diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 1973 |
1 files changed, 1227 insertions, 746 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 6b7d6c735..284a459e7 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -72,20 +72,11 @@ struct map_session_data* pc_get_dummy_sd(void) { struct map_session_data *dummy_sd; CREATE(dummy_sd, struct map_session_data, 1); - dummy_sd->group = pc_group_get_dummy_group(); // map_session_data.group is expected to be non-NULL at all times + dummy_sd->group = pcg->get_dummy_group(); // map_session_data.group is expected to be non-NULL at all times return dummy_sd; } /** - * Gets player's group level. - * @see pc_group_get_level() - */ -int pc_get_group_level(struct map_session_data *sd) -{ - return pc_group_get_level(sd->group); -} - -/** * Sets player's group. * Caller should handle error (preferably display message and disconnect). * @param group_id Group ID @@ -93,7 +84,7 @@ int pc_get_group_level(struct map_session_data *sd) */ int pc_set_group(struct map_session_data *sd, int group_id) { - GroupSettings *group = pc_group_id2group(group_id); + GroupSettings *group = pcg->id2group(group_id); if (group == NULL) return 1; sd->group_id = group_id; @@ -102,22 +93,14 @@ int pc_set_group(struct map_session_data *sd, int group_id) } /** - * Checks if player has permission to perform action. - */ -bool pc_has_permission(struct map_session_data *sd, enum e_pc_permission permission) -{ - return ((sd->extra_temp_permissions&permission) != 0 || pc_group_has_permission(sd->group, permission)); -} - -/** * Checks if commands used by player should be logged. */ bool pc_should_log_commands(struct map_session_data *sd) { - return pc_group_should_log_commands(sd->group); + return pcg->should_log_commands(sd->group); } -int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_invincible_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; if( (sd=(struct map_session_data *)map->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) @@ -155,7 +138,7 @@ void pc_delinvincibletimer(struct map_session_data* sd) } } -int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_spiritball_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; int i; @@ -213,7 +196,7 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) sd->spirit_timer[i] = tid; sd->spiritball++; if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) - clif->millenniumshield(sd,sd->spiritball); + clif->millenniumshield(&sd->bl,sd->spiritball); else clif->spiritball(&sd->bl); @@ -252,7 +235,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) if(!type) { if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) - clif->millenniumshield(sd,sd->spiritball); + clif->millenniumshield(&sd->bl,sd->spiritball); else clif->spiritball(&sd->bl); } @@ -419,7 +402,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { /*========================================== Rental System *------------------------------------------*/ -int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t data) { +int pc_inventory_rental_end(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = map->id2sd(id); if( sd == NULL ) return 0; @@ -443,11 +426,78 @@ int pc_inventory_rental_clear(struct map_session_data *sd) return 1; } +/* assumes i is valid (from default areas where it is called, it is) */ +void pc_rental_expire(struct map_session_data *sd, int i) { + short nameid = sd->status.inventory[i].nameid; + /* Soon to be dropped, we got plans to integrate it with item db */ + switch( nameid ) { + case ITEMID_REINS_OF_MOUNT: + status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER); + break; + case ITEMID_LOVE_ANGEL: + if( sd->status.font == 1 ) { + sd->status.font = 0; + clif->font(sd); + } + break; + case ITEMID_SQUIRREL: + if( sd->status.font == 2 ) { + sd->status.font = 0; + clif->font(sd); + } + break; + case ITEMID_GOGO: + if( sd->status.font == 3 ) { + sd->status.font = 0; + clif->font(sd); + } + break; + case ITEMID_PICTURE_DIARY: + if( sd->status.font == 4 ) { + sd->status.font = 0; + clif->font(sd); + } + break; + case ITEMID_MINI_HEART: + if( sd->status.font == 5 ) { + sd->status.font = 0; + clif->font(sd); + } + break; + case ITEMID_NEWCOMER: + if( sd->status.font == 6 ) { + sd->status.font = 0; + clif->font(sd); + } + break; + case ITEMID_KID: + if( sd->status.font == 7 ) { + sd->status.font = 0; + clif->font(sd); + } + break; + case ITEMID_MAGIC_CASTLE: + if( sd->status.font == 8 ) { + sd->status.font = 0; + clif->font(sd); + } + break; + case ITEMID_BULGING_HEAD: + if( sd->status.font == 9 ) { + sd->status.font = 0; + clif->font(sd); + } + break; + } + + clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); + pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); +} void pc_inventory_rentals(struct map_session_data *sd) { int i, c = 0; - unsigned int expire_tick, next_tick = UINT_MAX; + int64 expire_tick, next_tick = INT64_MAX; for( i = 0; i < MAX_INVENTORY; i++ ) { // Check for Rentals on Inventory @@ -457,14 +507,9 @@ void pc_inventory_rentals(struct map_session_data *sd) continue; if( sd->status.inventory[i].expire_time <= time(NULL) ) { - if( sd->status.inventory[i].nameid == ITEMID_REINS_OF_MOUNT - && sd->sc.data[SC_ALL_RIDING] ) { - status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER); - } - clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + pc->rental_expire(sd,i); } else { - expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; + expire_tick = (int64)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); next_tick = min(expire_tick, next_tick); c++; @@ -498,14 +543,6 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) sd->rental_timer = timer->add(timer->gettick() + min(tick,3600000), pc->inventory_rental_end, sd->bl.id, 0); } -/** - * Determines if player can give / drop / trade / vend items - */ -bool pc_can_give_items(struct map_session_data *sd) -{ - return pc->has_permission(sd, PC_PERM_TRADE); -} - /*========================================== * prepares character for saving. *------------------------------------------*/ @@ -608,9 +645,14 @@ int pc_equippoint(struct map_session_data *sd,int n) if(sd->inventory_data[n]->look == W_DAGGER || sd->inventory_data[n]->look == W_1HSWORD || sd->inventory_data[n]->look == W_1HAXE) { - if(ep == EQP_HAND_R && (pc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || - (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] - return EQP_ARMS; + if( (pc->checkskill(sd,AS_LEFT) > 0 || + (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || + (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) ) { //Kagerou and Oboro can dual wield daggers. [Rytech] + if( ep == EQP_HAND_R ) + return EQP_ARMS; + if( ep == EQP_SHADOW_WEAPON ) + return EQP_SHADOW_ARMS; + } } return ep; } @@ -857,7 +899,7 @@ int pc_isequip(struct map_session_data *sd,int n) item = sd->inventory_data[n]; - if(pc->has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) + if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) return 1; if(item == NULL) @@ -866,12 +908,10 @@ int pc_isequip(struct map_session_data *sd,int n) clif->msg(sd, 0x6ED); return 0; } -#ifdef RENEWAL if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax){ clif->msg(sd, 0x6ED); return 0; } -#endif if(item->sex != 2 && sd->status.sex != item->sex) return 0; @@ -911,10 +951,10 @@ int pc_isequip(struct map_session_data *sd,int n) return 0; //Not usable by upper class. [Inkfish] while( 1 ) { - if( item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break; - if( item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break; - if( item->class_upper&4 && sd->class_&JOBL_BABY ) break; - if( item->class_upper&8 && sd->class_&JOBL_THIRD ) break; + if( item->class_upper&ITEMUPPER_NORMAL && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break; + if( item->class_upper&ITEMUPPER_UPPER && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break; + if( item->class_upper&ITEMUPPER_BABY && sd->class_&JOBL_BABY ) break; + if( item->class_upper&ITEMUPPER_THIRD && sd->class_&JOBL_THIRD ) break; return 0; } @@ -927,11 +967,11 @@ int pc_isequip(struct map_session_data *sd,int n) *------------------------------------------*/ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) { int i; - unsigned long tick = timer->gettick(); + int64 tick = timer->gettick(); uint32 ip = session[sd->fd]->client_addr; sd->login_id2 = login_id2; - + if (pc->set_group(sd, group_id) != 0) { ShowWarning("pc_authok: %s (AID:%d) logged in with unknown group id (%d)! kicking...\n", st->name, sd->status.account_id, group_id); @@ -977,6 +1017,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->npc_timer_id = INVALID_TIMER; sd->pvp_timer = INVALID_TIMER; sd->fontcolor_tid = INVALID_TIMER; + sd->expiration_tid = INVALID_TIMER; /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ @@ -997,7 +1038,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->cansendmail_tick = tick; sd->hchsysch_tick = tick; - sd->idletime = last_tick; + sd->idletime = sockt->last_tick; for(i = 0; i < MAX_SPIRITBALL; i++) sd->spirit_timer[i] = INVALID_TIMER; @@ -1053,6 +1094,9 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->delayed_damage = 0; + if( battle_config.item_check ) + sd->state.itemcheck = 1; + // Event Timers for( i = 0; i < MAX_EVENTTIMER; i++ ) sd->eventtimer[i] = INVALID_TIMER; @@ -1062,12 +1106,22 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim for( i = 0; i < 3; i++ ) sd->hate_mob[i] = -1; - //warp player + sd->quest_log = NULL; + sd->num_quests = 0; + sd->avail_quests = 0; + sd->save_quest = false; + + sd->var_db = i64db_alloc(DB_OPT_BASE); + sd->vars_dirty = false; + sd->vars_ok = false; + sd->vars_received = 0x0; + + //warp player if ((i=pc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); // try warping to a default map instead (church graveyard) - if (pc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { + if (pc->setpos(sd, mapindex->name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { // if we fail again clif->authfail_fd(sd->fd, 0); return false; @@ -1104,11 +1158,8 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim clif->message(sd->fd, buf); } - // message of the limited time of the account - if (expiration_time != 0) { // don't display if it's unlimited or unknow value - char tmpstr[1024]; - strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." - clif->wis_message(sd->fd, map->wisp_server_name, tmpstr, strlen(tmpstr)+1); + if (expiration_time != 0) { + sd->expiration_time = expiration_time; } /** @@ -1126,7 +1177,12 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim * Check if player have any item cooldowns on **/ pc->itemcd_do(sd,true); - + +#ifdef GP_BOUND_ITEMS + if( sd->status.party_id == 0 ) + pc->bound_clear(sd,IBT_PARTY); +#endif + /* [Ind/Hercules] */ sd->sc_display = NULL; sd->sc_display_count = 0; @@ -1166,7 +1222,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) return 0; //Wrong size } sd->hate_mob[pos] = class_; - pc_setglobalreg(sd,pc->sg_info[pos].hate_var,class_+1); + pc_setglobalreg(sd,script->add_str(pc->sg_info[pos].hate_var),class_+1); clif->hate_info(sd, pos, class_, 1); return 1; } @@ -1178,55 +1234,58 @@ int pc_reg_received(struct map_session_data *sd) { int i,j, idx = 0; - sd->change_level_2nd = pc_readglobalreg(sd,"jobchange_level"); - sd->change_level_3rd = pc_readglobalreg(sd,"jobchange_level_3rd"); - sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); + sd->vars_ok = true; + + sd->change_level_2nd = pc_readglobalreg(sd,script->add_str("jobchange_level")); + sd->change_level_3rd = pc_readglobalreg(sd,script->add_str("jobchange_level_3rd")); + sd->die_counter = pc_readglobalreg(sd,script->add_str("PC_DIE_COUNTER")); // Cash shop - sd->cashPoints = pc_readaccountreg(sd,"#CASHPOINTS"); - sd->kafraPoints = pc_readaccountreg(sd,"#KAFRAPOINTS"); + sd->cashPoints = pc_readaccountreg(sd,script->add_str("#CASHPOINTS")); + sd->kafraPoints = pc_readaccountreg(sd,script->add_str("#KAFRAPOINTS")); // Cooking Exp - sd->cook_mastery = pc_readglobalreg(sd,"COOK_MASTERY"); + sd->cook_mastery = pc_readglobalreg(sd,script->add_str("COOK_MASTERY")); if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) { // Better check for class rather than skill to prevent "skill resets" from unsetting this - sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID"); - sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT"); + sd->mission_mobid = pc_readglobalreg(sd,script->add_str("TK_MISSION_ID")); + sd->mission_count = pc_readglobalreg(sd,script->add_str("TK_MISSION_COUNT")); } //SG map and mob read [Komurka] for(i=0;i<MAX_PC_FEELHATE;i++) { //for now - someone need to make reading from txt/sql - if ((j = pc_readglobalreg(sd,pc->sg_info[i].feel_var))!=0) { + if ((j = pc_readglobalreg(sd,script->add_str(pc->sg_info[i].feel_var)))!=0) { sd->feel_map[i].index = j; sd->feel_map[i].m = map->mapindex2mapid(j); } else { sd->feel_map[i].index = 0; sd->feel_map[i].m = -1; } - sd->hate_mob[i] = pc_readglobalreg(sd,pc->sg_info[i].hate_var)-1; + sd->hate_mob[i] = pc_readglobalreg(sd,script->add_str(pc->sg_info[i].hate_var))-1; } if ((i = pc->checkskill(sd,RG_PLAGIARISM)) > 0) { - sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL"); + sd->cloneskill_id = pc_readglobalreg(sd,script->add_str("CLONE_SKILL")); if (sd->cloneskill_id > 0 && (idx = skill->get_index(sd->cloneskill_id))) { sd->status.skill[idx].id = sd->cloneskill_id; - sd->status.skill[idx].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV"); + sd->status.skill[idx].lv = pc_readglobalreg(sd,script->add_str("CLONE_SKILL_LV")); if (sd->status.skill[idx].lv > i) sd->status.skill[idx].lv = i; sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED; } } if ((i = pc->checkskill(sd,SC_REPRODUCE)) > 0) { - sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL"); + sd->reproduceskill_id = pc_readglobalreg(sd,script->add_str("REPRODUCE_SKILL")); if( sd->reproduceskill_id > 0 && (idx = skill->get_index(sd->reproduceskill_id))) { sd->status.skill[idx].id = sd->reproduceskill_id; - sd->status.skill[idx].lv = pc_readglobalreg(sd,"REPRODUCE_SKILL_LV"); + sd->status.skill[idx].lv = pc_readglobalreg(sd,script->add_str("REPRODUCE_SKILL_LV")); if( i < sd->status.skill[idx].lv) sd->status.skill[idx].lv = i; sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED; } } + //Weird... maybe registries were reloaded? if (sd->state.active) return 0; @@ -1256,7 +1315,7 @@ int pc_reg_received(struct map_session_data *sd) pc->load_combo(sd); - status_calc_pc(sd,1); + status_calc_pc(sd,SCO_FIRST|SCO_FORCE); chrif->scdata_request(sd->status.account_id, sd->status.char_id); intif->Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox @@ -1267,8 +1326,6 @@ int pc_reg_received(struct map_session_data *sd) clif->pLoadEndAck(sd->fd, sd); } - pc->inventory_rentals(sd); - if( sd->sc.option & OPTION_INVISIBLE ) { sd->vd.class_ = INVISIBLE_CLASS; clif->message(sd->fd, msg_txt(11)); // Invisible: On @@ -1284,7 +1341,7 @@ int pc_reg_received(struct map_session_data *sd) if( npc->motd ) /* [Ind/Hercules] */ script->run(npc->motd->u.scr.script, 0, sd->bl.id, npc->fake_nd->bl.id); - + return 1; } @@ -1372,7 +1429,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } } - if( pc->has_permission(sd, PC_PERM_ALL_SKILL) ) { + if( pc_has_permission(sd, PC_PERM_ALL_SKILL) ) { for( i = 0; i < MAX_SKILL; i++ ) { switch(skill->db[i].nameid) { /** @@ -1393,7 +1450,6 @@ int pc_calc_skilltree(struct map_session_data *sd) case WL_SUMMON_ATK_GROUND: case LG_OVERBRAND_BRANDISH: case LG_OVERBRAND_PLUSATK: - case WM_SEVERE_RAINSTORM_MELEE: continue; default: break; @@ -1568,7 +1624,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) int skill_point, novice_skills; int c = sd->class_; - if (!battle_config.skillup_limit || pc->has_permission(sd, PC_PERM_ALL_SKILL)) + if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL)) return c; skill_point = pc->calc_skillpoint(sd); @@ -1606,7 +1662,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) } - pc_setglobalreg (sd, "jobchange_level", sd->change_level_2nd); + pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd); } if (skill_point < novice_skills + (sd->change_level_2nd - 1)) { @@ -1619,7 +1675,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) - (sd->status.job_level - 1) - (sd->change_level_2nd - 1) - novice_skills; - pc_setglobalreg (sd, "jobchange_level_3rd", sd->change_level_3rd); + pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); } if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) { @@ -1663,9 +1719,9 @@ int pc_updateweightstatus(struct map_session_data *sd) // start new status change if( new_overweight == 1 ) - sc_start(&sd->bl, SC_WEIGHTOVER50, 100, 0, 0); + sc_start(NULL,&sd->bl, SC_WEIGHTOVER50, 100, 0, 0); else if( new_overweight == 2 ) - sc_start(&sd->bl, SC_WEIGHTOVER90, 100, 0, 0); + sc_start(NULL,&sd->bl, SC_WEIGHTOVER90, 100, 0, 0); // update overweight status sd->regen.state.overweight = new_overweight; @@ -1711,9 +1767,8 @@ int pc_disguise(struct map_session_data *sd, int class_) { } if (sd->chatID) { struct chat_data* cd; - nullpo_retr(1, sd); - cd = (struct chat_data*)map->id2bl(sd->chatID); - if( cd != NULL || (struct block_list*)sd == cd->owner ) + + if( (cd = (struct chat_data*)map->id2bl(sd->chatID)) ) clif->dispchat(cd,0); } } @@ -1928,8 +1983,8 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c if( autobonus[i].bonus_script ) { int j; - ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus[i].pos ); - if( j < EQI_MAX-1 ) + ARR_FIND( 0, EQI_MAX, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus[i].pos ); + if( j < EQI_MAX ) script->run_autobonus(autobonus[i].bonus_script,sd->bl.id,sd->equip_index[j]); } continue; @@ -1959,19 +2014,19 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) if( autobonus->other_script ) { int j; - ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus->pos ); - if( j < EQI_MAX-1 ) + ARR_FIND( 0, EQI_MAX, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus->pos ); + if( j < EQI_MAX ) script->run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); } autobonus->active = timer->add(timer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus); sd->state.autobonus |= autobonus->pos; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 0; } -int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data) { +int pc_endautobonus(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = map->id2sd(id); struct s_autobonus *autobonus = (struct s_autobonus *)data; @@ -1980,7 +2035,7 @@ int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data) { autobonus->active = INVALID_TIMER; sd->state.autobonus &= ~autobonus->pos; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 0; } @@ -3487,7 +3542,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) { } else clif->addskill(sd,id); if( !skill->db[index].inf ) //Only recalculate for passive skills. - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); break; case 1: //Item bonus skill. if( sd->status.skill[index].id == id ) { @@ -3521,7 +3576,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) { } else clif->addskill(sd,id); if( !skill->db[index].inf ) //Only recalculate for passive skills. - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); break; default: //Unknown flag? return 0; @@ -3697,7 +3752,7 @@ int pc_payzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, if( zeny > 0 && sd->state.showzeny ) { char output[255]; sprintf(output, "Removed %dz.", zeny); - clif->disp_onlyself(sd,output,strlen(output)); + clif_disp_onlyself(sd,output,strlen(output)); } return 0; @@ -3732,14 +3787,14 @@ int pc_paycash(struct map_session_data *sd, int price, int points) return -1; } - pc_setaccountreg(sd, "#CASHPOINTS", sd->cashPoints-cash); - pc_setaccountreg(sd, "#KAFRAPOINTS", sd->kafraPoints-points); + pc_setaccountreg(sd, script->add_str("#CASHPOINTS"), sd->cashPoints-cash); + pc_setaccountreg(sd, script->add_str("#KAFRAPOINTS"), sd->kafraPoints-points); if( battle_config.cashshop_show_points ) { char output[128]; sprintf(output, msg_txt(504), points, cash, sd->kafraPoints, sd->cashPoints); - clif->disp_onlyself(sd, output, strlen(output)); + clif_disp_onlyself(sd, output, strlen(output)); } return cash+points; } @@ -3759,12 +3814,12 @@ int pc_getcash(struct map_session_data *sd, int cash, int points) cash = MAX_ZENY-sd->cashPoints; } - pc_setaccountreg(sd, "#CASHPOINTS", sd->cashPoints+cash); + pc_setaccountreg(sd, script->add_str("#CASHPOINTS"), sd->cashPoints+cash); if( battle_config.cashshop_show_points ) { sprintf(output, msg_txt(505), cash, sd->cashPoints); - clif->disp_onlyself(sd, output, strlen(output)); + clif_disp_onlyself(sd, output, strlen(output)); } return cash; } @@ -3782,12 +3837,12 @@ int pc_getcash(struct map_session_data *sd, int cash, int points) points = MAX_ZENY-sd->kafraPoints; } - pc_setaccountreg(sd, "#KAFRAPOINTS", sd->kafraPoints+points); + pc_setaccountreg(sd, script->add_str("#KAFRAPOINTS"), sd->kafraPoints+points); if( battle_config.cashshop_show_points ) { sprintf(output, msg_txt(506), points, sd->kafraPoints); - clif->disp_onlyself(sd, output, strlen(output)); + clif_disp_onlyself(sd, output, strlen(output)); } return points; } @@ -3825,7 +3880,7 @@ int pc_getzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, if( zeny > 0 && sd->state.showzeny ) { char output[255]; sprintf(output, "Gained %dz.", zeny); - clif->disp_onlyself(sd,output,strlen(output)); + clif_disp_onlyself(sd,output,strlen(output)); } return 0; @@ -3880,14 +3935,37 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l if(sd->weight + w > sd->max_weight) return 2; + if( item_data->bound ) { + switch( (enum e_item_bound_type)item_data->bound ) { + case IBT_CHARACTER: + case IBT_ACCOUNT: + break; /* no restrictions */ + case IBT_PARTY: + if( !sd->status.party_id ) { + ShowError("pc_additem: can't add party_bound item to character without party!\n"); + ShowError("pc_additem: %s - x%d %s (%d)\n",sd->status.name,amount,data->jname,data->nameid); + return 7;/* need proper code? */ + } + break; + case IBT_GUILD: + if( !sd->status.guild_id ) { + ShowError("pc_additem: can't add guild_bound item to character without guild!\n"); + ShowError("pc_additem: %s - x%d %s (%d)\n",sd->status.name,amount,data->jname,data->nameid); + return 7;/* need proper code? */ + } + break; + } + } + i = MAX_INVENTORY; - if( itemdb->isstackable2(data) && item_data->expire_time == 0 ) - { // Stackable | Non Rental - for( i = 0; i < MAX_INVENTORY; i++ ) - { - if( sd->status.inventory[i].nameid == item_data->nameid && memcmp(&sd->status.inventory[i].card, &item_data->card, sizeof(item_data->card)) == 0 ) - { + // Stackable | Non Rental + if( itemdb->isstackable2(data) && item_data->expire_time == 0 ) { + for( i = 0; i < MAX_INVENTORY; i++ ) { + if( sd->status.inventory[i].nameid == item_data->nameid && + sd->status.inventory[i].bound == item_data->bound && + sd->status.inventory[i].expire_time == 0 && + memcmp(&sd->status.inventory[i].card, &item_data->card, sizeof(item_data->card)) == 0 ) { if( amount > MAX_AMOUNT - sd->status.inventory[i].amount || ( data->stack.inventory && amount > data->stack.amount - sd->status.inventory[i].amount ) ) return 5; sd->status.inventory[i].amount += amount; @@ -3904,9 +3982,11 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l return 4; memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0])); - // clear equips field first, just in case + // clear equip and favorite fields first, just in case if( item_data->equip ) sd->status.inventory[i].equip = 0; + if( item_data->favorite ) + sd->status.inventory[i].favorite = 0; sd->status.inventory[i].amount = amount; sd->inventory_data[i] = data; @@ -3927,8 +4007,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l /* rental item check */ if( item_data->expire_time ) { if( time(NULL) > item_data->expire_time ) { - clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); + pc->rental_expire(sd,i); } else { int seconds = (int)( item_data->expire_time - time(NULL) ); clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); @@ -4026,7 +4105,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) { int flag=0; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; struct party_data *p=NULL; @@ -4109,95 +4188,98 @@ int pc_isUseitem(struct map_session_data *sd,int n) if( !item->script ) //if it has no script, you can't really consume it! return 0; - if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc->get_group_level(sd) < item->item_usage.override) ) { + if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) { clif->msgtable(sd->fd,0x297); //clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474)); return 0; // You cannot use this item while sitting. } - switch( nameid ) //@TODO, lot oh harcoded nameid here - { - case 605: // Anodyne + if (sd->state.storage_flag && item->type != IT_CASH) { + clif->colormes(sd->fd, COLOR_RED, msg_txt(1475)); + return 0; // You cannot use this item while storage is open. + } + + switch( nameid ) { // TODO: Is there no better way to handle this, other than hardcoding item IDs? + case ITEMID_ANODYNE: if( map_flag_gvg2(sd->bl.m) ) return 0; - case 606: + case ITEMID_ALOEBERA: if( pc_issit(sd) ) return 0; break; - case 601: // Fly Wing - case 12212: // Giant Fly Wing + case ITEMID_WING_OF_FLY: + case ITEMID_GIANT_FLY_WING: if( map->list[sd->bl.m].flag.noteleport || map_flag_gvg2(sd->bl.m) ) { clif->skill_mapinfomessage(sd,0); return 0; } - case 602: // ButterFly Wing - case 14527: // Dungeon Teleport Scroll - case 14581: // Dungeon Teleport Scroll - case 14582: // Yellow Butterfly Wing - case 14583: // Green Butterfly Wing - case 14584: // Red Butterfly Wing - case 14585: // Blue Butterfly Wing - case 14591: // Siege Teleport Scroll + case ITEMID_WING_OF_BUTTERFLY: + case ITEMID_DUN_TELE_SCROLL1: + case ITEMID_DUN_TELE_SCROLL2: + case ITEMID_WOB_RUNE: // Yellow Butterfly Wing + case ITEMID_WOB_SCHWALTZ: // Green Butterfly Wing + case ITEMID_WOB_RACHEL: // Red Butterfly Wing + case ITEMID_WOB_LOCAL: // Blue Butterfly Wing + case ITEMID_SIEGE_TELEPORT_SCROLL: if( sd->duel_group && !battle_config.duel_allow_teleport ) { clif->message(sd->fd, msg_txt(663)); return 0; } - if( nameid != 601 && nameid != 12212 && map->list[sd->bl.m].flag.noreturn ) + if( nameid != ITEMID_WING_OF_FLY && nameid != ITEMID_GIANT_FLY_WING && map->list[sd->bl.m].flag.noreturn ) return 0; break; - case 604: // Dead Branch - case 12024: // Red Pouch - case 12103: // Bloody Branch - case 12109: // Poring Box + case ITEMID_BRANCH_OF_DEAD_TREE: + case ITEMID_RED_POUCH_OF_SURPRISE: + case ITEMID_BLOODY_DEAD_BRANCH: + case ITEMID_PORING_BOX: if( map->list[sd->bl.m].flag.nobranch || map_flag_gvg2(sd->bl.m) ) return 0; break; - case 12210: // Bubble Gum - case 12264: // Comp Bubble Gum + case ITEMID_BUBBLE_GUM: + case ITEMID_COMP_BUBBLE_GUM: if( sd->sc.data[SC_CASH_RECEIVEITEM] ) return 0; break; - case 12208: // Battle Manual - case 12263: // Comp Battle Manual - case 12312: // Thick Battle Manual - case 12705: // Noble Nameplate - case 14532: // Battle_Manual25 - case 14533: // Battle_Manual100 - case 14545: // Battle_Manual300 + case ITEMID_BATTLE_MANUAL: + case ITEMID_COMP_BATTLE_MANUAL: + case ITEMID_THICK_MANUAL50: + case ITEMID_NOBLE_NAMEPLATE: + case ITEMID_BATTLE_MANUAL25: + case ITEMIDBATTLE_MANUAL100: + case ITEMID_BATTLE_MANUAL_X3: if( sd->sc.data[SC_CASH_PLUSEXP] ) return 0; break; - case 14592: // JOB_Battle_Manual + case ITEMID_JOB_MANUAL50: if( sd->sc.data[SC_CASH_PLUSONLYJOBEXP] ) return 0; break; // Mercenary Items - - case 12184: // Mercenary's Red Potion - case 12185: // Mercenary's Blue Potion - case 12241: // Mercenary's Concentration Potion - case 12242: // Mercenary's Awakening Potion - case 12243: // Mercenary's Berserk Potion + case ITEMID_MERCENARY_RED_POTION: + case ITEMID_MERCENARY_BLUE_POTION: + case ITEMID_M_CENTER_POTION: + case ITEMID_M_AWAKENING_POTION: + case ITEMID_M_BERSERK_POTION: if( sd->md == NULL || sd->md->db == NULL ) return 0; - if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAY_NIGHT_FEVER]) + if (sd->md->sc.data[SC_BERSERK]) return 0; - if( nameid == 12242 && sd->md->db->lv < 40 ) + if( nameid == ITEMID_M_AWAKENING_POTION && sd->md->db->lv < 40 ) return 0; - if( nameid == 12243 && sd->md->db->lv < 80 ) + if( nameid == ITEMID_M_BERSERK_POTION && sd->md->db->lv < 80 ) return 0; break; - case 12213: //Neuralizer + case ITEMID_NEURALIZER: if( !map->list[sd->bl.m].flag.reset ) return 0; break; } - if( nameid >= 12153 && nameid <= 12182 && sd->md != NULL ) - return 0; // Mercenary Scrolls + if( nameid >= ITEMID_BOW_MERCENARY_SCROLL1 && nameid <= ITEMID_SPEARMERCENARY_SCROLL10 && sd->md != NULL ) // Mercenary Scrolls + return 0; /** * Only Rune Knights may use runes @@ -4210,10 +4292,15 @@ int pc_isUseitem(struct map_session_data *sd,int n) else if( itemdb_is_poison(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS ) return 0; - if( (item->package || item->group) && pc_is90overweight(sd) ) { - //##TODO## find official response to this - clif->colormes(sd->fd,COLOR_RED,msg_txt(1477));// Item cannot be open when overweight by 90% - return 0; + if( item->package || item->group ) { + if( pc_is90overweight(sd) ) { + clif->msgtable(sd->fd,ITEM_CANT_OBTAIN_WEIGHT); + return 0; + } + if( !pc->inventoryblank(sd) ) { + clif->colormes(sd->fd,COLOR_RED,msg_txt(1477)); + return 0; + } } //Gender check @@ -4225,12 +4312,10 @@ int pc_isUseitem(struct map_session_data *sd,int n) return 0; } -#ifdef RENEWAL if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax){ clif->msg(sd, 0x6EE); return 0; } -#endif //Not equipable by class. [Skotlex] if (!( @@ -4242,30 +4327,25 @@ int pc_isUseitem(struct map_session_data *sd,int n) //Not usable by upper class. [Haru] while( 1 ) { // Normal classes (no upper, no baby, no third classes) - if( item->class_upper&0x01 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break; + if( item->class_upper&ITEMUPPER_NORMAL && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break; #ifdef RENEWAL // Upper classes (no third classes) - if( item->class_upper&0x02 && sd->class_&JOBL_UPPER && !(sd->class_&JOBL_THIRD) ) break; + if( item->class_upper&ITEMUPPER_UPPER && sd->class_&JOBL_UPPER && !(sd->class_&JOBL_THIRD) ) break; #else //pre-re has no use for the extra, so we maintain the previous for backwards compatibility - if( item->class_upper&0x02 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break; + if( item->class_upper&ITEMUPPER_UPPER && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break; #endif // Baby classes (no third classes) - if( item->class_upper&0x04 && sd->class_&JOBL_BABY && !(sd->class_&JOBL_THIRD) ) break; + if( item->class_upper&ITEMUPPER_BABY && sd->class_&JOBL_BABY && !(sd->class_&JOBL_THIRD) ) break; // Third classes (no upper, no baby classes) - if( item->class_upper&0x08 && sd->class_&JOBL_THIRD && !(sd->class_&(JOBL_UPPER|JOBL_BABY)) ) break; + if( item->class_upper&ITEMUPPER_THIRD && sd->class_&JOBL_THIRD && !(sd->class_&(JOBL_UPPER|JOBL_BABY)) ) break; // Upper third classes - if( item->class_upper&0x10 && sd->class_&JOBL_THIRD && sd->class_&JOBL_UPPER ) break; + if( item->class_upper&ITEMUPPER_THURDUPPER && sd->class_&JOBL_THIRD && sd->class_&JOBL_UPPER ) break; // Baby third classes - if( item->class_upper&0x20 && sd->class_&JOBL_THIRD && sd->class_&JOBL_BABY ) break; + if( item->class_upper&ITEMUPPER_THIRDBABY && sd->class_&JOBL_THIRD && sd->class_&JOBL_BABY ) break; return 0; } - //Dead Branch & Bloody Branch & Porings Box - // FIXME: outdated, use constants or database - if( nameid == 604 || nameid == 12103 || nameid == 12109 ) - logs->branch(sd); - return 1; } @@ -4276,7 +4356,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) * 1 = success *------------------------------------------*/ int pc_useitem(struct map_session_data *sd,int n) { - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); int amount, nameid, i; struct script_code *item_script; @@ -4308,9 +4388,12 @@ int pc_useitem(struct map_session_data *sd,int n) { sd->sc.data[SC_TRICKDEAD] || sd->sc.data[SC_HIDING] || sd->sc.data[SC__SHADOWFORM] || + sd->sc.data[SC__INVISIBILITY] || sd->sc.data[SC__MANHOLE] || sd->sc.data[SC_KG_KAGEHUMI] || sd->sc.data[SC_WHITEIMPRISON] || + sd->sc.data[SC_DEEP_SLEEP] || + sd->sc.data[SC_SATURDAY_NIGHT_FEVER] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) )) return 0; @@ -4336,14 +4419,13 @@ int pc_useitem(struct map_session_data *sd,int n) { return 0; if( sd->inventory_data[n]->delay > 0 ) { - int i; ARR_FIND(0, MAX_ITEMDELAYS, i, sd->item_delay[i].nameid == nameid ); if( i == MAX_ITEMDELAYS ) /* item not found. try first empty now */ ARR_FIND(0, MAX_ITEMDELAYS, i, !sd->item_delay[i].nameid ); if( i < MAX_ITEMDELAYS ) { if( sd->item_delay[i].nameid ) {// found if( DIFF_TICK(sd->item_delay[i].tick, tick) > 0 ) { - int e_tick = DIFF_TICK(sd->item_delay[i].tick, tick)/1000; + int e_tick = (int)(DIFF_TICK(sd->item_delay[i].tick, tick)/1000); clif->msgtable_num(sd->fd, 0x746, e_tick + 1); // [%d] seconds left until you can use return 0; // Delay has not expired yet } @@ -4376,6 +4458,10 @@ int pc_useitem(struct map_session_data *sd,int n) { } } + //Dead Branch & Bloody Branch & Porings Box + if( nameid == ITEMID_BRANCH_OF_DEAD_TREE || nameid == ITEMID_BLOODY_DEAD_BRANCH || nameid == ITEMID_PORING_BOX ) + logs->branch(sd); + sd->itemid = sd->status.inventory[n].nameid; sd->itemindex = n; if(sd->catch_target_class != -1) //Abort pet catching. @@ -4439,8 +4525,8 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun return 1; } - if( !itemdb_cancartstore(item_data, pc->get_group_level(sd)) ) - { // Check item trade restrictions [Skotlex] + if( !itemdb_cancartstore(item_data, pc_get_group_level(sd)) || (item_data->bound > IBT_ACCOUNT && !pc_can_give_bound_items(sd))) + { // Check item trade restrictions [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1;/* TODO: there is no official response to this? */ } @@ -4452,8 +4538,8 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun if( itemdb->isstackable2(data) && !item_data->expire_time ) { ARR_FIND( 0, MAX_CART, i, - sd->status.cart[i].nameid == item_data->nameid && - sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] && + sd->status.cart[i].nameid == item_data->nameid && sd->status.cart[i].bound == item_data->bound && + sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] && sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3] ); }; @@ -4586,7 +4672,39 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) return flag; } - +void pc_bound_clear(struct map_session_data *sd, enum e_item_bound_type type) { + int i; + + switch( type ) { + /* both restricted to inventory */ + case IBT_PARTY: + case IBT_CHARACTER: + for( i = 0; i < MAX_INVENTORY; i++ ){ + if( sd->status.inventory[i].bound == type ) { + pc->delitem(sd,i,sd->status.inventory[i].amount,0,1,LOG_TYPE_OTHER); + } + } + break; + case IBT_ACCOUNT: + ShowError("Helllo! You reached pc_bound_clear for IBT_ACCOUNT, unfortunately no scenario was expected for this!\n"); + break; + case IBT_GUILD: { + struct guild_storage *gstor = gstorage->id2storage(sd->status.guild_id); + + for( i = 0; i < MAX_INVENTORY; i++ ){ + if(sd->status.inventory[i].bound == type) { + if( gstor ) + gstorage->additem(sd,gstor,&sd->status.inventory[i],sd->status.inventory[i].amount); + pc->delitem(sd,i,sd->status.inventory[i].amount,0,1,gstor?LOG_TYPE_GSTORAGE:LOG_TYPE_OTHER); + } + } + if( gstor ) + gstorage->close(sd); + } + break; + } + +} /*========================================== * Display item stolen msg to player sd *------------------------------------------*/ @@ -4690,14 +4808,16 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil return 1; } -/*========================================== - * Stole zeny from bl (mob) - * return - * 0 = fail - * 1 = success - *------------------------------------------*/ -int pc_steal_coin(struct map_session_data *sd,struct block_list *target) { - int rate,skill_lv; +/** + * Steals zeny from a monster through the RG_STEALCOIN skill. + * + * @param sd Source character + * @param target Target monster + * + * @return Amount of stolen zeny (0 in case of failure) + **/ +int pc_steal_coin(struct map_session_data *sd, struct block_list *target) { + int rate, skill_lv; struct mob_data *md; if(!sd || !target || target->type != BL_MOB) return 0; @@ -4709,15 +4829,14 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) { if( mob_is_treasure(md) ) return 0; - // FIXME: This formula is either custom or outdated. - skill_lv = pc->checkskill(sd,RG_STEALCOIN)*10; - rate = skill_lv + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; + skill_lv = pc->checkskill(sd, RG_STEALCOIN); + rate = skill_lv*10 + (sd->status.base_level - md->level)*2 + sd->battle_status.dex/2 + sd->battle_status.luk/2; if(rnd()%1000 < rate) { - int amount = md->level*10 + rnd()%100; + int amount = md->level * skill_lv / 10 + md->level*8 + rnd()%(md->level*2 + 1); // mob_lv * skill_lv / 10 + random [mob_lv*8; mob_lv*10] pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); md->state.steal_coin_flag = 1; - return 1; + return amount; } return 0; } @@ -4729,13 +4848,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) { * 1 - Invalid map index. * 2 - Map not in this map-server, and failed to locate alternate map-server. *------------------------------------------*/ -int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype) { +int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int y, clr_type clrtype) { int16 m; nullpo_ret(sd); - if( !mapindex || !mapindex_id2name(mapindex) || ( m = map->mapindex2mapid(mapindex) ) == -1 ) { - ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex); + if( !map_index || !mapindex_id2name(map_index) || ( m = map->mapindex2mapid(map_index) ) == -1 ) { + ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", map_index); return 1; } @@ -4759,7 +4878,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if( i != sd->instances ) { m = instance->list[sd->instance[i]].map[j]; - mapindex = map_id2index(m); + map_index = map_id2index(m); stop = true; } } @@ -4773,7 +4892,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if( i != p->instances ) { m = instance->list[p->instance[i]].map[j]; - mapindex = map_id2index(m); + map_index = map_id2index(m); stop = true; } } @@ -4787,13 +4906,22 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if( i != sd->guild->instances ) { m = instance->list[sd->guild->instance[i]].map[j]; - mapindex = map_id2index(m); - stop = true; + map_index = map_id2index(m); + //stop = true; Uncomment if adding new checks } } + + /* we hit a instance, if empty we populate the spawn data */ + if( map->list[m].instance_id >= 0 && instance->list[map->list[m].instance_id].respawn.map == 0 && + instance->list[map->list[m].instance_id].respawn.x == 0 && + instance->list[map->list[m].instance_id].respawn.y == 0) { + instance->list[map->list[m].instance_id].respawn.map = map_index; + instance->list[map->list[m].instance_id].respawn.x = x; + instance->list[map->list[m].instance_id].respawn.y = y; + } } - sd->state.changemap = (sd->mapindex != mapindex); + sd->state.changemap = (sd->mapindex != map_index); sd->state.warping = 1; sd->state.workinprogress = 0; if( sd->state.changemap ) { // Misc map-changing settings @@ -4819,6 +4947,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER); status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER); + status_change_end(&sd->bl, SC_NEUTRALBARRIER_MASTER, INVALID_TIMER);//Will later check if this is needed. [Rytech] + status_change_end(&sd->bl, SC_NEUTRALBARRIER, INVALID_TIMER); + status_change_end(&sd->bl, SC_STEALTHFIELD_MASTER, INVALID_TIMER); + status_change_end(&sd->bl, SC_STEALTHFIELD, INVALID_TIMER); if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; if (sce->timer != INVALID_TIMER) @@ -4856,7 +4988,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y uint32 ip; uint16 port; //if can't find any map-servers, just abort setting position. - if(!sd->mapindex || map->mapname2ipport(mapindex,&ip,&port)) + if(!sd->mapindex || map->mapname2ipport(map_index,&ip,&port)) return 2; if (sd->npc_id) @@ -4864,7 +4996,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y npc->script_event(sd, NPCE_LOGOUT); //remove from map, THEN change x/y coordinates unit->remove_map_pc(sd,clrtype); - sd->mapindex = mapindex; + sd->mapindex = map_index; sd->bl.x=x; sd->bl.y=y; pc->clean_skilltree(sd); @@ -4878,7 +5010,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) { - ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y); + ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(map_index),x,y); x = y = 0; // make it random } @@ -4901,7 +5033,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y //Tag player for rewarping after map-loading is done. [Skotlex] sd->state.rewarp = 1; - sd->mapindex = mapindex; + sd->mapindex = map_index; sd->bl.m = m; sd->bl.x = sd->ud.to_x = x; sd->bl.y = sd->ud.to_y = y; @@ -4932,6 +5064,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->md->bl.y = sd->md->ud.to_y = y; sd->md->ud.dir = sd->ud.dir; } + + /* given autotrades have no clients you have to trigger this manually otherwise they get stuck in memory limbo bugreport:7495 */ + if( sd->state.autotrade ) + clif->pLoadEndAck(0,sd); return 0; } @@ -4975,7 +5111,7 @@ int pc_memo(struct map_session_data* sd, int pos) { nullpo_ret(sd); // check mapflags - if( sd->bl.m >= 0 && (map->list[sd->bl.m].flag.nomemo || map->list[sd->bl.m].flag.nowarpto) && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { + if( sd->bl.m >= 0 && (map->list[sd->bl.m].flag.nomemo || map->list[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { clif->skill_mapinfomessage(sd, 1); // "Saved point cannot be memorized." return 0; } @@ -5079,7 +5215,8 @@ int pc_checkallowskill(struct map_session_data *sd) SC_LKCONCENTRATION, SC_EDP, #endif - SC_FEARBREEZE + SC_FEARBREEZE, + SC_EXEEDBREAK, }; const enum sc_type scs_list[] = { SC_AUTOGUARD, @@ -5626,15 +5763,16 @@ const char* job_name(int class_) case JOB_KAGEROU: case JOB_OBORO: return msg_txt(653 - JOB_KAGEROU+class_); + case JOB_REBELLION: - return msg_txt(694); + return msg_txt(655); default: - return msg_txt(655); + return msg_txt(656); } } -int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_follow_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; struct block_list *tbl; @@ -5720,26 +5858,26 @@ int pc_checkbaselevelup(struct map_session_data *sd) { } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level - status_calc_pet(sd->pd,0); + status_calc_pet(sd->pd,SCO_NONE); clif->updatestatus(sd,SP_STATUSPOINT); clif->updatestatus(sd,SP_BASELEVEL); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_NEXTBASEEXP); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); status_percent_heal(&sd->bl,100,100); if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { - sc_start(&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); - sc_start(&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); - sc_start(&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); - sc_start(&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1)); - sc_start(&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1)); + sc_start(NULL,&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); if (sd->state.snovice_dead_flag) sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. } else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) { - sc_start(&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000); - sc_start(&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000); + sc_start(NULL,&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000); + sc_start(NULL,&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000); } clif->misceffect(&sd->bl,0); npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT @@ -5752,7 +5890,6 @@ int pc_checkbaselevelup(struct map_session_data *sd) { } void pc_baselevelchanged(struct map_session_data *sd) { -#ifdef RENEWAL int i; for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 ) { @@ -5760,9 +5897,8 @@ void pc_baselevelchanged(struct map_session_data *sd) { pc->unequipitem(sd, sd->equip_index[i], 3); } } -#endif - } + int pc_checkjoblevelup(struct map_session_data *sd) { unsigned int next = pc->nextjobexp(sd); @@ -5786,7 +5922,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif->updatestatus(sd,SP_JOBEXP); clif->updatestatus(sd,SP_NEXTJOBEXP); clif->updatestatus(sd,SP_SKILLPOINT); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); clif->misceffect(&sd->bl,1); if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. @@ -5820,6 +5956,12 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in *job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * bonus/100., 1, UINT_MAX); + if( sd->status.mod_exp != 100 ) { + *base_exp = (unsigned int) cap_value((double)*base_exp * sd->status.mod_exp/100., 1, UINT_MAX); + *job_exp = (unsigned int) cap_value((double)*job_exp * sd->status.mod_exp/100., 1, UINT_MAX); + + } + return; } /*========================================== @@ -5898,7 +6040,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int char output[256]; sprintf(output, "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100); - clif->disp_onlyself(sd,output,strlen(output)); + clif_disp_onlyself(sd,output,strlen(output)); } return 1; @@ -6043,52 +6185,88 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val) return sp; } -/// Raises a stat by 1. -/// Obeys max_parameter limits. -/// Subtracts stat points. -/// -/// @param type The stat to change (see enum _sp) -int pc_statusup(struct map_session_data* sd, int type) -{ - int max, need, val; +/** + * Returns the value the specified stat can be increased by with the current + * amount of available status points for the current character's class. + * + * @param sd The target character. + * @param type Stat to verify. + * @return Maximum value the stat could grow by. + */ +int pc_maxparameterincrease(struct map_session_data* sd, int type) { + int base, final, status_points = sd->status.status_point; + + base = final = pc->getstat(sd, type); + + while (final <= pc_maxparameter(sd) && status_points >= 0) { +#ifdef RENEWAL // renewal status point cost formula + status_points -= (final < 100) ? (2 + (final - 1) / 10) : (16 + 4 * ((final - 100) / 5)); +#else + status_points -= ( 1 + (final + 9) / 10 ); +#endif + final++; + } + final--; + + return final > base ? final-base : 0; +} + +/** + * Raises a stat by the specified amount. + * Obeys max_parameter limits. + * Subtracts stat points. + * + * @param sd The target character. + * @param type The stat to change (see enum _sp) + * @param increase The stat increase amount. + * @return true if the stat was increased by any amount, false if there were no + * changes. + */ +bool pc_statusup(struct map_session_data* sd, int type, int increase) { + int max_increase = 0, current = 0, needed_points = 0, final_value = 0; nullpo_ret(sd); // check conditions - need = pc->need_status_point(sd,type,1); - if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) - { - clif->statusupack(sd,type,0,0); - return 1; + if (type < SP_STR || type > SP_LUK || increase <= 0) { + clif->statusupack(sd, type, 0, 0); + return false; } // check limits - max = pc_maxparameter(sd); - if( pc->getstat(sd,type) >= max ) - { - clif->statusupack(sd,type,0,0); - return 1; + current = pc->getstat(sd, type); + max_increase = pc->maxparameterincrease(sd, type); + increase = cap_value(increase, 0, max_increase); // cap to the maximum status points available + if (increase <= 0 || current + increase > pc_maxparameter(sd)) { + clif->statusupack(sd, type, 0, 0); + return false; + } + + // check status points + needed_points = pc->need_status_point(sd, type, increase); + if (needed_points < 0 || needed_points > sd->status.status_point) { // Sanity check + clif->statusupack(sd, type, 0, 0); + return false; } // set new values - val = pc->setstat(sd, type, pc->getstat(sd,type) + 1); - sd->status.status_point -= need; + final_value = pc->setstat(sd, type, current + increase); + sd->status.status_point -= needed_points; - status_calc_pc(sd,0); + status_calc_pc(sd, SCO_NONE); // update increase cost indicator - if( need != pc->need_status_point(sd,type,1) ) - clif->updatestatus(sd, SP_USTR + type-SP_STR); + clif->updatestatus(sd, SP_USTR + type-SP_STR); // update statpoint count - clif->updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd, SP_STATUSPOINT); // update stat value - clif->statusupack(sd,type,1,val); // required - if( val > 255 ) - clif->updatestatus(sd,type); // send after the 'ack' to override the truncated value + clif->statusupack(sd, type, 1, final_value); // required + if (final_value > 255) + clif->updatestatus(sd, type); // send after the 'ack' to override the truncated value - return 0; + return true; } /// Raises a stat by the specified amount. @@ -6114,7 +6292,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) max = pc_maxparameter(sd); val = pc->setstat(sd, type, cap_value(pc->getstat(sd,type) + val, 1, max)); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); // update increase cost indicator if( need != pc->need_status_point(sd,type,1) ) @@ -6157,17 +6335,17 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill[index].lv++; sd->status.skill_point--; if( !skill->db[index].inf ) - status_calc_pc(sd,0); // Only recalculate for passive skills. + status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills. else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) pc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else pc->check_skilltree(sd, skill_id); // Check if a new skill can Lvlup - clif->skillup(sd,skill_id); + clif->skillup(sd,skill_id, sd->status.skill[index].lv, 1); clif->updatestatus(sd,SP_SKILLPOINT); if( skill_id == GN_REMODELING_CART ) /* cart weight info was updated by status_calc_pc */ clif->updatestatus(sd,SP_CARTINFO); - if (!pc->has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown + if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown clif->skillinfoblock(sd); } else if( battle_config.skillup_limit ){ if( sd->sktree.second ) @@ -6200,7 +6378,7 @@ int pc_allskillup(struct map_session_data *sd) } } - if (pc->has_permission(sd, PC_PERM_ALL_SKILL)) { //Get ALL skills except npc/guild ones. [Skotlex] + if (pc_has_permission(sd, PC_PERM_ALL_SKILL)) { //Get ALL skills except npc/guild ones. [Skotlex] //and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage] for(i=0;i<MAX_SKILL;i++){ switch( skill->db[i].nameid ) { @@ -6230,7 +6408,7 @@ int pc_allskillup(struct map_session_data *sd) sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class_); // celest } } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); //Required because if you could level up all skills previously, //the update will not be sent as only the lv variable changes. clif->skillinfoblock(sd); @@ -6320,7 +6498,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) party->send_levelup(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); clif->skillinfoblock(sd); return 0; @@ -6382,10 +6560,10 @@ int pc_resetstate(struct map_session_data* sd) if( sd->mission_mobid ) { //bugreport:2200 sd->mission_mobid = 0; sd->mission_count = 0; - pc_setglobalreg(sd,"TK_MISSION_ID", 0); + pc_setglobalreg(sd,script->add_str("TK_MISSION_ID"), 0); } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 1; } @@ -6438,7 +6616,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) pc->setoption(sd, i); if( homun_alive(sd->hd) && pc->checkskill(sd, AM_CALLHOMUN) ) - homun->vaporize(sd, 0); + homun->vaporize(sd, HOM_ST_REST); } for( i = 1; i < MAX_SKILL; i++ ) { @@ -6496,7 +6674,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( flag&1 ) { clif->updatestatus(sd,SP_SKILLPOINT); clif->skillinfoblock(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); } return skill_point; @@ -6514,7 +6692,7 @@ int pc_resetfeel(struct map_session_data* sd) { sd->feel_map[i].m = -1; sd->feel_map[i].index = 0; - pc_setglobalreg(sd,pc->sg_info[i].feel_var,0); + pc_setglobalreg(sd,script->add_str(pc->sg_info[i].feel_var),0); } return 0; @@ -6528,7 +6706,7 @@ int pc_resethate(struct map_session_data* sd) for (i=0; i<3; i++) { sd->hate_mob[i] = -1; - pc_setglobalreg(sd,pc->sg_info[i].hate_var,0); + pc_setglobalreg(sd,script->add_str(pc->sg_info[i].hate_var),0); } return 0; } @@ -6592,7 +6770,7 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype) clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. } -int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_respawn_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = map->id2sd(id); if( sd != NULL ) { @@ -6638,15 +6816,15 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h * Invoked when a player has negative current hp *------------------------------------------*/ int pc_dead(struct map_session_data *sd,struct block_list *src) { - int i=0,j=0,k=0; - unsigned int tick = timer->gettick(); + int i=0,j=0; + int64 tick = timer->gettick(); - for(k = 0; k < 5; k++) - if (sd->devotion[k]){ - struct map_session_data *devsd = map->id2sd(sd->devotion[k]); + for(j = 0; j < 5; j++) + if (sd->devotion[j]){ + struct map_session_data *devsd = map->id2sd(sd->devotion[j]); if (devsd) status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); - sd->devotion[k] = 0; + sd->devotion[j] = 0; } if(sd->status.pet_id > 0 && sd->pd) { @@ -6663,7 +6841,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (sd->status.hom_id > 0){ if(battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE]) - homun->vaporize(sd, 0); + homun->vaporize(sd, HOM_ST_REST); } if( sd->md ) @@ -6683,7 +6861,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (sd->npc_id && sd->st && sd->st->state != RUN) npc->event_dequeue(sd); - pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); + pc_setglobalreg(sd,script->add_str("PC_DIE_COUNTER"),sd->die_counter+1); pc->setparam(sd, SP_KILLERRID, src?src->id:0); if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */ @@ -6750,7 +6928,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { ) { // monster level up [Valaris] clif->misceffect(&md->bl,0); md->level++; - status_calc_mob(md, 0); + status_calc_mob(md, SCO_NONE); status_percent_heal(src,10,0); if( battle_config.show_mob_info&4 ) @@ -6781,7 +6959,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (battle_config.pk_mode&2) { ssd->status.manner -= 5; if(ssd->status.manner < 0) - sc_start(src,SC_NOCHAT,100,0,0); + sc_start(NULL,src,SC_NOCHAT,100,0,0); #if 0 // PK/Karma system code (not enabled yet) [celest] // originally from Kade Online, so i don't know if any of these is correct ^^; @@ -6833,7 +7011,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) pc->setinvincibletimer(sd, battle_config.pc_invincible_time); - sc_start(&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); + sc_start(NULL,&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); if(map_flag_gvg2(sd->bl.m)) pc->respawn_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0); return 0; @@ -6842,47 +7020,55 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { // changed penalty options, added death by player if pk_mode [Valaris] if( battle_config.death_penalty_type - && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty - && !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m) - && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY] - ) { - unsigned int base_penalty =0; + && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty + && !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m) + && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY] + ) { + unsigned int base_penalty = 0; if (battle_config.death_penalty_base > 0) { + switch (battle_config.death_penalty_type) { case 1: base_penalty = (unsigned int) ((double)pc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); - break; + break; case 2: base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); - break; + break; } + if(base_penalty) { if (battle_config.pk_mode && src && src->type==BL_PC) base_penalty*=2; + if( sd->status.mod_death != 100 ) + base_penalty = base_penalty * sd->status.mod_death / 100; sd->status.base_exp -= min(sd->status.base_exp, base_penalty); clif->updatestatus(sd,SP_BASEEXP); } } - if(battle_config.death_penalty_job > 0) - { + + if(battle_config.death_penalty_job > 0) { base_penalty = 0; + switch (battle_config.death_penalty_type) { case 1: base_penalty = (unsigned int) ((double)pc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); - break; + break; case 2: base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); - break; + break; } + if(base_penalty) { if (battle_config.pk_mode && src && src->type==BL_PC) base_penalty*=2; + if( sd->status.mod_death != 100 ) + base_penalty = base_penalty * sd->status.mod_death / 100; sd->status.job_exp -= min(sd->status.job_exp, base_penalty); clif->updatestatus(sd,SP_JOBEXP); } } - if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) - { + + if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) { base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(base_penalty) pc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); @@ -6898,14 +7084,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if(id == 0) continue; if(id == -1){ - int eq_num=0,eq_n[MAX_INVENTORY]; + int eq_num=0,eq_n[MAX_INVENTORY],k; memset(eq_n,0,sizeof(eq_n)); for(i=0;i<MAX_INVENTORY;i++){ if( (type == 1 && !sd->status.inventory[i].equip) || (type == 2 && sd->status.inventory[i].equip) || type == 3) { - int k; ARR_FIND( 0, MAX_INVENTORY, k, eq_n[k] <= 0 ); if( k < MAX_INVENTORY ) eq_n[k] = i; @@ -7034,6 +7219,9 @@ int pc_readparam(struct map_session_data* sd,int type) case SP_KILLEDRID: val = sd->killedrid; break; case SP_SLOTCHANGE: val = sd->status.slotchange; break; case SP_CHARRENAME: val = sd->status.rename; break; + case SP_MOD_EXP: val = sd->status.mod_exp; break; + case SP_MOD_DROP: val = sd->status.mod_drop; break; + case SP_MOD_DEATH: val = sd->status.mod_death; break; case SP_CRITICAL: val = sd->battle_status.cri/10; break; case SP_ASPD: val = (2000-sd->battle_status.amotion)/10; break; case SP_BASE_ATK: val = sd->battle_status.batk; break; @@ -7166,7 +7354,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) clif->updatestatus(sd, SP_NEXTBASEEXP); clif->updatestatus(sd, SP_STATUSPOINT); clif->updatestatus(sd, SP_BASEEXP); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); if(sd->status.party_id) { party->send_levelup(sd); @@ -7183,7 +7371,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom clif->updatestatus(sd, SP_NEXTJOBEXP); clif->updatestatus(sd, SP_JOBEXP); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); break; case SP_SKILLPOINT: sd->status.skill_point = val; @@ -7281,6 +7469,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val) case SP_CHARRENAME: sd->status.rename = val; return 1; + case SP_MOD_EXP: + sd->status.mod_exp = val; + return 1; + case SP_MOD_DROP: + sd->status.mod_drop = val; + return 1; + case SP_MOD_DEATH: + sd->status.mod_death = val; + return 1; default: ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type); return 0; @@ -7358,6 +7555,11 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; } + if( sd->sc.data[SC_VITALITYACTIVATION] ){ + hp += hp / 2; // 1.5 times + sp -= sp / 2; + } + if ( sd->sc.data[SC_DEATHHURT] ) { hp -= hp * 20 / 100; sp -= sp * 20 / 100; @@ -7466,12 +7668,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) // changing from 1st to 2nd job if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { sd->change_level_2nd = sd->status.job_level; - pc_setglobalreg (sd, "jobchange_level", sd->change_level_2nd); + pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd); } // changing from 2nd to 3rd job else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) { sd->change_level_3rd = sd->status.job_level; - pc_setglobalreg (sd, "jobchange_level_3rd", sd->change_level_3rd); + pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); } if(sd->cloneskill_id) { @@ -7483,8 +7685,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) clif->deleteskill(sd,sd->cloneskill_id); } sd->cloneskill_id = 0; - pc_setglobalreg(sd, "CLONE_SKILL", 0); - pc_setglobalreg(sd, "CLONE_SKILL_LV", 0); + pc_setglobalreg(sd, script->add_str("CLONE_SKILL"), 0); + pc_setglobalreg(sd, script->add_str("CLONE_SKILL_LV"), 0); } if(sd->reproduceskill_id) { @@ -7496,8 +7698,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) clif->deleteskill(sd,sd->reproduceskill_id); } sd->reproduceskill_id = 0; - pc_setglobalreg(sd, "REPRODUCE_SKILL",0); - pc_setglobalreg(sd, "REPRODUCE_SKILL_LV",0); + pc_setglobalreg(sd, script->add_str("REPRODUCE_SKILL"),0); + pc_setglobalreg(sd, script->add_str("REPRODUCE_SKILL_LV"),0); } if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree. @@ -7588,12 +7790,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) pc->setoption(sd, i); if(homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN)) - homun->vaporize(sd, 0); + homun->vaporize(sd, HOM_ST_REST); if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); pc->checkallowskill(sd); pc->equiplookall(sd); @@ -7716,11 +7918,11 @@ int pc_setoption(struct map_session_data *sd,int type) if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON) ) { // Dismount clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_RIDING); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } #ifndef NEW_CARTS @@ -7728,11 +7930,11 @@ int pc_setoption(struct map_session_data *sd,int type) clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Apply speed penalty. + status_calc_pc(sd,SCO_NONE); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off clif->clearcart(sd->fd); if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Remove speed penalty. + status_calc_pc(sd,SCO_NONE); //Remove speed penalty. } #endif @@ -7744,18 +7946,18 @@ int pc_setoption(struct map_session_data *sd,int type) if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) { if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } } if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { int i; if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); for( i = 0; i < SC_MAX; i++ ){ if ( !sd->sc.data[i] || !status->get_sc_type(i) ) continue; @@ -7826,7 +8028,7 @@ int pc_setcart(struct map_session_data *sd,int type) { if( !sd->sc.data[SC_PUSH_CART] ) /* first time, so fill cart data */ clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); - sc_start(&sd->bl, SC_PUSH_CART, 100, type, 0); + sc_start(NULL,&sd->bl, SC_PUSH_CART, 100, type, 0); clif->sc_load(&sd->bl, sd->bl.id, AREA, SI_ON_PUSH_CART, type, 0, 0); if( sd->sc.data[SC_PUSH_CART] )/* forcefully update */ sd->sc.data[SC_PUSH_CART]->val1 = type; @@ -7834,7 +8036,7 @@ int pc_setcart(struct map_session_data *sd,int type) { } if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Recalc speed penalty. + status_calc_pc(sd,SCO_NONE); //Recalc speed penalty. #else // Update option option = sd->sc.option; @@ -7896,353 +8098,258 @@ int pc_setmadogear(TBL_PC* sd, int flag) *------------------------------------------*/ int pc_candrop(struct map_session_data *sd, struct item *item) { - if( item && item->expire_time ) + if( item && (item->expire_time || (item->bound && !pc_can_give_bound_items(sd))) ) + return 0; + if( !pc_can_give_items(sd) ) //check if this GM level can drop items return 0; - if( !pc->can_give_items(sd) ) //check if this GM level can drop items - return 0; - return (itemdb_isdropable(item, pc->get_group_level(sd))); + return (itemdb_isdropable(item, pc_get_group_level(sd))); } - -/*========================================== - * Read ram register for player sd - * get val (int) from reg for player sd - *------------------------------------------*/ -int pc_readreg(struct map_session_data* sd, int reg) -{ - int i; - - nullpo_ret(sd); - - ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg ); - return ( i < sd->reg_num ) ? sd->reg[i].data : 0; +/** + * For '@type' variables (temporary numeric char reg) + **/ +int pc_readreg(struct map_session_data* sd, int64 reg) { + return i64db_iget(sd->var_db, reg); } -/*========================================== - * Set ram register for player sd - * memo val(int) at reg for player sd - *------------------------------------------*/ -int pc_setreg(struct map_session_data* sd, int reg, int val) -{ - int i; - - nullpo_ret(sd); - - ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg ); - if( i < sd->reg_num ) - {// overwrite existing entry - sd->reg[i].data = val; - return 1; - } - - ARR_FIND( 0, sd->reg_num, i, sd->reg[i].data == 0 ); - if( i == sd->reg_num ) - {// nothing free, increase size - sd->reg_num++; - RECREATE(sd->reg, struct script_reg, sd->reg_num); +/** + * For '@type' variables (temporary numeric char reg) + **/ +void pc_setreg(struct map_session_data* sd, int64 reg, int val) { + unsigned int index = script_getvaridx(reg); + + if( val ) { + i64db_iput(sd->var_db, reg, val); + if( index ) + script->array_update(&sd->array_db,reg,false); + } else { + i64db_remove(sd->var_db, reg); + if( index ) + script->array_update(&sd->array_db,reg,true); } - sd->reg[i].index = reg; - sd->reg[i].data = val; - - return 1; } -/*========================================== - * Read ram register for player sd - * get val (str) from reg for player sd - *------------------------------------------*/ -char* pc_readregstr(struct map_session_data* sd, int reg) -{ - int i; - - nullpo_ret(sd); +/** + * For '@type$' variables (temporary string char reg) + **/ +char* pc_readregstr(struct map_session_data* sd, int64 reg) { + struct script_reg_str *p = NULL; - ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg ); - return ( i < sd->regstr_num ) ? sd->regstr[i].data : NULL; + p = i64db_get(sd->var_db, reg); + + return p ? p->value : NULL; } -/*========================================== - * Set ram register for player sd - * memo val(str) at reg for player sd - *------------------------------------------*/ -int pc_setregstr(struct map_session_data* sd, int reg, const char* str) -{ - int i; - - nullpo_ret(sd); +/** + * For '@type$' variables (temporary string char reg) + **/ +void pc_setregstr(struct map_session_data* sd, int64 reg, const char* str) { + struct script_reg_str *p = NULL; + unsigned int index = script_getvaridx(reg); + DBData prev; - ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg ); - if( i < sd->regstr_num ) - {// found entry, update - if( str == NULL || *str == '\0' ) - {// empty string - if( sd->regstr[i].data != NULL ) - aFree(sd->regstr[i].data); - sd->regstr[i].data = NULL; - } - else if( sd->regstr[i].data ) - {// recreate - size_t len = strlen(str)+1; - RECREATE(sd->regstr[i].data, char, len); - memcpy(sd->regstr[i].data, str, len*sizeof(char)); + if( str[0] ) { + p = ers_alloc(pc->str_reg_ers, struct script_reg_str); + + p->value = aStrdup(str); + p->flag.type = 1; + + if( sd->var_db->put(sd->var_db,DB->i642key(reg),DB->ptr2data(p),&prev) ) { + p = DB->data2ptr(&prev); + if( p->value ) + aFree(p->value); + ers_free(pc->str_reg_ers, p); + } else { + if( index ) + script->array_update(&sd->array_db,reg,false); } - else - {// create - sd->regstr[i].data = aStrdup(str); + } else { + if( sd->var_db->remove(sd->var_db,DB->i642key(reg),&prev) ) { + p = DB->data2ptr(&prev); + if( p->value ) + aFree(p->value); + ers_free(pc->str_reg_ers, p); + if( index ) + script->array_update(&sd->array_db,reg,true); } - return 1; - } - - if( str == NULL || *str == '\0' ) - return 1;// nothing to add, empty string - - ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].data == NULL ); - if( i == sd->regstr_num ) - {// nothing free, increase size - sd->regstr_num++; - RECREATE(sd->regstr, struct script_regstr, sd->regstr_num); } - sd->regstr[i].index = reg; - sd->regstr[i].data = aStrdup(str); - - return 1; } - -int pc_readregistry(struct map_session_data *sd,const char *reg,int type) -{ - struct global_reg *sd_reg; - int i,max; - - nullpo_ret(sd); - switch (type) { - case 3: //Char reg - sd_reg = sd->save_reg.global; - max = sd->save_reg.global_num; - break; - case 2: //Account reg - sd_reg = sd->save_reg.account; - max = sd->save_reg.account_num; - break; - case 1: //Account2 reg - sd_reg = sd->save_reg.account2; - max = sd->save_reg.account2_num; - break; - default: - return 0; - } - if (max == -1) { - ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); +/** + * Serves the following variable types: + * - 'type' (permanent nuneric char reg) + * - '#type' (permanent numeric account reg) + * - '##type' (permanent numeric account reg2) + **/ +int pc_readregistry(struct map_session_data *sd, int64 reg) { + struct script_reg_num *p = NULL; + + if (!sd->vars_ok) { + ShowError("pc_readregistry: Trying to read reg %s before it's been loaded!\n", script->get_str(script_getvarid(reg))); //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. - intif->request_registry(sd,type==3?4:type); + //intif->request_registry(sd,type==3?4:type); + set_eof(sd->fd); return 0; } + + p = i64db_get(sd->var_db, reg); - ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 ); - return ( i < max ) ? atoi(sd_reg[i].value) : 0; + return p ? p->value : 0; } - -char* pc_readregistry_str(struct map_session_data *sd,const char *reg,int type) -{ - struct global_reg *sd_reg; - int i,max; - - nullpo_ret(sd); - switch (type) { - case 3: //Char reg - sd_reg = sd->save_reg.global; - max = sd->save_reg.global_num; - break; - case 2: //Account reg - sd_reg = sd->save_reg.account; - max = sd->save_reg.account_num; - break; - case 1: //Account2 reg - sd_reg = sd->save_reg.account2; - max = sd->save_reg.account2_num; - break; - default: - return NULL; - } - if (max == -1) { - ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); +/** + * Serves the following variable types: + * - 'type$' (permanent str char reg) + * - '#type$' (permanent str account reg) + * - '##type$' (permanent str account reg2) + **/ +char* pc_readregistry_str(struct map_session_data *sd, int64 reg) { + struct script_reg_str *p = NULL; + + if (!sd->vars_ok) { + ShowError("pc_readregistry_str: Trying to read reg %s before it's been loaded!\n", script->get_str(script_getvarid(reg))); //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. - intif->request_registry(sd,type==3?4:type); + //intif->request_registry(sd,type==3?4:type); + set_eof(sd->fd); return NULL; } - ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 ); - return ( i < max ) ? sd_reg[i].value : NULL; + p = i64db_get(sd->var_db, reg); + + return p ? p->value : NULL; } +/** + * Serves the following variable types: + * - 'type' (permanent nuneric char reg) + * - '#type' (permanent numeric account reg) + * - '##type' (permanent numeric account reg2) + **/ +int pc_setregistry(struct map_session_data *sd, int64 reg, int val) { + struct script_reg_num *p = NULL; + int i; + const char *regname = script->get_str( script_getvarid(reg) ); + unsigned int index = script_getvaridx(reg); -int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) -{ - struct global_reg *sd_reg; - int i,*max, regmax; - - nullpo_ret(sd); - - switch( type ) - { - case 3: //Char reg - if( !strcmp(reg,"PC_DIE_COUNTER") && sd->die_counter != val ) - { - i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); - sd->die_counter = val; - if( i ) - status_calc_pc(sd,0); // Lost the bonus. - } - else if( !strcmp(reg,"COOK_MASTERY") && sd->cook_mastery != val ) - { - val = cap_value(val, 0, 1999); - sd->cook_mastery = val; - } - sd_reg = sd->save_reg.global; - max = &sd->save_reg.global_num; - regmax = GLOBAL_REG_NUM; - break; - case 2: //Account reg - if( !strcmp(reg,"#CASHPOINTS") && sd->cashPoints != val ) - { - val = cap_value(val, 0, MAX_ZENY); - sd->cashPoints = val; - } - else if( !strcmp(reg,"#KAFRAPOINTS") && sd->kafraPoints != val ) - { - val = cap_value(val, 0, MAX_ZENY); - sd->kafraPoints = val; - } - sd_reg = sd->save_reg.account; - max = &sd->save_reg.account_num; - regmax = ACCOUNT_REG_NUM; - break; - case 1: //Account2 reg - sd_reg = sd->save_reg.account2; - max = &sd->save_reg.account2_num; - regmax = ACCOUNT_REG2_NUM; - break; - default: - return 0; + /* SAAD! those things should be stored elsewhere e.g. char ones in char table, the cash ones in account_data table! */ + switch( regname[0] ) { + default: //Char reg + if( !strcmp(regname,"PC_DIE_COUNTER") && sd->die_counter != val ) { + i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); + sd->die_counter = val; + if( i ) + status_calc_pc(sd,SCO_NONE); // Lost the bonus. + } else if( !strcmp(regname,"COOK_MASTERY") && sd->cook_mastery != val ) { + val = cap_value(val, 0, 1999); + sd->cook_mastery = val; + } + break; + case '#': + if( !strcmp(regname,"#CASHPOINTS") && sd->cashPoints != val ) { + val = cap_value(val, 0, MAX_ZENY); + sd->cashPoints = val; + } else if( !strcmp(regname,"#KAFRAPOINTS") && sd->kafraPoints != val ) { + val = cap_value(val, 0, MAX_ZENY); + sd->kafraPoints = val; + } + break; } - if (*max == -1) { - ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type); - return 1; + + if ( !pc->reg_load && !sd->vars_ok ) { + ShowError("pc_setregistry : refusing to set %s until vars are received.\n", regname); + return 0; } - - // delete reg - if (val == 0) { - ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); - if( i < *max ) - { - if (i != *max - 1) - memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); - memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); - (*max)--; - sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" + + if( (p = i64db_get(sd->var_db, reg) ) ) { + if( val ) { + if( !p->value && index ) /* its a entry that was deleted, so we reset array */ + script->array_update(&sd->array_db,reg,false); + p->value = val; + } else { + p->value = 0; + if( index ) + script->array_update(&sd->array_db,reg,true); + } + if( !pc->reg_load ) + p->flag.update = 1;/* either way, it will require either delete or replace */ + } else if( val ) { + DBData prev; + + if( index ) + script->array_update(&sd->array_db,reg,false); + + p = ers_alloc(pc->num_reg_ers, struct script_reg_num); + + p->value = val; + if( !pc->reg_load ) + p->flag.update = 1; + + if( sd->var_db->put(sd->var_db,DB->i642key(reg),DB->ptr2data(p),&prev) ) { + p = DB->data2ptr(&prev); + ers_free(pc->num_reg_ers, p); } - return 1; } - // change value if found - ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); - if( i < *max ) - { - safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); - sd->state.reg_dirty |= 1<<(type-1); - return 1; - } - - // add value if not found - if (i < regmax) { - memset(&sd_reg[i], 0, sizeof(struct global_reg)); - safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); - safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); - (*max)++; - sd->state.reg_dirty |= 1<<(type-1); - return 1; - } - - ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); + + if( !pc->reg_load && p ) + sd->vars_dirty = true; - return 0; + return 1; } +/** + * Serves the following variable types: + * - 'type$' (permanent str char reg) + * - '#type$' (permanent str account reg) + * - '##type$' (permanent str account reg2) + **/ +int pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val) { + struct script_reg_str *p = NULL; + const char *regname = script->get_str( script_getvarid(reg) ); + unsigned int index = script_getvaridx(reg); -int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *val,int type) -{ - struct global_reg *sd_reg; - int i,*max, regmax; - - nullpo_ret(sd); - if (reg[strlen(reg)-1] != '$') { - ShowError("pc_setregistry_str : reg %s must be string (end in '$') to use this!\n", reg); - return 0; - } - - switch (type) { - case 3: //Char reg - sd_reg = sd->save_reg.global; - max = &sd->save_reg.global_num; - regmax = GLOBAL_REG_NUM; - break; - case 2: //Account reg - sd_reg = sd->save_reg.account; - max = &sd->save_reg.account_num; - regmax = ACCOUNT_REG_NUM; - break; - case 1: //Account2 reg - sd_reg = sd->save_reg.account2; - max = &sd->save_reg.account2_num; - regmax = ACCOUNT_REG2_NUM; - break; - default: - return 0; - } - if (*max == -1) { - ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type); + if ( !pc->reg_load && !sd->vars_ok ) { + ShowError("pc_setregistry_str : refusing to set %s until vars are received.\n", regname); return 0; } - // delete reg - if (!val || strcmp(val,"")==0) - { - ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); - if( i < *max ) - { - if (i != *max - 1) - memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); - memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); - (*max)--; - sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - if (type!=3) intif->saveregistry(sd,type); + if( (p = i64db_get(sd->var_db, reg) ) ) { + if( val[0] ) { + if( p->value ) + aFree(p->value); + else if ( index ) /* a entry that was deleted, so we reset */ + script->array_update(&sd->array_db,reg,false); + p->value = aStrdup(val); + } else { + p->value = NULL; + if( index ) + script->array_update(&sd->array_db,reg,true); } - return 1; - } + if( !pc->reg_load ) + p->flag.update = 1;/* either way, it will require either delete or replace */ + } else if( val[0] ) { + DBData prev; - // change value if found - ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); - if( i < *max ) - { - safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); - sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - if (type!=3) intif->saveregistry(sd,type); - return 1; - } + if( index ) + script->array_update(&sd->array_db,reg,false); - // add value if not found - if (i < regmax) { - memset(&sd_reg[i], 0, sizeof(struct global_reg)); - safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); - safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); - (*max)++; - sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - if (type!=3) intif->saveregistry(sd,type); - return 1; + p = ers_alloc(pc->str_reg_ers, struct script_reg_str); + + p->value = aStrdup(val); + if( !pc->reg_load ) + p->flag.update = 1; + p->flag.type = 1; + + if( sd->var_db->put(sd->var_db,DB->i642key(reg),DB->ptr2data(p),&prev) ) { + p = DB->data2ptr(&prev); + if( p->value ) + aFree(p->value); + ers_free(pc->str_reg_ers, p); + } } - - ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); - - return 0; + + if( !pc->reg_load && p ) + sd->vars_dirty = true; + + return 1; } /*========================================== * Exec eventtimer for player sd (retrieved from map_session (id)) *------------------------------------------*/ -int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_eventtimer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); char *p = (char *)data; int i; @@ -8355,17 +8462,19 @@ int pc_cleareventtimer(struct map_session_data *sd) /* called when a item with combo is worn */ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { int i, j, k, z; - int index, idx, success = 0; + int index, success = 0; + struct pc_combos *combo; for( i = 0; i < data->combos_count; i++ ) { /* ensure this isn't a duplicate combo */ - if( sd->combos.bonus != NULL ) { + if( sd->combos != NULL ) { int x; - ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id ); + + ARR_FIND( 0, sd->combo_count, x, sd->combos[x].id == data->combos[i]->id ); /* found a match, skip this combo */ - if( x < sd->combos.count ) + if( x < sd->combo_count ) continue; } @@ -8382,7 +8491,7 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { if(!sd->inventory_data[index]) continue; - + if ( itemdb_type(id) != IT_CARD ) { if ( sd->inventory_data[index]->nameid != id ) continue; @@ -8416,24 +8525,16 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { /* we got here, means all items in the combo are matching */ - idx = sd->combos.count; - - if( sd->combos.bonus == NULL ) { - CREATE(sd->combos.bonus, struct script_code *, 1); - CREATE(sd->combos.id, unsigned short, 1); - sd->combos.count = 1; - } else { - RECREATE(sd->combos.bonus, struct script_code *, ++sd->combos.count); - RECREATE(sd->combos.id, unsigned short, sd->combos.count); - } - - /* we simply copy the pointer */ - sd->combos.bonus[idx] = data->combos[i]->script; - /* save this combo's id */ - sd->combos.id[idx] = data->combos[i]->id; - + RECREATE(sd->combos, struct pc_combos, ++sd->combo_count); + + combo = &sd->combos[sd->combo_count - 1]; + + combo->bonus = data->combos[i]->script; + combo->id = data->combos[i]->id; + success++; } + return success; } @@ -8441,45 +8542,45 @@ int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { int pc_removecombo(struct map_session_data *sd, struct item_data *data ) { int i, retval = 0; - if( sd->combos.bonus == NULL ) + if( !sd->combos ) return 0;/* nothing to do here, player has no combos */ + for( i = 0; i < data->combos_count; i++ ) { /* check if this combo exists in this user */ int x = 0, cursor = 0, j; - ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id ); + + ARR_FIND( 0, sd->combo_count, x, sd->combos[x].id == data->combos[i]->id ); /* no match, skip this combo */ - if( !(x < sd->combos.count) ) + if( x == sd->combo_count ) continue; - sd->combos.bonus[x] = NULL; - sd->combos.id[x] = 0; + sd->combos[x].bonus = NULL; + sd->combos[x].id = 0; + retval++; - for( j = 0, cursor = 0; j < sd->combos.count; j++ ) { - if( sd->combos.bonus[j] == NULL ) + + for( j = 0, cursor = 0; j < sd->combo_count; j++ ) { + if( sd->combos[j].bonus == NULL ) continue; if( cursor != j ) { - sd->combos.bonus[cursor] = sd->combos.bonus[j]; - sd->combos.id[cursor] = sd->combos.id[j]; + sd->combos[cursor].bonus = sd->combos[j].bonus; + sd->combos[cursor].id = sd->combos[j].id; } cursor++; } - /* check if combo requirements still fit */ - if( pc->checkcombo( sd, data ) ) - continue; - /* it's empty, we can clear all the memory */ - if( (sd->combos.count = cursor) == 0 ) { - aFree(sd->combos.bonus); - aFree(sd->combos.id); - sd->combos.bonus = NULL; - sd->combos.id = NULL; - return retval; /* we also can return at this point for we have no more combos to check */ + if( (sd->combo_count = cursor) == 0 ) { + aFree(sd->combos); + sd->combos = NULL; + break; } - } + + /* check if combo requirements still fit -- don't touch retval! */ + pc->checkcombo( sd, data ); return retval; } @@ -8518,13 +8619,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) nullpo_ret(sd); if( n < 0 || n >= MAX_INVENTORY ) { - clif->equipitemack(sd,0,0,0); + clif->equipitemack(sd,0,0,EIA_FAIL); return 0; } if( DIFF_TICK(sd->canequip_tick,timer->gettick()) > 0 ) { - clif->equipitemack(sd,n,0,0); + clif->equipitemack(sd,n,0,EIA_FAIL); return 0; } @@ -8535,27 +8636,38 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos); if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] // FIXME: pc->isequip: equip level failure uses 2 instead of 0 - clif->equipitemack(sd,n,0,0); // fail + clif->equipitemack(sd,n,0,EIA_FAIL); // fail return 0; } - if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER]) + if (sd->sc.data[SC_BERSERK]) { - clif->equipitemack(sd,n,0,0); // fail + clif->equipitemack(sd,n,0,EIA_FAIL); // fail return 0; } + /* won't fail from this point onwards */ + if( id->flag.bindonequip && !sd->status.inventory[n].bound ) { + sd->status.inventory[n].bound = (unsigned char)IBT_CHARACTER; + clif->notify_bounditem(sd,n); + } + if(pos == EQP_ACC) { //Accesories should only go in one of the two, pos = req_pos&EQP_ACC; if (pos == EQP_ACC) //User specified both slots.. pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R; - } - - if(pos == EQP_ARMS && id->equip == EQP_HAND_R) - { //Dual wield capable weapon. + } else if(pos == EQP_ARMS && id->equip == EQP_HAND_R) { //Dual wield capable weapon. pos = (req_pos&EQP_ARMS); if (pos == EQP_ARMS) //User specified both slots, pick one for them. pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R; + } else if(pos == EQP_SHADOW_ACC) { //Accesories should only go in one of the two, + pos = req_pos&EQP_SHADOW_ACC; + if (pos == EQP_SHADOW_ACC) //User specified both slots.. + pos = sd->equip_index[EQI_SHADOW_ACC_R] >= 0 ? EQP_SHADOW_ACC_L : EQP_SHADOW_ACC_R; + } else if( pos == EQP_SHADOW_ARMS && id->equip == EQP_SHADOW_WEAPON) { //Dual wield capable weapon. + pos = (req_pos&EQP_SHADOW_ARMS); + if (pos == EQP_SHADOW_ARMS) //User specified both slots, pick one for them. + pos = sd->equip_index[EQI_SHADOW_WEAPON] >= 0 ? EQP_SHADOW_SHIELD : EQP_SHADOW_WEAPON; } if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC) @@ -8581,11 +8693,11 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) clif->arrow_fail(sd,3); } else - clif->equipitemack(sd,n,pos,1); + clif->equipitemack(sd,n,pos,EIA_SUCCESS); sd->status.inventory[n].equip=pos; - if(pos & EQP_HAND_R) { + if(pos & (EQP_HAND_R|EQP_SHADOW_WEAPON)) { if(id) sd->weapontype1 = id->look; else @@ -8593,19 +8705,16 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) pc->calcweapontype(sd); clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); } - if(pos & EQP_HAND_L) { + if(pos & (EQP_HAND_L|EQP_SHADOW_SHIELD)) { if(id) { if(id->type == IT_WEAPON) { sd->status.shield = 0; sd->weapontype2 = id->look; - } - else - if(id->type == IT_ARMOR) { + } else if(id->type == IT_ARMOR) { sd->status.shield = id->look; sd->weapontype2 = 0; } - } - else + } else sd->status.shield = sd->weapontype2 = 0; pc->calcweapontype(sd); clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); @@ -8690,7 +8799,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); if (flag) //Update skill data clif->skillinfoblock(sd); @@ -8730,20 +8839,20 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { nullpo_ret(sd); if( n < 0 || n >= MAX_INVENTORY ) { - clif->unequipitemack(sd,0,0,0); + clif->unequipitemack(sd,0,0,UIA_FAIL); return 0; } // if player is berserk then cannot unequip - if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER])) + if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK])) { - clif->unequipitemack(sd,n,0,0); + clif->unequipitemack(sd,n,0,UIA_FAIL); return 0; } if( !(flag&2) && sd->sc.count && sd->sc.data[SC_KYOUGAKU] ) { - clif->unequipitemack(sd,n,0,0); + clif->unequipitemack(sd,n,0,UIA_FAIL); return 0; } @@ -8751,7 +8860,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { ShowInfo("unequip %d %x:%x\n",n,pc->equippoint(sd,n),sd->status.inventory[n].equip); if(!sd->status.inventory[n].equip){ //Nothing to unequip - clif->unequipitemack(sd,n,0,0); + clif->unequipitemack(sd,n,0,UIA_FAIL); return 0; } for(i=0;i<EQI_MAX;i++) { @@ -8813,7 +8922,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); } - clif->unequipitemack(sd,n,sd->status.inventory[n].equip,1); + clif->unequipitemack(sd,n,sd->status.inventory[n].equip,UIA_SUCCESS); if((sd->status.inventory[n].equip & EQP_ARMS) && sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_TK_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) @@ -8855,7 +8964,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { if(flag&1 || status_cacl) { pc->checkallowskill(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } if(sd->sc.data[SC_CRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele)) @@ -8892,14 +9001,14 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { *------------------------------------------*/ int pc_checkitem(struct map_session_data *sd) { - int i,id,calc_flag = 0; + int i, id, calc_flag = 0; nullpo_ret(sd); if( sd->state.vending ) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam) return 0; - if( battle_config.item_check ) { // check for invalid(ated) items + if( sd->state.itemcheck ) { // check for invalid(ated) items for( i = 0; i < MAX_INVENTORY; i++ ) { id = sd->status.inventory[i].nameid; @@ -8927,7 +9036,7 @@ int pc_checkitem(struct map_session_data *sd) } } - if (sd->state.gmaster_flag) { + if (sd->guild) { struct guild_storage *guild_storage = gstorage->id2storage2(sd->guild->guild_id); if (guild_storage) { for( i = 0; i < MAX_GUILD_STORAGE; i++ ) { @@ -8940,6 +9049,7 @@ int pc_checkitem(struct map_session_data *sd) } } } + sd->state.itemcheck = 0; } for( i = 0; i < MAX_INVENTORY; i++) { @@ -8957,10 +9067,10 @@ int pc_checkitem(struct map_session_data *sd) } } - + if( calc_flag && sd->state.active ) { pc->checkallowskill(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } return 0; @@ -9003,7 +9113,7 @@ int pc_calc_pvprank(struct map_session_data *sd) { /*========================================== * Calculate next sd ranking calculation from config *------------------------------------------*/ -int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_calc_pvprank_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; sd=map->id2sd(id); @@ -9204,11 +9314,10 @@ void pc_regen (struct map_session_data *sd, unsigned int diff_tick) { /*========================================== * Memo player sd savepoint. (map,x,y) *------------------------------------------*/ -int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y) -{ +int pc_setsavepoint(struct map_session_data *sd, short map_index, int x, int y) { nullpo_ret(sd); - sd->status.save_point.map = mapindex; + sd->status.save_point.map = map_index; sd->status.save_point.x = x; sd->status.save_point.y = y; @@ -9216,10 +9325,9 @@ int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y) } /*========================================== - * Save 1 player data at autosave intervalle + * Save 1 player data at autosave intervall *------------------------------------------*/ -int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) -{ +int pc_autosave(int tid, int64 tick, int id, intptr_t data) { int interval; struct s_mapiterator* iter; struct map_session_data* sd; @@ -9270,7 +9378,7 @@ int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { * timer to do the day [Yor] * data: 0 = called by timer, 1 = gmcommand/script *------------------------------------------------*/ -int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) { +int map_day_timer(int tid, int64 tick, int id, intptr_t data) { char tmp_soutput[1024]; if (data == 0 && battle_config.day_duration <= 0) // if we want a day @@ -9290,7 +9398,7 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) { * timer to do the night [Yor] * data: 0 = called by timer, 1 = gmcommand/script *------------------------------------------------*/ -int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) { +int map_night_timer(int tid, int64 tick, int id, intptr_t data) { char tmp_soutput[1024]; if (data == 0 && battle_config.night_duration <= 0) // if we want a night @@ -9334,9 +9442,9 @@ void pc_overheat(struct map_session_data *sd, int val) { heat = max(0,heat); // Avoid negative HEAT if( heat >= limit[skill_lv] ) - sc_start(&sd->bl,SC_OVERHEAT,100,0,1000); + sc_start(NULL,&sd->bl,SC_OVERHEAT,100,0,1000); else - sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000); + sc_start(NULL,&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000); return; } @@ -9346,10 +9454,16 @@ void pc_overheat(struct map_session_data *sd, int val) { */ bool pc_isautolooting(struct map_session_data *sd, int nameid) { - int i; - if( !sd->state.autolooting ) + int i = 0; + + if (sd->state.autoloottype && sd->state.autoloottype&(1<<itemdb_type(nameid))) + return true; + + if (!sd->state.autolooting) return false; + ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid); + return (i != AUTOLOOTITEM_SIZE); } @@ -9362,7 +9476,7 @@ bool pc_can_use_command(struct map_session_data *sd, const char *command) { return atcommand->can_use(sd,command); } -int pc_charm_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_charm_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; int i, type; @@ -9680,14 +9794,14 @@ void pc_read_skill_tree(void) { { "Rebellion", JOB_REBELLION }, }; - if (conf_read_file(&skill_tree_conf, config_filename)) { + if (libconfig->read_file(&skill_tree_conf, config_filename)) { ShowError("can't read %s\n", config_filename); return; } jnamelen = ARRAYLENGTH(jnames); - while( (skt = config_setting_get_elem(skill_tree_conf.root,i++)) ) { + while( (skt = libconfig->setting_get_elem(skill_tree_conf.root,i++)) ) { int k, idx; const char *name = config_setting_name(skt); @@ -9699,12 +9813,12 @@ void pc_read_skill_tree(void) { } - if( ( skills = config_setting_get_member(skt,"skills") ) ) { + if( ( skills = libconfig->setting_get_member(skt,"skills") ) ) { int c = 0; idx = pc->class2idx(jnames[k].id); - while( ( sk = config_setting_get_elem(skills,c++) ) ) { + while( ( sk = libconfig->setting_get_elem(skills,c++) ) ) { const char *sk_name = config_setting_name(sk); int skill_id; @@ -9724,23 +9838,23 @@ void pc_read_skill_tree(void) { if( config_setting_is_group(sk) ) { int max = 0, jlevel = 0; - config_setting_lookup_int(sk, "MaxLevel", &max); - config_setting_lookup_int(sk, "MinJobLevel", &jlevel); + libconfig->setting_lookup_int(sk, "MaxLevel", &max); + libconfig->setting_lookup_int(sk, "MinJobLevel", &jlevel); pc->skill_tree[idx][skidx].max = (unsigned char)max; pc->skill_tree[idx][skidx].joblv = (unsigned char)jlevel; - rlen = config_setting_length(sk); + rlen = libconfig->setting_length(sk); offset += jlevel ? 2 : 1; } else { - pc->skill_tree[idx][skidx].max = (unsigned char)config_setting_get_int(sk); + pc->skill_tree[idx][skidx].max = (unsigned char)libconfig->setting_get_int(sk); pc->skill_tree[idx][skidx].joblv = 0; } for( h = offset; h < rlen && h < MAX_PC_SKILL_REQUIRE; h++ ) { - config_setting_t *rsk = config_setting_get_elem(sk,h); + config_setting_t *rsk = libconfig->setting_get_elem(sk,h); if( rsk && ( rskid = skill->name2id(config_setting_name(rsk)) ) ) { pc->skill_tree[idx][skidx].need[h].id = rskid; pc->skill_tree[idx][skidx].need[h].idx = skill->get_index(rskid); - pc->skill_tree[idx][skidx].need[h].lv = (unsigned char)config_setting_get_int(rsk); + pc->skill_tree[idx][skidx].need[h].lv = (unsigned char)libconfig->setting_get_int(rsk); } else if( rsk ) { ShowWarning("pc_read_skill_tree: unknown requirement '%s' for '%s' in '%s'\n",config_setting_name(rsk),sk_name,name); } else { @@ -9756,7 +9870,7 @@ void pc_read_skill_tree(void) { } i = 0; - while( (skt = config_setting_get_elem(skill_tree_conf.root,i++)) ) { + while( (skt = libconfig->setting_get_elem(skill_tree_conf.root,i++)) ) { int k, idx, v = 0; const char *name = config_setting_name(skt); const char *iname; @@ -9770,8 +9884,8 @@ void pc_read_skill_tree(void) { } idx = pc->class2idx(jnames[k].id); - if( ( inherit = config_setting_get_member(skt,"inherit") ) ) { - while( ( iname = config_setting_get_string_elem(inherit, v++) ) ) { + if( ( inherit = libconfig->setting_get_member(skt,"inherit") ) ) { + while( ( iname = libconfig->setting_get_string_elem(inherit, v++) ) ) { int b = 0, a, d, f, fidx; ARR_FIND(0, jnamelen, b, strcmpi(jnames[b].name,iname) == 0 ); @@ -9803,7 +9917,7 @@ void pc_read_skill_tree(void) { } - config_destroy(&skill_tree_conf); + libconfig->destroy(&skill_tree_conf); /* lets update all players skill tree */ iter = mapit_getallusers(); @@ -9995,8 +10109,10 @@ int pc_readdb(void) { while(*p==32 && *p>0) p++; battle->attr_fix_table[lv-1][i][j]=atoi(p); +#ifndef RENEWAL if(battle_config.attr_recover == 0 && battle->attr_fix_table[lv-1][i][j] < 0) battle->attr_fix_table[lv-1][i][j] = 0; +#endif p=strchr(p,','); if(p) *p++=0; } @@ -10022,7 +10138,7 @@ int pc_readdb(void) { int stat; if(line[0]=='/' && line[1]=='/') continue; - if ((stat=strtoul(line,NULL,10))<0) + if ((stat=(int)strtol(line,NULL,10))<0) stat=0; if (i > MAX_LEVEL) break; @@ -10079,25 +10195,357 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { return; } -/*========================================== - * pc Init/Terminate - *------------------------------------------*/ -void do_final_pc(void) { +void pc_bank_deposit(struct map_session_data *sd, int money) { + unsigned int limit_check = money+sd->status.bank_vault; + + if( money <= 0 || limit_check > MAX_BANK_ZENY ) { + clif->bank_deposit(sd,BDA_OVERFLOW); + return; + } else if ( money > sd->status.zeny ) { + clif->bank_deposit(sd,BDA_NO_MONEY); + return; + } - db_destroy(pc->itemcd_db); + if( pc->payzeny(sd,money, LOG_TYPE_BANK, NULL) ) + clif->bank_deposit(sd,BDA_NO_MONEY); + else { + sd->status.bank_vault += money; + if( map->save_settings&256 ) + chrif->save(sd,0); + clif->bank_deposit(sd,BDA_SUCCESS); + } +} +void pc_bank_withdraw(struct map_session_data *sd, int money) { + unsigned int limit_check = money+sd->status.zeny; + + if( money <= 0 ) { + clif->bank_withdraw(sd,BWA_UNKNOWN_ERROR); + return; + } else if ( money > sd->status.bank_vault ) { + clif->bank_withdraw(sd,BWA_NO_MONEY); + return; + } else if ( limit_check > MAX_ZENY ) { + /* no official response for this scenario exists. */ + clif->colormes(sd->fd,COLOR_RED,msg_txt(1482)); + return; + } + + if( pc->getzeny(sd,money, LOG_TYPE_BANK, NULL) ) + clif->bank_withdraw(sd,BWA_NO_MONEY); + else { + sd->status.bank_vault -= money; + if( map->save_settings&256 ) + chrif->save(sd,0); + clif->bank_withdraw(sd,BWA_SUCCESS); + } +} +/* status change data arrived from char-server */ +void pc_scdata_received(struct map_session_data *sd) { + pc->inventory_rentals(sd); + clif->show_modifiers(sd); + + if (sd->expiration_time != 0) { // don't display if it's unlimited or unknow value + time_t exp_time = sd->expiration_time; + char tmpstr[1024]; + strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&exp_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." + clif->wis_message(sd->fd, map->wisp_server_name, tmpstr, strlen(tmpstr)+1); + + pc->expire_check(sd); + } + + if( sd->state.standalone ) { + clif->pLoadEndAck(0,sd); + pc->autotrade_populate(sd); + pc->autotrade_start(sd); + } +} +int pc_expiration_timer(int tid, int64 tick, int id, intptr_t data) { + struct map_session_data *sd = map->id2sd(id); + + if( !sd ) return 0; + + sd->expiration_tid = INVALID_TIMER; + + if( sd->fd ) + clif->authfail_fd(sd->fd,10); + + map->quit(sd); + + return 0; +} +/* this timer exists only when a character with a expire timer > 24h is online */ +/* it loops thru online players once an hour to check whether a new < 24h is available */ +int pc_global_expiration_timer(int tid, int64 tick, int id, intptr_t data) { + struct s_mapiterator* iter; + struct map_session_data* sd; - do_final_pc_groups(); + iter = mapit_getallusers(); + + for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) { + if( sd->expiration_time ) + pc->expire_check(sd); + } + + mapit->free(iter); + + return 0; +} +void pc_expire_check(struct map_session_data *sd) { + /* ongoing timer */ + if( sd->expiration_tid != INVALID_TIMER ) + return; + + /* not within the next 24h, enable the global check */ + if( sd->expiration_time > ( time(NULL) + ( ( 60 * 60 ) * 24 ) ) ) { + + /* global check not running, enable */ + if( pc->expiration_tid == INVALID_TIMER ) { + /* starts in 1h, repeats every hour */ + pc->expiration_tid = timer->add_interval(timer->gettick() + ((1000*60)*60), pc->global_expiration_timer, 0, 0, ((1000*60)*60)); + } + + return; + } + + sd->expiration_tid = timer->add(timer->gettick() + (int64)(sd->expiration_time - time(NULL))*1000, pc->expiration_timer, sd->bl.id, 0); +} +/** + * Loads autotraders + ***/ +void pc_autotrade_load(void) { + struct map_session_data *sd; + char *data; + + if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `account_id`,`char_id`,`sex`,`title` FROM `%s`",map->autotrade_merchants_db)) + Sql_ShowDebug(map->mysql_handle); + + while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) { + int account_id, char_id; + char title[MESSAGE_SIZE]; + unsigned char sex; + + SQL->GetData(map->mysql_handle, 0, &data, NULL); account_id = atoi(data); + SQL->GetData(map->mysql_handle, 1, &data, NULL); char_id = atoi(data); + SQL->GetData(map->mysql_handle, 2, &data, NULL); sex = atoi(data); + SQL->GetData(map->mysql_handle, 3, &data, NULL); safestrncpy(title, data, sizeof(title)); + + CREATE(sd, TBL_PC, 1); + + pc->setnewpc(sd, account_id, char_id, 0, 0, sex, 0); + + safestrncpy(sd->message, title, MESSAGE_SIZE); + + sd->state.standalone = 1; + sd->group = pcg->get_dummy_group(); + + chrif->authreq(sd,true); + } + + SQL->FreeResult(map->mysql_handle); +} +/** + * Loads vending data and sets it up, is triggered when char server data that pc_autotrade_load requested arrives + **/ +void pc_autotrade_start(struct map_session_data *sd) { + unsigned int count = 0; + int i; + char *data; + + if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `itemkey`,`amount`,`price` FROM `%s` WHERE `char_id` = '%d'",map->autotrade_data_db,sd->status.char_id)) + Sql_ShowDebug(map->mysql_handle); + + while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) { + int itemkey, amount, price; + + SQL->GetData(map->mysql_handle, 0, &data, NULL); itemkey = atoi(data); + SQL->GetData(map->mysql_handle, 1, &data, NULL); amount = atoi(data); + SQL->GetData(map->mysql_handle, 2, &data, NULL); price = atoi(data); + + ARR_FIND(0, MAX_CART, i, sd->status.cart[i].id == itemkey); + + if( i != MAX_CART && itemdb_cantrade(&sd->status.cart[i], 0, 0) ) { + if( amount > sd->status.cart[i].amount ) + amount = sd->status.cart[i].amount; + + if( amount ) { + sd->vending[count].index = i; + sd->vending[count].amount = amount; + sd->vending[count].value = cap_value(price, 0, (unsigned int)battle_config.vending_max_value); + + count++; + } + } + } + + if( !count ) { + pc->autotrade_update(sd,PAUC_REMOVE); + map->quit(sd); + } else { + sd->state.autotrade = 1; + sd->vender_id = ++vending->next_id; + sd->vend_num = count; + sd->state.vending = true; + idb_put(vending->db, sd->status.char_id, sd); + if( map->list[sd->bl.m].users ) + clif->showvendingboard(&sd->bl,sd->message,0); + } +} +/** + * Perform a autotrade action + **/ +void pc_autotrade_update(struct map_session_data *sd, enum e_pc_autotrade_update_action action) { + int i; + + /* either way, this goes down */ + if( action != PAUC_START ) { + if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d'",map->autotrade_data_db,sd->status.char_id)) + Sql_ShowDebug(map->mysql_handle); + } + + switch( action ) { + case PAUC_REMOVE: + if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d' LIMIT 1",map->autotrade_merchants_db,sd->status.char_id)) + Sql_ShowDebug(map->mysql_handle); + break; + case PAUC_START: { + char title[MESSAGE_SIZE*2+1]; + + SQL->EscapeStringLen(map->mysql_handle, title, sd->message, strnlen(sd->message, MESSAGE_SIZE)); + + if (SQL_ERROR == SQL->Query(map->mysql_handle, "INSERT INTO `%s` (`account_id`,`char_id`,`sex`,`title`) VALUES ('%d','%d','%d','%s')", + map->autotrade_merchants_db, + sd->status.account_id, + sd->status.char_id, + sd->status.sex, + title + )) + Sql_ShowDebug(map->mysql_handle); + } + /* yes we want it to fall */ + case PAUC_REFRESH: + for( i = 0; i < sd->vend_num; i++ ) { + if( sd->vending[i].amount == 0 ) + continue; + + if (SQL_ERROR == SQL->Query(map->mysql_handle, "INSERT INTO `%s` (`char_id`,`itemkey`,`amount`,`price`) VALUES ('%d','%d','%d','%d')", + map->autotrade_data_db, + sd->status.char_id, + sd->status.cart[sd->vending[i].index].id, + sd->vending[i].amount, + sd->vending[i].value + )) + Sql_ShowDebug(map->mysql_handle); + } + break; + } +} +/** + * Handles characters upon @autotrade usage + **/ +void pc_autotrade_prepare(struct map_session_data *sd) { + struct autotrade_vending *data; + int i, cursor = 0; + int account_id, char_id; + char title[MESSAGE_SIZE]; + unsigned char sex; + + CREATE(data, struct autotrade_vending, 1); + + memcpy(data->vending, sd->vending, sizeof(sd->vending)); + + for(i = 0; i < sd->vend_num; i++) { + if( sd->vending[i].amount ) { + memcpy(&data->list[cursor],&sd->status.cart[sd->vending[i].index],sizeof(struct item)); + cursor++; + } + } + + data->vend_num = (unsigned char)cursor; + + idb_put(pc->at_db, sd->status.char_id, data); + + account_id = sd->status.account_id; + char_id = sd->status.char_id; + sex = sd->status.sex; + safestrncpy(title, sd->message, sizeof(title)); + + map->quit(sd); + chrif->auth_delete(account_id, char_id, ST_LOGOUT); + + CREATE(sd, TBL_PC, 1); + + pc->setnewpc(sd, account_id, char_id, 0, 0, sex, 0); + + safestrncpy(sd->message, title, MESSAGE_SIZE); + + sd->state.standalone = 1; + sd->group = pcg->get_dummy_group(); + + chrif->authreq(sd,true); +} +/** + * Prepares autotrade data from pc->at_db from a player that has already returned from char server + **/ +void pc_autotrade_populate(struct map_session_data *sd) { + struct autotrade_vending *data; + int i, j, k, cursor = 0; + + if( !(data = idb_get(pc->at_db,sd->status.char_id)) ) + return; + + for(i = 0; i < data->vend_num; i++) { + if( !data->vending[i].amount ) + continue; + + for(j = 0; j < MAX_CART; j++) { + if( !memcmp((char*)(&data->list[i]) + sizeof(data->list[0].id), (char*)(&sd->status.cart[j]) + sizeof(data->list[0].id), sizeof(struct item) - sizeof(data->list[0].id)) ) { + if( cursor ) { + ARR_FIND(0, cursor, k, sd->vending[k].index == j); + if( k != cursor ) + continue; + } + break; + } + } + + if( j != MAX_CART ) { + sd->vending[cursor].index = j; + sd->vending[cursor].amount = data->vending[i].amount; + sd->vending[cursor].value = data->vending[i].value; + + cursor++; + } + } + + sd->vend_num = cursor; + + pc->autotrade_update(sd,PAUC_START); + + idb_remove(pc->at_db, sd->status.char_id); +} +void do_final_pc(void) { + + db_destroy(pc->itemcd_db); + db_destroy(pc->at_db); + + pcg->final(); ers_destroy(pc->sc_display_ers); + ers_destroy(pc->num_reg_ers); + ers_destroy(pc->str_reg_ers); + return; } -void do_init_pc(void) { - +void do_init_pc(bool minimal) { + if (minimal) + return; + pc->itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA); - + pc->at_db = idb_alloc(DB_OPT_RELEASE_DATA); + pc->readdb(); - + timer->add_func_list(pc->invincible_timer, "pc_invincible_timer"); timer->add_func_list(pc->eventtimer, "pc_eventtimer"); timer->add_func_list(pc->inventory_rental_end, "pc_inventory_rental_end"); @@ -10107,28 +10555,35 @@ void do_init_pc(void) { timer->add_func_list(pc->follow_timer, "pc_follow_timer"); timer->add_func_list(pc->endautobonus, "pc_endautobonus"); timer->add_func_list(pc->charm_timer, "pc_charm_timer"); - + timer->add_func_list(pc->global_expiration_timer,"pc_global_expiration_timer"); + timer->add_func_list(pc->expiration_timer,"pc_expiration_timer"); + timer->add(timer->gettick() + map->autosave_interval, pc->autosave, 0, 0); - + // 0=day, 1=night [Yor] map->night_flag = battle_config.night_at_start ? 1 : 0; - + if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { int day_duration = battle_config.day_duration; int night_duration = battle_config.night_duration; // add night/day timer [Yor] timer->add_func_list(pc->map_day_timer, "pc_map_day_timer"); timer->add_func_list(pc->map_night_timer, "pc_map_night_timer"); - + pc->day_timer_tid = timer->add_interval(timer->gettick() + (map->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration); pc->night_timer_tid = timer->add_interval(timer->gettick() + day_duration + (map->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration); } - - do_init_pc_groups(); - pc->sc_display_ers = ers_new(sizeof(struct sc_display_entry), "pc.c:sc_display_ers", ERS_OPT_NONE); -} + pcg->init(); + + pc->sc_display_ers = ers_new(sizeof(struct sc_display_entry), "pc.c:sc_display_ers", ERS_OPT_FLEX_CHUNK); + pc->num_reg_ers = ers_new(sizeof(struct script_reg_num), "pc.c::num_reg_ers", ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK); + pc->str_reg_ers = ers_new(sizeof(struct script_reg_str), "pc.c::str_reg_ers", ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK); + ers_chunk_size(pc->sc_display_ers, 150); + ers_chunk_size(pc->num_reg_ers, 300); + ers_chunk_size(pc->str_reg_ers, 50); +} /*===================================== * Default Functions : pc.h * Generated by HerculesInterfaceMaker @@ -10140,12 +10595,12 @@ void pc_defaults(void) { { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon }, { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star } }; - unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO}; - + unsigned int equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO, EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L }; pc = &pc_s; /* vars */ + pc->at_db = NULL; pc->itemcd_db = NULL; /* */ pc->day_timer_tid = INVALID_TIMER; @@ -10168,17 +10623,21 @@ void pc_defaults(void) { memcpy(pc->sg_info, sg_info, sizeof(pc->sg_info)); /* */ pc->sc_display_ers = NULL; + /* */ + pc->expiration_tid = INVALID_TIMER; + /* */ + pc->num_reg_ers = NULL; + pc->str_reg_ers = NULL; + /* */ + pc->reg_load = false; /* funcs */ pc->init = do_init_pc; pc->final = do_final_pc; pc->get_dummy_sd = pc_get_dummy_sd; pc->class2idx = pc_class2idx; - pc->get_group_level = pc_get_group_level; - pc->can_give_items = pc_can_give_items; pc->can_use_command = pc_can_use_command; - pc->has_permission = pc_has_permission; pc->set_group = pc_set_group; pc->should_log_commands = pc_should_log_commands; @@ -10268,6 +10727,7 @@ void pc_defaults(void) { pc->thisjobexp = pc_thisjobexp; pc->gets_status_point = pc_gets_status_point; pc->need_status_point = pc_need_status_point; + pc->maxparameterincrease = pc_maxparameterincrease; pc->statusup = pc_statusup; pc->statusup2 = pc_statusup2; pc->skillup = pc_skillup; @@ -10402,4 +10862,25 @@ void pc_defaults(void) { pc->checkcombo = pc_checkcombo; pc->calcweapontype = pc_calcweapontype; pc->removecombo = pc_removecombo; + + pc->bank_withdraw = pc_bank_withdraw; + pc->bank_deposit = pc_bank_deposit; + + pc->rental_expire = pc_rental_expire; + pc->scdata_received = pc_scdata_received; + + pc->bound_clear = pc_bound_clear; + + pc->expiration_timer = pc_expiration_timer; + pc->global_expiration_timer = pc_global_expiration_timer; + pc->expire_check = pc_expire_check; + + /** + * Autotrade persistency [Ind/Hercules <3] + **/ + pc->autotrade_load = pc_autotrade_load; + pc->autotrade_update = pc_autotrade_update; + pc->autotrade_start = pc_autotrade_start; + pc->autotrade_prepare = pc_autotrade_prepare; + pc->autotrade_populate = pc_autotrade_populate; } |