==EQP_AMMO){ - clif->arrowequip(sd,n); - clif->arrow_fail(sd,3); + if (pos == EQP_AMMO) { + clif->arrowequip(sd, n); + clif->arrow_fail(sd, 3); + } else { + clif->equipitemack(sd, n, pos, EIA_SUCCESS); } - else - clif->equipitemack(sd,n,pos,EIA_SUCCESS); - sd->status.inventory[n].equip=pos; + sd->status.inventory[n].equip = pos; + pc->equipitem_pos(sd, sd->inventory_data[n], n, pos); + pc->checkallowskill(sd); // Check if status changes should be halted. - pc->equipitem_pos(sd, id, n, pos); + int iflag = sd->npc_item_flag; - pc->checkallowskill(sd); //Check if status changes should be halted. - iflag = sd->npc_item_flag; + // Check for combos. (MUST be done before status->calc_pc()!) + if (sd->inventory_data[n]->combos_count != 0) + pc->checkcombo(sd, sd->inventory_data[n]); - /* check for combos (MUST be before status_calc_pc) */ - if( id->combos_count ) - pc->checkcombo(sd,id); - if(itemdb_isspecial(sd->status.inventory[n].card[0])) - ; //No cards - else { - for( i = 0; i < id->slot; i++ ) { - struct item_data *data; - if (!sd->status.inventory[n].card[i]) + if (!itemdb_isspecial(sd->status.inventory[n].card[0])) { + for (int i = 0; i < sd->inventory_data[n]->slot; i++) { + if (sd->status.inventory[n].card[i] == 0) continue; - if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { - if( data->combos_count ) - pc->checkcombo(sd,data); - } + + struct item_data *data = itemdb->exists(sd->status.inventory[n].card[i]); + + if (data != NULL && data->combos_count != 0) + pc->checkcombo(sd, data); } } - status_calc_pc(sd,SCO_NONE); - if (flag) //Update skill data + status_calc_pc(sd, SCO_NONE); + + if (flag != 0) // Update skill data. clif->skillinfoblock(sd); + + // Execute equip script. [Skotlex] + struct item_data *equip_data = sd->inventory_data[n]; + struct map_zone_data *zone = map->list[sd->bl.m].zone; + int dis_items_cnt = zone->disabled_items_count; - //OnEquip script [Skotlex] - if (id->equip_script) - script->run_item_equip_script(sd, id, npc->fake_nd->bl.id); + if (equip_data->equip_script != NULL) { + int idx; - if(itemdb_isspecial(sd->status.inventory[n].card[0])) - ; //No cards - else { - for( i = 0; i < id->slot; i++ ) { - struct item_data *data; - if (!sd->status.inventory[n].card[i]) + ARR_FIND(0, dis_items_cnt, idx, zone->disabled_items[idx] == equip_data->nameid); + + if (idx == dis_items_cnt) + script->run_item_equip_script(sd, equip_data, npc->fake_nd->bl.id); + } + + struct item *equip = &sd->status.inventory[n]; + + if (!itemdb_isspecial(equip->card[0])) { + for (int slot = 0; slot < equip_data->slot; slot++) { + if (equip->card[slot] == 0) continue; - if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { - if (data->equip_script) - script->run_item_equip_script(sd, data, npc->fake_nd->bl.id); + + struct item_data *card_data = itemdb->exists(equip->card[slot]); + + if (card_data != NULL && card_data->equip_script != NULL) { + int idx; + + ARR_FIND(0, dis_items_cnt, idx, zone->disabled_items[idx] == card_data->nameid); + + if (idx == dis_items_cnt) + script->run_item_equip_script(sd, card_data, npc->fake_nd->bl.id); } } } + sd->npc_item_flag = iflag; return 1; @@ -10350,19 +10480,17 @@ static void pc_unequipitem_pos(struct map_session_data *sd, int n, int pos) } } -/*========================================== - * Called when attemting to unequip an item from player - * type: @see enum pc_unequipitem_flag - * Return: - * 0 = fail - * 1 = success - *------------------------------------------*/ +/** + * Attempts to unequip an item. + * + * @param sd The related character. + * @param n The item's inventory index. + * @param flag Modifier for additional actions. (See enum pc_unequipitem_flag.) + * @return 0 on failure, 1 on success. + * + **/ static int pc_unequipitem(struct map_session_data *sd, int n, int flag) { - int i, iflag; - bool status_calc = false; - int pos; - nullpo_ret(sd); if (n < 0 || n >= sd->status.inventorySize) { @@ -10370,127 +10498,128 @@ static int pc_unequipitem(struct map_session_data *sd, int n, int flag) return 0; } - // if player is berserk then cannot unequip - if (!(flag & PCUNEQUIPITEM_FORCE) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_NO_SWITCH_EQUIP])) { + // If the character is in berserk mode, the item can't be unequipped. + if (sd->sc.count != 0 && (sd->sc.data[SC_BERSERK] != NULL || sd->sc.data[SC_NO_SWITCH_EQUIP] != NULL) + && (flag & PCUNEQUIPITEM_FORCE) == 0) { clif->unequipitemack(sd, n, 0, UIA_FAIL); return 0; } - if (!(flag & PCUNEQUIPITEM_FORCE) && sd->sc.count && sd->sc.data[SC_KYOUGAKU]) { + if ((flag & PCUNEQUIPITEM_FORCE) == 0 && sd->sc.count != 0 && sd->sc.data[SC_KYOUGAKU] != NULL) { clif->unequipitemack(sd, n, 0, UIA_FAIL); return 0; } - if (battle_config.battle_log) + if (battle_config.battle_log != 0) ShowInfo("unequip %d %x:%x\n", n, (unsigned int)(pc->equippoint(sd, n)), sd->status.inventory[n].equip); - if (sd->status.inventory[n].equip == 0) { //Nothing to unequip + if (sd->status.inventory[n].equip == 0) { // Nothing to unequip. clif->unequipitemack(sd, n, 0, UIA_FAIL); return 0; } - for (i = 0; i < EQI_MAX; i++) { - if (sd->status.inventory[n].equip & pc->equip_pos[i]) + for (int i = 0; i < EQI_MAX; i++) { + if ((sd->status.inventory[n].equip & pc->equip_pos[i]) != 0) sd->equip_index[i] = -1; } - pos = sd->status.inventory[n].equip; - pc->unequipitem_pos(sd, n, pos); + int pos = sd->status.inventory[n].equip; + pc->unequipitem_pos(sd, n, pos); clif->unequipitemack(sd, n, pos, UIA_SUCCESS); - if ((pos & EQP_ARMS) && - sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST && (sd->sc.data[SC_TK_SEVENWIND] == NULL || sd->sc.data[SC_ASPERSIO] != NULL)) //Check for seven wind (but not level seven!) + if ((pos & EQP_ARMS) != 0 && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST + && (sd->sc.data[SC_TK_SEVENWIND] == NULL || sd->sc.data[SC_ASPERSIO] != NULL)) { // Check for Seven Wind. (But not level seven!) skill->enchant_elemental_end(&sd->bl, -1); + } - if (pos & EQP_ARMOR) { - // On Armor Change... + if ((pos & EQP_ARMOR) != 0) { status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER); status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER); } #ifdef RENEWAL - if (battle->bc->bow_unequip_arrow && pos&EQP_ARMS && sd->equip_index[EQI_AMMO] > 0) + if (battle->bc->bow_unequip_arrow != 0 && (pos & EQP_ARMS) != 0 && sd->equip_index[EQI_AMMO] > 0) pc->unequipitem(sd, sd->equip_index[EQI_AMMO], PCUNEQUIPITEM_FORCE); #endif - if( sd->state.autobonus&pos ) - sd->state.autobonus &= ~sd->status.inventory[n].equip; //Check for activated autobonus [Inkfish] + if ((sd->state.autobonus & pos) != 0) // Check for activated autobonus. [Inkfish] + sd->state.autobonus &= ~sd->status.inventory[n].equip; sd->status.inventory[n].equip = 0; - iflag = sd->npc_item_flag; - /* check for combos (MUST be before status_calc_pc) */ + bool status_calc = false; + int iflag = sd->npc_item_flag; + + // Check for combos. (MUST be done before status->calc_pc()!) if (sd->inventory_data[n] != NULL) { - if (sd->inventory_data[n]->combos_count) { - if (pc->removecombo(sd, sd->inventory_data[n])) - status_calc = true; - } - if (itemdb_isspecial(sd->status.inventory[n].card[0]) == false) { - for (i = 0; i < sd->inventory_data[n]->slot; i++) { - struct item_data *data; + if (sd->inventory_data[n]->combos_count != 0 && pc->removecombo(sd, sd->inventory_data[n]) != 0) + status_calc = true; + + if (!itemdb_isspecial(sd->status.inventory[n].card[0])) { + for (int i = 0; i < sd->inventory_data[n]->slot; i++) { if (sd->status.inventory[n].card[i] == 0) continue; - if ((data = itemdb->exists(sd->status.inventory[n].card[i])) != NULL) { - if (data->combos_count) { - if (pc->removecombo(sd, data)) - status_calc = true; - } - } + + struct item_data *data = itemdb->exists(sd->status.inventory[n].card[i]); + + if (data != NULL && data->combos_count != 0 && pc->removecombo(sd, data) != 0) + status_calc = true; } } - /* Item Options checking */ - for (i = 0; i < MAX_ITEM_OPTIONS; i++) { - struct itemdb_option *ito = NULL; - int16 item_option = sd->status.inventory[n].option[i].index; - if (item_option <= 0) + // Check item options. + for (int i = 0; i < MAX_ITEM_OPTIONS; i++) { + if (sd->status.inventory[n].option[i].index <= 0) continue; - if ((ito = itemdb->option_exists(sd->status.inventory[n].option[i].index)) == NULL) + + if (itemdb->option_exists(sd->status.inventory[n].option[i].index) == NULL) continue; status_calc = true; } } - if (flag & PCUNEQUIPITEM_RECALC || status_calc) { + if ((flag & PCUNEQUIPITEM_RECALC) != 0 || status_calc) { pc->checkallowskill(sd); status_calc_pc(sd, SCO_NONE); } - if (sd->sc.data[SC_CRUCIS] && battle->check_undead(sd->battle_status.race, sd->battle_status.def_ele) == false) + if (sd->sc.data[SC_CRUCIS] != NULL && !battle->check_undead(sd->battle_status.race, sd->battle_status.def_ele)) status_change_end(&sd->bl, SC_CRUCIS, INVALID_TIMER); - //OnUnEquip script [Skotlex] + // Execute unequip script. [Skotlex] if (sd->inventory_data[n] != NULL) { - if (sd->inventory_data[n]->unequip_script != NULL) { - if (battle_config.unequip_restricted_equipment & 1) { - ARR_FIND(0, map->list[sd->bl.m].zone->disabled_items_count, i, map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].nameid); - if (i == map->list[sd->bl.m].zone->disabled_items_count) - script->run_item_unequip_script(sd, sd->inventory_data[n], npc->fake_nd->bl.id); - } - else - script->run_item_unequip_script(sd, sd->inventory_data[n], npc->fake_nd->bl.id); + struct item_data *equip_data = sd->inventory_data[n]; + struct map_zone_data *zone = map->list[sd->bl.m].zone; + int dis_items_cnt = zone->disabled_items_count; + + if (equip_data->unequip_script != NULL) { + int idx; + + ARR_FIND(0, dis_items_cnt, idx, zone->disabled_items[idx] == equip_data->nameid); + + if (idx == dis_items_cnt) + script->run_item_unequip_script(sd, equip_data, npc->fake_nd->bl.id); } - if (itemdb_isspecial(sd->status.inventory[n].card[0]) == false) { - for (i = 0; i < sd->inventory_data[n]->slot; i++) { - struct item_data *data = NULL; - if (sd->status.inventory[n].card[i] == 0) + + struct item *equip = &sd->status.inventory[n]; + + if (!itemdb_isspecial(equip->card[0])) { + for (int slot = 0; slot < equip_data->slot; slot++) { + if (equip->card[slot] == 0) continue; - if ((data = itemdb->exists(sd->status.inventory[n].card[i])) != NULL) { - if (data->unequip_script) { - if (battle_config.unequip_restricted_equipment & 2) { - int j; - ARR_FIND(0, map->list[sd->bl.m].zone->disabled_items_count, j, map->list[sd->bl.m].zone->disabled_items[j] == sd->status.inventory[n].card[i]); - if (j == map->list[sd->bl.m].zone->disabled_items_count) - script->run_item_unequip_script(sd, data, npc->fake_nd->bl.id); - } else { - script->run_item_unequip_script(sd, data, npc->fake_nd->bl.id); - } - } - } + struct item_data *card_data = itemdb->exists(equip->card[slot]); + + if (card_data != NULL && card_data->unequip_script != NULL) { + int idx; + ARR_FIND(0, dis_items_cnt, idx, zone->disabled_items[idx] == card_data->nameid); + + if (idx == dis_items_cnt) + script->run_item_unequip_script(sd, card_data, npc->fake_nd->bl.id); + } } } } @@ -12682,7 +12811,7 @@ void pc_defaults(void) pc->unequipitem_pos = pc_unequipitem_pos; pc->checkitem = pc_checkitem; pc->useitem = pc_useitem; - pc->itemskill_clear = pc_itemskill_clear; + pc->autocast_clear = pc_autocast_clear; pc->skillatk_bonus = pc_skillatk_bonus; pc->skillheal_bonus = pc_skillheal_bonus; diff --git a/src/map/pc.h b/src/map/pc.h index 007c08f20..2699b7882 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -173,6 +173,17 @@ struct pc_combos { int id; /* this combo id */ }; +/** Auto-cast related data. **/ +struct autocast_data { + enum autocast_type type; // The auto-cast type. + int skill_id; // The auto-cast skill ID. + int skill_lv; // The auto-cast skill level. + bool itemskill_conditions_checked; // Used by itemskill() script command, to prevent second check of conditions after target was selected. + bool itemskill_check_conditions; // Used by itemskill() script command, to check skill conditions and consume them. + bool itemskill_instant_cast; // Used by itemskill() script command, to cast skill instantaneously. + bool itemskill_cast_on_self; // Used by itemskill() script command, to forcefully cast skill on invoking character. +}; + struct map_session_data { struct block_list bl; struct unit_data ud; @@ -181,6 +192,7 @@ struct map_session_data { struct status_change sc; struct regen_data regen; struct regen_data_sub sregen, ssregen; + struct autocast_data autocast; //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in //status_calc_pc, while special_state is recalculated in each call. [Skotlex] struct { @@ -194,8 +206,6 @@ struct map_session_data { unsigned int rest : 1; unsigned int storage_flag : 2; // @see enum storage_flag unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used. - unsigned int abra_flag : 2; // Abracadabra bugfix by Aru - unsigned int autocast : 1; // Autospell flag [Inkfish] unsigned int autotrade : 2; //By Fantik unsigned int showdelay :1; unsigned int showexp :1; @@ -240,10 +250,6 @@ struct map_session_data { unsigned int refine_ui : 1; unsigned int npc_unloaded : 1; ///< The player is talking with an unloaded NPCs (respawned tombstones) unsigned int lapine_ui : 1; - unsigned int itemskill_conditions_checked : 1; // Used by itemskill() script command, to prevent second check of conditions after target was selected. - unsigned int itemskill_no_conditions : 1; // Used by itemskill() script command, to ignore skill conditions and don't consume them. - unsigned int itemskill_no_casttime : 1; // Used by itemskill() script command, to cast skill instantaneously. - unsigned int itemskill_castonself : 1; // Used by itemskill() script command, to forcefully cast skill on invoking character. } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; @@ -298,7 +304,6 @@ struct map_session_data { int followtimer; // [MouseJstr] int followtarget; time_t emotionlasttime; // to limit flood with emotion packets - int skillitem,skillitemlv; uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; short cook_mastery; // range: [0,1999] [Inkfish] @@ -648,15 +653,6 @@ END_ZEROED_BLOCK; bool achievements_received; // Title VECTOR_DECL(int) title_ids; - - /* - * itemskill_conditions_checked/itemskill_no_conditions/itemskill_no_casttime/itemskill_castonself abuse prevention. - * If a skill, casted by itemskill() script command, is aborted while target selection, - * the map server gets no notification where these states could be unset. - * Thus we need this helper variables to prevent abusing these states for next skill cast. - */ - int itemskill_id; - int itemskill_lv; }; #define EQP_WEAPON EQP_HAND_R @@ -1035,7 +1031,7 @@ END_ZEROED_BLOCK; /* End */ void (*unequipitem_pos) (struct map_session_data *sd, int n, int pos); int (*checkitem) (struct map_session_data *sd); int (*useitem) (struct map_session_data *sd,int n); - int (*itemskill_clear) (struct map_session_data *sd); + int (*autocast_clear) (struct map_session_data *sd); int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id); int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id); diff --git a/src/map/pet.c b/src/map/pet.c index f20de2650..620779765 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -60,62 +60,101 @@ struct pet_interface *pet; #define MIN_PETTHINKTIME 100 +/** + * Gets a pet's hunger value, depending it's hunger level. + * This value is only used in clif_parse_LoadEndAck() when calling clif_pet_emotion(). + * + * @param pd The pet. + * @return The pet's hunger value. + * + **/ static int pet_hungry_val(struct pet_data *pd) { nullpo_ret(pd); - if(pd->pet.hungry > 90) + if (pd->pet.hungry > PET_HUNGER_SATISFIED) return 4; - else if(pd->pet.hungry > 75) + else if (pd->pet.hungry > PET_HUNGER_NEUTRAL) return 3; - else if(pd->pet.hungry > 25) + else if (pd->pet.hungry > PET_HUNGER_HUNGRY) return 2; - else if(pd->pet.hungry > 10) + else if (pd->pet.hungry > PET_HUNGER_VERY_HUNGRY) return 1; else return 0; } -static void pet_set_intimate(struct pet_data *pd, int value) +/** + * Sets a pet's hunger value. + * + * @param pd The pet. + * @param value The pet's new hunger value. + * + **/ +static void pet_set_hunger(struct pet_data *pd, int value) { - int intimate; - struct map_session_data *sd; + nullpo_retv(pd); + + pd->pet.hungry = cap_value(value, PET_HUNGER_STARVING, PET_HUNGER_STUFFED); +} +/** + * Sets a pet's intimacy value. + * Deletes the pet if its intimacy value reaches PET_INTIMACY_NONE (0). + * + * @param pd The pet. + * @param value The pet's new intimacy value. + * + **/ +static void pet_set_intimate(struct pet_data *pd, int value) +{ nullpo_retv(pd); - intimate = pd->pet.intimate; - sd = pd->msd; + nullpo_retv(pd->msd); + + pd->pet.intimate = cap_value(value, PET_INTIMACY_NONE, PET_INTIMACY_MAX); - pd->pet.intimate = value; + struct map_session_data *sd = pd->msd; - if( (intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly) ) - status_calc_pc(sd,SCO_NONE); + status_calc_pc(sd, SCO_NONE); - /* Pet is lost, delete the egg */ - if (value <= 0) { + if (pd->pet.intimate == PET_INTIMACY_NONE) { /// Pet is lost. Delete the egg. int i; - ARR_FIND(0, sd->status.inventorySize, i, sd->status.inventory[i].card[0] == CARD0_PET && - pd->pet.pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])); + ARR_FIND(0, sd->status.inventorySize, i, sd->status.inventory[i].card[0] == CARD0_PET + && pd->pet.pet_id == MakeDWord(sd->status.inventory[i].card[1], + sd->status.inventory[i].card[2])); - if (i != sd->status.inventorySize) { + if (i != sd->status.inventorySize) pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_EGG); - } } } +/** + * Creates a pet egg. + * + * @param sd The character who tries to create the pet egg. + * @param item_id The pet egg's item ID. + * @return 0 on failure, 1 on success. + * + **/ static int pet_create_egg(struct map_session_data *sd, int item_id) { - int pet_id = pet->search_petDB_index(item_id, PET_EGG); nullpo_ret(sd); - if (pet_id < 0) return 0; //No pet egg here. - if (!pc->inventoryblank(sd)) return 0; // Inventory full + + int pet_id = pet->search_petDB_index(item_id, PET_EGG); + + if (pet_id == INDEX_NOT_FOUND) // No pet egg here. + return 0; + + if (pc->inventoryblank(sd) == 0) // Inventory full. + return 0; + sd->catch_target_class = pet->db[pet_id].class_; - intif->create_pet(sd->status.account_id, sd->status.char_id, - pet->db[pet_id].class_, - mob->db(pet->db[pet_id].class_)->lv, - pet->db[pet_id].EggID, 0, - (short)pet->db[pet_id].intimate, - 100, 0, 1, pet->db[pet_id].jname); + intif->create_pet(sd->status.account_id, sd->status.char_id, pet->db[pet_id].class_, + mob->db(pet->db[pet_id].class_)->lv, pet->db[pet_id].EggID, 0, + (short)pet->db[pet_id].intimate, PET_HUNGER_STUFFED, + 0, 1, pet->db[pet_id].jname); + return 1; } @@ -162,48 +201,42 @@ static int pet_attackskill(struct pet_data *pd, int target_id) return 0; } +/** + * Checks if a pet can attack a target. + * + * @param sd The pet's master. + * @param bl The pet's target. + * @param type 0 - Support master when attacking. Not 0 - Support master when being attacked. + * @return 0 on failure, 1 on success. + * + **/ static int pet_target_check(struct map_session_data *sd, struct block_list *bl, int type) { - struct pet_data *pd; - int rate; - nullpo_ret(sd); - pd = sd->pd; + nullpo_ret(sd->pd); + nullpo_ret(bl); + Assert_ret(sd->pd->msd == NULL || sd->pd->msd->pd == sd->pd); - Assert_ret(pd->msd == 0 || pd->msd->pd == pd); + struct pet_data *pd = sd->pd; - if( bl == NULL || bl->type != BL_MOB || bl->prev == NULL - || pd->pet.intimate < battle_config.pet_support_min_friendly - || pd->pet.hungry < 1 - || pd->pet.class_ == status->get_class(bl)) - return 0; + if ((type == 0 && pd->petDB->attack_rate == 0) || (type != 0 && pd->petDB->defence_attack_rate == 0)) + return 0; // If base rate is 0, there's nothing to do. - if( pd->bl.m != bl->m - || !check_distance_bl(&pd->bl, bl, pd->db->range2)) + if (bl->type != BL_MOB || bl->prev == NULL || pd->pet.intimate < battle_config.pet_support_min_friendly + || pd->pet.hungry <= PET_HUNGER_STARVING || pd->pet.class_ == status->get_class(bl) + || pd->bl.m != bl->m || !check_distance_bl(&pd->bl, bl, pd->db->range2) + || status->check_skilluse(&pd->bl, bl, 0, 0) == 0) { return 0; + } - if (!status->check_skilluse(&pd->bl, bl, 0, 0)) - return 0; + int rate = ((type == 0) ? pd->petDB->attack_rate : pd->petDB->defence_attack_rate) * pd->rate_fix / 1000; - if(!type) { - rate = pd->petDB->attack_rate; - rate = rate * pd->rate_fix/1000; - if(pd->petDB->attack_rate > 0 && rate <= 0) - rate = 1; - } else { - rate = pd->petDB->defence_attack_rate; - rate = rate * pd->rate_fix/1000; - if(pd->petDB->defence_attack_rate > 0 && rate <= 0) - rate = 1; - } - if(rnd()%10000 < rate) - { - if(pd->target_id == 0 || rnd()%10000 < pd->petDB->change_target_rate) - pd->target_id = bl->id; - } + if (rnd() % 10000 < max(rate, 1) && (pd->target_id == 0 || rnd() % 10000 < pd->petDB->change_target_rate)) + pd->target_id = bl->id; return 0; } + /*========================================== * Pet SC Check [Skotlex] *------------------------------------------*/ @@ -226,59 +259,72 @@ static int pet_sc_check(struct map_session_data *sd, int type) return 0; } +/** + * Updates a pet's hunger value and timer and updates the pet's intimacy value if starving. + * + * @param tid The timer ID. + * @param tick The base amount of ticks to add to the pet's hunger timer. (The timer's current ticks when calling this fuction.) + * @param id The pet master's account ID. + * @param data Unused. + * @return 1 on failure, 0 on success. + * + **/ static int pet_hungry(int tid, int64 tick, int id, intptr_t data) { - struct map_session_data *sd; - struct pet_data *pd; - int interval; + struct map_session_data *sd = map->id2sd(id); - sd=map->id2sd(id); - if(!sd) + if (sd == NULL || sd->status.pet_id == 0 || sd->pd == NULL) return 1; - if(!sd->status.pet_id || !sd->pd) - return 1; + struct pet_data *pd = sd->pd; - pd = sd->pd; - if(pd->pet_hungry_timer != tid){ - ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid); + /** + * If HungerDelay is 0, there's nothing to do. + * Actually this shouldn't happen, since the timer wasn't added in pet_data_init(), but just to be sure... + * + **/ + if (pd->petDB->hungry_delay == 0) { + pet->hungry_timer_delete(pd); return 0; } + + if (pd->pet_hungry_timer != tid) { + ShowError("pet_hungry: pet_hungry_timer %d != %d\n", pd->pet_hungry_timer, tid); + return 1; + } + pd->pet_hungry_timer = INVALID_TIMER; - if (pd->pet.intimate <= 0) - return 1; //You lost the pet already, the rest is irrelevant. + if (pd->pet.intimate <= PET_INTIMACY_NONE) + return 1; // You lost the pet already, the rest is irrelevant. + + pet->set_hunger(pd, pd->pet.hungry - pd->petDB->hunger_decrement); - pd->pet.hungry--; - /* Pet Autofeed */ - if (battle_config.feature_enable_pet_autofeed != 0) { - if (pd->petDB->autofeed == 1 && pd->pet.autofeed == 1 && pd->pet.hungry <= 25) { + // Pet auto-feed. + if (battle_config.feature_enable_pet_autofeed == 1) { + if (pd->petDB->autofeed == 1 && pd->pet.autofeed == 1 && pd->pet.hungry <= PET_HUNGER_HUNGRY) pet->food(sd, pd); - } } - if( pd->pet.hungry < 0 ) - { + int interval = pd->petDB->hungry_delay; + + if (pd->pet.hungry == PET_HUNGER_STARVING) { pet_stop_attack(pd); - pd->pet.hungry = 0; - pet->set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease); - if( pd->pet.intimate <= 0 ) - { - pd->pet.intimate = 0; + pet->set_intimate(pd, pd->pet.intimate - pd->petDB->starving_decrement); + + if (pd->pet.intimate == PET_INTIMACY_NONE) pd->status.speed = pd->db->status.speed; - } + status_calc_pet(pd, SCO_NONE); - clif->send_petdata(sd,pd,1,pd->pet.intimate); + clif->send_petdata(sd, pd, 1, pd->pet.intimate); + + if (pd->petDB->starving_delay > 0) + interval = pd->petDB->starving_delay; } - clif->send_petdata(sd,pd,2,pd->pet.hungry); - if(battle_config.pet_hungry_delay_rate != 100) - interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; - else - interval = pd->petDB->hungry_delay; - if(interval <= 0) - interval = 1; - pd->pet_hungry_timer = timer->add(tick+interval,pet->hungry,sd->bl.id,0); + clif->send_petdata(sd, pd, 2, pd->pet.hungry); + interval *= battle_config.pet_hungry_delay_rate / 100; + pd->pet_hungry_timer = timer->add(tick + max(interval, 1), pet->hungry, sd->bl.id, 0); return 0; } @@ -315,21 +361,31 @@ static int pet_hungry_timer_delete(struct pet_data *pd) return 1; } +/** + * Makes a pet start performing/dancing. + * + * @param sd Unused. + * @param pd The pet. + * @return 0 on failure, 1 on success. + * + **/ static int pet_performance(struct map_session_data *sd, struct pet_data *pd) { + nullpo_ret(pd); + int val; - nullpo_retr(1, pd); - if (pd->pet.intimate > 900) - val = (pd->petDB->s_perfor > 0)? 4:3; - else if(pd->pet.intimate > 750) //TODO: this is way too high + if (pd->pet.intimate > PET_INTIMACY_LOYAL) + val = (pd->petDB->s_perfor > 0) ? 4 : 3; + else if (pd->pet.intimate > PET_INTIMACY_CORDIAL) //TODO: This is way too high. val = 2; else val = 1; - pet_stop_walking(pd,STOPWALKING_FLAG_NONE | (2000<<8)); // Stop walking for 2000ms - clif->send_petdata(NULL, pd, 4, rnd()%val + 1); - pet->lootitem_drop(pd,NULL); + pet_stop_walking(pd, STOPWALKING_FLAG_NONE | (2000 << 8)); // Stop walking for 2 seconds. + clif->send_petdata(NULL, pd, 4, rnd() % val + 1); + pet->lootitem_drop(pd, NULL); + return 1; } @@ -377,78 +433,80 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) return 1; } +/** + * Initializes a pet. + * + * @param sd The pet's master. + * @param petinfo The pet's status data. + * @return 1 on failure, 0 on success. + * + **/ static int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo) { - struct pet_data *pd; - int i=0,interval=0; - nullpo_retr(1, sd); nullpo_retr(1, petinfo); - Assert_retr(1, sd->status.pet_id == 0 || sd->pd == 0 || sd->pd->msd == sd); + Assert_retr(1, sd->status.pet_id == 0 || sd->pd == NULL || sd->pd->msd == sd); - if(sd->status.account_id != petinfo->account_id || sd->status.char_id != petinfo->char_id) { + if (sd->status.account_id != petinfo->account_id || sd->status.char_id != petinfo->char_id) { sd->status.pet_id = 0; return 1; } + if (sd->status.pet_id != petinfo->pet_id) { - if (sd->status.pet_id) { - //Wrong pet?? Set incubate to no and send it back for saving. + if (sd->status.pet_id != 0) { // Wrong pet? Set incubate to no and send it back for saving. petinfo->incubate = 1; - intif->save_petdata(sd->status.account_id,petinfo); + intif->save_petdata(sd->status.account_id, petinfo); sd->status.pet_id = 0; return 1; } - //The pet_id value was lost? odd... restore it. - sd->status.pet_id = petinfo->pet_id; + + sd->status.pet_id = petinfo->pet_id; // The pet_id value was lost? Odd... Restore it. } - i = pet->search_petDB_index(petinfo->class_,PET_CLASS); - if(i < 0) { + int i = pet->search_petDB_index(petinfo->class_, PET_CLASS); + + if (i == INDEX_NOT_FOUND) { sd->status.pet_id = 0; return 1; } + + struct pet_data *pd; + CREATE(pd, struct pet_data, 1); - pd->bl.type = BL_PET; - pd->bl.id = npc->get_new_npc_id(); + memcpy(&pd->pet, petinfo, sizeof(struct s_pet)); sd->pd = pd; - pd->msd = sd; pd->petDB = &pet->db[i]; - pd->db = mob->db(petinfo->class_); - memcpy(&pd->pet, petinfo, sizeof(struct s_pet)); - status->set_viewdata(&pd->bl, petinfo->class_); + pd->db = mob->db(pd->petDB->class_); + pd->bl.type = BL_PET; + pd->bl.id = npc->get_new_npc_id(); + status->set_viewdata(&pd->bl, pd->petDB->class_); unit->dataset(&pd->bl); pd->ud.dir = sd->ud.dir; - pd->bl.m = sd->bl.m; pd->bl.x = sd->bl.x; pd->bl.y = sd->bl.y; unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); pd->bl.x = pd->ud.to_x; pd->bl.y = pd->ud.to_y; - map->addiddb(&pd->bl); - status_calc_pet(pd,SCO_FIRST); - + status_calc_pet(pd, SCO_FIRST); pd->last_thinktime = timer->gettick(); pd->state.skillbonus = 0; - if( battle_config.pet_status_support ) - script->run_pet(pet->db[i].pet_script,0,sd->bl.id,0); + if (pd->petDB->pet_script != NULL && battle_config.pet_status_support == 1) + script->run_pet(pd->petDB->pet_script, 0, sd->bl.id, 0); - if( pd->petDB ) { - if( pd->petDB->equip_script ) - status_calc_pc(sd,SCO_NONE); + if (pd->petDB->equip_script != NULL) + status_calc_pc(sd, SCO_NONE); - if( battle_config.pet_hungry_delay_rate != 100 ) - interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; - else - interval = pd->petDB->hungry_delay; + pd->pet_hungry_timer = INVALID_TIMER; + + if (pd->petDB->hungry_delay > 0) { + int interval = pd->petDB->hungry_delay * battle_config.pet_hungry_delay_rate / 100; + pd->pet_hungry_timer = timer->add(timer->gettick() + max(interval, 1), pet->hungry, sd->bl.id, 0); } - if( interval <= 0 ) - interval = 1; - pd->pet_hungry_timer = timer->add(timer->gettick() + interval, pet->hungry, sd->bl.id, 0); return 0; } @@ -563,57 +621,66 @@ static int pet_catch_process1(struct map_session_data *sd, int target_class) return 0; } +/** + * Begins the actual process of catching a monster. + * + * @param sd The character who tries to catch the monster. + * @param target_id The monster ID of the pet, which the character tries to catch. + * @return 1 on failure, 0 on success. + * + **/ static int pet_catch_process2(struct map_session_data *sd, int target_id) { - struct mob_data *md = NULL; - struct block_list *bl = NULL; - int i = 0, pet_catch_rate = 0; - nullpo_retr(1, sd); - bl = map->id2bl(target_id); // TODO: Why does this not use map->id2md? - md = BL_CAST(BL_MOB, bl); - if (md == NULL || md->bl.prev == NULL) { - // Invalid inputs/state, abort capture. - clif->pet_roulette(sd,0); + struct mob_data *md = BL_CAST(BL_MOB, map->id2bl(target_id)); //TODO: Why does this not use map->id2md? + + if (md == NULL || md->bl.prev == NULL) { // Invalid inputs/state, abort capture. + clif->pet_roulette(sd, 0); sd->catch_target_class = -1; sd->itemid = -1; sd->itemindex = -1; return 1; } - //FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage] + //FIXME: Delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume. [ultramage] - i = pet->search_petDB_index(md->class_,PET_CLASS); - //catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex] - if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS)) + // catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex] + if (sd->catch_target_class == 0 && (md->status.mode & MD_BOSS) == 0) sd->catch_target_class = md->class_; - if(i < 0 || sd->catch_target_class != md->class_) { - clif->emotion(&md->bl, E_AG); //mob will do /ag if wrong lure is used on them. - clif->pet_roulette(sd,0); + + int i = pet->search_petDB_index(md->class_, PET_CLASS); + + if (i == INDEX_NOT_FOUND || sd->catch_target_class != md->class_) { + clif->emotion(&md->bl, E_AG); // Mob will do /ag if wrong lure is used on it. + clif->pet_roulette(sd, 0); sd->catch_target_class = -1; return 1; } - pet_catch_rate = (pet->db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100; + int pet_catch_rate; + int capture = pet->db[i].capture; + int mob_hp_perc = get_percentage(md->status.hp, md->status.max_hp); + + if (battle_config.pet_catch_rate_official_formula == 1) { + pet_catch_rate = capture * (100 - mob_hp_perc) / 100 + capture; + } else { + int lvl_diff_mod = (sd->status.base_level - md->level) * 30; + int char_luk_mod = sd->battle_status.luk * 20; + pet_catch_rate = (capture + lvl_diff_mod + char_luk_mod) * (200 - mob_hp_perc) / 100; + } - if(pet_catch_rate < 1) pet_catch_rate = 1; - if(battle->bc->pet_catch_rate != 100) - pet_catch_rate = (pet_catch_rate*battle->bc->pet_catch_rate)/100; + pet_catch_rate = cap_value(pet_catch_rate, 1, 10000) * battle_config.pet_catch_rate / 100; - if(rnd()%10000 < pet_catch_rate) - { - unit->remove_map(&md->bl,CLR_OUTSIGHT,ALC_MARK); + if (rnd() % 10000 < pet_catch_rate) { + unit->remove_map(&md->bl, CLR_OUTSIGHT, ALC_MARK); status_kill(&md->bl); - clif->pet_roulette(sd,1); - intif->create_pet(sd->status.account_id,sd->status.char_id,pet->db[i].class_,mob->db(pet->db[i].class_)->lv, - pet->db[i].EggID,0,pet->db[i].intimate,100,0,1,pet->db[i].jname); - + clif->pet_roulette(sd, 1); + intif->create_pet(sd->status.account_id, sd->status.char_id, pet->db[i].class_, mob->db(pet->db[i].class_)->lv, + pet->db[i].EggID, 0, pet->db[i].intimate, PET_HUNGER_STUFFED, 0, 1, pet->db[i].jname); achievement->validate_taming(sd, pet->db[i].class_); - } - else - { - clif->pet_roulette(sd,0); + } else { + clif->pet_roulette(sd, 0); sd->catch_target_class = -1; } @@ -670,42 +737,52 @@ static bool pet_get_egg(int account_id, int pet_class, int pet_id) return true; } +/** + * Performs selected pet menu option. + * + * @param sd The pet's master. + * @param menunum The selected menu option. + * @return 1 on failure, 0 on success. + * + **/ static int pet_menu(struct map_session_data *sd, int menunum) { - struct item_data *egg_id; - nullpo_ret(sd); - if (sd->pd == NULL) - return 1; + nullpo_retr(1, sd); + nullpo_retr(1, sd->pd); - //You lost the pet already. - if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incubate) - return 1; + if (sd->status.pet_id == 0 || sd->pd->pet.intimate <= PET_INTIMACY_NONE || sd->pd->pet.incubate != 0) + return 1; // You lost the pet already. + + struct item_data *egg_id = itemdb->exists(sd->pd->petDB->EggID); - egg_id = itemdb->exists(sd->pd->petDB->EggID); - if (egg_id) { - if ((egg_id->flag.trade_restriction&ITR_NODROP) && !pc->inventoryblank(sd)) { - clif->message(sd->fd, msg_sd(sd,451)); // You can't return your pet because your inventory is full. + if (egg_id != NULL) { + if ((egg_id->flag.trade_restriction & ITR_NODROP) != 0 && pc->inventoryblank(sd) == 0) { + clif->message(sd->fd, msg_sd(sd, 451)); // You can't return your pet because your inventory is full. return 1; } } - switch(menunum) { - case 0: - clif->send_petstatus(sd); - break; - case 1: - pet->food(sd, sd->pd); - break; - case 2: - pet->performance(sd, sd->pd); - break; - case 3: - pet->return_egg(sd, sd->pd); - break; - case 4: - pet->unequipitem(sd, sd->pd); - break; + switch (menunum) { + case 0: + clif->send_petstatus(sd); + break; + case 1: + pet->food(sd, sd->pd); + break; + case 2: + pet->performance(sd, sd->pd); + break; + case 3: + pet->return_egg(sd, sd->pd); + break; + case 4: + pet->unequipitem(sd, sd->pd); + break; + default: ; + ShowError("pet_menu: Unexpected menu option: %d\n", menunum); + return 1; } + return 0; } @@ -830,49 +907,56 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) return 0; } +/** + * Feeds a pet and updates its intimacy value. + * + * @param sd The pet's master. + * @param pd The pet. + * @return 1 on failure, 0 on success. + * + **/ static int pet_food(struct map_session_data *sd, struct pet_data *pd) { - int i, food_id; - + nullpo_retr(1, sd); nullpo_retr(1, pd); - food_id = pd->petDB->FoodID; - i = pc->search_inventory(sd, food_id); - if(i == INDEX_NOT_FOUND) { - clif->pet_food(sd, food_id, 0); + + int i = pc->search_inventory(sd, pd->petDB->FoodID); + + if (i == INDEX_NOT_FOUND) { + clif->pet_food(sd, pd->petDB->FoodID, 0); return 1; } + pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME); - if (pd->pet.hungry > 90) { - pet->set_intimate(pd, pd->pet.intimate - pd->petDB->r_full); - } else { - int add_intimate = 0; - if (battle_config.pet_friendly_rate != 100) - add_intimate = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; - else - add_intimate = pd->petDB->r_hungry; - if (pd->pet.hungry > 75) { - add_intimate = add_intimate >> 1; - if (add_intimate <= 0) - add_intimate = 1; - } - pet->set_intimate(pd, pd->pet.intimate + add_intimate); - } - if (pd->pet.intimate <= 0) { - pd->pet.intimate = 0; + int intimacy = 0; + + if (pd->pet.hungry >= PET_HUNGER_STUFFED) + intimacy -= pd->petDB->r_full; // Decrease intimacy by OverFeedDecrement. + else if (pd->pet.hungry > PET_HUNGER_SATISFIED) + intimacy -= pd->petDB->r_full / 2; // Decrease intimacy by 50% of OverFeedDecrement. + else if (pd->pet.hungry > PET_HUNGER_NEUTRAL) + intimacy -= pd->petDB->r_full * 5 / 100; // Decrease intimacy by 5% of OverFeedDecrement. + else if (pd->pet.hungry > PET_HUNGER_HUNGRY) + intimacy += pd->petDB->r_hungry * 75 / 100; // Increase intimacy by 75% of FeedIncrement. + else if (pd->pet.hungry > PET_HUNGER_VERY_HUNGRY) + intimacy += pd->petDB->r_hungry; // Increase intimacy by FeedIncrement. + else + intimacy += pd->petDB->r_hungry / 2; // Increase intimacy by 50% of FeedIncrement. + + intimacy *= battle_config.pet_friendly_rate / 100; + pet->set_intimate(pd, pd->pet.intimate + intimacy); + + if (pd->pet.intimate == PET_INTIMACY_NONE) { pet_stop_attack(pd); pd->status.speed = pd->db->status.speed; - } else if (pd->pet.intimate > 1000) { - pd->pet.intimate = 1000; } - status_calc_pet(pd, SCO_NONE); - pd->pet.hungry += pd->petDB->fullness; - if( pd->pet.hungry > 100 ) - pd->pet.hungry = 100; - clif->send_petdata(sd,pd,2,pd->pet.hungry); - clif->send_petdata(sd,pd,1,pd->pet.intimate); - clif->pet_food(sd,pd->petDB->FoodID,1); + status_calc_pet(pd, SCO_NONE); + pet->set_hunger(pd, pd->pet.hungry + pd->petDB->fullness); + clif->send_petdata(sd, pd, 2, pd->pet.hungry); + clif->send_petdata(sd, pd, 1, pd->pet.intimate); + clif->pet_food(sd, pd->petDB->FoodID, 1); return 0; } @@ -891,7 +975,8 @@ static int pet_randomwalk(struct pet_data *pd, int64 tick) int r=rnd(); int x=pd->bl.x+r%(d*2+1)-d; int y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; - if(map->getcell (pd->bl.m, &pd->bl, x, y, CELL_CHKPASS) && unit->walktoxy(&pd->bl, x, y, 0)) { + if (map->getcell(pd->bl.m, &pd->bl, x, y, CELL_CHKPASS) != 0 + && unit->walk_toxy(&pd->bl, x, y, 0) == 0) { pd->move_fail_count=0; break; } @@ -918,117 +1003,128 @@ static int pet_randomwalk(struct pet_data *pd, int64 tick) return 0; } +/** + * Performs pet's AI actions. (Moving, attacking, etc.) + * + * @param pd The pet. + * @param sd The pet's master. + * @param tick Timestamp of last support. + * @return Always 0. + * + **/ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, int64 tick) { - struct block_list *target = NULL; nullpo_ret(pd); + nullpo_ret(pd->bl.prev); + nullpo_ret(sd); + nullpo_ret(sd->bl.prev); - if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) + if (DIFF_TICK(tick, pd->last_thinktime) < MIN_PETTHINKTIME) return 0; - if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) - return 0; - pd->last_thinktime=tick; + pd->last_thinktime = tick; - if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m) + if (pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m) return 0; - if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2) - return 0; //No thinking when you just started to walk. + if (pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2) + return 0; // No thinking when you just started to walk. - if(pd->pet.intimate <= 0) { - //Pet should just... well, random walk. - pet->randomwalk(pd,tick); + if (pd->pet.intimate <= PET_INTIMACY_NONE) { + pet->randomwalk(pd, tick); // Pet should just... well, random walk. return 0; } - if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) { - //Master too far, chase. - if(pd->target_id) + if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) { // Master too far away. Chase him. + if (pd->target_id != 0) pet->unlocktarget(pd); - if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id) - return 0; //Already walking to him + + if (pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id) + return 0; // Already walking to him. + if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0) - return 0; //Can't move yet. - pd->status.speed = (sd->battle_status.speed>>1); - if(pd->status.speed <= 0) - pd->status.speed = 1; - if (!unit->walktobl(&pd->bl, &sd->bl, 3, 0)) - pet->randomwalk(pd,tick); + return 0; // Can't move yet. + + pd->status.speed = max(sd->battle_status.speed / 2, MIN_WALK_SPEED); + + if (unit->walktobl(&pd->bl, &sd->bl, 3, 0) == 0) + pet->randomwalk(pd, tick); + return 0; } - //Return speed to normal. - if (pd->status.speed != pd->petDB->speed) { + if (pd->status.speed != pd->petDB->speed) { // Reset speed to normal. if (pd->ud.walktimer != INVALID_TIMER) - return 0; //Wait until the pet finishes walking back to master. + return 0; // Wait until the pet finishes walking back to master. + pd->status.speed = pd->petDB->speed; - pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1; + pd->ud.state.speed_changed = 1; + pd->ud.state.change_walk_target = 1; } - if (pd->target_id) { - target= map->id2bl(pd->target_id); - if (!target || pd->bl.m != target->m || status->isdead(target) - || !check_distance_bl(&pd->bl, target, pd->db->range3) - ) { + struct block_list *target = NULL; + + if (pd->target_id != 0) { + target = map->id2bl(pd->target_id); + + if (target == NULL || pd->bl.m != target->m || status->isdead(target) == 1 + || !check_distance_bl(&pd->bl, target, pd->db->range3)) { target = NULL; pet->unlocktarget(pd); } } - if(!target && pd->loot && pd->msd && pc_has_permission(pd->msd, PC_PERM_TRADE) && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) { - //Use half the pet's range of sight. - map->foreachinrange(pet->ai_sub_hard_lootsearch,&pd->bl, - pd->db->range2/2, BL_ITEM,pd,&target); + if (target == NULL && pd->loot != NULL && pd->msd != NULL && pc_has_permission(pd->msd, PC_PERM_TRADE) + && pd->loot->count < pd->loot->max && DIFF_TICK(tick, pd->ud.canact_tick) > 0) { // Use half the pet's range of sight. + map->foreachinrange(pet->ai_sub_hard_lootsearch, &pd->bl, pd->db->range2 / 2, BL_ITEM, pd, &target); } - if (!target) { - //Just walk around. + if (target == NULL) { // Just walk around. if (check_distance_bl(&sd->bl, &pd->bl, 3)) - return 0; //Already next to master. + return 0; // Already next to master. - if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3)) - return 0; //Already walking to him + if (pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x, pd->ud.to_y, 3)) + return 0; // Already walking to him. unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); - if(!unit->walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0)) - pet->randomwalk(pd,tick); + + if (unit->walk_toxy(&pd->bl, pd->ud.to_x, pd->ud.to_y, 0) != 0) + pet->randomwalk(pd, tick); return 0; } - if(pd->ud.target == target->id && - (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER)) - return 0; //Target already locked. + if (pd->ud.target == target->id && (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER)) + return 0; // Target already locked. + + if (target->type != BL_ITEM) { // Target is enemy. Chase or attack it. + if (!battle->check_range(&pd->bl, target, pd->status.rhw.range)) { // Chase enemy. + if (unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2) == 0) // Enemy is unreachable. + pet->unlocktarget(pd); - if (target->type != BL_ITEM) - { //enemy targetted - if(!battle->check_range(&pd->bl,target,pd->status.rhw.range)) { - //Chase - if(!unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2)) - pet->unlocktarget(pd); //Unreachable target. return 0; } - //Continuous attack. - unit->attack(&pd->bl, pd->target_id, 1); - } else { - //Item Targeted, attempt loot - if (!check_distance_bl(&pd->bl, target, 1)) { - //Out of range - if(!unit->walktobl(&pd->bl, target, 1, 1)) //Unreachable target. + + unit->attack(&pd->bl, pd->target_id, 1); // Start/continue attacking. + } else { // Target is item. Attempt looting. + if (!check_distance_bl(&pd->bl, target, 1)) { // Item is out of range. + if (unit->walktobl(&pd->bl, target, 1, 1) == 0) // Item is unreachable. pet->unlocktarget(pd); + return 0; - } else{ + } + + if (pd->loot->count < pd->loot->max) { struct flooritem_data *fitem = BL_UCAST(BL_ITEM, target); - if(pd->loot->count < pd->loot->max){ - memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0])); - pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount; - map->clearflooritem(target); - } - //Target is unlocked regardless of whether it was picked or not. - pet->unlocktarget(pd); + + memcpy(&pd->loot->item[pd->loot->count++], &fitem->item_data, sizeof(pd->loot->item[0])); + pd->loot->weight += itemdb_weight(fitem->item_data.nameid) * fitem->item_data.amount; + map->clearflooritem(target); } + + pet->unlocktarget(pd); // Target is unlocked regardless of whether the item was picked or not. } + return 0; } @@ -1142,45 +1238,54 @@ static int pet_lootitem_drop(struct pet_data *pd, struct map_session_data *sd) return 1; } -/*========================================== - * pet bonus giving skills [Valaris] / Rewritten by [Skotlex] - *------------------------------------------*/ +/** + * Applies pet's stat bonuses to its master. (See petskillbonus() script command.) + * + * @param tid The timer ID + * @param tick The base amount of ticks to add to the pet's bonus timer. (The timer's current ticks when calling this fuction.) + * @param id The pet's master's account ID. + * @param data Unused. + * @return 1 on failure, 0 on success. + * + **/ static int pet_skill_bonus_timer(int tid, int64 tick, int id, intptr_t data) { - struct map_session_data *sd=map->id2sd(id); - struct pet_data *pd; - int bonus; - int duration = 0; + struct map_session_data *sd = map->id2sd(id); - if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL) + if (sd == NULL || sd->pd == NULL || sd->pd->bonus == NULL) return 1; - pd=sd->pd; + struct pet_data *pd = sd->pd; - if(pd->bonus->timer != tid) { - ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid); + if (pd->bonus->timer != tid) { + ShowError("pet_skill_bonus_timer %d != %d\n", pd->bonus->timer, tid); pd->bonus->timer = INVALID_TIMER; - return 0; + return 1; } - // determine the time for the next timer - if (pd->state.skillbonus && pd->bonus->delay > 0) { + int bonus; + int duration; + + // Determine the time for the next timer. + if (pd->state.skillbonus == 1 && pd->bonus->delay > 0) { bonus = 0; - duration = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again - } else if (pd->pet.intimate) { + duration = pd->bonus->delay * 1000; // The duration until pet bonuses will be reactivated again. + } else if (pd->pet.intimate > PET_INTIMACY_NONE) { bonus = 1; - duration = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect - } else { //Lost pet... + duration = pd->bonus->duration * 1000; // The duration for pet bonuses to be in effect. + } else { // Lost pet... pd->bonus->timer = INVALID_TIMER; - return 0; + return 1; } if (pd->state.skillbonus != bonus) { pd->state.skillbonus = bonus; status_calc_pc(sd, SCO_NONE); } - // wait for the next timer - pd->bonus->timer=timer->add(tick+duration,pet->skill_bonus_timer,sd->bl.id,0); + + // Wait for the next timer. + pd->bonus->timer = timer->add(tick + duration, pet->skill_bonus_timer, sd->bl.id, 0); + return 0; } @@ -1326,115 +1431,155 @@ static int pet_read_db_libconfig(const char *filename, bool ignore_missing) return count; } +/** + * Reads a single pet from DB. + * + * @param it The libconfig settings block, which contains the pet's data. + * @param n The pet's index in pet->db[]. + * @param source The pet DB's file name. + * @return 0 on failure, the pet's ID on success. + * + **/ static int pet_read_db_sub(struct config_setting_t *it, int n, const char *source) { - struct config_setting_t *t = NULL; - struct item_data *data = NULL; - const char *str = NULL; - int i32 = 0; - nullpo_ret(it); nullpo_ret(source); Assert_ret(n >= 0 && n < MAX_PET_DB); - if (!libconfig->setting_lookup_int(it, "Id", &i32)) { + int i32 = 0; + + if (libconfig->setting_lookup_int(it, "Id", &i32) == CONFIG_FALSE) { ShowWarning("pet_read_db_sub: Missing Id in \"%s\", entry #%d, skipping.\n", source, n); return 0; } - pet->db[n].class_ = i32; - if (!libconfig->setting_lookup_string(it, "SpriteName", &str) || !*str ) { - ShowWarning("pet_read_db_sub: Missing SpriteName in pet %d of \"%s\", skipping.\n", pet->db[n].class_, source); + if (mob->db_checkid(i32) == 0) { + ShowWarning("pet_read_db_sub: Invalid Id in \"%s\", entry #%d, skipping.\n", source, n); return 0; } - safestrncpy(pet->db[n].name, str, sizeof(pet->db[n].name)); - if (!libconfig->setting_lookup_string(it, "Name", &str) || !*str) { - ShowWarning("pet_read_db_sub: Missing Name in pet %d of \"%s\", skipping.\n", pet->db[n].class_, source); + pet->db[n].class_ = i32; + safestrncpy(pet->db[n].name, mob->db(i32)->sprite, sizeof(pet->db[n].name)); + + const char *str; + + if (libconfig->setting_lookup_string(it, "Name", &str) == CONFIG_FALSE || *str == '\0') { + ShowWarning("pet_read_db_sub: Missing Name in pet %d of \"%s\", skipping.\n", + pet->db[n].class_, source); return 0; } + safestrncpy(pet->db[n].jname, str, sizeof(pet->db[n].jname)); - if (libconfig->setting_lookup_string(it, "TamingItem", &str)) { - if (!(data = itemdb->name2id(str))) { - ShowWarning("pet_read_db_sub: Invalid item '%s' in pet %d of \"%s\", defaulting to 0.\n", str, pet->db[n].class_, source); - } else { - pet->db[n].itemID = data->nameid; - } + if (libconfig->setting_lookup_string(it, "EggItem", &str) == CONFIG_FALSE || *str == '\0') { + ShowWarning("pet_read_db_sub: Missing EggItem in pet %d of \"%s\", skipping.\n", + pet->db[n].class_, source); + return 0; } - if (libconfig->setting_lookup_string(it, "EggItem", &str)) { - if (!(data = itemdb->name2id(str))) { - ShowWarning("pet_read_db_sub: Invalid item '%s' in pet %d of \"%s\", defaulting to 0.\n", str, pet->db[n].class_, source); - } else { - pet->db[n].EggID = data->nameid; - } + struct item_data *data; + + if ((data = itemdb->name2id(str)) == NULL) { + ShowWarning("pet_read_db_sub: Invalid EggItem '%s' in pet %d of \"%s\", skipping.\n", + str, pet->db[n].class_, source); + return 0; } - if (libconfig->setting_lookup_string(it, "AccessoryItem", &str)) { - if (!(data = itemdb->name2id(str))) { - ShowWarning("pet_read_db_sub: Invalid item '%s' in pet %d of \"%s\", defaulting to 0.\n", str, pet->db[n].class_, source); - } else { - pet->db[n].AcceID = data->nameid; - } + pet->db[n].EggID = data->nameid; + + if (libconfig->setting_lookup_string(it, "TamingItem", &str) == CONFIG_TRUE) { + if ((data = itemdb->name2id(str)) == NULL) + ShowWarning("pet_read_db_sub: Invalid TamingItem '%s' in pet %d of \"%s\", defaulting to 0.\n", + str, pet->db[n].class_, source); + else + pet->db[n].itemID = data->nameid; } - if (libconfig->setting_lookup_string(it, "FoodItem", &str)) { - if (!(data = itemdb->name2id(str))) { - ShowWarning("pet_read_db_sub: Invalid item '%s' in pet %d of \"%s\", defaulting to 0.\n", str, pet->db[n].class_, source); - } else { + pet->db[n].FoodID = 537; + + if (libconfig->setting_lookup_string(it, "FoodItem", &str) == CONFIG_TRUE) { + if ((data = itemdb->name2id(str)) == NULL) + ShowWarning("pet_read_db_sub: Invalid FoodItem '%s' in pet %d of \"%s\", defaulting to Pet_Food (ID=537).\n", + str, pet->db[n].class_, source); + else pet->db[n].FoodID = data->nameid; - } } - if (libconfig->setting_lookup_int(it, "FoodEffectiveness", &i32)) - pet->db[n].fullness = i32; + if (libconfig->setting_lookup_string(it, "AccessoryItem", &str) == CONFIG_TRUE) { + if ((data = itemdb->name2id(str)) == NULL) + ShowWarning("pet_read_db_sub: Invalid AccessoryItem '%s' in pet %d of \"%s\", defaulting to 0.\n", + str, pet->db[n].class_, source); + else + pet->db[n].AcceID = data->nameid; + } - if (libconfig->setting_lookup_int(it, "HungerDelay", &i32)) - pet->db[n].hungry_delay = i32 * 1000; + int ret = libconfig->setting_lookup_int(it, "FoodEffectiveness", &i32); + pet->db[n].fullness = (ret == CONFIG_FALSE) ? 80 : cap_value(i32, 1, PET_HUNGER_STUFFED); - if ((t = libconfig->setting_get_member(it, "Intimacy"))) { - if (config_setting_is_group(t)) { - pet->read_db_sub_intimacy(n, t); - } - } - if (pet->db[n].r_hungry <= 0) - pet->db[n].r_hungry = 1; + ret = libconfig->setting_lookup_int(it, "HungerDelay", &i32); + pet->db[n].hungry_delay = (ret == CONFIG_FALSE) ? 60000 : cap_value(1000 * i32, 0, INT_MAX); - if (libconfig->setting_lookup_int(it, "CaptureRate", &i32)) - pet->db[n].capture = i32; + ret = libconfig->setting_lookup_int(it, "HungerDecrement", &i32); + pet->db[n].hunger_decrement = (ret == CONFIG_FALSE) ? 1 : cap_value(i32, PET_HUNGER_STARVING, PET_HUNGER_STUFFED - 1); - if (libconfig->setting_lookup_int(it, "Speed", &i32)) - pet->db[n].speed = i32; + if (pet->db[n].hunger_decrement == PET_HUNGER_STARVING) + pet->db[n].hungry_delay = 0; - if ((t = libconfig->setting_get_member(it, "SpecialPerformance")) && (i32 = libconfig->setting_get_bool(t))) - pet->db[n].s_perfor = (char)i32; + /** + * Preventively set default intimacy values here, just in case that 'Intimacy' block is not defined, + * or pet_read_db_sub_intimacy() fails execution. + * + **/ + pet->db[n].intimate = PET_INTIMACY_NEUTRAL; + pet->db[n].r_hungry = 10; + pet->db[n].r_full = 100; + pet->db[n].die = 20; + pet->db[n].starving_delay = min(20000, pet->db[n].hungry_delay); + pet->db[n].starving_decrement = 20; - if ((t = libconfig->setting_get_member(it, "TalkWithEmotes")) && (i32 = libconfig->setting_get_bool(t))) - pet->db[n].talk_convert_class = i32; + struct config_setting_t *t; - if (libconfig->setting_lookup_int(it, "AttackRate", &i32)) - pet->db[n].attack_rate = i32; + if ((t = libconfig->setting_get_member(it, "Intimacy")) != NULL && config_setting_is_group(t)) + pet->read_db_sub_intimacy(n, t); - if (libconfig->setting_lookup_int(it, "DefendRate", &i32)) - pet->db[n].defence_attack_rate = i32; + ret = libconfig->setting_lookup_int(it, "CaptureRate", &i32); + pet->db[n].capture = (ret == CONFIG_FALSE) ? 1000 : cap_value(i32, 1, 10000); - if (libconfig->setting_lookup_int(it, "ChangeTargetRate", &i32)) - pet->db[n].change_target_rate = i32; + ret = libconfig->setting_lookup_int(it, "Speed", &i32); + pet->db[n].speed = (ret == CONFIG_FALSE) ? DEFAULT_WALK_SPEED : cap_value(i32, MIN_WALK_SPEED, MAX_WALK_SPEED); - // Pet Evolution - if ((t = libconfig->setting_get_member(it, "Evolve")) && config_setting_is_group(t)) { - pet->read_db_sub_evolution(t, n); + if ((t = libconfig->setting_get_member(it, "SpecialPerformance")) != NULL + && (i32 = libconfig->setting_get_bool(t)) != 0) { + pet->db[n].s_perfor = (char)i32; } - if ((t = libconfig->setting_get_member(it, "AutoFeed")) && (i32 = libconfig->setting_get_bool(t))) + if ((t = libconfig->setting_get_member(it, "TalkWithEmotes")) != NULL + && (i32 = libconfig->setting_get_bool(t)) != 0) { + pet->db[n].talk_convert_class = i32; + } + + ret = libconfig->setting_lookup_int(it, "AttackRate", &i32); + pet->db[n].attack_rate = (ret == CONFIG_FALSE) ? 300 : cap_value(i32, 0, 10000); + + ret = libconfig->setting_lookup_int(it, "DefendRate", &i32); + pet->db[n].defence_attack_rate = (ret == CONFIG_FALSE) ? 300 : cap_value(i32, 0, 10000); + + ret = libconfig->setting_lookup_int(it, "ChangeTargetRate", &i32); + pet->db[n].change_target_rate = (ret == CONFIG_FALSE) ? 800 : cap_value(i32, 0, 10000); + + if ((t = libconfig->setting_get_member(it, "AutoFeed")) != NULL && (i32 = libconfig->setting_get_bool(t)) != 0) pet->db[n].autofeed = i32; - if (libconfig->setting_lookup_string(it, "PetScript", &str)) - pet->db[n].pet_script = *str ? script->parse(str, source, -pet->db[n].class_, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL) : NULL; + pet->db[n].pet_script = NULL; + if (libconfig->setting_lookup_string(it, "PetScript", &str) == CONFIG_TRUE && *str != '\0') + pet->db[n].pet_script = script->parse(str, source, -pet->db[n].class_, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL); + + pet->db[n].equip_script = NULL; + if (libconfig->setting_lookup_string(it, "EquipScript", &str) == CONFIG_TRUE && *str != '\0') + pet->db[n].equip_script = script->parse(str, source, -pet->db[n].class_, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL); - if (libconfig->setting_lookup_string(it, "EquipScript", &str)) - pet->db[n].equip_script = *str ? script->parse(str, source, -pet->db[n].class_, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL) : NULL; + if ((t = libconfig->setting_get_member(it, "Evolve")) != NULL && config_setting_is_group(t)) + pet->read_db_sub_evolution(t, n); return pet->db[n].class_; } @@ -1514,24 +1659,41 @@ static void pet_read_db_sub_evolution(struct config_setting_t *t, int n) } } +/** + * Reads a pet's intimacy data from DB. + * + * @param idx The pet's index in pet->db[]. + * @param t The libconfig settings block, which contains the pet's intimacy data. + * @return false on failure, true on success. + * + **/ static bool pet_read_db_sub_intimacy(int idx, struct config_setting_t *t) { + nullpo_retr(false, t); + Assert_retr(false, idx >= 0 && idx < MAX_PET_DB); + int i32 = 0; - nullpo_retr(false, t); - Assert_ret(idx >= 0 && idx < MAX_PET_DB); + if (libconfig->setting_lookup_int(t, "Initial", &i32) == CONFIG_TRUE) + pet->db[idx].intimate = cap_value(i32, PET_INTIMACY_AWKWARD, PET_INTIMACY_MAX); + + if (libconfig->setting_lookup_int(t, "FeedIncrement", &i32) == CONFIG_TRUE) + pet->db[idx].r_hungry = cap_value(i32, PET_INTIMACY_AWKWARD, PET_INTIMACY_MAX); + + if (libconfig->setting_lookup_int(t, "OverFeedDecrement", &i32) == CONFIG_TRUE) + pet->db[idx].r_full = cap_value(i32, PET_INTIMACY_NONE, PET_INTIMACY_MAX); - if (libconfig->setting_lookup_int(t, "Initial", &i32)) - pet->db[idx].intimate = i32; + if (libconfig->setting_lookup_int(t, "OwnerDeathDecrement", &i32) == CONFIG_TRUE) + pet->db[idx].die = cap_value(i32, PET_INTIMACY_NONE, PET_INTIMACY_MAX); - if (libconfig->setting_lookup_int(t, "FeedIncrement", &i32)) - pet->db[idx].r_hungry = i32; + if (libconfig->setting_lookup_int(t, "StarvingDelay", &i32) == CONFIG_TRUE) + pet->db[idx].starving_delay = cap_value(1000 * i32, 0, pet->db[idx].hungry_delay); - if (libconfig->setting_lookup_int(t, "OverFeedDecrement", &i32)) - pet->db[idx].r_full = i32; + if (libconfig->setting_lookup_int(t, "StarvingDecrement", &i32) == CONFIG_TRUE) + pet->db[idx].starving_decrement = cap_value(i32, PET_INTIMACY_NONE, PET_INTIMACY_MAX); - if (libconfig->setting_lookup_int(t, "OwnerDeathDecrement", &i32)) - pet->db[idx].die = i32; + if (pet->db[idx].starving_decrement == PET_INTIMACY_NONE) + pet->db[idx].starving_delay = 0; return true; } @@ -1625,6 +1787,7 @@ void pet_defaults(void) pet->final = do_final_pet; pet->hungry_val = pet_hungry_val; + pet->set_hunger = pet_set_hunger; pet->set_intimate = pet_set_intimate; pet->create_egg = pet_create_egg; pet->unlocktarget = pet_unlocktarget; diff --git a/src/map/pet.h b/src/map/pet.h index e0a5529a6..fa37e896a 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -57,6 +57,9 @@ struct s_pet_db { int defence_attack_rate; int change_target_rate; int autofeed; + int hunger_decrement; + int starving_delay; + int starving_decrement; struct script_code *equip_script; struct script_code *pet_script; @@ -143,6 +146,7 @@ struct pet_interface { int (*final) (void); /* */ int (*hungry_val) (struct pet_data *pd); + void (*set_hunger) (struct pet_data *pd, int value); void (*set_intimate) (struct pet_data *pd, int value); int (*create_egg) (struct map_session_data *sd, int item_id); int (*unlocktarget) (struct pet_data *pd); diff --git a/src/map/script.c b/src/map/script.c index c1eb2e8b7..3d5534a47 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11001,31 +11001,29 @@ static BUILDIN(itemskill) if (sd == NULL || sd->ud.skilltimer != INVALID_TIMER) return true; - sd->skillitem = script_isstringtype(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2); - sd->skillitemlv = script_getnum(st, 3); - sd->state.itemskill_conditions_checked = 0; // Skill casting items will check the conditions prior to the target selection in AEGIS. Thus we need a flag to prevent checking them twice. + pc->autocast_clear(sd); + sd->autocast.type = AUTOCAST_ITEM; + sd->autocast.skill_id = script_isstringtype(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2); + sd->autocast.skill_lv = script_getnum(st, 3); int flag = script_hasdata(st, 4) ? script_getnum(st, 4) : ISF_NONE; - sd->state.itemskill_no_conditions = ((flag & ISF_IGNORECONDITIONS) == ISF_IGNORECONDITIONS) ? 1 : 0; // Unset in pc_itemskill_clear(). + sd->autocast.itemskill_check_conditions = ((flag & ISF_CHECKCONDITIONS) == ISF_CHECKCONDITIONS); - if (sd->state.itemskill_no_conditions == 0) { - if (skill->check_condition_castbegin(sd, sd->skillitem, sd->skillitemlv) == 0 - || skill->check_condition_castend(sd, sd->skillitem, sd->skillitemlv) == 0) { + if (sd->autocast.itemskill_check_conditions) { + if (skill->check_condition_castbegin(sd, sd->autocast.skill_id, sd->autocast.skill_lv) == 0 + || skill->check_condition_castend(sd, sd->autocast.skill_id, sd->autocast.skill_lv) == 0) { + pc->autocast_clear(sd); return true; } - sd->state.itemskill_conditions_checked = 1; // Unset in pc_itemskill_clear(). + sd->autocast.itemskill_conditions_checked = true; } - sd->state.itemskill_no_casttime = ((flag & ISF_INSTANTCAST) == ISF_INSTANTCAST) ? 1 : 0; // Unset in pc_itemskill_clear(). - sd->state.itemskill_castonself = ((flag & ISF_CASTONSELF) == ISF_CASTONSELF) ? 1 : 0; // Unset in pc_itemskill_clear(). + sd->autocast.itemskill_instant_cast = ((flag & ISF_INSTANTCAST) == ISF_INSTANTCAST); + sd->autocast.itemskill_cast_on_self = ((flag & ISF_CASTONSELF) == ISF_CASTONSELF); - // itemskill_conditions_checked/itemskill_no_conditions/itemskill_no_casttime/itemskill_castonself abuse prevention. Unset in pc_itemskill_clear(). - sd->itemskill_id = sd->skillitem; - sd->itemskill_lv = sd->skillitemlv; - - clif->item_skill(sd, sd->skillitem, sd->skillitemlv); + clif->item_skill(sd, sd->autocast.skill_id, sd->autocast.skill_lv); return true; } @@ -14780,24 +14778,34 @@ static BUILDIN(getitemslots) return true; } -// TODO: add matk here if needed - -/*========================================== - * Returns some values of an item [Lupus] - * Price, Weight, etc... - *------------------------------------------*/ +/** + * Returns various information about an item. + * + * @code{.herc} + * getiteminfo(<item ID>, <type>); + * getiteminfo("<item name>", <type>); + * @endcode + * + **/ static BUILDIN(getiteminfo) { - int item_id = script_getnum(st, 2); - int n = script_getnum(st, 3); - struct item_data *it = itemdb->exists(item_id); + struct item_data *it; + + if (script_isstringtype(st, 2)) { /// Item name. + const char *name = script_getstr(st, 2); + it = itemdb->search_name(name); + } else { /// Item ID. + it = itemdb->exists(script_getnum(st, 2)); + } if (it == NULL) { script_pushint(st, -1); return true; } - switch (n) { + int type = script_getnum(st, 3); + + switch (type) { case ITEMINFO_BUYPRICE: script_pushint(st, it->value_buy); break; @@ -14909,16 +14917,24 @@ static BUILDIN(getiteminfo) case ITEMINFO_STACK_AMOUNT: script_pushint(st, it->stack.amount); break; - case ITEMINFO_STACK_FLAG: - { - int stack_flag = 0; - if (it->stack.inventory != 0) stack_flag |= 1; - if (it->stack.cart != 0) stack_flag |= 2; - if (it->stack.storage != 0) stack_flag |= 4; - if (it->stack.guildstorage != 0) stack_flag |= 8; - script_pushint(st, stack_flag); - } + case ITEMINFO_STACK_FLAG: { + int stack_flag = 0; + + if (it->stack.inventory != 0) + stack_flag |= 1; + + if (it->stack.cart != 0) + stack_flag |= 2; + + if (it->stack.storage != 0) + stack_flag |= 4; + + if (it->stack.guildstorage != 0) + stack_flag |= 8; + + script_pushint(st, stack_flag); break; + } case ITEMINFO_ITEM_USAGE_FLAG: script_pushint(st, it->item_usage.flag); break; @@ -14928,11 +14944,21 @@ static BUILDIN(getiteminfo) case ITEMINFO_GM_LV_TRADE_OVERRIDE: script_pushint(st, it->gm_lv_trade_override); break; + case ITEMINFO_ID: + script_pushint(st, it->nameid); + break; + case ITEMINFO_AEGISNAME: + script_pushstrcopy(st, it->name); + break; + case ITEMINFO_NAME: + script_pushstrcopy(st, it->jname); + break; default: - ShowError("buildin_getiteminfo: Invalid item type %d.\n", n); - script_pushint(st,-1); + ShowError("buildin_getiteminfo: Invalid item info type %d.\n", type); + script_pushint(st, -1); return false; } + return true; } @@ -16558,7 +16584,7 @@ static BUILDIN(npcwalkto) } else { status_calc_npc(nd, SCO_NONE); } - unit->walktoxy(&nd->bl, x, y, 0); + unit->walk_toxy(&nd->bl, x, y, 0); } return true; @@ -19237,12 +19263,14 @@ static BUILDIN(pcblockmove) static BUILDIN(setpcblock) { - struct map_session_data *sd = script->rid2sd(st); + struct map_session_data *sd = script_hasdata(st, 4) ? script->id2sd(st, script_getnum(st, 4)) : script->rid2sd(st); enum pcblock_action_flag type = script_getnum(st, 2); int state = (script_getnum(st, 3) > 0) ? 1 : 0; - if (sd == NULL) + if (sd == NULL) { + script_pushint(st, 0); return true; + } if ((type & PCBLOCK_MOVE) != 0) sd->block_action.move = state; @@ -19271,12 +19299,13 @@ static BUILDIN(setpcblock) if ((type & PCBLOCK_NPC) != 0) sd->block_action.npc = state; + script_pushint(st, 1); return true; } static BUILDIN(checkpcblock) { - struct map_session_data *sd = script->rid2sd(st); + struct map_session_data *sd = script_hasdata(st, 2) ? script->id2sd(st, script_getnum(st, 2)) : script->rid2sd(st); int retval = PCBLOCK_NONE; if (sd == NULL) { @@ -19385,26 +19414,25 @@ static BUILDIN(getunittype) /** * Sets real-time unit data for a game object. - * Setunitdata <GUID>,<DataType>,<Val1>{,<Val2>,<Val3>} + * + * @code{.herc} + * setunitdata <GUID>, <DataType>, <Val1>{, <Val2>, <Val3>} + * @endcode + * * @param1 GUID GID of the unit. * @param2 DataType Type of Data to be set for the unit. * @param3 Value#1 Value to be passed as change in data. * @param4 Value#2 Optional int value to be passed for certain data types. * @param5 Value#3 Optional int value to be passed for certain data types. * @return 1 on success, 0 on failure. - - Note: Please make this script command only modify ONE INTEGER value. - If need to modify string type data, or having multiple arguments, please - introduce a new script command. - */ + * + * Note: Please make this script command only modify ONE INTEGER value. + * If need to modify string type data, or having multiple arguments, please introduce a new script command. + * + **/ static BUILDIN(setunitdata) { - struct block_list *bl = NULL; - const char *mapname = NULL, *udtype = NULL; - int type = 0, val = 0, val2 = 0, val3 = 0; - struct map_session_data *tsd = NULL; - - bl = map->id2bl(script_getnum(st, 2)); + struct block_list *bl = map->id2bl(script_getnum(st, 2)); if (bl == NULL) { ShowWarning("buildin_setunitdata: Error in finding object with given GID %d!\n", script_getnum(st, 2)); @@ -19412,22 +19440,26 @@ static BUILDIN(setunitdata) return false; } - type = script_getnum(st, 3); + int type = script_getnum(st, 3); - /* type bounds */ + // Type bounds. if (type < UDT_SIZE || type >= UDT_MAX) { // Note: UDT_TYPE is not valid here ShowError("buildin_setunitdata: Invalid unit data type %d provided.\n", type); script_pushint(st, 0); return false; } - /* Mandatory Argument 3. Subject to deprecate. */ + const char *mapname = NULL; + int val = 0; + + // Mandatory argument #3. Subject to deprecate. if (type == UDT_MAPIDXY) { if (!script_isstringtype(st, 4)) { ShowError("buildin_setunitdata: Invalid data type for argument #3.\n"); script_pushint(st, 0); return false; } + mapname = script_getstr(st, 4); } else { if (script_isstringtype(st, 4)) { @@ -19435,68 +19467,87 @@ static BUILDIN(setunitdata) script_pushint(st, 0); return false; } + val = script_getnum(st, 4); } -/* checks if value is out of bounds. */ + +/**************************************************************************************************** + * Define temporary macros. [BEGIN] + ****************************************************************************************************/ + +// Checks if value is out of bounds. #define setunitdata_check_bounds(arg, min, max) \ do { \ if (script_getnum(st, (arg)) < (min) || script_getnum(st, (arg)) > (max)) { \ - ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d, max: %d)\n", script_getnum(st, (arg)), (arg)-1, (min), (max)); \ + ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d, max: %d)\n", \ + script_getnum(st, (arg)), (arg) - 1, (min), (max)); \ script_pushint(st, 0); \ return false; \ } \ } while(0); -/* checks if value is out of bounds. */ + +// Checks if value is too low. #define setunitdata_check_min(arg, min) \ do { \ if (script_getnum(st, (arg)) < (min)) { \ - ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d)\n", script_getnum(st, (arg)), (arg)-1, (min)); \ + ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d)\n", \ + script_getnum(st, (arg)), (arg) - 1, (min)); \ script_pushint(st, 0); \ return false; \ } \ } while(0); -/* checks if the argument doesn't exist, if required. - * also checks if the argument exists, if not required. */ + +// Checks if the argument doesn't exist, if required. Also checks if the argument exists, if not required. #define setunitdata_assert_arg(arg, required) \ do { \ if (required && !script_hasdata(st, (arg))) { \ - ShowError("buildin_setunitdata: Type %d reqires argument #%d.\n", type, (arg)-1); \ + ShowError("buildin_setunitdata: Type %d reqires argument #%d.\n", type, (arg) - 1); \ script_pushint(st, 0); \ return false; \ } else if (!required && script_hasdata(st, arg)) { \ - ShowError("buildin_setunitdata: Argument %d is not required for type %d.\n", (arg)-1, type); \ + ShowError("buildin_setunitdata: Argument %d is not required for type %d.\n", (arg) - 1, type); \ script_pushint(st, 0); \ return false; \ } \ } while (0); -/* checks if the data is an integer. */ + +// Checks if the data is an integer. #define setunitdata_check_int(arg) \ do { \ setunitdata_assert_arg((arg), true); \ if (script_isstringtype(st, (arg))) { \ - ShowError("buildin_setunitdata: Argument #%d expects integer, string given.\n", (arg)-1); \ + ShowError("buildin_setunitdata: Argument #%d expects integer, string given.\n", (arg) - 1); \ script_pushint(st, 0); \ return false; \ } \ } while(0); -/* checks if the data is a string. */ + +// Checks if the data is a string. #define setunitdata_check_string(arg) \ do { \ setunitdata_assert_arg((arg), true); \ if (script_isinttype(st, (arg))) { \ - ShowError("buildin_setunitdata: Argument #%d expects string, integer given.\n", (arg)-1); \ + ShowError("buildin_setunitdata: Argument #%d expects string, integer given.\n", (arg) - 1); \ script_pushint(st, 0); \ return false; \ } \ } while(0); +/**************************************************************************************************** + * Define temporary macros. [END] + ****************************************************************************************************/ + if (type != UDT_MAPIDXY && type != UDT_WALKTOXY) { setunitdata_assert_arg(5, false); setunitdata_assert_arg(6, false); } - switch (type) - { + int val2 = 0; + int val3 = 0; + + struct map_session_data *tsd = NULL; + + switch (type) { case UDT_SIZE: setunitdata_check_bounds(4, SZ_SMALL, SZ_BIG); break; @@ -19522,30 +19573,36 @@ static BUILDIN(setunitdata) case UDT_MASTERAID: setunitdata_check_min(4, 0); tsd = map->id2sd(val); + if (tsd == NULL) { - ShowWarning("buildin_setunitdata: Account ID %d not found for master change!\n",val); + ShowWarning("buildin_setunitdata: Account ID %d not found for master change!\n", val); script_pushint(st, 0); return false; } + break; case UDT_MASTERCID: setunitdata_check_min(4, 0); tsd = map->charid2sd(val); + if (tsd == NULL) { - ShowWarning("buildin_setunitdata: Character ID %d not found for master change!\n",val); + ShowWarning("buildin_setunitdata: Character ID %d not found for master change!\n", val); script_pushint(st, 0); return false; } + break; case UDT_MAPIDXY: - if ((val = map->mapname2mapid(mapname)) == -1) { + if ((val = map->mapname2mapid(mapname)) == INDEX_NOT_FOUND) { ShowError("buildin_setunitdata: Non-existent map %s provided.\n", mapname); + script_pushint(st, 0); return false; } + setunitdata_check_int(5); setunitdata_check_int(6); - setunitdata_check_bounds(5, 0, MAX_MAP_SIZE/2); - setunitdata_check_bounds(6, 0, MAX_MAP_SIZE/2); + setunitdata_check_bounds(5, 0, MAX_MAP_SIZE / 2); + setunitdata_check_bounds(6, 0, MAX_MAP_SIZE / 2); val2 = script_getnum(st, 5); val3 = script_getnum(st, 6); break; @@ -19553,8 +19610,8 @@ static BUILDIN(setunitdata) setunitdata_assert_arg(6, false); setunitdata_check_int(5); val2 = script_getnum(st, 5); - setunitdata_check_bounds(4, 0, MAX_MAP_SIZE/2); - setunitdata_check_bounds(5, 0, MAX_MAP_SIZE/2); + setunitdata_check_bounds(4, 0, MAX_MAP_SIZE / 2); + setunitdata_check_bounds(5, 0, MAX_MAP_SIZE / 2); break; case UDT_SPEED: setunitdata_check_bounds(4, 0, MAX_WALK_SPEED); @@ -19609,7 +19666,7 @@ static BUILDIN(setunitdata) setunitdata_check_bounds(4, 0, SHRT_MAX); break; case UDT_HUNGER: - setunitdata_check_bounds(4, 0, 99); + setunitdata_check_bounds(4, PET_HUNGER_STARVING, PET_HUNGER_STUFFED); // Pets and Homunculi have the same hunger value bounds. break; case UDT_RACE: case UDT_ELETYPE: @@ -19617,19 +19674,20 @@ static BUILDIN(setunitdata) setunitdata_check_bounds(4, 0, CHAR_MAX); break; case UDT_GROUP: - { setunitdata_check_bounds(4, 0, INT_MAX); + struct unit_data *ud = unit->bl2ud2(bl); + if (ud == NULL) { ShowError("buildin_setunitdata: ud is NULL!\n"); script_pushint(st, 0); return false; } + ud->groupId = script_getnum(st, 4); clif->blname_ack(0, bl); // Send update to client. script_pushint(st, 1); return true; - } case UDT_DAMAGE_TAKEN_RATE: setunitdata_check_bounds(4, 1, INT_MAX); break; @@ -19637,67 +19695,81 @@ static BUILDIN(setunitdata) break; } +/**************************************************************************************************** + * Undefine temporary macros. [BEGIN] + ****************************************************************************************************/ + #undef setunitdata_check_bounds +#undef setunitdata_check_min #undef setunitdata_assert_arg #undef setunitdata_check_int #undef setunitdata_check_string - /* Set the values */ +/**************************************************************************************************** + * Undefine temporary macros. [END] + ****************************************************************************************************/ + + // Set the values. switch (bl->type) { - case BL_MOB: - { + case BL_MOB: { struct mob_data *md = BL_UCAST(BL_MOB, bl); - nullpo_retr(false, md); - switch (type) - { + if (md == NULL) { + ShowError("buildin_setunitdata: Can't find monster for GID %d!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } + + switch (type) { case UDT_SIZE: - md->status.size = (unsigned char) val; + md->status.size = (unsigned char)val; break; case UDT_LEVEL: md->level = val; - if (battle_config.show_mob_info & 4) + + if ((battle_config.show_mob_info & 4) != 0) clif->blname_ack(0, &md->bl); + break; case UDT_HP: - status->set_hp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_hp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); clif->blname_ack(0, &md->bl); break; case UDT_MAXHP: - md->status.max_hp = (unsigned int) val; + md->status.max_hp = (unsigned int)val; clif->blname_ack(0, &md->bl); break; case UDT_SP: - status->set_sp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_sp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXSP: - md->status.max_sp = (unsigned int) val; + md->status.max_sp = (unsigned int)val; break; case UDT_MASTERAID: md->master_id = val; break; case UDT_MAPIDXY: - unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + unit->warp(bl, (short)val, (short)val2, (short)val3, CLR_TELEPORT); break; case UDT_WALKTOXY: - if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) - unit->movepos(bl, (short) val, (short) val2, 0, 0); + if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0) + unit->movepos(bl, (short)val, (short)val2, 0, 0); break; case UDT_SPEED: - md->status.speed = (unsigned short) val; + md->status.speed = (unsigned short)val; status->calc_misc(bl, &md->status, md->level); break; case UDT_MODE: - md->status.mode = (enum e_mode) val; + md->status.mode = (enum e_mode)val; break; case UDT_AI: - md->special_state.ai = (enum ai) val; + md->special_state.ai = (enum ai)val; break; case UDT_SCOPTION: - md->sc.option = (unsigned int) val; + md->sc.option = (unsigned int)val; break; case UDT_SEX: - md->vd->sex = (char) val; + md->vd->sex = (char)val; break; case UDT_CLASS: mob->class_change(md, val); @@ -19727,118 +19799,121 @@ static BUILDIN(setunitdata) clif->changelook(bl, LOOK_WEAPON, val); break; case UDT_LOOKDIR: - unit->setdir(bl, (uint8) val); + unit->set_dir(bl, (enum unit_dir)val); break; case UDT_CANMOVETICK: md->ud.canmove_tick = val; break; case UDT_STR: - md->status.str = (unsigned short) val; + md->status.str = (unsigned short)val; status->calc_misc(bl, &md->status, md->level); break; case UDT_AGI: - md->status.agi = (unsigned short) val; + md->status.agi = (unsigned short)val; status->calc_misc(bl, &md->status, md->level); break; case UDT_VIT: - md->status.vit = (unsigned short) val; + md->status.vit = (unsigned short)val; status->calc_misc(bl, &md->status, md->level); break; case UDT_INT: - md->status.int_ = (unsigned short) val; + md->status.int_ = (unsigned short)val; status->calc_misc(bl, &md->status, md->level); break; case UDT_DEX: - md->status.dex = (unsigned short) val; + md->status.dex = (unsigned short)val; status->calc_misc(bl, &md->status, md->level); break; case UDT_LUK: - md->status.luk = (unsigned short) val; + md->status.luk = (unsigned short)val; status->calc_misc(bl, &md->status, md->level); break; case UDT_ATKRANGE: - md->status.rhw.range = (unsigned short) val; + md->status.rhw.range = (unsigned short)val; break; case UDT_ATKMIN: - md->status.rhw.atk = (unsigned short) val; + md->status.rhw.atk = (unsigned short)val; break; case UDT_ATKMAX: - md->status.rhw.atk2 = (unsigned short) val; + md->status.rhw.atk2 = (unsigned short)val; break; case UDT_MATKMIN: - md->status.matk_min = (unsigned short) val; + md->status.matk_min = (unsigned short)val; break; case UDT_MATKMAX: - md->status.matk_max = (unsigned short) val; + md->status.matk_max = (unsigned short)val; break; case UDT_DEF: - md->status.def = (defType) val; + md->status.def = (defType)val; break; case UDT_MDEF: - md->status.mdef = (defType) val; + md->status.mdef = (defType)val; break; case UDT_HIT: - md->status.hit = (short) val; + md->status.hit = (short)val; break; case UDT_FLEE: - md->status.flee = (short) val; + md->status.flee = (short)val; break; case UDT_PDODGE: - md->status.flee2 = (short) val; + md->status.flee2 = (short)val; break; case UDT_CRIT: - md->status.cri = (short) val; + md->status.cri = (short)val; break; case UDT_RACE: - md->status.race = (unsigned char) val; + md->status.race = (unsigned char)val; break; case UDT_ELETYPE: - md->status.def_ele = (unsigned char) val; + md->status.def_ele = (unsigned char)val; break; case UDT_ELELEVEL: - md->status.ele_lv = (unsigned char) val; + md->status.ele_lv = (unsigned char)val; break; case UDT_AMOTION: - md->status.amotion = (unsigned short) val; + md->status.amotion = (unsigned short)val; break; case UDT_ADELAY: - md->status.adelay = (unsigned short) val; + md->status.adelay = (unsigned short)val; break; case UDT_DMOTION: - md->status.dmotion = (unsigned short) val; + md->status.dmotion = (unsigned short)val; break; case UDT_DAMAGE_TAKEN_RATE: - md->dmg_taken_rate = (int) val; + md->dmg_taken_rate = (int)val; break; default: - ShowWarning("buildin_setunitdata: Invalid data type '%s' for mob unit.\n", udtype); + ShowWarning("buildin_setunitdata: Invalid data type '%d' for mob unit.\n", type); script_pushint(st, 0); return false; } - } + break; - case BL_HOM: - { + } + case BL_HOM: { struct homun_data *hd = BL_UCAST(BL_HOM, bl); - nullpo_retr(false, hd); + if (hd == NULL) { + ShowError("buildin_setunitdata: Can't find Homunculus for GID %d!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } - switch (type) - { + switch (type) { case UDT_SIZE: - hd->base_status.size = (unsigned char) val; + hd->base_status.size = (unsigned char)val; break; case UDT_LEVEL: - hd->homunculus.level = (short) val; + hd->homunculus.level = (short)val; break; case UDT_HP: - status->set_hp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_hp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXHP: hd->homunculus.max_hp = val; break; case UDT_SP: - status->set_sp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_sp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXSP: hd->homunculus.max_sp = val; @@ -19848,634 +19923,645 @@ static BUILDIN(setunitdata) hd->master = tsd; break; case UDT_MAPIDXY: - unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + unit->warp(bl, (short)val, (short)val2, (short)val3, CLR_TELEPORT); break; case UDT_WALKTOXY: - if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) - unit->movepos(bl, (short) val, (short) val2, 0, 0); + if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0) + unit->movepos(bl, (short)val, (short)val2, 0, 0); break; case UDT_SPEED: - hd->base_status.speed = (unsigned short) val; + hd->base_status.speed = (unsigned short)val; status->calc_misc(bl, &hd->base_status, hd->homunculus.level); break; case UDT_LOOKDIR: - unit->setdir(bl, (unsigned char) val); + unit->set_dir(bl, (enum unit_dir)val); break; case UDT_CANMOVETICK: hd->ud.canmove_tick = val; break; case UDT_STR: - hd->base_status.str = (unsigned short) val; + hd->base_status.str = (unsigned short)val; status->calc_misc(bl, &hd->base_status, hd->homunculus.level); break; case UDT_AGI: - hd->base_status.agi = (unsigned short) val; + hd->base_status.agi = (unsigned short)val; status->calc_misc(bl, &hd->base_status, hd->homunculus.level); break; case UDT_VIT: - hd->base_status.vit = (unsigned short) val; + hd->base_status.vit = (unsigned short)val; status->calc_misc(bl, &hd->base_status, hd->homunculus.level); break; case UDT_INT: - hd->base_status.int_ = (unsigned short) val; + hd->base_status.int_ = (unsigned short)val; status->calc_misc(bl, &hd->base_status, hd->homunculus.level); break; case UDT_DEX: - hd->base_status.dex = (unsigned short) val; + hd->base_status.dex = (unsigned short)val; status->calc_misc(bl, &hd->base_status, hd->homunculus.level); break; case UDT_LUK: - hd->base_status.luk = (unsigned short) val; + hd->base_status.luk = (unsigned short)val; status->calc_misc(bl, &hd->base_status, hd->homunculus.level); break; case UDT_ATKRANGE: - hd->base_status.rhw.range = (unsigned short) val; + hd->base_status.rhw.range = (unsigned short)val; break; case UDT_ATKMIN: - hd->base_status.rhw.atk = (unsigned short) val; + hd->base_status.rhw.atk = (unsigned short)val; break; case UDT_ATKMAX: - hd->base_status.rhw.atk2 = (unsigned short) val; + hd->base_status.rhw.atk2 = (unsigned short)val; break; case UDT_MATKMIN: - hd->base_status.matk_min = (unsigned short) val; + hd->base_status.matk_min = (unsigned short)val; break; case UDT_MATKMAX: - hd->base_status.matk_max = (unsigned short) val; + hd->base_status.matk_max = (unsigned short)val; break; case UDT_DEF: - hd->base_status.def = (defType) val; + hd->base_status.def = (defType)val; break; case UDT_MDEF: - hd->base_status.mdef = (defType) val; + hd->base_status.mdef = (defType)val; break; case UDT_HIT: - hd->base_status.hit = (short) val; + hd->base_status.hit = (short)val; break; case UDT_FLEE: - hd->base_status.flee = (short) val; + hd->base_status.flee = (short)val; break; case UDT_PDODGE: - hd->base_status.flee2 = (short) val; + hd->base_status.flee2 = (short)val; break; case UDT_CRIT: - hd->base_status.cri = (short) val; + hd->base_status.cri = (short)val; break; case UDT_RACE: - hd->base_status.race = (unsigned char) val; + hd->base_status.race = (unsigned char)val; break; case UDT_ELETYPE: - hd->base_status.def_ele = (unsigned char) val; + hd->base_status.def_ele = (unsigned char)val; break; case UDT_ELELEVEL: - hd->base_status.ele_lv = (unsigned char) val; + hd->base_status.ele_lv = (unsigned char)val; break; case UDT_AMOTION: - hd->base_status.amotion = (unsigned short) val; + hd->base_status.amotion = (unsigned short)val; break; case UDT_ADELAY: - hd->base_status.adelay = (unsigned short) val; + hd->base_status.adelay = (unsigned short)val; break; case UDT_DMOTION: - hd->base_status.dmotion = (unsigned short) val; + hd->base_status.dmotion = (unsigned short)val; break; case UDT_HUNGER: - hd->homunculus.hunger = (short) val; + hd->homunculus.hunger = (short)val; clif->send_homdata(hd->master, SP_HUNGRY, hd->homunculus.hunger); break; case UDT_INTIMACY: - homun->add_intimacy(hd, (unsigned int) val); + homun->add_intimacy(hd, (unsigned int)val); clif->send_homdata(hd->master, SP_INTIMATE, hd->homunculus.intimacy / 100); break; default: - ShowWarning("buildin_setunitdata: Invalid data type '%s' for homunculus unit.\n", udtype); + ShowWarning("buildin_setunitdata: Invalid data type '%d' for homunculus unit.\n", type); script_pushint(st, 0); return false; } - clif->send_homdata(hd->master, SP_ACK, 0); // send homun data - } + clif->send_homdata(hd->master, SP_ACK, 0); // Send Homunculus data. break; - case BL_PET: - { + } + case BL_PET: { struct pet_data *pd = BL_UCAST(BL_PET, bl); - nullpo_retr(false, pd); + if (pd == NULL) { + ShowError("buildin_setunitdata: Can't find pet for GID %d!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } - switch (type) - { + switch (type) { case UDT_SIZE: - pd->status.size = (unsigned char) val; + pd->status.size = (unsigned char)val; break; case UDT_LEVEL: - pd->pet.level = (short) val; + pd->pet.level = (short)val; break; case UDT_HP: - status->set_hp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_hp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXHP: - pd->status.max_hp = (unsigned int) val; + pd->status.max_hp = (unsigned int)val; break; case UDT_SP: - status->set_sp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_sp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXSP: - pd->status.max_sp = (unsigned int) val; + pd->status.max_sp = (unsigned int)val; break; case UDT_MASTERAID: pd->pet.account_id = val; pd->msd = tsd; break; case UDT_MAPIDXY: - unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + unit->warp(bl, (short)val, (short)val2, (short)val3, CLR_TELEPORT); break; case UDT_WALKTOXY: - if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) - unit->movepos(bl, (short) val, (short) val2, 0, 0); + if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0) + unit->movepos(bl, (short)val, (short)val2, 0, 0); break; case UDT_SPEED: - pd->status.speed = (unsigned short) val; + pd->status.speed = (unsigned short)val; status->calc_misc(bl, &pd->status, pd->pet.level); break; case UDT_LOOKDIR: - unit->setdir(bl, (unsigned char) val); + unit->set_dir(bl, (enum unit_dir)val); break; case UDT_CANMOVETICK: pd->ud.canmove_tick = val; break; case UDT_STR: - pd->status.str = (unsigned short) val; + pd->status.str = (unsigned short)val; status->calc_misc(bl, &pd->status, pd->pet.level); break; case UDT_AGI: - pd->status.agi = (unsigned short) val; + pd->status.agi = (unsigned short)val; status->calc_misc(bl, &pd->status, pd->pet.level); break; case UDT_VIT: - pd->status.vit = (unsigned short) val; + pd->status.vit = (unsigned short)val; status->calc_misc(bl, &pd->status, pd->pet.level); break; case UDT_INT: - pd->status.int_ = (unsigned short) val; + pd->status.int_ = (unsigned short)val; status->calc_misc(bl, &pd->status, pd->pet.level); break; case UDT_DEX: - pd->status.dex = (unsigned short) val; + pd->status.dex = (unsigned short)val; status->calc_misc(bl, &pd->status, pd->pet.level); break; case UDT_LUK: - pd->status.luk = (unsigned short) val; + pd->status.luk = (unsigned short)val; status->calc_misc(bl, &pd->status, pd->pet.level); break; case UDT_ATKRANGE: - pd->status.rhw.range = (unsigned short) val; + pd->status.rhw.range = (unsigned short)val; break; case UDT_ATKMIN: - pd->status.rhw.atk = (unsigned short) val; + pd->status.rhw.atk = (unsigned short)val; break; case UDT_ATKMAX: - pd->status.rhw.atk2 = (unsigned short) val; + pd->status.rhw.atk2 = (unsigned short)val; break; case UDT_MATKMIN: - pd->status.matk_min = (unsigned short) val; + pd->status.matk_min = (unsigned short)val; break; case UDT_MATKMAX: - pd->status.matk_max = (unsigned short) val; + pd->status.matk_max = (unsigned short)val; break; case UDT_DEF: - pd->status.def = (defType) val; + pd->status.def = (defType)val; break; case UDT_MDEF: - pd->status.mdef = (defType) val; + pd->status.mdef = (defType)val; break; case UDT_HIT: - pd->status.hit = (short) val; + pd->status.hit = (short)val; break; case UDT_FLEE: - pd->status.flee = (short) val; + pd->status.flee = (short)val; break; case UDT_PDODGE: - pd->status.flee2 = (short) val; + pd->status.flee2 = (short)val; break; case UDT_CRIT: - pd->status.cri = (short) val; + pd->status.cri = (short)val; break; case UDT_RACE: - pd->status.race = (unsigned char) val; + pd->status.race = (unsigned char)val; break; case UDT_ELETYPE: - pd->status.def_ele = (unsigned char) val; + pd->status.def_ele = (unsigned char)val; break; case UDT_ELELEVEL: - pd->status.ele_lv = (unsigned char) val; + pd->status.ele_lv = (unsigned char)val; break; case UDT_AMOTION: - pd->status.amotion = (unsigned short) val; + pd->status.amotion = (unsigned short)val; break; case UDT_ADELAY: - pd->status.adelay = (unsigned short) val; + pd->status.adelay = (unsigned short)val; break; case UDT_DMOTION: - pd->status.dmotion = (unsigned short) val; + pd->status.dmotion = (unsigned short)val; break; case UDT_INTIMACY: pet->set_intimate(pd, val); clif->send_petdata(pd->msd, pd, 1, pd->pet.intimate); break; case UDT_HUNGER: - pd->pet.hungry = (short) val; + pet->set_hunger(pd, val); break; default: - ShowWarning("buildin_setunitdata: Invalid data type '%s' for pet unit.\n", udtype); + ShowWarning("buildin_setunitdata: Invalid data type '%d' for pet unit.\n", type); script_pushint(st, 0); return false; } - clif->send_petstatus(pd->msd); // send pet data - } + + clif->send_petstatus(pd->msd); // Send pet data. break; - case BL_MER: - { + } + case BL_MER: { struct mercenary_data *mc = BL_UCAST(BL_MER, bl); - nullpo_retr(false, mc); + if (mc == NULL) { + ShowError("buildin_setunitdata: Can't find mercenary for GID %d!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } - switch (type) - { + switch (type) { case UDT_SIZE: - mc->base_status.size = (unsigned char) val; + mc->base_status.size = (unsigned char)val; break; case UDT_HP: - status->set_hp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_hp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXHP: - mc->base_status.max_hp = (unsigned int) val; + mc->base_status.max_hp = (unsigned int)val; break; case UDT_SP: - status->set_sp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_sp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXSP: - mc->base_status.max_sp = (unsigned int) val; + mc->base_status.max_sp = (unsigned int)val; break; case UDT_MASTERCID: mc->mercenary.char_id = val; break; case UDT_MAPIDXY: - unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + unit->warp(bl, (short)val, (short)val2, (short)val3, CLR_TELEPORT); break; case UDT_WALKTOXY: - if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) - unit->movepos(bl, (short) val, (short) val2, 0, 0); + if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0) + unit->movepos(bl, (short)val, (short)val2, 0, 0); break; case UDT_SPEED: - mc->base_status.size = (unsigned char) val; + mc->base_status.size = (unsigned char)val; status->calc_misc(bl, &mc->base_status, mc->db->lv); break; case UDT_LOOKDIR: - unit->setdir(bl, (unsigned char) val); + unit->set_dir(bl, (enum unit_dir)val); break; case UDT_CANMOVETICK: mc->ud.canmove_tick = val; break; case UDT_STR: - mc->base_status.str = (unsigned short) val; + mc->base_status.str = (unsigned short)val; status->calc_misc(bl, &mc->base_status, mc->db->lv); break; case UDT_AGI: - mc->base_status.agi = (unsigned short) val; + mc->base_status.agi = (unsigned short)val; status->calc_misc(bl, &mc->base_status, mc->db->lv); break; case UDT_VIT: - mc->base_status.vit = (unsigned short) val; + mc->base_status.vit = (unsigned short)val; status->calc_misc(bl, &mc->base_status, mc->db->lv); break; case UDT_INT: - mc->base_status.int_ = (unsigned short) val; + mc->base_status.int_ = (unsigned short)val; status->calc_misc(bl, &mc->base_status, mc->db->lv); break; case UDT_DEX: - mc->base_status.dex = (unsigned short) val; + mc->base_status.dex = (unsigned short)val; status->calc_misc(bl, &mc->base_status, mc->db->lv); break; case UDT_LUK: - mc->base_status.luk = (unsigned short) val; + mc->base_status.luk = (unsigned short)val; status->calc_misc(bl, &mc->base_status, mc->db->lv); break; case UDT_ATKRANGE: - mc->base_status.rhw.range = (unsigned short) val; + mc->base_status.rhw.range = (unsigned short)val; break; case UDT_ATKMIN: - mc->base_status.rhw.atk = (unsigned short) val; + mc->base_status.rhw.atk = (unsigned short)val; break; case UDT_ATKMAX: - mc->base_status.rhw.atk2 = (unsigned short) val; + mc->base_status.rhw.atk2 = (unsigned short)val; break; case UDT_MATKMIN: - mc->base_status.matk_min = (unsigned short) val; + mc->base_status.matk_min = (unsigned short)val; break; case UDT_MATKMAX: - mc->base_status.matk_max = (unsigned short) val; + mc->base_status.matk_max = (unsigned short)val; break; case UDT_DEF: - mc->base_status.def = (defType) val; + mc->base_status.def = (defType)val; break; case UDT_MDEF: - mc->base_status.mdef = (defType) val; + mc->base_status.mdef = (defType)val; break; case UDT_HIT: - mc->base_status.hit = (short) val; + mc->base_status.hit = (short)val; break; case UDT_FLEE: - mc->base_status.flee = (short) val; + mc->base_status.flee = (short)val; break; case UDT_PDODGE: - mc->base_status.flee2 = (short) val; + mc->base_status.flee2 = (short)val; break; case UDT_CRIT: - mc->base_status.cri = (short) val; + mc->base_status.cri = (short)val; break; case UDT_RACE: - mc->base_status.race = (unsigned char) val; + mc->base_status.race = (unsigned char)val; break; case UDT_ELETYPE: - mc->base_status.def_ele = (unsigned char) val; + mc->base_status.def_ele = (unsigned char)val; break; case UDT_ELELEVEL: - mc->base_status.ele_lv = (unsigned char) val; + mc->base_status.ele_lv = (unsigned char)val; break; case UDT_AMOTION: - mc->base_status.amotion = (unsigned short) val; + mc->base_status.amotion = (unsigned short)val; break; case UDT_ADELAY: - mc->base_status.adelay = (unsigned short) val; + mc->base_status.adelay = (unsigned short)val; break; case UDT_DMOTION: - mc->base_status.dmotion = (unsigned short) val; + mc->base_status.dmotion = (unsigned short)val; break; case UDT_MERC_KILLCOUNT: - mc->mercenary.kill_count = (unsigned int) val; + mc->mercenary.kill_count = (unsigned int)val; break; case UDT_LIFETIME: - mc->mercenary.life_time = (unsigned int) val; + mc->mercenary.life_time = (unsigned int)val; break; default: - ShowWarning("buildin_setunitdata: Invalid data type '%s' for mercenary unit.\n", udtype); + ShowWarning("buildin_setunitdata: Invalid data type '%d' for mercenary unit.\n", type); script_pushint(st, 0); return false; } + // Send mercenary data. clif->mercenary_info(map->charid2sd(mc->mercenary.char_id)); clif->mercenary_skillblock(map->charid2sd(mc->mercenary.char_id)); - } break; - case BL_ELEM: - { + } + case BL_ELEM: { struct elemental_data *ed = BL_UCAST(BL_ELEM, bl); - nullpo_retr(false, ed); + if (ed == NULL) { + ShowError("buildin_setunitdata: Can't find Elemental for GID %d!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } - switch (type) - { + switch (type) { case UDT_SIZE: - ed->base_status.size = (unsigned char) val; + ed->base_status.size = (unsigned char)val; break; case UDT_HP: - status->set_hp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_hp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXHP: - ed->base_status.max_hp = (unsigned int) val; + ed->base_status.max_hp = (unsigned int)val; break; case UDT_SP: - status->set_sp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_sp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXSP: - ed->base_status.max_sp = (unsigned int) val; + ed->base_status.max_sp = (unsigned int)val; break; case UDT_MASTERCID: ed->elemental.char_id = val; break; case UDT_MAPIDXY: - unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + unit->warp(bl, (short)val, (short)val2, (short)val3, CLR_TELEPORT); break; case UDT_WALKTOXY: - if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) - unit->movepos(bl, (short) val, (short) val2, 0, 0); + if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0) + unit->movepos(bl, (short)val, (short)val2, 0, 0); break; case UDT_SPEED: - ed->base_status.speed = (unsigned short) val; + ed->base_status.speed = (unsigned short)val; status->calc_misc(bl, &ed->base_status, ed->db->lv); break; case UDT_LOOKDIR: - unit->setdir(bl, (unsigned char) val); + unit->set_dir(bl, (enum unit_dir)val); break; case UDT_CANMOVETICK: ed->ud.canmove_tick = val; break; case UDT_STR: - ed->base_status.str = (unsigned short) val; + ed->base_status.str = (unsigned short)val; status->calc_misc(bl, &ed->base_status, ed->db->lv); break; case UDT_AGI: - ed->base_status.agi = (unsigned short) val; + ed->base_status.agi = (unsigned short)val; status->calc_misc(bl, &ed->base_status, ed->db->lv); break; case UDT_VIT: - ed->base_status.vit = (unsigned short) val; + ed->base_status.vit = (unsigned short)val; status->calc_misc(bl, &ed->base_status, ed->db->lv); break; case UDT_INT: - ed->base_status.int_ = (unsigned short) val; + ed->base_status.int_ = (unsigned short)val; status->calc_misc(bl, &ed->base_status, ed->db->lv); break; case UDT_DEX: - ed->base_status.dex = (unsigned short) val; + ed->base_status.dex = (unsigned short)val; status->calc_misc(bl, &ed->base_status, ed->db->lv); break; case UDT_LUK: - ed->base_status.luk = (unsigned short) val; + ed->base_status.luk = (unsigned short)val; status->calc_misc(bl, &ed->base_status, ed->db->lv); break; case UDT_ATKRANGE: - ed->base_status.rhw.range = (unsigned short) val; + ed->base_status.rhw.range = (unsigned short)val; break; case UDT_ATKMIN: - ed->base_status.rhw.atk = (unsigned short) val; + ed->base_status.rhw.atk = (unsigned short)val; break; case UDT_ATKMAX: - ed->base_status.rhw.atk2 = (unsigned short) val; + ed->base_status.rhw.atk2 = (unsigned short)val; break; case UDT_MATKMIN: - ed->base_status.matk_min = (unsigned short) val; + ed->base_status.matk_min = (unsigned short)val; break; case UDT_MATKMAX: - ed->base_status.matk_max = (unsigned short) val; + ed->base_status.matk_max = (unsigned short)val; break; case UDT_DEF: - ed->base_status.def = (defType) val; + ed->base_status.def = (defType)val; break; case UDT_MDEF: - ed->base_status.mdef = (defType) val; + ed->base_status.mdef = (defType)val; break; case UDT_HIT: - ed->base_status.hit = (short) val; + ed->base_status.hit = (short)val; break; case UDT_FLEE: - ed->base_status.flee = (short) val; + ed->base_status.flee = (short)val; break; case UDT_PDODGE: - ed->base_status.flee2 = (short) val; + ed->base_status.flee2 = (short)val; break; case UDT_CRIT: - ed->base_status.cri = (short) val; + ed->base_status.cri = (short)val; break; case UDT_RACE: - ed->base_status.race = (unsigned char) val; + ed->base_status.race = (unsigned char)val; break; case UDT_ELETYPE: - ed->base_status.def_ele = (unsigned char) val; + ed->base_status.def_ele = (unsigned char)val; break; case UDT_ELELEVEL: - ed->base_status.ele_lv = (unsigned char) val; + ed->base_status.ele_lv = (unsigned char)val; break; case UDT_AMOTION: - ed->base_status.amotion = (unsigned short) val; + ed->base_status.amotion = (unsigned short)val; break; case UDT_ADELAY: - ed->base_status.adelay = (unsigned short) val; + ed->base_status.adelay = (unsigned short)val; break; case UDT_DMOTION: - ed->base_status.dmotion = (unsigned short) val; + ed->base_status.dmotion = (unsigned short)val; break; case UDT_LIFETIME: ed->elemental.life_time = val; break; default: - ShowWarning("buildin_setunitdata: Invalid data type '%s' for elemental unit.\n", udtype); + ShowWarning("buildin_setunitdata: Invalid data type '%d' for elemental unit.\n", type); script_pushint(st, 0); return false; } - clif->elemental_info(ed->master); - } + + clif->elemental_info(ed->master); // Send Elemental data. break; - case BL_NPC: - { + } + case BL_NPC: { struct npc_data *nd = BL_UCAST(BL_NPC, bl); - nullpo_retr(false, nd); + if (nd == NULL) { + ShowError("buildin_setunitdata: Can't find NPC for GID %d!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } - switch (type) - { + switch (type) { case UDT_SIZE: - nd->status.size = (unsigned char) val; + nd->status.size = (unsigned char)val; break; case UDT_LEVEL: - nd->level = (unsigned short) val; + nd->level = (unsigned short)val; break; case UDT_HP: - status->set_hp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_hp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXHP: - nd->status.max_hp = (unsigned int) val; + nd->status.max_hp = (unsigned int)val; break; case UDT_SP: - status->set_sp(bl, (unsigned int) val, STATUS_HEAL_DEFAULT); + status->set_sp(bl, (unsigned int)val, STATUS_HEAL_DEFAULT); break; case UDT_MAXSP: - nd->status.max_sp = (unsigned int) val; + nd->status.max_sp = (unsigned int)val; break; case UDT_MAPIDXY: - unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + unit->warp(bl, (short)val, (short)val2, (short)val3, CLR_TELEPORT); break; case UDT_WALKTOXY: - if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) - unit->movepos(bl, (short) val, (short) val2, 0, 0); + if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0) + unit->movepos(bl, (short)val, (short)val2, 0, 0); break; case UDT_CLASS: - npc->setclass(nd, (short) val); + npc->setclass(nd, (short)val); break; case UDT_SPEED: - nd->speed = (short) val; + nd->speed = (short)val; status->calc_misc(bl, &nd->status, nd->level); break; case UDT_LOOKDIR: - unit->setdir(bl, (unsigned char) val); + unit->set_dir(bl, (enum unit_dir)val); break; case UDT_STR: - nd->status.str = (unsigned short) val; + nd->status.str = (unsigned short)val; status->calc_misc(bl, &nd->status, nd->level); break; case UDT_AGI: - nd->status.agi = (unsigned short) val; + nd->status.agi = (unsigned short)val; status->calc_misc(bl, &nd->status, nd->level); break; case UDT_VIT: - nd->status.vit = (unsigned short) val; + nd->status.vit = (unsigned short)val; status->calc_misc(bl, &nd->status, nd->level); break; case UDT_INT: - nd->status.int_ = (unsigned short) val; + nd->status.int_ = (unsigned short)val; status->calc_misc(bl, &nd->status, nd->level); break; case UDT_DEX: - nd->status.dex = (unsigned short) val; + nd->status.dex = (unsigned short)val; status->calc_misc(bl, &nd->status, nd->level); break; case UDT_LUK: - nd->status.luk = (unsigned short) val; + nd->status.luk = (unsigned short)val; status->calc_misc(bl, &nd->status, nd->level); break; case UDT_STATPOINT: - nd->stat_point = (unsigned short) val; + nd->stat_point = (unsigned short)val; break; case UDT_ATKRANGE: - nd->status.rhw.range = (unsigned short) val; + nd->status.rhw.range = (unsigned short)val; break; case UDT_ATKMIN: - nd->status.rhw.atk = (unsigned short) val; + nd->status.rhw.atk = (unsigned short)val; break; case UDT_ATKMAX: - nd->status.rhw.atk2 = (unsigned short) val; + nd->status.rhw.atk2 = (unsigned short)val; break; case UDT_MATKMIN: - nd->status.matk_min = (unsigned short) val; + nd->status.matk_min = (unsigned short)val; break; case UDT_MATKMAX: - nd->status.matk_max = (unsigned short) val; + nd->status.matk_max = (unsigned short)val; break; case UDT_DEF: - nd->status.def = (defType) val; + nd->status.def = (defType)val; break; case UDT_MDEF: - nd->status.mdef = (defType) val; + nd->status.mdef = (defType)val; break; case UDT_HIT: - nd->status.hit = (short) val; + nd->status.hit = (short)val; break; case UDT_FLEE: - nd->status.flee = (short) val; + nd->status.flee = (short)val; break; case UDT_PDODGE: - nd->status.flee2 = (short) val; + nd->status.flee2 = (short)val; break; case UDT_CRIT: - nd->status.cri = (short) val; + nd->status.cri = (short)val; break; case UDT_RACE: - nd->status.race = (unsigned char) val; + nd->status.race = (unsigned char)val; break; case UDT_ELETYPE: - nd->status.def_ele = (unsigned char) val; + nd->status.def_ele = (unsigned char)val; break; case UDT_ELELEVEL: - nd->status.ele_lv = (unsigned char) val; + nd->status.ele_lv = (unsigned char)val; break; case UDT_AMOTION: - nd->status.amotion = (unsigned short) val; + nd->status.amotion = (unsigned short)val; break; case UDT_ADELAY: - nd->status.adelay = (unsigned short) val; + nd->status.adelay = (unsigned short)val; break; case UDT_DMOTION: - nd->status.dmotion = (unsigned short) val; + nd->status.dmotion = (unsigned short)val; break; case UDT_SEX: nd->vd.sex = (char)val; @@ -20512,19 +20598,21 @@ static BUILDIN(setunitdata) clif->changelook(bl, LOOK_BODY2, val); break; default: - ShowWarning("buildin_setunitdata: Invalid data type '%s' for NPC unit.\n", udtype); + ShowWarning("buildin_setunitdata: Invalid data type '%d' for NPC unit.\n", type); script_pushint(st, 0); return false; } - } + break; + } default: ShowError("buildin_setunitdata: Unknown object!\n"); script_pushint(st, 0); return false; - } // end of bl->type switch + } // End of bl->type switch. script_pushint(st, 1); + return true; } @@ -21121,7 +21209,10 @@ static BUILDIN(unitwalk) if (script_hasdata(st, 4)) { int x = script_getnum(st, 3); int y = script_getnum(st, 4); - script_pushint(st, unit->walktoxy(bl, x, y, 0));// We'll use harder calculations. + if (unit->walk_toxy(bl, x, y, 0) == 0) // We'll use harder calculations. + script_pushint(st, 1); + else + script_pushint(st, 0); } else { int target_id = script_getnum(st, 3); @@ -21131,6 +21222,38 @@ static BUILDIN(unitwalk) return true; } +/** + * Checks if a unit is walking. + * + * Returns 1 if unit is walking, 0 if unit is not walking and -1 on error. + * + * @code{.herc} + * unitiswalking({<GID>}); + * @endcode + * + **/ +static BUILDIN(unitiswalking) +{ + int gid = script_hasdata(st, 2) ? script_getnum(st, 2) : st->rid; + struct block_list *bl = map->id2bl(gid); + + if (bl == NULL) { + ShowWarning("buildin_unitiswalking: Error in finding object for GID %d!\n", gid); + script_pushint(st, -1); + return false; + } + + if (unit->bl2ud(bl) == NULL) { + ShowWarning("buildin_unitiswalking: Error in finding unit_data for GID %d!\n", gid); + script_pushint(st, -1); + return false; + } + + script_pushint(st, unit->is_walking(bl)); + + return true; +} + /// Kills the unit /// /// unitkill <unit_id>; @@ -21364,7 +21487,10 @@ static BUILDIN(unitskilluseid) } else { status_calc_npc(nd, SCO_NONE); } + } else if (bl->type == BL_PC) { + pc->autocast_clear(BL_UCAST(BL_PC, bl)); } + unit->skilluse_id(bl, target_id, skill_id, skill_lv); } @@ -21400,7 +21526,10 @@ static BUILDIN(unitskillusepos) } else { status_calc_npc(nd, SCO_NONE); } + } else if (bl->type == BL_PC) { + pc->autocast_clear(BL_UCAST(BL_PC, bl)); } + unit->skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv); } @@ -23250,7 +23379,6 @@ static BUILDIN(progressbar_unit) } static BUILDIN(pushpc) { - uint8 dir; int cells, dx, dy; struct map_session_data* sd; @@ -23259,14 +23387,14 @@ static BUILDIN(pushpc) return true; } - dir = script_getnum(st,2); - cells = script_getnum(st,3); + enum unit_dir dir = script_getnum(st, 2); + cells = script_getnum(st,3); - if (dir > 7) { + if (dir >= UNIT_DIR_MAX) { ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir); script->reportsrc(st); - dir%= 8; // trim spin-over + dir %= UNIT_DIR_MAX; // trim spin-over } if(!cells) @@ -23275,10 +23403,11 @@ static BUILDIN(pushpc) } else if(cells<0) {// pushing backwards - dir = (dir+4)%8; // turn around - cells = -cells; + dir = unit_get_opposite_dir(dir); + cells = -cells; } + Assert_retr(false, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); dx = dirx[dir]; dy = diry[dir]; @@ -26970,7 +27099,7 @@ static void script_parse_builtin(void) BUILDIN_DEF(setnpcdisplay,"sv??"), BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine. BUILDIN_DEF(strcmp,"ss"), - BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info + BUILDIN_DEF(getiteminfo,"vi"), //[Lupus] returns Items Buy / sell Price, etc info BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item BUILDIN_DEF(getequippedoptioninfo, "i"), @@ -27020,8 +27149,8 @@ static void script_parse_builtin(void) BUILDIN_DEF(pcfollow,"ii"), BUILDIN_DEF(pcstopfollow,"i"), BUILDIN_DEF_DEPRECATED(pcblockmove,"ii"), // Deprecated 2018-05-04 - BUILDIN_DEF(setpcblock, "ii"), - BUILDIN_DEF(checkpcblock, ""), + BUILDIN_DEF(setpcblock, "ii?"), + BUILDIN_DEF(checkpcblock, "?"), // <--- [zBuffer] List of player cont commands // [zBuffer] List of mob control commands ---> BUILDIN_DEF(getunittype,"i"), @@ -27033,6 +27162,7 @@ static void script_parse_builtin(void) BUILDIN_DEF(getunittitle,"i"), BUILDIN_DEF(setunittitle,"is"), BUILDIN_DEF(unitwalk,"ii?"), + BUILDIN_DEF(unitiswalking, "?"), BUILDIN_DEF(unitkill,"i"), BUILDIN_DEF(unitwarp,"isii"), BUILDIN_DEF(unitattack,"iv?"), @@ -27615,6 +27745,9 @@ static void script_hardcoded_constants(void) script->set_constant("ITEMINFO_ITEM_USAGE_FLAG", ITEMINFO_ITEM_USAGE_FLAG, false, false); script->set_constant("ITEMINFO_ITEM_USAGE_OVERRIDE", ITEMINFO_ITEM_USAGE_OVERRIDE, false, false); script->set_constant("ITEMINFO_GM_LV_TRADE_OVERRIDE", ITEMINFO_GM_LV_TRADE_OVERRIDE, false, false); + script->set_constant("ITEMINFO_ID", ITEMINFO_ID, false, false); + script->set_constant("ITEMINFO_AEGISNAME", ITEMINFO_AEGISNAME, false, false); + script->set_constant("ITEMINFO_NAME", ITEMINFO_NAME, false, false); script->constdb_comment("getmercinfo options"); script->set_constant("MERCINFO_ID,", MERCINFO_ID, false, false); @@ -27642,6 +27775,23 @@ static void script_hardcoded_constants(void) script->set_constant("PETINFO_EVO_EGGID", PETINFO_EVO_EGGID, false, false); script->set_constant("PETINFO_AUTOFEED", PETINFO_AUTOFEED, false, false); + script->constdb_comment("Pet hunger levels"); + script->set_constant("PET_HUNGER_STARVING", PET_HUNGER_STARVING, false, false); + script->set_constant("PET_HUNGER_VERY_HUNGRY", PET_HUNGER_VERY_HUNGRY, false, false); + script->set_constant("PET_HUNGER_HUNGRY", PET_HUNGER_HUNGRY, false, false); + script->set_constant("PET_HUNGER_NEUTRAL", PET_HUNGER_NEUTRAL, false, false); + script->set_constant("PET_HUNGER_SATISFIED", PET_HUNGER_SATISFIED, false, false); + script->set_constant("PET_HUNGER_STUFFED", PET_HUNGER_STUFFED, false, false); + + script->constdb_comment("Pet intimacy levels"); + script->set_constant("PET_INTIMACY_NONE", PET_INTIMACY_NONE, false, false); + script->set_constant("PET_INTIMACY_AWKWARD", PET_INTIMACY_AWKWARD, false, false); + script->set_constant("PET_INTIMACY_SHY", PET_INTIMACY_SHY, false, false); + script->set_constant("PET_INTIMACY_NEUTRAL", PET_INTIMACY_NEUTRAL, false, false); + script->set_constant("PET_INTIMACY_CORDIAL", PET_INTIMACY_CORDIAL, false, false); + script->set_constant("PET_INTIMACY_LOYAL", PET_INTIMACY_LOYAL, false, false); + script->set_constant("PET_INTIMACY_MAX", PET_INTIMACY_MAX, false, false); + script->constdb_comment("monster skill states"); script->set_constant("MSS_ANY", MSS_ANY, false, false); script->set_constant("MSS_IDLE", MSS_IDLE, false, false); @@ -27858,10 +28008,17 @@ static void script_hardcoded_constants(void) script->constdb_comment("itemskill option flags"); script->set_constant("ISF_NONE", ISF_NONE, false, false); - script->set_constant("ISF_IGNORECONDITIONS", ISF_IGNORECONDITIONS, false, false); + script->set_constant("ISF_CHECKCONDITIONS", ISF_CHECKCONDITIONS, false, false); script->set_constant("ISF_INSTANTCAST", ISF_INSTANTCAST, false, false); script->set_constant("ISF_CASTONSELF", ISF_CASTONSELF, false, false); + script->constdb_comment("Item Bound Types"); + script->set_constant("IBT_ANY", IBT_NONE, false, false); // for *checkbound() + script->set_constant("IBT_ACCOUNT", IBT_ACCOUNT, false, false); + script->set_constant("IBT_GUILD", IBT_GUILD, false, false); + script->set_constant("IBT_PARTY", IBT_PARTY, false, false); + script->set_constant("IBT_CHARACTER", IBT_CHARACTER, false, false); + script->constdb_comment("Renewal"); #ifdef RENEWAL script->set_constant("RENEWAL", 1, false, false); diff --git a/src/map/script.h b/src/map/script.h index 857d22c61..511497a66 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -484,6 +484,9 @@ enum script_iteminfo_types { ITEMINFO_ITEM_USAGE_FLAG, ITEMINFO_ITEM_USAGE_OVERRIDE, ITEMINFO_GM_LV_TRADE_OVERRIDE, + ITEMINFO_ID, + ITEMINFO_AEGISNAME, + ITEMINFO_NAME, ITEMINFO_MAX }; @@ -569,7 +572,7 @@ enum mado_type { **/ enum itemskill_flag { ISF_NONE = 0x00, - ISF_IGNORECONDITIONS = 0x01, // Ignore skill conditions and don't consume them. + ISF_CHECKCONDITIONS = 0x01, // Check skill conditions and consume them. ISF_INSTANTCAST = 0x02, // Cast skill instantaneously. ISF_CASTONSELF = 0x04, // Forcefully cast skill on invoking character without showing the target selection cursor. }; diff --git a/src/map/skill.c b/src/map/skill.c index a8dbefbd7..3dccf7a9e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -935,6 +935,8 @@ static int skill_calc_heal(struct block_list *src, struct block_list *target, ui hp -= hp * 20/100; if(sc->data[SC_HEALPLUS] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN) hp += hp * sc->data[SC_HEALPLUS]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish] + if (sc->data[SC_VITALIZE_POTION] != NULL && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN) + hp += hp * sc->data[SC_VITALIZE_POTION]->val3 / 100; if(sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) hp += hp / 10; if (sc->data[SC_VITALITYACTIVATION]) @@ -1010,14 +1012,14 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd) if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) return 0; // can do any damn thing they want - if( skill_id == AL_TELEPORT && sd->skillitem == skill_id && sd->skillitemlv > 2 ) - return 0; // Teleport lv 3 bypasses this check.[Inkfish] + if (skill_id == AL_TELEPORT && sd->autocast.type == AUTOCAST_ITEM && sd->autocast.skill_lv > 2) + return 0; // Teleport level 3 and higher bypasses this check if cast by itemskill() script commands. // Epoque: // This code will compare the player's attack motion value which is influenced by ASPD before // allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as // AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion. - if( !sd->state.autocast && sd->skillitem != skill_id && sd->canskill_tick && + if (sd->autocast.type == AUTOCAST_NONE && sd->canskill_tick != 0 && DIFF_TICK(timer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) ) {// attempted to cast a skill before the attack motion has finished return 1; @@ -1032,7 +1034,7 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd) * It has been confirmed on a official server (thanks to Yommy) that item-cast skills bypass all the restrictions below * Also, without this check, an exploit where an item casting + healing (or any other kind buff) isn't deleted after used on a restricted map **/ - if( sd->skillitem == skill_id ) + if (sd->autocast.type == AUTOCAST_ITEM) return 0; if( sd->sc.data[SC_ALL_RIDING] ) @@ -1177,10 +1179,34 @@ static int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md) return skill->not_ok(skill_id, md->master); } +/** + * Validates the plausibility of auto-cast related data and calls pc_autocast_clear() if necessary. + * + * @param sd The character who cast the skill. + * @param skill_id The cast skill's ID. + * @param skill_lv The cast skill's level. (clif_parse_UseSkillMap() passes 0.) + * + **/ +static void skill_validate_autocast_data(struct map_session_data *sd, int skill_id, int skill_lv) +{ + nullpo_retv(sd); + + // Determine if called by clif_parse_UseSkillMap(). + bool use_skill_map = (skill_lv == 0 && (skill_id == AL_WARP || skill_id == AL_TELEPORT)); + + if (sd->autocast.type == AUTOCAST_NONE) + pc->autocast_clear(sd); // No auto-cast type set. Preventively unset all auto-cast related data. + else if (sd->autocast.type == AUTOCAST_TEMP) + pc->autocast_clear(sd); // AUTOCAST_TEMP should have been unset straight after usage. + else if (sd->autocast.skill_id == 0 || skill_id == 0 || sd->autocast.skill_id != skill_id) + pc->autocast_clear(sd); // Implausible skill ID. + else if (sd->autocast.skill_lv == 0 || (!use_skill_map && (skill_lv == 0 || sd->autocast.skill_lv != skill_lv))) + pc->autocast_clear(sd); // Implausible skill level. +} + static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list *src, int x, int y) { int pos = skill->get_unit_layout_type(skill_id,skill_lv); - uint8 dir; nullpo_retr(&skill->dbs->unit_layout[0], src); if (pos < -1 || pos >= MAX_SKILL_UNIT_LAYOUT) { @@ -1191,7 +1217,9 @@ static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 if (pos != -1) // simple single-definition layout return &skill->dbs->unit_layout[pos]; - dir = (src->x == x && src->y == y) ? 6 : map->calc_dir(src,x,y); // 6 - default aegis direction + enum unit_dir dir = UNIT_DIR_EAST; // default aegis direction + if (src->x != x || src->y != y) + dir = map->calc_dir(src, x, y); if (skill_id == MG_FIREWALL) return &skill->dbs->unit_layout [skill->firewall_unit_pos + dir]; @@ -2064,9 +2092,9 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl temp = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id; - sd->state.autocast = 1; + sd->autocast.type = AUTOCAST_TEMP; notok = skill->not_ok(temp, sd); - sd->state.autocast = 0; + sd->autocast.type = AUTOCAST_NONE; if ( notok ) continue; @@ -2117,11 +2145,12 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl else if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding. type = CAST_GROUND; - sd->state.autocast = 1; + sd->autocast.type = AUTOCAST_TEMP; skill->consume_requirement(sd,temp,auto_skill_lv,1); skill->toggle_magicpower(src, temp); skill->castend_type(type, src, tbl, temp, auto_skill_lv, tick, 0); - sd->state.autocast = 0; + sd->autocast.type = AUTOCAST_NONE; + //Set canact delay. [Skotlex] ud = unit->bl2ud(src); if (ud) { @@ -2190,6 +2219,9 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl if( sd == NULL || !skill_id ) return 0; + // Preserve auto-cast type if bAutoSpellOnSkill was triggered by a skill which was cast by Abracadabra, Improvised Song or an item. + enum autocast_type ac_type = sd->autocast.type; + for( i = 0; i < ARRAYLENGTH(sd->autospell3) && sd->autospell3[i].flag; i++ ) { if( sd->autospell3[i].flag != skill_id ) continue; @@ -2199,9 +2231,9 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl temp = (sd->autospell3[i].id > 0) ? sd->autospell3[i].id : -sd->autospell3[i].id; - sd->state.autocast = 1; + sd->autocast.type = AUTOCAST_TEMP; notok = skill->not_ok(temp, sd); - sd->state.autocast = 0; + sd->autocast.type = AUTOCAST_NONE; if ( notok ) continue; @@ -2247,14 +2279,16 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl !battle->check_range(&sd->bl, tbl, skill->get_range2(&sd->bl, temp,skill_lv) + (temp == RG_CLOSECONFINE?0:1)) ) continue; - sd->state.autocast = 1; sd->autospell3[i].lock = true; + sd->autocast.type = AUTOCAST_TEMP; skill->consume_requirement(sd,temp,skill_lv,1); skill->castend_type(type, &sd->bl, tbl, temp, skill_lv, tick, 0); + sd->autocast.type = AUTOCAST_NONE; sd->autospell3[i].lock = false; - sd->state.autocast = 0; } + sd->autocast.type = ac_type; + if (sd->autobonus3[0].rate) { for( i = 0; i < ARRAYLENGTH(sd->autobonus3); i++ ) { if( rnd()%1000 >= sd->autobonus3[i].rate ) @@ -2401,6 +2435,9 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_ struct unit_data *ud; int i, auto_skill_id, auto_skill_lv, type, notok; + // Preserve auto-cast type if bAutoSpellWhenHit was triggered during cast of a skill which was cast by Abracadabra, Improvised Song or an item. + enum autocast_type ac_type = dstsd->autocast.type; + for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) { if(!(dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK && @@ -2416,9 +2453,9 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_ if (attack_type&BF_LONG) rate>>=1; - dstsd->state.autocast = 1; + dstsd->autocast.type = AUTOCAST_TEMP; notok = skill->not_ok(auto_skill_id, dstsd); - dstsd->state.autocast = 0; + dstsd->autocast.type = AUTOCAST_NONE; if ( notok ) continue; @@ -2459,10 +2496,11 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_ if( !battle->check_range(src, tbl, skill->get_range2(src, auto_skill_id,auto_skill_lv) + (auto_skill_id == RG_CLOSECONFINE?0:1)) && battle_config.autospell_check_range ) continue; - dstsd->state.autocast = 1; + dstsd->autocast.type = AUTOCAST_TEMP; skill->consume_requirement(dstsd,auto_skill_id,auto_skill_lv,1); skill->castend_type(type, bl, tbl, auto_skill_id, auto_skill_lv, tick, 0); - dstsd->state.autocast = 0; + dstsd->autocast.type = AUTOCAST_NONE; + // Set canact delay. [Skotlex] ud = unit->bl2ud(bl); if (ud) { @@ -2474,6 +2512,8 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_ } } } + + dstsd->autocast.type = ac_type; } //Autobonus when attacked @@ -2626,11 +2666,11 @@ static int skill_strip_equip(struct block_list *bl, unsigned short where, int ra /*========================================================================= * Used to knock back players, monsters, traps, etc * 'count' is the number of squares to knock back - * 'direction' indicates the way OPPOSITE to the knockback direction (or -1 for default behavior) + * 'direction' indicates the way OPPOSITE to the knockback direction (or UNIT_DIR_UNDEFINED for default behavior) * if 'flag&0x1', position update packets must not be sent. * if 'flag&0x2', skill blown ignores players' special_state.no_knockback */ -static int skill_blown(struct block_list *src, struct block_list *target, int count, int8 dir, int flag) +static int skill_blown(struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag) { int dx = 0, dy = 0; struct status_change *tsc = status->get_sc(target); @@ -2672,10 +2712,10 @@ static int skill_blown(struct block_list *src, struct block_list *target, int co break; } - if (dir == -1) // <optimized>: do the computation here instead of outside + if (dir == UNIT_DIR_UNDEFINED) // <optimized>: do the computation here instead of outside dir = map->calc_dir(target, src->x, src->y); // direction from src to target, reversed - if (dir >= 0 && dir < 8) { + if (dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX) { // take the reversed 'direction' and reverse it dx = -dirx[dir]; dy = -diry[dir]; @@ -3297,7 +3337,7 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li //Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex] //Reflected spells do not bounce back (bl == dsrc since it only happens for direct skills) if (dmg.blewcount > 0 && bl!=dsrc && !status->isdead(bl)) { - int8 dir = -1; // default + enum unit_dir dir = UNIT_DIR_UNDEFINED; // default switch(skill_id) {//direction case MG_FIREWALL: case PR_SANCTUARY: @@ -3310,13 +3350,13 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li // This ensures the storm randomly pushes instead of exactly a cell backwards per official mechanics. case WZ_STORMGUST: if(!battle_config.stormgust_knockback) - dir = rnd()%8; + dir = rnd() % UNIT_DIR_MAX; break; case WL_CRIMSONROCK: dir = map->calc_dir(bl,skill->area_temp[4],skill->area_temp[5]); break; case MC_CARTREVOLUTION: - dir = 6; // Official servers push target to the West + dir = UNIT_DIR_EAST; // Official servers push target to the West break; default: dir = skill->attack_dir_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag); @@ -3337,8 +3377,12 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li case SR_KNUCKLEARROW: if( skill->blown(dsrc,bl,dmg.blewcount,dir,0) && !(flag&4) ) { short dir_x, dir_y; - dir_x = dirx[(dir+4)%8]; - dir_y = diry[(dir+4)%8]; + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } + dir_x = dirx[unit_get_opposite_dir(dir)]; + dir_y = diry[unit_get_opposite_dir(dir)]; if (map->getcell(bl->m, bl, bl->x + dir_x, bl->y + dir_y, CELL_CHKNOPASS) != 0) skill->addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4); } @@ -3498,10 +3542,12 @@ static int skill_attack_copy_unknown(int *attack_type, struct block_list *src, s static int skill_attack_dir_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { - return -1; + return UNIT_DIR_UNDEFINED; } -static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) +static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, + uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, + struct Damage *dmg, int64 *damage, enum unit_dir *dir) { nullpo_retv(bl); nullpo_retv(dmg); @@ -3512,7 +3558,7 @@ static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){ struct skill_unit *su = BL_UCAST(BL_SKILL, bl); if (su->group && su->group->skill_id == HT_BLASTMINE) - skill->blown(src, bl, 3, -1, 0); + skill->blown(src, bl, 3, UNIT_DIR_UNDEFINED, 0); } } @@ -4190,11 +4236,6 @@ static void skill_castend_type(int type, struct block_list *src, struct block_li skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag); break; } - - struct map_session_data *sd = BL_CAST(BL_PC, src); - - if (sd != NULL) - pc->itemskill_clear(sd); } /*========================================== @@ -4406,7 +4447,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl case KN_CHARGEATK: { bool path_exists = path->search_long(NULL, src, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); unsigned int dist = distance_bl(src, bl); - uint8 dir = map->calc_dir(bl, src->x, src->y); + enum unit_dir dir = map->calc_dir(bl, src->x, src->y); // teleport to target (if not on WoE grounds) if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) ) @@ -4418,7 +4459,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl skill->blown(src, bl, dist, dir, 0); //HACK: since knockback officially defaults to the left, the client also turns to the left... therefore, // make the caster look in the direction of the target - unit->setdir(src, (dir+4)%8); + unit->set_dir(src, unit_get_opposite_dir(dir)); } } @@ -4457,12 +4498,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl case RG_BACKSTAP: { - uint8 dir = map->calc_dir(src, bl->x, bl->y), t_dir = unit->getdir(bl); - if ((!check_distance_bl(src, bl, 0) && !map->check_dir(dir, t_dir)) || bl->type == BL_SKILL) { + enum unit_dir dir = map->calc_dir(src, bl->x, bl->y); + enum unit_dir t_dir = unit->getdir(bl); + if ((!check_distance_bl(src, bl, 0) && map->check_dir(dir, t_dir) == 0) || bl->type == BL_SKILL) { status_change_end(src, SC_HIDING, INVALID_TIMER); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); - dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] - unit->setdir(bl,dir); + dir = unit_get_opposite_dir(dir); // change direction [Celest] + unit->set_dir(bl, dir); } else if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); @@ -4489,7 +4531,6 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl { short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; - short dir = 0; skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); @@ -4511,13 +4552,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl status->set_hp(src, 1, STATUS_HEAL_DEFAULT); #endif // RENEWAL } - dir = map->calc_dir(src,bl->x,bl->y); - if( dir > 0 && dir < 4) x = -i; - else if( dir > 4 ) x = i; - else x = 0; - if( dir > 2 && dir < 6 ) y = -i; - else if( dir == 7 || dir < 2 ) y = i; - else y = 0; + enum unit_dir dir = map->calc_dir(src, bl->x, bl->y); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } + x = i * dirx[dir]; + y = i * diry[dir]; if ((mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground))) { // only NJ_ISSEN don't have slide effect in GVG if (!(unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1))) { // The cell is not reachable (wall, object, ...), move next to the target @@ -4744,12 +4785,12 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl if(idb_exists(skill->bowling_db, bl->id)) break; // Random direction - dir = rnd()%8; + dir = rnd() % UNIT_DIR_MAX; } else { // Create an empty list of already hit targets db_clear(skill->bowling_db); // Direction is walkpath - dir = (unit->getdir(src)+4)%8; + dir = unit_get_opposite_dir(unit->getdir(src)); } // Add current target to the list of already hit targets idb_put(skill->bowling_db, bl->id, bl); @@ -4758,6 +4799,10 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl ty = bl->y; for(i=0;i<c;i++) { // Target coordinates (get changed even if knockback fails) + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } tx -= dirx[dir]; ty -= diry[dir]; // If target cell is a wall then break @@ -4786,18 +4831,24 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl if (bl->id==skill->area_temp[1]) break; if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,SD_ANIMATION)) - skill->blown(src,bl,skill->area_temp[2],-1,0); + skill->blown(src, bl, skill->area_temp[2], UNIT_DIR_UNDEFINED, 0); } else { - int x=bl->x,y=bl->y,i,dir; - dir = map->calc_dir(bl,src->x,src->y); + int x = bl->x; + int y = bl->y; + int i; + enum unit_dir dir = map->calc_dir(bl, src->x, src->y); skill->area_temp[1] = bl->id; skill->area_temp[2] = skill->get_blewcount(skill_id,skill_lv); // all the enemies between the caster and the target are hit, as well as the target if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0)) - skill->blown(src,bl,skill->area_temp[2],-1,0); + skill->blown(src, bl, skill->area_temp[2], UNIT_DIR_UNDEFINED, 0); for (i=0;i<4;i++) { map->foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR,src,skill_id,skill_lv, tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } x += dirx[dir]; y += diry[dir]; } @@ -5019,7 +5070,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl if(rnd()%100 < (10 + 3*skill_lv)) { if( !sd || pc->checkskill(sd,KN_SPEARBOOMERANG) == 0 ) break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang. - skill->blown(src,bl,6,-1,0); + skill->blown(src, bl, 6, UNIT_DIR_UNDEFINED, 0); skill->addtimerskill(src,tick+800,bl->id,0,0,skill_id,skill_lv,BF_WEAPON,flag); skill->castend_damage_id(src,bl,KN_SPEARBOOMERANG,1,tick,0); } @@ -5027,7 +5078,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl case RK_PHANTOMTHRUST: { struct map_session_data *tsd = BL_CAST(BL_PC, bl); - unit->setdir(src,map->calc_dir(src, bl->x, bl->y)); + unit->set_dir(src, map->calc_dir(src, bl->x, bl->y)); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,distance_bl(src,bl)-1,unit->getdir(src),0); @@ -5041,16 +5092,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl case KO_JYUMONJIKIRI: case GC_DARKILLUSION: { - short x, y; - short dir = map->calc_dir(bl, src->x, src->y); - - if ( dir < 4 ) { - x = bl->x + 2 * (dir > 0) - 3 * (dir > 0); - y = bl->y + 1 - (dir / 2) - (dir > 2); - } else { - x = bl->x + 2 * (dir > 4) - 1 * (dir > 4); - y = bl->y + (dir / 6) - 1 + (dir > 6); + enum unit_dir dir = map->calc_dir(bl, src->x, src->y); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; } + short x = bl->x + dirx[dir]; + short y = bl->y + diry[dir]; if ( unit->movepos(src, x, y, 1, 1) ) { clif->slide(src, x, y); @@ -5207,14 +5255,16 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag|ELE_DARK); break; case RA_WUGSTRIKE: - if( sd && pc_isridingwug(sd) ){ - short x[8]={0,-1,-1,-1,0,1,1,1}; - short y[8]={1,1,0,-1,-1,-1,0,1}; - uint8 dir = map->calc_dir(bl, src->x, src->y); - - if( unit->movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) ) - { - clif->slide(src, bl->x+x[dir], bl->y+y[dir]); + if (sd != NULL && pc_isridingwug(sd)) { + enum unit_dir dir = map->calc_dir(bl, src->x, src->y); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } + short x = bl->x + dirx[dir]; + short y = bl->y + diry[dir]; + if (unit->movepos(src, x, y, 1, 1) != 0) { + clif->slide(src, x, y); clif->fixpos(src); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); } @@ -5657,8 +5707,9 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) } if(ud->skill_id == RG_BACKSTAP) { - uint8 dir = map->calc_dir(src,target->x,target->y),t_dir = unit->getdir(target); - if(check_distance_bl(src, target, 0) || map->check_dir(dir,t_dir)) { + enum unit_dir dir = map->calc_dir(src, target->x, target->y); + enum unit_dir t_dir = unit->getdir(target); + if (check_distance_bl(src, target, 0) || map->check_dir(dir, t_dir) != 0) { break; } } @@ -5775,7 +5826,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) if (ud->walktimer != INVALID_TIMER && ud->skill_id != TK_RUN && ud->skill_id != RA_WUGDASH) unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); - if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) ) + if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0) ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); // Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish] if (sd) { // Cooldown application int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv); @@ -5844,7 +5895,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) } if( sd && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish] - sd->skillitem = sd->skillitemlv = 0; + pc->autocast_clear(sd); if (ud->skilltimer == INVALID_TIMER) { if(md) md->skill_idx = -1; @@ -5854,7 +5905,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) // Asura Strike caster doesn't look to their target in the end if (src->id != target->id && !is_asura) - unit->setdir(src, map->calc_dir(src, target->x, target->y)); + unit->set_dir(src, map->calc_dir(src, target->x, target->y)); map->freeblock_unlock(); return 1; @@ -5877,25 +5928,13 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) } if (target && target->m == src->m) { //Move character to target anyway. - int dir, x, y; + enum unit_dir dir = map->calc_dir(src, target->x, target->y); + Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); int dist = 3; // number of cells that asura caster will walk + int x = dist * dirx[dir]; + int y = dist * diry[dir]; - dir = map->calc_dir(src,target->x,target->y); - if (dir > 0 && dir < 4) - x = -dist; - else if (dir > 4) - x = dist; - else - x = 0; - - if (dir > 2 && dir < 6) - y = -dist; - else if (dir == 7 || dir < 2) - y = dist; - else - y = 0; - - if (unit->movepos(src, src->x + x, src->y + y, 1, 1) == 1) { + if (unit->movepos(src, src->x + x, src->y + y, 1, 1) != 0) { //Display movement + animation. clif->slide(src, src->x, src->y); clif->spiritball(src); @@ -5905,14 +5944,14 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) } } - if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) ) + if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0) ud->canact_tick = tick; ud->skill_id = ud->skill_lv = ud->skilltarget = 0; //You can't place a skill failed packet here because it would be //sent in ALL cases, even cases where skill_check_condition fails //which would lead to double 'skill failed' messages u.u [Skotlex] if(sd) - sd->skillitem = sd->skillitemlv = 0; + pc->autocast_clear(sd); else if(md) md->skill_idx = -1; return 0; @@ -6294,9 +6333,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (sd) { // player-casted - sd->state.abra_flag = 1; - sd->skillitem = abra_skill_id; - sd->skillitemlv = abra_skill_lv; + sd->autocast.type = AUTOCAST_ABRA; + sd->autocast.skill_id = abra_skill_id; + sd->autocast.skill_lv = abra_skill_lv; clif->item_skill(sd, abra_skill_id, abra_skill_lv); } else { // mob-casted @@ -7425,7 +7464,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * map->freeblock_unlock(); return 1; } - if( sd->skillitem != skill_id ) + if (sd->autocast.type == AUTOCAST_NONE) status_zap(src, 0, skill->get_sp(skill_id, skill_lv)); // consume sp only if succeeded } break; @@ -7462,7 +7501,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * break; } - if( sd->state.autocast || ( (sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1 ) || skill_lv == 3 ) + if (sd->autocast.type == AUTOCAST_TEMP || ((sd->autocast.skill_id == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1) || skill_lv == 3) { if( skill_lv == 1 ) pc->randomwarp(sd,CLR_TELEPORT); @@ -7835,7 +7874,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case TK_HIGHJUMP: { - int x,y, dir = unit->getdir(src); + int x; + int y; + enum unit_dir dir = unit->getdir(src); //Fails on noteleport maps, except for GvG and BG maps [Skotlex] if( map->list[src->m].flag.noteleport @@ -8084,11 +8125,19 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case NPC_RUN: { - const int mask[8][2] = {{0,-1},{1,-1},{1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1}}; - uint8 dir = (bl == src)?unit->getdir(src):map->calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away. + enum unit_dir dir; + if (bl == src) //If cast on self, run forward, else run away. + dir = unit->getdir(src); + else + dir = map->calc_dir(src, bl->x, bl->y); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } unit->stop_attack(src); //Run skillv tiles overriding the can-move check. - if (unit->walktoxy(src, src->x + skill_lv * mask[dir][0], src->y + skill_lv * mask[dir][1], 2) && md) + if (unit->walk_toxy(src, src->x + skill_lv * -dirx[dir], src->y + skill_lv * -diry[dir], 2) == 0 + && md != NULL) md->state.skillstate = MSS_WALK; //Otherwise it isn't updated in the AI. } break; @@ -9449,7 +9498,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case NC_F_SIDESLIDE: case NC_B_SIDESLIDE: { - uint8 dir = (skill_id == NC_F_SIDESLIDE) ? (unit->getdir(src)+4)%8 : unit->getdir(src); + enum unit_dir dir = unit->getdir(src); + if (skill_id == NC_F_SIDESLIDE) + dir = unit_get_opposite_dir(dir); skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),dir,0); clif->slide(src,src->x,src->y); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -10024,9 +10075,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); if (sd != NULL) { - sd->state.abra_flag = 2; - sd->skillitem = improv_skill_id; - sd->skillitemlv = improv_skill_lv; + sd->autocast.type = AUTOCAST_IMPROVISE; + sd->autocast.skill_id = improv_skill_id; + sd->autocast.skill_lv = improv_skill_lv; clif->item_skill(sd, improv_skill_id, improv_skill_lv); } else { struct unit_data *ud = unit->bl2ud(src); @@ -10795,7 +10846,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) if (ud->walktimer != INVALID_TIMER) unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); - if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) ) + if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0) ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); if (sd) { //Cooldown application int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv); @@ -10824,10 +10875,10 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) map->freeblock_lock(); skill->castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0); - if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish] - sd->skillitem = sd->skillitemlv = 0; + if (sd != NULL && sd->autocast.skill_id != AL_WARP) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish] + pc->autocast_clear(sd); - unit->setdir(src, map->calc_dir(src, ud->skillx, ud->skilly)); + unit->set_dir(src, map->calc_dir(src, ud->skillx, ud->skilly)); if (ud->skilltimer == INVALID_TIMER) { if (md) md->skill_idx = -1; @@ -10839,11 +10890,11 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) return 1; } while(0); - if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) ) + if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0) ud->canact_tick = tick; ud->skill_id = ud->skill_lv = 0; if(sd) - sd->skillitem = sd->skillitemlv = 0; + pc->autocast_clear(sd); else if(md) md->skill_idx = -1; return 0; @@ -10973,7 +11024,7 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const } } - lv = sd->skillitem==skill_id?sd->skillitemlv:pc->checkskill(sd,skill_id); + lv = (sd->autocast.type > AUTOCAST_TEMP) ? sd->autocast.skill_lv : pc->checkskill(sd, skill_id); wx = sd->menuskill_val>>16; wy = sd->menuskill_val&0xffff; @@ -10996,7 +11047,7 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const } skill->consume_requirement(sd,sd->menuskill_id,lv,2); - sd->skillitem = sd->skillitemlv = 0; // Clear data that's skipped in 'skill_castend_pos' [Inkfish] + pc->autocast_clear(sd); // Clear data which was skipped in skill_castend_pos(). if((group=skill->unitsetting(&sd->bl,skill_id,lv,wx,wy,0))==NULL) { skill_failed(sd); @@ -11606,17 +11657,16 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill case WL_EARTHSTRAIN: { - int i, wave = skill_lv + 4, dir = map->calc_dir(src,x,y); + int i; + int wave = skill_lv + 4; + enum unit_dir dir = map->calc_dir(src, x, y); + Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); int sx = x = src->x, sy = y = src->y; // Store first caster's location to avoid glitch on unit setting - for( i = 1; i <= wave; i++ ) - { - switch( dir ){ - case 0: case 1: case 7: sy = y + i; break; - case 3: case 4: case 5: sy = y - i; break; - case 2: sx = x - i; break; - case 6: sx = x + i; break; - } + for (i = 1; i <= wave; i++) { + sy = y + i * diry[dir]; + if (dir == UNIT_DIR_WEST || dir == UNIT_DIR_EAST) + sx = x + i * dirx[dir]; skill->addtimerskill(src,timer->gettick() + (140 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2); } } @@ -13835,12 +13885,14 @@ static int skill_check_condition_char_sub(struct block_list *bl, va_list ap) } else { switch(skill_id) { - case PR_BENEDICTIO: { - uint8 dir = map->calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y); - dir = (unit->getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing. - if ((tsd->job & MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest. - && sd->status.sp >= 10) + case PR_BENEDICTIO: + { + enum unit_dir dir = map->calc_dir(&sd->bl, tsd->bl.x, tsd->bl.y); + dir = (unit->getdir(&sd->bl) + dir) % UNIT_DIR_MAX; //This adjusts dir to account for the direction the sd is facing. + if ((tsd->job & MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == UNIT_DIR_WEST || dir == UNIT_DIR_EAST) //Must be standing to the left/right of Priest. + && sd->status.sp >= 10) { p_sd[(*c)++]=tsd->bl.id; + } return 1; } case AB_ADORAMUS: @@ -13994,22 +14046,6 @@ static bool skill_is_combo(int skill_id) return false; } -/** - * Checks if a skill is casted by an item (itemskill() script command). - * - * @param sd The charcater's session data. - * @param skill_id The skill's ID. - * @param skill_lv The skill's level. - * @return true if skill is casted by an item, otherwise false. - */ -static bool skill_is_item_skill(struct map_session_data *sd, int skill_id, int skill_lv) -{ - nullpo_retr(false, sd); - - return (sd->skillitem == skill_id && sd->skillitemlv == skill_lv - && sd->itemskill_id == skill_id && sd->itemskill_lv == skill_lv); -} - static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct status_data *st; @@ -14024,13 +14060,13 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if (sd->chat_id != 0) return 0; - if ((sd->state.itemskill_conditions_checked == 1 || sd->state.itemskill_no_conditions == 1) - && skill->is_item_skill(sd, skill_id, skill_lv)) { + if (((sd->autocast.itemskill_conditions_checked || !sd->autocast.itemskill_check_conditions) + && sd->autocast.type == AUTOCAST_ITEM) || sd->autocast.type == AUTOCAST_IMPROVISE) { return 1; } - if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id) { - //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] + if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->autocast.type != AUTOCAST_ITEM) { + // GMs don't override the AUTOCAST_ITEM check, otherwise they can use items without them being consumed! sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. return 1; @@ -14061,30 +14097,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( !sc->count ) sc = NULL; - if( sd->skillitem == skill_id ) { - if( sd->state.abra_flag ) // Hocus-Pocus was used. [Inkfish] - sd->state.abra_flag = 0; - else { - int i; - // When a target was selected, consume items that were skipped in pc_use_item [Skotlex] - if( (i = sd->itemindex) == -1 || - sd->status.inventory[i].nameid != sd->itemid || - sd->inventory_data[i] == NULL || - sd->status.inventory[i].amount < 1 - ) { - //Something went wrong, item exploit? - sd->itemid = sd->itemindex = -1; - return 0; - } - - //Consume - sd->itemid = sd->itemindex = -1; - if (sd->status.inventory[i].expire_time == 0 && sd->inventory_data[i]->flag.delay_consume == 1) // Rental usable items are not consumed until expiration - pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME); - } - } - - if (pc_is90overweight(sd) && sd->skillitem != skill_id) { /// Skill casting items ignore the overweight restriction. [Kenpachi] + if (pc_is90overweight(sd) && sd->autocast.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction. clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0); return 0; } @@ -14955,7 +14968,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s return 0; } - if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->skillitem != skill_id) { /// Skill casting items and Hocus-Pocus skills don't consume SP. [Kenpachi] + if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->autocast.type == AUTOCAST_NONE) { // Auto-cast skills don't consume SP. clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0); return 0; } @@ -15013,13 +15026,13 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski if (sd->chat_id != 0) return 0; - if ((sd->state.itemskill_conditions_checked == 1 || sd->state.itemskill_no_conditions == 1) - && skill->is_item_skill(sd, skill_id, skill_lv)) { + if (((sd->autocast.itemskill_conditions_checked || !sd->autocast.itemskill_check_conditions) + && sd->autocast.type == AUTOCAST_ITEM) || sd->autocast.type == AUTOCAST_IMPROVISE) { return 1; } - if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { - //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] + if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->autocast.type != AUTOCAST_ITEM) { + // GMs don't override the AUTOCAST_ITEM check, otherwise they can use items without them being consumed! sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. return 1; @@ -15046,7 +15059,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski break; } - if (pc_is90overweight(sd) && sd->skillitem != skill_id) { /// Skill casting items ignore the overweight restriction. [Kenpachi] + if (pc_is90overweight(sd) && sd->autocast.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction. clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0); return 0; } @@ -15152,10 +15165,8 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski clif->messagecolor_self(sd->fd, COLOR_RED, e_msg); return 0; } - if (!(require.ammo&1<<sd->inventory_data[i]->subtype)) { //Ammo type check. Send the "wrong weapon type" message - //which is the closest we have to wrong ammo type. [Skotlex] - clif->arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex] - //clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0); + if ((require.ammo & (1 << sd->inventory_data[i]->subtype)) == 0 || !battle->check_arrows(sd)) { // Ammo type check. + clif->arrow_fail(sd, 0); // "Please equip the proper ammunition first." return 0; } } @@ -15219,8 +15230,10 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i nullpo_ret(sd); - if (sd->state.itemskill_no_conditions == 1 && skill->is_item_skill(sd, skill_id, skill_lv)) + if ((!sd->autocast.itemskill_check_conditions && sd->autocast.type == AUTOCAST_ITEM) + || sd->autocast.type == AUTOCAST_IMPROVISE) { return 1; + } req = skill->get_requirement(sd,skill_id,skill_lv); @@ -15236,7 +15249,7 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i break; default: - if (sd->state.autocast == 1 || sd->skillitem == skill_id) /// Skill casting items and Hocus-Pocus skills don't consume SP. [Kenpachi] + if (sd->autocast.type != AUTOCAST_NONE) // Auto-cast skills don't consume SP. req.sp = 0; break; @@ -15724,6 +15737,8 @@ static int skill_castfix_sc(struct block_list *bl, int time) } if (sc->data[SC_POEMBRAGI]) time -= time * sc->data[SC_POEMBRAGI]->val2 / 100; + if (sc->data[SC_SKF_CAST] != NULL) + time -= time * sc->data[SC_SKF_CAST]->val1 / 100; if (sc->data[SC_IZAYOI]) time -= time * 50 / 100; } @@ -15825,6 +15840,8 @@ static int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, } if (sc->data[SC_MYSTICSCROLL]) VARCAST_REDUCTION(sc->data[SC_MYSTICSCROLL]->val1); + if (sc->data[SC_SKF_CAST] != NULL) + VARCAST_REDUCTION(sc->data[SC_SKF_CAST]->val1); // Fixed cast reduction bonuses if( sc->data[SC__LAZINESS] ) @@ -15976,11 +15993,11 @@ struct square { int val2[5]; }; -static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y) +static void skill_brandishspear_first(struct square *tc, enum unit_dir dir, int16 x, int16 y) { nullpo_retv(tc); - if(dir == 0){ + if (dir == UNIT_DIR_NORTH) { tc->val1[0]=x-2; tc->val1[1]=x-1; tc->val1[2]=x; @@ -15991,7 +16008,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]= tc->val2[3]= tc->val2[4]=y-1; - } else if(dir==2){ + } else if (dir == UNIT_DIR_WEST) { tc->val1[0]= tc->val1[1]= tc->val1[2]= @@ -16002,7 +16019,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y; tc->val2[3]=y-1; tc->val2[4]=y-2; - } else if(dir==4){ + } else if (dir == UNIT_DIR_SOUTH) { tc->val1[0]=x-2; tc->val1[1]=x-1; tc->val1[2]=x; @@ -16013,7 +16030,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]= tc->val2[3]= tc->val2[4]=y+1; - } else if(dir==6){ + } else if (dir == UNIT_DIR_EAST) { tc->val1[0]= tc->val1[1]= tc->val1[2]= @@ -16024,7 +16041,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y; tc->val2[3]=y-1; tc->val2[4]=y-2; - } else if(dir==1){ + } else if (dir == UNIT_DIR_NORTHWEST) { tc->val1[0]=x-1; tc->val1[1]=x; tc->val1[2]=x+1; @@ -16035,7 +16052,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y-1; tc->val2[3]=y; tc->val2[4]=y+1; - } else if(dir==3){ + } else if (dir == UNIT_DIR_SOUTHWEST) { tc->val1[0]=x+3; tc->val1[1]=x+2; tc->val1[2]=x+1; @@ -16046,7 +16063,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y+1; tc->val2[3]=y+2; tc->val2[4]=y+3; - } else if(dir==5){ + } else if (dir == UNIT_DIR_SOUTHEAST) { tc->val1[0]=x+1; tc->val1[1]=x; tc->val1[2]=x-1; @@ -16057,7 +16074,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y+1; tc->val2[3]=y; tc->val2[4]=y-1; - } else if(dir==7){ + } else if (dir == UNIT_DIR_NORTHEAST) { tc->val1[0]=x-3; tc->val1[1]=x-2; tc->val1[2]=x-1; @@ -16072,36 +16089,27 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int } -static void skill_brandishspear_dir(struct square *tc, uint8 dir, int are) +static void skill_brandishspear_dir(struct square *tc, enum unit_dir dir, int are) { - int c; nullpo_retv(tc); + Assert_retv(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); - for( c = 0; c < 5; c++ ) { - switch( dir ) { - case 0: tc->val2[c]+=are; break; - case 1: tc->val1[c]-=are; tc->val2[c]+=are; break; - case 2: tc->val1[c]-=are; break; - case 3: tc->val1[c]-=are; tc->val2[c]-=are; break; - case 4: tc->val2[c]-=are; break; - case 5: tc->val1[c]+=are; tc->val2[c]-=are; break; - case 6: tc->val1[c]+=are; break; - case 7: tc->val1[c]+=are; tc->val2[c]+=are; break; - } + for (int c = 0; c < 5; c++) { + tc->val1[c] += dirx[dir] * are; + tc->val2[c] += diry[dir] * are; } } static void skill_brandishspear(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { int c,n=4; - uint8 dir; struct square tc; int x, y; nullpo_retv(bl); x = bl->x; y = bl->y; - dir = map->calc_dir(src, x, y); + enum unit_dir dir = map->calc_dir(src, x, y); skill->brandishspear_first(&tc,dir,x,y); skill->brandishspear_dir(&tc,dir,4); skill->area_temp[1] = bl->id; @@ -21627,7 +21635,6 @@ void skill_defaults(void) skill->cast_fix_sc = skill_castfix_sc; skill->vf_cast_fix = skill_vfcastfix; skill->delay_fix = skill_delay_fix; - skill->is_item_skill = skill_is_item_skill; skill->check_condition_castbegin = skill_check_condition_castbegin; skill->check_condition_castend = skill_check_condition_castend; skill->consume_requirement = skill_consume_requirement; @@ -21653,6 +21660,7 @@ void skill_defaults(void) skill->not_ok_hom = skillnotok_hom; skill->not_ok_hom_unknown = skillnotok_hom_unknown; skill->not_ok_mercenary = skillnotok_mercenary; + skill->validate_autocast_data = skill_validate_autocast_data; skill->chastle_mob_changetarget = skill_chastle_mob_changetarget; skill->can_produce_mix = skill_can_produce_mix; skill->produce_mix = skill_produce_mix; diff --git a/src/map/skill.h b/src/map/skill.h index eff9ed7fc..65195dc75 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -23,6 +23,7 @@ #include "map/map.h" // struct block_list #include "map/status.h" // enum sc_type +#include "map/unitdefines.h" // enum unit_dir #include "common/hercules.h" #include "common/db.h" #include "common/mmo.h" // MAX_SKILL_DB, struct square @@ -1723,6 +1724,15 @@ enum { UNT_MAX = 0x190 }; +/** Constants to identify the auto-cast type. **/ +enum autocast_type { + AUTOCAST_NONE = 0, + AUTOCAST_TEMP, // Used when type is only required during the execution of the calling instance. (For example bAutoSpell* skills.) + AUTOCAST_ABRA, // Used for Abracadabra (Hocus pocus). + AUTOCAST_IMPROVISE, // Used for Improvised Song. + AUTOCAST_ITEM, // Used for itemskill() script command. +}; + /** * Structures **/ @@ -2002,7 +2012,7 @@ struct skill_interface { int (*addtimerskill) (struct block_list *src, int64 tick, int target, int x, int y, uint16 skill_id, uint16 skill_lv, int type, int flag); int (*additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick); int (*counter_additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick); - int (*blown) (struct block_list* src, struct block_list* target, int count, int8 dir, int flag); + int (*blown) (struct block_list* src, struct block_list* target, int count, enum unit_dir dir, int flag); int (*break_equip) (struct block_list *bl, unsigned short where, int rate, int flag); int (*strip_equip) (struct block_list *bl, unsigned short where, int rate, int lv, int time); struct skill_unit_group* (*id2group) (int group_id); @@ -2019,7 +2029,6 @@ struct skill_interface { int (*cast_fix_sc) ( struct block_list *bl, int time); int (*vf_cast_fix) ( struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv); int (*delay_fix) ( struct block_list *bl, uint16 skill_id, uint16 skill_lv); - bool (*is_item_skill) (struct map_session_data *sd, int skill_id, int skill_lv); int (*check_condition_castbegin) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); int (*check_condition_castend) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); int (*consume_requirement) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type); @@ -2045,6 +2054,7 @@ struct skill_interface { int (*not_ok_hom) (uint16 skill_id, struct homun_data *hd); int (*not_ok_hom_unknown) (uint16 skill_id, struct homun_data *hd); int (*not_ok_mercenary) (uint16 skill_id, struct mercenary_data *md); + void (*validate_autocast_data) (struct map_session_data *sd, int skill_id, int skill_lv); int (*chastle_mob_changetarget) (struct block_list *bl,va_list ap); int (*can_produce_mix) ( struct map_session_data *sd, int nameid, int trigger, int qty); int (*produce_mix) ( struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty ); @@ -2085,8 +2095,8 @@ struct skill_interface { bool (*dance_switch) (struct skill_unit* su, int flag); int (*check_condition_char_sub) (struct block_list *bl, va_list ap); int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap); - void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y); - void (*brandishspear_dir) (struct square* tc, uint8 dir, int are); + void (*brandishspear_first) (struct square *tc, enum unit_dir dir, int16 x, int16 y); + void (*brandishspear_dir) (struct square* tc, enum unit_dir dir, int are); int (*get_fixed_cast) (int skill_id, int skill_lv); int (*sit_count) (struct block_list *bl, va_list ap); int (*sit_in) (struct block_list *bl, va_list ap); @@ -2163,7 +2173,7 @@ struct skill_interface { void (*attack_display_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage); int (*attack_copy_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag); int (*attack_dir_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag); - void (*attack_blow_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir); + void (*attack_blow_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir); void (*attack_post_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag); bool (*timerskill_dead_unknown) (struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl); void (*timerskill_target_unknown) (int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl); diff --git a/src/map/status.c b/src/map/status.c index 1f0f31119..d3e85e5be 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -801,21 +801,21 @@ static void initChangeTables(void) set_sc_with_vfx( GN_ILLUSIONDOPING , SC_ILLUSIONDOPING , SCB_HIT ); // Storing the target job rather than simply SC_SOULLINK simplifies code later on. - status->dbs->Skill2SCTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, - status->dbs->Skill2SCTable[SL_MONK] = (sc_type)MAPID_MONK, - status->dbs->Skill2SCTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR, - status->dbs->Skill2SCTable[SL_SAGE] = (sc_type)MAPID_SAGE, - status->dbs->Skill2SCTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER, - status->dbs->Skill2SCTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE, - status->dbs->Skill2SCTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT, - status->dbs->Skill2SCTable[SL_WIZARD] = (sc_type)MAPID_WIZARD, - status->dbs->Skill2SCTable[SL_PRIEST] = (sc_type)MAPID_PRIEST, - status->dbs->Skill2SCTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER, - status->dbs->Skill2SCTable[SL_ROGUE] = (sc_type)MAPID_ROGUE, - status->dbs->Skill2SCTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN, - status->dbs->Skill2SCTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH, - status->dbs->Skill2SCTable[SL_HUNTER] = (sc_type)MAPID_HUNTER, - status->dbs->Skill2SCTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER, + status->dbs->Skill2SCTable[skill->get_index(SL_ALCHEMIST)] = (sc_type)MAPID_ALCHEMIST, + status->dbs->Skill2SCTable[skill->get_index(SL_MONK)] = (sc_type)MAPID_MONK, + status->dbs->Skill2SCTable[skill->get_index(SL_STAR)] = (sc_type)MAPID_STAR_GLADIATOR, + status->dbs->Skill2SCTable[skill->get_index(SL_SAGE)] = (sc_type)MAPID_SAGE, + status->dbs->Skill2SCTable[skill->get_index(SL_CRUSADER)] = (sc_type)MAPID_CRUSADER, + status->dbs->Skill2SCTable[skill->get_index(SL_SUPERNOVICE)] = (sc_type)MAPID_SUPER_NOVICE, + status->dbs->Skill2SCTable[skill->get_index(SL_KNIGHT)] = (sc_type)MAPID_KNIGHT, + status->dbs->Skill2SCTable[skill->get_index(SL_WIZARD)] = (sc_type)MAPID_WIZARD, + status->dbs->Skill2SCTable[skill->get_index(SL_PRIEST)] = (sc_type)MAPID_PRIEST, + status->dbs->Skill2SCTable[skill->get_index(SL_BARDDANCER)] = (sc_type)MAPID_BARDDANCER, + status->dbs->Skill2SCTable[skill->get_index(SL_ROGUE)] = (sc_type)MAPID_ROGUE, + status->dbs->Skill2SCTable[skill->get_index(SL_ASSASIN)] = (sc_type)MAPID_ASSASSIN, + status->dbs->Skill2SCTable[skill->get_index(SL_BLACKSMITH)] = (sc_type)MAPID_BLACKSMITH, + status->dbs->Skill2SCTable[skill->get_index(SL_HUNTER)] = (sc_type)MAPID_HUNTER, + status->dbs->Skill2SCTable[skill->get_index(SL_SOULLINKER)] = (sc_type)MAPID_SOUL_LINKER, // Other SC which are not necessarily associated to skills. status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION1] |= SCB_ASPD; @@ -884,6 +884,13 @@ static void initChangeTables(void) status->dbs->ChangeFlagTable[SC_PHI_DEMON] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_MAGIC_CANDY] |= SCB_MATK | SCB_ALL; status->dbs->ChangeFlagTable[SC_MYSTICPOWDER] |= SCB_FLEE | SCB_LUK; + status->dbs->ChangeFlagTable[SC_POPECOOKIE] |= SCB_BASE | SCB_BATK | SCB_MATK; + status->dbs->ChangeFlagTable[SC_VITALIZE_POTION] |= SCB_BATK | SCB_MATK; + status->dbs->ChangeFlagTable[SC_SKF_MATK] |= SCB_MATK; + status->dbs->ChangeFlagTable[SC_SKF_ATK] |= SCB_BATK; + status->dbs->ChangeFlagTable[SC_SKF_ASPD] |= SCB_ASPD; + status->dbs->ChangeFlagTable[SC_SKF_CAST] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_ALMIGHTY] |= SCB_BATK | SCB_MATK; // Cash Items status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR; @@ -1584,7 +1591,7 @@ static int status_check_skilluse(struct block_list *src, struct block_list *targ } if( skill_id ) { - if (src != NULL && (sd == NULL || sd->skillitem == 0)) { + if (src != NULL && (sd == NULL || sd->autocast.type != AUTOCAST_ITEM)) { // Items that cast skills using 'itemskill' will not be handled by map_zone_db. int i; @@ -1628,7 +1635,7 @@ static int status_check_skilluse(struct block_list *src, struct block_list *targ if (src != NULL && map->getcell(src->m, src, src->x, src->y, CELL_CHKLANDPROTECTOR) && !(st->mode&MD_BOSS) - && (src->type != BL_PC || sd->skillitem != skill_id)) + && (src->type != BL_PC || sd->autocast.type != AUTOCAST_ITEM)) return 0; break; default: @@ -1707,7 +1714,7 @@ static int status_check_skilluse(struct block_list *src, struct block_list *targ return 0; //Can't amp out of Wand of Hermode :/ [Skotlex] } - if (skill_id != 0 /* Do not block item-casted skills.*/ && (src->type != BL_PC || sd->skillitem != skill_id)) { + if (skill_id != 0 /* Do not block item-casted skills.*/ && (src->type != BL_PC || sd->autocast.type != AUTOCAST_ITEM)) { //Skills blocked through status changes... if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through sc->data[SC_SILENCE] || @@ -2572,12 +2579,16 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o status->calc_pc_additional(sd, opt); - if( sd->pd ) { // Pet Bonus + if (sd->pd != NULL) { // Pet bonus. struct pet_data *pd = sd->pd; - if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly ) - script->run(pd->petDB->equip_script,0,sd->bl.id,0); - if( pd && pd->pet.intimate > 0 && (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus ) - pc->bonus(sd,pd->bonus->type, pd->bonus->val); + + if (pd->petDB != NULL && pd->petDB->equip_script != NULL) + script->run(pd->petDB->equip_script, 0, sd->bl.id, 0); + + if (pd->pet.intimate > PET_INTIMACY_NONE && pd->state.skillbonus == 1 && pd->bonus != NULL + && (battle_config.pet_equip_required == 0 || pd->pet.equip > 0)) { + pc->bonus(sd, pd->bonus->type, pd->bonus->val); + } } //param_bonus now holds card bonuses. @@ -3038,6 +3049,18 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o sd->subele[ELE_EARTH] += i; sd->subele[ELE_FIRE] -= i; } + if (sc->data[SC_POPECOOKIE] != NULL) { + i = sc->data[SC_POPECOOKIE]->val3; + sd->subele[ELE_WATER] += i; + sd->subele[ELE_EARTH] += i; + sd->subele[ELE_FIRE] += i; + sd->subele[ELE_WIND] += i; + sd->subele[ELE_POISON] += i; + sd->subele[ELE_HOLY] += i; + sd->subele[ELE_DARK] += i; + sd->subele[ELE_GHOST] += i; + sd->subele[ELE_UNDEAD] += i; + } if (sc->data[SC_MTF_MLEATKED]) sd->subele[ELE_NEUTRAL] += sc->data[SC_MTF_MLEATKED]->val1; if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3) @@ -4801,6 +4824,10 @@ static int status_calc_batk(struct block_list *bl, struct status_change *sc, int /* some statuses that are hidden in the status window */ if(sc->data[SC_PLUSATTACKPOWER]) batk += sc->data[SC_PLUSATTACKPOWER]->val1; + if (sc->data[SC_POPECOOKIE] != NULL) + batk += batk * sc->data[SC_POPECOOKIE]->val1 / 100; + if (sc->data[SC_VITALIZE_POTION] != NULL) + batk += batk * sc->data[SC_VITALIZE_POTION]->val1 / 100; return cap_value(batk, battle_config.batk_min, battle_config.batk_max); } #ifndef RENEWAL @@ -4880,6 +4907,10 @@ static int status_calc_batk(struct block_list *bl, struct status_change *sc, int batk += batk * sc->data[SC_2011RWC]->val2 / 100; if (sc->data[SC_STEAMPACK]) batk += sc->data[SC_STEAMPACK]->val1; + if (sc->data[SC_SKF_ATK] != NULL) + batk += sc->data[SC_SKF_ATK]->val1; + if (sc->data[SC_ALMIGHTY] != NULL) + batk += sc->data[SC_ALMIGHTY]->val1; if (sc->data[SC_SHRIMP]) batk += batk * sc->data[SC_SHRIMP]->val2 / 100; @@ -5020,6 +5051,10 @@ static int status_calc_matk(struct block_list *bl, struct status_change *sc, int /* some statuses that are hidden in the status window */ if (sc->data[SC_MINDBREAKER]) matk += matk * sc->data[SC_MINDBREAKER]->val2 / 100; + if (sc->data[SC_POPECOOKIE] != NULL) + matk += matk * sc->data[SC_POPECOOKIE]->val2 / 100; + if (sc->data[SC_VITALIZE_POTION] != NULL) + matk += matk * sc->data[SC_VITALIZE_POTION]->val2 / 100; return cap_value(matk, battle_config.matk_min, battle_config.matk_max); } @@ -5077,6 +5112,10 @@ static int status_calc_matk(struct block_list *bl, struct status_change *sc, int matk += matk * sc->data[SC_2011RWC]->val2 / 100; if (sc->data[SC_MAGIC_CANDY]) matk += sc->data[SC_MAGIC_CANDY]->val1; + if (sc->data[SC_SKF_MATK] != NULL) + matk += sc->data[SC_SKF_MATK]->val1; + if (sc->data[SC_ALMIGHTY] != NULL) + matk += sc->data[SC_ALMIGHTY]->val2; return cap_value(matk, battle_config.matk_min, battle_config.matk_max); } @@ -5901,6 +5940,8 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s bonus += sc->data[SC_BATTLESCROLL]->val1; if (sc->data[SC_STEAMPACK]) bonus += sc->data[SC_STEAMPACK]->val2; + if (sc->data[SC_SKF_ASPD] != NULL) + bonus += sc->data[SC_SKF_ASPD]->val1; } return (bonus + pots); @@ -6068,6 +6109,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * aspd_rate += sc->data[SC_BATTLESCROLL]->val1 * 10; if (sc->data[SC_STEAMPACK]) aspd_rate += sc->data[SC_STEAMPACK]->val2 * 10; + if (sc->data[SC_SKF_ASPD] != NULL) + aspd_rate -= sc->data[SC_SKF_ASPD]->val1 * 10; return (short)cap_value(aspd_rate,0,SHRT_MAX); } diff --git a/src/map/status.h b/src/map/status.h index ada18bc0a..d5cb3da75 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -854,6 +854,13 @@ typedef enum sc_type { SC_RESIST_PROPERTY_WIND, SC_CLIENT_ONLY_EQUIP_ARROW, SC_MADOGEAR, + SC_POPECOOKIE, + SC_VITALIZE_POTION, + SC_SKF_MATK, + SC_SKF_ATK, + SC_SKF_ASPD, + SC_SKF_CAST, + SC_ALMIGHTY, #ifndef SC_MAX SC_MAX, //Automatically updated max, used in for's to check we are within bounds. #endif diff --git a/src/map/unit.c b/src/map/unit.c index 29a01aea7..d484056f9 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -57,6 +57,7 @@ #include "common/showmsg.h" #include "common/socket.h" #include "common/timer.h" +#include "common/utils.h" #include <stdio.h> #include <stdlib.h> @@ -71,20 +72,69 @@ struct unit_interface *unit; /** * Returns the unit_data for the given block_list. If the object is using * shared unit_data (i.e. in case of BL_NPC), it returns the shared data. - * @param bl block_list to process + * + * __Warning:__ if bl->type is not known or NULL, + * an assertion will be triggered and NULL returned. + * @param bl block_list to process, it is expected to be not NULL. * @return a pointer to the given object's unit_data **/ static struct unit_data *unit_bl2ud(struct block_list *bl) { - if (bl == NULL) return NULL; - if (bl->type == BL_PC) return &BL_UCAST(BL_PC, bl)->ud; - if (bl->type == BL_MOB) return &BL_UCAST(BL_MOB, bl)->ud; - if (bl->type == BL_PET) return &BL_UCAST(BL_PET, bl)->ud; - if (bl->type == BL_NPC) return BL_UCAST(BL_NPC, bl)->ud; - if (bl->type == BL_HOM) return &BL_UCAST(BL_HOM, bl)->ud; - if (bl->type == BL_MER) return &BL_UCAST(BL_MER, bl)->ud; - if (bl->type == BL_ELEM) return &BL_UCAST(BL_ELEM, bl)->ud; - return NULL; + Assert_retr(NULL, bl != NULL); + switch (bl->type) { + case BL_PC: + return &BL_UCAST(BL_PC, bl)->ud; + case BL_MOB: + return &BL_UCAST(BL_MOB, bl)->ud; + case BL_PET: + return &BL_UCAST(BL_PET, bl)->ud; + case BL_NPC: + return BL_UCAST(BL_NPC, bl)->ud; + case BL_HOM: + return &BL_UCAST(BL_HOM, bl)->ud; + case BL_MER: + return &BL_UCAST(BL_MER, bl)->ud; + case BL_ELEM: + return &BL_UCAST(BL_ELEM, bl)->ud; + case BL_SKILL: // No assertion to not spam the server console when attacking a skill type unit such as Ice Wall. + return NULL; + default: + Assert_retr(NULL, false); + } +} + +/** + * Returns the const unit_data for the given const block_list. If the object is using + * shared unit_data (i.e. in case of BL_NPC), it returns the shared data. + * + * __Warning:__ if bl->type is not known or NULL, + * an assertion will be triggered and NULL returned. + * @param bl block_list to process, it is expected to be not NULL. + * @return a pointer to the given object's unit_data + **/ +static const struct unit_data *unit_cbl2ud(const struct block_list *bl) +{ + Assert_retr(NULL, bl != NULL); + switch (bl->type) { + case BL_PC: + return &BL_UCCAST(BL_PC, bl)->ud; + case BL_MOB: + return &BL_UCCAST(BL_MOB, bl)->ud; + case BL_PET: + return &BL_UCCAST(BL_PET, bl)->ud; + case BL_NPC: + return BL_UCCAST(BL_NPC, bl)->ud; + case BL_HOM: + return &BL_UCCAST(BL_HOM, bl)->ud; + case BL_MER: + return &BL_UCCAST(BL_MER, bl)->ud; + case BL_ELEM: + return &BL_UCCAST(BL_ELEM, bl)->ud; + case BL_SKILL: // No assertion to not spam the server console when attacking a skill type unit such as Ice Wall. + return NULL; + default: + Assert_retr(NULL, false); + } } /** @@ -105,42 +155,46 @@ static struct unit_data *unit_bl2ud2(struct block_list *bl) return unit->bl2ud(bl); } -static int unit_walktoxy_sub(struct block_list *bl) +/** + * TODO: understand purpose of this function + * @param bl block_list to process + * @return 0: success, 1: fail, 2: nullpointer + */ +static int unit_walk_toxy_sub(struct block_list *bl) { - int i; - struct walkpath_data wpd; - struct unit_data *ud = NULL; - - nullpo_retr(1, bl); - ud = unit->bl2ud(bl); - if(ud == NULL) return 0; + nullpo_retr(2, bl); + struct unit_data *ud = unit->bl2ud(bl); + if (ud == NULL) + return 2; - memset(&wpd, 0, sizeof(wpd)); + struct walkpath_data wpd = {0}; - if( !path->search(&wpd,bl,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) - return 0; + if (!path->search(&wpd, bl, bl->m, bl->x, bl->y, ud->to_x, ud->to_y, ud->state.walk_easy, CELL_CHKNOPASS)) + return 1; #ifdef OFFICIAL_WALKPATH - if( !path->search_long(NULL, bl, bl->m, bl->x, bl->y, ud->to_x, ud->to_y, CELL_CHKNOPASS) // Check if there is an obstacle between - && wpd.path_len > 14 // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] - && (bl->type != BL_NPC) ) // If type is a NPC, please disregard. - return 0; + if (bl->type != BL_NPC // If type is an NPC, disregard. + && !path->search_long(NULL, bl, bl->m, bl->x, bl->y, ud->to_x, ud->to_y, CELL_CHKNOPASS) // Check if there is an obstacle between + && wpd.path_len > 14) { // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + return 1; + } #endif - memcpy(&ud->walkpath,&wpd,sizeof(wpd)); + ud->walkpath = wpd; - if (ud->target_to && ud->chaserange>1) { - //Generally speaking, the walk path is already to an adjacent tile - //so we only need to shorten the path if the range is greater than 1. + if (ud->target_to != 0 && ud->chaserange > 1) { + // Generally speaking, the walk path is already to an adjacent tile + // so we only need to shorten the path if the range is greater than 1. - //Trim the last part of the path to account for range, - //but always move at least one cell when requested to move. - for (i = (ud->chaserange*10)-10; i > 0 && ud->walkpath.path_len>1;) { - uint8 dir; + // Trim the last part of the path to account for range, + // but always move at least one cell when requested to move. + for (int i = ud->chaserange * 10 - 10; i > 0 && ud->walkpath.path_len > 1;) { + enum unit_dir dir; ud->walkpath.path_len--; dir = ud->walkpath.path[ud->walkpath.path_len]; - if (dir&1) - i -= MOVE_COST*20; //When chasing, units will target a diamond-shaped area in range [Playtester] + Assert_retr(1, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); + if (unit_is_diagonal_dir(dir)) + i -= MOVE_COST * 20; // When chasing, units will target a diamond-shaped area in range [Playtester] else i -= MOVE_COST; ud->to_x -= dirx[dir]; @@ -148,7 +202,7 @@ static int unit_walktoxy_sub(struct block_list *bl) } } - ud->state.change_walk_target=0; + ud->state.change_walk_target = 0; if (bl->type == BL_PC) { struct map_session_data *sd = BL_UCAST(BL_PC, bl); @@ -157,15 +211,17 @@ static int unit_walktoxy_sub(struct block_list *bl) } clif->move(ud); - if(ud->walkpath.path_pos>=ud->walkpath.path_len) - i = -1; - else if(ud->walkpath.path[ud->walkpath.path_pos]&1) - i = status->get_speed(bl)*MOVE_DIAGONAL_COST/MOVE_COST; + int timer_delay; + if (ud->walkpath.path_pos >= ud->walkpath.path_len) + timer_delay = -1; + else if ((ud->walkpath.path[ud->walkpath.path_pos] & 1) != 0) + timer_delay = status->get_speed(bl) * MOVE_DIAGONAL_COST / MOVE_COST; else - i = status->get_speed(bl); - if( i > 0) - ud->walktimer = timer->add(timer->gettick()+i,unit->walktoxy_timer,bl->id,i); - return 1; + timer_delay = status->get_speed(bl); + + if (timer_delay > 0) + ud->walktimer = timer->add(timer->gettick() + timer_delay, unit->walk_toxy_timer, bl->id, 0); //TODO: check if unit->walk_toxy_timer uses any intptr data + return 0; } /** @@ -173,289 +229,282 @@ static int unit_walktoxy_sub(struct block_list *bl) * @param tid: Timer ID * @param tick: Unused * @param id: ID of bl to do the action - * @param data: Not used - * @return 1: Success 0: Fail (No valid bl) + * @param data: Unused + * @return 0: success, 1: fail, 2: nullpointer */ -static int unit_step_timer(int tid, int64 tick, int id, intptr_t data) +static int unit_steptimer(int tid, int64 tick, int id, intptr_t data) { - struct block_list *bl; - struct unit_data *ud; - int target_id; - - bl = map->id2bl(id); - - if (!bl || bl->prev == NULL) - return 0; - - ud = unit->bl2ud(bl); - - if(!ud) - return 0; + struct block_list *bl = map->id2bl(id); + if (bl == NULL || bl->prev == NULL) + return 2; + struct unit_data *ud = unit->bl2ud(bl); + if (ud == NULL) + return 2; - if(ud->steptimer != tid) { - ShowError("unit_step_timer mismatch %d != %d\n",ud->steptimer,tid); - return 0; + if (ud->steptimer != tid) { + ShowError("unit_steptimer mismatch %d != %d\n", ud->steptimer, tid); + return 1; } ud->steptimer = INVALID_TIMER; - if(!ud->stepaction) - return 0; + if (!ud->stepaction) + return 1; - //Set to false here because if an error occurs, it should not be executed again + // Set to false here because if an error occurs, it should not be executed again ud->stepaction = false; - if(!ud->target_to) - return 0; + if (ud->target_to == 0) + return 1; - //Flush target_to as it might contain map coordinates which should not be used by other functions - target_id = ud->target_to; + // Flush target_to as it might contain map coordinates which should not be used by other functions + int target_id = ud->target_to; ud->target_to = 0; - //If stepaction is set then we remembered a client request that should be executed on the next step - //Execute request now if target is in attack range - if(ud->stepskill_id && skill->get_inf(ud->stepskill_id) & INF_GROUND_SKILL) { - //Execute ground skill + // If stepaction is set then we remembered a client request that should be executed on the next step + // Execute request now if target is in attack range + if (ud->stepskill_id != 0 && (skill->get_inf(ud->stepskill_id) & INF_GROUND_SKILL) != 0) { + // Execute ground skill struct map_data *md = &map->list[bl->m]; - unit->skilluse_pos(bl, target_id%md->xs, target_id/md->xs, ud->stepskill_id, ud->stepskill_lv); + unit->skilluse_pos(bl, target_id % md->xs, target_id / md->xs, ud->stepskill_id, ud->stepskill_lv); } else { - //If a player has target_id set and target is in range, attempt attack + // If a player has target_id set and target is in range, attempt attack struct block_list *tbl = map->id2bl(target_id); - if (!tbl || !status->check_visibility(bl, tbl)) { - return 0; - } - if(ud->stepskill_id == 0) { - //Execute normal attack - unit->attack(bl, tbl->id, (ud->state.attack_continue) + 2); - } else { - //Execute non-ground skill - unit->skilluse_id(bl, tbl->id, ud->stepskill_id, ud->stepskill_lv); - } + nullpo_retr(2, tbl); + if (status->check_visibility(bl, tbl) == 0) // Target not visible + return 1; + if (ud->stepskill_id == 0) + unit->attack(bl, tbl->id, ud->state.attack_continue + 2); // Execute normal attack + else + unit->skilluse_id(bl, tbl->id, ud->stepskill_id, ud->stepskill_lv); // Execute non-ground skill } - return 1; + return 0; } -static int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) +/** + * Warps homunculus or mercenary towards his master in case he's too far away for 3 seconds. + * @param master_bl: block_list of master + * @param slave_bl: block_list of homunculus/mercenary master owns + * @return 0: success, 1: fail + */ +static int unit_warpto_master(struct block_list *master_bl, struct block_list *slave_bl) { - int i; - int x,y,dx,dy; - unsigned char icewall_walk_block; - uint8 dir; - struct block_list *bl; - struct map_session_data *sd; - struct mob_data *md; - struct unit_data *ud; - struct mercenary_data *mrd; + nullpo_retr(1, master_bl); + nullpo_retr(1, slave_bl); + int64 *masterteleport_timer; + struct homun_data *hd = BL_CAST(BL_HOM, slave_bl); + struct mercenary_data *md = BL_CAST(BL_MER, slave_bl); + + bool check = true; + if (hd != NULL) { + masterteleport_timer = &hd->masterteleport_timer; + check = homun_alive(hd); + } else if (md != NULL) { + masterteleport_timer = &md->masterteleport_timer; + } else { + return 1; + } - bl = map->id2bl(id); - if(bl == NULL) - return 0; - sd = BL_CAST(BL_PC, bl); - md = BL_CAST(BL_MOB, bl); - mrd = BL_CAST(BL_MER, bl); - ud = unit->bl2ud(bl); + if (check && !check_distance_bl(master_bl, slave_bl, MAX_MER_DISTANCE)) { + if (*masterteleport_timer == 0) { + *masterteleport_timer = timer->gettick(); + return 0; + } else if (DIFF_TICK(timer->gettick(), *masterteleport_timer) > 3000) { + unit->warp(slave_bl, master_bl->m, master_bl->x, master_bl->y, CLR_TELEPORT); + } + } + *masterteleport_timer = 0; // resets tick in case he isn't far anymore. - if(ud == NULL) return 0; + return 0; +} + +/** + * Timer for walking to target coordinates or object. + * @param tid: timer id + * @param tick: tick + * @param id: id of bl to do the action + * @param data: unused + * @return 0: success, 1: fail + */ +static int unit_walk_toxy_timer(int tid, int64 tick, int id, intptr_t data) +{ + struct block_list *bl = map->id2bl(id); + if (bl == NULL) + return 1; + struct unit_data *ud = unit->bl2ud(bl); + if (ud == NULL) + return 1; - if(ud->walktimer != tid){ + if (ud->walktimer != tid) { ShowError("unit_walk_timer mismatch %d != %d\n",ud->walktimer,tid); - return 0; + return 1; } + ud->walktimer = INVALID_TIMER; - if (bl->prev == NULL) return 0; // Stop moved because it is missing from the block_list - if(ud->walkpath.path_pos>=ud->walkpath.path_len) - return 0; + if (bl->prev == NULL) // Stop moved because it is missing from the block_list. + return 1; - if(ud->walkpath.path[ud->walkpath.path_pos]>=8) + if (ud->walkpath.path_pos >= ud->walkpath.path_len) return 1; - x = bl->x; - y = bl->y; - dir = ud->walkpath.path[ud->walkpath.path_pos]; + enum unit_dir dir = ud->walkpath.path[ud->walkpath.path_pos]; + Assert_retr(1, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); + int x = bl->x; + int y = bl->y; + ud->dir = dir; - dx = dirx[(int)dir]; - dy = diry[(int)dir]; + int dx = dirx[dir]; + int dy = diry[dir]; - //Get icewall walk block depending on boss mode (players can't be trapped) - if(md && md->status.mode&MD_BOSS) - icewall_walk_block = battle_config.boss_icewall_walk_block; - else if(md) - icewall_walk_block = battle_config.mob_icewall_walk_block; - else - icewall_walk_block = 0; + // Get icewall walk block depending on boss mode (players can't be trapped) + unsigned char icewall_walk_block = 0; + struct mob_data *md = BL_CAST(BL_MOB, bl); + if (md != NULL) { + if ((md->status.mode & MD_BOSS) != 0) + icewall_walk_block = battle_config.boss_icewall_walk_block; + else + icewall_walk_block = battle_config.mob_icewall_walk_block; + } - //Monsters will walk into an icewall from the west and south if they already started walking + // Monsters will walk into an icewall from the west and south if they already started walking if (map->getcell(bl->m, bl, x + dx, y + dy, CELL_CHKNOPASS) && (icewall_walk_block == 0 || !map->getcell(bl->m, bl, x + dx, y + dy, CELL_CHKICEWALL) || dx < 0 || dy < 0)) - return unit->walktoxy_sub(bl); + return unit->walk_toxy_sub(bl); - //Monsters can only leave icewalls to the west and south - //But if movement fails more than icewall_walk_block times, they can ignore this rule - if (md && md->walktoxy_fail_count < icewall_walk_block && map->getcell(bl->m, bl, x, y, CELL_CHKICEWALL) && (dx > 0 || dy > 0)) { - //Needs to be done here so that rudeattack skills are invoked + // Monsters can only leave icewalls to the west and south + // But if movement fails more than icewall_walk_block times, they can ignore this rule + if (md != NULL && md->walktoxy_fail_count < icewall_walk_block && map->getcell(bl->m, bl, x, y, CELL_CHKICEWALL) != 0 && (dx > 0 || dy > 0)) { + // Needs to be done here so that rudeattack skills are invoked md->walktoxy_fail_count++; clif->fixpos(bl); - //Monsters in this situation first use a chase skill, then unlock target and then use an idle skill - if (!(++ud->walk_count%WALK_SKILL_INTERVAL)) + // Monsters in this situation first use a chase skill, then unlock target and then use an idle skill + if ((++ud->walk_count % WALK_SKILL_INTERVAL) == 0) mob->skill_use(md, tick, -1); mob->unlocktarget(md, tick); - if (!(++ud->walk_count%WALK_SKILL_INTERVAL)) + if ((++ud->walk_count % WALK_SKILL_INTERVAL) != 0) mob->skill_use(md, tick, -1); - return 0; + return 1; } + struct map_session_data *sd = BL_CAST(BL_PC, bl); //Refresh view for all those we lose sight - map->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + map->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, (sd != NULL ? BL_ALL : BL_PC), bl); x += dx; y += dy; map->moveblock(bl, x, y, tick); - ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex] + ud->walk_count++; // walked cell counter, to be used for walk-triggered skills. [Skotlex] status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett] if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER) - return 0; //map->moveblock has altered the object beyond what we expected (moved/warped it) + return 1; // map->moveblock has altered the object beyond what we expected (moved/warped it) ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + map->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, (sd != NULL ? BL_ALL : BL_PC), bl); ud->walktimer = INVALID_TIMER; - if(sd) { - if( sd->touching_id ) - npc->touchnext_areanpc(sd,false); + struct mercenary_data *mrd = BL_CAST(BL_MER, bl); + if (sd != NULL) { + if (sd->touching_id != 0) + npc->touchnext_areanpc(sd, false); if (map->getcell(bl->m, bl, x, y, CELL_CHKNPC)) { - npc->touch_areanpc(sd,bl->m,x,y); + npc->touch_areanpc(sd, bl->m, x, y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; - } else + } else { npc->untouch_areanpc(sd, bl->m, x, y); - - if( sd->md ) { // mercenary should be warped after being 3 seconds too far from the master [greenbox] - if( !check_distance_bl(&sd->bl, &sd->md->bl, MAX_MER_DISTANCE) ) { - if (sd->md->masterteleport_timer == 0) - sd->md->masterteleport_timer = timer->gettick(); - else if (DIFF_TICK(timer->gettick(), sd->md->masterteleport_timer) > 3000) { - sd->md->masterteleport_timer = 0; - unit->warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); - } - } else // reset the tick, he is not far anymore - sd->md->masterteleport_timer = 0; - } - if( sd->hd ) { - if( homun_alive(sd->hd) && !check_distance_bl(&sd->bl, &sd->hd->bl, MAX_MER_DISTANCE) ) { - if (sd->hd->masterteleport_timer == 0) - sd->hd->masterteleport_timer = timer->gettick(); - else if (DIFF_TICK(timer->gettick(), sd->hd->masterteleport_timer) > 3000) { - sd->hd->masterteleport_timer = 0; - unit->warp( &sd->hd->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); - } - } else - sd->hd->masterteleport_timer = 0; } + + if (sd->md != NULL) // mercenary should be warped after being 3 seconds too far from the master [greenbox] + unit->warpto_master(bl, &sd->md->bl); + if (sd->hd != NULL) + unit->warpto_master(bl, &sd->hd->bl); } else if (md) { - //Movement was successful, reset walktoxy_fail_count + // Movement was successful, reset walktoxy_fail_count md->walktoxy_fail_count = 0; - if (map->getcell(bl->m, bl, x, y, CELL_CHKNPC)) { - if( npc->touch_areanpc2(md) ) return 0; // Warped - } else + + if (map->getcell(bl->m, bl, x, y, CELL_CHKNPC) != 0 && npc->touch_areanpc2(md)) + return 0; // Warped + else md->areanpc_id = 0; - if (md->min_chase > md->db->range3) md->min_chase--; - //Walk skills are triggered regardless of target due to the idle-walk mob state. - //But avoid triggering on stop-walk calls. - if (tid != INVALID_TIMER - && !(ud->walk_count%WALK_SKILL_INTERVAL) - && map->list[bl->m].users > 0 - && mob->skill_use(md, tick, -1) - ) { + + if (md->min_chase > md->db->range3) + md->min_chase--; + // Walk skills are triggered regardless of target due to the idle-walk mob state. + // But avoid triggering on stop-walk calls. + if (tid != INVALID_TIMER && (ud->walk_count % WALK_SKILL_INTERVAL) == 0 + && map->list[bl->m].users > 0 && mob->skill_use(md, tick, -1) == 1) { + // Walk skills are supposed to be used while walking if (!(ud->skill_id == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER) - && md->state.skillstate != MSS_WALK //Walk skills are supposed to be used while walking - ) { - //Skill used, abort walking - clif->fixpos(bl); //Fix position as walk has been canceled. - return 0; + && md->state.skillstate != MSS_WALK) { + // Skill used, abort walking + clif->fixpos(bl); // Fix position as walk has been canceled. + return 1; } - //Resend walk packet for proper Self Destruction display. + // Resend walk packet for proper Self Destruction display. clif->move(ud); } - } - else if( mrd && mrd->master ) - { - if (!check_distance_bl(&mrd->master->bl, bl, MAX_MER_DISTANCE)) - { - // mercenary should be warped after being 3 seconds too far from the master [greenbox] - if (mrd->masterteleport_timer == 0) - { - mrd->masterteleport_timer = timer->gettick(); - } - else if (DIFF_TICK(timer->gettick(), mrd->masterteleport_timer) > 3000) - { - mrd->masterteleport_timer = 0; - unit->warp( bl, mrd->master->bl.m, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT ); - } - } - else - { - mrd->masterteleport_timer = 0; - } + } else if (mrd != NULL && mrd->master != NULL) { + unit->warpto_master(&mrd->master->bl, bl); } - if(tid == INVALID_TIMER) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant. + if(tid == INVALID_TIMER) // A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant. return 0; - //If stepaction is set then we remembered a client request that should be executed on the next step - if (ud->stepaction && ud->target_to) { - //Delete old stepaction even if not executed yet, the latest command is what counts - if(ud->steptimer != INVALID_TIMER) { - timer->delete(ud->steptimer, unit->step_timer); + // If stepaction is set then we remembered a client request that should be executed on the next step + if (ud->stepaction && ud->target_to != 0) { + // Delete old stepaction even if not executed yet, the latest command is what counts + if (ud->steptimer != INVALID_TIMER) { + timer->delete(ud->steptimer, unit->steptimer); ud->steptimer = INVALID_TIMER; } - //Delay stepactions by half a step (so they are executed at full step) - if(ud->walkpath.path[ud->walkpath.path_pos]&1) - i = status->get_speed(bl)*14/20; + // Delay stepactions by half a step (so they are executed at full step) + int timer_delay; + if ((ud->walkpath.path[ud->walkpath.path_pos] & 1) != 0) + timer_delay = status->get_speed(bl) * 14 / 20; else - i = status->get_speed(bl)/2; - ud->steptimer = timer->add(tick+i, unit->step_timer, bl->id, 0); + timer_delay = status->get_speed(bl) / 2; + ud->steptimer = timer->add(tick + timer_delay, unit->steptimer, bl->id, 0); } - if(ud->state.change_walk_target) { - if(unit->walktoxy_sub(bl)) { - return 1; - } else { - clif->fixpos(bl); + if (ud->state.change_walk_target) { + if (unit->walk_toxy_sub(bl) == 0) return 0; - } + clif->fixpos(bl); + return 1; } + int timer_delay; ud->walkpath.path_pos++; if(ud->walkpath.path_pos>=ud->walkpath.path_len) - i = -1; - else if(ud->walkpath.path[ud->walkpath.path_pos]&1) - i = status->get_speed(bl)*14/10; + timer_delay = -1; + else if ((ud->walkpath.path[ud->walkpath.path_pos] & 1) != 0) + timer_delay = status->get_speed(bl) * 14 / 10; else - i = status->get_speed(bl); + timer_delay = status->get_speed(bl); - if(i > 0) { - ud->walktimer = timer->add(tick+i,unit->walktoxy_timer,id,i); - if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently + if (timer_delay > 0) { + ud->walktimer = timer->add(tick + timer_delay, unit->walk_toxy_timer, id, 0); + if (md != NULL && DIFF_TICK(tick, md->dmgtick) < 3000) // not required not damaged recently clif->move(ud); - } else if(ud->state.running) { - //Keep trying to run. - if ( !(unit->run(bl, NULL, SC_RUN) || unit->run(bl, sd, SC_WUGDASH)) ) + } else if (ud->state.running != 0) { + // Keep trying to run. + if (!(unit->run(bl, NULL, SC_RUN) || unit->run(bl, sd, SC_WUGDASH))) ud->state.running = 0; - } else if (!ud->stepaction && ud->target_to) { - //Update target trajectory. + } else if (!ud->stepaction && ud->target_to != 0) { + // Update target trajectory. struct block_list *tbl = map->id2bl(ud->target_to); - if (!tbl || !status->check_visibility(bl, tbl)) { - //Cancel chase. + if (tbl == NULL || status->check_visibility(bl, tbl) == 0) { // not visible + // Cancel chase. ud->to_x = bl->x; ud->to_y = bl->y; - if (tbl && bl->type == BL_MOB && mob->warpchase(BL_UCAST(BL_MOB, bl), tbl)) + if (tbl != NULL && bl->type == BL_MOB && mob->warpchase(BL_UCAST(BL_MOB, bl), tbl) != 0) return 0; ud->target_to = 0; - return 0; + return 1; } if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) { //Reached destination. @@ -466,81 +515,106 @@ static int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) clif->fixpos(bl); unit->attack(bl, tbl->id, ud->state.attack_continue); } - } else { //Update chase-path - unit->walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue? 1 : 0)); + } else { // Update chase-path + unit->walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy | ud->state.attack_continue); return 0; } } else { - //Stopped walking. Update to_x and to_y to current location [Skotlex] + // Stopped walking. Update to_x and to_y to current location [Skotlex] ud->to_x = bl->x; ud->to_y = bl->y; - if (battle_config.official_cell_stack_limit && map->count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) { - //Walked on occupied cell, call unit_walktoxy again - if(ud->steptimer != INVALID_TIMER) { - //Execute step timer on next step instead - timer->delete(ud->steptimer, unit->step_timer); + if (battle_config.official_cell_stack_limit != 0 && map->count_oncell(bl->m, x, y, BL_CHAR | BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) { + // Walked on occupied cell, call unit->walk_toxy again + if (ud->steptimer != INVALID_TIMER) { + // Execute step timer on next step instead + timer->delete(ud->steptimer, unit->steptimer); ud->steptimer = INVALID_TIMER; } - return unit->walktoxy(bl, x, y, 8); + return unit->walk_toxy(bl, x, y, 8); } } return 0; } -static int unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) +/** + * Timer for delayed execution of unit->walk_toxy once triggered + * @param tid: Timer ID, unused + * @param tick: Tick, unused + * @param id: ID of block_list to execute the action + * @param data: uint32 data cast to intptr_t with x-coord in lowest 16 bits and y-coord in highest 16 bits + * @return 0: success, 1: failure + */ +static int unit_delay_walk_toxy_timer(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl = map->id2bl(id); - - if (!bl || bl->prev == NULL) - return 0; - unit->walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0); - return 1; + if (bl == NULL || bl->prev == NULL) + return 1; + short x = (short)GetWord((uint32)data, 0); + short y = (short)GetWord((uint32)data, 1); + unit->walk_toxy(bl, x, y, 0); + return 0; } -//flag parameter: -//&1 -> 1/0 = easy/hard -//&2 -> force walking -//&4 -> Delay walking if the reason you can't walk is the canwalk delay -//&8 -> Search for an unoccupied cell and cancel if none available -static int unit_walktoxy(struct block_list *bl, short x, short y, int flag) +/** + * Makes a unit walk to (x, y) coordinates + * @param bl: block_list of unit to move + * @param x: x-coordinate + * @param y: y-coordinate + * @param flag: flag paramater with following options: + * - `& 1` -> 1/0 = easy / hard + * - `& 2` -> Force walking + * - `& 4` -> Delay walking, if the reason you can't walk is the `canwalk delay` + * - `& 8` -> Search for an unoccupied cell and cancel if none available + * . + * @return 0: success, 1: failure + */ +static int unit_walk_toxy(struct block_list *bl, short x, short y, int flag) { + // TODO: change flag to enum? [skyleo] struct unit_data* ud = NULL; struct status_change* sc = NULL; struct walkpath_data wpd; - nullpo_ret(bl); + nullpo_retr(1, bl); ud = unit->bl2ud(bl); - if( ud == NULL) return 0; + if (ud == NULL) + return 1; - if (battle_config.check_occupied_cells && (flag&8) && !map->closest_freecell(bl->m, bl, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y - return 0; + if ((flag & 8) != 0 && battle_config.check_occupied_cells != 0) { + if (!map->closest_freecell(bl->m, bl, &x, &y, BL_CHAR | BL_NPC, 1)) // This might change x and y + return 1; + } - if (!path->search(&wpd, bl, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells - return 0; + if (!path->search(&wpd, bl, bl->m, bl->x, bl->y, x, y, flag & 1, CELL_CHKNOPASS)) // Count walk path cells + return 1; + if (bl->type != BL_NPC) { #ifdef OFFICIAL_WALKPATH - if( !path->search_long(NULL, bl, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between - && (wpd.path_len > (battle_config.max_walk_path/17)*14) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] - && (bl->type != BL_NPC) ) // If type is a NPC, please disregard. - return 0; + // Check if there is an obstacle between + // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + if (!path->search_long(NULL, bl, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) + && (wpd.path_len > (battle_config.max_walk_path / 17) * 14)) + return 1; #endif - if ((wpd.path_len > battle_config.max_walk_path) && (bl->type != BL_NPC)) - return 0; + if (wpd.path_len > battle_config.max_walk_path) + return 1; + } - if (flag&4 && DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0 && - DIFF_TICK(ud->canmove_tick, timer->gettick()) < 2000) { + if ((flag & 4) != 0 && DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0 + && DIFF_TICK(ud->canmove_tick, timer->gettick()) < 2000) { // Delay walking command. [Skotlex] - timer->add(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); - return 1; + timer->add(ud->canmove_tick + 1, unit->delay_walk_toxy_timer, bl->id, + (intptr_t)MakeDWord((uint16)x, (uint16)y)); + return 0; } - if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit->can_move(bl))) - return 0; + if ((flag & 2) == 0 && ((status_get_mode(bl) & MD_CANMOVE) == 0 || unit->can_move(bl) == 0)) + return 1; - ud->state.walk_easy = flag&1; + ud->state.walk_easy = flag & 1; ud->to_x = x; ud->to_y = y; unit->stop_attack(bl); //Sets target to 0 @@ -548,44 +622,63 @@ static int unit_walktoxy(struct block_list *bl, short x, short y, int flag) unit->stop_stepaction(bl); // unit->walktoxy removes any remembered stepaction and resets ud->target_to sc = status->get_sc(bl); - if( sc ) { - if( sc->data[SC_CONFUSION] || sc->data[SC__CHAOS] ) //Randomize the target position + if (sc != NULL) { + if (sc->data[SC_CONFUSION] != NULL || sc->data[SC__CHAOS] != NULL) // Randomize the target position map->random_dir(bl, &ud->to_x, &ud->to_y); - if( sc->data[SC_COMBOATTACK] ) + if (sc->data[SC_COMBOATTACK] != NULL) status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER); } - if(ud->walktimer != INVALID_TIMER) { + if (ud->walktimer != INVALID_TIMER) { // When you come to the center of the grid because the change of destination while you're walking right now - // Call a function from a timer unit->walktoxy_sub + // Call a function from a timer unit->walk_toxy_sub ud->state.change_walk_target = 1; - return 1; + return 0; } - return unit->walktoxy_sub(bl); + return unit->walk_toxy_sub(bl); } -//To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach) -static inline void set_mobstate(struct block_list *bl, int flag) +/** + * Sets CHASE / FOLLOW states, in case bl is a mob. + * WARNING: This shouldn't be done if there's no path to reach + * @param bl: block_list of mob + */ +static inline void set_mobstate(struct block_list *bl) { - struct mob_data* md = BL_CAST(BL_MOB,bl); + struct mob_data* md = BL_CAST(BL_MOB, bl); - if( md && flag ) - md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH; + if (md != NULL) { + if (md->state.aggressive != 0) + md->state.skillstate = MSS_FOLLOW; + else + md->state.skillstate = MSS_RUSH; + } } -static int unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) +/** + * Timer used for when a unit can't walk towards its target yet due to it's canmove_tick, + * keeps retrying until it works or target changes. + * @param tid: Timer ID, unused + * @param tick: Tick, unused + * @param id: ID of block_list to execute the action + * @param data: ID of block_list to walk towards + * @return 0: success, 1: failure + */ +static int unit_walktobl_timer(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl = map->id2bl(id); - struct unit_data *ud = bl?unit->bl2ud(bl):NULL; - - if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) { - if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? - timer->add(ud->canmove_tick+1, unit->walktobl_sub, id, data); - else if (unit->can_move(bl)) { - if (unit->walktoxy_sub(bl)) - set_mobstate(bl, ud->state.attack_continue); - } + if (bl == NULL) + return 1; + struct unit_data *ud = unit->bl2ud(bl); + if (ud == NULL) + return 1; + + if (ud->walktimer == INVALID_TIMER && ud->target == data) { + if (DIFF_TICK(ud->canmove_tick, tick) > 0) // Keep waiting? + timer->add(ud->canmove_tick + 1, unit->walktobl_timer, id, data); + else if (unit->can_move(bl) != 0 && unit->walk_toxy_sub(bl) == 0 && ud->state.attack_continue != 0) + set_mobstate(bl); } return 0; } @@ -629,23 +722,27 @@ static int unit_walktobl(struct block_list *bl, struct block_list *tbl, int rang if(ud->walktimer != INVALID_TIMER) { ud->state.change_walk_target = 1; - set_mobstate(bl, flag&2); + if ((flag & 2) != 0) + set_mobstate(bl); return 1; } if (DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0) { //Can't move, wait a bit before invoking the movement. - timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); + timer->add(ud->canmove_tick + 1, unit->walktobl_timer, bl->id, ud->target); return 1; } if(!unit->can_move(bl)) return 0; - if (unit->walktoxy_sub(bl)) { - set_mobstate(bl, flag&2); + if (unit->walk_toxy_sub(bl) == 0) { + if ((flag & 2) != 0) + set_mobstate(bl); + return 1; } + return 0; } @@ -732,14 +829,14 @@ static bool unit_run(struct block_list *bl, struct map_session_data *sd, enum sc return false; } - if( unit->walktoxy(bl, to_x, to_y, 1) ) + if (unit->walk_toxy(bl, to_x, to_y, 1) == 0) return true; //There must be an obstacle nearby. Attempt walking one cell at a time. do { to_x -= dir_x; to_y -= dir_y; - } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1)); + } while (--i > 0 && unit->walk_toxy(bl, to_x, to_y, 1) != 0); if ( i == 0 ) { unit->run_hit(bl, sc, sd, type); @@ -752,19 +849,21 @@ static bool unit_run(struct block_list *bl, struct map_session_data *sd, enum sc //Makes bl attempt to run dist cells away from target. Uses hard-paths. static int unit_escape(struct block_list *bl, struct block_list *target, short dist) { - uint8 dir; nullpo_ret(bl); - dir = map->calc_dir(target, bl->x, bl->y); + enum unit_dir dir = map->calc_dir(target, bl->x, bl->y); + Assert_retr(1, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); while (dist > 0 && map->getcell(bl->m, bl, bl->x + dist * dirx[dir], bl->y + dist * diry[dir], CELL_CHKNOREACH)) dist--; - return ( dist > 0 && unit->walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); + if (dist > 0 && unit->walk_toxy(bl, bl->x + dist * dirx[dir], bl->y + dist * diry[dir], 0) == 0) + return 1; + else + return 0; } //Instant warp function. static int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath) { short dx,dy; - uint8 dir; struct unit_data *ud = NULL; struct map_session_data *sd = NULL; @@ -783,7 +882,7 @@ static int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int eas ud->to_x = dst_x; ud->to_y = dst_y; - dir = map->calc_dir(bl, dst_x, dst_y); + enum unit_dir dir = map->calc_dir(bl, dst_x, dst_y); ud->dir = dir; dx = dst_x - bl->x; @@ -807,7 +906,7 @@ static int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int eas } else npc->untouch_areanpc(sd, bl->m, bl->x, bl->y); - if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) + if (sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > PET_INTIMACY_NONE) { // Check if pet needs to be teleported. [Skotlex] int flag = 0; struct block_list* pbl = &sd->pd->bl; @@ -825,12 +924,18 @@ static int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int eas return 1; } -static int unit_setdir(struct block_list *bl, unsigned char dir) +/** + * Sets the facing direction of a unit + * @param bl: unit to modify + * @param dir: the facing direction @see enum unit_dir + * @return 0: success, 1: failure + */ +static int unit_set_dir(struct block_list *bl, enum unit_dir dir) { - struct unit_data *ud; - nullpo_ret(bl ); - ud = unit->bl2ud(bl); - if (!ud) return 0; + nullpo_retr(1, bl); + struct unit_data *ud = unit->bl2ud(bl); + if (ud == NULL) + return 1; ud->dir = dir; if (bl->type == BL_PC) BL_UCAST(BL_PC, bl)->head_dir = 0; @@ -838,15 +943,20 @@ static int unit_setdir(struct block_list *bl, unsigned char dir) return 0; } -static uint8 unit_getdir(struct block_list *bl) +/** + * Get the facing direction of a unit + * @param bl: unit to request data from + * @return the facing direction @see enum unit_dir + */ +static enum unit_dir unit_getdir(const struct block_list *bl) { - struct unit_data *ud; - nullpo_ret(bl); + nullpo_retr(UNIT_DIR_NORTH, bl); - if( bl->type == BL_NPC ) + if (bl->type == BL_NPC) return BL_UCCAST(BL_NPC, bl)->dir; - ud = unit->bl2ud(bl); - if (!ud) return 0; + const struct unit_data *ud = unit->cbl2ud(bl); + if (ud == NULL) + return UNIT_DIR_NORTH; return ud->dir; } @@ -1010,7 +1120,7 @@ static int unit_stop_walking(struct block_list *bl, int flag) //timer->delete function does not messes with it. If the function's //behavior changes in the future, this code could break! td = timer->get(ud->walktimer); - timer->delete(ud->walktimer, unit->walktoxy_timer); + timer->delete(ud->walktimer, unit->walk_toxy_timer); ud->walktimer = INVALID_TIMER; ud->state.change_walk_target = 0; tick = timer->gettick(); @@ -1018,7 +1128,7 @@ static int unit_stop_walking(struct block_list *bl, int flag) || (flag&STOPWALKING_FLAG_NEXTCELL && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell ) { ud->walkpath.path_len = ud->walkpath.path_pos+1; - unit->walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos); + unit->walk_toxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos); } if(flag&STOPWALKING_FLAG_FIXPOS) @@ -1046,8 +1156,10 @@ static int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_ int ret = unit->skilluse_id2(src, target_id, skill_id, skill_lv, casttime, castcancel); struct map_session_data *sd = BL_CAST(BL_PC, src); - if (sd != NULL) - pc->itemskill_clear(sd); + if (sd != NULL && ret == 0) + pc->autocast_clear(sd); // Error in unit_skilluse_id2(). + else if (sd != NULL && ret != 0 && skill_id != SA_ABRACADABRA && skill_id != WM_RANDOMIZESPELL) + skill->validate_autocast_data(sd, skill_id, skill_lv); return ret; } @@ -1235,7 +1347,7 @@ static int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int } else { unit->stop_walking(bl, STOPWALKING_FLAG_NEXTCELL); if (ud->target) - timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); + timer->add(ud->canmove_tick + 1, unit->walktobl_timer, bl->id, ud->target); } } } @@ -1450,7 +1562,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill ud->target_to = target_id; ud->stepskill_id = skill_id; ud->stepskill_lv = skill_lv; - return 0; // Attacking will be handled by unit_walktoxy_timer in this case + return 0; // Attacking will be handled by unit_walk_toxy_timer in this case } //Check range when not using skill on yourself or is a combo-skill during attack @@ -1606,7 +1718,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill if (!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);// even though this is not how official works but this will do the trick. bugreport:6829 - if (sd != NULL && sd->state.itemskill_no_casttime == 1 && skill->is_item_skill(sd, skill_id, skill_lv)) + if (sd != NULL && sd->autocast.itemskill_instant_cast && sd->autocast.type == AUTOCAST_ITEM) casttime = 0; // in official this is triggered even if no cast time. @@ -1644,7 +1756,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill if( casttime <= 0 ) ud->state.skillcastcancel = 0; - if( !sd || sd->skillitem != skill_id || skill->get_cast(skill_id,skill_lv) ) + if (sd == NULL || sd->autocast.type < AUTOCAST_ABRA || skill->get_cast(skill_id, skill_lv) != 0) ud->canact_tick = tick + casttime + 100; if( sd ) { @@ -1663,7 +1775,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill if( casttime > 0 ) { if (src->id != target->id) // self-targeted skills shouldn't show different direction - unit->setdir(src, map->calc_dir(src, target->x, target->y)); + unit->set_dir(src, map->calc_dir(src, target->x, target->y)); ud->skilltimer = timer->add( tick+casttime, skill->castend_id, src->id, 0 ); if (sd && (pc->checkskill(sd, SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0)) status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); @@ -1683,8 +1795,10 @@ static int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_ int ret = unit->skilluse_pos2(src, skill_x, skill_y, skill_id, skill_lv, casttime, castcancel); struct map_session_data *sd = BL_CAST(BL_PC, src); - if (sd != NULL) - pc->itemskill_clear(sd); + if (sd != NULL && ret == 0) + pc->autocast_clear(sd); // Error in unit_skilluse_pos2(). + else if (sd != NULL && ret != 0 && skill_id != SA_ABRACADABRA && skill_id != WM_RANDOMIZESPELL) + skill->validate_autocast_data(sd, skill_id, skill_lv); return ret; } @@ -1757,7 +1871,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill ud->target_to = (skill_x + skill_y*md->xs); ud->stepskill_id = skill_id; ud->stepskill_lv = skill_lv; - return 0; // Attacking will be handled by unit_walktoxy_timer in this case + return 0; // Attacking will be handled by unit_walk_toxy_timer in this case } if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) { @@ -1781,7 +1895,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill } ud->state.skillcastcancel = castcancel&&casttime>0?1:0; - if( !sd || sd->skillitem != skill_id || skill->get_cast(skill_id,skill_lv) ) + if (sd == NULL || sd->autocast.type < AUTOCAST_ABRA || skill->get_cast(skill_id, skill_lv) != 0) ud->canact_tick = tick + casttime + 100; #if 0 if (sd) { @@ -1812,13 +1926,13 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); - if (sd != NULL && sd->state.itemskill_no_casttime == 1 && skill->is_item_skill(sd, skill_id, skill_lv)) + if (sd != NULL && sd->autocast.itemskill_instant_cast && sd->autocast.type == AUTOCAST_ITEM) casttime = 0; // in official this is triggered even if no cast time. clif->useskill(src, src->id, 0, skill_x, skill_y, skill_id, skill_lv, casttime); if( casttime > 0 ) { - unit->setdir(src, map->calc_dir(src, skill_x, skill_y)); + unit->set_dir(src, map->calc_dir(src, skill_x, skill_y)); ud->skilltimer = timer->add( tick+casttime, skill->castend_pos, src->id, 0 ); if ((sd && pc->checkskill(sd, SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0) { status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); @@ -1897,7 +2011,7 @@ static void unit_stop_stepaction(struct block_list *bl) return; //Clear timer - timer->delete(ud->steptimer, unit->step_timer); + timer->delete(ud->steptimer, unit->steptimer); ud->steptimer = INVALID_TIMER; } @@ -1981,7 +2095,7 @@ static int unit_attack(struct block_list *src, int target_id, int continuous) ud->target_to = ud->target; ud->stepskill_id = 0; ud->stepskill_lv = 0; - return 0; // Attacking will be handled by unit_walktoxy_timer in this case + return 0; // Attacking will be handled by unit_walk_toxy_timer in this case } if(DIFF_TICK(ud->attackabletime, timer->gettick()) > 0) @@ -2082,14 +2196,13 @@ static bool unit_can_reach_bl(struct block_list *bl, struct block_list *tbl, int /*========================================== * Calculates position of Pet/Mercenary/Homunculus/Elemental *------------------------------------------*/ -static int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) +static int unit_calc_pos(struct block_list *bl, int tx, int ty, enum unit_dir dir) { int dx, dy, x, y; struct unit_data *ud = unit->bl2ud(bl); nullpo_ret(ud); - if(dir > 7) - return 1; + Assert_retr(1, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); ud->to_x = tx; ud->to_y = ty; @@ -2106,7 +2219,7 @@ static int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) if (!unit->can_reach_pos(bl, x, y, 0)) { int i; for (i = 0; i < 12; i++) { - int k = rnd()%8; // Pick a Random Dir + enum unit_dir k = rnd() % UNIT_DIR_MAX; // Pick a Random Dir dx = -dirx[k] * 2; dy = -diry[k] * 2; x = tx + dx; @@ -2272,7 +2385,7 @@ static int unit_attack_timer_sub(struct block_list *src, int tid, int64 tick) } if(ud->state.attack_continue) { - unit->setdir(src, map->calc_dir(src, target->x, target->y)); + unit->set_dir(src, map->calc_dir(src, target->x, target->y)); if( src->type == BL_PC ) pc->update_idle_time(sd, BCIDLE_ATTACK); ud->attacktimer = timer->add(ud->attackabletime,unit->attack_timer,src->id,0); @@ -2617,7 +2730,7 @@ static int unit_remove_map(struct block_list *bl, enum clr_type clrtype, const c case BL_PET: { struct pet_data *pd = BL_UCAST(BL_PET, bl); - if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) { + if (pd->pet.intimate <= PET_INTIMACY_NONE && !(pd->msd && !pd->msd->state.active)) { //If logging out, this is deleted on unit->free clif->clearunit_area(bl,clrtype); map->delblock(bl); @@ -2831,7 +2944,7 @@ static int unit_free(struct block_list *bl, enum clr_type clrtype) aFree (pd->loot); pd->loot = NULL; } - if (pd->pet.intimate > 0) { + if (pd->pet.intimate > PET_INTIMACY_NONE) { intif->save_petdata(pd->pet.account_id,&pd->pet); } else { //Remove pet. @@ -2969,10 +3082,10 @@ static int do_init_unit(bool minimal) return 0; timer->add_func_list(unit->attack_timer, "unit_attack_timer"); - timer->add_func_list(unit->walktoxy_timer,"unit_walktoxy_timer"); - timer->add_func_list(unit->walktobl_sub, "unit_walktobl_sub"); - timer->add_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer"); - timer->add_func_list(unit->step_timer,"unit_step_timer"); + timer->add_func_list(unit->walk_toxy_timer, "unit_walk_toxy_timer"); + timer->add_func_list(unit->walktobl_timer, "unit_walktobl_timer"); + timer->add_func_list(unit->delay_walk_toxy_timer, "unit_delay_walk_toxy_timer"); + timer->add_func_list(unit->steptimer, "unit_steptimer"); return 0; } @@ -2990,26 +3103,28 @@ void unit_defaults(void) unit->final = do_final_unit; /* */ unit->bl2ud = unit_bl2ud; + unit->cbl2ud = unit_cbl2ud; unit->bl2ud2 = unit_bl2ud2; unit->init_ud = unit_init_ud; unit->attack_timer = unit_attack_timer; - unit->walktoxy_timer = unit_walktoxy_timer; - unit->walktoxy_sub = unit_walktoxy_sub; - unit->delay_walktoxy_timer = unit_delay_walktoxy_timer; - unit->walktoxy = unit_walktoxy; - unit->walktobl_sub = unit_walktobl_sub; + unit->walk_toxy_timer = unit_walk_toxy_timer; + unit->walk_toxy_sub = unit_walk_toxy_sub; + unit->delay_walk_toxy_timer = unit_delay_walk_toxy_timer; + unit->walk_toxy = unit_walk_toxy; + unit->walktobl_timer = unit_walktobl_timer; unit->walktobl = unit_walktobl; unit->run = unit_run; unit->run_hit = unit_run_hit; unit->escape = unit_escape; unit->movepos = unit_movepos; - unit->setdir = unit_setdir; + unit->set_dir = unit_set_dir; unit->getdir = unit_getdir; unit->blown = unit_blown; unit->warp = unit_warp; + unit->warpto_master = unit_warpto_master; unit->stop_walking = unit_stop_walking; unit->skilluse_id = unit_skilluse_id; - unit->step_timer = unit_step_timer; + unit->steptimer = unit_steptimer; unit->stop_stepaction = unit_stop_stepaction; unit->is_walking = unit_is_walking; unit->can_move = unit_can_move; diff --git a/src/map/unit.h b/src/map/unit.h index 5437a172a..3f288e0d3 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -24,6 +24,7 @@ #include "map/clif.h" // clr_type #include "map/path.h" // struct walkpath_data #include "map/skill.h" // 'MAX_SKILLTIMERSKILL, struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset +#include "map/unitdefines.h" // enum unit_dir #include "common/hercules.h" struct map_session_data; @@ -67,7 +68,7 @@ struct unit_data { int64 attackabletime; int64 canact_tick; int64 canmove_tick; - uint8 dir; + enum unit_dir dir; unsigned char walk_count; unsigned char target_count; struct { @@ -102,26 +103,28 @@ struct unit_interface { int (*final) (void); /* */ struct unit_data* (*bl2ud) (struct block_list *bl); + const struct unit_data* (*cbl2ud) (const struct block_list *bl); struct unit_data* (*bl2ud2) (struct block_list *bl); void (*init_ud) (struct unit_data *ud); int (*attack_timer) (int tid, int64 tick, int id, intptr_t data); - int (*walktoxy_timer) (int tid, int64 tick, int id, intptr_t data); - int (*walktoxy_sub) (struct block_list *bl); - int (*delay_walktoxy_timer) (int tid, int64 tick, int id, intptr_t data); - int (*walktoxy) (struct block_list *bl, short x, short y, int flag); - int (*walktobl_sub) (int tid, int64 tick, int id, intptr_t data); + int (*walk_toxy_timer) (int tid, int64 tick, int id, intptr_t data); + int (*walk_toxy_sub) (struct block_list *bl); + int (*delay_walk_toxy_timer) (int tid, int64 tick, int id, intptr_t data); + int (*walk_toxy) (struct block_list *bl, short x, short y, int flag); + int (*walktobl_timer) (int tid, int64 tick, int id, intptr_t data); int (*walktobl) (struct block_list *bl, struct block_list *tbl, int range, int flag); bool (*run) (struct block_list *bl, struct map_session_data *sd, enum sc_type type); void (*run_hit) (struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type); int (*escape) (struct block_list *bl, struct block_list *target, short dist); int (*movepos) (struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath); - int (*setdir) (struct block_list *bl, unsigned char dir); - uint8 (*getdir) (struct block_list *bl); + int (*set_dir) (struct block_list *bl, enum unit_dir dir); + enum unit_dir (*getdir) (const struct block_list *bl); int (*blown) (struct block_list *bl, int dx, int dy, int count, int flag); int (*warp) (struct block_list *bl, short m, short x, short y, enum clr_type type); + int (*warpto_master) (struct block_list *master_bl, struct block_list *slave_bl); int (*stop_walking) (struct block_list *bl, int type); int (*skilluse_id) (struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv); - int (*step_timer) (int tid, int64 tick, int id, intptr_t data); + int (*steptimer) (int tid, int64 tick, int id, intptr_t data); void (*stop_stepaction) (struct block_list *bl); int (*is_walking) (struct block_list *bl); int (*can_move) (struct block_list *bl); @@ -137,7 +140,7 @@ struct unit_interface { int (*cancel_combo) (struct block_list *bl); bool (*can_reach_pos) (struct block_list *bl, int x, int y, int easy); bool (*can_reach_bl) (struct block_list *bl, struct block_list *tbl, int range, int easy, short *x, short *y); - int (*calc_pos) (struct block_list *bl, int tx, int ty, uint8 dir); + int (*calc_pos) (struct block_list *bl, int tx, int ty, enum unit_dir dir); int (*attack_timer_sub) (struct block_list *src, int tid, int64 tick); int (*skillcastcancel) (struct block_list *bl, int type); void (*dataset) (struct block_list *bl); diff --git a/src/map/unitdefines.h b/src/map/unitdefines.h new file mode 100644 index 000000000..0ee30998c --- /dev/null +++ b/src/map/unitdefines.h @@ -0,0 +1,58 @@ +/** + * This file is part of Hercules. + * http://herc.ws - http://github.com/HerculesWS/Hercules + * + * Copyright (C) 2012-2019 Hercules Dev Team + * Copyright (C) Athena Dev Teams + * + * Hercules is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#ifndef MAP_UNITDEFINES_H +#define MAP_UNITDEFINES_H + +/** + * Used for directions, @see unit_data.dir + */ +enum unit_dir { + UNIT_DIR_UNDEFINED = -1, + UNIT_DIR_FIRST = 0, + UNIT_DIR_NORTH = 0, + UNIT_DIR_NORTHWEST = 1, + UNIT_DIR_WEST = 2, + UNIT_DIR_SOUTHWEST = 3, + UNIT_DIR_SOUTH = 4, + UNIT_DIR_SOUTHEAST = 5, + UNIT_DIR_EAST = 6, + UNIT_DIR_NORTHEAST = 7, + UNIT_DIR_MAX = 8, + /* IMPORTANT: Changing the order would break the above macros + * and several usages of directions anywhere */ +}; + +/* Returns the opposite of the facing direction */ +#define unit_get_opposite_dir(dir) ( ((dir) + 4) % UNIT_DIR_MAX ) + +/* Returns true when direction is diagonal/combined (ex. UNIT_DIR_NORTHWEST, UNIT_DIR_SOUTHWEST, ...) */ +#define unit_is_diagonal_dir(dir) ( ((dir) % 2) == UNIT_DIR_NORTHWEST ) + +/* Returns true if direction equals val or the opposite direction of val */ +#define unit_is_dir_or_opposite(dir, val) ( ((dir) % 4) == (val) ) + +/* Returns the next direction after 90° CCW on a compass */ +#define unit_get_ccw90_dir(dir) ( ((dir) + 2) % UNIT_DIR_MAX ) + +/* Returns a random diagonal direction */ +#define unit_get_rnd_diagonal_dir() ( UNIT_DIR_NORTHWEST + 2 * (rnd() % 4) ) + +#endif /* MAP_UNITDEFINES_H */ diff --git a/src/plugins/HPMHooking/HPMHooking.Defs.inc b/src/plugins/HPMHooking/HPMHooking.Defs.inc index 7996a59f9..b8aa5ae61 100644 --- a/src/plugins/HPMHooking/HPMHooking.Defs.inc +++ b/src/plugins/HPMHooking/HPMHooking.Defs.inc @@ -4734,10 +4734,10 @@ typedef uint32 (*HPMHOOK_pre_map_race_id2mask) (int *race); typedef uint32 (*HPMHOOK_post_map_race_id2mask) (uint32 retVal___, int race); typedef void (*HPMHOOK_pre_map_reloadnpc) (bool *clear); typedef void (*HPMHOOK_post_map_reloadnpc) (bool clear); -typedef int (*HPMHOOK_pre_map_check_dir) (int *s_dir, int *t_dir); -typedef int (*HPMHOOK_post_map_check_dir) (int retVal___, int s_dir, int t_dir); -typedef uint8 (*HPMHOOK_pre_map_calc_dir) (struct block_list **src, int16 *x, int16 *y); -typedef uint8 (*HPMHOOK_post_map_calc_dir) (uint8 retVal___, struct block_list *src, int16 x, int16 y); +typedef int (*HPMHOOK_pre_map_check_dir) (enum unit_dir *s_dir, enum unit_dir *t_dir); +typedef int (*HPMHOOK_post_map_check_dir) (int retVal___, enum unit_dir s_dir, enum unit_dir t_dir); +typedef enum unit_dir (*HPMHOOK_pre_map_calc_dir) (const struct block_list **src, int16 *x, int16 *y); +typedef enum unit_dir (*HPMHOOK_post_map_calc_dir) (enum unit_dir retVal___, const struct block_list *src, int16 x, int16 y); typedef int (*HPMHOOK_pre_map_random_dir) (struct block_list **bl, short **x, short **y); typedef int (*HPMHOOK_post_map_random_dir) (int retVal___, struct block_list *bl, short *x, short *y); typedef int (*HPMHOOK_pre_map_cleanup_sub) (struct block_list **bl, va_list ap); @@ -5708,8 +5708,8 @@ typedef int (*HPMHOOK_pre_npc_parseview) (const char **w4, const char **start, c typedef int (*HPMHOOK_post_npc_parseview) (int retVal___, const char *w4, const char *start, const char *buffer, const char *filepath); typedef bool (*HPMHOOK_pre_npc_viewisid) (const char **viewid); typedef bool (*HPMHOOK_post_npc_viewisid) (bool retVal___, const char *viewid); -typedef struct npc_data* (*HPMHOOK_pre_npc_create_npc) (enum npc_subtype *subtype, int *m, int *x, int *y, uint8 *dir, int *class_); -typedef struct npc_data* (*HPMHOOK_post_npc_create_npc) (struct npc_data* retVal___, enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_); +typedef struct npc_data* (*HPMHOOK_pre_npc_create_npc) (enum npc_subtype *subtype, int *m, int *x, int *y, enum unit_dir *dir, int *class_); +typedef struct npc_data* (*HPMHOOK_post_npc_create_npc) (struct npc_data* retVal___, enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_); typedef struct npc_data* (*HPMHOOK_pre_npc_add_warp) (char **name, short *from_mapid, short *from_x, short *from_y, short *xs, short *ys, unsigned short *to_mapindex, short *to_x, short *to_y); typedef struct npc_data* (*HPMHOOK_post_npc_add_warp) (struct npc_data* retVal___, char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); typedef const char* (*HPMHOOK_pre_npc_parse_warp) (const char **w1, const char **w2, const char **w3, const char **w4, const char **start, const char **buffer, const char **filepath, int **retval); @@ -5830,6 +5830,10 @@ typedef int (*HPMHOOK_pre_npc_secure_timeout_timer) (int *tid, int64 *tick, int typedef int (*HPMHOOK_post_npc_secure_timeout_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data); #endif // MAP_NPC_H #ifdef COMMON_NULLPO_H /* nullpo */ +typedef void (*HPMHOOK_pre_nullpo_init) (void); +typedef void (*HPMHOOK_post_nullpo_init) (void); +typedef void (*HPMHOOK_pre_nullpo_final) (void); +typedef void (*HPMHOOK_post_nullpo_final) (void); typedef void (*HPMHOOK_pre_nullpo_assert_report) (const char **file, int *line, const char **func, const char **targetname, const char **title); typedef void (*HPMHOOK_post_nullpo_assert_report) (const char *file, int line, const char *func, const char *targetname, const char *title); #endif // COMMON_NULLPO_H @@ -6184,8 +6188,8 @@ typedef int (*HPMHOOK_pre_pc_checkitem) (struct map_session_data **sd); typedef int (*HPMHOOK_post_pc_checkitem) (int retVal___, struct map_session_data *sd); typedef int (*HPMHOOK_pre_pc_useitem) (struct map_session_data **sd, int *n); typedef int (*HPMHOOK_post_pc_useitem) (int retVal___, struct map_session_data *sd, int n); -typedef int (*HPMHOOK_pre_pc_itemskill_clear) (struct map_session_data **sd); -typedef int (*HPMHOOK_post_pc_itemskill_clear) (int retVal___, struct map_session_data *sd); +typedef int (*HPMHOOK_pre_pc_autocast_clear) (struct map_session_data **sd); +typedef int (*HPMHOOK_post_pc_autocast_clear) (int retVal___, struct map_session_data *sd); typedef int (*HPMHOOK_pre_pc_skillatk_bonus) (struct map_session_data **sd, uint16 *skill_id); typedef int (*HPMHOOK_post_pc_skillatk_bonus) (int retVal___, struct map_session_data *sd, uint16 skill_id); typedef int (*HPMHOOK_pre_pc_skillheal_bonus) (struct map_session_data **sd, uint16 *skill_id); @@ -6496,6 +6500,8 @@ typedef int (*HPMHOOK_pre_pet_final) (void); typedef int (*HPMHOOK_post_pet_final) (int retVal___); typedef int (*HPMHOOK_pre_pet_hungry_val) (struct pet_data **pd); typedef int (*HPMHOOK_post_pet_hungry_val) (int retVal___, struct pet_data *pd); +typedef void (*HPMHOOK_pre_pet_set_hunger) (struct pet_data **pd, int *value); +typedef void (*HPMHOOK_post_pet_set_hunger) (struct pet_data *pd, int value); typedef void (*HPMHOOK_pre_pet_set_intimate) (struct pet_data **pd, int *value); typedef void (*HPMHOOK_post_pet_set_intimate) (struct pet_data *pd, int value); typedef int (*HPMHOOK_pre_pet_create_egg) (struct map_session_data **sd, int *item_id); @@ -7298,8 +7304,8 @@ typedef int (*HPMHOOK_pre_skill_additional_effect) (struct block_list **src, str typedef int (*HPMHOOK_post_skill_additional_effect) (int retVal___, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick); typedef int (*HPMHOOK_pre_skill_counter_additional_effect) (struct block_list **src, struct block_list **bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int64 *tick); typedef int (*HPMHOOK_post_skill_counter_additional_effect) (int retVal___, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick); -typedef int (*HPMHOOK_pre_skill_blown) (struct block_list **src, struct block_list **target, int *count, int8 *dir, int *flag); -typedef int (*HPMHOOK_post_skill_blown) (int retVal___, struct block_list *src, struct block_list *target, int count, int8 dir, int flag); +typedef int (*HPMHOOK_pre_skill_blown) (struct block_list **src, struct block_list **target, int *count, enum unit_dir *dir, int *flag); +typedef int (*HPMHOOK_post_skill_blown) (int retVal___, struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag); typedef int (*HPMHOOK_pre_skill_break_equip) (struct block_list **bl, unsigned short *where, int *rate, int *flag); typedef int (*HPMHOOK_post_skill_break_equip) (int retVal___, struct block_list *bl, unsigned short where, int rate, int flag); typedef int (*HPMHOOK_pre_skill_strip_equip) (struct block_list **bl, unsigned short *where, int *rate, int *lv, int *time); @@ -7332,8 +7338,6 @@ typedef int (*HPMHOOK_pre_skill_vf_cast_fix) (struct block_list **bl, double *ti typedef int (*HPMHOOK_post_skill_vf_cast_fix) (int retVal___, struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv); typedef int (*HPMHOOK_pre_skill_delay_fix) (struct block_list **bl, uint16 *skill_id, uint16 *skill_lv); typedef int (*HPMHOOK_post_skill_delay_fix) (int retVal___, struct block_list *bl, uint16 skill_id, uint16 skill_lv); -typedef bool (*HPMHOOK_pre_skill_is_item_skill) (struct map_session_data **sd, int *skill_id, int *skill_lv); -typedef bool (*HPMHOOK_post_skill_is_item_skill) (bool retVal___, struct map_session_data *sd, int skill_id, int skill_lv); typedef int (*HPMHOOK_pre_skill_check_condition_castbegin) (struct map_session_data **sd, uint16 *skill_id, uint16 *skill_lv); typedef int (*HPMHOOK_post_skill_check_condition_castbegin) (int retVal___, struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); typedef int (*HPMHOOK_pre_skill_check_condition_castend) (struct map_session_data **sd, uint16 *skill_id, uint16 *skill_lv); @@ -7384,6 +7388,8 @@ typedef int (*HPMHOOK_pre_skill_not_ok_hom_unknown) (uint16 *skill_id, struct ho typedef int (*HPMHOOK_post_skill_not_ok_hom_unknown) (int retVal___, uint16 skill_id, struct homun_data *hd); typedef int (*HPMHOOK_pre_skill_not_ok_mercenary) (uint16 *skill_id, struct mercenary_data **md); typedef int (*HPMHOOK_post_skill_not_ok_mercenary) (int retVal___, uint16 skill_id, struct mercenary_data *md); +typedef void (*HPMHOOK_pre_skill_validate_autocast_data) (struct map_session_data **sd, int *skill_id, int *skill_lv); +typedef void (*HPMHOOK_post_skill_validate_autocast_data) (struct map_session_data *sd, int skill_id, int skill_lv); typedef int (*HPMHOOK_pre_skill_chastle_mob_changetarget) (struct block_list **bl, va_list ap); typedef int (*HPMHOOK_post_skill_chastle_mob_changetarget) (int retVal___, struct block_list *bl, va_list ap); typedef int (*HPMHOOK_pre_skill_can_produce_mix) (struct map_session_data **sd, int *nameid, int *trigger, int *qty); @@ -7464,10 +7470,10 @@ typedef int (*HPMHOOK_pre_skill_check_condition_char_sub) (struct block_list **b typedef int (*HPMHOOK_post_skill_check_condition_char_sub) (int retVal___, struct block_list *bl, va_list ap); typedef int (*HPMHOOK_pre_skill_check_condition_mob_master_sub) (struct block_list **bl, va_list ap); typedef int (*HPMHOOK_post_skill_check_condition_mob_master_sub) (int retVal___, struct block_list *bl, va_list ap); -typedef void (*HPMHOOK_pre_skill_brandishspear_first) (struct square **tc, uint8 *dir, int16 *x, int16 *y); -typedef void (*HPMHOOK_post_skill_brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y); -typedef void (*HPMHOOK_pre_skill_brandishspear_dir) (struct square **tc, uint8 *dir, int *are); -typedef void (*HPMHOOK_post_skill_brandishspear_dir) (struct square *tc, uint8 dir, int are); +typedef void (*HPMHOOK_pre_skill_brandishspear_first) (struct square **tc, enum unit_dir *dir, int16 *x, int16 *y); +typedef void (*HPMHOOK_post_skill_brandishspear_first) (struct square *tc, enum unit_dir dir, int16 x, int16 y); +typedef void (*HPMHOOK_pre_skill_brandishspear_dir) (struct square **tc, enum unit_dir *dir, int *are); +typedef void (*HPMHOOK_post_skill_brandishspear_dir) (struct square *tc, enum unit_dir dir, int are); typedef int (*HPMHOOK_pre_skill_get_fixed_cast) (int *skill_id, int *skill_lv); typedef int (*HPMHOOK_post_skill_get_fixed_cast) (int retVal___, int skill_id, int skill_lv); typedef int (*HPMHOOK_pre_skill_sit_count) (struct block_list **bl, va_list ap); @@ -7608,8 +7614,8 @@ typedef int (*HPMHOOK_pre_skill_attack_copy_unknown) (int **attack_type, struct typedef int (*HPMHOOK_post_skill_attack_copy_unknown) (int retVal___, int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag); typedef int (*HPMHOOK_pre_skill_attack_dir_unknown) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag); typedef int (*HPMHOOK_post_skill_attack_dir_unknown) (int retVal___, int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag); -typedef void (*HPMHOOK_pre_skill_attack_blow_unknown) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag, int **type, struct Damage **dmg, int64 **damage, int8 **dir); -typedef void (*HPMHOOK_post_skill_attack_blow_unknown) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir); +typedef void (*HPMHOOK_pre_skill_attack_blow_unknown) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag, int **type, struct Damage **dmg, int64 **damage, enum unit_dir **dir); +typedef void (*HPMHOOK_post_skill_attack_blow_unknown) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir); typedef void (*HPMHOOK_pre_skill_attack_post_unknown) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag); typedef void (*HPMHOOK_post_skill_attack_post_unknown) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag); typedef bool (*HPMHOOK_pre_skill_timerskill_dead_unknown) (struct block_list **src, struct unit_data **ud, struct skill_timerskill **skl); @@ -8288,22 +8294,24 @@ typedef int (*HPMHOOK_pre_unit_final) (void); typedef int (*HPMHOOK_post_unit_final) (int retVal___); typedef struct unit_data* (*HPMHOOK_pre_unit_bl2ud) (struct block_list **bl); typedef struct unit_data* (*HPMHOOK_post_unit_bl2ud) (struct unit_data* retVal___, struct block_list *bl); +typedef const struct unit_data* (*HPMHOOK_pre_unit_cbl2ud) (const struct block_list **bl); +typedef const struct unit_data* (*HPMHOOK_post_unit_cbl2ud) (const struct unit_data* retVal___, const struct block_list *bl); typedef struct unit_data* (*HPMHOOK_pre_unit_bl2ud2) (struct block_list **bl); typedef struct unit_data* (*HPMHOOK_post_unit_bl2ud2) (struct unit_data* retVal___, struct block_list *bl); typedef void (*HPMHOOK_pre_unit_init_ud) (struct unit_data **ud); typedef void (*HPMHOOK_post_unit_init_ud) (struct unit_data *ud); typedef int (*HPMHOOK_pre_unit_attack_timer) (int *tid, int64 *tick, int *id, intptr_t *data); typedef int (*HPMHOOK_post_unit_attack_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data); -typedef int (*HPMHOOK_pre_unit_walktoxy_timer) (int *tid, int64 *tick, int *id, intptr_t *data); -typedef int (*HPMHOOK_post_unit_walktoxy_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data); -typedef int (*HPMHOOK_pre_unit_walktoxy_sub) (struct block_list **bl); -typedef int (*HPMHOOK_post_unit_walktoxy_sub) (int retVal___, struct block_list *bl); -typedef int (*HPMHOOK_pre_unit_delay_walktoxy_timer) (int *tid, int64 *tick, int *id, intptr_t *data); -typedef int (*HPMHOOK_post_unit_delay_walktoxy_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data); -typedef int (*HPMHOOK_pre_unit_walktoxy) (struct block_list **bl, short *x, short *y, int *flag); -typedef int (*HPMHOOK_post_unit_walktoxy) (int retVal___, struct block_list *bl, short x, short y, int flag); -typedef int (*HPMHOOK_pre_unit_walktobl_sub) (int *tid, int64 *tick, int *id, intptr_t *data); -typedef int (*HPMHOOK_post_unit_walktobl_sub) (int retVal___, int tid, int64 tick, int id, intptr_t data); +typedef int (*HPMHOOK_pre_unit_walk_toxy_timer) (int *tid, int64 *tick, int *id, intptr_t *data); +typedef int (*HPMHOOK_post_unit_walk_toxy_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data); +typedef int (*HPMHOOK_pre_unit_walk_toxy_sub) (struct block_list **bl); +typedef int (*HPMHOOK_post_unit_walk_toxy_sub) (int retVal___, struct block_list *bl); +typedef int (*HPMHOOK_pre_unit_delay_walk_toxy_timer) (int *tid, int64 *tick, int *id, intptr_t *data); +typedef int (*HPMHOOK_post_unit_delay_walk_toxy_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data); +typedef int (*HPMHOOK_pre_unit_walk_toxy) (struct block_list **bl, short *x, short *y, int *flag); +typedef int (*HPMHOOK_post_unit_walk_toxy) (int retVal___, struct block_list *bl, short x, short y, int flag); +typedef int (*HPMHOOK_pre_unit_walktobl_timer) (int *tid, int64 *tick, int *id, intptr_t *data); +typedef int (*HPMHOOK_post_unit_walktobl_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data); typedef int (*HPMHOOK_pre_unit_walktobl) (struct block_list **bl, struct block_list **tbl, int *range, int *flag); typedef int (*HPMHOOK_post_unit_walktobl) (int retVal___, struct block_list *bl, struct block_list *tbl, int range, int flag); typedef bool (*HPMHOOK_pre_unit_run) (struct block_list **bl, struct map_session_data **sd, enum sc_type *type); @@ -8314,20 +8322,22 @@ typedef int (*HPMHOOK_pre_unit_escape) (struct block_list **bl, struct block_lis typedef int (*HPMHOOK_post_unit_escape) (int retVal___, struct block_list *bl, struct block_list *target, short dist); typedef int (*HPMHOOK_pre_unit_movepos) (struct block_list **bl, short *dst_x, short *dst_y, int *easy, bool *checkpath); typedef int (*HPMHOOK_post_unit_movepos) (int retVal___, struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath); -typedef int (*HPMHOOK_pre_unit_setdir) (struct block_list **bl, unsigned char *dir); -typedef int (*HPMHOOK_post_unit_setdir) (int retVal___, struct block_list *bl, unsigned char dir); -typedef uint8 (*HPMHOOK_pre_unit_getdir) (struct block_list **bl); -typedef uint8 (*HPMHOOK_post_unit_getdir) (uint8 retVal___, struct block_list *bl); +typedef int (*HPMHOOK_pre_unit_set_dir) (struct block_list **bl, enum unit_dir *dir); +typedef int (*HPMHOOK_post_unit_set_dir) (int retVal___, struct block_list *bl, enum unit_dir dir); +typedef enum unit_dir (*HPMHOOK_pre_unit_getdir) (const struct block_list **bl); +typedef enum unit_dir (*HPMHOOK_post_unit_getdir) (enum unit_dir retVal___, const struct block_list *bl); typedef int (*HPMHOOK_pre_unit_blown) (struct block_list **bl, int *dx, int *dy, int *count, int *flag); typedef int (*HPMHOOK_post_unit_blown) (int retVal___, struct block_list *bl, int dx, int dy, int count, int flag); typedef int (*HPMHOOK_pre_unit_warp) (struct block_list **bl, short *m, short *x, short *y, enum clr_type *type); typedef int (*HPMHOOK_post_unit_warp) (int retVal___, struct block_list *bl, short m, short x, short y, enum clr_type type); +typedef int (*HPMHOOK_pre_unit_warpto_master) (struct block_list **master_bl, struct block_list **slave_bl); +typedef int (*HPMHOOK_post_unit_warpto_master) (int retVal___, struct block_list *master_bl, struct block_list *slave_bl); typedef int (*HPMHOOK_pre_unit_stop_walking) (struct block_list **bl, int *type); typedef int (*HPMHOOK_post_unit_stop_walking) (int retVal___, struct block_list *bl, int type); typedef int (*HPMHOOK_pre_unit_skilluse_id) (struct block_list **src, int *target_id, uint16 *skill_id, uint16 *skill_lv); typedef int (*HPMHOOK_post_unit_skilluse_id) (int retVal___, struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_unit_step_timer) (int *tid, int64 *tick, int *id, intptr_t *data); -typedef int (*HPMHOOK_post_unit_step_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data); +typedef int (*HPMHOOK_pre_unit_steptimer) (int *tid, int64 *tick, int *id, intptr_t *data); +typedef int (*HPMHOOK_post_unit_steptimer) (int retVal___, int tid, int64 tick, int id, intptr_t data); typedef void (*HPMHOOK_pre_unit_stop_stepaction) (struct block_list **bl); typedef void (*HPMHOOK_post_unit_stop_stepaction) (struct block_list *bl); typedef int (*HPMHOOK_pre_unit_is_walking) (struct block_list **bl); @@ -8358,8 +8368,8 @@ typedef bool (*HPMHOOK_pre_unit_can_reach_pos) (struct block_list **bl, int *x, typedef bool (*HPMHOOK_post_unit_can_reach_pos) (bool retVal___, struct block_list *bl, int x, int y, int easy); typedef bool (*HPMHOOK_pre_unit_can_reach_bl) (struct block_list **bl, struct block_list **tbl, int *range, int *easy, short **x, short **y); typedef bool (*HPMHOOK_post_unit_can_reach_bl) (bool retVal___, struct block_list *bl, struct block_list *tbl, int range, int easy, short *x, short *y); -typedef int (*HPMHOOK_pre_unit_calc_pos) (struct block_list **bl, int *tx, int *ty, uint8 *dir); -typedef int (*HPMHOOK_post_unit_calc_pos) (int retVal___, struct block_list *bl, int tx, int ty, uint8 dir); +typedef int (*HPMHOOK_pre_unit_calc_pos) (struct block_list **bl, int *tx, int *ty, enum unit_dir *dir); +typedef int (*HPMHOOK_post_unit_calc_pos) (int retVal___, struct block_list *bl, int tx, int ty, enum unit_dir dir); typedef int (*HPMHOOK_pre_unit_attack_timer_sub) (struct block_list **src, int *tid, int64 *tick); typedef int (*HPMHOOK_post_unit_attack_timer_sub) (int retVal___, struct block_list *src, int tid, int64 tick); typedef int (*HPMHOOK_pre_unit_skillcastcancel) (struct block_list **bl, int *type); diff --git a/src/plugins/HPMHooking/HPMHooking_char.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking_char.HPMHooksCore.inc index 20f57dcb9..ab34a4f18 100644 --- a/src/plugins/HPMHooking/HPMHooking_char.HPMHooksCore.inc +++ b/src/plugins/HPMHooking/HPMHooking_char.HPMHooksCore.inc @@ -1308,6 +1308,10 @@ struct { struct HPMHookPoint *HP_mutex_cond_signal_post; struct HPMHookPoint *HP_mutex_cond_broadcast_pre; struct HPMHookPoint *HP_mutex_cond_broadcast_post; + struct HPMHookPoint *HP_nullpo_init_pre; + struct HPMHookPoint *HP_nullpo_init_post; + struct HPMHookPoint *HP_nullpo_final_pre; + struct HPMHookPoint *HP_nullpo_final_post; struct HPMHookPoint *HP_nullpo_assert_report_pre; struct HPMHookPoint *HP_nullpo_assert_report_post; struct HPMHookPoint *HP_packets_init_pre; @@ -2933,6 +2937,10 @@ struct { int HP_mutex_cond_signal_post; int HP_mutex_cond_broadcast_pre; int HP_mutex_cond_broadcast_post; + int HP_nullpo_init_pre; + int HP_nullpo_init_post; + int HP_nullpo_final_pre; + int HP_nullpo_final_post; int HP_nullpo_assert_report_pre; int HP_nullpo_assert_report_post; int HP_packets_init_pre; diff --git a/src/plugins/HPMHooking/HPMHooking_char.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking_char.HookingPoints.inc index e8e211f8b..238580b83 100644 --- a/src/plugins/HPMHooking/HPMHooking_char.HookingPoints.inc +++ b/src/plugins/HPMHooking/HPMHooking_char.HookingPoints.inc @@ -696,6 +696,8 @@ struct HookingPointData HookingPoints[] = { { HP_POP(mutex->cond_signal, HP_mutex_cond_signal) }, { HP_POP(mutex->cond_broadcast, HP_mutex_cond_broadcast) }, /* nullpo_interface */ + { HP_POP(nullpo->init, HP_nullpo_init) }, + { HP_POP(nullpo->final, HP_nullpo_final) }, { HP_POP(nullpo->assert_report, HP_nullpo_assert_report) }, /* packets_interface */ { HP_POP(packets->init, HP_packets_init) }, diff --git a/src/plugins/HPMHooking/HPMHooking_char.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_char.Hooks.inc index a022abb54..8c1dec681 100644 --- a/src/plugins/HPMHooking/HPMHooking_char.Hooks.inc +++ b/src/plugins/HPMHooking/HPMHooking_char.Hooks.inc @@ -17160,6 +17160,58 @@ void HP_mutex_cond_broadcast(struct cond_data *c) { return; } /* nullpo_interface */ +void HP_nullpo_init(void) { + int hIndex = 0; + if (HPMHooks.count.HP_nullpo_init_pre > 0) { + void (*preHookFunc) (void); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_init_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_nullpo_init_pre[hIndex].func; + preHookFunc(); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.nullpo.init(); + } + if (HPMHooks.count.HP_nullpo_init_post > 0) { + void (*postHookFunc) (void); + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_init_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_nullpo_init_post[hIndex].func; + postHookFunc(); + } + } + return; +} +void HP_nullpo_final(void) { + int hIndex = 0; + if (HPMHooks.count.HP_nullpo_final_pre > 0) { + void (*preHookFunc) (void); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_final_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_nullpo_final_pre[hIndex].func; + preHookFunc(); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.nullpo.final(); + } + if (HPMHooks.count.HP_nullpo_final_post > 0) { + void (*postHookFunc) (void); + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_final_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_nullpo_final_post[hIndex].func; + postHookFunc(); + } + } + return; +} void HP_nullpo_assert_report(const char *file, int line, const char *func, const char *targetname, const char *title) { int hIndex = 0; if (HPMHooks.count.HP_nullpo_assert_report_pre > 0) { diff --git a/src/plugins/HPMHooking/HPMHooking_login.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking_login.HPMHooksCore.inc index c638a1ef6..2875df334 100644 --- a/src/plugins/HPMHooking/HPMHooking_login.HPMHooksCore.inc +++ b/src/plugins/HPMHooking/HPMHooking_login.HPMHooksCore.inc @@ -520,6 +520,10 @@ struct { struct HPMHookPoint *HP_mutex_cond_signal_post; struct HPMHookPoint *HP_mutex_cond_broadcast_pre; struct HPMHookPoint *HP_mutex_cond_broadcast_post; + struct HPMHookPoint *HP_nullpo_init_pre; + struct HPMHookPoint *HP_nullpo_init_post; + struct HPMHookPoint *HP_nullpo_final_pre; + struct HPMHookPoint *HP_nullpo_final_post; struct HPMHookPoint *HP_nullpo_assert_report_pre; struct HPMHookPoint *HP_nullpo_assert_report_post; struct HPMHookPoint *HP_packets_init_pre; @@ -1325,6 +1329,10 @@ struct { int HP_mutex_cond_signal_post; int HP_mutex_cond_broadcast_pre; int HP_mutex_cond_broadcast_post; + int HP_nullpo_init_pre; + int HP_nullpo_init_post; + int HP_nullpo_final_pre; + int HP_nullpo_final_post; int HP_nullpo_assert_report_pre; int HP_nullpo_assert_report_post; int HP_packets_init_pre; diff --git a/src/plugins/HPMHooking/HPMHooking_login.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking_login.HookingPoints.inc index ef6081f41..61864325b 100644 --- a/src/plugins/HPMHooking/HPMHooking_login.HookingPoints.inc +++ b/src/plugins/HPMHooking/HPMHooking_login.HookingPoints.inc @@ -290,6 +290,8 @@ struct HookingPointData HookingPoints[] = { { HP_POP(mutex->cond_signal, HP_mutex_cond_signal) }, { HP_POP(mutex->cond_broadcast, HP_mutex_cond_broadcast) }, /* nullpo_interface */ + { HP_POP(nullpo->init, HP_nullpo_init) }, + { HP_POP(nullpo->final, HP_nullpo_final) }, { HP_POP(nullpo->assert_report, HP_nullpo_assert_report) }, /* packets_interface */ { HP_POP(packets->init, HP_packets_init) }, diff --git a/src/plugins/HPMHooking/HPMHooking_login.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_login.Hooks.inc index 20c709bce..1c1817276 100644 --- a/src/plugins/HPMHooking/HPMHooking_login.Hooks.inc +++ b/src/plugins/HPMHooking/HPMHooking_login.Hooks.inc @@ -6638,6 +6638,58 @@ void HP_mutex_cond_broadcast(struct cond_data *c) { return; } /* nullpo_interface */ +void HP_nullpo_init(void) { + int hIndex = 0; + if (HPMHooks.count.HP_nullpo_init_pre > 0) { + void (*preHookFunc) (void); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_init_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_nullpo_init_pre[hIndex].func; + preHookFunc(); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.nullpo.init(); + } + if (HPMHooks.count.HP_nullpo_init_post > 0) { + void (*postHookFunc) (void); + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_init_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_nullpo_init_post[hIndex].func; + postHookFunc(); + } + } + return; +} +void HP_nullpo_final(void) { + int hIndex = 0; + if (HPMHooks.count.HP_nullpo_final_pre > 0) { + void (*preHookFunc) (void); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_final_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_nullpo_final_pre[hIndex].func; + preHookFunc(); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.nullpo.final(); + } + if (HPMHooks.count.HP_nullpo_final_post > 0) { + void (*postHookFunc) (void); + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_final_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_nullpo_final_post[hIndex].func; + postHookFunc(); + } + } + return; +} void HP_nullpo_assert_report(const char *file, int line, const char *func, const char *targetname, const char *title) { int hIndex = 0; if (HPMHooks.count.HP_nullpo_assert_report_pre > 0) { diff --git a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc index 6d8776f18..109c30885 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc @@ -4420,6 +4420,10 @@ struct { struct HPMHookPoint *HP_npc_questinfo_clear_post; struct HPMHookPoint *HP_npc_secure_timeout_timer_pre; struct HPMHookPoint *HP_npc_secure_timeout_timer_post; + struct HPMHookPoint *HP_nullpo_init_pre; + struct HPMHookPoint *HP_nullpo_init_post; + struct HPMHookPoint *HP_nullpo_final_pre; + struct HPMHookPoint *HP_nullpo_final_post; struct HPMHookPoint *HP_nullpo_assert_report_pre; struct HPMHookPoint *HP_nullpo_assert_report_post; struct HPMHookPoint *HP_packets_init_pre; @@ -4764,8 +4768,8 @@ struct { struct HPMHookPoint *HP_pc_checkitem_post; struct HPMHookPoint *HP_pc_useitem_pre; struct HPMHookPoint *HP_pc_useitem_post; - struct HPMHookPoint *HP_pc_itemskill_clear_pre; - struct HPMHookPoint *HP_pc_itemskill_clear_post; + struct HPMHookPoint *HP_pc_autocast_clear_pre; + struct HPMHookPoint *HP_pc_autocast_clear_post; struct HPMHookPoint *HP_pc_skillatk_bonus_pre; struct HPMHookPoint *HP_pc_skillatk_bonus_post; struct HPMHookPoint *HP_pc_skillheal_bonus_pre; @@ -5072,6 +5076,8 @@ struct { struct HPMHookPoint *HP_pet_final_post; struct HPMHookPoint *HP_pet_hungry_val_pre; struct HPMHookPoint *HP_pet_hungry_val_post; + struct HPMHookPoint *HP_pet_set_hunger_pre; + struct HPMHookPoint *HP_pet_set_hunger_post; struct HPMHookPoint *HP_pet_set_intimate_pre; struct HPMHookPoint *HP_pet_set_intimate_post; struct HPMHookPoint *HP_pet_create_egg_pre; @@ -5856,8 +5862,6 @@ struct { struct HPMHookPoint *HP_skill_vf_cast_fix_post; struct HPMHookPoint *HP_skill_delay_fix_pre; struct HPMHookPoint *HP_skill_delay_fix_post; - struct HPMHookPoint *HP_skill_is_item_skill_pre; - struct HPMHookPoint *HP_skill_is_item_skill_post; struct HPMHookPoint *HP_skill_check_condition_castbegin_pre; struct HPMHookPoint *HP_skill_check_condition_castbegin_post; struct HPMHookPoint *HP_skill_check_condition_castend_pre; @@ -5908,6 +5912,8 @@ struct { struct HPMHookPoint *HP_skill_not_ok_hom_unknown_post; struct HPMHookPoint *HP_skill_not_ok_mercenary_pre; struct HPMHookPoint *HP_skill_not_ok_mercenary_post; + struct HPMHookPoint *HP_skill_validate_autocast_data_pre; + struct HPMHookPoint *HP_skill_validate_autocast_data_post; struct HPMHookPoint *HP_skill_chastle_mob_changetarget_pre; struct HPMHookPoint *HP_skill_chastle_mob_changetarget_post; struct HPMHookPoint *HP_skill_can_produce_mix_pre; @@ -6786,22 +6792,24 @@ struct { struct HPMHookPoint *HP_unit_final_post; struct HPMHookPoint *HP_unit_bl2ud_pre; struct HPMHookPoint *HP_unit_bl2ud_post; + struct HPMHookPoint *HP_unit_cbl2ud_pre; + struct HPMHookPoint *HP_unit_cbl2ud_post; struct HPMHookPoint *HP_unit_bl2ud2_pre; struct HPMHookPoint *HP_unit_bl2ud2_post; struct HPMHookPoint *HP_unit_init_ud_pre; struct HPMHookPoint *HP_unit_init_ud_post; struct HPMHookPoint *HP_unit_attack_timer_pre; struct HPMHookPoint *HP_unit_attack_timer_post; - struct HPMHookPoint *HP_unit_walktoxy_timer_pre; - struct HPMHookPoint *HP_unit_walktoxy_timer_post; - struct HPMHookPoint *HP_unit_walktoxy_sub_pre; - struct HPMHookPoint *HP_unit_walktoxy_sub_post; - struct HPMHookPoint *HP_unit_delay_walktoxy_timer_pre; - struct HPMHookPoint *HP_unit_delay_walktoxy_timer_post; - struct HPMHookPoint *HP_unit_walktoxy_pre; - struct HPMHookPoint *HP_unit_walktoxy_post; - struct HPMHookPoint *HP_unit_walktobl_sub_pre; - struct HPMHookPoint *HP_unit_walktobl_sub_post; + struct HPMHookPoint *HP_unit_walk_toxy_timer_pre; + struct HPMHookPoint *HP_unit_walk_toxy_timer_post; + struct HPMHookPoint *HP_unit_walk_toxy_sub_pre; + struct HPMHookPoint *HP_unit_walk_toxy_sub_post; + struct HPMHookPoint *HP_unit_delay_walk_toxy_timer_pre; + struct HPMHookPoint *HP_unit_delay_walk_toxy_timer_post; + struct HPMHookPoint *HP_unit_walk_toxy_pre; + struct HPMHookPoint *HP_unit_walk_toxy_post; + struct HPMHookPoint *HP_unit_walktobl_timer_pre; + struct HPMHookPoint *HP_unit_walktobl_timer_post; struct HPMHookPoint *HP_unit_walktobl_pre; struct HPMHookPoint *HP_unit_walktobl_post; struct HPMHookPoint *HP_unit_run_pre; @@ -6812,20 +6820,22 @@ struct { struct HPMHookPoint *HP_unit_escape_post; struct HPMHookPoint *HP_unit_movepos_pre; struct HPMHookPoint *HP_unit_movepos_post; - struct HPMHookPoint *HP_unit_setdir_pre; - struct HPMHookPoint *HP_unit_setdir_post; + struct HPMHookPoint *HP_unit_set_dir_pre; + struct HPMHookPoint *HP_unit_set_dir_post; struct HPMHookPoint *HP_unit_getdir_pre; struct HPMHookPoint *HP_unit_getdir_post; struct HPMHookPoint *HP_unit_blown_pre; struct HPMHookPoint *HP_unit_blown_post; struct HPMHookPoint *HP_unit_warp_pre; struct HPMHookPoint *HP_unit_warp_post; + struct HPMHookPoint *HP_unit_warpto_master_pre; + struct HPMHookPoint *HP_unit_warpto_master_post; struct HPMHookPoint *HP_unit_stop_walking_pre; struct HPMHookPoint *HP_unit_stop_walking_post; struct HPMHookPoint *HP_unit_skilluse_id_pre; struct HPMHookPoint *HP_unit_skilluse_id_post; - struct HPMHookPoint *HP_unit_step_timer_pre; - struct HPMHookPoint *HP_unit_step_timer_post; + struct HPMHookPoint *HP_unit_steptimer_pre; + struct HPMHookPoint *HP_unit_steptimer_post; struct HPMHookPoint *HP_unit_stop_stepaction_pre; struct HPMHookPoint *HP_unit_stop_stepaction_post; struct HPMHookPoint *HP_unit_is_walking_pre; @@ -11291,6 +11301,10 @@ struct { int HP_npc_questinfo_clear_post; int HP_npc_secure_timeout_timer_pre; int HP_npc_secure_timeout_timer_post; + int HP_nullpo_init_pre; + int HP_nullpo_init_post; + int HP_nullpo_final_pre; + int HP_nullpo_final_post; int HP_nullpo_assert_report_pre; int HP_nullpo_assert_report_post; int HP_packets_init_pre; @@ -11635,8 +11649,8 @@ struct { int HP_pc_checkitem_post; int HP_pc_useitem_pre; int HP_pc_useitem_post; - int HP_pc_itemskill_clear_pre; - int HP_pc_itemskill_clear_post; + int HP_pc_autocast_clear_pre; + int HP_pc_autocast_clear_post; int HP_pc_skillatk_bonus_pre; int HP_pc_skillatk_bonus_post; int HP_pc_skillheal_bonus_pre; @@ -11943,6 +11957,8 @@ struct { int HP_pet_final_post; int HP_pet_hungry_val_pre; int HP_pet_hungry_val_post; + int HP_pet_set_hunger_pre; + int HP_pet_set_hunger_post; int HP_pet_set_intimate_pre; int HP_pet_set_intimate_post; int HP_pet_create_egg_pre; @@ -12727,8 +12743,6 @@ struct { int HP_skill_vf_cast_fix_post; int HP_skill_delay_fix_pre; int HP_skill_delay_fix_post; - int HP_skill_is_item_skill_pre; - int HP_skill_is_item_skill_post; int HP_skill_check_condition_castbegin_pre; int HP_skill_check_condition_castbegin_post; int HP_skill_check_condition_castend_pre; @@ -12779,6 +12793,8 @@ struct { int HP_skill_not_ok_hom_unknown_post; int HP_skill_not_ok_mercenary_pre; int HP_skill_not_ok_mercenary_post; + int HP_skill_validate_autocast_data_pre; + int HP_skill_validate_autocast_data_post; int HP_skill_chastle_mob_changetarget_pre; int HP_skill_chastle_mob_changetarget_post; int HP_skill_can_produce_mix_pre; @@ -13657,22 +13673,24 @@ struct { int HP_unit_final_post; int HP_unit_bl2ud_pre; int HP_unit_bl2ud_post; + int HP_unit_cbl2ud_pre; + int HP_unit_cbl2ud_post; int HP_unit_bl2ud2_pre; int HP_unit_bl2ud2_post; int HP_unit_init_ud_pre; int HP_unit_init_ud_post; int HP_unit_attack_timer_pre; int HP_unit_attack_timer_post; - int HP_unit_walktoxy_timer_pre; - int HP_unit_walktoxy_timer_post; - int HP_unit_walktoxy_sub_pre; - int HP_unit_walktoxy_sub_post; - int HP_unit_delay_walktoxy_timer_pre; - int HP_unit_delay_walktoxy_timer_post; - int HP_unit_walktoxy_pre; - int HP_unit_walktoxy_post; - int HP_unit_walktobl_sub_pre; - int HP_unit_walktobl_sub_post; + int HP_unit_walk_toxy_timer_pre; + int HP_unit_walk_toxy_timer_post; + int HP_unit_walk_toxy_sub_pre; + int HP_unit_walk_toxy_sub_post; + int HP_unit_delay_walk_toxy_timer_pre; + int HP_unit_delay_walk_toxy_timer_post; + int HP_unit_walk_toxy_pre; + int HP_unit_walk_toxy_post; + int HP_unit_walktobl_timer_pre; + int HP_unit_walktobl_timer_post; int HP_unit_walktobl_pre; int HP_unit_walktobl_post; int HP_unit_run_pre; @@ -13683,20 +13701,22 @@ struct { int HP_unit_escape_post; int HP_unit_movepos_pre; int HP_unit_movepos_post; - int HP_unit_setdir_pre; - int HP_unit_setdir_post; + int HP_unit_set_dir_pre; + int HP_unit_set_dir_post; int HP_unit_getdir_pre; int HP_unit_getdir_post; int HP_unit_blown_pre; int HP_unit_blown_post; int HP_unit_warp_pre; int HP_unit_warp_post; + int HP_unit_warpto_master_pre; + int HP_unit_warpto_master_post; int HP_unit_stop_walking_pre; int HP_unit_stop_walking_post; int HP_unit_skilluse_id_pre; int HP_unit_skilluse_id_post; - int HP_unit_step_timer_pre; - int HP_unit_step_timer_post; + int HP_unit_steptimer_pre; + int HP_unit_steptimer_post; int HP_unit_stop_stepaction_pre; int HP_unit_stop_stepaction_post; int HP_unit_is_walking_pre; diff --git a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc index 672b94dd8..ac30b97d4 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc @@ -2263,6 +2263,8 @@ struct HookingPointData HookingPoints[] = { { HP_POP(npc->questinfo_clear, HP_npc_questinfo_clear) }, { HP_POP(npc->secure_timeout_timer, HP_npc_secure_timeout_timer) }, /* nullpo_interface */ + { HP_POP(nullpo->init, HP_nullpo_init) }, + { HP_POP(nullpo->final, HP_nullpo_final) }, { HP_POP(nullpo->assert_report, HP_nullpo_assert_report) }, /* packets_interface */ { HP_POP(packets->init, HP_packets_init) }, @@ -2440,7 +2442,7 @@ struct HookingPointData HookingPoints[] = { { HP_POP(pc->unequipitem_pos, HP_pc_unequipitem_pos) }, { HP_POP(pc->checkitem, HP_pc_checkitem) }, { HP_POP(pc->useitem, HP_pc_useitem) }, - { HP_POP(pc->itemskill_clear, HP_pc_itemskill_clear) }, + { HP_POP(pc->autocast_clear, HP_pc_autocast_clear) }, { HP_POP(pc->skillatk_bonus, HP_pc_skillatk_bonus) }, { HP_POP(pc->skillheal_bonus, HP_pc_skillheal_bonus) }, { HP_POP(pc->skillheal2_bonus, HP_pc_skillheal2_bonus) }, @@ -2596,6 +2598,7 @@ struct HookingPointData HookingPoints[] = { { HP_POP(pet->init, HP_pet_init) }, { HP_POP(pet->final, HP_pet_final) }, { HP_POP(pet->hungry_val, HP_pet_hungry_val) }, + { HP_POP(pet->set_hunger, HP_pet_set_hunger) }, { HP_POP(pet->set_intimate, HP_pet_set_intimate) }, { HP_POP(pet->create_egg, HP_pet_create_egg) }, { HP_POP(pet->unlocktarget, HP_pet_unlocktarget) }, @@ -2997,7 +3000,6 @@ struct HookingPointData HookingPoints[] = { { HP_POP(skill->cast_fix_sc, HP_skill_cast_fix_sc) }, { HP_POP(skill->vf_cast_fix, HP_skill_vf_cast_fix) }, { HP_POP(skill->delay_fix, HP_skill_delay_fix) }, - { HP_POP(skill->is_item_skill, HP_skill_is_item_skill) }, { HP_POP(skill->check_condition_castbegin, HP_skill_check_condition_castbegin) }, { HP_POP(skill->check_condition_castend, HP_skill_check_condition_castend) }, { HP_POP(skill->consume_requirement, HP_skill_consume_requirement) }, @@ -3023,6 +3025,7 @@ struct HookingPointData HookingPoints[] = { { HP_POP(skill->not_ok_hom, HP_skill_not_ok_hom) }, { HP_POP(skill->not_ok_hom_unknown, HP_skill_not_ok_hom_unknown) }, { HP_POP(skill->not_ok_mercenary, HP_skill_not_ok_mercenary) }, + { HP_POP(skill->validate_autocast_data, HP_skill_validate_autocast_data) }, { HP_POP(skill->chastle_mob_changetarget, HP_skill_chastle_mob_changetarget) }, { HP_POP(skill->can_produce_mix, HP_skill_can_produce_mix) }, { HP_POP(skill->produce_mix, HP_skill_produce_mix) }, @@ -3475,26 +3478,28 @@ struct HookingPointData HookingPoints[] = { { HP_POP(unit->init, HP_unit_init) }, { HP_POP(unit->final, HP_unit_final) }, { HP_POP(unit->bl2ud, HP_unit_bl2ud) }, + { HP_POP(unit->cbl2ud, HP_unit_cbl2ud) }, { HP_POP(unit->bl2ud2, HP_unit_bl2ud2) }, { HP_POP(unit->init_ud, HP_unit_init_ud) }, { HP_POP(unit->attack_timer, HP_unit_attack_timer) }, - { HP_POP(unit->walktoxy_timer, HP_unit_walktoxy_timer) }, - { HP_POP(unit->walktoxy_sub, HP_unit_walktoxy_sub) }, - { HP_POP(unit->delay_walktoxy_timer, HP_unit_delay_walktoxy_timer) }, - { HP_POP(unit->walktoxy, HP_unit_walktoxy) }, - { HP_POP(unit->walktobl_sub, HP_unit_walktobl_sub) }, + { HP_POP(unit->walk_toxy_timer, HP_unit_walk_toxy_timer) }, + { HP_POP(unit->walk_toxy_sub, HP_unit_walk_toxy_sub) }, + { HP_POP(unit->delay_walk_toxy_timer, HP_unit_delay_walk_toxy_timer) }, + { HP_POP(unit->walk_toxy, HP_unit_walk_toxy) }, + { HP_POP(unit->walktobl_timer, HP_unit_walktobl_timer) }, { HP_POP(unit->walktobl, HP_unit_walktobl) }, { HP_POP(unit->run, HP_unit_run) }, { HP_POP(unit->run_hit, HP_unit_run_hit) }, { HP_POP(unit->escape, HP_unit_escape) }, { HP_POP(unit->movepos, HP_unit_movepos) }, - { HP_POP(unit->setdir, HP_unit_setdir) }, + { HP_POP(unit->set_dir, HP_unit_set_dir) }, { HP_POP(unit->getdir, HP_unit_getdir) }, { HP_POP(unit->blown, HP_unit_blown) }, { HP_POP(unit->warp, HP_unit_warp) }, + { HP_POP(unit->warpto_master, HP_unit_warpto_master) }, { HP_POP(unit->stop_walking, HP_unit_stop_walking) }, { HP_POP(unit->skilluse_id, HP_unit_skilluse_id) }, - { HP_POP(unit->step_timer, HP_unit_step_timer) }, + { HP_POP(unit->steptimer, HP_unit_steptimer) }, { HP_POP(unit->stop_stepaction, HP_unit_stop_stepaction) }, { HP_POP(unit->is_walking, HP_unit_is_walking) }, { HP_POP(unit->can_move, HP_unit_can_move) }, diff --git a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc index 423490182..940f96ca2 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc @@ -48284,11 +48284,11 @@ void HP_map_reloadnpc(bool clear) { } return; } -int HP_map_check_dir(int s_dir, int t_dir) { +int HP_map_check_dir(enum unit_dir s_dir, enum unit_dir t_dir) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_map_check_dir_pre > 0) { - int (*preHookFunc) (int *s_dir, int *t_dir); + int (*preHookFunc) (enum unit_dir *s_dir, enum unit_dir *t_dir); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_map_check_dir_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_map_check_dir_pre[hIndex].func; @@ -48303,7 +48303,7 @@ int HP_map_check_dir(int s_dir, int t_dir) { retVal___ = HPMHooks.source.map.check_dir(s_dir, t_dir); } if (HPMHooks.count.HP_map_check_dir_post > 0) { - int (*postHookFunc) (int retVal___, int s_dir, int t_dir); + int (*postHookFunc) (int retVal___, enum unit_dir s_dir, enum unit_dir t_dir); for (hIndex = 0; hIndex < HPMHooks.count.HP_map_check_dir_post; hIndex++) { postHookFunc = HPMHooks.list.HP_map_check_dir_post[hIndex].func; retVal___ = postHookFunc(retVal___, s_dir, t_dir); @@ -48311,11 +48311,11 @@ int HP_map_check_dir(int s_dir, int t_dir) { } return retVal___; } -uint8 HP_map_calc_dir(struct block_list *src, int16 x, int16 y) { +enum unit_dir HP_map_calc_dir(const struct block_list *src, int16 x, int16 y) { int hIndex = 0; - uint8 retVal___ = 0; + enum unit_dir retVal___ = UNIT_DIR_UNDEFINED; if (HPMHooks.count.HP_map_calc_dir_pre > 0) { - uint8 (*preHookFunc) (struct block_list **src, int16 *x, int16 *y); + enum unit_dir (*preHookFunc) (const struct block_list **src, int16 *x, int16 *y); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_map_calc_dir_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_map_calc_dir_pre[hIndex].func; @@ -48330,7 +48330,7 @@ uint8 HP_map_calc_dir(struct block_list *src, int16 x, int16 y) { retVal___ = HPMHooks.source.map.calc_dir(src, x, y); } if (HPMHooks.count.HP_map_calc_dir_post > 0) { - uint8 (*postHookFunc) (uint8 retVal___, struct block_list *src, int16 x, int16 y); + enum unit_dir (*postHookFunc) (enum unit_dir retVal___, const struct block_list *src, int16 x, int16 y); for (hIndex = 0; hIndex < HPMHooks.count.HP_map_calc_dir_post; hIndex++) { postHookFunc = HPMHooks.list.HP_map_calc_dir_post[hIndex].func; retVal___ = postHookFunc(retVal___, src, x, y); @@ -57108,11 +57108,11 @@ bool HP_npc_viewisid(const char *viewid) { } return retVal___; } -struct npc_data* HP_npc_create_npc(enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_) { +struct npc_data* HP_npc_create_npc(enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_) { int hIndex = 0; struct npc_data* retVal___ = NULL; if (HPMHooks.count.HP_npc_create_npc_pre > 0) { - struct npc_data* (*preHookFunc) (enum npc_subtype *subtype, int *m, int *x, int *y, uint8 *dir, int *class_); + struct npc_data* (*preHookFunc) (enum npc_subtype *subtype, int *m, int *x, int *y, enum unit_dir *dir, int *class_); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_npc_create_npc_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_npc_create_npc_pre[hIndex].func; @@ -57127,7 +57127,7 @@ struct npc_data* HP_npc_create_npc(enum npc_subtype subtype, int m, int x, int y retVal___ = HPMHooks.source.npc.create_npc(subtype, m, x, y, dir, class_); } if (HPMHooks.count.HP_npc_create_npc_post > 0) { - struct npc_data* (*postHookFunc) (struct npc_data* retVal___, enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_); + struct npc_data* (*postHookFunc) (struct npc_data* retVal___, enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_); for (hIndex = 0; hIndex < HPMHooks.count.HP_npc_create_npc_post; hIndex++) { postHookFunc = HPMHooks.list.HP_npc_create_npc_post[hIndex].func; retVal___ = postHookFunc(retVal___, subtype, m, x, y, dir, class_); @@ -58718,6 +58718,58 @@ int HP_npc_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) { return retVal___; } /* nullpo_interface */ +void HP_nullpo_init(void) { + int hIndex = 0; + if (HPMHooks.count.HP_nullpo_init_pre > 0) { + void (*preHookFunc) (void); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_init_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_nullpo_init_pre[hIndex].func; + preHookFunc(); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.nullpo.init(); + } + if (HPMHooks.count.HP_nullpo_init_post > 0) { + void (*postHookFunc) (void); + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_init_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_nullpo_init_post[hIndex].func; + postHookFunc(); + } + } + return; +} +void HP_nullpo_final(void) { + int hIndex = 0; + if (HPMHooks.count.HP_nullpo_final_pre > 0) { + void (*preHookFunc) (void); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_final_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_nullpo_final_pre[hIndex].func; + preHookFunc(); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.nullpo.final(); + } + if (HPMHooks.count.HP_nullpo_final_post > 0) { + void (*postHookFunc) (void); + for (hIndex = 0; hIndex < HPMHooks.count.HP_nullpo_final_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_nullpo_final_post[hIndex].func; + postHookFunc(); + } + } + return; +} void HP_nullpo_assert_report(const char *file, int line, const char *func, const char *targetname, const char *title) { int hIndex = 0; if (HPMHooks.count.HP_nullpo_assert_report_pre > 0) { @@ -63359,14 +63411,14 @@ int HP_pc_useitem(struct map_session_data *sd, int n) { } return retVal___; } -int HP_pc_itemskill_clear(struct map_session_data *sd) { +int HP_pc_autocast_clear(struct map_session_data *sd) { int hIndex = 0; int retVal___ = 0; - if (HPMHooks.count.HP_pc_itemskill_clear_pre > 0) { + if (HPMHooks.count.HP_pc_autocast_clear_pre > 0) { int (*preHookFunc) (struct map_session_data **sd); *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_pc_itemskill_clear_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_pc_itemskill_clear_pre[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_pc_autocast_clear_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_pc_autocast_clear_pre[hIndex].func; retVal___ = preHookFunc(&sd); } if (*HPMforce_return) { @@ -63375,12 +63427,12 @@ int HP_pc_itemskill_clear(struct map_session_data *sd) { } } { - retVal___ = HPMHooks.source.pc.itemskill_clear(sd); + retVal___ = HPMHooks.source.pc.autocast_clear(sd); } - if (HPMHooks.count.HP_pc_itemskill_clear_post > 0) { + if (HPMHooks.count.HP_pc_autocast_clear_post > 0) { int (*postHookFunc) (int retVal___, struct map_session_data *sd); - for (hIndex = 0; hIndex < HPMHooks.count.HP_pc_itemskill_clear_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_pc_itemskill_clear_post[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_pc_autocast_clear_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_pc_autocast_clear_post[hIndex].func; retVal___ = postHookFunc(retVal___, sd); } } @@ -67509,6 +67561,32 @@ int HP_pet_hungry_val(struct pet_data *pd) { } return retVal___; } +void HP_pet_set_hunger(struct pet_data *pd, int value) { + int hIndex = 0; + if (HPMHooks.count.HP_pet_set_hunger_pre > 0) { + void (*preHookFunc) (struct pet_data **pd, int *value); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_pet_set_hunger_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_pet_set_hunger_pre[hIndex].func; + preHookFunc(&pd, &value); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.pet.set_hunger(pd, value); + } + if (HPMHooks.count.HP_pet_set_hunger_post > 0) { + void (*postHookFunc) (struct pet_data *pd, int value); + for (hIndex = 0; hIndex < HPMHooks.count.HP_pet_set_hunger_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_pet_set_hunger_post[hIndex].func; + postHookFunc(pd, value); + } + } + return; +} void HP_pet_set_intimate(struct pet_data *pd, int value) { int hIndex = 0; if (HPMHooks.count.HP_pet_set_intimate_pre > 0) { @@ -77704,11 +77782,11 @@ int HP_skill_counter_additional_effect(struct block_list *src, struct block_list } return retVal___; } -int HP_skill_blown(struct block_list *src, struct block_list *target, int count, int8 dir, int flag) { +int HP_skill_blown(struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_blown_pre > 0) { - int (*preHookFunc) (struct block_list **src, struct block_list **target, int *count, int8 *dir, int *flag); + int (*preHookFunc) (struct block_list **src, struct block_list **target, int *count, enum unit_dir *dir, int *flag); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_blown_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_blown_pre[hIndex].func; @@ -77723,7 +77801,7 @@ int HP_skill_blown(struct block_list *src, struct block_list *target, int count, retVal___ = HPMHooks.source.skill.blown(src, target, count, dir, flag); } if (HPMHooks.count.HP_skill_blown_post > 0) { - int (*postHookFunc) (int retVal___, struct block_list *src, struct block_list *target, int count, int8 dir, int flag); + int (*postHookFunc) (int retVal___, struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_blown_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_blown_post[hIndex].func; retVal___ = postHookFunc(retVal___, src, target, count, dir, flag); @@ -78163,33 +78241,6 @@ int HP_skill_delay_fix(struct block_list *bl, uint16 skill_id, uint16 skill_lv) } return retVal___; } -bool HP_skill_is_item_skill(struct map_session_data *sd, int skill_id, int skill_lv) { - int hIndex = 0; - bool retVal___ = false; - if (HPMHooks.count.HP_skill_is_item_skill_pre > 0) { - bool (*preHookFunc) (struct map_session_data **sd, int *skill_id, int *skill_lv); - *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_is_item_skill_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_skill_is_item_skill_pre[hIndex].func; - retVal___ = preHookFunc(&sd, &skill_id, &skill_lv); - } - if (*HPMforce_return) { - *HPMforce_return = false; - return retVal___; - } - } - { - retVal___ = HPMHooks.source.skill.is_item_skill(sd, skill_id, skill_lv); - } - if (HPMHooks.count.HP_skill_is_item_skill_post > 0) { - bool (*postHookFunc) (bool retVal___, struct map_session_data *sd, int skill_id, int skill_lv); - for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_is_item_skill_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_skill_is_item_skill_post[hIndex].func; - retVal___ = postHookFunc(retVal___, sd, skill_id, skill_lv); - } - } - return retVal___; -} int HP_skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { int hIndex = 0; int retVal___ = 0; @@ -78867,6 +78918,32 @@ int HP_skill_not_ok_mercenary(uint16 skill_id, struct mercenary_data *md) { } return retVal___; } +void HP_skill_validate_autocast_data(struct map_session_data *sd, int skill_id, int skill_lv) { + int hIndex = 0; + if (HPMHooks.count.HP_skill_validate_autocast_data_pre > 0) { + void (*preHookFunc) (struct map_session_data **sd, int *skill_id, int *skill_lv); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_validate_autocast_data_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_validate_autocast_data_pre[hIndex].func; + preHookFunc(&sd, &skill_id, &skill_lv); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.skill.validate_autocast_data(sd, skill_id, skill_lv); + } + if (HPMHooks.count.HP_skill_validate_autocast_data_post > 0) { + void (*postHookFunc) (struct map_session_data *sd, int skill_id, int skill_lv); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_validate_autocast_data_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_validate_autocast_data_post[hIndex].func; + postHookFunc(sd, skill_id, skill_lv); + } + } + return; +} int HP_skill_chastle_mob_changetarget(struct block_list *bl, va_list ap) { int hIndex = 0; int retVal___ = 0; @@ -80034,10 +80111,10 @@ int HP_skill_check_condition_mob_master_sub(struct block_list *bl, va_list ap) { } return retVal___; } -void HP_skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y) { +void HP_skill_brandishspear_first(struct square *tc, enum unit_dir dir, int16 x, int16 y) { int hIndex = 0; if (HPMHooks.count.HP_skill_brandishspear_first_pre > 0) { - void (*preHookFunc) (struct square **tc, uint8 *dir, int16 *x, int16 *y); + void (*preHookFunc) (struct square **tc, enum unit_dir *dir, int16 *x, int16 *y); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_brandishspear_first_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_brandishspear_first_pre[hIndex].func; @@ -80052,7 +80129,7 @@ void HP_skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y HPMHooks.source.skill.brandishspear_first(tc, dir, x, y); } if (HPMHooks.count.HP_skill_brandishspear_first_post > 0) { - void (*postHookFunc) (struct square *tc, uint8 dir, int16 x, int16 y); + void (*postHookFunc) (struct square *tc, enum unit_dir dir, int16 x, int16 y); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_brandishspear_first_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_brandishspear_first_post[hIndex].func; postHookFunc(tc, dir, x, y); @@ -80060,10 +80137,10 @@ void HP_skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y } return; } -void HP_skill_brandishspear_dir(struct square *tc, uint8 dir, int are) { +void HP_skill_brandishspear_dir(struct square *tc, enum unit_dir dir, int are) { int hIndex = 0; if (HPMHooks.count.HP_skill_brandishspear_dir_pre > 0) { - void (*preHookFunc) (struct square **tc, uint8 *dir, int *are); + void (*preHookFunc) (struct square **tc, enum unit_dir *dir, int *are); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_brandishspear_dir_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_brandishspear_dir_pre[hIndex].func; @@ -80078,7 +80155,7 @@ void HP_skill_brandishspear_dir(struct square *tc, uint8 dir, int are) { HPMHooks.source.skill.brandishspear_dir(tc, dir, are); } if (HPMHooks.count.HP_skill_brandishspear_dir_post > 0) { - void (*postHookFunc) (struct square *tc, uint8 dir, int are); + void (*postHookFunc) (struct square *tc, enum unit_dir dir, int are); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_brandishspear_dir_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_brandishspear_dir_post[hIndex].func; postHookFunc(tc, dir, are); @@ -81995,10 +82072,10 @@ int HP_skill_attack_dir_unknown(int *attack_type, struct block_list *src, struct } return retVal___; } -void HP_skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) { +void HP_skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir) { int hIndex = 0; if (HPMHooks.count.HP_skill_attack_blow_unknown_pre > 0) { - void (*preHookFunc) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag, int **type, struct Damage **dmg, int64 **damage, int8 **dir); + void (*preHookFunc) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag, int **type, struct Damage **dmg, int64 **damage, enum unit_dir **dir); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_attack_blow_unknown_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_attack_blow_unknown_pre[hIndex].func; @@ -82013,7 +82090,7 @@ void HP_skill_attack_blow_unknown(int *attack_type, struct block_list *src, stru HPMHooks.source.skill.attack_blow_unknown(attack_type, src, dsrc, bl, skill_id, skill_lv, tick, flag, type, dmg, damage, dir); } if (HPMHooks.count.HP_skill_attack_blow_unknown_post > 0) { - void (*postHookFunc) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir); + void (*postHookFunc) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_attack_blow_unknown_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_attack_blow_unknown_post[hIndex].func; postHookFunc(attack_type, src, dsrc, bl, skill_id, skill_lv, tick, flag, type, dmg, damage, dir); @@ -90806,6 +90883,33 @@ struct unit_data* HP_unit_bl2ud(struct block_list *bl) { } return retVal___; } +const struct unit_data* HP_unit_cbl2ud(const struct block_list *bl) { + int hIndex = 0; + const struct unit_data* retVal___ = NULL; + if (HPMHooks.count.HP_unit_cbl2ud_pre > 0) { + const struct unit_data* (*preHookFunc) (const struct block_list **bl); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_cbl2ud_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_unit_cbl2ud_pre[hIndex].func; + retVal___ = preHookFunc(&bl); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.unit.cbl2ud(bl); + } + if (HPMHooks.count.HP_unit_cbl2ud_post > 0) { + const struct unit_data* (*postHookFunc) (const struct unit_data* retVal___, const struct block_list *bl); + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_cbl2ud_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_unit_cbl2ud_post[hIndex].func; + retVal___ = postHookFunc(retVal___, bl); + } + } + return retVal___; +} struct unit_data* HP_unit_bl2ud2(struct block_list *bl) { int hIndex = 0; struct unit_data* retVal___ = NULL; @@ -90886,14 +90990,14 @@ int HP_unit_attack_timer(int tid, int64 tick, int id, intptr_t data) { } return retVal___; } -int HP_unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { +int HP_unit_walk_toxy_timer(int tid, int64 tick, int id, intptr_t data) { int hIndex = 0; int retVal___ = 0; - if (HPMHooks.count.HP_unit_walktoxy_timer_pre > 0) { + if (HPMHooks.count.HP_unit_walk_toxy_timer_pre > 0) { int (*preHookFunc) (int *tid, int64 *tick, int *id, intptr_t *data); *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_timer_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_unit_walktoxy_timer_pre[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_timer_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_unit_walk_toxy_timer_pre[hIndex].func; retVal___ = preHookFunc(&tid, &tick, &id, &data); } if (*HPMforce_return) { @@ -90902,25 +91006,25 @@ int HP_unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { } } { - retVal___ = HPMHooks.source.unit.walktoxy_timer(tid, tick, id, data); + retVal___ = HPMHooks.source.unit.walk_toxy_timer(tid, tick, id, data); } - if (HPMHooks.count.HP_unit_walktoxy_timer_post > 0) { + if (HPMHooks.count.HP_unit_walk_toxy_timer_post > 0) { int (*postHookFunc) (int retVal___, int tid, int64 tick, int id, intptr_t data); - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_timer_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_unit_walktoxy_timer_post[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_timer_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_unit_walk_toxy_timer_post[hIndex].func; retVal___ = postHookFunc(retVal___, tid, tick, id, data); } } return retVal___; } -int HP_unit_walktoxy_sub(struct block_list *bl) { +int HP_unit_walk_toxy_sub(struct block_list *bl) { int hIndex = 0; int retVal___ = 0; - if (HPMHooks.count.HP_unit_walktoxy_sub_pre > 0) { + if (HPMHooks.count.HP_unit_walk_toxy_sub_pre > 0) { int (*preHookFunc) (struct block_list **bl); *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_sub_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_unit_walktoxy_sub_pre[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_sub_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_unit_walk_toxy_sub_pre[hIndex].func; retVal___ = preHookFunc(&bl); } if (*HPMforce_return) { @@ -90929,25 +91033,25 @@ int HP_unit_walktoxy_sub(struct block_list *bl) { } } { - retVal___ = HPMHooks.source.unit.walktoxy_sub(bl); + retVal___ = HPMHooks.source.unit.walk_toxy_sub(bl); } - if (HPMHooks.count.HP_unit_walktoxy_sub_post > 0) { + if (HPMHooks.count.HP_unit_walk_toxy_sub_post > 0) { int (*postHookFunc) (int retVal___, struct block_list *bl); - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_sub_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_unit_walktoxy_sub_post[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_sub_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_unit_walk_toxy_sub_post[hIndex].func; retVal___ = postHookFunc(retVal___, bl); } } return retVal___; } -int HP_unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { +int HP_unit_delay_walk_toxy_timer(int tid, int64 tick, int id, intptr_t data) { int hIndex = 0; int retVal___ = 0; - if (HPMHooks.count.HP_unit_delay_walktoxy_timer_pre > 0) { + if (HPMHooks.count.HP_unit_delay_walk_toxy_timer_pre > 0) { int (*preHookFunc) (int *tid, int64 *tick, int *id, intptr_t *data); *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_delay_walktoxy_timer_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_unit_delay_walktoxy_timer_pre[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_delay_walk_toxy_timer_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_unit_delay_walk_toxy_timer_pre[hIndex].func; retVal___ = preHookFunc(&tid, &tick, &id, &data); } if (*HPMforce_return) { @@ -90956,25 +91060,25 @@ int HP_unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { } } { - retVal___ = HPMHooks.source.unit.delay_walktoxy_timer(tid, tick, id, data); + retVal___ = HPMHooks.source.unit.delay_walk_toxy_timer(tid, tick, id, data); } - if (HPMHooks.count.HP_unit_delay_walktoxy_timer_post > 0) { + if (HPMHooks.count.HP_unit_delay_walk_toxy_timer_post > 0) { int (*postHookFunc) (int retVal___, int tid, int64 tick, int id, intptr_t data); - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_delay_walktoxy_timer_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_unit_delay_walktoxy_timer_post[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_delay_walk_toxy_timer_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_unit_delay_walk_toxy_timer_post[hIndex].func; retVal___ = postHookFunc(retVal___, tid, tick, id, data); } } return retVal___; } -int HP_unit_walktoxy(struct block_list *bl, short x, short y, int flag) { +int HP_unit_walk_toxy(struct block_list *bl, short x, short y, int flag) { int hIndex = 0; int retVal___ = 0; - if (HPMHooks.count.HP_unit_walktoxy_pre > 0) { + if (HPMHooks.count.HP_unit_walk_toxy_pre > 0) { int (*preHookFunc) (struct block_list **bl, short *x, short *y, int *flag); *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_unit_walktoxy_pre[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_unit_walk_toxy_pre[hIndex].func; retVal___ = preHookFunc(&bl, &x, &y, &flag); } if (*HPMforce_return) { @@ -90983,25 +91087,25 @@ int HP_unit_walktoxy(struct block_list *bl, short x, short y, int flag) { } } { - retVal___ = HPMHooks.source.unit.walktoxy(bl, x, y, flag); + retVal___ = HPMHooks.source.unit.walk_toxy(bl, x, y, flag); } - if (HPMHooks.count.HP_unit_walktoxy_post > 0) { + if (HPMHooks.count.HP_unit_walk_toxy_post > 0) { int (*postHookFunc) (int retVal___, struct block_list *bl, short x, short y, int flag); - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_unit_walktoxy_post[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_unit_walk_toxy_post[hIndex].func; retVal___ = postHookFunc(retVal___, bl, x, y, flag); } } return retVal___; } -int HP_unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) { +int HP_unit_walktobl_timer(int tid, int64 tick, int id, intptr_t data) { int hIndex = 0; int retVal___ = 0; - if (HPMHooks.count.HP_unit_walktobl_sub_pre > 0) { + if (HPMHooks.count.HP_unit_walktobl_timer_pre > 0) { int (*preHookFunc) (int *tid, int64 *tick, int *id, intptr_t *data); *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktobl_sub_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_unit_walktobl_sub_pre[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktobl_timer_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_unit_walktobl_timer_pre[hIndex].func; retVal___ = preHookFunc(&tid, &tick, &id, &data); } if (*HPMforce_return) { @@ -91010,12 +91114,12 @@ int HP_unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) { } } { - retVal___ = HPMHooks.source.unit.walktobl_sub(tid, tick, id, data); + retVal___ = HPMHooks.source.unit.walktobl_timer(tid, tick, id, data); } - if (HPMHooks.count.HP_unit_walktobl_sub_post > 0) { + if (HPMHooks.count.HP_unit_walktobl_timer_post > 0) { int (*postHookFunc) (int retVal___, int tid, int64 tick, int id, intptr_t data); - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktobl_sub_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_unit_walktobl_sub_post[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktobl_timer_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_unit_walktobl_timer_post[hIndex].func; retVal___ = postHookFunc(retVal___, tid, tick, id, data); } } @@ -91155,14 +91259,14 @@ int HP_unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, b } return retVal___; } -int HP_unit_setdir(struct block_list *bl, unsigned char dir) { +int HP_unit_set_dir(struct block_list *bl, enum unit_dir dir) { int hIndex = 0; int retVal___ = 0; - if (HPMHooks.count.HP_unit_setdir_pre > 0) { - int (*preHookFunc) (struct block_list **bl, unsigned char *dir); + if (HPMHooks.count.HP_unit_set_dir_pre > 0) { + int (*preHookFunc) (struct block_list **bl, enum unit_dir *dir); *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_setdir_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_unit_setdir_pre[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_set_dir_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_unit_set_dir_pre[hIndex].func; retVal___ = preHookFunc(&bl, &dir); } if (*HPMforce_return) { @@ -91171,22 +91275,22 @@ int HP_unit_setdir(struct block_list *bl, unsigned char dir) { } } { - retVal___ = HPMHooks.source.unit.setdir(bl, dir); + retVal___ = HPMHooks.source.unit.set_dir(bl, dir); } - if (HPMHooks.count.HP_unit_setdir_post > 0) { - int (*postHookFunc) (int retVal___, struct block_list *bl, unsigned char dir); - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_setdir_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_unit_setdir_post[hIndex].func; + if (HPMHooks.count.HP_unit_set_dir_post > 0) { + int (*postHookFunc) (int retVal___, struct block_list *bl, enum unit_dir dir); + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_set_dir_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_unit_set_dir_post[hIndex].func; retVal___ = postHookFunc(retVal___, bl, dir); } } return retVal___; } -uint8 HP_unit_getdir(struct block_list *bl) { +enum unit_dir HP_unit_getdir(const struct block_list *bl) { int hIndex = 0; - uint8 retVal___ = 0; + enum unit_dir retVal___ = UNIT_DIR_UNDEFINED; if (HPMHooks.count.HP_unit_getdir_pre > 0) { - uint8 (*preHookFunc) (struct block_list **bl); + enum unit_dir (*preHookFunc) (const struct block_list **bl); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_getdir_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_unit_getdir_pre[hIndex].func; @@ -91201,7 +91305,7 @@ uint8 HP_unit_getdir(struct block_list *bl) { retVal___ = HPMHooks.source.unit.getdir(bl); } if (HPMHooks.count.HP_unit_getdir_post > 0) { - uint8 (*postHookFunc) (uint8 retVal___, struct block_list *bl); + enum unit_dir (*postHookFunc) (enum unit_dir retVal___, const struct block_list *bl); for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_getdir_post; hIndex++) { postHookFunc = HPMHooks.list.HP_unit_getdir_post[hIndex].func; retVal___ = postHookFunc(retVal___, bl); @@ -91263,6 +91367,33 @@ int HP_unit_warp(struct block_list *bl, short m, short x, short y, enum clr_type } return retVal___; } +int HP_unit_warpto_master(struct block_list *master_bl, struct block_list *slave_bl) { + int hIndex = 0; + int retVal___ = 0; + if (HPMHooks.count.HP_unit_warpto_master_pre > 0) { + int (*preHookFunc) (struct block_list **master_bl, struct block_list **slave_bl); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_warpto_master_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_unit_warpto_master_pre[hIndex].func; + retVal___ = preHookFunc(&master_bl, &slave_bl); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.unit.warpto_master(master_bl, slave_bl); + } + if (HPMHooks.count.HP_unit_warpto_master_post > 0) { + int (*postHookFunc) (int retVal___, struct block_list *master_bl, struct block_list *slave_bl); + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_warpto_master_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_unit_warpto_master_post[hIndex].func; + retVal___ = postHookFunc(retVal___, master_bl, slave_bl); + } + } + return retVal___; +} int HP_unit_stop_walking(struct block_list *bl, int type) { int hIndex = 0; int retVal___ = 0; @@ -91317,14 +91448,14 @@ int HP_unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, } return retVal___; } -int HP_unit_step_timer(int tid, int64 tick, int id, intptr_t data) { +int HP_unit_steptimer(int tid, int64 tick, int id, intptr_t data) { int hIndex = 0; int retVal___ = 0; - if (HPMHooks.count.HP_unit_step_timer_pre > 0) { + if (HPMHooks.count.HP_unit_steptimer_pre > 0) { int (*preHookFunc) (int *tid, int64 *tick, int *id, intptr_t *data); *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_step_timer_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_unit_step_timer_pre[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_steptimer_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_unit_steptimer_pre[hIndex].func; retVal___ = preHookFunc(&tid, &tick, &id, &data); } if (*HPMforce_return) { @@ -91333,12 +91464,12 @@ int HP_unit_step_timer(int tid, int64 tick, int id, intptr_t data) { } } { - retVal___ = HPMHooks.source.unit.step_timer(tid, tick, id, data); + retVal___ = HPMHooks.source.unit.steptimer(tid, tick, id, data); } - if (HPMHooks.count.HP_unit_step_timer_post > 0) { + if (HPMHooks.count.HP_unit_steptimer_post > 0) { int (*postHookFunc) (int retVal___, int tid, int64 tick, int id, intptr_t data); - for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_step_timer_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_unit_step_timer_post[hIndex].func; + for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_steptimer_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_unit_steptimer_post[hIndex].func; retVal___ = postHookFunc(retVal___, tid, tick, id, data); } } @@ -91747,11 +91878,11 @@ bool HP_unit_can_reach_bl(struct block_list *bl, struct block_list *tbl, int ran } return retVal___; } -int HP_unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) { +int HP_unit_calc_pos(struct block_list *bl, int tx, int ty, enum unit_dir dir) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_unit_calc_pos_pre > 0) { - int (*preHookFunc) (struct block_list **bl, int *tx, int *ty, uint8 *dir); + int (*preHookFunc) (struct block_list **bl, int *tx, int *ty, enum unit_dir *dir); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_calc_pos_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_unit_calc_pos_pre[hIndex].func; @@ -91766,7 +91897,7 @@ int HP_unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) { retVal___ = HPMHooks.source.unit.calc_pos(bl, tx, ty, dir); } if (HPMHooks.count.HP_unit_calc_pos_post > 0) { - int (*postHookFunc) (int retVal___, struct block_list *bl, int tx, int ty, uint8 dir); + int (*postHookFunc) (int retVal___, struct block_list *bl, int tx, int ty, enum unit_dir dir); for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_calc_pos_post; hIndex++) { postHookFunc = HPMHooks.list.HP_unit_calc_pos_post[hIndex].func; retVal___ = postHookFunc(retVal___, bl, tx, ty, dir); diff --git a/src/plugins/Makefile.in b/src/plugins/Makefile.in index 5527ceb2f..e44412bfa 100644 --- a/src/plugins/Makefile.in +++ b/src/plugins/Makefile.in @@ -103,7 +103,7 @@ Makefile: Makefile.in ../../plugins/%@DLLEXT@: %.c $(ALL_H) $$(shell ls %/* 2>/dev/null) @echo " CC $<" - @$(CC) $(COMMON_INCLUDE) $(THIRDPARTY_INCLUDE) @PLUGINSTATIC@ @DEFS@ @CFLAGS@ @CPPFLAGS@ @LDFLAGS@ @SOFLAGS@ -o $@ $< + @$(CC) $(COMMON_INCLUDE) $(THIRDPARTY_INCLUDE) @PLUGINSTATIC@ @DEFS@ @CFLAGS@ @CPPFLAGS@ @LDFLAGS@ @SOFLAGS@ @LIBS@ @MYSQL_LIBS@ -o $@ $< ../../plugins/HPMHooking_login@DLLEXT@: HPMHOOKINGTYPE = LOGIN ../../plugins/HPMHooking_char@DLLEXT@: HPMHOOKINGTYPE = CHAR diff --git a/src/test/Makefile.in b/src/test/Makefile.in index 8399100f1..91263c939 100644 --- a/src/test/Makefile.in +++ b/src/test/Makefile.in @@ -36,6 +36,19 @@ LIBCONFIG_OBJ = $(addprefix $(LIBCONFIG_D)/, libconfig.o grammar.o scanctx.o \ LIBCONFIG_H = $(addprefix $(LIBCONFIG_D)/, libconfig.h grammar.h parsectx.h \ scanctx.h scanner.h strbuf.h wincompat.h) +ifeq (@USE_LIBBACKTRACE@,yes) + LIBBACKTRACE_D = $(THIRDPARTY_D)/libbacktrace + LIBBACKTRACE_OBJ = $(addprefix $(LIBBACKTRACE_D)/, atomic.o backtrace.o \ + dwarf.o @LIBBACKTRACE_FORMAT_FILE@ fileline.o mmapio.o mmap.o posix.o print.o \ + simple.o sort.o state.o) + LIBBACKTRACE_H = $(addprefix $(LIBBACKTRACE_D)/, backtrace.h \ + backtrace-supported.h config.h filenames.h internal.h) +else + LIBBACKTRACE_D = + LIBBACKTRACE_OBJ = + LIBBACKTRACE_H = +endif + MT19937AR_D = $(THIRDPARTY_D)/mt19937ar MT19937AR_OBJ = $(MT19937AR_D)/mt19937ar.o MT19937AR_H = $(MT19937AR_D)/mt19937ar.h @@ -43,7 +56,7 @@ MT19937AR_H = $(MT19937AR_D)/mt19937ar.h TEST_C = test_libconfig.c test_spinlock.c TEST_OBJ = $(addprefix obj/, $(patsubst %c,%o,%(TEST_C))) TEST_H = -TEST_DEPENDS = $(COMMON_D)/obj_sql/common_sql.a $(COMMON_D)/obj_all/common.a $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(SYSINFO_INC) +TEST_DEPENDS = $(COMMON_D)/obj_sql/common_sql.a $(COMMON_D)/obj_all/common.a $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(LIBBACKTRACE_OBJ) $(SYSINFO_INC) TESTS_ALL = test_libconfig test_spinlock @@ -70,7 +83,7 @@ clean: buildclean Makefile: Makefile.in @$(MAKE) -C ../.. src/test/Makefile -$(SYSINFO_INC): $(TEST_C) $(TEST_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) +$(SYSINFO_INC): $(TEST_C) $(TEST_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) @echo " MAKE $@" @$(MAKE) -C ../.. sysinfo @@ -88,11 +101,11 @@ $(TESTS_ALL): test_%: ../../test_%@EXEEXT@ ../../test_%@EXEEXT@: obj/test_%.o $(TEST_DEPENDS) Makefile @echo " LD $(notdir $@)" @$(CC) @STATIC@ @LDFLAGS@ -o $@ $< $(COMMON_D)/obj_all/common.a $(COMMON_D)/obj_sql/common_sql.a \ - $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) @LIBS@ @MYSQL_LIBS@ + $(MT19937AR_OBJ) $(LIBCONFIG_OBJ) $(LIBBACKTRACE_OBJ) @LIBS@ @MYSQL_LIBS@ # object files -obj/%.o: %.c $(TEST_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) | obj +obj/%.o: %.c $(TEST_H) $(COMMON_H) $(CONFIG_H) $(MT19937AR_H) $(LIBCONFIG_H) $(LIBBACKTRACE_H) | obj @echo " CC $<" @$(CC) @CFLAGS@ @DEFS@ $(COMMON_INCLUDE) $(THIRDPARTY_INCLUDE) @MYSQL_CFLAGS@ @CPPFLAGS@ -c $(OUTPUT_OPTION) $< @@ -112,3 +125,7 @@ $(MT19937AR_OBJ): $(LIBCONFIG_OBJ): @echo " MAKE $@" @$(MAKE) -C $(LIBCONFIG_D) + +$(LIBBACKTRACE_OBJ): + @echo " MAKE $@" + @$(MAKE) -C $(LIBBACKTRACE_D) |