diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 81 |
1 files changed, 54 insertions, 27 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index a4ebff9f1..9857badbe 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2588,7 +2588,7 @@ static int skill_break_equip(struct block_list *bl, unsigned short where, int ra pc->unequipitem(sd, j, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); } } - clif->equiplist(sd); + clif->equipList(sd); } return where; //Return list of pieces broken. @@ -2745,7 +2745,11 @@ static int skill_magic_reflect(struct block_list *src, struct block_list *bl, in static int skill_attack(int attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct Damage dmg; +#if MAGIC_REFLECTION_TYPE struct status_data *sstatus, *tstatus; +#else + struct status_data *tstatus; +#endif struct status_change *sc; struct map_session_data *sd, *tsd; int type; @@ -2780,7 +2784,9 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li ) return 0; +#if MAGIC_REFLECTION_TYPE sstatus = status->get_status_data(src); +#endif tstatus = status->get_status_data(bl); sc = status->get_sc(bl); if (sc && !sc->count) sc = NULL; //Don't need it. @@ -3212,8 +3218,8 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li } tsd->reproduceskill_id = copy_skill; - pc_setglobalreg(tsd, script->add_str("REPRODUCE_SKILL"), copy_skill); - pc_setglobalreg(tsd, script->add_str("REPRODUCE_SKILL_LV"), lv); + pc_setglobalreg(tsd, script->add_variable("REPRODUCE_SKILL"), copy_skill); + pc_setglobalreg(tsd, script->add_variable("REPRODUCE_SKILL_LV"), lv); tsd->status.skill[cidx].id = copy_skill; tsd->status.skill[cidx].lv = lv; @@ -3236,8 +3242,8 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li lv = plagiarismlvl; tsd->cloneskill_id = copy_skill; - pc_setglobalreg(tsd, script->add_str("CLONE_SKILL"), copy_skill); - pc_setglobalreg(tsd, script->add_str("CLONE_SKILL_LV"), lv); + pc_setglobalreg(tsd, script->add_variable("CLONE_SKILL"), copy_skill); + pc_setglobalreg(tsd, script->add_variable("CLONE_SKILL_LV"), lv); tsd->status.skill[cidx].id = copy_skill; tsd->status.skill[cidx].lv = lv; @@ -4132,7 +4138,7 @@ static int skill_activate_reverberation(struct block_list *bl, va_list ap) if( su->alive && (sg = su->group) != NULL && sg->skill_id == WM_REVERBERATION && sg->unit_id == UNT_REVERBERATION ) { int64 tick = timer->gettick(); clif->changetraplook(bl,UNT_USED_TRAPS); - map->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, tick); + skill->trap_do_splash(bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); su->limit = DIFF_TICK32(tick,sg->tick)+1500; sg->unit_id = UNT_USED_TRAPS; } @@ -6752,7 +6758,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * } sd->mission_mobid = id; sd->mission_count = 0; - pc_setglobalreg(sd,script->add_str("TK_MISSION_ID"), id); + pc_setglobalreg(sd,script->add_variable("TK_MISSION_ID"), id); clif->mission_info(sd, id, 0); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } @@ -8531,7 +8537,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (skill_id == SL_SUPERNOVICE && dstsd && dstsd->die_counter && !(rnd()%100)) { //Erase death count 1% of the casts dstsd->die_counter = 0; - pc_setglobalreg(dstsd,script->add_str("PC_DIE_COUNTER"), 0); + pc_setglobalreg(dstsd,script->add_variable("PC_DIE_COUNTER"), 0); clif->specialeffect(bl, 0x152, AREA); //SC_SOULLINK invokes status_calc_pc for us. } @@ -12638,7 +12644,7 @@ static int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int if (sg->src_id == bl->id) break; //Does not affect the caster. clif->changetraplook(&src->bl,UNT_USED_TRAPS); - map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); sg->unit_id = UNT_USED_TRAPS; sg->limit = DIFF_TICK32(tick,sg->tick) + 1500; break; @@ -12932,7 +12938,7 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b } - map->foreachinrange(skill->trap_splash, &src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again. } break; @@ -12963,10 +12969,10 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b case UNT_FREEZINGTRAP: case UNT_FIREPILLAR_ACTIVE: case UNT_CLAYMORETRAP: - if( sg->unit_id == UNT_FIRINGTRAP || sg->unit_id == UNT_ICEBOUNDTRAP || sg->unit_id == UNT_CLAYMORETRAP ) - map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag|BL_SKILL|~BCT_SELF, &src->bl,tick); + if (sg->unit_id == UNT_FIRINGTRAP || sg->unit_id == UNT_ICEBOUNDTRAP || sg->unit_id == UNT_CLAYMORETRAP) + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag | BL_SKILL | ~BCT_SELF, tick); else - map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); if (sg->unit_id != UNT_FIREPILLAR_ACTIVE) clif->changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); sg->limit=DIFF_TICK32(tick,sg->tick)+1500 + @@ -13197,9 +13203,7 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b case UNT_GROUNDDRIFT_POISON: case UNT_GROUNDDRIFT_WATER: case UNT_GROUNDDRIFT_FIRE: - map->foreachinrange(skill->trap_splash,&src->bl, - skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, - &src->bl,tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); sg->unit_id = UNT_USED_TRAPS; //clif->changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); sg->limit=DIFF_TICK32(tick,sg->tick)+1500; @@ -13260,7 +13264,7 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b case UNT_REVERBERATION: clif->changetraplook(&src->bl,UNT_USED_TRAPS); - map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); sg->limit = DIFF_TICK32(tick,sg->tick)+1500; sg->unit_id = UNT_USED_TRAPS; break; @@ -16133,7 +16137,7 @@ static void skill_repairweapon(struct map_session_data *sd, int idx) item->attribute |= ATTR_BROKEN; item->attribute ^= ATTR_BROKEN; /* clear broken state */ - clif->equiplist(target_sd); + clif->equipList(target_sd); pc->delitem(sd, pc->search_inventory(sd, material), 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME); // FIXME: is this the correct reason flag? @@ -16216,7 +16220,7 @@ static void skill_weaponrefine(struct map_session_data *sd, int idx) } clif->delitem(sd, idx, 1, DELITEM_NORMAL); clif->upgrademessage(sd->fd, 0,item->nameid); - clif->inventorylist(sd); + clif->inventoryList(sd); clif->refine(sd->fd,0,idx,item->refine); if (ep) pc->equipitem(sd,idx,ep); @@ -16624,10 +16628,10 @@ static int skill_detonator(struct block_list *bl, va_list ap) case UNT_CLAYMORETRAP: case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: - map->foreachinrange(skill->trap_splash,bl,skill->get_splash(su->group->skill_id,su->group->skill_lv),su->group->bl_flag|BL_SKILL|~BCT_SELF,bl,su->group->tick); + skill->trap_do_splash(bl, su->group->skill_id, su->group->skill_lv, su->group->bl_flag | BL_SKILL | ~BCT_SELF, su->group->tick); break; default: - map->foreachinrange(skill->trap_splash,bl,skill->get_splash(su->group->skill_id,su->group->skill_lv),su->group->bl_flag,bl,su->group->tick); + skill->trap_do_splash(bl, su->group->skill_id, su->group->skill_lv, su->group->bl_flag, su->group->tick); } clif->changetraplook(bl, UNT_USED_TRAPS); su->group->limit = DIFF_TICK32(timer->gettick(),su->group->tick) + @@ -16760,6 +16764,27 @@ static int skill_chastle_mob_changetarget(struct block_list *bl, va_list ap) return 0; } +/** + * Does final adjustments (e.g. count enemies affected by splash) then runs trap splash function (skill_trap_splash). + * + * @param bl : trap skill unit's bl + * @param skill_id : Trap Skill ID + * @param skill_lv : Trap Skill Level + * @param bl_flag : Flag representing units affected by this trap + * @param tick : tick related to this trap + */ +static void skill_trap_do_splash(struct block_list *bl, uint16 skill_id, uint16 skill_lv, int bl_flag, int64 tick) +{ + int enemy_count = 0; + + if (skill->get_nk(skill_id) & NK_SPLASHSPLIT) { + enemy_count = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, bl, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count); + enemy_count = max(1, enemy_count); // Don't let enemy_count be 0 when spliting trap damage + } + + map->foreachinrange(skill->trap_splash, bl, skill->get_splash(skill_id, skill_lv), bl_flag, bl, tick, enemy_count); +} + /*========================================== * *------------------------------------------*/ @@ -16770,6 +16795,7 @@ static int skill_trap_splash(struct block_list *bl, va_list ap) struct skill_unit *src_su = NULL; struct skill_unit_group *sg; struct block_list *ss; + int enemy_count = va_arg(ap, int); nullpo_ret(bl); nullpo_ret(src); @@ -16864,7 +16890,7 @@ static int skill_trap_splash(struct block_list *bl, va_list ap) } /* Fall through */ default: - skill->attack(skill->get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); + skill->attack(skill->get_type(sg->skill_id), ss, src, bl, sg->skill_id, sg->skill_lv, tick, enemy_count); break; } return 1; @@ -17579,7 +17605,7 @@ static int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap break; } clif->changetraplook(bl,UNT_USED_TRAPS); - map->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); + skill->trap_do_splash(bl, group->skill_id, group->skill_lv, group->bl_flag, tick); group->limit = DIFF_TICK32(tick,group->tick)+1500; su->limit = DIFF_TICK32(tick,group->tick)+1500; group->unit_id = UNT_USED_TRAPS; @@ -18480,7 +18506,7 @@ static int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int n { //Cooking items. clif->specialeffect(&sd->bl, 608, AREA); if( sd->cook_mastery < 1999 ) - pc_setglobalreg(sd, script->add_str("COOK_MASTERY"),sd->cook_mastery + ( 1 << ( (skill->dbs->produce_db[idx].itemlv - 11) / 2 ) ) * 5); + pc_setglobalreg(sd, script->add_variable("COOK_MASTERY"),sd->cook_mastery + ( 1 << ( (skill->dbs->produce_db[idx].itemlv - 11) / 2 ) ) * 5); } break; } @@ -18591,7 +18617,7 @@ static int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int n { //Cooking items. clif->specialeffect(&sd->bl, 609, AREA); if( sd->cook_mastery > 0 ) - pc_setglobalreg(sd, script->add_str("COOK_MASTERY"), sd->cook_mastery - ( 1 << ((skill->dbs->produce_db[idx].itemlv - 11) / 2) ) - ( ( ( 1 << ((skill->dbs->produce_db[idx].itemlv - 11) / 2) ) >> 1 ) * 3 )); + pc_setglobalreg(sd, script->add_variable("COOK_MASTERY"), sd->cook_mastery - ( 1 << ((skill->dbs->produce_db[idx].itemlv - 11) / 2) ) - ( ( ( 1 << ((skill->dbs->produce_db[idx].itemlv - 11) / 2) ) >> 1 ) * 3 )); } } } @@ -18967,7 +18993,7 @@ static int skill_destroy_trap(struct block_list *bl, va_list ap) case UNT_CLAYMORETRAP: case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: - map->foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag|BL_SKILL|~BCT_SELF, &su->bl,tick); + skill->trap_do_splash(&su->bl, sg->skill_id, sg->skill_lv, sg->bl_flag | BL_SKILL | ~BCT_SELF, tick); break; case UNT_LANDMINE: case UNT_BLASTMINE: @@ -18976,7 +19002,7 @@ static int skill_destroy_trap(struct block_list *bl, va_list ap) case UNT_FLASHER: case UNT_FREEZINGTRAP: case UNT_CLUSTERBOMB: - map->foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &su->bl,tick); + skill->trap_do_splash(&su->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); break; } // Traps aren't recovered. @@ -21572,6 +21598,7 @@ void skill_defaults(void) skill->onskillusage = skill_onskillusage; skill->cell_overlap = skill_cell_overlap; skill->timerskill = skill_timerskill; + skill->trap_do_splash = skill_trap_do_splash; skill->trap_splash = skill_trap_splash; skill->check_condition_mercenary = skill_check_condition_mercenary; skill->locate_element_field = skill_locate_element_field; |