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-rw-r--r--src/map/unit.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 1e9433eaf..b9176fa69 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -459,10 +459,10 @@ static int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data)
}
if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) {
//Reached destination.
+ ud->target_to = 0;
if (ud->state.attack_continue) {
//Aegis uses one before every attack, we should
//only need this one for syncing purposes. [Skotlex]
- ud->target_to = 0;
clif->fixpos(bl);
unit->attack(bl, tbl->id, ud->state.attack_continue);
}
@@ -544,6 +544,8 @@ static int unit_walktoxy(struct block_list *bl, short x, short y, int flag)
ud->to_x = x;
ud->to_y = y;
unit->stop_attack(bl); //Sets target to 0
+ if ((flag & 8) == 0) // Stepaction might be delayed due to occupied cell
+ unit->stop_stepaction(bl); // unit->walktoxy removes any remembered stepaction and resets ud->target_to
sc = status->get_sc(bl);
if( sc ) {
@@ -661,7 +663,7 @@ static void unit_run_hit(struct block_list *bl, struct status_change *sc, struct
lv = sc->data[type]->val1;
//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
if( type == SC_RUN )
- clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
+ clif->sc_load(bl, bl->id, AREA, status->get_sc_icon(SC_TING), 0, 0, 0);
ud = unit->bl2ud(bl);
nullpo_retv(ud);
@@ -673,7 +675,7 @@ static void unit_run_hit(struct block_list *bl, struct status_change *sc, struct
if (lv > 0)
skill->blown(bl, bl, skill->get_blewcount(TK_RUN, lv), unit->getdir(bl), 0);
clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis.
- clif->sc_end(bl, bl->id, AREA, SI_TING);
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_TING));
} else if (sd) {
clif->fixpos(bl);
skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL);