diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 466 |
1 files changed, 261 insertions, 205 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 4579b2ea7..b3ed46fbd 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -67,20 +67,6 @@ #define SKILLUNITTIMER_INTERVAL 100 -// ranges reserved for mapping skill ids to skilldb offsets -#define HM_SKILLRANGEMIN 750 -#define HM_SKILLRANGEMAX (HM_SKILLRANGEMIN + MAX_HOMUNSKILL) -#define MC_SKILLRANGEMIN (HM_SKILLRANGEMAX + 1) -#define MC_SKILLRANGEMAX (MC_SKILLRANGEMIN + MAX_MERCSKILL) -#define EL_SKILLRANGEMIN (MC_SKILLRANGEMAX + 1) -#define EL_SKILLRANGEMAX (EL_SKILLRANGEMIN + MAX_ELEMENTALSKILL) -#define GD_SKILLRANGEMIN (EL_SKILLRANGEMAX + 1) -#define GD_SKILLRANGEMAX (GD_SKILLRANGEMIN + MAX_GUILDSKILL) - -#if GD_SKILLRANGEMAX > 999 - #error GD_SKILLRANGEMAX is greater than 999 -#endif - static struct skill_interface skill_s; static struct s_skill_dbs skilldbs; @@ -110,41 +96,55 @@ static int skill_name2id(const char *name) /// Returns the skill's array index, or 0 (Unknown Skill). static int skill_get_index(int skill_id) { - // avoid ranges reserved for mapping guild/homun/mercenary skills - if( (skill_id >= GD_SKILLRANGEMIN && skill_id <= GD_SKILLRANGEMAX) - || (skill_id >= HM_SKILLRANGEMIN && skill_id <= HM_SKILLRANGEMAX) - || (skill_id >= MC_SKILLRANGEMIN && skill_id <= MC_SKILLRANGEMAX) - || (skill_id >= EL_SKILLRANGEMIN && skill_id <= EL_SKILLRANGEMAX) ) + int skillRange[] = { NV_BASIC, NPC_LEX_AETERNA, + KN_CHARGEATK, SA_ELEMENTWIND, + RK_ENCHANTBLADE, AB_SILENTIUM, + WL_WHITEIMPRISON, SC_FEINTBOMB, + LG_CANNONSPEAR, SR_GENTLETOUCH_REVITALIZE, + WA_SWING_DANCE, WA_MOONLIT_SERENADE, + MI_RUSH_WINDMILL, MI_HARMONIZE, + WM_LESSON, WM_UNLIMITED_HUMMING_VOICE, + SO_FIREWALK, SO_EARTH_INSIGNIA, + GN_TRAINING_SWORD, GN_SLINGITEM_RANGEMELEEATK, + AB_SECRAMENT, LG_OVERBRAND_PLUSATK, + ALL_ODINS_RECALL, ALL_LIGHTGUARD, + RL_GLITTERING_GREED, RL_GLITTERING_GREED_ATK, + KO_YAMIKUMO, OB_AKAITSUKI, + ECL_SNOWFLIP, ALL_THANATOS_RECALL, + GC_DARKCROW, NC_MAGMA_ERUPTION_DOTDAMAGE, + SU_BASIC_SKILL, SU_SPIRITOFSEA, + HLIF_HEAL, MH_VOLCANIC_ASH, + MS_BASH, MER_INVINCIBLEOFF2, + EL_CIRCLE_OF_FIRE, EL_STONE_RAIN, + GD_APPROVAL, GD_DEVELOPMENT + CUSTOM_SKILL_RANGES}; + int length = sizeof(skillRange) / sizeof(int); + STATIC_ASSERT(sizeof(skillRange) / sizeof(int) % 2 == 0, "skill_get_index: skillRange should be multiple of 2"); + + + if (skill_id < skillRange[0] || skill_id > skillRange[length - 1]) { + ShowWarning("skill_get_index: skill id '%d' is not being handled!\n", skill_id); return 0; + } - // map skill id to skill db index - if( skill_id >= GD_SKILLBASE ) - skill_id = GD_SKILLRANGEMIN + skill_id - GD_SKILLBASE; - else if( skill_id >= EL_SKILLBASE ) - skill_id = EL_SKILLRANGEMIN + skill_id - EL_SKILLBASE; - else if( skill_id >= MC_SKILLBASE ) - skill_id = MC_SKILLRANGEMIN + skill_id - MC_SKILLBASE; - else if( skill_id >= HM_SKILLBASE ) - skill_id = HM_SKILLRANGEMIN + skill_id - HM_SKILLBASE; - //[Ind/Hercules] GO GO GO LESS! - http://herc.ws/board/topic/512-skill-id-processing-overhaul/ - else if( skill_id > 1019 && skill_id < 8001 ) { - if( skill_id < 2058 ) // 1020 - 2000 are empty - skill_id = 1020 + skill_id - 2001; - else if( skill_id < 2549 ) // 2058 - 2200 are empty - 1020+57 - skill_id = (1077) + skill_id - 2201; - else if ( skill_id < 3036 ) // 2549 - 3000 are empty - 1020+57+348 - skill_id = (1425) + skill_id - 3001; - else if ( skill_id < 5044 ) // 3036 - 5000 are empty - 1020+57+348+35 - skill_id = (1460) + skill_id - 5001; - else - ShowWarning("skill_get_index: skill id '%d' is not being handled!\n",skill_id); + int skill_idx = 0; + // Map Skill ID to Skill Indexes (in reverse order) + for (int i = 0; i < length; i += 2) { + // Check if SkillID belongs to this range. + if (skill_id <= skillRange[i + 1] && skill_id >= skillRange[i]) { + skill_idx += (skillRange[i + 1] - skill_id); + break; + } + // Add the difference of current range + skill_idx += (skillRange[i + 1] - skillRange[i] + 1); } - // validate result - if (skill_id <= 0|| skill_id >= MAX_SKILL_DB) + if (skill_idx >= MAX_SKILL_DB) { + ShowWarning("skill_get_index: skill id '%d'(idx: %d) is not being handled as it exceeds MAX_SKILL_DB!\n", skill_id, skill_idx); return 0; + } - return skill_id; + return skill_idx; } static const char *skill_get_name(int skill_id) @@ -1180,7 +1180,6 @@ static int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md) static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list *src, int x, int y) { int pos = skill->get_unit_layout_type(skill_id,skill_lv); - uint8 dir; nullpo_retr(&skill->dbs->unit_layout[0], src); if (pos < -1 || pos >= MAX_SKILL_UNIT_LAYOUT) { @@ -1191,7 +1190,9 @@ static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 if (pos != -1) // simple single-definition layout return &skill->dbs->unit_layout[pos]; - dir = (src->x == x && src->y == y) ? 6 : map->calc_dir(src,x,y); // 6 - default aegis direction + enum unit_dir dir = UNIT_DIR_EAST; // default aegis direction + if (src->x != x || src->y != y) + dir = map->calc_dir(src, x, y); if (skill_id == MG_FIREWALL) return &skill->dbs->unit_layout [skill->firewall_unit_pos + dir]; @@ -2626,11 +2627,11 @@ static int skill_strip_equip(struct block_list *bl, unsigned short where, int ra /*========================================================================= * Used to knock back players, monsters, traps, etc * 'count' is the number of squares to knock back - * 'direction' indicates the way OPPOSITE to the knockback direction (or -1 for default behavior) + * 'direction' indicates the way OPPOSITE to the knockback direction (or UNIT_DIR_UNDEFINED for default behavior) * if 'flag&0x1', position update packets must not be sent. * if 'flag&0x2', skill blown ignores players' special_state.no_knockback */ -static int skill_blown(struct block_list *src, struct block_list *target, int count, int8 dir, int flag) +static int skill_blown(struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag) { int dx = 0, dy = 0; struct status_change *tsc = status->get_sc(target); @@ -2672,10 +2673,10 @@ static int skill_blown(struct block_list *src, struct block_list *target, int co break; } - if (dir == -1) // <optimized>: do the computation here instead of outside + if (dir == UNIT_DIR_UNDEFINED) // <optimized>: do the computation here instead of outside dir = map->calc_dir(target, src->x, src->y); // direction from src to target, reversed - if (dir >= 0 && dir < 8) { + if (dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX) { // take the reversed 'direction' and reverse it dx = -dirx[dir]; dy = -diry[dir]; @@ -3297,7 +3298,7 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li //Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex] //Reflected spells do not bounce back (bl == dsrc since it only happens for direct skills) if (dmg.blewcount > 0 && bl!=dsrc && !status->isdead(bl)) { - int8 dir = -1; // default + enum unit_dir dir = UNIT_DIR_UNDEFINED; // default switch(skill_id) {//direction case MG_FIREWALL: case PR_SANCTUARY: @@ -3310,13 +3311,13 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li // This ensures the storm randomly pushes instead of exactly a cell backwards per official mechanics. case WZ_STORMGUST: if(!battle_config.stormgust_knockback) - dir = rnd()%8; + dir = rnd() % UNIT_DIR_MAX; break; case WL_CRIMSONROCK: dir = map->calc_dir(bl,skill->area_temp[4],skill->area_temp[5]); break; case MC_CARTREVOLUTION: - dir = 6; // Official servers push target to the West + dir = UNIT_DIR_EAST; // Official servers push target to the West break; default: dir = skill->attack_dir_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag); @@ -3337,8 +3338,12 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li case SR_KNUCKLEARROW: if( skill->blown(dsrc,bl,dmg.blewcount,dir,0) && !(flag&4) ) { short dir_x, dir_y; - dir_x = dirx[(dir+4)%8]; - dir_y = diry[(dir+4)%8]; + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } + dir_x = dirx[unit_get_opposite_dir(dir)]; + dir_y = diry[unit_get_opposite_dir(dir)]; if (map->getcell(bl->m, bl, bl->x + dir_x, bl->y + dir_y, CELL_CHKNOPASS) != 0) skill->addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4); } @@ -3498,10 +3503,12 @@ static int skill_attack_copy_unknown(int *attack_type, struct block_list *src, s static int skill_attack_dir_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { - return -1; + return UNIT_DIR_UNDEFINED; } -static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) +static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, + uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, + struct Damage *dmg, int64 *damage, enum unit_dir *dir) { nullpo_retv(bl); nullpo_retv(dmg); @@ -3512,7 +3519,7 @@ static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){ struct skill_unit *su = BL_UCAST(BL_SKILL, bl); if (su->group && su->group->skill_id == HT_BLASTMINE) - skill->blown(src, bl, 3, -1, 0); + skill->blown(src, bl, 3, UNIT_DIR_UNDEFINED, 0); } } @@ -4190,6 +4197,11 @@ static void skill_castend_type(int type, struct block_list *src, struct block_li skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag); break; } + + struct map_session_data *sd = BL_CAST(BL_PC, src); + + if (sd != NULL) + pc->itemskill_clear(sd); } /*========================================== @@ -4401,7 +4413,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl case KN_CHARGEATK: { bool path_exists = path->search_long(NULL, src, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); unsigned int dist = distance_bl(src, bl); - uint8 dir = map->calc_dir(bl, src->x, src->y); + enum unit_dir dir = map->calc_dir(bl, src->x, src->y); // teleport to target (if not on WoE grounds) if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) ) @@ -4413,7 +4425,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl skill->blown(src, bl, dist, dir, 0); //HACK: since knockback officially defaults to the left, the client also turns to the left... therefore, // make the caster look in the direction of the target - unit->setdir(src, (dir+4)%8); + unit->set_dir(src, unit_get_opposite_dir(dir)); } } @@ -4452,12 +4464,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl case RG_BACKSTAP: { - uint8 dir = map->calc_dir(src, bl->x, bl->y), t_dir = unit->getdir(bl); - if ((!check_distance_bl(src, bl, 0) && !map->check_dir(dir, t_dir)) || bl->type == BL_SKILL) { + enum unit_dir dir = map->calc_dir(src, bl->x, bl->y); + enum unit_dir t_dir = unit->getdir(bl); + if ((!check_distance_bl(src, bl, 0) && map->check_dir(dir, t_dir) == 0) || bl->type == BL_SKILL) { status_change_end(src, SC_HIDING, INVALID_TIMER); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); - dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] - unit->setdir(bl,dir); + dir = unit_get_opposite_dir(dir); // change direction [Celest] + unit->set_dir(bl, dir); } else if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); @@ -4484,7 +4497,6 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl { short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; - short dir = 0; skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); @@ -4506,13 +4518,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl status->set_hp(src, 1, STATUS_HEAL_DEFAULT); #endif // RENEWAL } - dir = map->calc_dir(src,bl->x,bl->y); - if( dir > 0 && dir < 4) x = -i; - else if( dir > 4 ) x = i; - else x = 0; - if( dir > 2 && dir < 6 ) y = -i; - else if( dir == 7 || dir < 2 ) y = i; - else y = 0; + enum unit_dir dir = map->calc_dir(src, bl->x, bl->y); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } + x = i * dirx[dir]; + y = i * diry[dir]; if ((mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground))) { // only NJ_ISSEN don't have slide effect in GVG if (!(unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1))) { // The cell is not reachable (wall, object, ...), move next to the target @@ -4739,12 +4751,12 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl if(idb_exists(skill->bowling_db, bl->id)) break; // Random direction - dir = rnd()%8; + dir = rnd() % UNIT_DIR_MAX; } else { // Create an empty list of already hit targets db_clear(skill->bowling_db); // Direction is walkpath - dir = (unit->getdir(src)+4)%8; + dir = unit_get_opposite_dir(unit->getdir(src)); } // Add current target to the list of already hit targets idb_put(skill->bowling_db, bl->id, bl); @@ -4753,6 +4765,10 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl ty = bl->y; for(i=0;i<c;i++) { // Target coordinates (get changed even if knockback fails) + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } tx -= dirx[dir]; ty -= diry[dir]; // If target cell is a wall then break @@ -4781,18 +4797,24 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl if (bl->id==skill->area_temp[1]) break; if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,SD_ANIMATION)) - skill->blown(src,bl,skill->area_temp[2],-1,0); + skill->blown(src, bl, skill->area_temp[2], UNIT_DIR_UNDEFINED, 0); } else { - int x=bl->x,y=bl->y,i,dir; - dir = map->calc_dir(bl,src->x,src->y); + int x = bl->x; + int y = bl->y; + int i; + enum unit_dir dir = map->calc_dir(bl, src->x, src->y); skill->area_temp[1] = bl->id; skill->area_temp[2] = skill->get_blewcount(skill_id,skill_lv); // all the enemies between the caster and the target are hit, as well as the target if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0)) - skill->blown(src,bl,skill->area_temp[2],-1,0); + skill->blown(src, bl, skill->area_temp[2], UNIT_DIR_UNDEFINED, 0); for (i=0;i<4;i++) { map->foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR,src,skill_id,skill_lv, tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } x += dirx[dir]; y += diry[dir]; } @@ -5014,7 +5036,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl if(rnd()%100 < (10 + 3*skill_lv)) { if( !sd || pc->checkskill(sd,KN_SPEARBOOMERANG) == 0 ) break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang. - skill->blown(src,bl,6,-1,0); + skill->blown(src, bl, 6, UNIT_DIR_UNDEFINED, 0); skill->addtimerskill(src,tick+800,bl->id,0,0,skill_id,skill_lv,BF_WEAPON,flag); skill->castend_damage_id(src,bl,KN_SPEARBOOMERANG,1,tick,0); } @@ -5022,7 +5044,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl case RK_PHANTOMTHRUST: { struct map_session_data *tsd = BL_CAST(BL_PC, bl); - unit->setdir(src,map->calc_dir(src, bl->x, bl->y)); + unit->set_dir(src, map->calc_dir(src, bl->x, bl->y)); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,distance_bl(src,bl)-1,unit->getdir(src),0); @@ -5036,16 +5058,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl case KO_JYUMONJIKIRI: case GC_DARKILLUSION: { - short x, y; - short dir = map->calc_dir(bl, src->x, src->y); - - if ( dir < 4 ) { - x = bl->x + 2 * (dir > 0) - 3 * (dir > 0); - y = bl->y + 1 - (dir / 2) - (dir > 2); - } else { - x = bl->x + 2 * (dir > 4) - 1 * (dir > 4); - y = bl->y + (dir / 6) - 1 + (dir > 6); + enum unit_dir dir = map->calc_dir(bl, src->x, src->y); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; } + short x = bl->x + dirx[dir]; + short y = bl->y + diry[dir]; if ( unit->movepos(src, x, y, 1, 1) ) { clif->slide(src, x, y); @@ -5202,14 +5221,16 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag|ELE_DARK); break; case RA_WUGSTRIKE: - if( sd && pc_isridingwug(sd) ){ - short x[8]={0,-1,-1,-1,0,1,1,1}; - short y[8]={1,1,0,-1,-1,-1,0,1}; - uint8 dir = map->calc_dir(bl, src->x, src->y); - - if( unit->movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) ) - { - clif->slide(src, bl->x+x[dir], bl->y+y[dir]); + if (sd != NULL && pc_isridingwug(sd)) { + enum unit_dir dir = map->calc_dir(bl, src->x, src->y); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } + short x = bl->x + dirx[dir]; + short y = bl->y + diry[dir]; + if (unit->movepos(src, x, y, 1, 1) != 0) { + clif->slide(src, x, y); clif->fixpos(src); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); } @@ -5613,6 +5634,8 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) // Use a do so that you can break out of it when the skill fails. do { + bool is_asura = (ud->skill_id == MO_EXTREMITYFIST); + if(!target || target->prev==NULL) break; if(src->m != target->m || status->isdead(src)) break; @@ -5650,8 +5673,9 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) } if(ud->skill_id == RG_BACKSTAP) { - uint8 dir = map->calc_dir(src,target->x,target->y),t_dir = unit->getdir(target); - if(check_distance_bl(src, target, 0) || map->check_dir(dir,t_dir)) { + enum unit_dir dir = map->calc_dir(src, target->x, target->y); + enum unit_dir t_dir = unit->getdir(target); + if (check_distance_bl(src, target, 0) || map->check_dir(dir, t_dir) != 0) { break; } } @@ -5845,8 +5869,9 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) ud->skill_lv = ud->skilltarget = 0; } - if (src->id != target->id) - unit->setdir(src, map->calc_dir(src, target->x, target->y)); + // Asura Strike caster doesn't look to their target in the end + if (src->id != target->id && !is_asura) + unit->set_dir(src, map->calc_dir(src, target->x, target->y)); map->freeblock_unlock(); return 1; @@ -5869,20 +5894,19 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) } if (target && target->m == src->m) { //Move character to target anyway. - int dir, x, y; - dir = map->calc_dir(src,target->x,target->y); - if( dir > 0 && dir < 4) x = -2; - else if( dir > 4 ) x = 2; - else x = 0; - if( dir > 2 && dir < 6 ) y = -2; - else if( dir == 7 || dir < 2 ) y = 2; - else y = 0; - if (unit->movepos(src, src->x+x, src->y+y, 1, 1)) { + enum unit_dir dir = map->calc_dir(src, target->x, target->y); + Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); + int dist = 3; // number of cells that asura caster will walk + int x = dist * dirx[dir]; + int y = dist * diry[dir]; + + if (unit->movepos(src, src->x + x, src->y + y, 1, 1) != 0) { //Display movement + animation. - clif->slide(src,src->x,src->y); + clif->slide(src, src->x, src->y); clif->spiritball(src); } - clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0); + // "Skill Failed" message was already shown when checking that target is invalid + //clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0); } } @@ -7306,27 +7330,34 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * break; case PR_STRECOVERY: - if(status->isimmune(bl)) { - clif->skill_nodamage(src,bl,skill_id,skill_lv,0); + if (status->isimmune(bl) != 0) { + clif->skill_nodamage(src, bl, skill_id, skill_lv, 0); break; } - if (tsc && tsc->opt1) { - status_change_end(bl, SC_FREEZE, INVALID_TIMER); - status_change_end(bl, SC_STONE, INVALID_TIMER); - status_change_end(bl, SC_SLEEP, INVALID_TIMER); - status_change_end(bl, SC_STUN, INVALID_TIMER); - status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); - } - status_change_end(bl, SC_NETHERWORLD, INVALID_TIMER); - //Is this equation really right? It looks so... special. - if( battle->check_undead(tstatus->race,tstatus->def_ele) ) { - status->change_start(src, bl, SC_BLIND, - 100*(100-(tstatus->int_/2+tstatus->vit/3+tstatus->luk/10)), 1,0,0,0, - skill->get_time2(skill_id, skill_lv) * (100-(tstatus->int_+tstatus->vit)/2)/100,SCFLAG_NONE); + + if (!battle->check_undead(tstatus->race, tstatus->def_ele)) { + if (tsc != NULL && tsc->opt1 != 0) { + status_change_end(bl, SC_FREEZE, INVALID_TIMER); + status_change_end(bl, SC_STONE, INVALID_TIMER); + status_change_end(bl, SC_SLEEP, INVALID_TIMER); + status_change_end(bl, SC_STUN, INVALID_TIMER); + status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); + } + + status_change_end(bl, SC_NETHERWORLD, INVALID_TIMER); + } else { + int rate = 100 * (100 - (tstatus->int_ / 2 + tstatus->vit / 3 + tstatus->luk / 10)); + int duration = skill->get_time2(skill_id, skill_lv); + + duration *= (100 - (tstatus->int_ + tstatus->vit) / 2) / 100; + status->change_start(src, bl, SC_BLIND, rate, 1, 0, 0, 0, duration, SCFLAG_NONE); } - clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if(dstmd) - mob->unlocktarget(dstmd,tick); + + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); + + if (dstmd != NULL) + mob->unlocktarget(dstmd, tick); + break; // Mercenary Supportive Skills @@ -7809,7 +7840,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case TK_HIGHJUMP: { - int x,y, dir = unit->getdir(src); + int x; + int y; + enum unit_dir dir = unit->getdir(src); //Fails on noteleport maps, except for GvG and BG maps [Skotlex] if( map->list[src->m].flag.noteleport @@ -8058,11 +8091,19 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case NPC_RUN: { - const int mask[8][2] = {{0,-1},{1,-1},{1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1}}; - uint8 dir = (bl == src)?unit->getdir(src):map->calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away. + enum unit_dir dir; + if (bl == src) //If cast on self, run forward, else run away. + dir = unit->getdir(src); + else + dir = map->calc_dir(src, bl->x, bl->y); + if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) { + map->freeblock_unlock(); // unblock before assert-returning + return 0; + } unit->stop_attack(src); //Run skillv tiles overriding the can-move check. - if (unit->walktoxy(src, src->x + skill_lv * mask[dir][0], src->y + skill_lv * mask[dir][1], 2) && md) + if (unit->walk_toxy(src, src->x + skill_lv * -dirx[dir], src->y + skill_lv * -diry[dir], 2) == 0 + && md != NULL) md->state.skillstate = MSS_WALK; //Otherwise it isn't updated in the AI. } break; @@ -9423,7 +9464,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case NC_F_SIDESLIDE: case NC_B_SIDESLIDE: { - uint8 dir = (skill_id == NC_F_SIDESLIDE) ? (unit->getdir(src)+4)%8 : unit->getdir(src); + enum unit_dir dir = unit->getdir(src); + if (skill_id == NC_F_SIDESLIDE) + dir = unit_get_opposite_dir(dir); skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),dir,0); clif->slide(src,src->x,src->y); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -9433,7 +9476,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * case NC_SELFDESTRUCTION: if (sd) { if (pc_ismadogear(sd)) - pc->setmadogear(sd, false); + pc->setmadogear(sd, false, MADO_ROBOT); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); skill->castend_damage_id(src, src, skill_id, skill_lv, tick, flag); status->set_sp(src, 0, STATUS_HEAL_DEFAULT); @@ -10403,7 +10446,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if(sd) { struct mob_data *summon_md; - summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src), MOBID_KO_KAGE, "", SZ_SMALL, AI_NONE); + summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src), MOBID_KO_KAGE, "", SZ_SMALL, AI_NONE, 0); if( summon_md ) { summon_md->master_id = src->id; summon_md->special_state.ai = AI_ZANZOU; @@ -10586,7 +10629,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * for (i = 0; i < summons[skill_lv-1].quantity; i++) { struct mob_data *summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src), - summons[skill_lv-1].mob_id, "", SZ_SMALL, AI_ATTACK); + summons[skill_lv-1].mob_id, "", SZ_SMALL, AI_ATTACK, 0); if (summon_md != NULL) { summon_md->master_id = src->id; if (summon_md->deletetimer != INVALID_TIMER) @@ -10801,7 +10844,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish] sd->skillitem = sd->skillitemlv = 0; - unit->setdir(src, map->calc_dir(src, ud->skillx, ud->skilly)); + unit->set_dir(src, map->calc_dir(src, ud->skillx, ud->skilly)); if (ud->skilltimer == INVALID_TIMER) { if (md) md->skill_idx = -1; @@ -11369,7 +11412,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill } // Correct info, don't change any of this! [Celest] - md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), class_, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), class_, "", SZ_SMALL, AI_NONE, 0); if (md) { md->master_id = src->id; md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; @@ -11471,7 +11514,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } else { int mob_id = skill_lv < 2 ? MOBID_BLACK_MUSHROOM + rnd()%2 : MOBID_RED_PLANT + rnd()%6; - struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, DEFAULT_MOB_JNAME, mob_id, "", SZ_SMALL, AI_NONE); + struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, DEFAULT_MOB_JNAME, mob_id, "", SZ_SMALL, AI_NONE, 0); int i; if (md == NULL) break; @@ -11580,17 +11623,16 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill case WL_EARTHSTRAIN: { - int i, wave = skill_lv + 4, dir = map->calc_dir(src,x,y); + int i; + int wave = skill_lv + 4; + enum unit_dir dir = map->calc_dir(src, x, y); + Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); int sx = x = src->x, sy = y = src->y; // Store first caster's location to avoid glitch on unit setting - for( i = 1; i <= wave; i++ ) - { - switch( dir ){ - case 0: case 1: case 7: sy = y + i; break; - case 3: case 4: case 5: sy = y - i; break; - case 2: sx = x - i; break; - case 6: sx = x + i; break; - } + for (i = 1; i <= wave; i++) { + sy = y + i * diry[dir]; + if (dir == UNIT_DIR_WEST || dir == UNIT_DIR_EAST) + sx = x + i * dirx[dir]; skill->addtimerskill(src,timer->gettick() + (140 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2); } } @@ -11617,7 +11659,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill case NC_SILVERSNIPER: { - struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE); + struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE, 0); if (md) { md->master_id = src->id; md->special_state.ai = AI_FLORA; @@ -13809,12 +13851,14 @@ static int skill_check_condition_char_sub(struct block_list *bl, va_list ap) } else { switch(skill_id) { - case PR_BENEDICTIO: { - uint8 dir = map->calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y); - dir = (unit->getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing. - if ((tsd->job & MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest. - && sd->status.sp >= 10) + case PR_BENEDICTIO: + { + enum unit_dir dir = map->calc_dir(&sd->bl, tsd->bl.x, tsd->bl.y); + dir = (unit->getdir(&sd->bl) + dir) % UNIT_DIR_MAX; //This adjusts dir to account for the direction the sd is facing. + if ((tsd->job & MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == UNIT_DIR_WEST || dir == UNIT_DIR_EAST) //Must be standing to the left/right of Priest. + && sd->status.sp >= 10) { p_sd[(*c)++]=tsd->bl.id; + } return 1; } case AB_ADORAMUS: @@ -13968,6 +14012,22 @@ static bool skill_is_combo(int skill_id) return false; } +/** + * Checks if a skill is casted by an item (itemskill() script command). + * + * @param sd The charcater's session data. + * @param skill_id The skill's ID. + * @param skill_lv The skill's level. + * @return true if skill is casted by an item, otherwise false. + */ +static bool skill_is_item_skill(struct map_session_data *sd, int skill_id, int skill_lv) +{ + nullpo_retr(false, sd); + + return (sd->skillitem == skill_id && sd->skillitemlv == skill_lv + && sd->itemskill_id == skill_id && sd->itemskill_lv == skill_lv); +} + static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct status_data *st; @@ -13976,9 +14036,17 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s nullpo_ret(sd); + if (skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL) + return 0; + if (sd->chat_id != 0) return 0; + if ((sd->state.itemskill_conditions_checked == 1 || sd->state.itemskill_no_conditions == 1) + && skill->is_item_skill(sd, skill_id, skill_lv)) { + return 1; + } + if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. @@ -14020,24 +14088,21 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( (i = sd->itemindex) == -1 || sd->status.inventory[i].nameid != sd->itemid || sd->inventory_data[i] == NULL || - !sd->inventory_data[i]->flag.delay_consume || sd->status.inventory[i].amount < 1 ) { //Something went wrong, item exploit? sd->itemid = sd->itemindex = -1; return 0; } + //Consume sd->itemid = sd->itemindex = -1; - if( skill_id == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007] - ; //Do not consume item. - else if( sd->status.inventory[i].expire_time == 0 ) // Rental usable items are not consumed until expiration + if (sd->status.inventory[i].expire_time == 0 && sd->inventory_data[i]->flag.delay_consume == 1) // Rental usable items are not consumed until expiration pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME); } - return 1; } - if( pc_is90overweight(sd) ) { + if (pc_is90overweight(sd) && sd->skillitem != skill_id) { /// Skill casting items ignore the overweight restriction. [Kenpachi] clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0); return 0; } @@ -14161,9 +14226,6 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s } } - if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL ) - return 0; - require = skill->get_requirement(sd,skill_id,skill_lv); //Can only update state when weapon/arrow info is checked. @@ -14911,7 +14973,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s return 0; } - if( require.sp > 0 && st->sp < (unsigned int)require.sp) { + if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->skillitem != skill_id) { /// Skill casting items and Hocus-Pocus skills don't consume SP. [Kenpachi] clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0); return 0; } @@ -14969,6 +15031,11 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski if (sd->chat_id != 0) return 0; + if ((sd->state.itemskill_conditions_checked == 1 || sd->state.itemskill_no_conditions == 1) + && skill->is_item_skill(sd, skill_id, skill_lv)) { + return 1; + } + if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. @@ -14996,14 +15063,8 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski return 0; break; } - /* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */ -#if 0 - if( sd->state.abra_flag ) // Casting finished (Hocus-Pocus) - return 1; -#endif - if( sd->skillitem == skill_id ) - return 1; - if( pc_is90overweight(sd) ) { + + if (pc_is90overweight(sd) && sd->skillitem != skill_id) { /// Skill casting items ignore the overweight restriction. [Kenpachi] clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0); return 0; } @@ -15176,6 +15237,9 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i nullpo_ret(sd); + if (sd->state.itemskill_no_conditions == 1 && skill->is_item_skill(sd, skill_id, skill_lv)) + return 1; + req = skill->get_requirement(sd,skill_id,skill_lv); if (type&1) { @@ -15184,9 +15248,15 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i case MC_IDENTIFY: req.sp = 0; break; + case WZ_EARTHSPIKE: + if (sd->sc.count > 0 && sd->sc.data[SC_EARTHSCROLL] != NULL) // If Earth Spike Scroll is used while SC_EARTHSCROLL is active, 10 SP are consumed. [Kenpachi] + req.sp = 10; + + break; default: - if( sd->state.autocast ) + if (sd->state.autocast == 1 || sd->skillitem == skill_id) /// Skill casting items and Hocus-Pocus skills don't consume SP. [Kenpachi] req.sp = 0; + break; } @@ -15264,12 +15334,6 @@ static struct skill_condition skill_get_requirement(struct map_session_data *sd, if( !sd ) return req; -#if 0 /* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */ - if( sd->state.abra_flag ) -#else // not 0 - if( sd->skillitem == skill_id ) -#endif // 0 - return req; // Hocus-Pocus don't have requirements. sc = &sd->sc; if( !sc->count ) @@ -15930,11 +15994,11 @@ struct square { int val2[5]; }; -static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y) +static void skill_brandishspear_first(struct square *tc, enum unit_dir dir, int16 x, int16 y) { nullpo_retv(tc); - if(dir == 0){ + if (dir == UNIT_DIR_NORTH) { tc->val1[0]=x-2; tc->val1[1]=x-1; tc->val1[2]=x; @@ -15945,7 +16009,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]= tc->val2[3]= tc->val2[4]=y-1; - } else if(dir==2){ + } else if (dir == UNIT_DIR_WEST) { tc->val1[0]= tc->val1[1]= tc->val1[2]= @@ -15956,7 +16020,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y; tc->val2[3]=y-1; tc->val2[4]=y-2; - } else if(dir==4){ + } else if (dir == UNIT_DIR_SOUTH) { tc->val1[0]=x-2; tc->val1[1]=x-1; tc->val1[2]=x; @@ -15967,7 +16031,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]= tc->val2[3]= tc->val2[4]=y+1; - } else if(dir==6){ + } else if (dir == UNIT_DIR_EAST) { tc->val1[0]= tc->val1[1]= tc->val1[2]= @@ -15978,7 +16042,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y; tc->val2[3]=y-1; tc->val2[4]=y-2; - } else if(dir==1){ + } else if (dir == UNIT_DIR_NORTHWEST) { tc->val1[0]=x-1; tc->val1[1]=x; tc->val1[2]=x+1; @@ -15989,7 +16053,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y-1; tc->val2[3]=y; tc->val2[4]=y+1; - } else if(dir==3){ + } else if (dir == UNIT_DIR_SOUTHWEST) { tc->val1[0]=x+3; tc->val1[1]=x+2; tc->val1[2]=x+1; @@ -16000,7 +16064,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y+1; tc->val2[3]=y+2; tc->val2[4]=y+3; - } else if(dir==5){ + } else if (dir == UNIT_DIR_SOUTHEAST) { tc->val1[0]=x+1; tc->val1[1]=x; tc->val1[2]=x-1; @@ -16011,7 +16075,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int tc->val2[2]=y+1; tc->val2[3]=y; tc->val2[4]=y-1; - } else if(dir==7){ + } else if (dir == UNIT_DIR_NORTHEAST) { tc->val1[0]=x-3; tc->val1[1]=x-2; tc->val1[2]=x-1; @@ -16026,36 +16090,27 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int } -static void skill_brandishspear_dir(struct square *tc, uint8 dir, int are) +static void skill_brandishspear_dir(struct square *tc, enum unit_dir dir, int are) { - int c; nullpo_retv(tc); + Assert_retv(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX); - for( c = 0; c < 5; c++ ) { - switch( dir ) { - case 0: tc->val2[c]+=are; break; - case 1: tc->val1[c]-=are; tc->val2[c]+=are; break; - case 2: tc->val1[c]-=are; break; - case 3: tc->val1[c]-=are; tc->val2[c]-=are; break; - case 4: tc->val2[c]-=are; break; - case 5: tc->val1[c]+=are; tc->val2[c]-=are; break; - case 6: tc->val1[c]+=are; break; - case 7: tc->val1[c]+=are; tc->val2[c]+=are; break; - } + for (int c = 0; c < 5; c++) { + tc->val1[c] += dirx[dir] * are; + tc->val2[c] += diry[dir] * are; } } static void skill_brandishspear(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { int c,n=4; - uint8 dir; struct square tc; int x, y; nullpo_retv(bl); x = bl->x; y = bl->y; - dir = map->calc_dir(src, x, y); + enum unit_dir dir = map->calc_dir(src, x, y); skill->brandishspear_first(&tc,dir,x,y); skill->brandishspear_dir(&tc,dir,4); skill->area_temp[1] = bl->id; @@ -18779,7 +18834,7 @@ static int skill_magicdecoy(struct map_session_data *sd, int nameid) break; } - md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE, 0); if( md ) { md->master_id = sd->bl.id; md->special_state.ai = AI_FLORA; @@ -21581,6 +21636,7 @@ void skill_defaults(void) skill->cast_fix_sc = skill_castfix_sc; skill->vf_cast_fix = skill_vfcastfix; skill->delay_fix = skill_delay_fix; + skill->is_item_skill = skill_is_item_skill; skill->check_condition_castbegin = skill_check_condition_castbegin; skill->check_condition_castend = skill_check_condition_castend; skill->consume_requirement = skill_consume_requirement; |