summaryrefslogtreecommitdiff
path: root/src/map/status.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c44
1 files changed, 25 insertions, 19 deletions
diff --git a/src/map/status.c b/src/map/status.c
index e0893aa36..9e578bc12 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -159,7 +159,7 @@ void initChangeTables(void)
for (i = 0; i < SC_MAX; i++)
status->dbs->IconChangeTable[i] = SI_BLANK;
- for (i = 0; i < MAX_SKILL; i++)
+ for (i = 0; i < MAX_SKILL_DB; i++)
status->dbs->Skill2SCTable[i] = SC_NONE;
for (i = 0; i < SI_MAX; i++)
@@ -2329,7 +2329,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
static int calculating = 0; //Check for recursive call preemption. [Skotlex]
struct status_data *bstatus; // pointer to the player's base status
const struct status_change *sc;
- struct s_skill b_skill[MAX_SKILL]; // previous skill tree
+ struct s_skill b_skill[MAX_SKILL_DB]; // previous skill tree
int b_weight, b_max_weight, b_cart_weight_max, // previous weight
i, k, index, skill_lv,refinedef=0;
int64 i64;
@@ -6809,7 +6809,7 @@ struct view_data *status_get_viewdata(struct block_list *bl)
case BL_PC: return &BL_UCAST(BL_PC, bl)->vd;
case BL_MOB: return BL_UCAST(BL_MOB, bl)->vd;
case BL_PET: return &BL_UCAST(BL_PET, bl)->vd;
- case BL_NPC: return BL_UCAST(BL_NPC, bl)->vd;
+ case BL_NPC: return &BL_UCAST(BL_NPC, bl)->vd;
case BL_HOM: return BL_UCAST(BL_HOM, bl)->vd;
case BL_MER: return BL_UCAST(BL_MER, bl)->vd;
case BL_ELEM: return BL_UCAST(BL_ELEM, bl)->vd;
@@ -6927,10 +6927,14 @@ void status_set_viewdata(struct block_list *bl, int class_)
case BL_NPC:
{
struct npc_data *nd = BL_UCAST(BL_NPC, bl);
- if (vd != NULL)
- nd->vd = vd;
- else
+ if (vd != NULL) {
+ memcpy(&nd->vd, vd, sizeof(struct view_data));
+ } else if (pc->db_checkid(class_)) {
+ memset(&nd->vd, 0, sizeof(struct view_data));
+ nd->vd.class = class_;
+ } else {
ShowError("status_set_viewdata (NPC): No view data for class %d (name=%s)\n", class_, nd->name);
+ }
}
break;
case BL_HOM: //[blackhole89]
@@ -11542,24 +11546,26 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data)
break;
case SC_POISON:
- if(st->hp <= max(st->max_hp>>2, sce->val4)) //Stop damaging after 25% HP left.
+ if (st->hp <= max(st->max_hp / 4, sce->val4)) //Stop damaging after 25% HP left.
break;
FALLTHROUGH
case SC_DPOISON:
if (--(sce->val3) > 0) {
- if (!sc->data[SC_SLOWPOISON]) {
- if( sce->val2 && bl->type == BL_MOB ) {
- struct block_list* src = map->id2bl(sce->val2);
- if (src != NULL)
- mob->log_damage(BL_UCAST(BL_MOB, bl), src, sce->val4);
- }
- map->freeblock_lock();
- status_zap(bl, sce->val4, 0);
- if (sc->data[type]) { // Check if the status still last ( can be dead since then ).
- sc_timer_next(1000 + tick, status->change_timer, bl->id, data );
- }
- map->freeblock_unlock();
+ if (sc->data[SC_SLOWPOISON] != NULL) {
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
+ return 0;
+ }
+ if (sce->val2 != 0 && bl->type == BL_MOB) {
+ struct block_list* src = map->id2bl(sce->val2);
+ if (src != NULL)
+ mob->log_damage(BL_UCAST(BL_MOB, bl), src, sce->val4);
}
+ map->freeblock_lock();
+ status_zap(bl, sce->val4, 0);
+ if (sc->data[type] != NULL) { // Check if the status still last (can be dead since then).
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
+ }
+ map->freeblock_unlock();
return 0;
}
break;