diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/src/map/status.c b/src/map/status.c index 3e4b4a45c..a39449b11 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1780,7 +1780,11 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin for(i = 0; i < map->list[src->m].zone->disabled_skills_count; i++) { if( skill_id == map->list[src->m].zone->disabled_skills[i]->nameid && (map->list[src->m].zone->disabled_skills[i]->type&src->type) ) { if (src->type == BL_PC) { - clif->msgtable(sd, MSG_SKILL_CANT_USE_AREA); // This skill cannot be used within this area +#if PACKETVER >= 20080311 + clif->skill_mapinfomessage(sd, 2); +#else + clif->messagecolor_self(sd->fd, COLOR_CYAN, msg_sd(sd, 50)); +#endif } else if (src->type == BL_MOB && map->list[src->m].zone->disabled_skills[i]->subtype != MZS_NONE) { if( st->mode&MD_BOSS ) { /* is boss */ if( !( map->list[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS ) ) @@ -10185,8 +10189,8 @@ void status_change_start_stop_action(struct block_list *bl, enum sc_type type) * @param val3 Additional value (meaning depends on type). * @param val4 Additional value (meaning depends on type). * - * @retval 0 if no status change happened. - * @retval 1 if the status change was successfully applied. + * @retval false if no status change happened, or the other sc can be started regardless. + * @retval true if the status change was successfully applied and the other sc shouldn't be started. */ bool status_end_sc_before_start(struct block_list *bl, struct status_data *st, struct status_change* sc, enum sc_type type, int undead_flag, int val1, int val2, int val3, int val4) { @@ -10196,14 +10200,22 @@ bool status_end_sc_before_start(struct block_list *bl, struct status_data *st, s switch (type) { case SC_BLESSING: - //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM - //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm] - if ((!undead_flag && st->race != RC_DEMON) || bl->type == BL_PC) { - status_change_end(bl, SC_CURSE, INVALID_TIMER); - if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) + // TODO: Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM + // but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm] + if ((undead_flag == 0 && st->race != RC_DEMON) || bl->type == BL_PC) { + bool prevent_start = false; + if (sc->data[SC_CURSE] != NULL) { + prevent_start = true; + status_change_end(bl, SC_CURSE, INVALID_TIMER); + } + if (sc->data[SC_STONE] != NULL && sc->opt1 == OPT1_STONE) { + prevent_start = true; status_change_end(bl, SC_STONE, INVALID_TIMER); + } + if (prevent_start) + return true; } - if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + if (sc->data[SC_SOULLINK] != NULL && sc->data[SC_SOULLINK]->val2 == SL_HIGH) status_change_end(bl, SC_SOULLINK, INVALID_TIMER); break; case SC_INC_AGI: |