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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c59
1 files changed, 51 insertions, 8 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 4d798b606..d3e85e5be 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -884,6 +884,13 @@ static void initChangeTables(void)
status->dbs->ChangeFlagTable[SC_PHI_DEMON] |= SCB_ALL;
status->dbs->ChangeFlagTable[SC_MAGIC_CANDY] |= SCB_MATK | SCB_ALL;
status->dbs->ChangeFlagTable[SC_MYSTICPOWDER] |= SCB_FLEE | SCB_LUK;
+ status->dbs->ChangeFlagTable[SC_POPECOOKIE] |= SCB_BASE | SCB_BATK | SCB_MATK;
+ status->dbs->ChangeFlagTable[SC_VITALIZE_POTION] |= SCB_BATK | SCB_MATK;
+ status->dbs->ChangeFlagTable[SC_SKF_MATK] |= SCB_MATK;
+ status->dbs->ChangeFlagTable[SC_SKF_ATK] |= SCB_BATK;
+ status->dbs->ChangeFlagTable[SC_SKF_ASPD] |= SCB_ASPD;
+ status->dbs->ChangeFlagTable[SC_SKF_CAST] |= SCB_NONE;
+ status->dbs->ChangeFlagTable[SC_ALMIGHTY] |= SCB_BATK | SCB_MATK;
// Cash Items
status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR;
@@ -1584,7 +1591,7 @@ static int status_check_skilluse(struct block_list *src, struct block_list *targ
}
if( skill_id ) {
- if (src != NULL && (sd == NULL || sd->skillitem == 0)) {
+ if (src != NULL && (sd == NULL || sd->autocast.type != AUTOCAST_ITEM)) {
// Items that cast skills using 'itemskill' will not be handled by map_zone_db.
int i;
@@ -1628,7 +1635,7 @@ static int status_check_skilluse(struct block_list *src, struct block_list *targ
if (src != NULL
&& map->getcell(src->m, src, src->x, src->y, CELL_CHKLANDPROTECTOR)
&& !(st->mode&MD_BOSS)
- && (src->type != BL_PC || sd->skillitem != skill_id))
+ && (src->type != BL_PC || sd->autocast.type != AUTOCAST_ITEM))
return 0;
break;
default:
@@ -1707,7 +1714,7 @@ static int status_check_skilluse(struct block_list *src, struct block_list *targ
return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
}
- if (skill_id != 0 /* Do not block item-casted skills.*/ && (src->type != BL_PC || sd->skillitem != skill_id)) {
+ if (skill_id != 0 /* Do not block item-casted skills.*/ && (src->type != BL_PC || sd->autocast.type != AUTOCAST_ITEM)) {
//Skills blocked through status changes...
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
sc->data[SC_SILENCE] ||
@@ -2572,12 +2579,16 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o
status->calc_pc_additional(sd, opt);
- if( sd->pd ) { // Pet Bonus
+ if (sd->pd != NULL) { // Pet bonus.
struct pet_data *pd = sd->pd;
- if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly )
- script->run(pd->petDB->equip_script,0,sd->bl.id,0);
- if( pd && pd->pet.intimate > 0 && (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus )
- pc->bonus(sd,pd->bonus->type, pd->bonus->val);
+
+ if (pd->petDB != NULL && pd->petDB->equip_script != NULL)
+ script->run(pd->petDB->equip_script, 0, sd->bl.id, 0);
+
+ if (pd->pet.intimate > PET_INTIMACY_NONE && pd->state.skillbonus == 1 && pd->bonus != NULL
+ && (battle_config.pet_equip_required == 0 || pd->pet.equip > 0)) {
+ pc->bonus(sd, pd->bonus->type, pd->bonus->val);
+ }
}
//param_bonus now holds card bonuses.
@@ -3038,6 +3049,18 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o
sd->subele[ELE_EARTH] += i;
sd->subele[ELE_FIRE] -= i;
}
+ if (sc->data[SC_POPECOOKIE] != NULL) {
+ i = sc->data[SC_POPECOOKIE]->val3;
+ sd->subele[ELE_WATER] += i;
+ sd->subele[ELE_EARTH] += i;
+ sd->subele[ELE_FIRE] += i;
+ sd->subele[ELE_WIND] += i;
+ sd->subele[ELE_POISON] += i;
+ sd->subele[ELE_HOLY] += i;
+ sd->subele[ELE_DARK] += i;
+ sd->subele[ELE_GHOST] += i;
+ sd->subele[ELE_UNDEAD] += i;
+ }
if (sc->data[SC_MTF_MLEATKED])
sd->subele[ELE_NEUTRAL] += sc->data[SC_MTF_MLEATKED]->val1;
if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3)
@@ -4801,6 +4824,10 @@ static int status_calc_batk(struct block_list *bl, struct status_change *sc, int
/* some statuses that are hidden in the status window */
if(sc->data[SC_PLUSATTACKPOWER])
batk += sc->data[SC_PLUSATTACKPOWER]->val1;
+ if (sc->data[SC_POPECOOKIE] != NULL)
+ batk += batk * sc->data[SC_POPECOOKIE]->val1 / 100;
+ if (sc->data[SC_VITALIZE_POTION] != NULL)
+ batk += batk * sc->data[SC_VITALIZE_POTION]->val1 / 100;
return cap_value(batk, battle_config.batk_min, battle_config.batk_max);
}
#ifndef RENEWAL
@@ -4880,6 +4907,10 @@ static int status_calc_batk(struct block_list *bl, struct status_change *sc, int
batk += batk * sc->data[SC_2011RWC]->val2 / 100;
if (sc->data[SC_STEAMPACK])
batk += sc->data[SC_STEAMPACK]->val1;
+ if (sc->data[SC_SKF_ATK] != NULL)
+ batk += sc->data[SC_SKF_ATK]->val1;
+ if (sc->data[SC_ALMIGHTY] != NULL)
+ batk += sc->data[SC_ALMIGHTY]->val1;
if (sc->data[SC_SHRIMP])
batk += batk * sc->data[SC_SHRIMP]->val2 / 100;
@@ -5020,6 +5051,10 @@ static int status_calc_matk(struct block_list *bl, struct status_change *sc, int
/* some statuses that are hidden in the status window */
if (sc->data[SC_MINDBREAKER])
matk += matk * sc->data[SC_MINDBREAKER]->val2 / 100;
+ if (sc->data[SC_POPECOOKIE] != NULL)
+ matk += matk * sc->data[SC_POPECOOKIE]->val2 / 100;
+ if (sc->data[SC_VITALIZE_POTION] != NULL)
+ matk += matk * sc->data[SC_VITALIZE_POTION]->val2 / 100;
return cap_value(matk, battle_config.matk_min, battle_config.matk_max);
}
@@ -5077,6 +5112,10 @@ static int status_calc_matk(struct block_list *bl, struct status_change *sc, int
matk += matk * sc->data[SC_2011RWC]->val2 / 100;
if (sc->data[SC_MAGIC_CANDY])
matk += sc->data[SC_MAGIC_CANDY]->val1;
+ if (sc->data[SC_SKF_MATK] != NULL)
+ matk += sc->data[SC_SKF_MATK]->val1;
+ if (sc->data[SC_ALMIGHTY] != NULL)
+ matk += sc->data[SC_ALMIGHTY]->val2;
return cap_value(matk, battle_config.matk_min, battle_config.matk_max);
}
@@ -5901,6 +5940,8 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s
bonus += sc->data[SC_BATTLESCROLL]->val1;
if (sc->data[SC_STEAMPACK])
bonus += sc->data[SC_STEAMPACK]->val2;
+ if (sc->data[SC_SKF_ASPD] != NULL)
+ bonus += sc->data[SC_SKF_ASPD]->val1;
}
return (bonus + pots);
@@ -6068,6 +6109,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
aspd_rate += sc->data[SC_BATTLESCROLL]->val1 * 10;
if (sc->data[SC_STEAMPACK])
aspd_rate += sc->data[SC_STEAMPACK]->val2 * 10;
+ if (sc->data[SC_SKF_ASPD] != NULL)
+ aspd_rate -= sc->data[SC_SKF_ASPD]->val1 * 10;
return (short)cap_value(aspd_rate,0,SHRT_MAX);
}