summaryrefslogtreecommitdiff
path: root/src/map/status.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c220
1 files changed, 98 insertions, 122 deletions
diff --git a/src/map/status.c b/src/map/status.c
index cfa387a96..65b595eb3 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -63,7 +63,7 @@ static struct {
static int atkmods[3][MAX_WEAPON_TYPE]; // ATKTCYC(size_fix.txt)
static char job_bonus[CLASS_COUNT][MAX_LEVEL];
-#if REMODE
+#ifdef RENEWAL
enum {
SHIELD_ASPD,
RE_JOB_DB_MAX,
@@ -883,10 +883,8 @@ void initChangeTables(void)
StatusChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI;
StatusChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK;
-#if RE_EDP
- /**
- * In RE EDP increases your atk and weapon atk
- **/
+#ifdef RENEWAL_EDP
+ // renewal EDP increases your atk and weapon atk
StatusChangeFlagTable[SC_EDP] |= SCB_BATK|SCB_WATK;
#endif
if( !battle_config.display_hallucination ) //Disable Hallucination.
@@ -1645,26 +1643,26 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat
// raw delay adjustment from bAspd bonus
amotion+= sd->aspd_add;
-#if REMODE
- /**
- * Bearing a shield decreases your ASPD by a fixed value depending on your class
- **/
+
+#ifdef RENEWAL
if( sd->status.shield )
+ {// bearing a shield decreases your ASPD by a fixed value depending on your class
amotion += re_job_db[pc_class2idx(sd->status.class_)][SHIELD_ASPD];
- /**
- * RE Absolute aspd modifiers
- **/
- if( sd->sc.count ) {
+ }
+
+ if( sd->sc.count )
+ {// renewal absolute ASPD modifiers
int i;
if ( sd->sc.data[i=SC_ASPDPOTION3] ||
- sd->sc.data[i=SC_ASPDPOTION2] ||
- sd->sc.data[i=SC_ASPDPOTION1] ||
- sd->sc.data[i=SC_ASPDPOTION0] )
+ sd->sc.data[i=SC_ASPDPOTION2] ||
+ sd->sc.data[i=SC_ASPDPOTION1] ||
+ sd->sc.data[i=SC_ASPDPOTION0] )
amotion -= sd->sc.data[i]->val1*10;
if( sd->sc.data[SC_SPEARQUICKEN] )
amotion -= 70;
}
#endif
+
return amotion;
}
@@ -1707,24 +1705,24 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct
static inline unsigned short status_base_matk_max(const struct status_data* status)
{
- #if REMODE
- return status->matk_max;//In RE maximum MATK signs weapon matk, which we store in this var
- #else //Original Max MATK Formula
- return status->int_+(status->int_/5)*(status->int_/5);
- #endif
+#ifdef RENEWAL
+ return status->matk_max; // in RE maximum MATK signs weapon matk, which we store in this var
+#else
+ return status->int_+(status->int_/5)*(status->int_/5);
+#endif
}
-#if REMODE
+#ifdef RENEWAL
static inline unsigned short status_base_matk_min(const struct status_data* status, int lvl)
#else
static inline unsigned short status_base_matk_min(const struct status_data* status)
#endif
{
- #if REMODE //Renewal MATK Formula
- return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(lvl/4);
- #else //Original Min MATK Formula
- return status->int_+(status->int_/7)*(status->int_/7);
- #endif
+#ifdef RENEWAL
+ return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(lvl/4);
+#else
+ return status->int_+(status->int_/7)*(status->int_/7);
+#endif
}
@@ -1737,19 +1735,19 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
status->hit = status->flee =
status->def2 = status->mdef2 =
status->cri = status->flee2 = 0;
-#if REMODE
+#ifdef RENEWAL
status->matk_min = status_base_matk_min(status, level);
#else
status->matk_min = status_base_matk_min(status);
#endif
status->matk_max = status_base_matk_max(status);
-#if REMODE //Renewal Formulas
+#ifdef RENEWAL // renewal formulas
status->hit += level + status->dex + status->luk/3 + 175; //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175
status->flee += level + status->agi + status->luk/5 + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100
status->def2 += (int)(((float)level + status->vit)/2 + ((float)status->agi/5)); //base level + (every 2 agi = +1 def) + (every 5 agi = +1 def)
status->mdef2 += (int)(status->int_ + ((float)level/4) + ((float)status->dex/5) + ((float)status->vit/5)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef)
-#else //Old Formulas
+#else
status->hit += level + status->dex;
status->flee += level + status->agi;
status->def2 += status->vit;
@@ -1771,9 +1769,11 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
status->batk = cap_value(temp, 0, USHRT_MAX);
} else
status->batk = status_base_atk(bl, status);
-#if REMODE //Renewal ATK Bonus Formula (after atk is calculated)
+
+#ifdef RENEWAL // renewal attack bonus formula
status->batk += (int)((float)status->luk/3 + (float)level/4); //(every 3 luk = + 1ATK) + (every 4 base level = +1 ATK)
#endif
+
if (status->cri)
switch (bl->type) {
case BL_MOB:
@@ -1932,7 +1932,7 @@ int status_calc_mob_(struct mob_data* md, bool first)
ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
else
if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) {
-#if REMODE
+#ifdef RENEWAL
status->max_hp += 50 * gc->defense;
status->max_sp += 70 * gc->defense;
#else
@@ -2336,22 +2336,20 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
wa->atk += sd->inventory_data[index]->atk;
if ( (r = sd->status.inventory[index].refine) )
wa->atk2 = refine_info[wlv].bonus[r-1] / 100;
- #if REMODE
- /**
- * in RE matk_max is used as the weapon's matk.
- * += is used so that two-wield weapons (in the case of, say, sinx) bonus stack.
- **/
+
+#ifdef RENEWAL
+ // in renewal max MATK is the weapon MATK
status->matk_max += sd->inventory_data[index]->matk;
- /**
- * Refine Bonus
- **/
- if (r)
+
+ if( r )
+ {// renewal magic attack refine bonus
status->matk_max += refine_info[wlv].bonus[r-1] / 100;
- /**
- * In RE weapon level is used in several areas, this way we save performance
- **/
+ }
+
+ // record the weapon level for future usage
status->wlv = wlv;
- #endif
+#endif
+
//Overrefine bonus.
if (r)
wd->overrefine = refine_info[wlv].randombonus_max[r-1] / 100;
@@ -2413,13 +2411,10 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
status->def += (refinedef+50)/100;
- #if REMODE
- /**
- * in RE matk_max is used as the weapon's matk.
- * sp_weapon_matk is 'bonus bWeaponMatk,<boost>'
- **/
- status->matk_max += sd->sp_weapon_matk;
- #endif
+#ifdef RENEWAL
+ // increment the weapon ATK using the MATK max value
+ status->matk_max += sd->sp_weapon_matk;
+#endif
//Parse Cards
for(i=0;i<EQI_MAX-1;i++) {
@@ -2738,16 +2733,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
i = status->def * sd->def_rate/100;
status->def = cap_value(i, DEFTYPE_MIN, DEFTYPE_MAX);
}
-#if isOFF(REMODE)
- /**
- * The following setting does not affect Renewal Mode
- **/
+
+#ifndef RENEWAL
if (!battle_config.weapon_defense_type && status->def > battle_config.max_def)
{
status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def);
status->def = (unsigned char)battle_config.max_def;
}
#endif
+
// ----- EQUIPMENT-MDEF CALCULATION -----
// Apply relative modifiers from equipment
@@ -2757,16 +2751,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
i = status->mdef * sd->mdef_rate/100;
status->mdef = cap_value(i, DEFTYPE_MIN, DEFTYPE_MAX);
}
-#if isOFF(REMODE)
- /**
- * The following setting does not affect Renewal Mode
- **/
+
+#ifndef RENEWAL
if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def)
{
status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
status->mdef = (signed char)battle_config.max_def;
}
#endif
+
// ----- ASPD CALCULATION -----
// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
@@ -3002,12 +2995,11 @@ int status_calc_homunculus_(struct homun_data *hd, bool first)
status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
status_calc_misc(&hd->bl, status, hom->level);
-#if REMODE
- /**
- * In RE Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
- **/
+
+#ifdef RENEWAL
status->matk_max = status->matk_min;
#endif
+
status_cpy(&hd->battle_status, status);
return 1;
}
@@ -3470,33 +3462,29 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
}
if(flag&SCB_MATK) {
- //New matk
- #if REMODE
+#ifdef RENEWAL
status->matk_min = status_base_matk_min(status,status_get_lv(bl));
- /**
- * in RE matk_min is used as character's base matk
- * sp_base_matk is 'bonus bMatk,<boost>'
- **/
if( sd )
status->matk_min += sd->sp_base_matk;
- #else
+#else
status->matk_min = status_base_matk_min(status);
- #endif
+#endif
status->matk_max = status_base_matk_max(status);
if( bl->type&BL_PC && sd->matk_rate != 100 )
{
//Bonuses from previous matk
- #if isOFF(REMODE) //Only changed in non-re [RRInd]
+#ifndef RENEWAL // only changed in non-renewal [Ind]
status->matk_max = status->matk_max * sd->matk_rate/100;
- #endif
+#endif
status->matk_min = status->matk_min * sd->matk_rate/100;
}
status->matk_min = status_calc_matk(bl, sc, status->matk_min);
- #if isOFF(REMODE) //Only changed in non-re [RRInd]
- status->matk_max = status_calc_matk(bl, sc, status->matk_max);
- #endif
+
+#ifndef RENEWAL // only changed in non-renewal [Ind]
+ status->matk_max = status_calc_matk(bl, sc, status->matk_max);
+#endif
if( bl->type&BL_HOM && battle_config.hom_setting&0x20 ) //Hom Min Matk is always the same as Max Matk
status->matk_min = status->matk_max;
@@ -3641,7 +3629,7 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
clif_updatestatus(sd,SP_SPEED);
if(b_status.batk != status->batk
-#if !REMODE
+#ifndef RENEWAL
|| b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk
#endif
)
@@ -3651,8 +3639,8 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
clif_updatestatus(sd,SP_DEF1);
if(b_status.rhw.atk2 != status->rhw.atk2 || b_status.lhw.atk2 != status->lhw.atk2
-#if REMODE
- || b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk
+#ifdef RENEWAL
+ || b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk
#endif
)
clif_updatestatus(sd,SP_ATK2);
@@ -4064,10 +4052,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
batk += sc->data[SC_FULL_SWING_K]->val1;
if(sc->data[SC_ODINS_POWER])
batk += 70;
-#if RE_EDP
- /**
- * in RE EDP increases your base atk by atk x Skill Level.
- **/
+#ifdef RENEWAL_EDP
+ // renewal EDP increases your base atk by atk x skill level
if( sc->data[SC_EDP] )
batk = batk * sc->data[SC_EDP]->val1;
#endif
@@ -4142,10 +4128,8 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
if( sc && sc->data[SC_TIDAL_WEAPON] )
watk += watk * sc->data[SC_TIDAL_WEAPON]->val2 / 100;
-#if RE_EDP
- /**
- * in RE EDP increases your weapon atk by watk x Skill Level - 1
- **/
+#ifdef RENEWAL_EDP
+ // renewal EDP increases your weapon atk by watk x Skill Level - 1
if( sc->data[SC_EDP] && sc->data[SC_EDP]->val1 > 1 )
watk = watk * (sc->data[SC_EDP]->val1 - 1);
#endif
@@ -4211,7 +4195,7 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch
critical += 100;
if(sc->data[SC__UNLUCKY])
critical -= critical * sc->data[SC__UNLUCKY]->val2 / 100;
-#if REMODE
+#ifdef RENEWAL
if (sc->data[SC_SPEARQUICKEN])
critical += 3*sc->data[SC_SPEARQUICKEN]->val1*10;
#endif
@@ -4320,7 +4304,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
flee += flee * sc->data[SC_ZEPHYR]->val2 / 100;
if( sc->data[SC_MARSHOFABYSS] )
flee -= (9 * sc->data[SC_MARSHOFABYSS]->val3 / 10 + sc->data[SC_MARSHOFABYSS]->val2 / 10) * (bl->type == BL_MOB ? 2 : 1);
-#if REMODE
+#ifdef RENEWAL
if( sc->data[SC_SPEARQUICKEN] )
flee += 2 * sc->data[SC_SPEARQUICKEN]->val1;
#endif
@@ -4355,10 +4339,8 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
return 100;
if(sc->data[SC_KEEPING])
return 90;
-/**
- * In renewal it no longer provides 90 def
- **/
-#if isOFF(REMODE)
+
+#ifndef RENEWAL // does not provide 90 DEF in renewal mode
if(sc->data[SC_STEELBODY])
return 90;
#endif
@@ -4470,13 +4452,12 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc,
return 0;
if(sc->data[SC_BARRIER])
return 100;
-/**
- * In renewal it no longer provides 90 mdef
- **/
-#if isOFF(REMODE)
+
+#ifndef RENEWAL // no longer provides 90 MDEF in renewal mode
if(sc->data[SC_STEELBODY])
return 90;
#endif
+
if(sc->data[SC_ARMORCHANGE])
mdef += sc->data[SC_ARMORCHANGE]->val3;
if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
@@ -4703,12 +4684,10 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
/// Note that the scale of aspd_rate is 1000 = 100%.
static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
{
-#if isOFF(REMODE)
- /**
- * this variable is not used unless in non-RE
- **/
+#ifndef RENEWAL
int i;
#endif
+
if(!sc || !sc->count)
return cap_value(aspd_rate,0,SHRT_MAX);
@@ -4738,7 +4717,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
max < sc->data[SC_ADRENALINE]->val3)
max = sc->data[SC_ADRENALINE]->val3;
-#if isOFF(REMODE)
+#ifndef RENEWAL
if(sc->data[SC_SPEARQUICKEN] &&
max < sc->data[SC_SPEARQUICKEN]->val2)
max = sc->data[SC_SPEARQUICKEN]->val2;
@@ -4779,16 +4758,15 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
else if(sc->data[SC_MADNESSCANCEL])
aspd_rate -= 200;
}
-#if isOFF(REMODE)
- /**
- * in RE they give a fixed boost -- we do so along SERVICE4U in status_base_amotion_pc
- **/
- if(sc->data[i=SC_ASPDPOTION3] ||
+
+#ifndef RENEWAL // non-renewal variable ASPD improvement
+ if( sc->data[i=SC_ASPDPOTION3] ||
sc->data[i=SC_ASPDPOTION2] ||
sc->data[i=SC_ASPDPOTION1] ||
- sc->data[i=SC_ASPDPOTION0])
+ sc->data[i=SC_ASPDPOTION0] )
aspd_rate -= sc->data[i]->val2;
#endif
+
if(sc->data[SC_DONTFORGETME])
aspd_rate += 10 * sc->data[SC_DONTFORGETME]->val2;
if(sc->data[SC_LONGING])
@@ -6495,24 +6473,24 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_VOLCANO:
val2 = val1*10; //Watk increase
- #if isOFF(REMODE)
+#ifndef RENEWAL
if (status->def_ele != ELE_FIRE)
val2 = 0;
- #endif
+#endif
break;
case SC_VIOLENTGALE:
val2 = val1*3; //Flee increase
- #if isOFF(REMODE)
+ #ifndef RENEWAL
if (status->def_ele != ELE_WIND)
val2 = 0;
#endif
break;
case SC_DELUGE:
val2 = deluge_eff[val1-1]; //HP increase
- #if isOFF(REMODE)
+#ifndef RENEWAL
if(status->def_ele != ELE_WATER)
val2 = 0;
- #endif
+#endif
break;
case SC_SUITON:
if (!val2 || (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_NINJA)) {
@@ -6534,7 +6512,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_MERC_QUICKEN:
val2 = 300;
break;
-#if isOFF(REMODE)
+#ifndef RENEWAL
case SC_SPEARQUICKEN:
val2 = 200+10*val1;
break;
@@ -6556,10 +6534,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_EXPLOSIONSPIRITS:
val2 = 75 + 25*val1; //Cri bonus
break;
-#if isOFF(REMODE)
- /**
- * Only in non-RE it's var is changed
- **/
+#ifndef RENEWAL
case SC_ASPDPOTION0:
case SC_ASPDPOTION1:
case SC_ASPDPOTION2:
@@ -10047,7 +10022,7 @@ int status_get_refine_chance(enum refine_type wlv, int refine)
* size_fix.txt - size adjustment table for weapons
* refine_db.txt - refining data table
*------------------------------------------*/
-#if REMODE
+#ifdef RENEWAL
static bool status_readdb_job_re(char* fields[], int columns, int current) {
int idx, class_;
unsigned int i;
@@ -10066,6 +10041,7 @@ static bool status_readdb_job_re(char* fields[], int columns, int current) {
return true;
}
#endif
+
static bool status_readdb_job1(char* fields[], int columns, int current)
{// Job-specific values (weight, HP, SP, ASPD)
int idx, class_;
@@ -10170,7 +10146,7 @@ int status_readdb(void)
memset(hp_coefficient2, 0, sizeof(hp_coefficient2));
memset(sp_coefficient, 0, sizeof(sp_coefficient));
memset(aspd_base, 0, sizeof(aspd_base));
-#if REMODE
+#ifdef RENEWAL
memset(re_job_db, 0, sizeof(re_job_db));
#endif
// job_db2.txt
@@ -10198,7 +10174,7 @@ int status_readdb(void)
sv_readdb(db_path, "job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
sv_readdb(db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
sv_readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
-#if REMODE
+#ifdef RENEWAL
sv_readdb(db_path, DBPATH"job_db_extra.txt", ',', 1+RE_JOB_DB_MAX, 1+RE_JOB_DB_MAX, -1, &status_readdb_job_re);
#endif
sv_readdb(db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine);