diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 202 |
1 files changed, 111 insertions, 91 deletions
diff --git a/src/map/status.c b/src/map/status.c index 29a1689a1..f6ca1ff00 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1168,6 +1168,21 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, if( hp && !(flag&1) ) { if( sc ) { struct status_change_entry *sce; + +#ifdef DEVOTION_REFLECT_DAMAGE + if(src && (sce = sc->data[SC_DEVOTION])) { + struct block_list *d_bl = map->id2bl(sce->val1); + + if(d_bl &&((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == target->id) + || (d_bl->type == BL_PC && ((TBL_PC *)d_bl)->devotion[sce->val2] == target->id)) && check_distance_bl(target, d_bl, sce->val3)) { + clif->damage(d_bl, d_bl, 0, 0, hp, 0, 0, 0); + status_fix_damage(NULL, d_bl, hp, 0); + return 0; + } + status_change_end(target, SC_DEVOTION, INVALID_TIMER); + } +#endif + if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) status_change_end(target, SC_STONE, INVALID_TIMER); status_change_end(target, SC_FREEZE, INVALID_TIMER); @@ -1418,34 +1433,28 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe st = status->get_status_data(target); - - //It's safe now [MarkZD] - if (hp_rate > 99) - hp = st->hp; - else if (hp_rate > 0) - hp = st->hp>10000? - hp_rate*(st->hp/100): - ((int64)hp_rate*st->hp)/100; - else if (hp_rate < -99) - hp = st->max_hp; - else if (hp_rate < 0) - hp = st->max_hp>10000? - (-hp_rate)*(st->max_hp/100): - ((int64)-hp_rate*st->max_hp)/100; + if (hp_rate > 100) + hp_rate = 100; + else if (hp_rate < -100) + hp_rate = -100; + if (hp_rate > 0) + hp = APPLY_RATE(st->hp, hp_rate); + else + hp = APPLY_RATE(st->max_hp, -hp_rate); if (hp_rate && !hp) hp = 1; if (flag == 2 && hp >= st->hp) hp = st->hp-1; //Must not kill target. - if (sp_rate > 99) - sp = st->sp; - else if (sp_rate > 0) - sp = ((int64)sp_rate*st->sp)/100; - else if (sp_rate < -99) - sp = st->max_sp; - else if (sp_rate < 0) - sp = ((int64)-sp_rate)*st->max_sp/100; + if (sp_rate > 100) + sp_rate = 100; + else if (sp_rate < -100) + sp_rate = -100; + if (sp_rate > 0) + sp = APPLY_RATE(st->sp, sp_rate); + else + sp = APPLY_RATE(st->max_sp, -sp_rate); if (sp_rate && !sp) sp = 1; @@ -1479,8 +1488,8 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if (st == &status->dummy) return 0; //Invalid target. - hp = (int64)st->max_hp * per_hp/100; - sp = (int64)st->max_sp * per_sp/100; + hp = APPLY_RATE(st->max_hp, per_hp); + sp = APPLY_RATE(st->max_sp, per_sp); if(hp > st->max_hp - st->hp) hp = st->max_hp - st->hp; @@ -1752,14 +1761,16 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin bool is_detect = ((st->mode&MD_DETECTOR)?true:false);//god-knows-why gcc doesn't shut up until this happens if (pc_isinvisible(sd)) return 0; - if (tsc->option&hide_flag && !is_boss && - ((sd->special_state.perfect_hiding || !is_detect) || - (tsc->data[SC_CLOAKINGEXCEED] && is_detect))) - return 0; - if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && !skill_id ) - return 0; - if( tsc->data[SC_STEALTHFIELD] && !is_boss ) - return 0; + if( tsc ) { + if (tsc->option&hide_flag && !is_boss && + ((sd->special_state.perfect_hiding || !is_detect) || + (tsc->data[SC_CLOAKINGEXCEED] && is_detect))) + return 0; + if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && !skill_id ) + return 0; + if( tsc->data[SC_STEALTHFIELD] && !is_boss ) + return 0; + } } break; case BL_ITEM: //Allow targetting of items to pick'em up (or in the case of mobs, to loot them). @@ -1792,38 +1803,41 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin //Checks whether the source can see and chase target. int status_check_visibility(struct block_list *src, struct block_list *target) { int view_range; - struct status_data *st = status->get_status_data(src); - struct status_change *tsc = status->get_sc(target); + struct status_change *tsc = NULL; + switch (src->type) { - case BL_MOB: - view_range = ((TBL_MOB*)src)->min_chase; - break; - case BL_PET: - view_range = ((TBL_PET*)src)->db->range2; - break; - default: - view_range = AREA_SIZE; + case BL_MOB: + view_range = ((TBL_MOB*)src)->min_chase; + break; + case BL_PET: + view_range = ((TBL_PET*)src)->db->range2; + break; + default: + view_range = AREA_SIZE; } if (src->m != target->m || !check_distance_bl(src, target, view_range)) return 0; - if( tsc && tsc->data[SC_STEALTHFIELD] ) - return 0; - - switch (target->type) - { //Check for chase-walk/hiding/cloaking opponents. - case BL_PC: - if ( tsc->data[SC_CLOAKINGEXCEED] && !(st->mode&MD_BOSS) ) - return 0; - if( (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || tsc->data[SC__INVISIBILITY] || tsc->data[SC_CAMOUFLAGE]) && !(st->mode&MD_BOSS) && - ( ((TBL_PC*)target)->special_state.perfect_hiding || !(st->mode&MD_DETECTOR) ) ) - return 0; - break; - default: - if( tsc && (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || tsc->data[SC__INVISIBILITY] || tsc->data[SC_CAMOUFLAGE]) && !(st->mode&(MD_BOSS|MD_DETECTOR)) ) + if( ( tsc = status->get_sc(target) ) ) { + struct status_data *st = status->get_status_data(src); + + if( tsc->data[SC_STEALTHFIELD] ) return 0; + switch (target->type) { //Check for chase-walk/hiding/cloaking opponents. + case BL_PC: + if ( tsc->data[SC_CLOAKINGEXCEED] && !(st->mode&MD_BOSS) ) + return 0; + if( (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || tsc->data[SC__INVISIBILITY] || tsc->data[SC_CAMOUFLAGE]) && !(st->mode&MD_BOSS) && + ( ((TBL_PC*)target)->special_state.perfect_hiding || !(st->mode&MD_DETECTOR) ) ) + return 0; + break; + default: + if( (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || tsc->data[SC__INVISIBILITY] || tsc->data[SC_CAMOUFLAGE]) && !(st->mode&(MD_BOSS|MD_DETECTOR)) ) + return 0; + + } } return 1; @@ -1836,11 +1850,11 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) short mod = -1; switch( sd->weapontype2 ){ // adjustment for dual weilding - case W_DAGGER: mod = 0; break; // 0, 1, 1 - case W_1HSWORD: - case W_1HAXE: mod = 1; - if( (sd->class_&MAPID_THIRDMASK) == MAPID_GUILLOTINE_CROSS ) // 0, 2, 3 - mod = sd->weapontype2 / W_1HSWORD + W_1HSWORD / sd->weapontype2 ; + case W_DAGGER: mod = 0; break; // 0, 1, 1 + case W_1HSWORD: + case W_1HAXE: mod = 1; + if( (sd->class_&MAPID_THIRDMASK) == MAPID_GUILLOTINE_CROSS ) // 0, 2, 3 + mod = sd->weapontype2 / W_1HSWORD + W_1HSWORD / sd->weapontype2 ; } amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 ) @@ -1863,9 +1877,14 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) // percentual delay reduction from stats amotion -= amotion * (4*st->agi + st->dex)/1000; #endif + // raw delay adjustment from bAspd bonus amotion += sd->bonus.aspd_add; + /* angra manyu disregards aspd_base and similar */ + if( sd->equip_index[EQI_HAND_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid == ITEMID_ANGRA_MANYU ) + return 0; + return amotion; } @@ -2049,12 +2068,13 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { mbl = map->id2bl(md->master_id); if (flag&8 && mbl) { - struct status_data *mstatus = status->get_base_status(mbl); - if (mstatus && - battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2)) - mstatus->speed = mstatus->speed; - if( mstatus->speed < 2 ) /* minimum for the unit to function properly */ - mstatus->speed = 2; + struct status_data *masterstatus = status->get_base_status(mbl); + if ( masterstatus ) { + if( battle_config.slaves_inherit_speed&(masterstatus->mode&MD_CANMOVE?1:2) ) + masterstatus->speed = masterstatus->speed; + if( masterstatus->speed < 2 ) /* minimum for the unit to function properly */ + masterstatus->speed = 2; + } } if (flag&16 && mbl) { @@ -2453,10 +2473,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { pc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); // Parse equipment. - for(i=0;i<EQI_MAX-1;i++) { + for(i=0;i<EQI_MAX;i++) { status->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to status->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] if(index < 0) continue; + if(i == EQI_AMMO) continue;/* ammo has special handler down there */ if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) @@ -2588,10 +2609,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { bstatus->def += (refinedef+50)/100; //Parse Cards - for(i=0;i<EQI_MAX-1;i++) { + for(i=0;i<EQI_MAX;i++) { status->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to status->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] if(index < 0) continue; + if(i == EQI_AMMO) continue;/* ammo doesn't have cards */ if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) @@ -2765,9 +2787,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { if(sd->hprate < 0) sd->hprate = 0; if(sd->hprate!=100) - bstatus->max_hp = (int64)bstatus->max_hp * sd->hprate/100; + bstatus->max_hp = APPLY_RATE(bstatus->max_hp, sd->hprate); if(battle_config.hp_rate != 100) - bstatus->max_hp = (int64)bstatus->max_hp * battle_config.hp_rate/100; + bstatus->max_hp = APPLY_RATE(bstatus->max_hp, battle_config.hp_rate); if(bstatus->max_hp > (unsigned int)battle_config.max_hp) bstatus->max_hp = battle_config.max_hp; @@ -2799,9 +2821,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { if(sd->sprate < 0) sd->sprate = 0; if(sd->sprate!=100) - bstatus->max_sp = (int64)bstatus->max_sp * sd->sprate/100; + bstatus->max_sp = APPLY_RATE(bstatus->max_sp, sd->sprate); if(battle_config.sp_rate != 100) - bstatus->max_sp = (int64)bstatus->max_sp * battle_config.sp_rate/100; + bstatus->max_sp = APPLY_RATE(bstatus->max_sp, battle_config.sp_rate); if(bstatus->max_sp > (unsigned int)battle_config.max_sp) bstatus->max_sp = battle_config.max_sp; @@ -2820,11 +2842,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { && battle_config.restart_hp_rate < 50) bstatus->hp = bstatus->max_hp>>1; else - bstatus->hp = (int64)bstatus->max_hp * battle_config.restart_hp_rate/100; + bstatus->hp = APPLY_RATE(bstatus->max_hp, battle_config.restart_hp_rate); if(!bstatus->hp) bstatus->hp = 1; - bstatus->sp = (int64)bstatus->max_sp * battle_config.restart_sp_rate /100; + bstatus->sp = APPLY_RATE(bstatus->max_sp, battle_config.restart_sp_rate); if( !bstatus->sp ) /* the minimum for the respawn setting is SP:1 */ bstatus->sp = 1; @@ -6560,10 +6582,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_NIBELUNGEN: case SC_INTOABYSS: case SC_SIEGFRIED: - if( bl->type == BL_PC) { - struct map_session_data *sd = BL_CAST(BL_PC,bl); - if (!sd->status.party_id) return 0; - } + if( sd && !sd->status.party_id ) + return 0; break; case SC_ANGRIFFS_MODUS: case SC_GOLDENE_FERSE: @@ -7289,7 +7309,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = val1*20; //SP gained break; case SC_KYRIE: - val2 = (int64)st->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb + val2 = APPLY_RATE(st->max_hp, (val1 * 2 + 10)); //%Max HP to absorb val3 = (val1 / 2 + 5); //Hits break; case SC_MAGICPOWER: @@ -7946,11 +7966,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (sd->mapindex != val2) { int pos = (bl->x&0xFFFF)|(bl->y<<16); /// Current Coordinates - int mapindex = sd->mapindex; /// Current Map + int map_index = sd->mapindex; /// Current Map //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y pc->setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT); //2. Set restore point (val3 -> return map, val4 return coords - val3 = mapindex; + val3 = map_index; val4 = pos; } else if (!val3 || val3 == sd->mapindex) { //Use save point. val3 = sd->status.save_point.map; @@ -9389,15 +9409,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_BLADESTOP: if(sce->val4) { - int tid = sce->val4; - struct block_list *tbl = map->id2bl(tid); + int target_id = sce->val4; + struct block_list *tbl = map->id2bl(target_id); struct status_change *tsc = status->get_sc(tbl); sce->val4 = 0; if(tbl && tsc && tsc->data[SC_BLADESTOP]) { tsc->data[SC_BLADESTOP]->val4 = 0; status_change_end(tbl, SC_BLADESTOP, INVALID_TIMER); } - clif->bladestop(bl, tid, 0); + clif->bladestop(bl, target_id, 0); } break; case SC_DANCING: @@ -9695,8 +9715,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_CURSEDCIRCLE_TARGET: { struct block_list *src = map->id2bl(sce->val2); - struct status_change *sc = status->get_sc(src); - if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){ + struct status_change *ssc = status->get_sc(src); + if( ssc && ssc->data[SC_CURSEDCIRCLE_ATKER] && --(ssc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){ status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); clif->bladestop(bl, sce->val2, 0); } @@ -9706,8 +9726,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if( sce->val2 ){ struct block_list *src = map->id2bl(sce->val2); if(src) { - struct status_change *sc = status->get_sc(src); - sc->bs_counter--; + struct status_change *ssc = status->get_sc(src); + ssc->bs_counter--; } } break; @@ -9925,7 +9945,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const else if(opt_flag) { clif->changeoption(bl); if( sd && opt_flag&0x4 ) { - clif->changelook(bl,LOOK_BASE,vd->class_); + clif->changelook(bl,LOOK_BASE,sd->vd.class_); clif->get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield); clif->changelook(bl,LOOK_WEAPON,sd->vd.weapon); clif->changelook(bl,LOOK_SHIELD,sd->vd.shield); @@ -10964,7 +10984,7 @@ int status_get_matk(struct block_list *bl, int flag) { st->matk_min = status_base_matk_min(st) + (sd?sd->bonus.ematk:0); st->matk_max = status_base_matk_max(st) + (sd?sd->bonus.ematk:0); #endif - if (bl->type&BL_PC && sd->matk_rate != 100) { + if (sd && sd->matk_rate != 100) { st->matk_max = st->matk_max * sd->matk_rate/100; st->matk_min = st->matk_min * sd->matk_rate/100; } |