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-rw-r--r--src/map/script.c368
1 files changed, 201 insertions, 167 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a458bab49..031dfc21b 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -8623,49 +8623,6 @@ BUILDIN(setfalcon)
return true;
}
-/// Returns if the player is riding.
-///
-/// checkriding() -> <bool>
-///
-/// @author Valaris
-BUILDIN(checkriding)
-{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if (sd == NULL)
- return true; // no player attached, report source
-
- if (pc_hasmount(sd))
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return true;
-}
-
-/// Sets if the player is riding.
-/// <flag> defaults to 1
-///
-/// setriding <flag>;
-/// setriding;
-BUILDIN(setriding)
-{
- int flag = 1;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
-
- if (sd == NULL)
- return true;// no player attached, report source
-
- if (script_hasdata(st,2))
- flag = script_getnum(st,2);
- pc->setridingpeco(sd, flag ? true : false);
-
- return true;
-}
-
enum setmount_type {
SETMOUNT_TYPE_AUTODETECT = -1,
SETMOUNT_TYPE_NONE = 0,
@@ -8816,47 +8773,6 @@ BUILDIN(checkwug)
return true;
}
-/// Returns if the player is wearing MADO Gear.
-///
-/// checkmadogear() -> <bool>
-///
-BUILDIN(checkmadogear)
-{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
- return true;// no player attached, report source
-
- if( pc_ismadogear(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return true;
-}
-
-/// Sets if the player is riding MADO Gear.
-/// <flag> defaults to 1
-///
-/// setmadogear <flag>;
-/// setmadogear;
-BUILDIN(setmadogear)
-{
- bool flag = true;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if (sd == NULL)
- return true;// no player attached, report source
-
- if (script_hasdata(st,2))
- flag = script_getnum(st,2) ? true : false;
- pc->setmadogear(sd, flag);
-
- return true;
-}
-
/// Sets the save point of the player.
///
/// save "<map name>",<x>,<y>
@@ -10091,22 +10007,62 @@ int buildin_getareausers_sub(struct block_list *bl,va_list ap)
(*users)++;
return 0;
}
+
BUILDIN(getareausers)
{
- const char *str;
- int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
- str=script_getstr(st,2);
- x0=script_getnum(st,3);
- y0=script_getnum(st,4);
- x1=script_getnum(st,5);
- y1=script_getnum(st,6);
- if( (m=map->mapname2mapid(str))< 0) {
- script_pushint(st,-1);
- return true;
+ int16 m = -1, x0, y0, x1, y1;
+ int users = 0;
+ int idx = 2;
+
+ if (script_hasdata(st, 2) && script_isstringtype(st, 2)) {
+ const char *str = script_getstr(st, 2);
+ if ((m = map->mapname2mapid(str)) < 0) {
+ script_pushint(st, -1);
+ return true;
+ }
+ idx = 3;
+ } else {
+ TBL_PC *sd = script->rid2sd(st);
+ if (!sd) {
+ script_pushint(st, -1);
+ return false;
+ }
+ m = sd->bl.m;
+ }
+
+ if (script_hasdata(st, idx + 3)) {
+ x0 = script_getnum(st, idx + 0);
+ y0 = script_getnum(st, idx + 1);
+ x1 = script_getnum(st, idx + 2);
+ y1 = script_getnum(st, idx + 3);
+ } else if (st->oid) {
+ struct npc_data *nd = map->id2nd(st->oid);
+ if (!nd) {
+ script_pushint(st, -1);
+ return true;
+ }
+ if (script_hasdata(st, idx)) {
+ int range = script_getnum(st, idx);
+ x0 = nd->bl.x - range;
+ y0 = nd->bl.y - range;
+ x1 = nd->bl.x + range;
+ y1 = nd->bl.y + range;
+ } else if (nd->u.scr.xs != -1 && nd->u.scr.ys != -1) {
+ x0 = nd->bl.x - nd->u.scr.xs;
+ y0 = nd->bl.y - nd->u.scr.ys;
+ x1 = nd->bl.x + nd->u.scr.xs;
+ y1 = nd->bl.y + nd->u.scr.ys;
+ } else {
+ script_pushint(st, -1);
+ return true;
+ }
+ } else {
+ script_pushint(st, -1);
+ return false;
}
map->foreachinarea(script->buildin_getareausers_sub,
- m,x0,y0,x1,y1,BL_PC,&users);
- script_pushint(st,users);
+ m, x0, y0, x1, y1, BL_PC, &users);
+ script_pushint(st, users);
return true;
}
@@ -10683,27 +10639,51 @@ BUILDIN(changebase) {
return true;
}
+static TBL_PC *prepareChangeSex(struct script_state* st)
+{
+ int i;
+ TBL_PC *sd = script->rid2sd(st);
+
+ if (sd == NULL)
+ return NULL;
+
+ pc->resetskill(sd, 4);
+ // to avoid any problem with equipment and invalid sex, equipment is unequiped.
+ for (i=0; i<EQI_MAX; i++)
+ if (sd->equip_index[i] >= 0) pc->unequipitem(sd, sd->equip_index[i], 3);
+ return sd;
+}
+
/*==========================================
* Unequip all item and request for a changesex to char-serv
*------------------------------------------*/
BUILDIN(changesex)
{
- int i;
- TBL_PC *sd = NULL;
- sd = script->rid2sd(st);
-
- if( sd == NULL )
+ TBL_PC *sd = prepareChangeSex(st);
+ if (sd == NULL)
return false;
-
- pc->resetskill(sd,4);
- // to avoid any problem with equipment and invalid sex, equipment is unequiped.
- for( i=0; i<EQI_MAX; i++ )
- if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], 3);
chrif->changesex(sd);
return true;
}
/*==========================================
+ * Unequip all items and change character sex [4144]
+ *------------------------------------------*/
+BUILDIN(changecharsex)
+{
+ TBL_PC *sd = prepareChangeSex(st);
+ if (sd == NULL)
+ return false;
+ if (sd->status.sex == 99)
+ sd->status.sex = 0;
+ sd->status.sex = sd->status.sex ? 0 : 1;
+ chrif->save(sd, 0);
+ if (sd->fd)
+ clif->authfail_fd(sd->fd, 15);
+ return true;
+}
+
+/*==========================================
* Works like 'announce' but outputs in the common chat window
*------------------------------------------*/
BUILDIN(globalmes) {
@@ -13311,6 +13291,112 @@ BUILDIN(npcstop) {
return true;
}
+// set click npc distance [4144]
+BUILDIN(setnpcdistance) {
+ struct npc_data *nd = (struct npc_data *) map->id2bl (st->oid);
+ if (!nd)
+ return false;
+
+ nd->area_size = script_getnum(st, 2);
+
+ return true;
+}
+
+// return current npc direction [4144]
+BUILDIN(getnpcdir)
+{
+ struct npc_data *nd = 0;
+
+ if (script_hasdata(st, 2))
+ {
+ nd = npc->name2id (script_getstr(st, 2));
+ }
+ if (!nd && !st->oid)
+ {
+ script_pushint(st, -1);
+ return true;
+ }
+
+ if (!nd)
+ nd = (struct npc_data *) map->id2bl (st->oid);
+
+ if (!nd)
+ {
+ script_pushint(st, -1);
+ return true;
+ }
+
+ script_pushint(st, (int)nd->dir);
+
+ return true;
+}
+
+// set npc direction [4144]
+BUILDIN(setnpcdir)
+{
+ int newdir;
+ struct npc_data *nd = 0;
+
+ if (script_hasdata(st, 3))
+ {
+ nd = npc->name2id (script_getstr(st, 2));
+ newdir = script_getnum(st, 3);
+ }
+ else if (script_hasdata(st, 2))
+ {
+ if (!st->oid)
+ return false;
+
+ nd = (struct npc_data *) map->id2bl (st->oid);
+ newdir = script_getnum(st, 2);
+ }
+ if (!nd)
+ return false;
+
+ if (newdir < 0)
+ newdir = 0;
+ else if (newdir > 7)
+ newdir = 7;
+
+ nd->dir = newdir;
+ if (nd->ud)
+ nd->ud->dir = newdir;
+
+ clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);
+ clif->spawn(&nd->bl);
+
+ return true;
+}
+
+// return npc class [4144]
+BUILDIN(getnpcclass)
+{
+ struct npc_data *nd = 0;
+
+ if (script_hasdata(st, 2))
+ {
+ nd = npc->name2id (script_getstr(st, 2));
+ }
+ if (!nd && !st->oid)
+ {
+ script_pushint(st, -1);
+ return false;
+ }
+
+ if (!nd)
+ nd = (struct npc_data *) map->id2bl(st->oid);
+
+ if (!nd)
+ {
+ script_pushint(st, -1);
+ return false;
+ }
+
+ script_pushint(st, (int)nd->class_);
+
+ return true;
+}
+
/*==========================================
* getlook char info. getlook(arg)
@@ -17497,58 +17583,6 @@ BUILDIN(makerune) {
sd->itemid = script_getnum(st,2);
return true;
}
-/**
- * checkdragon() returns 1 if mounting a dragon or 0 otherwise.
- **/
-BUILDIN(checkdragon) {
- TBL_PC* sd;
- if( (sd = script->rid2sd(st)) == NULL )
- return true;
- if( pc_isridingdragon(sd) )
- script_pushint(st,1);
- else
- script_pushint(st,0);
- return true;
-}
-/**
- * setdragon({optional Color}) returns 1 on success or 0 otherwise
- * - Toggles the dragon on a RK if he can mount;
- * @param Color - when not provided uses the green dragon;
- * - 1 : Green Dragon
- * - 2 : Brown Dragon
- * - 3 : Gray Dragon
- * - 4 : Blue Dragon
- * - 5 : Red Dragon
- **/
-BUILDIN(setdragon) {
- TBL_PC* sd;
- int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
-
- if( (sd = script->rid2sd(st)) == NULL )
- return true;
- if( !pc->checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
- script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
- else if ( pc_isridingdragon(sd) ) {//Is mounted; release
- pc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
- script_pushint(st,1);
- } else {//Not mounted; Mount now.
- unsigned int option = OPTION_DRAGON1;
- if( color ) {
- option = ( color == 1 ? OPTION_DRAGON1 :
- color == 2 ? OPTION_DRAGON2 :
- color == 3 ? OPTION_DRAGON3 :
- color == 4 ? OPTION_DRAGON4 :
- color == 5 ? OPTION_DRAGON5 : 0);
- if( !option ) {
- ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
- option = OPTION_DRAGON1;
- }
- }
- pc->setoption(sd, sd->sc.option|option);
- script_pushint(st,1);
- }
- return true;
-}
/**
* hascashmount() returns 1 if mounting a cash mount or 0 otherwise
@@ -19232,13 +19266,9 @@ void script_parse_builtin(void) {
BUILDIN_DEF(checkcart,""),
BUILDIN_DEF(setfalcon,"?"),
BUILDIN_DEF(checkfalcon,""),
- BUILDIN_DEF_DEPRECATED(setriding,"?"), // Deprecated 2014-10-30 [Haru]
- BUILDIN_DEF_DEPRECATED(checkriding,""), // Deprecated 2014-10-30 [Haru]
BUILDIN_DEF(setmount,"?"),
BUILDIN_DEF(checkmount,""),
BUILDIN_DEF(checkwug,""),
- BUILDIN_DEF_DEPRECATED(checkmadogear,""), // Deprecated 2014-10-30 [Haru]
- BUILDIN_DEF_DEPRECATED(setmadogear,"?"), // Deprecated 2014-10-30 [Haru]
BUILDIN_DEF2_DEPRECATED(savepoint,"save","sii"), // Deprecated 2014-11-02 [Haru]
BUILDIN_DEF(savepoint,"sii"),
BUILDIN_DEF(gettimetick,"i"),
@@ -19275,7 +19305,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(getusers,"i"),
BUILDIN_DEF(getmapguildusers,"si"),
BUILDIN_DEF(getmapusers,"s"),
- BUILDIN_DEF(getareausers,"siiii"),
+ BUILDIN_DEF(getareausers,"*"),
BUILDIN_DEF(getareadropitem,"siiiiv"),
BUILDIN_DEF(enablenpc,"s"),
BUILDIN_DEF(disablenpc,"s"),
@@ -19296,6 +19326,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(skillpointcount,""),
BUILDIN_DEF(changebase,"i?"),
BUILDIN_DEF(changesex,""),
+ BUILDIN_DEF(changecharsex,""), // [4144]
BUILDIN_DEF(waitingroom,"si?????"),
BUILDIN_DEF(delwaitingroom,"?"),
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
@@ -19378,6 +19409,10 @@ void script_parse_builtin(void) {
BUILDIN_DEF(npcspeed,"i"), // [Valaris]
BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
BUILDIN_DEF(npcstop,""), // [Valaris]
+ BUILDIN_DEF(setnpcdistance,"i"), // [4144]
+ BUILDIN_DEF(getnpcdir,"?"), // [4144]
+ BUILDIN_DEF(setnpcdir,"*"), // [4144]
+ BUILDIN_DEF(getnpcclass,"?"), // [4144]
BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
BUILDIN_DEF(checkoption1,"i"),
BUILDIN_DEF(checkoption2,"i"),
@@ -19562,8 +19597,6 @@ void script_parse_builtin(void) {
* 3rd-related
**/
BUILDIN_DEF(makerune,"i"),
- BUILDIN_DEF_DEPRECATED(checkdragon,""), // Deprecated 2014-10-30 [Haru]
- BUILDIN_DEF_DEPRECATED(setdragon,"?"), // Deprecated 2014-10-30 [Haru]
BUILDIN_DEF(hascashmount,""),//[Ind]
BUILDIN_DEF(setcashmount,""),//[Ind]
BUILDIN_DEF(checkre,"i"),
@@ -19970,8 +20003,9 @@ void script_defaults(void) {
script->config.loadmap_event_name = "OnPCLoadMapEvent";
script->config.baselvup_event_name = "OnPCBaseLvUpEvent";
script->config.joblvup_event_name = "OnPCJobLvUpEvent";
- script->config.ontouch_name = "OnTouch_";//ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
- script->config.ontouch2_name = "OnTouch";//ontouch2_name (run whenever a char walks into the OnTouch area)
+ script->config.ontouch_name = "OnTouch_"; //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
+ script->config.ontouch2_name = "OnTouch"; //ontouch2_name (run whenever a char walks into the OnTouch area)
+ script->config.onuntouch_name = "OnUnTouch"; //onuntouch_name (run whenever a char walks from the OnTouch area)
// for ENABLE_CASE_CHECK
script->calc_hash_ci = calc_hash_ci;