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-rw-r--r--src/map/unit.c19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index feb11f89e..79abb8c6a 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -668,11 +668,12 @@ void unit_run_hit(struct block_list *bl, struct status_change *sc, struct map_se
ud->state.running = 0;
status_change_end(bl, type, INVALID_TIMER);
- if( type == SC_RUN ) {
- skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0);
+ if (type == SC_RUN) {
+ if (lv > 0)
+ skill->blown(bl, bl, skill->get_blewcount(TK_RUN, lv), unit->getdir(bl), 0);
clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis.
- clif->sc_end(bl,bl->id,AREA,SI_TING);
- } else if( sd ) {
+ clif->sc_end(bl, bl->id, AREA, SI_TING);
+ } else if (sd) {
clif->fixpos(bl);
skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL);
}
@@ -1666,6 +1667,9 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
} else
skill->castend_id(ud->skilltimer,tick,src->id,0);
+ if (sd != NULL && battle_config.prevent_logout_trigger & PLT_SKILL)
+ sd->canlog_tick = timer->gettick();
+
return 1;
}
@@ -1812,6 +1816,10 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
ud->skilltimer = INVALID_TIMER;
skill->castend_pos(ud->skilltimer,tick,src->id,0);
}
+
+ if (sd != NULL && battle_config.prevent_logout_trigger & PLT_SKILL)
+ sd->canlog_tick = timer->gettick();
+
return 1;
}
@@ -2252,6 +2260,9 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick)
ud->attacktimer = timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
}
+ if (sd != NULL && battle_config.prevent_logout_trigger & PLT_ATTACK)
+ sd->canlog_tick = timer->gettick();
+
return 1;
}