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-rw-r--r--src/map/script.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 470ad9408..acf9fb9ff 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -11003,7 +11003,7 @@ static BUILDIN(itemskill)
sd->skillitem=id;
sd->skillitemlv=lv;
- /// itemskill_conditions_checked/itemskill_no_conditions abuse prevention.
+ /// itemskill_conditions_checked/itemskill_no_conditions/itemskill_no_casttime abuse prevention.
/// Unset in unit_skilluse_id()/unit_skilluse_pos() if skill was not aborted while target selection.
sd->itemskill_id = id;
sd->itemskill_lv = lv;
@@ -11012,6 +11012,7 @@ static BUILDIN(itemskill)
sd->state.itemskill_conditions_checked = 0; /// Skill casting items will check the conditions prior to the target selection in AEGIS. Thus we need a flag to prevent checking them twice.
sd->state.itemskill_no_conditions = ((flag & ISF_IGNORECONDITIONS) == ISF_IGNORECONDITIONS) ? 1 : 0; /// Unset in unit_skilluse_id()/unit_skilluse_pos() if skill was not aborted while target selection.
+ sd->state.itemskill_no_casttime = ((flag & ISF_INSTANTCAST) == ISF_INSTANTCAST) ? 1 : 0; /// /// Unset in unit_skilluse_id()/unit_skilluse_pos() if skill was not aborted while target selection.
if (sd->state.itemskill_no_conditions == 0) {
if (skill->check_condition_castbegin(sd, id, lv) == 0 || skill->check_condition_castend(sd, id, lv) == 0)