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-rw-r--r--src/map/skill.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 1e00e488f..d7590921a 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -123,6 +123,7 @@ enum e_skill_inf2 {
INF2_FREE_CAST_NORMAL = 0x08000,
INF2_FREE_CAST_REDUCED = 0x10000,
INF2_SHOW_SKILL_SCALE = 0x20000,
+ INF2_ALLOW_REPRODUCE = 0x40000,
};
@@ -1370,7 +1371,7 @@ enum e_skill {
GM_FORCE_TRANSFER,
GM_WIDE_RESURRECTION,
ALL_NIFLHEIM_RECALL,
- ALL_PRONTERA_RECALL,
+ ALL_PRONTERA_RECALL,
ALL_GLASTHEIM_RECALL,
ALL_THANATOS_RECALL,
@@ -1773,6 +1774,7 @@ struct skill_unit_group {
int party_id;
int guild_id;
int bg_id;
+ int clan_id;
int map;
int target_flag; //Holds BCT_* flag for battle_check_target
int bl_flag; //Holds BL_* flag for map_foreachin* functions
@@ -1897,7 +1899,6 @@ BEGIN_ZEROED_BLOCK; // This block will be zeroed in skill_defaults() as well as
struct s_skill_improvise_db improvise_db[MAX_SKILL_IMPROVISE_DB];
struct s_skill_changematerial_db changematerial_db[MAX_SKILL_PRODUCE_DB];
struct s_skill_spellbook_db spellbook_db[MAX_SKILL_SPELLBOOK_DB];
- bool reproduce_db[MAX_SKILL_DB];
END_ZEROED_BLOCK;
struct s_skill_unit_layout unit_layout[MAX_SKILL_UNIT_LAYOUT];
};
@@ -2121,7 +2122,6 @@ struct skill_interface {
bool (*parse_row_abradb) (char* split[], int columns, int current);
bool (*parse_row_spellbookdb) (char* split[], int columns, int current);
bool (*parse_row_magicmushroomdb) (char* split[], int column, int current);
- bool (*parse_row_reproducedb) (char* split[], int column, int current);
bool (*parse_row_improvisedb) (char* split[], int columns, int current);
bool (*parse_row_changematerialdb) (char* split[], int columns, int current);
/* save new unit skill */