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-rw-r--r--src/map/npc.c628
1 files changed, 385 insertions, 243 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 23b0b9555..2876ea595 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2,7 +2,7 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2015 Hercules Dev Team
+ * Copyright (C) 2012-2016 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
@@ -47,6 +47,7 @@
#include "common/nullpo.h"
#include "common/showmsg.h"
#include "common/socket.h"
+#include "common/sql.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "common/utils.h"
@@ -61,17 +62,6 @@
struct npc_interface npc_s;
struct npc_interface *npc;
-static int npc_id=START_NPC_NUM;
-static int npc_warp=0;
-static int npc_shop=0;
-static int npc_script=0;
-static int npc_mob=0;
-static int npc_delay_mob=0;
-static int npc_cache_mob=0;
-
-static const char *npc_last_path;
-static const char *npc_last_ref;
-struct npc_path_data *npc_last_npd;
//For holding the view data of npc classes. [Skotlex]
static struct view_data npc_viewdb[MAX_NPC_CLASS];
@@ -131,15 +121,15 @@ bool npc_db_checkid(int id)
/// Returns a new npc id that isn't being used in id_db.
/// Fatal error if nothing is available.
int npc_get_new_npc_id(void) {
- if( npc_id >= START_NPC_NUM && !map->blid_exists(npc_id) )
- return npc_id++;// available
+ if (npc->npc_id >= START_NPC_NUM && !map->blid_exists(npc->npc_id))
+ return npc->npc_id++;// available
else {// find next id
- int base_id = npc_id;
- while( base_id != ++npc_id ) {
- if( npc_id < START_NPC_NUM )
- npc_id = START_NPC_NUM;
- if( !map->blid_exists(npc_id) )
- return npc_id++;// available
+ int base_id = npc->npc_id;
+ while (base_id != ++npc->npc_id) {
+ if (npc->npc_id < START_NPC_NUM)
+ npc->npc_id = START_NPC_NUM;
+ if (!map->blid_exists(npc->npc_id))
+ return npc->npc_id++;// available
}
// full loop, nothing available
ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting...");
@@ -176,6 +166,7 @@ int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
+ nullpo_retr(1, nd);
if( nd->touching_id )
return 0; // Attached a player already. Can't trigger on anyone else.
@@ -190,6 +181,8 @@ int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
+ nullpo_retr(1, sd);
+ nullpo_retr(1, nd);
if (sd->areanpc_id == nd->bl.id)
return 0;
@@ -201,6 +194,8 @@ int npc_onuntouch_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
+ nullpo_ret(sd);
+ nullpo_ret(nd);
if (sd->areanpc_id != nd->bl.id)
return 0;
@@ -366,7 +361,7 @@ int npc_event_dequeue(struct map_session_data* sd)
/**
* @see DBCreateData
*/
-DBData npc_event_export_create(DBKey key, va_list args)
+struct DBData npc_event_export_create(union DBKey key, va_list args)
{
struct linkdb_node** head_ptr;
CREATE(head_ptr, struct linkdb_node*, 1);
@@ -380,8 +375,12 @@ DBData npc_event_export_create(DBKey key, va_list args)
*------------------------------------------*/
int npc_event_export(struct npc_data *nd, int i)
{
- char* lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
+ char* lname;
+ int pos;
+ nullpo_ret(nd);
+ Assert_ret(i >= 0 && i < nd->u.scr.label_list_num);
+ lname = nd->u.scr.label_list[i].name;
+ pos = nd->u.scr.label_list[i].pos;
if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
struct event_data *ev;
struct linkdb_node **label_linkdb = NULL;
@@ -434,6 +433,7 @@ void npc_event_doall_sub(void *key, void *data, va_list ap)
// runs the specified event (supports both single-npc and global events)
int npc_event_do(const char* name)
{
+ nullpo_ret(name);
if( name[0] == ':' && name[1] == ':' ) {
return npc->event_doall(name+2); // skip leading "::"
}
@@ -538,9 +538,12 @@ void npc_event_do_oninit( bool reload )
int npc_timerevent_export(struct npc_data *nd, int i)
{
int t = 0, len = 0;
- char *lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
- if (sscanf(lname, "OnTimer%d%n", &t, &len) == 1 && lname[len] == '\0') {
+ char *lname;
+ int pos;
+ nullpo_ret(nd);
+ lname = nd->u.scr.label_list[i].name;
+ pos = nd->u.scr.label_list[i].pos;
+ if (sscanf(lname, "OnTimer%d%n", &t, &len) == 1 && len < NAME_LENGTH && lname[len] == '\0') {
// Timer event
struct npc_timerevent_list *te = nd->u.scr.timer_event;
int j, k = nd->u.scr.timeramount;
@@ -580,6 +583,8 @@ int npc_timerevent(int tid, int64 tick, int id, intptr_t data)
struct timer_event_data *ted = (struct timer_event_data*)data;
struct map_session_data *sd=NULL;
+ nullpo_ret(ted);
+
if( nd == NULL ) {
ShowError("npc_timerevent: NPC not found??\n");
return 0;
@@ -732,6 +737,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
struct npc_data* nd;
struct timer_event_data *ted;
+ nullpo_retv(sd);
// Check timer existence
if( sd->npc_timer_id == INVALID_TIMER )
return;
@@ -763,6 +769,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
{
int old_rid,old_timer;
int64 old_tick;
+ nullpo_retv(ted);
//Set timer related info.
old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off.
@@ -831,6 +838,8 @@ int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname)
{
+ nullpo_retr(2, sd);
+ nullpo_retr(2, eventname);
if ( sd->npc_id != 0 )
{
//Enqueue the event trigger.
@@ -915,9 +924,11 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) {
* If not, it unsets it and searches for another player in range.
*------------------------------------------*/
int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) {
- struct npc_data *nd = map->id2nd(sd->touching_id);
+ struct npc_data *nd;
short xs, ys;
+ nullpo_retr(1, sd);
+ nd = map->id2nd(sd->touching_id);
if( !nd || nd->touching_id != sd->bl.id )
return 1;
@@ -949,7 +960,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
int j, found_warp = 0;
nullpo_retr(1, sd);
-
+ Assert_retr(1, m >= 0 && m < map->count);
#if 0 // Why not enqueue it? [Inkfish]
if(sd->npc_id)
return 1;
@@ -1034,6 +1045,7 @@ int npc_untouch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
{
struct npc_data *nd = NULL;
nullpo_retr(1, sd);
+ Assert_retr(1, m >= 0 && m < map->count);
if (!sd->areanpc_id)
return 0;
@@ -1053,11 +1065,16 @@ int npc_untouch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
// Return 1 if Warped
int npc_touch_areanpc2(struct mob_data *md)
{
- int i, m = md->bl.m, x = md->bl.x, y = md->bl.y, id;
+ int i, m, x, y, id;
char eventname[EVENT_NAME_LENGTH];
struct event_data* ev;
int xs, ys;
+ nullpo_ret(md);
+ m = md->bl.m;
+ x = md->bl.x;
+ y = md->bl.y;
+
for( i = 0; i < map->list[m].npc_num; i++ ) {
if( map->list[m].npc[i]->option&OPTION_INVISIBLE )
continue;
@@ -1116,6 +1133,8 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) {
int x0,y0,x1,y1;
int xs,ys;
+ Assert_retr(1, m >= 0 && m < map->count);
+
if (range < 0) return 0;
x0 = max(x-range, 0);
y0 = max(y-range, 0);
@@ -1187,6 +1206,7 @@ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* b
if (distance > nd->area_size)
distance = nd->area_size;
+ nullpo_retr(NULL, bl);
if (bl->m != sd->bl.m ||
bl->x < sd->bl.x - distance || bl->x > sd->bl.x + distance ||
bl->y < sd->bl.y - distance || bl->y > sd->bl.y + distance)
@@ -1208,6 +1228,9 @@ int npc_globalmessage(const char* name, const char* mes)
if (!nd)
return 0;
+ nullpo_ret(name);
+ nullpo_ret(mes);
+
snprintf(temp, sizeof(temp), "%s : %s", name, mes);
clif->GlobalMessage(&nd->bl,temp);
@@ -1219,6 +1242,7 @@ void run_tomb(struct map_session_data* sd, struct npc_data* nd) {
char buffer[200];
char time[10];
+ nullpo_retv(nd);
strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time));
// TODO: Find exact color?
@@ -1386,16 +1410,19 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) {
/*==========================================
* Cash Shop Buy List
*------------------------------------------*/
-int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list) {
- int i, j, nameid, amount, new_, w, vt;
+int npc_cashshop_buylist(struct map_session_data *sd, int points, struct itemlist *item_list)
+{
+ int i, j, new_, w, vt;
struct npc_data *nd = NULL;
struct npc_item_list *shop = NULL;
unsigned short shop_size = 0;
+ nullpo_retr(ERROR_TYPE_SYSTEM, sd);
+ nullpo_retr(ERROR_TYPE_SYSTEM, item_list);
if( sd->state.trading )
return ERROR_TYPE_EXCHANGE;
- if( count <= 0 )
+ if (VECTOR_LENGTH(*item_list) <= 0)
return ERROR_TYPE_ITEM_ID;
if( points < 0 )
@@ -1421,24 +1448,23 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
vt = 0; // Global Value
// Validating Process ----------------------------------------------------
- for( i = 0; i < count; i++ ) {
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
- if( !itemdb->exists(nameid) || amount <= 0 )
+ if (!itemdb->exists(entry->id) || entry->amount <= 0)
return ERROR_TYPE_ITEM_ID;
- ARR_FIND(0,shop_size,j,shop[j].nameid == nameid);
- if( j == shop_size || shop[j].value <= 0 )
+ ARR_FIND(0,shop_size,j,shop[j].nameid == entry->id);
+ if (j == shop_size || shop[j].value <= 0)
return ERROR_TYPE_ITEM_ID;
- if( !itemdb->isstackable(nameid) && amount > 1 ) {
+ if (!itemdb->isstackable(entry->id) && entry->amount > 1) {
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = item_list[i*2+0] = 1;
+ sd->status.name, sd->status.account_id, sd->status.char_id, entry->amount, entry->id);
+ entry->amount = 1;
}
- switch( pc->checkadditem(sd,nameid,amount) ) {
+ switch (pc->checkadditem(sd, entry->id, entry->amount)) {
case ADDITEM_NEW:
new_++;
break;
@@ -1446,8 +1472,8 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
return ERROR_TYPE_INVENTORY_WEIGHT;
}
- vt += shop[j].value * amount;
- w += itemdb_weight(nameid) * amount;
+ vt += shop[j].value * entry->amount;
+ w += itemdb_weight(entry->id) * entry->amount;
}
if( w + sd->weight > sd->max_weight )
@@ -1468,18 +1494,16 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
pc->paycash(sd,vt,points);
}
// Delivery Process ----------------------------------------------------
- for( i = 0; i < count; i++ ) {
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
struct item item_tmp;
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
-
memset(&item_tmp,0,sizeof(item_tmp));
- if( !pet->create_egg(sd,nameid) ) {
- item_tmp.nameid = nameid;
+ if (!pet->create_egg(sd, entry->id)) {
+ item_tmp.nameid = entry->id;
item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ pc->additem(sd, &item_tmp, entry->amount, LOG_TYPE_NPC);
}
}
@@ -1487,21 +1511,27 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
}
//npc_buylist for script-controlled shops.
-int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
+int npc_buylist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd)
{
char npc_ev[EVENT_NAME_LENGTH];
int i;
int key_nameid = 0;
int key_amount = 0;
+ nullpo_ret(item_list);
+ nullpo_ret(nd);
+
// discard old contents
script->cleararray_pc(sd, "@bought_nameid", (void*)0);
script->cleararray_pc(sd, "@bought_quantity", (void*)0);
// save list of bought items
- for( i = 0; i < n; i++ ) {
- script->setarray_pc(sd, "@bought_nameid", i, (void*)(intptr_t)item_list[i*2+1], &key_nameid);
- script->setarray_pc(sd, "@bought_quantity", i, (void*)(intptr_t)item_list[i*2], &key_amount);
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ intptr_t nameid = entry->id;
+ intptr_t amount = entry->amount;
+ script->setarray_pc(sd, "@bought_nameid", i, (void *)nameid, &key_nameid);
+ script->setarray_pc(sd, "@bought_quantity", i, (void *)amount, &key_amount);
}
// invoke event
@@ -1513,8 +1543,9 @@ int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_lis
/**
* Loads persistent NPC Market Data from SQL
**/
-void npc_market_fromsql(void) {
- SqlStmt* stmt = SQL->StmtMalloc(map->mysql_handle);
+void npc_market_fromsql(void)
+{
+ struct SqlStmt *stmt = SQL->StmtMalloc(map->mysql_handle);
char name[NAME_LENGTH+1];
int itemid;
int amount;
@@ -1564,8 +1595,10 @@ void npc_market_fromsql(void) {
* Saves persistent NPC Market Data into SQL
**/
void npc_market_tosql(struct npc_data *nd, unsigned short index) {
- if( SQL_ERROR == SQL->Query(map->mysql_handle, "REPLACE INTO `%s` VALUES ('%s','%d','%d')",
- map->npc_market_data_db, nd->exname, nd->u.scr.shop->item[index].nameid, nd->u.scr.shop->item[index].qty) )
+ nullpo_retv(nd);
+ Assert_retv(index < nd->u.scr.shop->items);
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "REPLACE INTO `%s` VALUES ('%s','%d','%u')",
+ map->npc_market_data_db, nd->exname, nd->u.scr.shop->item[index].nameid, nd->u.scr.shop->item[index].qty))
Sql_ShowDebug(map->mysql_handle);
}
/**
@@ -1585,12 +1618,16 @@ void npc_market_delfromsql_sub(const char *npcname, unsigned short index) {
* Removes persistent NPC Market Data from SQL
**/
void npc_market_delfromsql(struct npc_data *nd, unsigned short index) {
+ nullpo_retv(nd);
+ Assert_retv(index == USHRT_MAX || index < nd->u.scr.shop->items);
npc->market_delfromsql_sub(nd->exname, index == USHRT_MAX ? index : nd->u.scr.shop->item[index].nameid);
}
/**
* Judges whether to allow and spawn a trader's window.
**/
bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) {
+ nullpo_retr(false, sd);
+ nullpo_retr(false, nd);
if( !nd->u.scr.shop || !nd->u.scr.shop->items )
return false;
@@ -1629,7 +1666,7 @@ bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) {
* @param master id of the original npc
**/
void npc_trader_update(int master) {
- DBIterator* iter;
+ struct DBIterator *iter;
struct block_list* bl;
struct npc_data *master_nd = map->id2nd(master);
@@ -1656,6 +1693,9 @@ void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd) {
char evname[EVENT_NAME_LENGTH];
struct event_data *ev = NULL;
+ nullpo_retv(nd);
+ nullpo_retv(sd);
+
npc->trader_funds[0] = npc->trader_funds[1] = 0;/* clear */
switch( nd->u.scr.shop->type ) {
@@ -1693,6 +1733,8 @@ bool npc_trader_pay(struct npc_data *nd, struct map_session_data *sd, int price,
char evname[EVENT_NAME_LENGTH];
struct event_data *ev = NULL;
+ nullpo_retr(false, nd);
+ nullpo_retr(false, sd);
npc->trader_ok = false;/* clear */
snprintf(evname, EVENT_NAME_LENGTH, "%s::OnPayFunds",nd->exname);
@@ -1715,6 +1757,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
int i, price, w;
unsigned short shop_size = 0;
+ nullpo_retr(ERROR_TYPE_SYSTEM, sd);
if( amount <= 0 )
return ERROR_TYPE_ITEM_ID;
@@ -1771,7 +1814,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
if ((int64)shop[i].value * amount > INT_MAX) {
ShowWarning("npc_cashshop_buy: Item '%s' (%d) price overflow attempt!\n", item->name, nameid);
- ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n",
+ ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%u, amount:%d)\n",
nd->exname, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y,
sd->status.name, sd->status.account_id, sd->status.char_id,
shop[i].value, amount);
@@ -1805,11 +1848,15 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
return ERROR_TYPE_NONE;
}
-/// Player item purchase from npc shop.
-///
-/// @param item_list 'n' pairs <amount,itemid>
-/// @return result code for clif->parse_NpcBuyListSend
-int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
+/**
+ * Processes a player item purchase from npc shop.
+ *
+ * @param sd Buyer character.
+ * @param item_list List of items.
+ * @return result code for clif->parse_NpcBuyListSend.
+ */
+int npc_buylist(struct map_session_data *sd, struct itemlist *item_list)
+{
struct npc_data* nd;
struct npc_item_list *shop = NULL;
int64 z;
@@ -1838,30 +1885,29 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
w = 0;
new_ = 0;
// process entries in buy list, one by one
- for( i = 0; i < n; ++i ) {
- int nameid, amount, value;
+ for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ int value;
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
// find this entry in the shop's sell list
ARR_FIND( 0, shop_size, j,
- item_list[i*2+1] == shop[j].nameid || //Normal items
- item_list[i*2+1] == itemdb_viewid(shop[j].nameid) //item_avail replacement
+ entry->id == shop[j].nameid || //Normal items
+ entry->id == itemdb_viewid(shop[j].nameid) //item_avail replacement
);
-
- if( j == shop_size )
+ if (j == shop_size)
return 3; // no such item in shop
- amount = item_list[i*2+0];
- nameid = item_list[i*2+1] = shop[j].nameid; //item_avail replacement
+ entry->id = shop[j].nameid; //item_avail replacement
value = shop[j].value;
- if( !itemdb->exists(nameid) )
+ if (!itemdb->exists(entry->id))
return 3; // item no longer in itemdb
- if( !itemdb->isstackable(nameid) && amount > 1 ) {
+ if (!itemdb->isstackable(entry->id) && entry->amount > 1) {
//Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = item_list[i*2+0] = 1;
+ sd->status.name, sd->status.account_id, sd->status.char_id, entry->amount, entry->id);
+ entry->amount = 1;
}
if( nd->master_nd ) {
@@ -1869,7 +1915,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
continue;
}
- switch( pc->checkadditem(sd,nameid,amount) ) {
+ switch (pc->checkadditem(sd, entry->id, entry->amount)) {
case ADDITEM_EXIST:
break;
@@ -1883,12 +1929,12 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
value = pc->modifybuyvalue(sd,value);
- z += (int64)value * amount;
- w += itemdb_weight(nameid) * amount;
+ z += (int64)value * entry->amount;
+ w += itemdb_weight(entry->id) * entry->amount;
}
- if( nd->master_nd != NULL ) //Script-based shops.
- return npc->buylist_sub(sd,n,item_list,nd->master_nd);
+ if (nd->master_nd != NULL) //Script-based shops.
+ return npc->buylist_sub(sd, item_list, nd->master_nd);
if (z > sd->status.zeny)
return 1; // Not enough Zeny
@@ -1899,19 +1945,17 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
pc->payzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
- for( i = 0; i < n; ++i ) {
- int nameid = item_list[i*2+1];
- int amount = item_list[i*2+0];
-
- if (itemdb_type(nameid) == IT_PETEGG) {
- pet->create_egg(sd, nameid);
+ for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ if (itemdb_type(entry->id) == IT_PETEGG) {
+ pet->create_egg(sd, entry->id);
} else {
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = nameid;
+ item_tmp.nameid = entry->id;
item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ pc->additem(sd, &item_tmp, entry->amount, LOG_TYPE_NPC);
}
}
@@ -1932,9 +1976,10 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
}
/**
- * parses incoming npc market purchase list
+ * Processes incoming npc market purchase list
**/
-int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, struct packet_npc_market_purchase *p) {
+int npc_market_buylist(struct map_session_data *sd, struct itemlist *item_list)
+{
struct npc_data* nd;
struct npc_item_list *shop = NULL;
int64 z;
@@ -1942,11 +1987,11 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
unsigned short shop_size = 0;
nullpo_retr(1, sd);
- nullpo_retr(1, p);
+ nullpo_retr(1, item_list);
nd = npc->checknear(sd,map->id2bl(sd->npc_shopid));
- if( nd == NULL || nd->subtype != SCRIPT || !list_size || !nd->u.scr.shop || nd->u.scr.shop->type != NST_MARKET )
+ if (nd == NULL || nd->subtype != SCRIPT || VECTOR_LENGTH(*item_list) == 0 || !nd->u.scr.shop || nd->u.scr.shop->type != NST_MARKET)
return 1;
shop = nd->u.scr.shop->item;
@@ -1957,37 +2002,37 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
new_ = 0;
// process entries in buy list, one by one
- for( i = 0; i < list_size; ++i ) {
- int nameid, amount, value;
+ for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ int value;
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
// find this entry in the shop's sell list
ARR_FIND( 0, shop_size, j,
- p->list[i].ITID == shop[j].nameid || //Normal items
- p->list[i].ITID == itemdb_viewid(shop[j].nameid) //item_avail replacement
+ entry->id == shop[j].nameid || //Normal items
+ entry->id == itemdb_viewid(shop[j].nameid) //item_avail replacement
);
-
- if( j == shop_size ) /* TODO find official response for this */
+ if (j == shop_size) /* TODO find official response for this */
return 1; // no such item in shop
- if( p->list[i].qty > shop[j].qty )
+ entry->id = shop[j].nameid; //item_avail replacement
+
+ if (entry->amount > (int)shop[j].qty)
return 1;
- amount = p->list[i].qty;
- nameid = p->list[i].ITID = shop[j].nameid; //item_avail replacement
value = shop[j].value;
npc_market_qty[i] = j;
- if( !itemdb->exists(nameid) ) /* TODO find official response for this */
+ if (!itemdb->exists(entry->id)) /* TODO find official response for this */
return 1; // item no longer in itemdb
- if( !itemdb->isstackable(nameid) && amount > 1 ) {
+ if (!itemdb->isstackable(entry->id) && entry->amount > 1) {
//Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = p->list[i].qty = 1;
+ sd->status.name, sd->status.account_id, sd->status.char_id, entry->amount, entry->id);
+ entry->amount = 1;
}
- switch( pc->checkadditem(sd,nameid,amount) ) {
+ switch (pc->checkadditem(sd, entry->id, entry->amount)) {
case ADDITEM_EXIST:
break;
case ADDITEM_NEW:
@@ -1997,8 +2042,8 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
return 1;
}
- z += (int64)value * amount;
- w += itemdb_weight(nameid) * amount;
+ z += (int64)value * entry->amount;
+ w += itemdb_weight(entry->id) * entry->amount;
}
if (z > sd->status.zeny) /* TODO find official response for this */
@@ -2012,28 +2057,27 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL);
- for( i = 0; i < list_size; ++i ) {
- int nameid = p->list[i].ITID;
- int amount = p->list[i].qty;
+ for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
j = npc_market_qty[i];
- if( p->list[i].qty > shop[j].qty ) /* wohoo someone tampered with the packet. */
+ if (entry->amount > (int)shop[j].qty) /* wohoo someone tampered with the packet. */
return 1;
- shop[j].qty -= amount;
+ shop[j].qty -= entry->amount;
npc->market_tosql(nd,j);
- if (itemdb_type(nameid) == IT_PETEGG) {
- pet->create_egg(sd, nameid);
+ if (itemdb_type(entry->id) == IT_PETEGG) {
+ pet->create_egg(sd, entry->id);
} else {
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = nameid;
+ item_tmp.nameid = entry->id;
item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ pc->additem(sd, &item_tmp, entry->amount, LOG_TYPE_NPC);
}
}
@@ -2041,10 +2085,12 @@ int npc_market_buylist(struct map_session_data* sd, unsigned short list_size, st
}
/// npc_selllist for script-controlled shops
-int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
+int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd)
{
char npc_ev[EVENT_NAME_LENGTH];
char card_slot[NAME_LENGTH];
+ char opt_index_str[NAME_LENGTH];
+ char opt_value_str[NAME_LENGTH];
int i, j;
int key_nameid = 0;
int key_amount = 0;
@@ -2052,6 +2098,12 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li
int key_attribute = 0;
int key_identify = 0;
int key_card[MAX_SLOTS];
+ int key_opt_idx[MAX_ITEM_OPTIONS];
+ int key_opt_value[MAX_ITEM_OPTIONS];
+
+ nullpo_ret(sd);
+ nullpo_ret(item_list);
+ nullpo_ret(nd);
// discard old contents
script->cleararray_pc(sd, "@sold_nameid", (void*)0);
@@ -2068,21 +2120,39 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li
}
// save list of to be sold items
- for (i = 0; i < n; i++) {
- int idx = item_list[i*2]-2;
-
- script->setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid);
- script->setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount);
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ struct item *item = &sd->status.inventory[entry->id];
+ intptr_t nameid = item->nameid;
+ intptr_t amount = entry->amount;
+ intptr_t refine = item->refine;
+ intptr_t attribute = item->attribute;
+ intptr_t identify = item->identify;
+
+ script->setarray_pc(sd, "@sold_nameid", i, (void*)nameid, &key_nameid);
+ script->setarray_pc(sd, "@sold_quantity", i, (void*)amount, &key_amount);
// process item based information into the arrays
- script->setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine);
- script->setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute);
- script->setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify);
+ script->setarray_pc(sd, "@sold_refine", i, (void*)refine, &key_refine);
+ script->setarray_pc(sd, "@sold_attribute", i, (void*)attribute, &key_attribute);
+ script->setarray_pc(sd, "@sold_identify", i, (void*)identify, &key_identify);
for (j = 0; j < MAX_SLOTS; j++) {
+ intptr_t card = item->card[j];
// store each of the cards/special info from the item in the array
snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
- script->setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]);
+ script->setarray_pc(sd, card_slot, i, (void*)card, &key_card[j]);
+ }
+
+ for (j = 0; j < MAX_ITEM_OPTIONS; j++) {
+ intptr_t opt_idx = item->option[j].index;
+ intptr_t opt_value = item->option[j].value;
+
+ snprintf(opt_index_str, sizeof(opt_index_str), "@slot_opt_idx%d", j + 1);
+ script->setarray_pc(sd, opt_index_str, i, (void*)opt_idx, &key_opt_idx[j]);
+
+ snprintf(opt_value_str, sizeof(opt_value_str), "@slot_opt_val%d", j + 1);
+ script->setarray_pc(sd, opt_value_str, i, (void*)opt_value, &key_opt_value[j]);
}
}
@@ -2097,7 +2167,8 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li
///
/// @param item_list 'n' pairs <index,amount>
/// @return result code for clif->parse_NpcSellListSend
-int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) {
+int npc_selllist(struct map_session_data *sd, struct itemlist *item_list)
+{
int64 z;
int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE);
struct npc_data *nd;
@@ -2111,20 +2182,21 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
}
if( nd->subtype != SHOP ) {
- if( !(nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type == NST_ZENY) )
+ if (!(nd->subtype == SCRIPT && nd->u.scr.shop && (nd->u.scr.shop->type == NST_ZENY || nd->u.scr.shop->type == NST_MARKET)))
return 1;
}
z = 0;
- // verify the sell list
- for (i = 0; i < n; i++) {
- int nameid, amount, idx, value;
+ if (sd->status.zeny >= MAX_ZENY && nd->master_nd == NULL)
+ return 1;
- idx = item_list[i*2]-2;
- amount = item_list[i*2+1];
+ // verify the sell list
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ int nameid, value, idx = entry->id;
- if (idx >= MAX_INVENTORY || idx < 0 || amount < 0) {
+ if (idx >= MAX_INVENTORY || idx < 0 || entry->amount < 0) {
return 1;
}
@@ -2136,7 +2208,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
nameid = sd->status.inventory[idx].nameid;
- if (!nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < amount) {
+ if (!nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < entry->amount) {
return 1;
}
@@ -2147,30 +2219,31 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
- z += (int64)value * amount;
+ z += (int64)value * entry->amount;
}
if( nd->master_nd ) { // Script-controlled shops
- return npc->selllist_sub(sd, n, item_list, nd->master_nd);
+ return npc->selllist_sub(sd, item_list, nd->master_nd);
}
// delete items
- for( i = 0; i < n; i++ ) {
- int amount, idx;
+ for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ int idx = entry->id;
- idx = item_list[i*2]-2;
- amount = item_list[i*2+1];
-
- if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET ) {
- if( pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0 ) {
+ if (sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET) {
+ if (pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0) {
intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2]));
}
}
- pc->delitem(sd, idx, amount, 0, DELITEM_SOLD, LOG_TYPE_NPC);
+ pc->delitem(sd, idx, entry->amount, 0, DELITEM_SOLD, LOG_TYPE_NPC);
}
- if( z > MAX_ZENY )
+ if (z + sd->status.zeny > MAX_ZENY && nd->master_nd == NULL)
+ return 1;
+
+ if (z > MAX_ZENY)
z = MAX_ZENY;
pc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
@@ -2216,7 +2289,7 @@ int npc_remove_map(struct npc_data* nd) {
/**
* @see DBApply
*/
-int npc_unload_ev(DBKey key, DBData *data, va_list ap)
+int npc_unload_ev(union DBKey key, struct DBData *data, va_list ap)
{
struct event_data* ev = DB->data2ptr(data);
char* npcname = va_arg(ap, char *);
@@ -2231,7 +2304,7 @@ int npc_unload_ev(DBKey key, DBData *data, va_list ap)
/**
* @see DBApply
*/
-int npc_unload_ev_label(DBKey key, DBData *data, va_list ap)
+int npc_unload_ev_label(union DBKey key, struct DBData *data, va_list ap)
{
struct linkdb_node **label_linkdb = DB->data2ptr(data);
struct npc_data* nd = va_arg(ap, struct npc_data *);
@@ -2247,6 +2320,7 @@ int npc_unload_dup_sub(struct npc_data* nd, va_list args)
{
int src_id;
+ nullpo_ret(nd);
src_id = va_arg(args, int);
if (nd->src_id == src_id)
npc->unload(nd, true);
@@ -2255,6 +2329,7 @@ int npc_unload_dup_sub(struct npc_data* nd, va_list args)
//Removes all npcs that are duplicates of the passed one. [Skotlex]
void npc_unload_duplicates(struct npc_data* nd) {
+ nullpo_retv(nd);
map->foreachnpc(npc->unload_dup_sub,nd->bl.id);
}
@@ -2372,23 +2447,22 @@ void npc_clearsrcfile(void)
npc->src_files = NULL;
}
-/// Adds a npc source file (or removes all)
-void npc_addsrcfile(const char* name)
+/**
+ * Adds a npc source file.
+ *
+ * @param name The file name to add.
+ */
+void npc_addsrcfile(const char *name)
{
struct npc_src_list* file;
struct npc_src_list* file_prev = NULL;
- if( strcmpi(name, "clear") == 0 )
- {
- npc->clearsrcfile();
- return;
- }
+ nullpo_retv(name);
// prevent multiple insert of source files
file = npc->src_files;
- while( file != NULL )
- {
- if( strcmp(name, file->name) == 0 )
+ while (file != NULL) {
+ if (strcmp(name, file->name) == 0)
return;// found the file, no need to insert it again
file_prev = file;
file = file->next;
@@ -2403,23 +2477,21 @@ void npc_addsrcfile(const char* name)
file_prev->next = file;
}
-/// Removes a npc source file (or all)
-void npc_delsrcfile(const char* name)
+/**
+ * Removes a npc source file.
+ *
+ * @param name The file name to remove.
+ */
+void npc_delsrcfile(const char *name)
{
struct npc_src_list* file = npc->src_files;
struct npc_src_list* file_prev = NULL;
- if( strcmpi(name, "all") == 0 )
- {
- npc->clearsrcfile();
- return;
- }
+ nullpo_retv(name);
- while( file != NULL )
- {
- if( strcmp(file->name, name) == 0 )
- {
- if( npc->src_files == file )
+ while (file != NULL) {
+ if (strcmp(file->name, name) == 0) {
+ if (npc->src_files == file)
npc->src_files = file->next;
else
file_prev->next = file->next;
@@ -2442,10 +2514,10 @@ const char *npc_retainpathreference(const char *filepath)
struct npc_path_data * npd = NULL;
nullpo_ret(filepath);
- if (npc_last_path == filepath) {
- if (npc_last_npd != NULL)
- npc_last_npd->references++;
- return npc_last_ref;
+ if (npc->npc_last_path == filepath) {
+ if (npc->npc_last_npd != NULL)
+ npc->npc_last_npd->references++;
+ return npc->npc_last_ref;
}
if ((npd = strdb_get(npc->path_db,filepath)) == NULL) {
@@ -2460,9 +2532,9 @@ const char *npc_retainpathreference(const char *filepath)
npd->references++;
- npc_last_npd = npd;
- npc_last_ref = npd->path;
- npc_last_path = filepath;
+ npc->npc_last_npd = npd;
+ npc->npc_last_ref = npd->path;
+ npc->npc_last_path = filepath;
return npd->path;
}
@@ -2478,7 +2550,7 @@ void npc_releasepathreference(const char *filepath)
nullpo_retv(filepath);
- if (filepath != npc_last_ref) {
+ if (filepath != npc->npc_last_ref) {
npd = strdb_get(npc->path_db, filepath);
}
@@ -2496,12 +2568,14 @@ void npc_parsename(struct npc_data* nd, const char* name, const char* start, con
struct npc_data* dnd;// duplicate npc
char newname[NAME_LENGTH];
+ nullpo_retv(nd);
+ nullpo_retv(name);
// parse name
p = strstr(name,"::");
if( p ) { // <Display name>::<Unique name>
size_t len = p-name;
if( len > NAME_LENGTH ) {
- ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
+ ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %d characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
safestrncpy(nd->name, name, sizeof(nd->name));
} else {
memcpy(nd->name, name, len);
@@ -2509,12 +2583,12 @@ void npc_parsename(struct npc_data* nd, const char* name, const char* start, con
}
len = strlen(p+2);
if( len > NAME_LENGTH )
- ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
+ ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %d characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
safestrncpy(nd->exname, p+2, sizeof(nd->exname));
} else {// <Display name>
size_t len = strlen(name);
if( len > NAME_LENGTH )
- ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
+ ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %d characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH);
safestrncpy(nd->name, name, sizeof(nd->name));
safestrncpy(nd->exname, name, sizeof(nd->exname));
}
@@ -2551,6 +2625,7 @@ int npc_parseview(const char* w4, const char* start, const char* buffer, const c
int val = FAKE_NPC, i = 0;
char viewid[1024]; // Max size of name from constants.conf, see script->read_constdb.
+ nullpo_retr(FAKE_NPC, w4);
// Extract view ID / constant
while (w4[i] != '\0') {
if (ISSPACE(w4[i]) || w4[i] == '/' || w4[i] == ',')
@@ -2566,7 +2641,7 @@ int npc_parseview(const char* w4, const char* start, const char* buffer, const c
{
// Check if constant exists and get its value.
if(!script->get_constant(viewid, &val)) {
- ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line'%d'. Defaulting to INVISIBLE_CLASS. \n", viewid, filepath, strline(buffer,start-buffer));
+ ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line '%d'. Defaulting to INVISIBLE_CLASS.\n", viewid, filepath, strline(buffer,start-buffer));
val = INVISIBLE_CLASS;
}
} else {
@@ -2582,6 +2657,7 @@ int npc_parseview(const char* w4, const char* start, const char* buffer, const c
// Checks if given view is an ID or constant.
bool npc_viewisid(const char * viewid)
{
+ nullpo_retr(false, viewid);
if (atoi(viewid) != FAKE_NPC) {
// Loop through view, looking for non-numeric character.
while (*viewid) {
@@ -2628,6 +2704,8 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
int i, flag = 0;
struct npc_data *nd;
+ nullpo_retr(NULL, name);
+
nd = npc->create_npc(WARP, from_mapid, from_x, from_y, 0, battle_config.warp_point_debug ? WARP_DEBUG_CLASS : WARP_CLASS);
safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname));
@@ -2676,6 +2754,9 @@ const char *npc_parse_warp(const char *w1, const char *w2, const char *w3, const
char mapname[32], to_mapname[32];
struct npc_data *nd;
+ nullpo_retr(strchr(start,'\n'), w1);
+ nullpo_retr(strchr(start,'\n'), w4);
+
// w1=<from map name>,<fromX>,<fromY>,<facing>
// w4=<spanx>,<spany>,<to map name>,<toX>,<toY>
if( sscanf(w1, "%31[^,],%d,%d", mapname, &x, &y) != 3
@@ -2709,7 +2790,7 @@ const char *npc_parse_warp(const char *w1, const char *w2, const char *w3, const
nd->u.warp.y = to_y;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
- npc_warp++;
+ npc->npc_warp++;
npc->add_to_location(nd);
@@ -2747,6 +2828,8 @@ const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const
struct npc_data *nd;
enum npc_subtype type;
+ nullpo_retr(strchr(start,'\n'), w1);
+ nullpo_retr(strchr(start,'\n'), w4);
if( strcmp(w1,"-") == 0 ) {
// 'floating' shop
x = y = dir = 0;
@@ -2762,7 +2845,7 @@ const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const
}
if (dir < 0 || dir > 7) {
- ShowError("npc_parse_ship: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer));
+ ShowError("npc_parse_shop: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer));
if (retval) *retval = EXIT_FAILURE;
return strchr(start,'\n');//continue
}
@@ -2852,7 +2935,7 @@ const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const
npc->parsename(nd, w3, start, buffer, filepath);
nd->path = npc->retainpathreference(filepath);
- ++npc_shop;
+ ++npc->npc_shop;
npc->add_to_location(nd);
return strchr(start,'\n');// continue
@@ -2861,6 +2944,7 @@ const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const
void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath) {
int i;
+ nullpo_retv(label_list);
for( i = 0; i < script->label_count; i++ ) {
const char* lname = script->get_str(script->labels[i].key);
int lpos = script->labels[i].pos;
@@ -2987,6 +3071,7 @@ const char *npc_parse_script(const char *w1, const char *w2, const char *w3, con
int label_list_num;
struct npc_data* nd;
+ nullpo_retr(NULL, w1);
if (strcmp(w1, "-") == 0) {
// floating npc
x = 0;
@@ -3056,7 +3141,7 @@ const char *npc_parse_script(const char *w1, const char *w2, const char *w3, con
if( options&NPO_TRADER )
nd->u.scr.trader = true;
nd->u.scr.shop = NULL;
- ++npc_script;
+ ++npc->npc_script;
npc->add_to_location(nd);
//-----------------------------------------
@@ -3123,7 +3208,10 @@ bool npc_duplicate_script_sub(struct npc_data *nd, const struct npc_data *snd, i
int i;
bool retval = true;
- ++npc_script;
+ nullpo_retr(false, nd);
+ nullpo_retr(false, snd);
+
+ ++npc->npc_script;
nd->u.scr.xs = xs;
nd->u.scr.ys = ys;
nd->u.scr.script = snd->u.scr.script;
@@ -3167,7 +3255,10 @@ bool npc_duplicate_script_sub(struct npc_data *nd, const struct npc_data *snd, i
*/
bool npc_duplicate_shop_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
{
- ++npc_shop;
+ nullpo_retr(false, nd);
+ nullpo_retr(false, snd);
+
+ ++npc->npc_shop;
nd->u.shop.shop_item = snd->u.shop.shop_item;
nd->u.shop.count = snd->u.shop.count;
@@ -3182,7 +3273,10 @@ bool npc_duplicate_shop_sub(struct npc_data *nd, const struct npc_data *snd, int
*/
bool npc_duplicate_warp_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
{
- ++npc_warp;
+ nullpo_retr(false, nd);
+ nullpo_retr(false, snd);
+
+ ++npc->npc_warp;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
nd->u.warp.mapindex = snd->u.warp.mapindex;
@@ -3211,6 +3305,9 @@ bool npc_duplicate_warp_sub(struct npc_data *nd, const struct npc_data *snd, int
*/
bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
{
+ nullpo_retr(false, nd);
+ nullpo_retr(false, snd);
+
nd->src_id = snd->bl.id;
switch (nd->subtype) {
case SCRIPT:
@@ -3276,6 +3373,8 @@ const char *npc_parse_duplicate(const char *w1, const char *w2, const char *w3,
struct npc_data* dnd;
end = strchr(start,'\n');
+ nullpo_retr(end, w2);
+ nullpo_retr(end, w4);
length = strlen(w2);
// get the npc being duplicated
@@ -3360,7 +3459,13 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m)
int dm = -1, im = -1, xs = -1, ys = -1;
struct npc_data *nd = NULL;
- if( m == -1 || map->list[m].instance_id == -1 )
+ if (m == -1)
+ return 1;
+
+ Assert_retr(1, m >= 0 && m < map->count);
+ nullpo_retr(1, snd);
+
+ if (map->list[m].instance_id == -1)
return 1;
snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map->list[m].instance_id, snd->bl.id);
@@ -3404,10 +3509,15 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m)
}
//Set mapcell CELL_NPC to trigger event later
-void npc_setcells(struct npc_data* nd) {
- int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
+void npc_setcells(struct npc_data* nd)
+{
+ int16 m, x, y, xs, ys;
int i,j;
+ nullpo_retv(nd);
+ m = nd->bl.m;
+ x = nd->bl.x;
+ y = nd->bl.y;
switch(nd->subtype) {
case WARP:
xs = nd->u.warp.xs;
@@ -3449,9 +3559,13 @@ int npc_unsetcells_sub(struct block_list *bl, va_list ap)
}
void npc_unsetcells(struct npc_data* nd) {
- int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
+ int16 m, x, y, xs, ys;
int i,j, x0, x1, y0, y1;
+ nullpo_retv(nd);
+ m = nd->bl.m;
+ x = nd->bl.x;
+ y = nd->bl.y;
switch(nd->subtype) {
case WARP:
xs = nd->u.warp.xs;
@@ -3486,7 +3600,9 @@ void npc_unsetcells(struct npc_data* nd) {
void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
{
- const int16 m = nd->bl.m;
+ int16 m;
+ nullpo_retv(nd);
+ m = nd->bl.m;
if (m < 0 || nd->bl.prev == NULL) return; //Not on a map.
x = cap_value(x, 0, map->list[m].xs-1);
@@ -3504,6 +3620,7 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
void npc_setdisplayname(struct npc_data* nd, const char* newname)
{
nullpo_retv(nd);
+ nullpo_retv(newname);
safestrncpy(nd->name, newname, sizeof(nd->name));
if( map->list[nd->bl.m].users )
@@ -3538,6 +3655,7 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c
size_t len;
nullpo_ret(sd);
+ nullpo_ret(message);
if( ev == NULL || (nd = ev->nd) == NULL ) {
ShowError("npc_event: event not found [%s]\n", eventname);
@@ -3561,7 +3679,7 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c
}
st = script->alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
- script->setd_sub(st, NULL, ".@atcmd_command$", 0, (void *)command, NULL);
+ script->setd_sub(st, NULL, ".@atcmd_command$", 0, command, NULL);
len = strlen(message);
if (len) {
@@ -3617,12 +3735,19 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c
*/
const char *npc_parse_function(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
{
- DBMap* func_db;
- DBData old_data;
+ struct DBMap *func_db;
+ struct DBData old_data;
struct script_code *scriptroot;
const char* end;
const char* script_start;
+ nullpo_retr(NULL, w1);
+ nullpo_retr(NULL, w2);
+ nullpo_retr(NULL, w3);
+ nullpo_retr(NULL, w4);
+ nullpo_retr(NULL, start);
+ nullpo_retr(NULL, retval);
+
script_start = strstr(start,"\t{");
end = strchr(start,'\n');
if( *w4 != '{' || script_start == NULL || (end != NULL && script_start > end) ) {
@@ -3650,7 +3775,7 @@ const char *npc_parse_function(const char *w1, const char *w2, const char *w3, c
struct script_code *oldscript = (struct script_code*)DB->data2ptr(&old_data);
ShowWarning("npc_parse_function: Overwriting user function [%s] in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer));
script->free_vars(oldscript->local.vars);
- aFree(oldscript->script_buf);
+ VECTOR_CLEAR(oldscript->script_buf);
aFree(oldscript);
}
@@ -3666,6 +3791,7 @@ void npc_parse_mob2(struct spawn_data* mobspawn)
{
int i;
+ nullpo_retv(mobspawn);
for( i = mobspawn->active; i < mobspawn->num; ++i ) {
struct mob_data* md = mob->spawn_dataset(mobspawn);
md->spawn = mobspawn;
@@ -3699,6 +3825,11 @@ const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const
struct spawn_data mobspawn, *data;
struct mob_db* db;
+ nullpo_retr(strchr(start,'\n'), w1);
+ nullpo_retr(strchr(start,'\n'), w2);
+ nullpo_retr(strchr(start,'\n'), w3);
+ nullpo_retr(strchr(start,'\n'), w4);
+
memset(&mobspawn, 0, sizeof(struct spawn_data));
mobspawn.state.boss = (strcmp(w2,"boss_monster") == 0 ? 1 : 0);
@@ -3841,7 +3972,7 @@ const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const
// spawn / cache the new mobs
if( battle_config.dynamic_mobs && map->addmobtolist(data->m, data) >= 0 ) {
data->state.dynamic = true;
- npc_cache_mob += data->num;
+ npc->npc_cache_mob += data->num;
// check if target map has players
// (usually shouldn't occur when map server is just starting,
@@ -3852,10 +3983,10 @@ const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const
} else {
data->state.dynamic = false;
npc->parse_mob2(data);
- npc_delay_mob += data->num;
+ npc->npc_delay_mob += data->num;
}
- npc_mob++;
+ npc->npc_mob++;
return strchr(start,'\n');// continue
}
@@ -3905,6 +4036,9 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
char mapname[32];
int state = 1;
+ nullpo_retr(strchr(start,'\n'), w1);
+ nullpo_retr(strchr(start,'\n'), w3);
+
// w1=<mapname>
if( sscanf(w1, "%31[^,]", mapname) != 1 )
{
@@ -4329,6 +4463,7 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
*/
const char *npc_parse_unknown_object(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
{
+ nullpo_retr(start, retval);
ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
start = strchr(start,'\n');// skip and continue
*retval = EXIT_FAILURE;
@@ -4353,6 +4488,8 @@ int npc_parsesrcfile(const char* filepath, bool runOnInit) {
char* buffer;
const char* p;
+ nullpo_retr(EXIT_FAILURE, filepath);
+
// read whole file to buffer
fp = fopen(filepath, "rb");
if( fp == NULL ) {
@@ -4536,7 +4673,7 @@ int npc_script_event(struct map_session_data* sd, enum npce_event type)
if (type == NPCE_MAX)
return 0;
if (!sd) {
- ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
+ ShowError("npc_script_event: NULL sd. Event Type %u\n", type);
return 0;
}
for (i = 0; i<script_event[type].event_count; i++)
@@ -4561,11 +4698,10 @@ void npc_read_event_script(void)
{"Kill NPC Event",script->config.kill_mob_event_name},
};
- for (i = 0; i < NPCE_MAX; i++)
- {
- DBIterator* iter;
- DBKey key;
- DBData *data;
+ for (i = 0; i < NPCE_MAX; i++) {
+ struct DBIterator *iter;
+ union DBKey key;
+ struct DBData *data;
char name[64]="::";
safestrncpy(name+2,config[i].event_name,62);
@@ -4608,9 +4744,10 @@ void npc_read_event_script(void)
/**
* @see DBApply
*/
-int npc_path_db_clear_sub(DBKey key, DBData *data, va_list args)
+int npc_path_db_clear_sub(union DBKey key, struct DBData *data, va_list args)
{
struct npc_path_data *npd = DB->data2ptr(data);
+ nullpo_ret(npd);
if (npd->path)
aFree(npd->path);
return 0;
@@ -4619,7 +4756,7 @@ int npc_path_db_clear_sub(DBKey key, DBData *data, va_list args)
/**
* @see DBApply
*/
-int npc_ev_label_db_clear_sub(DBKey key, DBData *data, va_list args)
+int npc_ev_label_db_clear_sub(union DBKey key, struct DBData *data, va_list args)
{
struct linkdb_node **label_linkdb = DB->data2ptr(data);
linkdb_final(label_linkdb); // linked data (struct event_data*) is freed when clearing ev_db
@@ -4646,12 +4783,12 @@ void npc_process_files( int npc_min ) {
"\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
- npc_id - npc_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+ npc->npc_id - npc_min, npc->npc_warp, npc->npc_shop, npc->npc_script, npc->npc_mob, npc->npc_cache_mob, npc->npc_delay_mob);
}
//Clear then reload npcs files
int npc_reload(void) {
- int npc_new_min = npc_id;
+ int npc_new_min = npc->npc_id;
struct s_mapiterator* iter;
struct block_list* bl;
@@ -4667,9 +4804,9 @@ int npc_reload(void) {
db_clear(npc->ev_db);
npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub);
- npc_last_npd = NULL;
- npc_last_path = NULL;
- npc_last_ref = NULL;
+ npc->npc_last_npd = NULL;
+ npc->npc_last_path = NULL;
+ npc->npc_last_ref = NULL;
//Remove all npcs/mobs. [Skotlex]
iter = mapit_geteachiddb();
@@ -4709,8 +4846,8 @@ int npc_reload(void) {
// clear mob spawn lookup index
mob->clear_spawninfo();
- npc_warp = npc_shop = npc_script = 0;
- npc_mob = npc_cache_mob = npc_delay_mob = 0;
+ npc->npc_warp = npc->npc_shop = npc->npc_script = 0;
+ npc->npc_mob = npc->npc_cache_mob = npc->npc_delay_mob = 0;
// reset mapflags
map->flags_init();
@@ -4748,11 +4885,14 @@ int npc_reload(void) {
}
//Unload all npc in the given file
-bool npc_unloadfile( const char* filepath ) {
- DBIterator * iter = db_iterator(npc->name_db);
+bool npc_unloadfile(const char *filepath)
+{
+ struct DBIterator *iter = db_iterator(npc->name_db);
struct npc_data* nd = NULL;
bool found = false;
+ nullpo_retr(false, filepath);
+
for( nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter) ) {
if( nd->path && strcasecmp(nd->path,filepath) == 0 ) { // FIXME: This can break in case-sensitive file systems
found = true;
@@ -4791,6 +4931,9 @@ int do_final_npc(void) {
void npc_debug_warps_sub(struct npc_data* nd) {
int16 m;
+
+ nullpo_retv(nd);
+
if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0)
return;
@@ -4827,32 +4970,26 @@ static void npc_debug_warps(void) {
int do_init_npc(bool minimal) {
int i;
- memset(&npc->base_ud, 0, sizeof( struct unit_data) );
- npc->base_ud.bl = NULL;
- npc->base_ud.walktimer = INVALID_TIMER;
- npc->base_ud.skilltimer = INVALID_TIMER;
- npc->base_ud.attacktimer = INVALID_TIMER;
- npc->base_ud.attackabletime =
- npc->base_ud.canact_tick =
- npc->base_ud.canmove_tick = timer->gettick();
+ unit->init_ud(&npc->base_ud);
+ npc->base_ud.bl = NULL;
//Stock view data for normal npcs.
memset(&npc_viewdb, 0, sizeof(npc_viewdb));
- npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
+ npc_viewdb[0].class = INVISIBLE_CLASS; //Invisible class is stored here.
for( i = 1; i < MAX_NPC_CLASS; i++ )
- npc_viewdb[i].class_ = i;
+ npc_viewdb[i].class = i;
for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ )
- npc_viewdb2[i - MAX_NPC_CLASS2_START].class_ = i;
+ npc_viewdb2[i - MAX_NPC_CLASS2_START].class = i;
npc->ev_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, EVENT_NAME_LENGTH);
npc->ev_label_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, NAME_LENGTH);
npc->name_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH);
npc->path_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0);
- npc_last_npd = NULL;
- npc_last_path = NULL;
- npc_last_ref = NULL;
+ npc->npc_last_npd = NULL;
+ npc->npc_last_path = NULL;
+ npc->npc_last_ref = NULL;
// Should be loaded before npc processing, otherwise labels could overwrite constant values
// and lead to undefined behavior [Panikon]
@@ -4881,12 +5018,6 @@ int do_init_npc(bool minimal) {
timer->add_func_list(npc->timerevent,"npc_timerevent");
}
- if( script->lang_export_fp ) {
- ShowInfo("Lang exported to '%s'\n",script->lang_export_file);
- fclose(script->lang_export_fp);
- script->lang_export_fp = NULL;
- }
-
// Init dummy NPC
CREATE(npc->fake_nd, struct npc_data, 1);
npc->fake_nd->bl.m = -1;
@@ -4896,7 +5027,7 @@ int do_init_npc(bool minimal) {
strcpy(npc->fake_nd->name,"FAKE_NPC");
memcpy(npc->fake_nd->exname, npc->fake_nd->name, 9);
- npc_script++;
+ npc->npc_script++;
npc->fake_nd->bl.type = BL_NPC;
npc->fake_nd->subtype = SCRIPT;
@@ -4910,6 +5041,17 @@ int do_init_npc(bool minimal) {
void npc_defaults(void) {
npc = &npc_s;
+ npc->npc_id = START_NPC_NUM;
+ npc->npc_warp = 0;
+ npc->npc_shop = 0;
+ npc->npc_script = 0;
+ npc->npc_mob = 0;
+ npc->npc_delay_mob = 0;
+ npc->npc_cache_mob = 0;
+ npc->npc_last_path = NULL;
+ npc->npc_last_ref = NULL;
+ npc->npc_last_npd = NULL;
+
npc->motd = NULL;
npc->ev_db = NULL;
npc->ev_label_db = NULL;