diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 405 |
1 files changed, 259 insertions, 146 deletions
diff --git a/src/map/status.c b/src/map/status.c index 3a4db3752..0f9fc4a55 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2082,64 +2082,40 @@ int status_calc_pet_(struct pet_data *pd, enum e_status_calc_opt opt) return 1; } -/// Helper function for status_base_pc_maxhp(), used to pre-calculate the hp_sigma_val[] array -void status_calc_sigma(void) -{ - int i,j; - - for(i = 0; i < CLASS_COUNT; i++) - { - unsigned int k = 0; - status->hp_sigma_val[i][0] = status->hp_sigma_val[i][1] = 0; - for(j = 2; j <= MAX_LEVEL; j++) - { - k += (status->hp_coefficient[i]*j + 50) / 100; - status->hp_sigma_val[i][j] = k; - if (k >= INT_MAX) - break; //Overflow protection. [Skotlex] - } - for(; j <= MAX_LEVEL; j++) - status->hp_sigma_val[i][j] = INT_MAX; - } -} - -/// Calculates base MaxHP value according to class and base level -/// The recursive equation used to calculate level bonus is (using integer operations) -/// f(0) = 35 | f(x+1) = f(x) + A + (x + B)*C/D -/// which reduces to something close to -/// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D } -unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct status_data *st) { +unsigned int status_get_base_maxsp(struct map_session_data* sd, struct status_data *st) { uint64 val = pc->class2idx(sd->status.class_); - val = 35 + sd->status.base_level*(int64)status->hp_coefficient2[val]/100 + status->hp_sigma_val[val][sd->status.base_level]; - if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER || (sd->class_&MAPID_UPPERMASK) == MAPID_REBELLION) - val += 100; //Since their HP can't be approximated well enough without this. - if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) - val *= 3; //Triple max HP for top ranking Taekwons over level 90. - if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) - val += 2000; //Supernovice lvl99 hp bonus. + val = status->SP_table[val][sd->status.base_level]; - val += val * st->vit/100; // +1% per each point of VIT + if ( sd->class_&JOBL_UPPER ) + val += val * 25 / 100; + else if ( sd->class_&JOBL_BABY ) + val = val * 70 / 100; + if ( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + val *= 3; //Triple max SP for top ranking Taekwons over level 90. - if (sd->class_&JOBL_UPPER) - val += val * 25/100; //Trans classes get a 25% hp bonus - else if (sd->class_&JOBL_BABY) - val -= val * 30/100; //Baby classes get a 30% hp penalty - return (unsigned int)cap_value(val,0,UINT_MAX); + val += val * st->int_ / 100; + + return (unsigned int)cap_value(val, 0, UINT_MAX); } -unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *st) { - uint64 val; +unsigned int status_get_base_maxhp(struct map_session_data *sd, struct status_data *st) { + uint64 val = pc->class2idx(sd->status.class_); - val = 10 + sd->status.base_level*(int64)status->sp_coefficient[pc->class2idx(sd->status.class_)]/100; - val += val * st->int_/100; + val = status->HP_table[val][sd->status.base_level]; - if (sd->class_&JOBL_UPPER) - val += val * 25/100; - else if (sd->class_&JOBL_BABY) - val -= val * 30/100; - if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) - val *= 3; //Triple max SP for top ranking Taekwons over level 90. + if ( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99 ) + val += 2000; //Supernovice lvl99 hp bonus. + + if ( sd->class_&JOBL_UPPER ) + val += val * 25 / 100; //Trans classes get a 25% hp bonus + else if ( sd->class_&JOBL_BABY ) + val = val * 70 / 100; //Baby classes get a 30% hp penalty + + if ( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + val *= 3; //Triple max HP for top ranking Taekwons over level 90. + + val += val * st->vit / 100; // +1% per each point of VIT return (unsigned int)cap_value(val,0,UINT_MAX); } @@ -2631,7 +2607,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { // Basic MaxHP value //We hold the standard Max HP here to make it faster to recalculate on vit changes. - sd->status.max_hp = status->base_pc_maxhp(sd,bstatus); + sd->status.max_hp = status->get_base_maxhp(sd,bstatus); //This is done to handle underflows from negative Max HP bonuses i64 = sd->status.max_hp + (int)bstatus->max_hp; bstatus->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX); @@ -2656,7 +2632,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { // ----- SP MAX CALCULATION ----- // Basic MaxSP value - sd->status.max_sp = status->base_pc_maxsp(sd,bstatus); + sd->status.max_sp = status->get_base_maxsp(sd,bstatus); //This is done to handle underflows from negative Max SP bonuses i64 = sd->status.max_sp + (int)bstatus->max_sp; bstatus->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX); @@ -2843,17 +2819,12 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { else if (pc_isridingdragon(sd)) bstatus->aspd_rate += 250-50*pc->checkskill(sd,RK_DRAGONTRAINING); #else // needs more info - if((skill_lv=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) - bstatus->aspd_rate += 5*skill_lv; - if((skill_lv = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) - bstatus->aspd_rate += 30*skill_lv; - if((skill_lv=pc->checkskill(sd,GS_SINGLEACTION))>0 && - (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) - bstatus->aspd_rate += ((skill_lv+1)/2) * 10; - if (pc_isridingpeco(sd)) - bstatus->aspd_rate -= 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY); - else if (pc_isridingdragon(sd)) - bstatus->aspd_rate -= 250-50*pc->checkskill(sd,RK_DRAGONTRAINING); + if ( (skill_lv = pc->checkskill(sd, SG_DEVIL)) > 0 && !pc->nextjobexp(sd) ) + bstatus->aspd_rate += 30 * skill_lv; + if ( pc_isridingpeco(sd) ) + bstatus->aspd_rate -= 500 - 100 * pc->checkskill(sd, KN_CAVALIERMASTERY); + else if ( pc_isridingdragon(sd) ) + bstatus->aspd_rate -= 250 - 50 * pc->checkskill(sd, RK_DRAGONTRAINING); #endif bstatus->adelay = 2*bstatus->amotion; @@ -3657,7 +3628,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_MAXHP) { if( bl->type&BL_PC ) { - st->max_hp = status->base_pc_maxhp(sd,st); + st->max_hp = status->get_base_maxhp(sd,st); if (sd) st->max_hp += bst->max_hp - sd->status.max_hp; @@ -3678,7 +3649,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_MAXSP) { if( bl->type&BL_PC ) { - st->max_sp = status->base_pc_maxsp(sd,st); + st->max_sp = status->get_base_maxsp(sd,st); if (sd) st->max_sp += bst->max_sp - sd->status.max_sp; @@ -3745,19 +3716,14 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { amotion = status->base_amotion_pc(sd, st); #ifndef RENEWAL_ASPD st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate); - - if(st->aspd_rate != 1000) - amotion = amotion*st->aspd_rate/1000; -#else - // aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200)) - amotion -= (int)(sqrt((pow(st->agi, 2) / 2) + (pow(st->dex, 2) / 5)) / 4 + ((float)status->calc_aspd(bl, sc, 1) * st->agi / 200)) * 10; - - if ( (status->calc_aspd(bl, sc, 2) + st->aspd_rate2) != 0 ) // RE ASPD percertage modifier - amotion -= ((amotion - ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd)) - * (status->calc_aspd(bl, sc, 2) + st->aspd_rate2) / 10 + 5) / 10; - +#endif if ( st->aspd_rate != 1000 ) // absolute percentage modifier - amotion = (200 - (200 - amotion / 10) * st->aspd_rate / 1000) * 10; + amotion = amotion * st->aspd_rate / 1000; + if ( sd && sd->ud.skilltimer != INVALID_TIMER && pc->checkskill(sd, SA_FREECAST) > 0 ) + amotion = amotion * 5 * (pc->checkskill(sd, SA_FREECAST) + 10) / 100; +#ifdef RENEWAL_ASPD + amotion += (max(0xc3 - amotion, 2) * (st->aspd_rate2 + status->calc_aspd(bl, sc, 2))) / 100; + amotion = 10 * (200 - amotion) + sd->bonus.aspd_add; #endif amotion = status->calc_fix_aspd(bl, sc, amotion); st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd), 2000); @@ -4012,31 +3978,30 @@ int status_check_visibility(struct block_list *src, struct block_list *target) { // Basic ASPD value int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) { int amotion; -#ifdef RENEWAL_ASPD - short mod = -1; - - switch ( sd->weapontype2 ) { // adjustment for dual wielding - case W_DAGGER: - mod = 0; - break; // 0, 1, 1 - case W_1HSWORD: - case W_1HAXE: - mod = 1; - if ( (sd->class_&MAPID_THIRDMASK) == MAPID_GUILLOTINE_CROSS ) // 0, 2, 3 - mod = sd->weapontype2 / W_1HSWORD + W_1HSWORD / sd->weapontype2; - } - - amotion = (sd->status.weapon < MAX_WEAPON_TYPE && mod < 0) - ? (status->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : ((status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield - + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod - - status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] - + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]); - +#ifdef RENEWAL_ASPD /* [malufett/Hercules] */ + float temp; + int skill_lv, val = 0; + amotion = status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]; + if ( sd->status.weapon > MAX_WEAPON_TYPE ) + amotion += status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] / 4; if ( sd->status.shield ) - amotion += (2000 - status->aspd_base[pc->class2idx(sd->status.class_)][W_FIST]) + - (status->aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000); - + amotion += status->aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE]; + switch ( sd->status.weapon ) { + case W_BOW: case W_MUSICAL: + case W_WHIP: case W_REVOLVER: + case W_RIFLE: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: + temp = st->dex * st->dex / 7.0f + st->agi * st->agi * 0.5f; + break; + default: + temp = st->dex * st->dex / 5.0f + st->agi * st->agi * 0.5f; + } + temp = (float)(sqrt(temp) * 0.25f) + 0xc4; + if ( (skill_lv = pc->checkskill(sd, SA_ADVANCEDBOOK)) > 0 && sd->status.weapon == W_BOOK ) + val += (skill_lv - 1) / 2 + 1; + if ( (skill_lv = pc->checkskill(sd, GS_SINGLEACTION)) > 0 ) + val += ((skill_lv + 1) / 2); + amotion = ((int)(temp + ((float)(status->calc_aspd(&sd->bl, &sd->sc, 1) + val) * st->agi / 200)) - min(amotion, 200)); #else // base weapon delay amotion = (sd->status.weapon < MAX_WEAPON_TYPE) @@ -4045,9 +4010,10 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) // percentual delay reduction from stats amotion -= amotion * (4 * st->agi + st->dex) / 1000; -#endif + // raw delay adjustment from bAspd bonus amotion += sd->bonus.aspd_add; +#endif /* angra manyu disregards aspd_base and similar */ if ( sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_ANGRA_MANYU ) @@ -12087,33 +12053,184 @@ int status_get_sc_type(sc_type type) { * size_fix.txt - size adjustment table for weapons * refine_db.txt - refining data table *------------------------------------------*/ -bool status_readdb_job1(char* fields[], int columns, int current) -{// Job-specific values (weight, HP, SP, ASPD) - int idx, class_; - unsigned int i; - - class_ = atoi(fields[0]); +void status_read_job_db(void) { /* [malufett/Hercules] */ + int i = 0; + config_t job_db_conf; + config_setting_t *jdb = NULL; + const char *config_filename = "db/"DBPATH"job_db.conf"; + struct { + const char *name; + int id; + } wnames[] = { + { "Fist", W_FIST }, + { "Dagger", W_DAGGER }, + { "Sword", W_1HSWORD }, + { "TwoHandSword", W_2HSWORD }, + { "Spear", W_1HSPEAR }, + { "TwoHandSpear", W_2HSPEAR }, + { "Axe", W_1HAXE }, + { "TwoHandAxe", W_2HAXE }, + { "Mace", W_MACE }, + { "TwoHandMace", W_2HMACE }, + { "Rod", W_STAFF }, + { "Bow", W_BOW }, + { "Knuckle", W_KNUCKLE }, + { "Instrument", W_MUSICAL }, + { "Whip", W_WHIP }, + { "Book", W_BOOK }, + { "Katar", W_KATAR }, + { "Revolver", W_REVOLVER }, + { "Rifle", W_RIFLE }, + { "GatlingGun", W_GATLING }, + { "Shotgun", W_SHOTGUN }, + { "GrenadeLauncher", W_GRENADE }, + { "FuumaShuriken", W_HUUMA }, + { "TwoHandRod", W_2HSTAFF }, +#ifdef RENEWAL_ASPD + { "Shield", MAX_WEAPON_TYPE } +#endif + }; - if(!pc->db_checkid(class_)) - { - ShowWarning("status_readdb_job1: Invalid job class %d specified.\n", class_); - return false; + if ( libconfig->read_file(&job_db_conf, config_filename) ) { + ShowError("can't read %s\n", config_filename); + return; } - idx = pc->class2idx(class_); + while ( (jdb = libconfig->setting_get_elem(job_db_conf.root, i++)) ) { + int class_, idx, i32 = 0; + config_setting_t *temp = NULL; + const char *name = config_setting_name(jdb); - status->max_weight_base[idx] = atoi(fields[1]); - status->hp_coefficient[idx] = atoi(fields[2]); - status->hp_coefficient2[idx] = atoi(fields[3]); - status->sp_coefficient[idx] = atoi(fields[4]); -#ifdef RENEWAL_ASPD - for(i = 0; i <= MAX_WEAPON_TYPE; i++) -#else - for(i = 0; i < MAX_WEAPON_TYPE; i++) -#endif - { - status->aspd_base[idx][i] = atoi(fields[i+5]); + if ( (class_ = pc->check_job_name(name)) == -1 ) { + ShowWarning("pc_read_job_db: '%s' unknown job name!\n", name); + continue; + } + + idx = pc->class2idx(class_); + if ( (temp = libconfig->setting_get_member(jdb, "Inherit")) ) { + int nidx = 0, iidx, w; + const char *iname; + while ( (iname = libconfig->setting_get_string_elem(temp, nidx++)) ) { + int iclass, ave, ave2, total = 0, total2 = 0; + if ( (iclass = pc->check_job_name(iname)) == -1 ) { + ShowWarning("status_read_job_db: '%s' trying to inherit unknown '%s'!\n", name, iname); + continue; + } + iidx = pc->class2idx(iclass); + status->max_weight_base[idx] = status->max_weight_base[iidx]; + memcpy(&status->aspd_base[idx], &status->aspd_base[iidx], sizeof(status->aspd_base[iidx])); + for ( w = 1; w <= pc->max_level[iidx][0]; w++ ) { + status->HP_table[idx][w] = status->HP_table[iidx][w]; + status->SP_table[idx][w] = status->SP_table[iidx][w]; + if ( pc->max_level[iidx][0] < pc->max_level[idx][0] ) { + total += status->HP_table[iidx][w] - status->HP_table[iidx][w - 1]; + total2 += status->SP_table[iidx][w] - status->SP_table[iidx][w - 1]; + } + } + if ( pc->max_level[iidx][0] < pc->max_level[idx][0] ) { + ave = total / pc->max_level[iidx][0]; + ave2 = total2 / pc->max_level[iidx][0]; + for ( w = pc->max_level[iidx][0] + 1; w <= pc->max_level[idx][0]; w++ ) { + if ( !status->HP_table[iidx][w] ) + status->HP_table[idx][w] = min(ave * w, battle_config.max_hp); + if ( !status->SP_table[iidx][w] ) + status->SP_table[idx][w] = min(ave2 * w, battle_config.max_sp); + } + } + } + } + if ( (temp = libconfig->setting_get_member(jdb, "InheritHP")) ) { + int nidx = 0, iidx; + const char *iname; + while ( (iname = libconfig->setting_get_string_elem(temp, nidx++)) ) { + int iclass, w, ave, total = 0; + if ( (iclass = pc->check_job_name(iname)) == -1 ) { + ShowWarning("status_read_job_db: '%s' trying to inherit unknown '%s' HP!\n", name, iname); + continue; + } + iidx = pc->class2idx(iclass); + for ( w = 1; w <= pc->max_level[idx][0]; w++ ) { + if ( status->HP_table[iidx][w] > 0 ) { + status->HP_table[idx][w] = status->HP_table[iidx][w]; + if ( w <= pc->max_level[iidx][0] ) + total += status->HP_table[iidx][w] - status->HP_table[iidx][w - 1]; + } else { + ave = total / pc->max_level[iidx][0]; + status->HP_table[idx][w] = min(ave * w, battle_config.max_hp); + } + } + } + } + if ( (temp = libconfig->setting_get_member(jdb, "InheritSP")) ) { + int nidx = 0, iidx; + const char *iname; + while ( (iname = libconfig->setting_get_string_elem(temp, nidx++)) ) { + int iclass, w, ave, total = 0; + if ( (iclass = pc->check_job_name(iname)) == -1 ) { + ShowWarning("status_read_job_db: '%s' trying to inherit unknown '%s' SP!\n", name, iname); + continue; + } + iidx = pc->class2idx(iclass); + for ( w = 1; w <= pc->max_level[idx][0]; w++ ) { + if ( status->SP_table[iidx][w] > 0 ) { + status->SP_table[idx][w] = status->SP_table[iidx][w]; + if ( w <= pc->max_level[iidx][0] ) + total += status->SP_table[iidx][w] - status->SP_table[iidx][w - 1]; + } else { + ave = total / pc->max_level[iidx][0]; + status->SP_table[idx][w] = min(ave * w, battle_config.max_sp); + } + } + } + } + + if ( libconfig->setting_lookup_int(jdb, "Weight", &i32) ) + status->max_weight_base[idx] = i32; + else if ( !status->max_weight_base[idx] ) + status->max_weight_base[idx] = 20000; + + if ( (temp = libconfig->setting_get_member(jdb, "BaseASPD")) ) { + int widx = 0; + config_setting_t *wpn = NULL; + while ( (wpn = libconfig->setting_get_elem(temp, widx++)) ) { + int w, wlen = ARRAYLENGTH(wnames); + const char *wname = config_setting_name(wpn); + + ARR_FIND(0, wlen, w, strcmp(wnames[w].name, wname) == 0); + if ( w != wlen ) { + status->aspd_base[idx][wnames[w].id] = libconfig->setting_get_int(wpn); + } else { + ShowWarning("status_read_job_db: unknown weapon type '%s'!\n", wname); + } + } + } + + if ( (temp = libconfig->setting_get_member(jdb, "HPTable")) ) { + int level = 0, ave, total = 0; + config_setting_t *hp = NULL; + while ( (hp = libconfig->setting_get_elem(temp, level++)) ) { + status->HP_table[idx][level] = i32 = min(libconfig->setting_get_int(hp), battle_config.max_hp); + total += i32 - status->HP_table[idx][level - 1]; + } + ave = total / (level - 1); + for ( ; level <= pc->max_level[idx][0]; level++ ) { /* limit only to possible maximum level of the given class */ + status->HP_table[idx][level] = min(ave * level, battle_config.max_hp); /* some are still empty? then let's use the average increase */ + } + } + + if ( (temp = libconfig->setting_get_member(jdb, "SPTable")) ) { + int level = 0, ave, total = 0; + config_setting_t *sp = NULL; + while ( (sp = libconfig->setting_get_elem(temp, level++)) ) { + status->SP_table[idx][level] = i32 = min(libconfig->setting_get_int(sp), battle_config.max_sp); + total += i32 - status->SP_table[idx][level - 1]; + } + ave = total / (level - 1); + for ( ; level <= pc->max_level[idx][0]; level++ ) { + status->SP_table[idx][level] = min(ave * level, battle_config.max_sp); + } + } } - return true; + libconfig->destroy(&job_db_conf); } bool status_readdb_job2(char* fields[], int columns, int current) @@ -12208,15 +12325,21 @@ int status_readdb(void) // initialize databases to default // if( runflag == MAPSERVER_ST_RUNNING ) {//not necessary during boot - // reset job_db1.txt data + // reset job_db.conf data memset(status->max_weight_base, 0, sizeof(status->max_weight_base)); - memset(status->hp_coefficient, 0, sizeof(status->hp_coefficient)); - memset(status->hp_coefficient2, 0, sizeof(status->hp_coefficient2)); - memset(status->sp_coefficient, 0, sizeof(status->sp_coefficient)); - memset(status->aspd_base, 0, sizeof(status->aspd_base)); + memset(status->HP_table, 0, sizeof(status->HP_table)); + memset(status->SP_table, 0, sizeof(status->SP_table)); // reset job_db2.txt data memset(status->job_bonus,0,sizeof(status->job_bonus)); // Job-specific stats bonus } + for ( i = 0; i < CLASS_COUNT; i++ ) { + for ( j = 0; j < MAX_WEAPON_TYPE; j++ ) + status->aspd_base[i][j] = 2000; +#ifdef RENEWAL_ASPD + status->aspd_base[i][MAX_WEAPON_TYPE] = 0; +#endif + } + // size_fix.txt for(i = 0; i < ARRAYLENGTH(status->atkmods); i++) for(j = 0; j < MAX_WEAPON_TYPE; j++) @@ -12233,17 +12356,11 @@ int status_readdb(void) // read databases // - - -#ifdef RENEWAL_ASPD - sv->readdb(map->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, status->readdb_job1); -#else - sv->readdb(map->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, status->readdb_job1); -#endif sv->readdb(map->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, status->readdb_job2); sv->readdb(map->db_path, DBPATH"size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(status->atkmods), status->readdb_sizefix); sv->readdb(map->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(status->refine_info), status->readdb_refine); sv->readdb(map->db_path, "sc_config.txt", ',', 2, 2, SC_MAX, status->readdb_scconfig); + status->read_job_db(); return 0; } @@ -12261,7 +12378,6 @@ int do_init_status(bool minimal) { status->initChangeTables(); status->initDummyData(); status->readdb(); - status->calc_sigma(); status->natural_heal_prev_tick = timer->gettick(); status->data_ers = ers_new(sizeof(struct status_change_entry),"status.c::data_ers",ERS_OPT_NONE); timer->add_interval(status->natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status->natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); @@ -12286,10 +12402,8 @@ void status_defaults(void) { status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex] memset(status->max_weight_base,0,sizeof(status->max_weight_base) - + sizeof(status->hp_coefficient) - + sizeof(status->hp_coefficient2) - + sizeof(status->hp_sigma_val) - + sizeof(status->sp_coefficient) + + sizeof(status->HP_table) + + sizeof(status->SP_table) + sizeof(status->aspd_base) + sizeof(status->Skill2SCTable) + sizeof(status->IconChangeTable) @@ -12397,9 +12511,8 @@ void status_defaults(void) { status->initDummyData = initDummyData; status->base_amotion_pc = status_base_amotion_pc; status->base_atk = status_base_atk; - status->calc_sigma = status_calc_sigma; - status->base_pc_maxhp = status_base_pc_maxhp; - status->base_pc_maxsp = status_base_pc_maxsp; + status->get_base_maxhp = status_get_base_maxhp; + status->get_base_maxsp = status_get_base_maxsp; status->calc_npc_ = status_calc_npc_; status->calc_str = status_calc_str; status->calc_agi = status_calc_agi; @@ -12429,9 +12542,9 @@ void status_defaults(void) { status->display_remove = status_display_remove; status->natural_heal = status_natural_heal; status->natural_heal_timer = status_natural_heal_timer; - status->readdb_job1 = status_readdb_job1; status->readdb_job2 = status_readdb_job2; status->readdb_sizefix = status_readdb_sizefix; status->readdb_refine = status_readdb_refine; status->readdb_scconfig = status_readdb_scconfig; + status->read_job_db = status_read_job_db; } |