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-rw-r--r--src/map/npc.c682
1 files changed, 536 insertions, 146 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index a824d4216..7e1dab1b2 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2,7 +2,7 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2016 Hercules Dev Team
+ * Copyright (C) 2012-2018 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
@@ -25,6 +25,7 @@
#include "map/battle.h"
#include "map/chat.h"
+#include "map/clan.h"
#include "map/clif.h"
#include "map/guild.h"
#include "map/instance.h"
@@ -39,6 +40,7 @@
#include "map/skill.h"
#include "map/status.h"
#include "map/unit.h"
+#include "map/achievement.h"
#include "common/HPM.h"
#include "common/cbasetypes.h"
#include "common/db.h"
@@ -59,7 +61,7 @@
#include <string.h>
#include <time.h>
-struct npc_interface npc_s;
+static struct npc_interface npc_s;
struct npc_interface *npc;
@@ -68,7 +70,7 @@ static struct view_data npc_viewdb[MAX_NPC_CLASS];
static struct view_data npc_viewdb2[MAX_NPC_CLASS2_END-MAX_NPC_CLASS2_START];
/* for speedup */
-unsigned int npc_market_qty[MAX_INVENTORY];
+static unsigned int npc_market_qty[MAX_INVENTORY];
static struct script_event_s {
//Holds pointers to the commonly executed scripts for speedup. [Skotlex]
@@ -82,7 +84,7 @@ static struct script_event_s {
* @param class_ The NPC class ID.
* @return The viewdata, or NULL if the ID is invalid.
*/
-struct view_data *npc_get_viewdata(int class_)
+static struct view_data *npc_get_viewdata(int class_)
{
if (class_ == INVISIBLE_CLASS)
return &npc_viewdb[0];
@@ -104,7 +106,7 @@ struct view_data *npc_get_viewdata(int class_)
* @param id The NPC ID to validate.
* @return Whether the value is a valid ID.
*/
-bool npc_db_checkid(int id)
+static bool npc_db_checkid(int id)
{
if (id >= WARP_CLASS && id <= 125) // First subrange
return true;
@@ -114,13 +116,16 @@ bool npc_db_checkid(int id)
return true;
if (id >= MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END) // Second range
return true;
+ if (pc->db_checkid(id))
+ return true;
// Anything else is invalid
return false;
}
/// Returns a new npc id that isn't being used in id_db.
/// Fatal error if nothing is available.
-int npc_get_new_npc_id(void) {
+static int npc_get_new_npc_id(void)
+{
if (npc->npc_id >= START_NPC_NUM && !map->blid_exists(npc->npc_id))
return npc->npc_id++;// available
else {// find next id
@@ -137,7 +142,7 @@ int npc_get_new_npc_id(void) {
}
}
-int npc_isnear_sub(struct block_list *bl, va_list args)
+static int npc_isnear_sub(struct block_list *bl, va_list args)
{
const struct npc_data *nd = NULL;
@@ -154,7 +159,8 @@ int npc_isnear_sub(struct block_list *bl, va_list args)
return 1;
}
-bool npc_isnear(struct block_list * bl) {
+static bool npc_isnear(struct block_list *bl)
+{
if( battle_config.min_npc_vendchat_distance > 0
&& map->foreachinrange(npc->isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) )
return true;
@@ -162,7 +168,7 @@ bool npc_isnear(struct block_list * bl) {
return false;
}
-int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
+static int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
@@ -177,7 +183,7 @@ int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
return npc->event(sd,name,1);
}
-int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
+static int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
@@ -190,7 +196,7 @@ int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
return npc->event(sd, name, 2);
}
-int npc_onuntouch_event(struct map_session_data *sd, struct npc_data *nd)
+static int npc_onuntouch_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
@@ -206,7 +212,7 @@ int npc_onuntouch_event(struct map_session_data *sd, struct npc_data *nd)
/*==========================================
* Sub-function of npc_enable, runs OnTouch event when enabled
*------------------------------------------*/
-int npc_enable_sub(struct block_list *bl, va_list ap)
+static int npc_enable_sub(struct block_list *bl, va_list ap)
{
struct npc_data *nd;
@@ -234,7 +240,7 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
/*==========================================
* Disable / Enable NPC
*------------------------------------------*/
-int npc_enable(const char* name, int flag)
+static int npc_enable(const char *name, int flag)
{
struct npc_data* nd = npc->name2id(name);
@@ -272,7 +278,7 @@ int npc_enable(const char* name, int flag)
/*==========================================
* NPC lookup (get npc_data through npcname)
*------------------------------------------*/
-struct npc_data *npc_name2id(const char *name)
+static struct npc_data *npc_name2id(const char *name)
{
return strdb_get(npc->name_db, name);
}
@@ -282,7 +288,8 @@ struct npc_data *npc_name2id(const char *name)
/**
* Timer to check for idle time and timeout the dialog if necessary
**/
-int npc_rr_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) {
+static int npc_rr_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data)
+{
#ifdef SECURE_NPCTIMEOUT
struct map_session_data* sd = NULL;
unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT;
@@ -329,7 +336,7 @@ int npc_rr_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
* Dequeue event and add timer for execution (100ms)
*------------------------------------------*/
-int npc_event_dequeue(struct map_session_data* sd)
+static int npc_event_dequeue(struct map_session_data *sd)
{
nullpo_ret(sd);
@@ -361,7 +368,7 @@ int npc_event_dequeue(struct map_session_data* sd)
/**
* @see DBCreateData
*/
-struct DBData npc_event_export_create(union DBKey key, va_list args)
+static struct DBData npc_event_export_create(union DBKey key, va_list args)
{
struct linkdb_node** head_ptr;
CREATE(head_ptr, struct linkdb_node*, 1);
@@ -373,7 +380,7 @@ struct DBData npc_event_export_create(union DBKey key, va_list args)
* exports a npc event label
* called from npc_parse_script
*------------------------------------------*/
-int npc_event_export(struct npc_data *nd, int i)
+static int npc_event_export(struct npc_data *nd, int i)
{
char* lname;
int pos;
@@ -399,13 +406,13 @@ int npc_event_export(struct npc_data *nd, int i)
return 0;
}
-int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance]
+static int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const char *eventname); //[Lance]
/**
* Exec name (NPC events) on player or global
* Do on all NPC when called with foreach
*/
-void npc_event_doall_sub(void *key, void *data, va_list ap)
+static void npc_event_doall_sub(void *key, void *data, va_list ap)
{
struct event_data* ev = data;
int* c;
@@ -431,7 +438,7 @@ void npc_event_doall_sub(void *key, void *data, va_list ap)
}
// runs the specified event (supports both single-npc and global events)
-int npc_event_do(const char* name)
+static int npc_event_do(const char *name)
{
nullpo_ret(name);
if( name[0] == ':' && name[1] == ':' ) {
@@ -448,7 +455,7 @@ int npc_event_do(const char* name)
}
// runs the specified event, with a RID attached (global only)
-int npc_event_doall_id(const char* name, int rid)
+static int npc_event_doall_id(const char *name, int rid)
{
int c = 0;
struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, name);
@@ -461,7 +468,7 @@ int npc_event_doall_id(const char* name, int rid)
}
// runs the specified event (global only)
-int npc_event_doall(const char* name)
+static int npc_event_doall(const char *name)
{
return npc->event_doall_id(name, 0);
}
@@ -470,7 +477,8 @@ int npc_event_doall(const char* name)
* Clock event execution
* OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
*------------------------------------------*/
-int npc_event_do_clock(int tid, int64 tick, int id, intptr_t data) {
+static int npc_event_do_clock(int tid, int64 tick, int id, intptr_t data)
+{
static struct tm ev_tm_b; // tracks previous execution time
time_t clock;
struct tm* t;
@@ -522,7 +530,7 @@ int npc_event_do_clock(int tid, int64 tick, int id, intptr_t data) {
* OnInit event execution (the start of the event and watch)
* @param reload Is the server reloading?
**/
-void npc_event_do_oninit( bool reload )
+static void npc_event_do_oninit(bool reload)
{
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc->event_doall("OnInit"));
@@ -535,7 +543,7 @@ void npc_event_do_oninit( bool reload )
* Incorporation of the label for the timer event
* called from npc_parse_script
*------------------------------------------*/
-int npc_timerevent_export(struct npc_data *nd, int i)
+static int npc_timerevent_export(struct npc_data *nd, int i)
{
int t = 0, len = 0;
char *lname;
@@ -574,7 +582,7 @@ struct timer_event_data {
/*==========================================
* triger 'OnTimerXXXX' events
*------------------------------------------*/
-int npc_timerevent(int tid, int64 tick, int id, intptr_t data)
+static int npc_timerevent(int tid, int64 tick, int id, intptr_t data)
{
int old_rid, old_timer;
int64 old_tick;
@@ -645,7 +653,8 @@ int npc_timerevent(int tid, int64 tick, int id, intptr_t data)
/*==========================================
* Start/Resume NPC timer
*------------------------------------------*/
-int npc_timerevent_start(struct npc_data* nd, int rid) {
+static int npc_timerevent_start(struct npc_data *nd, int rid)
+{
int j;
int64 tick = timer->gettick();
struct map_session_data *sd = NULL; //Player to whom script is attached.
@@ -697,7 +706,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid) {
/*==========================================
* Stop NPC timer
*------------------------------------------*/
-int npc_timerevent_stop(struct npc_data* nd)
+static int npc_timerevent_stop(struct npc_data *nd)
{
struct map_session_data *sd = NULL;
int *tid;
@@ -731,7 +740,7 @@ int npc_timerevent_stop(struct npc_data* nd)
/*==========================================
* Aborts a running NPC timer that is attached to a player.
*------------------------------------------*/
-void npc_timerevent_quit(struct map_session_data* sd)
+static void npc_timerevent_quit(struct map_session_data *sd)
{
const struct TimerData *td;
struct npc_data* nd;
@@ -796,7 +805,8 @@ void npc_timerevent_quit(struct map_session_data* sd)
* Get the tick value of an NPC timer
* If it's stopped, return stopped time
*------------------------------------------*/
-int64 npc_gettimerevent_tick(struct npc_data* nd) {
+static int64 npc_gettimerevent_tick(struct npc_data *nd)
+{
int64 tick;
nullpo_ret(nd);
@@ -812,7 +822,7 @@ int64 npc_gettimerevent_tick(struct npc_data* nd) {
/*==========================================
* Set tick for running and stopped timer
*------------------------------------------*/
-int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
+static int npc_settimerevent_tick(struct npc_data *nd, int newtimer)
{
bool flag;
int old_rid;
@@ -836,7 +846,7 @@ int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
return 0;
}
-int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname)
+static int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const char *eventname)
{
nullpo_retr(2, sd);
nullpo_retr(2, eventname);
@@ -867,7 +877,7 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char
/*==========================================
* NPC processing event type
*------------------------------------------*/
-int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
+static int npc_event(struct map_session_data *sd, const char *eventname, int ontouch)
{
struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname);
struct npc_data *nd;
@@ -896,7 +906,8 @@ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
/*==========================================
* Sub chk then execute area event type
*------------------------------------------*/
-int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) {
+static int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
+{
struct map_session_data *sd;
int pc_id;
char *name;
@@ -923,7 +934,8 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) {
* Chk if sd is still touching his assigned npc.
* If not, it unsets it and searches for another player in range.
*------------------------------------------*/
-int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) {
+static int npc_touchnext_areanpc(struct map_session_data *sd, bool leavemap)
+{
struct npc_data *nd;
short xs, ys;
@@ -952,7 +964,7 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) {
/*==========================================
* Exec OnTouch for player if in range of area event
*------------------------------------------*/
-int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
+static int npc_touch_areanpc(struct map_session_data *sd, int16 m, int16 x, int16 y)
{
int xs,ys;
int f = 1;
@@ -1041,7 +1053,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
/*==========================================
* Exec OnUnTouch for player if out range of area event
*------------------------------------------*/
-int npc_untouch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
+static int npc_untouch_areanpc(struct map_session_data *sd, int16 m, int16 x, int16 y)
{
struct npc_data *nd = NULL;
nullpo_retr(1, sd);
@@ -1063,7 +1075,7 @@ int npc_untouch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
// OnTouch NPC or Warp for Mobs
// Return 1 if Warped
-int npc_touch_areanpc2(struct mob_data *md)
+static int npc_touch_areanpc2(struct mob_data *md)
{
int i, m, x, y, id;
char eventname[EVENT_NAME_LENGTH];
@@ -1128,7 +1140,8 @@ int npc_touch_areanpc2(struct mob_data *md)
//Flag determines the type of object to check for:
//&1: NPC Warps
//&2: NPCs with on-touch events.
-int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) {
+static int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range)
+{
int i;
int x0,y0,x1,y1;
int xs,ys;
@@ -1187,7 +1200,7 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) {
* Chk if player not too far to access the npc.
* Returns npc_data (success) or NULL (fail).
*------------------------------------------*/
-struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl)
+static struct npc_data *npc_checknear(struct map_session_data *sd, struct block_list *bl)
{
struct npc_data *nd = BL_CAST(BL_NPC, bl);
int distance = AREA_SIZE + 1;
@@ -1220,7 +1233,7 @@ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* b
/*==========================================
* Make NPC talk in global chat (like npctalk)
*------------------------------------------*/
-int npc_globalmessage(const char* name, const char* mes)
+static int npc_globalmessage(const char *name, const char *mes)
{
struct npc_data* nd = npc->name2id(name);
char temp[100];
@@ -1238,7 +1251,8 @@ int npc_globalmessage(const char* name, const char* mes)
}
// MvP tomb [GreenBox]
-void run_tomb(struct map_session_data* sd, struct npc_data* nd) {
+static void run_tomb(struct map_session_data *sd, struct npc_data *nd)
+{
char buffer[200];
char time[10];
@@ -1266,7 +1280,7 @@ void run_tomb(struct map_session_data* sd, struct npc_data* nd) {
* NPC 1st call when clicking on npc
* Do specific action for NPC type (openshop, run scripts...)
*------------------------------------------*/
-int npc_click(struct map_session_data* sd, struct npc_data* nd)
+static int npc_click(struct map_session_data *sd, struct npc_data *nd)
{
nullpo_retr(1, sd);
@@ -1320,7 +1334,8 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd)
/*==========================================
*
*------------------------------------------*/
-int npc_scriptcont(struct map_session_data* sd, int id, bool closing) {
+static int npc_scriptcont(struct map_session_data *sd, int id, bool closing)
+{
struct block_list *target = map->id2bl(id);
nullpo_retr(1, sd);
@@ -1369,7 +1384,8 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) {
/*==========================================
* Chk if valid call then open buy or selling list
*------------------------------------------*/
-int npc_buysellsel(struct map_session_data* sd, int id, int type) {
+static int npc_buysellsel(struct map_session_data *sd, int id, int type)
+{
struct npc_data *nd;
nullpo_retr(1, sd);
@@ -1408,9 +1424,9 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) {
}
/*==========================================
-* Cash Shop Buy List
-*------------------------------------------*/
-int npc_cashshop_buylist(struct map_session_data *sd, int points, struct itemlist *item_list)
+ * Cash Shop Buy List
+ *------------------------------------------*/
+static int npc_cashshop_buylist(struct map_session_data *sd, int points, struct itemlist *item_list)
{
int i, j, new_, w, vt;
struct npc_data *nd = NULL;
@@ -1433,11 +1449,12 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, struct itemlis
return ERROR_TYPE_NPC;
if( nd->subtype != CASHSHOP ) {
- if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET ) {
+ if (nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET && nd->u.scr.shop->type != NST_BARTER) {
shop = nd->u.scr.shop->item;
shop_size = nd->u.scr.shop->items;
- } else
+ } else {
return ERROR_TYPE_NPC;
+ }
} else {
shop = nd->u.shop.shop_item;
shop_size = nd->u.shop.count;
@@ -1511,7 +1528,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, struct itemlis
}
//npc_buylist for script-controlled shops.
-int npc_buylist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd)
+static int npc_buylist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd)
{
char npc_ev[EVENT_NAME_LENGTH];
int i;
@@ -1543,7 +1560,7 @@ int npc_buylist_sub(struct map_session_data *sd, struct itemlist *item_list, str
/**
* Loads persistent NPC Market Data from SQL
**/
-void npc_market_fromsql(void)
+static void npc_market_fromsql(void)
{
struct SqlStmt *stmt = SQL->StmtMalloc(map->mysql_handle);
char name[NAME_LENGTH+1];
@@ -1558,9 +1575,9 @@ void npc_market_fromsql(void)
return;
}
- SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &name[0], sizeof(name), NULL, NULL);
- SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &itemid, 0, NULL, NULL);
- SQL->StmtBindColumn(stmt, 2, SQLDT_INT, &amount, 0, NULL, NULL);
+ SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &name, sizeof name, NULL, NULL);
+ SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &itemid, sizeof itemid, NULL, NULL);
+ SQL->StmtBindColumn(stmt, 2, SQLDT_INT, &amount, sizeof amount, NULL, NULL);
while ( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) {
struct npc_data *nd = NULL;
@@ -1568,11 +1585,11 @@ void npc_market_fromsql(void)
if( !(nd = npc->name2id(name)) ) {
ShowError("npc_market_fromsql: NPC '%s' not found! skipping...\n",name);
- npc->market_delfromsql_sub(name, USHRT_MAX);
+ npc->market_delfromsql_sub(name, INT_MAX);
continue;
- } else if ( nd->subtype != SCRIPT || !nd->u.scr.shop || !nd->u.scr.shop->items || nd->u.scr.shop->type != NST_MARKET ) {
+ } else if (nd->subtype != SCRIPT || !nd->u.scr.shop || !nd->u.scr.shop->items || nd->u.scr.shop->type != NST_MARKET) {
ShowError("npc_market_fromsql: NPC '%s' is not proper for market, skipping...\n",name);
- npc->market_delfromsql_sub(name, USHRT_MAX);
+ npc->market_delfromsql_sub(name, INT_MAX);
continue;
}
@@ -1594,9 +1611,10 @@ void npc_market_fromsql(void)
/**
* Saves persistent NPC Market Data into SQL
**/
-void npc_market_tosql(struct npc_data *nd, unsigned short index) {
+static void npc_market_tosql(struct npc_data *nd, int index)
+{
nullpo_retv(nd);
- Assert_retv(index < nd->u.scr.shop->items);
+ Assert_retv(index >= 0 && index < nd->u.scr.shop->items);
if (SQL_ERROR == SQL->Query(map->mysql_handle, "REPLACE INTO `%s` VALUES ('%s','%d','%u')",
map->npc_market_data_db, nd->exname, nd->u.scr.shop->item[index].nameid, nd->u.scr.shop->item[index].qty))
Sql_ShowDebug(map->mysql_handle);
@@ -1604,8 +1622,9 @@ void npc_market_tosql(struct npc_data *nd, unsigned short index) {
/**
* Removes persistent NPC Market Data from SQL
*/
-void npc_market_delfromsql_sub(const char *npcname, unsigned short index) {
- if( index == USHRT_MAX ) {
+static void npc_market_delfromsql_sub(const char *npcname, int index)
+{
+ if (index == INT_MAX ) {
if( SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s'", map->npc_market_data_db, npcname) )
Sql_ShowDebug(map->mysql_handle);
} else {
@@ -1617,15 +1636,120 @@ void npc_market_delfromsql_sub(const char *npcname, unsigned short index) {
/**
* Removes persistent NPC Market Data from SQL
**/
-void npc_market_delfromsql(struct npc_data *nd, unsigned short index) {
+static void npc_market_delfromsql(struct npc_data *nd, int index)
+{
nullpo_retv(nd);
- Assert_retv(index == USHRT_MAX || index < nd->u.scr.shop->items);
- npc->market_delfromsql_sub(nd->exname, index == USHRT_MAX ? index : nd->u.scr.shop->item[index].nameid);
+ Assert_retv(index == INT_MAX || (index >= 0 && index < nd->u.scr.shop->items));
+ npc->market_delfromsql_sub(nd->exname, index == INT_MAX ? index : nd->u.scr.shop->item[index].nameid);
+}
+
+/**
+ * Loads persistent NPC Barter Data from SQL
+ **/
+static void npc_barter_fromsql(void)
+{
+ struct SqlStmt *stmt = SQL->StmtMalloc(map->mysql_handle);
+ char name[NAME_LENGTH + 1];
+ int itemid;
+ int amount;
+ int removeId;
+ int removeAmount;
+
+ if (SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `name`, `itemId`, `amount`, `priceId`, `priceAmount` FROM `%s`", map->npc_barter_data_db)
+ || SQL_ERROR == SQL->StmtExecute(stmt)
+ ) {
+ SqlStmt_ShowDebug(stmt);
+ SQL->StmtFree(stmt);
+ return;
+ }
+
+ SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &name, sizeof name, NULL, NULL);
+ SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &itemid, sizeof itemid, NULL, NULL);
+ SQL->StmtBindColumn(stmt, 2, SQLDT_UINT32, &amount, sizeof amount, NULL, NULL);
+ SQL->StmtBindColumn(stmt, 3, SQLDT_INT, &removeId, sizeof removeId, NULL, NULL);
+ SQL->StmtBindColumn(stmt, 4, SQLDT_INT, &removeAmount, sizeof removeAmount, NULL, NULL);
+
+ while (SQL_SUCCESS == SQL->StmtNextRow(stmt)) {
+ struct npc_data *nd = NULL;
+ unsigned short i;
+
+ if (!(nd = npc->name2id(name))) {
+ ShowError("npc_barter_fromsql: NPC '%s' not found! skipping...\n",name);
+ npc->barter_delfromsql_sub(name, INT_MAX, 0, 0);
+ continue;
+ } else if (nd->subtype != SCRIPT || !nd->u.scr.shop || !nd->u.scr.shop->items || nd->u.scr.shop->type != NST_BARTER) {
+ ShowError("npc_barter_fromsql: NPC '%s' is not proper for barter, skipping...\n",name);
+ npc->barter_delfromsql_sub(name, INT_MAX, 0, 0);
+ continue;
+ }
+
+ for (i = 0; i < nd->u.scr.shop->items; i++) {
+ struct npc_item_list *const item = &nd->u.scr.shop->item[i];
+ if (item->nameid == itemid && item->value == removeId && item->value2 == removeAmount) {
+ item->qty = amount;
+ break;
+ }
+ }
+
+ if (i == nd->u.scr.shop->items) {
+ ShowError("npc_barter_fromsql: NPC '%s' does not sell item %d (qty %d), deleting...\n", name, itemid, amount);
+ npc->barter_delfromsql_sub(name, itemid, removeId, removeAmount);
+ continue;
+ }
+ }
+ SQL->StmtFree(stmt);
}
+
+/**
+ * Saves persistent NPC Barter Data into SQL
+ **/
+static void npc_barter_tosql(struct npc_data *nd, int index)
+{
+ nullpo_retv(nd);
+ Assert_retv(index >= 0 && index < nd->u.scr.shop->items);
+ const struct npc_item_list *const item = &nd->u.scr.shop->item[index];
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "REPLACE INTO `%s` VALUES ('%s', '%d', '%u', '%u', '%d')",
+ map->npc_barter_data_db, nd->exname, item->nameid, item->qty, item->value, item->value2)) {
+ Sql_ShowDebug(map->mysql_handle);
+ }
+}
+
+/**
+ * Removes persistent NPC Barter Data from SQL
+ */
+static void npc_barter_delfromsql_sub(const char *npcname, int itemId, int itemId2, int amount2)
+{
+ if (itemId == INT_MAX) {
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s'", map->npc_barter_data_db, npcname))
+ Sql_ShowDebug(map->mysql_handle);
+ } else {
+ if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s' AND `itemId`='%d' AND `priceId`='%d' AND `priceAmount`='%d' LIMIT 1",
+ map->npc_barter_data_db, npcname, itemId, itemId2, amount2)) {
+ Sql_ShowDebug(map->mysql_handle);
+ }
+ }
+}
+
+/**
+ * Removes persistent NPC Barter Data from SQL
+ **/
+static void npc_barter_delfromsql(struct npc_data *nd, int index)
+{
+ nullpo_retv(nd);
+ if (index == INT_MAX) {
+ npc->barter_delfromsql_sub(nd->exname, INT_MAX, 0, 0);
+ } else {
+ Assert_retv(index >= 0 && index < nd->u.scr.shop->items);
+ const struct npc_item_list *const item = &nd->u.scr.shop->item[index];
+ npc->barter_delfromsql_sub(nd->exname, item->nameid, item->value, item->value2);
+ }
+}
+
/**
* Judges whether to allow and spawn a trader's window.
**/
-bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) {
+static bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd)
+{
nullpo_retr(false, sd);
nullpo_retr(false, nd);
if( !nd->u.scr.shop || !nd->u.scr.shop->items )
@@ -1653,6 +1777,9 @@ bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) {
clif->npc_market_open(sd,nd);
}
break;
+ case NST_BARTER:
+ clif->npc_barter_open(sd, nd);
+ break;
default:
clif->cashshop_show(sd,nd);
break;
@@ -1665,7 +1792,8 @@ bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) {
*
* @param master id of the original npc
**/
-void npc_trader_update(int master) {
+static void npc_trader_update(int master)
+{
struct DBIterator *iter;
struct block_list* bl;
struct npc_data *master_nd = map->id2nd(master);
@@ -1689,7 +1817,8 @@ void npc_trader_update(int master) {
* @param nd shop
* @param sd player
**/
-void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd) {
+static void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd)
+{
char evname[EVENT_NAME_LENGTH];
struct event_data *ev = NULL;
@@ -1729,7 +1858,8 @@ void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd) {
*
* @return bool whether it was successful (if the script does not respond it will fail)
**/
-bool npc_trader_pay(struct npc_data *nd, struct map_session_data *sd, int price, int points) {
+static bool npc_trader_pay(struct npc_data *nd, struct map_session_data *sd, int price, int points)
+{
char evname[EVENT_NAME_LENGTH];
struct event_data *ev = NULL;
@@ -1739,8 +1869,8 @@ bool npc_trader_pay(struct npc_data *nd, struct map_session_data *sd, int price,
snprintf(evname, EVENT_NAME_LENGTH, "%s::OnPayFunds",nd->exname);
if ( (ev = strdb_get(npc->ev_db, evname)) ) {
- pc->setreg(sd,script->add_str("@price"),price);
- pc->setreg(sd,script->add_str("@points"),points);
+ pc->setreg(sd,script->add_variable("@price"),price);
+ pc->setreg(sd,script->add_variable("@points"),points);
script->run_npc(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
} else
ShowError("npc_trader_pay: '%s' event '%s' not found, operation failed\n",nd->exname,evname);
@@ -1750,7 +1880,8 @@ bool npc_trader_pay(struct npc_data *nd, struct map_session_data *sd, int price,
/*==========================================
* Cash Shop Buy
*------------------------------------------*/
-int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points) {
+static int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points)
+{
struct npc_data *nd = NULL;
struct item_data *item;
struct npc_item_list *shop = NULL;
@@ -1775,11 +1906,12 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
return ERROR_TYPE_ITEM_ID; // Invalid Item
if( nd->subtype != CASHSHOP ) {
- if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET ) {
+ if (nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET && nd->u.scr.shop->type != NST_BARTER) {
shop = nd->u.scr.shop->item;
shop_size = nd->u.scr.shop->items;
- } else
+ } else {
return ERROR_TYPE_NPC;
+ }
} else {
shop = nd->u.shop.shop_item;
shop_size = nd->u.shop.count;
@@ -1855,7 +1987,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
* @param item_list List of items.
* @return result code for clif->parse_NpcBuyListSend.
*/
-int npc_buylist(struct map_session_data *sd, struct itemlist *item_list)
+static int npc_buylist(struct map_session_data *sd, struct itemlist *item_list)
{
struct npc_data* nd;
struct npc_item_list *shop = NULL;
@@ -1924,7 +2056,11 @@ int npc_buylist(struct map_session_data *sd, struct itemlist *item_list)
break;
case ADDITEM_OVERAMOUNT:
+#if PACKETVER >= 20110705
+ return 9;
+#else
return 2;
+#endif
}
value = pc->modifybuyvalue(sd,value);
@@ -1978,7 +2114,7 @@ int npc_buylist(struct map_session_data *sd, struct itemlist *item_list)
/**
* Processes incoming npc market purchase list
**/
-int npc_market_buylist(struct map_session_data *sd, struct itemlist *item_list)
+static int npc_market_buylist(struct map_session_data *sd, struct itemlist *item_list)
{
struct npc_data* nd;
struct npc_item_list *shop = NULL;
@@ -2084,11 +2220,140 @@ int npc_market_buylist(struct map_session_data *sd, struct itemlist *item_list)
return 0;
}
+/**
+ * Processes incoming npc barter purchase list
+ **/
+static int npc_barter_buylist(struct map_session_data *sd, struct barteritemlist *item_list)
+{
+ struct npc_data* nd;
+ struct npc_item_list *shop = NULL;
+ int w, new_;
+ unsigned short shop_size = 0;
+
+ nullpo_retr(1, sd);
+ nullpo_retr(1, item_list);
+
+ nd = npc->checknear(sd, map->id2bl(sd->npc_shopid));
+
+ if (nd == NULL || nd->subtype != SCRIPT || VECTOR_LENGTH(*item_list) == 0 || !nd->u.scr.shop || nd->u.scr.shop->type != NST_BARTER)
+ return 11;
+
+ shop = nd->u.scr.shop->item;
+ shop_size = nd->u.scr.shop->items;
+
+ w = 0;
+ new_ = 0;
+
+ int items[MAX_INVENTORY] = { 0 };
+
+ // process entries in buy list, one by one
+ for (int i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ struct barter_itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+
+ const int n = entry->removeIndex;
+ if (n < 0 || n >= sd->status.inventorySize)
+ return 11; // wrong inventory index
+
+ int removeId = sd->status.inventory[n].nameid;
+ const int j = entry->shopIndex;
+ if (j < 0 || j >= shop_size)
+ return 13; // no such item in shop
+ if (entry->addId != shop[j].nameid && entry->addId != itemdb_viewid(shop[j].nameid))
+ return 13; // no such item in shop
+ if (removeId != shop[j].value && removeId != itemdb_viewid(shop[j].value))
+ return 13; // no such item in shop
+ entry->addId = shop[j].nameid; // item_avail replacement
+ removeId = shop[j].value; // item_avail replacement
+
+ if (!itemdb->exists(entry->addId))
+ return 13; // item no longer in itemdb
+
+ const int removeAmount = shop[j].value2;
+
+ if ((int)shop[j].qty != -1 && entry->addAmount > (int)shop[j].qty)
+ return 14; // not enough item amount in shop
+
+ if (removeAmount * entry->addAmount > sd->status.inventory[n].amount)
+ return 14; // not enough item amount in inventory
+
+ items[n] += removeAmount * entry->addAmount;
+
+ if (items[n] > sd->status.inventory[n].amount)
+ return 14; // not enough item amount in inventory
+
+ entry->addId = shop[j].nameid; //item_avail replacement
+
+ npc_market_qty[i] = j;
+
+ if (!itemdb->isstackable(entry->addId) && entry->addAmount > 1) {
+ //Exploit? You can't buy more than 1 of equipment types o.O
+ ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n",
+ sd->status.name, sd->status.account_id, sd->status.char_id, entry->addAmount, entry->addId);
+ entry->addAmount = 1;
+ }
+
+ switch (pc->checkadditem(sd, entry->addId, entry->addAmount)) {
+ case ADDITEM_EXIST:
+ break;
+ case ADDITEM_NEW:
+ new_++;
+ break;
+ case ADDITEM_OVERAMOUNT: /* TODO find official response for this */
+ return 1;
+ }
+
+ w += itemdb_weight(entry->addId) * entry->addAmount;
+ w -= itemdb_weight(removeId) * removeAmount;
+ }
+
+ if (w + sd->weight > sd->max_weight)
+ return 2; // Too heavy
+
+ if (pc->inventoryblank(sd) < new_)
+ return 3; // Not enough space to store items
+
+ for (int i = 0; i < sd->status.inventorySize; ++i) {
+ const int removeAmountTotal = items[i];
+ if (removeAmountTotal == 0)
+ continue;
+ if (pc->delitem(sd, i, removeAmountTotal, 0, DELITEM_SOLD, LOG_TYPE_NPC) != 0) {
+ return 11; // unknown exploit
+ }
+ }
+
+ for (int i = 0; i < VECTOR_LENGTH(*item_list); ++i) {
+ struct barter_itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
+ const int shopIdx = npc_market_qty[i];
+
+ if ((int)shop[shopIdx].qty != -1) {
+ if (entry->addAmount > (int)shop[shopIdx].qty) /* wohoo someone tampered with the packet. */
+ return 14;
+ shop[shopIdx].qty -= entry->addAmount;
+ }
+
+ npc->barter_tosql(nd, shopIdx);
+
+ if (itemdb_type(entry->addId) == IT_PETEGG) {
+ pet->create_egg(sd, entry->addId);
+ } else {
+ struct item item_tmp;
+ memset(&item_tmp, 0, sizeof(item_tmp));
+ item_tmp.nameid = entry->addId;
+ item_tmp.identify = 1;
+ pc->additem(sd, &item_tmp, entry->addAmount, LOG_TYPE_NPC);
+ }
+ }
+
+ return 12;
+}
+
/// npc_selllist for script-controlled shops
-int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd)
+static int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd)
{
char npc_ev[EVENT_NAME_LENGTH];
char card_slot[NAME_LENGTH];
+ char opt_index_str[NAME_LENGTH];
+ char opt_value_str[NAME_LENGTH];
int i, j;
int key_nameid = 0;
int key_amount = 0;
@@ -2096,6 +2361,8 @@ int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, st
int key_attribute = 0;
int key_identify = 0;
int key_card[MAX_SLOTS];
+ int key_opt_idx[MAX_ITEM_OPTIONS];
+ int key_opt_value[MAX_ITEM_OPTIONS];
nullpo_ret(sd);
nullpo_ret(item_list);
@@ -2115,6 +2382,17 @@ int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, st
script->cleararray_pc(sd, card_slot, (void*)0);
}
+ for (j = 0; j < MAX_ITEM_OPTIONS; j++) { // Clear Each item option entry
+ key_opt_idx[j] = 0;
+ key_opt_value[j] = 0;
+
+ snprintf(opt_index_str, sizeof(opt_index_str), "@slot_opt_idx%d", j + 1);
+ script->cleararray_pc(sd, opt_index_str, (void*)0);
+
+ snprintf(opt_value_str, sizeof(opt_value_str), "@slot_opt_val%d", j + 1);
+ script->cleararray_pc(sd, opt_value_str, (void*)0);
+ }
+
// save list of to be sold items
for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
@@ -2140,6 +2418,17 @@ int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, st
script->setarray_pc(sd, card_slot, i, (void*)card, &key_card[j]);
}
+ for (j = 0; j < MAX_ITEM_OPTIONS; j++) {
+ intptr_t opt_idx = item->option[j].index;
+ intptr_t opt_value = item->option[j].value;
+
+ snprintf(opt_index_str, sizeof(opt_index_str), "@slot_opt_idx%d", j + 1);
+ script->setarray_pc(sd, opt_index_str, i, (void*)opt_idx, &key_opt_idx[j]);
+
+ snprintf(opt_value_str, sizeof(opt_value_str), "@slot_opt_val%d", j + 1);
+ script->setarray_pc(sd, opt_value_str, i, (void*)opt_value, &key_opt_value[j]);
+ }
+
}
// invoke event
@@ -2152,7 +2441,7 @@ int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, st
///
/// @param item_list 'n' pairs <index,amount>
/// @return result code for clif->parse_NpcSellListSend
-int npc_selllist(struct map_session_data *sd, struct itemlist *item_list)
+static int npc_selllist(struct map_session_data *sd, struct itemlist *item_list)
{
int64 z;
int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE);
@@ -2181,7 +2470,7 @@ int npc_selllist(struct map_session_data *sd, struct itemlist *item_list)
struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
int nameid, value, idx = entry->id;
- if (idx >= MAX_INVENTORY || idx < 0 || entry->amount < 0) {
+ if (idx >= sd->status.inventorySize || idx < 0 || entry->amount < 0) {
return 1;
}
@@ -2222,7 +2511,11 @@ int npc_selllist(struct map_session_data *sd, struct itemlist *item_list)
}
}
+ // Achievements [Smokexyz/Hercules]
+ achievement->validate_item_sell(sd, sd->status.inventory[idx].nameid, entry->amount);
+
pc->delitem(sd, idx, entry->amount, 0, DELITEM_SOLD, LOG_TYPE_NPC);
+
}
if (z + sd->status.zeny > MAX_ZENY && nd->master_nd == NULL)
@@ -2251,7 +2544,8 @@ int npc_selllist(struct map_session_data *sd, struct itemlist *item_list)
//Atempt to remove an npc from a map
//This doesn't remove it from map_db
-int npc_remove_map(struct npc_data* nd) {
+static int npc_remove_map(struct npc_data *nd)
+{
int16 m,i;
nullpo_retr(1, nd);
@@ -2274,7 +2568,7 @@ int npc_remove_map(struct npc_data* nd) {
/**
* @see DBApply
*/
-int npc_unload_ev(union DBKey key, struct DBData *data, va_list ap)
+static int npc_unload_ev(union DBKey key, struct DBData *data, va_list ap)
{
struct event_data* ev = DB->data2ptr(data);
char* npcname = va_arg(ap, char *);
@@ -2289,7 +2583,7 @@ int npc_unload_ev(union DBKey key, struct DBData *data, va_list ap)
/**
* @see DBApply
*/
-int npc_unload_ev_label(union DBKey key, struct DBData *data, va_list ap)
+static int npc_unload_ev_label(union DBKey key, struct DBData *data, va_list ap)
{
struct linkdb_node **label_linkdb = DB->data2ptr(data);
struct npc_data* nd = va_arg(ap, struct npc_data *);
@@ -2301,7 +2595,7 @@ int npc_unload_ev_label(union DBKey key, struct DBData *data, va_list ap)
//Chk if npc matches src_id, then unload.
//Sub-function used to find duplicates.
-int npc_unload_dup_sub(struct npc_data* nd, va_list args)
+static int npc_unload_dup_sub(struct npc_data *nd, va_list args)
{
int src_id;
@@ -2313,14 +2607,15 @@ int npc_unload_dup_sub(struct npc_data* nd, va_list args)
}
//Removes all npcs that are duplicates of the passed one. [Skotlex]
-void npc_unload_duplicates(struct npc_data* nd) {
+static void npc_unload_duplicates(struct npc_data *nd)
+{
nullpo_retv(nd);
map->foreachnpc(npc->unload_dup_sub,nd->bl.id);
}
//Removes an npc from map and db.
//Single is to free name (for duplicates).
-int npc_unload(struct npc_data* nd, bool single)
+static int npc_unload(struct npc_data *nd, bool single)
{
nullpo_ret(nd);
@@ -2420,7 +2715,7 @@ int npc_unload(struct npc_data* nd, bool single)
//
/// Clears the npc source file list
-void npc_clearsrcfile(void)
+static void npc_clearsrcfile(void)
{
struct npc_src_list* file = npc->src_files;
@@ -2437,7 +2732,7 @@ void npc_clearsrcfile(void)
*
* @param name The file name to add.
*/
-void npc_addsrcfile(const char *name)
+static void npc_addsrcfile(const char *name)
{
struct npc_src_list* file;
struct npc_src_list* file_prev = NULL;
@@ -2467,7 +2762,7 @@ void npc_addsrcfile(const char *name)
*
* @param name The file name to remove.
*/
-void npc_delsrcfile(const char *name)
+static void npc_delsrcfile(const char *name)
{
struct npc_src_list* file = npc->src_files;
struct npc_src_list* file_prev = NULL;
@@ -2494,7 +2789,7 @@ void npc_delsrcfile(const char *name)
* @param filepath The file path to retain.
* @return A retained reference to filepath.
*/
-const char *npc_retainpathreference(const char *filepath)
+static const char *npc_retainpathreference(const char *filepath)
{
struct npc_path_data * npd = NULL;
nullpo_ret(filepath);
@@ -2529,7 +2824,7 @@ const char *npc_retainpathreference(const char *filepath)
*
* @param filepath The file path to release.
*/
-void npc_releasepathreference(const char *filepath)
+static void npc_releasepathreference(const char *filepath)
{
struct npc_path_data* npd = NULL;
@@ -2548,7 +2843,8 @@ void npc_releasepathreference(const char *filepath)
/// Parses and sets the name and exname of a npc.
/// Assumes that m, x and y are already set in nd.
-void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath) {
+static void npc_parsename(struct npc_data *nd, const char *name, const char *start, const char *buffer, const char *filepath)
+{
const char* p;
struct npc_data* dnd;// duplicate npc
char newname[NAME_LENGTH];
@@ -2591,7 +2887,7 @@ void npc_parsename(struct npc_data* nd, const char* name, const char* start, con
do {
++i;
- snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y);
+ safesnprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y);
} while( npc->name2id(newname) != NULL );
strcpy(this_mapname, (nd->bl.m == -1 ? "(not on a map)" : mapindex_id2name(map_id2index(nd->bl.m))));
@@ -2606,7 +2902,8 @@ void npc_parsename(struct npc_data* nd, const char* name, const char* start, con
// Parse View
// Support for using Constants in place of NPC View IDs.
-int npc_parseview(const char* w4, const char* start, const char* buffer, const char* filepath) {
+static int npc_parseview(const char *w4, const char *start, const char *buffer, const char *filepath)
+{
int val = FAKE_NPC, i = 0;
char viewid[1024]; // Max size of name from constants.conf, see script->read_constdb.
@@ -2640,7 +2937,7 @@ int npc_parseview(const char* w4, const char* start, const char* buffer, const c
// View is ID
// Checks if given view is an ID or constant.
-bool npc_viewisid(const char * viewid)
+static bool npc_viewisid(const char *viewid)
{
nullpo_retr(false, viewid);
if (atoi(viewid) != FAKE_NPC) {
@@ -2664,7 +2961,7 @@ bool npc_viewisid(const char * viewid)
* @param class_ The NPC view class.
* @return A pointer to the created NPC data (ownership passed to the caller).
*/
-struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, uint8 dir, int16 class_)
+static struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, uint8 dir, int16 class_)
{
struct npc_data *nd;
@@ -2680,12 +2977,14 @@ struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, u
nd->area_size = AREA_SIZE + 1;
nd->class_ = class_;
nd->speed = 200;
+ nd->vd = npc_viewdb[0]; // Copy INVISIBLE_CLASS view data. Actual view data is set by npc->add_to_location() later.
return nd;
}
//Add then display an npc warp on map
-struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) {
+static struct npc_data *npc_add_warp(char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y)
+{
int i, flag = 0;
struct npc_data *nd;
@@ -2698,10 +2997,10 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
flag = 1;
if (flag == 1)
- snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y);
+ safesnprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y);
for( i = 0; npc->name2id(nd->exname) != NULL; ++i )
- snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y);
+ safesnprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y);
safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name));
nd->u.warp.mapindex = to_mapindex;
@@ -2732,7 +3031,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
* (EXIT_FAILURE) status. May be NULL.
* @return A pointer to the advanced buffer position.
*/
-const char *npc_parse_warp(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
+static const char *npc_parse_warp(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
{
int x, y, xs, ys, to_x, to_y, m;
unsigned short i;
@@ -2799,7 +3098,7 @@ const char *npc_parse_warp(const char *w1, const char *w2, const char *w3, const
* (EXIT_FAILURE) status. May be NULL.
* @return A pointer to the advanced buffer position.
*/
-const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
+static const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
{
//TODO: could be rewritten to NOT need this temp array [ultramage]
// We could use nd->u.shop.shop_item to store directly the items, but this could lead
@@ -2808,7 +3107,7 @@ const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const
struct npc_item_list *items = NULL;
size_t items_count = 40; // Starting items size
- char *p;
+ const char *p;
int x, y, dir, m, i, class_;
struct npc_data *nd;
enum npc_subtype type;
@@ -2926,7 +3225,8 @@ const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const
return strchr(start,'\n');// continue
}
-void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath) {
+static void npc_convertlabel_db(struct npc_label_list *label_list, const char *filepath)
+{
int i;
nullpo_retv(label_list);
@@ -2958,7 +3258,8 @@ void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath
}
// Skip the contents of a script.
-const char* npc_skip_script(const char* start, const char* buffer, const char* filepath, int *retval) {
+static const char *npc_skip_script(const char *start, const char *buffer, const char *filepath, int *retval)
+{
const char* p;
int curly_count;
@@ -3044,7 +3345,7 @@ const char* npc_skip_script(const char* start, const char* buffer, const char* f
* (EXIT_FAILURE) status. May be NULL.
* @return A pointer to the advanced buffer position.
*/
-const char *npc_parse_script(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int options, int *retval)
+static const char *npc_parse_script(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int options, int *retval)
{
int x, y, dir = 0, m, xs = 0, ys = 0; // [Valaris] thanks to fov
struct script_code *scriptroot;
@@ -3164,7 +3465,7 @@ const char *npc_parse_script(const char *w1, const char *w2, const char *w3, con
*
* @param nd The NPC to register.
*/
-void npc_add_to_location(struct npc_data *nd)
+static void npc_add_to_location(struct npc_data *nd)
{
nullpo_retv(nd);
@@ -3188,7 +3489,7 @@ void npc_add_to_location(struct npc_data *nd)
/**
* Duplicates a script (@see npc_duplicate_sub)
*/
-bool npc_duplicate_script_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
+static bool npc_duplicate_script_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
{
int i;
bool retval = true;
@@ -3238,7 +3539,7 @@ bool npc_duplicate_script_sub(struct npc_data *nd, const struct npc_data *snd, i
/**
* Duplicates a shop or cash shop (@see npc_duplicate_sub)
*/
-bool npc_duplicate_shop_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
+static bool npc_duplicate_shop_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
{
nullpo_retr(false, nd);
nullpo_retr(false, snd);
@@ -3256,7 +3557,7 @@ bool npc_duplicate_shop_sub(struct npc_data *nd, const struct npc_data *snd, int
/**
* Duplicates a warp (@see npc_duplicate_sub)
*/
-bool npc_duplicate_warp_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
+static bool npc_duplicate_warp_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
{
nullpo_retr(false, nd);
nullpo_retr(false, snd);
@@ -3288,7 +3589,7 @@ bool npc_duplicate_warp_sub(struct npc_data *nd, const struct npc_data *snd, int
* @param options The NPC options.
* @retval false if there were any issues while creating and validating the NPC.
*/
-bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
+static bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
{
nullpo_retr(false, nd);
nullpo_retr(false, snd);
@@ -3346,7 +3647,7 @@ bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int xs,
* @remark
* Only `NPO_ONINIT` is available trough the options argument.
*/
-const char *npc_parse_duplicate(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int options, int *retval)
+static const char *npc_parse_duplicate(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int options, int *retval)
{
int x, y, dir, m, xs = -1, ys = -1;
char srcname[128];
@@ -3438,7 +3739,7 @@ const char *npc_parse_duplicate(const char *w1, const char *w2, const char *w3,
* @return success state.
* @retval 0 in case of successful creation.
*/
-int npc_duplicate4instance(struct npc_data *snd, int16 m)
+static int npc_duplicate4instance(struct npc_data *snd, int16 m)
{
char newname[NAME_LENGTH];
int dm = -1, im = -1, xs = -1, ys = -1;
@@ -3494,7 +3795,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m)
}
//Set mapcell CELL_NPC to trigger event later
-void npc_setcells(struct npc_data* nd)
+static void npc_setcells(struct npc_data *nd)
{
int16 m, x, y, xs, ys;
int i,j;
@@ -3528,7 +3829,7 @@ void npc_setcells(struct npc_data* nd)
}
}
-int npc_unsetcells_sub(struct block_list *bl, va_list ap)
+static int npc_unsetcells_sub(struct block_list *bl, va_list ap)
{
struct npc_data *nd = NULL;
int id = va_arg(ap, int);
@@ -3543,7 +3844,8 @@ int npc_unsetcells_sub(struct block_list *bl, va_list ap)
return 1;
}
-void npc_unsetcells(struct npc_data* nd) {
+static void npc_unsetcells(struct npc_data *nd)
+{
int16 m, x, y, xs, ys;
int i,j, x0, x1, y0, y1;
@@ -3583,7 +3885,7 @@ void npc_unsetcells(struct npc_data* nd) {
map->foreachinarea( npc->unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
}
-void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
+static void npc_movenpc(struct npc_data *nd, int16 x, int16 y)
{
int16 m;
nullpo_retv(nd);
@@ -3602,7 +3904,7 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
///
/// @param nd Target npc
/// @param newname New display name
-void npc_setdisplayname(struct npc_data* nd, const char* newname)
+static void npc_setdisplayname(struct npc_data *nd, const char *newname)
{
nullpo_retv(nd);
nullpo_retv(newname);
@@ -3616,7 +3918,8 @@ void npc_setdisplayname(struct npc_data* nd, const char* newname)
///
/// @param nd Target npc
/// @param class_ New display class
-void npc_setclass(struct npc_data* nd, short class_) {
+static void npc_setclass(struct npc_data *nd, short class_)
+{
nullpo_retv(nd);
if( nd->class_ == class_ )
@@ -3630,8 +3933,20 @@ void npc_setclass(struct npc_data* nd, short class_) {
clif->spawn(&nd->bl);// fade in
}
+static void npc_refresh(struct npc_data *nd)
+{
+ nullpo_retv(nd);
+
+ if (map->list[nd->bl.m].users) {
+ // using here CLR_TRICKDEAD because other flags show effects.
+ // probably need use other flag or other way to refresh npc.
+ clif->clearunit_area(&nd->bl, CLR_TRICKDEAD); // fade out
+ clif->spawn(&nd->bl); // fade in
+ }
+}
+
// @commands (script based)
-int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname)
+static int npc_do_atcmd_event(struct map_session_data *sd, const char *command, const char *message, const char *eventname)
{
struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname);
struct npc_data *nd;
@@ -3718,7 +4033,7 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c
* (EXIT_FAILURE) status. May be NULL.
* @return A pointer to the advanced buffer position.
*/
-const char *npc_parse_function(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
+static const char *npc_parse_function(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
{
struct DBMap *func_db;
struct DBData old_data;
@@ -3772,7 +4087,7 @@ const char *npc_parse_function(const char *w1, const char *w2, const char *w3, c
* Parse Mob 2 - Actually Spawns Mob
* [Wizputer]
*------------------------------------------*/
-void npc_parse_mob2(struct spawn_data* mobspawn)
+static void npc_parse_mob2(struct spawn_data *mobspawn)
{
int i;
@@ -3802,7 +4117,7 @@ void npc_parse_mob2(struct spawn_data* mobspawn)
* (EXIT_FAILURE) status. May be NULL.
* @return A pointer to the advanced buffer position.
*/
-const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
+static const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
{
int num, class_, m,x,y,xs,ys, i,j;
int mob_lv = -1, ai = -1, size = -1;
@@ -3817,7 +4132,12 @@ const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const
memset(&mobspawn, 0, sizeof(struct spawn_data));
- mobspawn.state.boss = (strcmp(w2,"boss_monster") == 0 ? 1 : 0);
+ if (strcmp(w2, "boss_monster") == 0)
+ mobspawn.state.boss = BTYPE_MVP;
+ else if (strcmp(w2, "miniboss_monster") == 0)
+ mobspawn.state.boss = BTYPE_BOSS;
+ else
+ mobspawn.state.boss = BTYPE_NONE;
// w1=<map name>,<x>,<y>,<xs>,<ys>
// w3=<mob name>{,<mob level>}
@@ -3909,10 +4229,10 @@ const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const
}
//Use db names instead of the spawn file ones.
- if(battle_config.override_mob_names==1)
- strcpy(mobspawn.name,"--en--");
- else if (battle_config.override_mob_names==2)
- strcpy(mobspawn.name,"--ja--");
+ if (battle_config.override_mob_names == 1)
+ strcpy(mobspawn.name, DEFAULT_MOB_NAME);
+ else if (battle_config.override_mob_names == 2)
+ strcpy(mobspawn.name, DEFAULT_MOB_JNAME);
else
safestrncpy(mobspawn.name, mobname, sizeof(mobspawn.name));
@@ -3983,7 +4303,7 @@ const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const
*
* @see npc_parse_mapflag
*/
-void npc_parse_unknown_mapflag(const char *name, const char *w3, const char *w4, const char* start, const char* buffer, const char* filepath, int *retval)
+static void npc_parse_unknown_mapflag(const char *name, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
{
ShowError("npc_parse_mapflag: unrecognized mapflag '%s' in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer));
if (retval)
@@ -4015,7 +4335,7 @@ void npc_parse_unknown_mapflag(const char *name, const char *w3, const char *w4,
* (EXIT_FAILURE) status. May be NULL.
* @return A pointer to the advanced buffer position.
*/
-const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
+static const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
{
int16 m;
char mapname[32];
@@ -4098,6 +4418,11 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
if (retval) *retval = EXIT_FAILURE;
}
+ if (state && map->list[m].flag.cvc) {
+ map->list[m].flag.cvc = 0;
+ ShowWarning("npc_parse_mapflag: You can't set CvC and PvP flags for the same map! Removing CvC flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+ if (retval) *retval = EXIT_FAILURE;
+ }
if( state && map->list[m].flag.battleground ) {
map->list[m].flag.battleground = 0;
ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
@@ -4150,6 +4475,11 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
if (retval) *retval = EXIT_FAILURE;
}
+ if (state && map->list[m].flag.cvc) {
+ map->list[m].flag.cvc = 0;
+ ShowWarning("npc_parse_mapflag: You can't set CvC and GvG flags for the same map! Removing CvC flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+ if (retval) *retval = EXIT_FAILURE;
+ }
if( state && map->list[m].flag.battleground ) {
map->list[m].flag.battleground = 0;
ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
@@ -4192,11 +4522,47 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
if (retval) *retval = EXIT_FAILURE;
}
+ if (map->list[m].flag.cvc) {
+ map->list[m].flag.cvc = 0;
+ ShowWarning("npc_parse_mapflag: You can't set CvC and BattleGround flags for the same map! Removing CvC flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+ if (retval) *retval = EXIT_FAILURE;
+ }
if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) != NULL && map->list[m].zone != zone ) {
map->zone_change(m,zone,start,buffer,filepath);
}
}
+ else if (!strcmpi(w3, "cvc")) {
+ struct map_zone_data *zone;
+
+ map->list[m].flag.cvc = state;
+ if (state && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle)) {
+ map->list[m].flag.gvg = 0;
+ map->list[m].flag.gvg_dungeon = 0;
+ map->list[m].flag.gvg_castle = 0;
+ ShowWarning("npc_parse_mapflag: You can't set GvG and CvC flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+ if (retval) {
+ *retval = EXIT_FAILURE;
+ }
+ }
+ if (state && map->list[m].flag.pvp) {
+ map->list[m].flag.pvp = 0;
+ ShowWarning("npc_parse_mapflag: You can't set PvP and CvC flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+ if (retval) {
+ *retval = EXIT_FAILURE;
+ }
+ }
+ if (state && map->list[m].flag.battleground) {
+ map->list[m].flag.battleground = 0;
+ ShowWarning("npc_parse_mapflag: You can't set CvC and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+ if (retval) {
+ *retval = EXIT_FAILURE;
+ }
+ }
+ if (state && (zone = strdb_get(map->zone_db, MAP_ZONE_CVC_NAME)) != NULL && map->list[m].zone != zone) {
+ map->zone_change(m, zone, start, buffer, filepath);
+ }
+ }
else if (!strcmpi(w3,"noexppenalty"))
map->list[m].flag.noexppenalty=state;
else if (!strcmpi(w3,"nozenypenalty"))
@@ -4274,6 +4640,8 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
map->list[m].flag.reset=state;
else if (!strcmpi(w3,"notomb"))
map->list[m].flag.notomb=state;
+ else if (!strcmpi(w3, "noautoloot"))
+ map->list[m].flag.noautoloot = state;
else if (!strcmpi(w3,"adjust_unit_duration")) {
int skill_id, k;
char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH];
@@ -4422,6 +4790,10 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
map->list[m].flag.nocashshop = (state) ? 1 : 0;
} else if (!strcmpi(w3,"noviewid")) {
map->list[m].flag.noviewid = (state) ? atoi(w4) : 0;
+ } else if (!strcmpi(w3, "pairship_startable")) {
+ map->list[m].flag.pairship_startable = (state) ? 1 : 0;
+ } else if (!strcmpi(w3, "pairship_endable")) {
+ map->list[m].flag.pairship_endable = (state) ? 1 : 0;
} else {
npc->parse_unknown_mapflag(mapname, w3, w4, start, buffer, filepath, retval);
}
@@ -4446,7 +4818,7 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
* (EXIT_FAILURE) status. May be NULL.
* @return A pointer to the advanced buffer position.
*/
-const char *npc_parse_unknown_object(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
+static const char *npc_parse_unknown_object(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval)
{
nullpo_retr(start, retval);
ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
@@ -4464,7 +4836,8 @@ const char *npc_parse_unknown_object(const char *w1, const char *w2, const char
* @retval EXIT_SUCCESS if filepath was loaded correctly.
* @retval EXIT_FAILURE if there were errors/warnings when loading filepath.
*/
-int npc_parsesrcfile(const char* filepath, bool runOnInit) {
+static int npc_parsesrcfile(const char *filepath, bool runOnInit)
+{
int success = EXIT_SUCCESS;
int16 m, x, y;
int lines = 0;
@@ -4634,7 +5007,7 @@ int npc_parsesrcfile(const char* filepath, bool runOnInit) {
{
p = npc->parse_duplicate(w1,w2,w3,w4, p, buffer, filepath, (runOnInit?NPO_ONINIT:NPO_NONE), &success);
}
- else if( (strcmp(w2,"monster") == 0 || strcmp(w2,"boss_monster") == 0) )
+ else if (strcmp(w2,"monster") == 0 || strcmp(w2,"boss_monster") == 0 || strcmp(w2,"miniboss_monster") == 0)
{
p = npc->parse_mob(w1, w2, w3, w4, p, buffer, filepath, &success);
}
@@ -4652,7 +5025,7 @@ int npc_parsesrcfile(const char* filepath, bool runOnInit) {
return success;
}
-int npc_script_event(struct map_session_data* sd, enum npce_event type)
+static int npc_script_event(struct map_session_data *sd, enum npce_event type)
{
int i;
if (type == NPCE_MAX)
@@ -4666,7 +5039,7 @@ int npc_script_event(struct map_session_data* sd, enum npce_event type)
return i;
}
-void npc_read_event_script(void)
+static void npc_read_event_script(void)
{
int i;
struct {
@@ -4729,7 +5102,7 @@ void npc_read_event_script(void)
/**
* @see DBApply
*/
-int npc_path_db_clear_sub(union DBKey key, struct DBData *data, va_list args)
+static int npc_path_db_clear_sub(union DBKey key, struct DBData *data, va_list args)
{
struct npc_path_data *npd = DB->data2ptr(data);
nullpo_ret(npd);
@@ -4741,7 +5114,7 @@ int npc_path_db_clear_sub(union DBKey key, struct DBData *data, va_list args)
/**
* @see DBApply
*/
-int npc_ev_label_db_clear_sub(union DBKey key, struct DBData *data, va_list args)
+static int npc_ev_label_db_clear_sub(union DBKey key, struct DBData *data, va_list args)
{
struct linkdb_node **label_linkdb = DB->data2ptr(data);
linkdb_final(label_linkdb); // linked data (struct event_data*) is freed when clearing ev_db
@@ -4752,7 +5125,8 @@ int npc_ev_label_db_clear_sub(union DBKey key, struct DBData *data, va_list args
* Main npc file processing
* @param npc_min Minimum npc id - used to know how many NPCs were loaded
**/
-void npc_process_files( int npc_min ) {
+static void npc_process_files(int npc_min)
+{
struct npc_src_list *file; // Current file
ShowStatus("Loading NPCs...\r");
@@ -4772,7 +5146,8 @@ void npc_process_files( int npc_min ) {
}
//Clear then reload npcs files
-int npc_reload(void) {
+static int npc_reload(void)
+{
int npc_new_min = npc->npc_id;
struct s_mapiterator* iter;
struct block_list* bl;
@@ -4835,10 +5210,12 @@ int npc_reload(void) {
npc->npc_mob = npc->npc_cache_mob = npc->npc_delay_mob = 0;
// reset mapflags
+ map->zone_reload();
map->flags_init();
// Reprocess npc files and reload constants
itemdb->name_constants();
+ clan->set_constants();
npc_process_files( npc_new_min );
instance->reload();
@@ -4855,6 +5232,7 @@ int npc_reload(void) {
// OnInit -> OnInterIfInit -> OnInterIfInitOnce -> OnAgitInit -> OnAgitInit2
npc->event_do_oninit( true );
npc->market_fromsql();
+ npc->barter_fromsql();
// Execute rest of the startup events if connected to char-server. [Lance]
// Executed when connection is established with char-server in chrif_connectack
if( !intif->CheckForCharServer() ) {
@@ -4870,7 +5248,7 @@ int npc_reload(void) {
}
//Unload all npc in the given file
-bool npc_unloadfile(const char *filepath)
+static bool npc_unloadfile(const char *filepath)
{
struct DBIterator *iter = db_iterator(npc->name_db);
struct npc_data* nd = NULL;
@@ -4894,7 +5272,8 @@ bool npc_unloadfile(const char *filepath)
return found;
}
-void do_clear_npc(void) {
+static void do_clear_npc(void)
+{
db_clear(npc->name_db);
db_clear(npc->ev_db);
npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub);
@@ -4903,7 +5282,8 @@ void do_clear_npc(void) {
/*==========================================
* Destructor
*------------------------------------------*/
-int do_final_npc(void) {
+static int do_final_npc(void)
+{
db_destroy(npc->ev_db);
npc->ev_label_db->destroy(npc->ev_label_db, npc->ev_label_db_clear_sub);
db_destroy(npc->name_db);
@@ -4914,7 +5294,8 @@ int do_final_npc(void) {
return 0;
}
-void npc_debug_warps_sub(struct npc_data* nd) {
+static void npc_debug_warps_sub(struct npc_data *nd)
+{
int16 m;
nullpo_retv(nd);
@@ -4942,7 +5323,8 @@ void npc_debug_warps_sub(struct npc_data* nd) {
}
}
-static void npc_debug_warps(void) {
+static void npc_debug_warps(void)
+{
int16 m, i;
for (m = 0; m < map->count; m++)
for (i = 0; i < map->list[m].npc_num; i++)
@@ -4952,7 +5334,8 @@ static void npc_debug_warps(void) {
/*==========================================
* npc initialization
*------------------------------------------*/
-int do_init_npc(bool minimal) {
+static int do_init_npc(bool minimal)
+{
int i;
unit->init_ud(&npc->base_ud);
@@ -4966,7 +5349,6 @@ int do_init_npc(bool minimal) {
npc_viewdb[i].class = i;
for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ )
npc_viewdb2[i - MAX_NPC_CLASS2_START].class = i;
-
npc->ev_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, EVENT_NAME_LENGTH);
npc->ev_label_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, NAME_LENGTH);
npc->name_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH);
@@ -4979,6 +5361,7 @@ int do_init_npc(bool minimal) {
// Should be loaded before npc processing, otherwise labels could overwrite constant values
// and lead to undefined behavior [Panikon]
itemdb->name_constants();
+ clan->set_constants();
if (!minimal) {
npc->timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE);
@@ -5023,7 +5406,8 @@ int do_init_npc(bool minimal) {
return 0;
}
-void npc_defaults(void) {
+void npc_defaults(void)
+{
npc = &npc_s;
npc->npc_id = START_NPC_NUM;
@@ -5155,10 +5539,16 @@ void npc_defaults(void) {
npc->trader_pay = npc_trader_pay;
npc->trader_update = npc_trader_update;
npc->market_buylist = npc_market_buylist;
+ npc->barter_buylist = npc_barter_buylist;
npc->trader_open = npc_trader_open;
npc->market_fromsql = npc_market_fromsql;
npc->market_tosql = npc_market_tosql;
npc->market_delfromsql = npc_market_delfromsql;
npc->market_delfromsql_sub = npc_market_delfromsql_sub;
+ npc->barter_fromsql = npc_barter_fromsql;
+ npc->barter_tosql = npc_barter_tosql;
+ npc->barter_delfromsql = npc_barter_delfromsql;
+ npc->barter_delfromsql_sub = npc_barter_delfromsql_sub;
npc->db_checkid = npc_db_checkid;
+ npc->refresh = npc_refresh;
}