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-rw-r--r--src/map/skill.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 4387b7de2..cc9e3897a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9020,21 +9020,25 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
int summons[5] = {1004, 1303, 1303, 1994, 1994};
int qty[5] = {3 , 3 , 4 , 4 , 5};
struct mob_data *md;
- int i;
+ int i, dummy = 0;
+ i = iMap->foreachinmap(skill->check_condition_mob_master_sub ,hd->bl.m, BL_MOB, hd->bl.id, summons[skill_lv-1], skill_id, &dummy);
+ if(i >= qty[skill_lv-1])
+ break;
+
for(i=0; i<qty[skill_lv - 1]; i++){ //easy way
md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
if (md) {
- md->master_id = src->id;
+ md->master_id = src->id;
if (md->deletetimer != INVALID_TIMER)
iTimer->delete_timer(md->deletetimer, mob_timer_delete);
md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
mob_spawn(md); //Now it is ready for spawning.
- sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_ASSIST, 0, 60000);
+ sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000);
}
}
- if (hd)
- skill->blockhomun_start(hd, skill_id, skill->get_cooldown(skill_id, skill_lv));
+ if (hd)
+ skill->blockhomun_start(hd, skill_id, skill->get_cooldown(skill_id, skill_lv));
}
break;
default:
@@ -12329,10 +12333,8 @@ int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) {
mob_class=va_arg(ap,int);
skill=va_arg(ap,int);
c=va_arg(ap,int *);
-
- if( md->master_id != src_id || md->special_state.ai != (unsigned)(skill == AM_SPHEREMINE?2:skill == KO_ZANZOU?4:3) )
+ if( md->master_id != src_id || md->special_state.ai != (unsigned)(skill == AM_SPHEREMINE?2:skill == KO_ZANZOU?4:skill == MH_SUMMON_LEGION?1:3) )
return 0; //Non alchemist summoned mobs have nothing to do here.
-
if(md->class_==mob_class)
(*c)++;