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-rw-r--r--src/map/skill.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 3dccf7a9e..1222cf940 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7383,7 +7383,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
int rate = 100 * (100 - (tstatus->int_ / 2 + tstatus->vit / 3 + tstatus->luk / 10));
int duration = skill->get_time2(skill_id, skill_lv);
- duration *= (100 - (tstatus->int_ + tstatus->vit) / 2) / 100;
+ duration = duration * (100 - (tstatus->int_ + tstatus->vit) / 2) / 100;
status->change_start(src, bl, SC_BLIND, rate, 1, 0, 0, 0, duration, SCFLAG_NONE);
}
@@ -11296,7 +11296,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill
FALLTHROUGH
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
if ( skill_id == WM_SEVERE_RAINSTORM )
- sc_start(src,src,SC_NO_SWITCH_EQUIP,100,0,skill->get_time(skill_id,skill_lv));
+ sc_start(src, src, type, 100, 0, skill->get_time(skill_id, skill_lv));
skill->unitsetting(src,skill_id,skill_lv,x,y,0);
break;
case WZ_ICEWALL: