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-rw-r--r--src/map/skill.c466
1 files changed, 261 insertions, 205 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 4579b2ea7..b3ed46fbd 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -67,20 +67,6 @@
#define SKILLUNITTIMER_INTERVAL 100
-// ranges reserved for mapping skill ids to skilldb offsets
-#define HM_SKILLRANGEMIN 750
-#define HM_SKILLRANGEMAX (HM_SKILLRANGEMIN + MAX_HOMUNSKILL)
-#define MC_SKILLRANGEMIN (HM_SKILLRANGEMAX + 1)
-#define MC_SKILLRANGEMAX (MC_SKILLRANGEMIN + MAX_MERCSKILL)
-#define EL_SKILLRANGEMIN (MC_SKILLRANGEMAX + 1)
-#define EL_SKILLRANGEMAX (EL_SKILLRANGEMIN + MAX_ELEMENTALSKILL)
-#define GD_SKILLRANGEMIN (EL_SKILLRANGEMAX + 1)
-#define GD_SKILLRANGEMAX (GD_SKILLRANGEMIN + MAX_GUILDSKILL)
-
-#if GD_SKILLRANGEMAX > 999
- #error GD_SKILLRANGEMAX is greater than 999
-#endif
-
static struct skill_interface skill_s;
static struct s_skill_dbs skilldbs;
@@ -110,41 +96,55 @@ static int skill_name2id(const char *name)
/// Returns the skill's array index, or 0 (Unknown Skill).
static int skill_get_index(int skill_id)
{
- // avoid ranges reserved for mapping guild/homun/mercenary skills
- if( (skill_id >= GD_SKILLRANGEMIN && skill_id <= GD_SKILLRANGEMAX)
- || (skill_id >= HM_SKILLRANGEMIN && skill_id <= HM_SKILLRANGEMAX)
- || (skill_id >= MC_SKILLRANGEMIN && skill_id <= MC_SKILLRANGEMAX)
- || (skill_id >= EL_SKILLRANGEMIN && skill_id <= EL_SKILLRANGEMAX) )
+ int skillRange[] = { NV_BASIC, NPC_LEX_AETERNA,
+ KN_CHARGEATK, SA_ELEMENTWIND,
+ RK_ENCHANTBLADE, AB_SILENTIUM,
+ WL_WHITEIMPRISON, SC_FEINTBOMB,
+ LG_CANNONSPEAR, SR_GENTLETOUCH_REVITALIZE,
+ WA_SWING_DANCE, WA_MOONLIT_SERENADE,
+ MI_RUSH_WINDMILL, MI_HARMONIZE,
+ WM_LESSON, WM_UNLIMITED_HUMMING_VOICE,
+ SO_FIREWALK, SO_EARTH_INSIGNIA,
+ GN_TRAINING_SWORD, GN_SLINGITEM_RANGEMELEEATK,
+ AB_SECRAMENT, LG_OVERBRAND_PLUSATK,
+ ALL_ODINS_RECALL, ALL_LIGHTGUARD,
+ RL_GLITTERING_GREED, RL_GLITTERING_GREED_ATK,
+ KO_YAMIKUMO, OB_AKAITSUKI,
+ ECL_SNOWFLIP, ALL_THANATOS_RECALL,
+ GC_DARKCROW, NC_MAGMA_ERUPTION_DOTDAMAGE,
+ SU_BASIC_SKILL, SU_SPIRITOFSEA,
+ HLIF_HEAL, MH_VOLCANIC_ASH,
+ MS_BASH, MER_INVINCIBLEOFF2,
+ EL_CIRCLE_OF_FIRE, EL_STONE_RAIN,
+ GD_APPROVAL, GD_DEVELOPMENT
+ CUSTOM_SKILL_RANGES};
+ int length = sizeof(skillRange) / sizeof(int);
+ STATIC_ASSERT(sizeof(skillRange) / sizeof(int) % 2 == 0, "skill_get_index: skillRange should be multiple of 2");
+
+
+ if (skill_id < skillRange[0] || skill_id > skillRange[length - 1]) {
+ ShowWarning("skill_get_index: skill id '%d' is not being handled!\n", skill_id);
return 0;
+ }
- // map skill id to skill db index
- if( skill_id >= GD_SKILLBASE )
- skill_id = GD_SKILLRANGEMIN + skill_id - GD_SKILLBASE;
- else if( skill_id >= EL_SKILLBASE )
- skill_id = EL_SKILLRANGEMIN + skill_id - EL_SKILLBASE;
- else if( skill_id >= MC_SKILLBASE )
- skill_id = MC_SKILLRANGEMIN + skill_id - MC_SKILLBASE;
- else if( skill_id >= HM_SKILLBASE )
- skill_id = HM_SKILLRANGEMIN + skill_id - HM_SKILLBASE;
- //[Ind/Hercules] GO GO GO LESS! - http://herc.ws/board/topic/512-skill-id-processing-overhaul/
- else if( skill_id > 1019 && skill_id < 8001 ) {
- if( skill_id < 2058 ) // 1020 - 2000 are empty
- skill_id = 1020 + skill_id - 2001;
- else if( skill_id < 2549 ) // 2058 - 2200 are empty - 1020+57
- skill_id = (1077) + skill_id - 2201;
- else if ( skill_id < 3036 ) // 2549 - 3000 are empty - 1020+57+348
- skill_id = (1425) + skill_id - 3001;
- else if ( skill_id < 5044 ) // 3036 - 5000 are empty - 1020+57+348+35
- skill_id = (1460) + skill_id - 5001;
- else
- ShowWarning("skill_get_index: skill id '%d' is not being handled!\n",skill_id);
+ int skill_idx = 0;
+ // Map Skill ID to Skill Indexes (in reverse order)
+ for (int i = 0; i < length; i += 2) {
+ // Check if SkillID belongs to this range.
+ if (skill_id <= skillRange[i + 1] && skill_id >= skillRange[i]) {
+ skill_idx += (skillRange[i + 1] - skill_id);
+ break;
+ }
+ // Add the difference of current range
+ skill_idx += (skillRange[i + 1] - skillRange[i] + 1);
}
- // validate result
- if (skill_id <= 0|| skill_id >= MAX_SKILL_DB)
+ if (skill_idx >= MAX_SKILL_DB) {
+ ShowWarning("skill_get_index: skill id '%d'(idx: %d) is not being handled as it exceeds MAX_SKILL_DB!\n", skill_id, skill_idx);
return 0;
+ }
- return skill_id;
+ return skill_idx;
}
static const char *skill_get_name(int skill_id)
@@ -1180,7 +1180,6 @@ static int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md)
static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list *src, int x, int y)
{
int pos = skill->get_unit_layout_type(skill_id,skill_lv);
- uint8 dir;
nullpo_retr(&skill->dbs->unit_layout[0], src);
if (pos < -1 || pos >= MAX_SKILL_UNIT_LAYOUT) {
@@ -1191,7 +1190,9 @@ static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16
if (pos != -1) // simple single-definition layout
return &skill->dbs->unit_layout[pos];
- dir = (src->x == x && src->y == y) ? 6 : map->calc_dir(src,x,y); // 6 - default aegis direction
+ enum unit_dir dir = UNIT_DIR_EAST; // default aegis direction
+ if (src->x != x || src->y != y)
+ dir = map->calc_dir(src, x, y);
if (skill_id == MG_FIREWALL)
return &skill->dbs->unit_layout [skill->firewall_unit_pos + dir];
@@ -2626,11 +2627,11 @@ static int skill_strip_equip(struct block_list *bl, unsigned short where, int ra
/*=========================================================================
* Used to knock back players, monsters, traps, etc
* 'count' is the number of squares to knock back
- * 'direction' indicates the way OPPOSITE to the knockback direction (or -1 for default behavior)
+ * 'direction' indicates the way OPPOSITE to the knockback direction (or UNIT_DIR_UNDEFINED for default behavior)
* if 'flag&0x1', position update packets must not be sent.
* if 'flag&0x2', skill blown ignores players' special_state.no_knockback
*/
-static int skill_blown(struct block_list *src, struct block_list *target, int count, int8 dir, int flag)
+static int skill_blown(struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag)
{
int dx = 0, dy = 0;
struct status_change *tsc = status->get_sc(target);
@@ -2672,10 +2673,10 @@ static int skill_blown(struct block_list *src, struct block_list *target, int co
break;
}
- if (dir == -1) // <optimized>: do the computation here instead of outside
+ if (dir == UNIT_DIR_UNDEFINED) // <optimized>: do the computation here instead of outside
dir = map->calc_dir(target, src->x, src->y); // direction from src to target, reversed
- if (dir >= 0 && dir < 8) {
+ if (dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX) {
// take the reversed 'direction' and reverse it
dx = -dirx[dir];
dy = -diry[dir];
@@ -3297,7 +3298,7 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li
//Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex]
//Reflected spells do not bounce back (bl == dsrc since it only happens for direct skills)
if (dmg.blewcount > 0 && bl!=dsrc && !status->isdead(bl)) {
- int8 dir = -1; // default
+ enum unit_dir dir = UNIT_DIR_UNDEFINED; // default
switch(skill_id) {//direction
case MG_FIREWALL:
case PR_SANCTUARY:
@@ -3310,13 +3311,13 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li
// This ensures the storm randomly pushes instead of exactly a cell backwards per official mechanics.
case WZ_STORMGUST:
if(!battle_config.stormgust_knockback)
- dir = rnd()%8;
+ dir = rnd() % UNIT_DIR_MAX;
break;
case WL_CRIMSONROCK:
dir = map->calc_dir(bl,skill->area_temp[4],skill->area_temp[5]);
break;
case MC_CARTREVOLUTION:
- dir = 6; // Official servers push target to the West
+ dir = UNIT_DIR_EAST; // Official servers push target to the West
break;
default:
dir = skill->attack_dir_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag);
@@ -3337,8 +3338,12 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li
case SR_KNUCKLEARROW:
if( skill->blown(dsrc,bl,dmg.blewcount,dir,0) && !(flag&4) ) {
short dir_x, dir_y;
- dir_x = dirx[(dir+4)%8];
- dir_y = diry[(dir+4)%8];
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
+ dir_x = dirx[unit_get_opposite_dir(dir)];
+ dir_y = diry[unit_get_opposite_dir(dir)];
if (map->getcell(bl->m, bl, bl->x + dir_x, bl->y + dir_y, CELL_CHKNOPASS) != 0)
skill->addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4);
}
@@ -3498,10 +3503,12 @@ static int skill_attack_copy_unknown(int *attack_type, struct block_list *src, s
static int skill_attack_dir_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
- return -1;
+ return UNIT_DIR_UNDEFINED;
}
-static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir)
+static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl,
+ uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type,
+ struct Damage *dmg, int64 *damage, enum unit_dir *dir)
{
nullpo_retv(bl);
nullpo_retv(dmg);
@@ -3512,7 +3519,7 @@ static void skill_attack_blow_unknown(int *attack_type, struct block_list *src,
if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){
struct skill_unit *su = BL_UCAST(BL_SKILL, bl);
if (su->group && su->group->skill_id == HT_BLASTMINE)
- skill->blown(src, bl, 3, -1, 0);
+ skill->blown(src, bl, 3, UNIT_DIR_UNDEFINED, 0);
}
}
@@ -4190,6 +4197,11 @@ static void skill_castend_type(int type, struct block_list *src, struct block_li
skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag);
break;
}
+
+ struct map_session_data *sd = BL_CAST(BL_PC, src);
+
+ if (sd != NULL)
+ pc->itemskill_clear(sd);
}
/*==========================================
@@ -4401,7 +4413,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
case KN_CHARGEATK: {
bool path_exists = path->search_long(NULL, src, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL);
unsigned int dist = distance_bl(src, bl);
- uint8 dir = map->calc_dir(bl, src->x, src->y);
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
// teleport to target (if not on WoE grounds)
if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) )
@@ -4413,7 +4425,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
skill->blown(src, bl, dist, dir, 0);
//HACK: since knockback officially defaults to the left, the client also turns to the left... therefore,
// make the caster look in the direction of the target
- unit->setdir(src, (dir+4)%8);
+ unit->set_dir(src, unit_get_opposite_dir(dir));
}
}
@@ -4452,12 +4464,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
case RG_BACKSTAP:
{
- uint8 dir = map->calc_dir(src, bl->x, bl->y), t_dir = unit->getdir(bl);
- if ((!check_distance_bl(src, bl, 0) && !map->check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
+ enum unit_dir dir = map->calc_dir(src, bl->x, bl->y);
+ enum unit_dir t_dir = unit->getdir(bl);
+ if ((!check_distance_bl(src, bl, 0) && map->check_dir(dir, t_dir) == 0) || bl->type == BL_SKILL) {
status_change_end(src, SC_HIDING, INVALID_TIMER);
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
- dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
- unit->setdir(bl,dir);
+ dir = unit_get_opposite_dir(dir); // change direction [Celest]
+ unit->set_dir(bl, dir);
}
else if (sd)
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
@@ -4484,7 +4497,6 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
{
short x, y, i = 2; // Move 2 cells for Issen(from target)
struct block_list *mbl = bl;
- short dir = 0;
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
@@ -4506,13 +4518,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
status->set_hp(src, 1, STATUS_HEAL_DEFAULT);
#endif // RENEWAL
}
- dir = map->calc_dir(src,bl->x,bl->y);
- if( dir > 0 && dir < 4) x = -i;
- else if( dir > 4 ) x = i;
- else x = 0;
- if( dir > 2 && dir < 6 ) y = -i;
- else if( dir == 7 || dir < 2 ) y = i;
- else y = 0;
+ enum unit_dir dir = map->calc_dir(src, bl->x, bl->y);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
+ x = i * dirx[dir];
+ y = i * diry[dir];
if ((mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground))) { // only NJ_ISSEN don't have slide effect in GVG
if (!(unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1))) {
// The cell is not reachable (wall, object, ...), move next to the target
@@ -4739,12 +4751,12 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
if(idb_exists(skill->bowling_db, bl->id))
break;
// Random direction
- dir = rnd()%8;
+ dir = rnd() % UNIT_DIR_MAX;
} else {
// Create an empty list of already hit targets
db_clear(skill->bowling_db);
// Direction is walkpath
- dir = (unit->getdir(src)+4)%8;
+ dir = unit_get_opposite_dir(unit->getdir(src));
}
// Add current target to the list of already hit targets
idb_put(skill->bowling_db, bl->id, bl);
@@ -4753,6 +4765,10 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
ty = bl->y;
for(i=0;i<c;i++) {
// Target coordinates (get changed even if knockback fails)
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
tx -= dirx[dir];
ty -= diry[dir];
// If target cell is a wall then break
@@ -4781,18 +4797,24 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
if (bl->id==skill->area_temp[1])
break;
if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,SD_ANIMATION))
- skill->blown(src,bl,skill->area_temp[2],-1,0);
+ skill->blown(src, bl, skill->area_temp[2], UNIT_DIR_UNDEFINED, 0);
} else {
- int x=bl->x,y=bl->y,i,dir;
- dir = map->calc_dir(bl,src->x,src->y);
+ int x = bl->x;
+ int y = bl->y;
+ int i;
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
skill->area_temp[1] = bl->id;
skill->area_temp[2] = skill->get_blewcount(skill_id,skill_lv);
// all the enemies between the caster and the target are hit, as well as the target
if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0))
- skill->blown(src,bl,skill->area_temp[2],-1,0);
+ skill->blown(src, bl, skill->area_temp[2], UNIT_DIR_UNDEFINED, 0);
for (i=0;i<4;i++) {
map->foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR,src,skill_id,skill_lv,
tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
x += dirx[dir];
y += diry[dir];
}
@@ -5014,7 +5036,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
if(rnd()%100 < (10 + 3*skill_lv)) {
if( !sd || pc->checkskill(sd,KN_SPEARBOOMERANG) == 0 )
break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang.
- skill->blown(src,bl,6,-1,0);
+ skill->blown(src, bl, 6, UNIT_DIR_UNDEFINED, 0);
skill->addtimerskill(src,tick+800,bl->id,0,0,skill_id,skill_lv,BF_WEAPON,flag);
skill->castend_damage_id(src,bl,KN_SPEARBOOMERANG,1,tick,0);
}
@@ -5022,7 +5044,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
case RK_PHANTOMTHRUST:
{
struct map_session_data *tsd = BL_CAST(BL_PC, bl);
- unit->setdir(src,map->calc_dir(src, bl->x, bl->y));
+ unit->set_dir(src, map->calc_dir(src, bl->x, bl->y));
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->blown(src,bl,distance_bl(src,bl)-1,unit->getdir(src),0);
@@ -5036,16 +5058,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
case KO_JYUMONJIKIRI:
case GC_DARKILLUSION:
{
- short x, y;
- short dir = map->calc_dir(bl, src->x, src->y);
-
- if ( dir < 4 ) {
- x = bl->x + 2 * (dir > 0) - 3 * (dir > 0);
- y = bl->y + 1 - (dir / 2) - (dir > 2);
- } else {
- x = bl->x + 2 * (dir > 4) - 1 * (dir > 4);
- y = bl->y + (dir / 6) - 1 + (dir > 6);
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
}
+ short x = bl->x + dirx[dir];
+ short y = bl->y + diry[dir];
if ( unit->movepos(src, x, y, 1, 1) ) {
clif->slide(src, x, y);
@@ -5202,14 +5221,16 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag|ELE_DARK);
break;
case RA_WUGSTRIKE:
- if( sd && pc_isridingwug(sd) ){
- short x[8]={0,-1,-1,-1,0,1,1,1};
- short y[8]={1,1,0,-1,-1,-1,0,1};
- uint8 dir = map->calc_dir(bl, src->x, src->y);
-
- if( unit->movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) )
- {
- clif->slide(src, bl->x+x[dir], bl->y+y[dir]);
+ if (sd != NULL && pc_isridingwug(sd)) {
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
+ short x = bl->x + dirx[dir];
+ short y = bl->y + diry[dir];
+ if (unit->movepos(src, x, y, 1, 1) != 0) {
+ clif->slide(src, x, y);
clif->fixpos(src);
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
}
@@ -5613,6 +5634,8 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
// Use a do so that you can break out of it when the skill fails.
do {
+ bool is_asura = (ud->skill_id == MO_EXTREMITYFIST);
+
if(!target || target->prev==NULL) break;
if(src->m != target->m || status->isdead(src)) break;
@@ -5650,8 +5673,9 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
}
if(ud->skill_id == RG_BACKSTAP) {
- uint8 dir = map->calc_dir(src,target->x,target->y),t_dir = unit->getdir(target);
- if(check_distance_bl(src, target, 0) || map->check_dir(dir,t_dir)) {
+ enum unit_dir dir = map->calc_dir(src, target->x, target->y);
+ enum unit_dir t_dir = unit->getdir(target);
+ if (check_distance_bl(src, target, 0) || map->check_dir(dir, t_dir) != 0) {
break;
}
}
@@ -5845,8 +5869,9 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
ud->skill_lv = ud->skilltarget = 0;
}
- if (src->id != target->id)
- unit->setdir(src, map->calc_dir(src, target->x, target->y));
+ // Asura Strike caster doesn't look to their target in the end
+ if (src->id != target->id && !is_asura)
+ unit->set_dir(src, map->calc_dir(src, target->x, target->y));
map->freeblock_unlock();
return 1;
@@ -5869,20 +5894,19 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
}
if (target && target->m == src->m) {
//Move character to target anyway.
- int dir, x, y;
- dir = map->calc_dir(src,target->x,target->y);
- if( dir > 0 && dir < 4) x = -2;
- else if( dir > 4 ) x = 2;
- else x = 0;
- if( dir > 2 && dir < 6 ) y = -2;
- else if( dir == 7 || dir < 2 ) y = 2;
- else y = 0;
- if (unit->movepos(src, src->x+x, src->y+y, 1, 1)) {
+ enum unit_dir dir = map->calc_dir(src, target->x, target->y);
+ Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
+ int dist = 3; // number of cells that asura caster will walk
+ int x = dist * dirx[dir];
+ int y = dist * diry[dir];
+
+ if (unit->movepos(src, src->x + x, src->y + y, 1, 1) != 0) {
//Display movement + animation.
- clif->slide(src,src->x,src->y);
+ clif->slide(src, src->x, src->y);
clif->spiritball(src);
}
- clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0);
+ // "Skill Failed" message was already shown when checking that target is invalid
+ //clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
}
@@ -7306,27 +7330,34 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
break;
case PR_STRECOVERY:
- if(status->isimmune(bl)) {
- clif->skill_nodamage(src,bl,skill_id,skill_lv,0);
+ if (status->isimmune(bl) != 0) {
+ clif->skill_nodamage(src, bl, skill_id, skill_lv, 0);
break;
}
- if (tsc && tsc->opt1) {
- status_change_end(bl, SC_FREEZE, INVALID_TIMER);
- status_change_end(bl, SC_STONE, INVALID_TIMER);
- status_change_end(bl, SC_SLEEP, INVALID_TIMER);
- status_change_end(bl, SC_STUN, INVALID_TIMER);
- status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER);
- }
- status_change_end(bl, SC_NETHERWORLD, INVALID_TIMER);
- //Is this equation really right? It looks so... special.
- if( battle->check_undead(tstatus->race,tstatus->def_ele) ) {
- status->change_start(src, bl, SC_BLIND,
- 100*(100-(tstatus->int_/2+tstatus->vit/3+tstatus->luk/10)), 1,0,0,0,
- skill->get_time2(skill_id, skill_lv) * (100-(tstatus->int_+tstatus->vit)/2)/100,SCFLAG_NONE);
+
+ if (!battle->check_undead(tstatus->race, tstatus->def_ele)) {
+ if (tsc != NULL && tsc->opt1 != 0) {
+ status_change_end(bl, SC_FREEZE, INVALID_TIMER);
+ status_change_end(bl, SC_STONE, INVALID_TIMER);
+ status_change_end(bl, SC_SLEEP, INVALID_TIMER);
+ status_change_end(bl, SC_STUN, INVALID_TIMER);
+ status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER);
+ }
+
+ status_change_end(bl, SC_NETHERWORLD, INVALID_TIMER);
+ } else {
+ int rate = 100 * (100 - (tstatus->int_ / 2 + tstatus->vit / 3 + tstatus->luk / 10));
+ int duration = skill->get_time2(skill_id, skill_lv);
+
+ duration *= (100 - (tstatus->int_ + tstatus->vit) / 2) / 100;
+ status->change_start(src, bl, SC_BLIND, rate, 1, 0, 0, 0, duration, SCFLAG_NONE);
}
- clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if(dstmd)
- mob->unlocktarget(dstmd,tick);
+
+ clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
+
+ if (dstmd != NULL)
+ mob->unlocktarget(dstmd, tick);
+
break;
// Mercenary Supportive Skills
@@ -7809,7 +7840,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
case TK_HIGHJUMP:
{
- int x,y, dir = unit->getdir(src);
+ int x;
+ int y;
+ enum unit_dir dir = unit->getdir(src);
//Fails on noteleport maps, except for GvG and BG maps [Skotlex]
if( map->list[src->m].flag.noteleport
@@ -8058,11 +8091,19 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
case NPC_RUN:
{
- const int mask[8][2] = {{0,-1},{1,-1},{1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1}};
- uint8 dir = (bl == src)?unit->getdir(src):map->calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away.
+ enum unit_dir dir;
+ if (bl == src) //If cast on self, run forward, else run away.
+ dir = unit->getdir(src);
+ else
+ dir = map->calc_dir(src, bl->x, bl->y);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
unit->stop_attack(src);
//Run skillv tiles overriding the can-move check.
- if (unit->walktoxy(src, src->x + skill_lv * mask[dir][0], src->y + skill_lv * mask[dir][1], 2) && md)
+ if (unit->walk_toxy(src, src->x + skill_lv * -dirx[dir], src->y + skill_lv * -diry[dir], 2) == 0
+ && md != NULL)
md->state.skillstate = MSS_WALK; //Otherwise it isn't updated in the AI.
}
break;
@@ -9423,7 +9464,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
case NC_F_SIDESLIDE:
case NC_B_SIDESLIDE:
{
- uint8 dir = (skill_id == NC_F_SIDESLIDE) ? (unit->getdir(src)+4)%8 : unit->getdir(src);
+ enum unit_dir dir = unit->getdir(src);
+ if (skill_id == NC_F_SIDESLIDE)
+ dir = unit_get_opposite_dir(dir);
skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),dir,0);
clif->slide(src,src->x,src->y);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -9433,7 +9476,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
case NC_SELFDESTRUCTION:
if (sd) {
if (pc_ismadogear(sd))
- pc->setmadogear(sd, false);
+ pc->setmadogear(sd, false, MADO_ROBOT);
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
skill->castend_damage_id(src, src, skill_id, skill_lv, tick, flag);
status->set_sp(src, 0, STATUS_HEAL_DEFAULT);
@@ -10403,7 +10446,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
if(sd) {
struct mob_data *summon_md;
- summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src), MOBID_KO_KAGE, "", SZ_SMALL, AI_NONE);
+ summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src), MOBID_KO_KAGE, "", SZ_SMALL, AI_NONE, 0);
if( summon_md ) {
summon_md->master_id = src->id;
summon_md->special_state.ai = AI_ZANZOU;
@@ -10586,7 +10629,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
for (i = 0; i < summons[skill_lv-1].quantity; i++) {
struct mob_data *summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src),
- summons[skill_lv-1].mob_id, "", SZ_SMALL, AI_ATTACK);
+ summons[skill_lv-1].mob_id, "", SZ_SMALL, AI_ATTACK, 0);
if (summon_md != NULL) {
summon_md->master_id = src->id;
if (summon_md->deletetimer != INVALID_TIMER)
@@ -10801,7 +10844,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
sd->skillitem = sd->skillitemlv = 0;
- unit->setdir(src, map->calc_dir(src, ud->skillx, ud->skilly));
+ unit->set_dir(src, map->calc_dir(src, ud->skillx, ud->skilly));
if (ud->skilltimer == INVALID_TIMER) {
if (md) md->skill_idx = -1;
@@ -11369,7 +11412,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill
}
// Correct info, don't change any of this! [Celest]
- md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), class_, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), class_, "", SZ_SMALL, AI_NONE, 0);
if (md) {
md->master_id = src->id;
md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
@@ -11471,7 +11514,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
} else {
int mob_id = skill_lv < 2 ? MOBID_BLACK_MUSHROOM + rnd()%2 : MOBID_RED_PLANT + rnd()%6;
- struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, DEFAULT_MOB_JNAME, mob_id, "", SZ_SMALL, AI_NONE);
+ struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, DEFAULT_MOB_JNAME, mob_id, "", SZ_SMALL, AI_NONE, 0);
int i;
if (md == NULL)
break;
@@ -11580,17 +11623,16 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill
case WL_EARTHSTRAIN:
{
- int i, wave = skill_lv + 4, dir = map->calc_dir(src,x,y);
+ int i;
+ int wave = skill_lv + 4;
+ enum unit_dir dir = map->calc_dir(src, x, y);
+ Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
int sx = x = src->x, sy = y = src->y; // Store first caster's location to avoid glitch on unit setting
- for( i = 1; i <= wave; i++ )
- {
- switch( dir ){
- case 0: case 1: case 7: sy = y + i; break;
- case 3: case 4: case 5: sy = y - i; break;
- case 2: sx = x - i; break;
- case 6: sx = x + i; break;
- }
+ for (i = 1; i <= wave; i++) {
+ sy = y + i * diry[dir];
+ if (dir == UNIT_DIR_WEST || dir == UNIT_DIR_EAST)
+ sx = x + i * dirx[dir];
skill->addtimerskill(src,timer->gettick() + (140 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2);
}
}
@@ -11617,7 +11659,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill
case NC_SILVERSNIPER:
{
- struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE);
+ struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE, 0);
if (md) {
md->master_id = src->id;
md->special_state.ai = AI_FLORA;
@@ -13809,12 +13851,14 @@ static int skill_check_condition_char_sub(struct block_list *bl, va_list ap)
} else {
switch(skill_id) {
- case PR_BENEDICTIO: {
- uint8 dir = map->calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y);
- dir = (unit->getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing.
- if ((tsd->job & MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest.
- && sd->status.sp >= 10)
+ case PR_BENEDICTIO:
+ {
+ enum unit_dir dir = map->calc_dir(&sd->bl, tsd->bl.x, tsd->bl.y);
+ dir = (unit->getdir(&sd->bl) + dir) % UNIT_DIR_MAX; //This adjusts dir to account for the direction the sd is facing.
+ if ((tsd->job & MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == UNIT_DIR_WEST || dir == UNIT_DIR_EAST) //Must be standing to the left/right of Priest.
+ && sd->status.sp >= 10) {
p_sd[(*c)++]=tsd->bl.id;
+ }
return 1;
}
case AB_ADORAMUS:
@@ -13968,6 +14012,22 @@ static bool skill_is_combo(int skill_id)
return false;
}
+/**
+ * Checks if a skill is casted by an item (itemskill() script command).
+ *
+ * @param sd The charcater's session data.
+ * @param skill_id The skill's ID.
+ * @param skill_lv The skill's level.
+ * @return true if skill is casted by an item, otherwise false.
+ */
+static bool skill_is_item_skill(struct map_session_data *sd, int skill_id, int skill_lv)
+{
+ nullpo_retr(false, sd);
+
+ return (sd->skillitem == skill_id && sd->skillitemlv == skill_lv
+ && sd->itemskill_id == skill_id && sd->itemskill_lv == skill_lv);
+}
+
static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv)
{
struct status_data *st;
@@ -13976,9 +14036,17 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
nullpo_ret(sd);
+ if (skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL)
+ return 0;
+
if (sd->chat_id != 0)
return 0;
+ if ((sd->state.itemskill_conditions_checked == 1 || sd->state.itemskill_no_conditions == 1)
+ && skill->is_item_skill(sd, skill_id, skill_lv)) {
+ return 1;
+ }
+
if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id) {
//GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check.
@@ -14020,24 +14088,21 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
if( (i = sd->itemindex) == -1 ||
sd->status.inventory[i].nameid != sd->itemid ||
sd->inventory_data[i] == NULL ||
- !sd->inventory_data[i]->flag.delay_consume ||
sd->status.inventory[i].amount < 1
) {
//Something went wrong, item exploit?
sd->itemid = sd->itemindex = -1;
return 0;
}
+
//Consume
sd->itemid = sd->itemindex = -1;
- if( skill_id == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007]
- ; //Do not consume item.
- else if( sd->status.inventory[i].expire_time == 0 ) // Rental usable items are not consumed until expiration
+ if (sd->status.inventory[i].expire_time == 0 && sd->inventory_data[i]->flag.delay_consume == 1) // Rental usable items are not consumed until expiration
pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME);
}
- return 1;
}
- if( pc_is90overweight(sd) ) {
+ if (pc_is90overweight(sd) && sd->skillitem != skill_id) { /// Skill casting items ignore the overweight restriction. [Kenpachi]
clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0);
return 0;
}
@@ -14161,9 +14226,6 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
}
}
- if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL )
- return 0;
-
require = skill->get_requirement(sd,skill_id,skill_lv);
//Can only update state when weapon/arrow info is checked.
@@ -14911,7 +14973,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s
return 0;
}
- if( require.sp > 0 && st->sp < (unsigned int)require.sp) {
+ if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->skillitem != skill_id) { /// Skill casting items and Hocus-Pocus skills don't consume SP. [Kenpachi]
clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0);
return 0;
}
@@ -14969,6 +15031,11 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski
if (sd->chat_id != 0)
return 0;
+ if ((sd->state.itemskill_conditions_checked == 1 || sd->state.itemskill_no_conditions == 1)
+ && skill->is_item_skill(sd, skill_id, skill_lv)) {
+ return 1;
+ }
+
if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) {
//GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check.
@@ -14996,14 +15063,8 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski
return 0;
break;
}
- /* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
-#if 0
- if( sd->state.abra_flag ) // Casting finished (Hocus-Pocus)
- return 1;
-#endif
- if( sd->skillitem == skill_id )
- return 1;
- if( pc_is90overweight(sd) ) {
+
+ if (pc_is90overweight(sd) && sd->skillitem != skill_id) { /// Skill casting items ignore the overweight restriction. [Kenpachi]
clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0);
return 0;
}
@@ -15176,6 +15237,9 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i
nullpo_ret(sd);
+ if (sd->state.itemskill_no_conditions == 1 && skill->is_item_skill(sd, skill_id, skill_lv))
+ return 1;
+
req = skill->get_requirement(sd,skill_id,skill_lv);
if (type&1) {
@@ -15184,9 +15248,15 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i
case MC_IDENTIFY:
req.sp = 0;
break;
+ case WZ_EARTHSPIKE:
+ if (sd->sc.count > 0 && sd->sc.data[SC_EARTHSCROLL] != NULL) // If Earth Spike Scroll is used while SC_EARTHSCROLL is active, 10 SP are consumed. [Kenpachi]
+ req.sp = 10;
+
+ break;
default:
- if( sd->state.autocast )
+ if (sd->state.autocast == 1 || sd->skillitem == skill_id) /// Skill casting items and Hocus-Pocus skills don't consume SP. [Kenpachi]
req.sp = 0;
+
break;
}
@@ -15264,12 +15334,6 @@ static struct skill_condition skill_get_requirement(struct map_session_data *sd,
if( !sd )
return req;
-#if 0 /* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
- if( sd->state.abra_flag )
-#else // not 0
- if( sd->skillitem == skill_id )
-#endif // 0
- return req; // Hocus-Pocus don't have requirements.
sc = &sd->sc;
if( !sc->count )
@@ -15930,11 +15994,11 @@ struct square {
int val2[5];
};
-static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y)
+static void skill_brandishspear_first(struct square *tc, enum unit_dir dir, int16 x, int16 y)
{
nullpo_retv(tc);
- if(dir == 0){
+ if (dir == UNIT_DIR_NORTH) {
tc->val1[0]=x-2;
tc->val1[1]=x-1;
tc->val1[2]=x;
@@ -15945,7 +16009,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=
tc->val2[3]=
tc->val2[4]=y-1;
- } else if(dir==2){
+ } else if (dir == UNIT_DIR_WEST) {
tc->val1[0]=
tc->val1[1]=
tc->val1[2]=
@@ -15956,7 +16020,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y;
tc->val2[3]=y-1;
tc->val2[4]=y-2;
- } else if(dir==4){
+ } else if (dir == UNIT_DIR_SOUTH) {
tc->val1[0]=x-2;
tc->val1[1]=x-1;
tc->val1[2]=x;
@@ -15967,7 +16031,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=
tc->val2[3]=
tc->val2[4]=y+1;
- } else if(dir==6){
+ } else if (dir == UNIT_DIR_EAST) {
tc->val1[0]=
tc->val1[1]=
tc->val1[2]=
@@ -15978,7 +16042,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y;
tc->val2[3]=y-1;
tc->val2[4]=y-2;
- } else if(dir==1){
+ } else if (dir == UNIT_DIR_NORTHWEST) {
tc->val1[0]=x-1;
tc->val1[1]=x;
tc->val1[2]=x+1;
@@ -15989,7 +16053,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y-1;
tc->val2[3]=y;
tc->val2[4]=y+1;
- } else if(dir==3){
+ } else if (dir == UNIT_DIR_SOUTHWEST) {
tc->val1[0]=x+3;
tc->val1[1]=x+2;
tc->val1[2]=x+1;
@@ -16000,7 +16064,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y+1;
tc->val2[3]=y+2;
tc->val2[4]=y+3;
- } else if(dir==5){
+ } else if (dir == UNIT_DIR_SOUTHEAST) {
tc->val1[0]=x+1;
tc->val1[1]=x;
tc->val1[2]=x-1;
@@ -16011,7 +16075,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y+1;
tc->val2[3]=y;
tc->val2[4]=y-1;
- } else if(dir==7){
+ } else if (dir == UNIT_DIR_NORTHEAST) {
tc->val1[0]=x-3;
tc->val1[1]=x-2;
tc->val1[2]=x-1;
@@ -16026,36 +16090,27 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
}
-static void skill_brandishspear_dir(struct square *tc, uint8 dir, int are)
+static void skill_brandishspear_dir(struct square *tc, enum unit_dir dir, int are)
{
- int c;
nullpo_retv(tc);
+ Assert_retv(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
- for( c = 0; c < 5; c++ ) {
- switch( dir ) {
- case 0: tc->val2[c]+=are; break;
- case 1: tc->val1[c]-=are; tc->val2[c]+=are; break;
- case 2: tc->val1[c]-=are; break;
- case 3: tc->val1[c]-=are; tc->val2[c]-=are; break;
- case 4: tc->val2[c]-=are; break;
- case 5: tc->val1[c]+=are; tc->val2[c]-=are; break;
- case 6: tc->val1[c]+=are; break;
- case 7: tc->val1[c]+=are; tc->val2[c]+=are; break;
- }
+ for (int c = 0; c < 5; c++) {
+ tc->val1[c] += dirx[dir] * are;
+ tc->val2[c] += diry[dir] * are;
}
}
static void skill_brandishspear(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
{
int c,n=4;
- uint8 dir;
struct square tc;
int x, y;
nullpo_retv(bl);
x = bl->x;
y = bl->y;
- dir = map->calc_dir(src, x, y);
+ enum unit_dir dir = map->calc_dir(src, x, y);
skill->brandishspear_first(&tc,dir,x,y);
skill->brandishspear_dir(&tc,dir,4);
skill->area_temp[1] = bl->id;
@@ -18779,7 +18834,7 @@ static int skill_magicdecoy(struct map_session_data *sd, int nameid)
break;
}
- md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE, 0);
if( md ) {
md->master_id = sd->bl.id;
md->special_state.ai = AI_FLORA;
@@ -21581,6 +21636,7 @@ void skill_defaults(void)
skill->cast_fix_sc = skill_castfix_sc;
skill->vf_cast_fix = skill_vfcastfix;
skill->delay_fix = skill_delay_fix;
+ skill->is_item_skill = skill_is_item_skill;
skill->check_condition_castbegin = skill_check_condition_castbegin;
skill->check_condition_castend = skill_check_condition_castend;
skill->consume_requirement = skill_consume_requirement;