diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 2166 |
1 files changed, 1430 insertions, 736 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index fed4d6c60..dcbdccedd 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2,8 +2,8 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2012-2018 Hercules Dev Team - * Copyright (C) Athena Dev Teams + * Copyright (C) 2012-2020 Hercules Dev Team + * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -78,6 +78,7 @@ struct mob_interface *mob; // Move probability for mobs away from players (rate of 1000 minute) // in Aegis, this is 100% for mobs that have been activated by players and none otherwise. #define MOB_LAZYMOVEPERC(md) ((md)->state.spotted?1000:0) +#define MOB_MAX_CASTTIME (10 * 60 * 1000) // Maximum cast time for monster skills. (10 minutes) #define MOB_MAX_DELAY (24*3600*1000) #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. #define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? @@ -239,6 +240,14 @@ static void mvptomb_destroy(struct mob_data *md) m = nd->bl.m; + struct s_mapiterator *iter = mapit_geteachpc(); + for (struct map_session_data *sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) { + if (sd->npc_id == nd->bl.id) { + sd->state.npc_unloaded = 1; + } + } + mapit->free(iter); + clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); map->delblock(&nd->bl); @@ -329,15 +338,23 @@ static int mob_parse_dataset(struct spawn_data *data) return 1; } -/*========================================== - * Generates the basic mob data using the spawn_data provided. - *------------------------------------------*/ -static struct mob_data *mob_spawn_dataset(struct spawn_data *data) + +/** + * Generates basic mob data by using the passed spawn data. + * + * @param data The mobs spawn data. + * @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC. + * @return The generated mob data, later used to spawn the mob. + * + **/ +static struct mob_data *mob_spawn_dataset(struct spawn_data *data, int npc_id) { - struct mob_data *md = NULL; nullpo_retr(NULL, data); - CREATE(md, struct mob_data, 1); - md->bl.id= npc->get_new_npc_id(); + + struct mob_data *md = (struct mob_data *)aCalloc(1, sizeof(struct mob_data)); + + memcpy(md->name, data->name, NAME_LENGTH); + md->bl.id = npc->get_new_npc_id(); md->bl.type = BL_MOB; md->bl.m = data->m; md->bl.x = data->x; @@ -345,24 +362,29 @@ static struct mob_data *mob_spawn_dataset(struct spawn_data *data) md->class_ = data->class_; md->state.boss = data->state.boss; md->db = mob->db(md->class_); + md->npc_id = npc_id; + md->spawn_timer = INVALID_TIMER; + md->deletetimer = INVALID_TIMER; + md->skill_idx = -1; + if (data->level > 0 && data->level <= MAX_LEVEL) md->level = data->level; - memcpy(md->name, data->name, NAME_LENGTH); - if (data->state.ai) + + if (data->state.ai > 0) md->special_state.ai = data->state.ai; - if (data->state.size) + + if (data->state.size > 0) md->special_state.size = data->state.size; - if (data->eventname[0] && strlen(data->eventname) >= 4) + + if (data->eventname[0] != '\0' && strlen(data->eventname) >= 4) memcpy(md->npc_event, data->eventname, 50); - if(md->db->status.mode&MD_LOOTER) - md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - md->spawn_timer = INVALID_TIMER; - md->deletetimer = INVALID_TIMER; - md->skill_idx = -1; + + if ((md->db->status.mode & MD_LOOTER) == MD_LOOTER) + md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE, sizeof(struct item)); + status->set_viewdata(&md->bl, md->class_); status->change_init(&md->bl); unit->dataset(&md->bl); - map->addiddb(&md->bl); return md; } @@ -425,6 +447,9 @@ static bool mob_ksprotected(struct block_list *src, struct block_list *target) if( !battle_config.ksprotection ) return false; // KS Protection Disabled + if (status->isdead(target) != 0) + return false; // Target is dead. + if( !(md = BL_CAST(BL_MOB,target)) ) return false; // Target is not MOB @@ -471,7 +496,7 @@ static bool mob_ksprotected(struct block_list *src, struct block_list *target) // Message to KS if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 ) { - sprintf(output, "[KS Warning!! - Owner : %s]", pl_sd->status.name); + sprintf(output, msg_sd(sd, 890), pl_sd->status.name); // [KS Warning!! - Owner : %s] clif_disp_onlyself(sd, output); sd->ks_floodprotect_tick = tick + 2000; @@ -480,7 +505,7 @@ static bool mob_ksprotected(struct block_list *src, struct block_list *target) // Message to Owner if( DIFF_TICK(pl_sd->ks_floodprotect_tick, tick) <= 0 ) { - sprintf(output, "[Watch out! %s is trying to KS you!]", sd->status.name); + sprintf(output, msg_sd(pl_sd, 891), sd->status.name); // [Watch out! %s is trying to KS you!] clif_disp_onlyself(pl_sd, output); pl_sd->ks_floodprotect_tick = tick + 2000; @@ -495,7 +520,24 @@ static bool mob_ksprotected(struct block_list *src, struct block_list *target) return false; } -static struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai) +/** + * Prepares a mob's spawn data. + * + * @param bl The invoking character's block list. + * @param m The ID of the map where the mob should be spawned. + * @param x The x coordinate where the mob should be spawned. + * @param y The y coordinate where the mob should be spawned. + * @param mobname The mob's display name. + * @param class_ The mob's ID in database. + * @param event The name of the event which should be executed when the mob is killed. + * @param size The mob's size. + * @param ai The mob's AI. + * @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC. + * @return The mob data generated by mob->spawn_dataset(). + * + **/ +static struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, + const char *event, unsigned int size, unsigned int ai, int npc_id) { struct spawn_data data; @@ -513,76 +555,100 @@ static struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 else strcpy(data.name, DEFAULT_MOB_JNAME); - if (event) + if (event != NULL) safestrncpy(data.eventname, event, sizeof(data.eventname)); - // Locate spot next to player. - if (bl && (x < 0 || y < 0)) + /** Locate spot next to player. **/ + if (bl != NULL && (x < 0 || y < 0)) map->search_freecell(bl, m, &x, &y, 1, 1, 0); - // if none found, pick random position on map + /** If none found, pick random position on map. **/ if (x <= 0 || x >= map->list[m].xs || y <= 0 || y >= map->list[m].ys) map->search_freecell(NULL, m, &x, &y, -1, -1, 1); data.x = x; data.y = y; - if (!mob->parse_dataset(&data)) + if (mob->parse_dataset(&data) == 0) return NULL; - return mob->spawn_dataset(&data); + return mob->spawn_dataset(&data, npc_id); } -/*========================================== - * Spawn a single mob on the specified coordinates. - *------------------------------------------*/ -static int mob_once_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai) +/** + * Spawns a given amount of mobs. + * + * @param sd The invoking character. + * @param m The ID of the map where the mob should be spawned. + * @param x The x coordinate where the mob should be spawned. + * @param y The y coordinate where the mob should be spawned. + * @param mobname The mob's display name. + * @param class_ The mob's ID in database. + * @param amount The amount of mobs to spawn. + * @param event The name of the event which should be executed when the mob is killed. + * @param size The mob's size. + * @param ai The mob's AI. + * @return The last spawned mob's GID, or 0 if spawning failed. + * + **/ +static int mob_once_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, + int amount, const char *event, unsigned int size, unsigned int ai) { - struct mob_data* md = NULL; - int count, lv; bool no_guardian_data = false; - if( ai && ai&0x200 ) { + if (ai > 0 && (ai & 0x200) == 0x200) { no_guardian_data = true; - ai &=~ 0x200; + ai &= ~0x200; } if (m < 0 || amount <= 0) - return 0; // invalid input + return 0; - lv = (sd) ? sd->status.base_level : 255; + struct mob_data *md = NULL; - for (count = 0; count < amount; count++) { - int c = (class_ >= 0) ? class_ : mob->get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv); - md = mob->once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai); + for (int i = 0; i < amount; i++) { + int mob_id = class_; - if (!md) + if (mob_id < 0) { + mob_id = mob->get_random_id(-class_ - 1, (battle_config.random_monster_checklv == 1) ? 3 : 1, + (sd != NULL) ? sd->status.base_level : 255); + } + + md = mob->once_spawn_sub((sd != NULL) ? &sd->bl : NULL, m, x, y, mobname, mob_id, event, size, ai, + (sd != NULL) ? sd->npc_id : 0); + + if (md == NULL) continue; if (class_ == MOBID_EMPELIUM && !no_guardian_data) { - struct guild_castle* gc = guild->mapindex2gc(map_id2index(m)); - struct guild* g = (gc) ? guild->search(gc->guild_id) : NULL; - if( gc ) { + struct guild_castle *gc = guild->mapindex2gc(map_id2index(m)); + + if (gc != NULL) { + struct guild *g = guild->search(gc->guild_id); + md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); md->guardian_data->castle = gc; md->guardian_data->number = MAX_GUARDIANS; - if( g ) + + if (g != NULL) md->guardian_data->g = g; - else if( gc->guild_id ) //Guild not yet available, retry in 5. - timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,gc->guild_id); + else if (gc->guild_id > 0) /// Guild not yet available, retry in 5s. + timer->add(timer->gettick() + 5000, mob->spawn_guardian_sub, md->bl.id, + gc->guild_id); } - } // end addition [Valaris] + } mob->spawn(md); - if (class_ < 0 && battle_config.dead_branch_active) { - //Behold Aegis's masterful decisions yet again... - //"I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" - Poki#3 - sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, 0, 60000); + if (class_ < 0 && battle_config.dead_branch_active == 1) { + /// Behold Aegis' masterful decisions yet again... + /// "I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" [Poki] + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, + 0, 60000); } } - return (md) ? md->bl.id : 0; // id of last spawned mob + return (md != NULL) ? md->bl.id : 0; /// ID of last spawned mob. } /*========================================== @@ -641,196 +707,236 @@ static int mob_once_spawn_area(struct map_session_data *sd, int16 m, int16 x0, i } /** - * Sets a guardian's guild data and liberates castle if couldn't retrieve guild data - * @param data (int)guild_id - * @retval Always 0 + * Sets a guardian's guild data and liberates castle if couldn't retrieve guild data. + * Required because the guild data may not be available at guardian spawn time. + * + * @param tid Required parameter for timer functions. Unused inside the function. + * @param tick Required parameter for timer functions. Unused inside the function. + * @param id The guardian mob's GID. + * @param data The guild ID. + * @return 1 on success, 0 on failure. + * * @author Skotlex + * **/ static int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) { - //Needed because the guild data may not be available at guardian spawn time. - struct block_list* bl = map->id2bl(id); - struct mob_data* md; - struct guild* g; + struct block_list *bl = map->id2bl(id); - if( bl == NULL ) //It is possible mob was already removed from map when the castle has no owner. [Skotlex] + if (bl == NULL || bl->type != BL_MOB) /// It is possible mob was already removed from map when the castle has no owner. [Skotlex] return 0; - Assert_ret(bl->type == BL_MOB); - md = BL_UCAST(BL_MOB, bl); + struct mob_data *md = BL_UCAST(BL_MOB, bl); - nullpo_ret(md->guardian_data); - g = guild->search((int)data); + if (md->guardian_data == NULL) + return 0; + + struct guild *g = guild->search((int)data); - if( g == NULL ) { //Liberate castle, if the guild is not found this is an error! [Skotlex] + if (g == NULL) { /// Liberate castle, if the guild is not found this is an error! [Skotlex] ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data); - //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on. - if (md->class_ == MOBID_EMPELIUM && md->guardian_data) { + + /// Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on. + if (md->class_ == MOBID_EMPELIUM) { md->guardian_data->g = NULL; - if( md->guardian_data->castle->guild_id ) {//Free castle up. - ShowNotice("Clearing ownership of castle %d (%s)\n", md->guardian_data->castle->castle_id, md->guardian_data->castle->castle_name); + + if (md->guardian_data->castle->guild_id > 0) { /// Free castle up. + ShowNotice("mob_spawn_guardian_sub: Clearing ownership of castle %d (%s).\n", + md->guardian_data->castle->castle_id, + md->guardian_data->castle->castle_name); guild->castledatasave(md->guardian_data->castle->castle_id, 1, 0); } } else { - if( md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS - && md->guardian_data->castle->guardian[md->guardian_data->number].visible ) - guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); + if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && + md->guardian_data->castle->guardian[md->guardian_data->number].visible == 1) + guild->castledatasave(md->guardian_data->castle->castle_id, + 10 + md->guardian_data->number, 0); - unit->free(&md->bl,CLR_OUTSIGHT); // Remove guardian. + unit->free(&md->bl, CLR_OUTSIGHT); /// Remove guardian. } + return 0; } - if( guild->checkskill(g,GD_GUARDUP) ) - status_calc_mob(md, SCO_NONE); // Give bonuses. + if (guild->checkskill(g, GD_GUARDUP) > 0) + status_calc_mob(md, SCO_NONE); /// Give bonuses. - return 0; + return 1; } -/*========================================== - * Summoning Guardians [Valaris] - *------------------------------------------*/ -static int mob_spawn_guardian(const char *mapname, short x, short y, const char *mobname, int class_, const char *event, int guardian, bool has_index) +/** + * Summons a castle guardian mob. + * + * @param mapname The name of the map where the guardian should be spawned. + * @param x The x coordinate where the guardian should be spawned. + * @param y The y coordinate where the guardian should be spawned. + * @param mobname The guardian's display name. + * @param class_ The guardian's mob ID in database. + * @param event The name of the event which should be executed when the guardian is killed. + * @param guardian The guardian's index. + * @param has_index If false, the guardian will be temporarily. + * @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC. + * @return The spawned guardian's GID, or 0 if spawning failed. + * + * @author Valaris + * + **/ +static int mob_spawn_guardian(const char *mapname, short x, short y, const char *mobname, int class_, const char *event, + int guardian, bool has_index, int npc_id) { - struct mob_data *md=NULL; - struct spawn_data data; - struct guild *g=NULL; - struct guild_castle *gc; - int16 m; - nullpo_ret(mapname); nullpo_ret(mobname); nullpo_ret(event); - memset(&data, 0, sizeof(struct spawn_data)); - data.num = 1; - - m=map->mapname2mapid(mapname); + const int map_id = map->mapname2mapid(mapname); - if(m<0) - { + if (map_id == INDEX_NOT_FOUND) { ShowWarning("mob_spawn_guardian: Map [%s] not found.\n", mapname); return 0; } - data.m = m; - data.num = 1; - if(class_<=0) { - class_ = mob->get_random_id(-class_-1, 1, 99); - if (!class_) return 0; + + if ((x <= 0 || y <= 0) && map->search_freecell(NULL, map_id, &x, &y, -1, -1, 1) == 0) { + ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) on castle map %s.\n", + class_, guardian, mapname); + return 0; } - data.class_ = class_; + if (class_ <= 0 && (class_ = mob->get_random_id(-class_ - 1, 1, 99)) == 0) + return 0; - if( !has_index ) { + if (!has_index) { guardian = -1; - } else if( guardian < 0 || guardian >= MAX_GUARDIANS ) { - ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, map->list[m].name); + } else if (guardian < 0 || guardian >= MAX_GUARDIANS) { + ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d on castle map %s.\n", + guardian, class_, mapname); return 0; } - if((x<=0 || y<=0) && !map->search_freecell(NULL, m, &x, &y, -1,-1, 1)) { - ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map->list[m].name); - return 0; - } + struct spawn_data data; + + memset(&data, 0, sizeof(struct spawn_data)); + data.num = 1; + data.m = map_id; + data.class_ = class_; data.x = x; data.y = y; safestrncpy(data.name, mobname, sizeof(data.name)); safestrncpy(data.eventname, event, sizeof(data.eventname)); - if (!mob->parse_dataset(&data)) + + if (mob->parse_dataset(&data) == 0) return 0; - gc=guild->mapname2gc(map->list[m].name); + struct guild_castle *gc = guild->mapname2gc(mapname); + if (gc == NULL) { - ShowError("mob_spawn_guardian: No castle set at map %s\n", map->list[m].name); + ShowError("mob_spawn_guardian: No castle set on map %s.\n", mapname); return 0; } - if (!gc->guild_id) - ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map->list[m].name); + + struct guild *g = NULL; + + if (gc->guild_id == 0) + ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle map %s with no guild.\n", + class_, mapname); else g = guild->search(gc->guild_id); - if( has_index && gc->guardian[guardian].id ) { - //Check if guardian already exists, refuse to spawn if so. - struct block_list *bl2 = map->id2bl(gc->guardian[guardian].id); // TODO: Why does this not use map->id2md? - struct mob_data *md2 = BL_CAST(BL_MOB, bl2); - if (md2 != NULL && md2->guardian_data != NULL && md2->guardian_data->number == guardian) { - ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, map->list[m].name); + if (has_index && gc->guardian[guardian].id != 0) { /// Check if guardian already exists, refuse to spawn if so. + struct mob_data *md = map->id2md(gc->guardian[guardian].id); + + if (md != NULL && md->guardian_data != NULL && md->guardian_data->number == guardian) { + ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian on castle map %s.\n", + guardian, mapname); return 0; } } - md = mob->spawn_dataset(&data); + struct mob_data *md = mob->spawn_dataset(&data, npc_id); + md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); md->guardian_data->number = guardian; md->guardian_data->castle = gc; - if( has_index ) - {// permanent guardian + + if (has_index) { /// Permanent guardian. gc->guardian[guardian].id = md->bl.id; - } - else - {// temporary guardian + } else { /// Temporary guardian. int i; + ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == 0); - if( i == gc->temp_guardians_max ) - { + + if (i == gc->temp_guardians_max) { ++(gc->temp_guardians_max); RECREATE(gc->temp_guardians, int, gc->temp_guardians_max); } + gc->temp_guardians[i] = md->bl.id; } - if( g ) + + if (g != NULL) md->guardian_data->g = g; - else if( gc->guild_id ) - timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,gc->guild_id); - mob->spawn(md); + else if (gc->guild_id > 0) + timer->add(timer->gettick() + 5000, mob->spawn_guardian_sub, md->bl.id, gc->guild_id); + mob->spawn(md); return md->bl.id; } -/*========================================== - * Summoning BattleGround [Zephyrus] - *------------------------------------------*/ -static int mob_spawn_bg(const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id) +/** + * Spawn a mob with allegiance to the given battle group. + * + * @param mapname The name of the map where the mob should be spawned. + * @param x The x coordinate where the mob should be spawned. + * @param y The y coordinate where the mob should be spawned. + * @param mobname The mob's display name. + * @param class_ The mob's mob ID in database. + * @param event The name of the event which should be executed when the mob is killed. + * @param bg_id The battle group ID. + * @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC. + * @return The spawned mob's GID, or 0 if spawning failed. + * + * @author Zephyrus + * + **/ +static int mob_spawn_bg(const char *mapname, short x, short y, const char *mobname, int class_, const char *event, + unsigned int bg_id, int npc_id) { - struct mob_data *md = NULL; - struct spawn_data data; - int16 m; - nullpo_ret(mapname); nullpo_ret(mobname); nullpo_ret(event); - if( (m = map->mapname2mapid(mapname)) < 0 ) { + const int map_id = map->mapname2mapid(mapname); + + if (map_id == INDEX_NOT_FOUND) { ShowWarning("mob_spawn_bg: Map [%s] not found.\n", mapname); return 0; } - memset(&data, 0, sizeof(struct spawn_data)); - data.m = m; - data.num = 1; - if( class_ <= 0 ) - { - class_ = mob->get_random_id(-class_-1,1,99); - if( !class_ ) return 0; + if ((x <= 0 || y <= 0) && map->search_freecell(NULL, map_id, &x, &y, -1, -1, 1) == 0) { + ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %u) on map %s.\n", class_, bg_id, mapname); + return 0; } - data.class_ = class_; - if( (x <= 0 || y <= 0) && !map->search_freecell(NULL, m, &x, &y, -1,-1, 1) ) { - ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %u) at map %s\n", class_, bg_id, map->list[m].name); + if (class_ <= 0 && (class_ = mob->get_random_id(-class_ - 1, 1, 99)) == 0) return 0; - } + struct spawn_data data; + + memset(&data, 0, sizeof(struct spawn_data)); + data.num = 1; + data.m = map_id; + data.class_ = class_; data.x = x; data.y = y; safestrncpy(data.name, mobname, sizeof(data.name)); safestrncpy(data.eventname, event, sizeof(data.eventname)); - if( !mob->parse_dataset(&data) ) + + if (mob->parse_dataset(&data) == 0) return 0; - md = mob->spawn_dataset(&data); - mob->spawn(md); - md->bg_id = bg_id; // BG Team ID + struct mob_data *md = mob->spawn_dataset(&data, npc_id); + mob->spawn(md); + md->bg_id = bg_id; return md->bl.id; } @@ -1165,13 +1271,15 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap) battle->check_range(&md->bl,bl,md->db->range2) ) { //Pick closest target? #ifdef ACTIVEPATHSEARCH - struct walkpath_data wpd; - if (!path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS)) // Count walk path cells - return 0; - //Standing monsters use range2, walking monsters use range3 - if ((md->ud.walktimer == INVALID_TIMER && wpd.path_len > md->db->range2) - || (md->ud.walktimer != INVALID_TIMER && wpd.path_len > md->db->range3)) - return 0; + struct walkpath_data wpd; + bool is_standing = (md->ud.walktimer == INVALID_TIMER); + if (!path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS) // Count walk path cells + || (is_standing && wpd.path_len > md->db->range2) //Standing monsters use range2, walking monsters use range3 + || (!is_standing && wpd.path_len > md->db->range3)) { + if (!check_distance_bl(&md->bl, bl, md->status.rhw.range) + || !path->search_long(NULL, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, CELL_CHKWALL)) + return 0; + } #endif (*target) = bl; md->target_id=bl->id; @@ -1289,6 +1397,27 @@ static int mob_warpchase_sub(struct block_list *bl, va_list ap) } return 0; } + +/** + * Checks if a monster is currently involved in battle, + * may it be due to aggression or being attacked. + * @param bl: monster's bl + * @return true if in battle, false otherwise + */ +static bool mob_is_in_battle_state(const struct mob_data *md) +{ + nullpo_retr(false, md); + switch (md->state.skillstate) { + case MSS_BERSERK: + case MSS_ANGRY: + case MSS_RUSH: + case MSS_FOLLOW: + return true; + default: + return false; + } +} + /*========================================== * Processing of slave monsters *------------------------------------------*/ @@ -1333,8 +1462,11 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) ) { short x = bl->x, y = bl->y; mob_stop_attack(md); - if(map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) - && unit->walktoxy(&md->bl, x, y, 0)) + const struct mob_data *m_md = BL_CCAST(BL_MOB, bl); // Can be NULL due to master being BL_PC + // If master is BL_MOB and in battle, lock & chase to master's target instead, unless configured not to. + if ((battle_config.slave_chase_masters_chasetarget == 0 || (m_md != NULL && !mob->is_in_battle_state(m_md))) + && map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) + && unit->walk_toxy(&md->bl, x, y, 0) == 0) return 1; } } else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) { @@ -1345,26 +1477,28 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) //Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex] if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) { - struct unit_data *ud = unit->bl2ud(bl); + struct unit_data *ud = unit->bl2ud(bl); + struct mob_data *m_md = BL_CAST(BL_MOB, bl); // Can be NULL due to master being BL_PC + nullpo_retr(0, ud); md->last_linktime = tick; - - if (ud) { - struct block_list *tbl=NULL; - if (ud->target && ud->state.attack_continue) - tbl=map->id2bl(ud->target); - else if (ud->skilltarget) { - tbl = map->id2bl(ud->skilltarget); - //Required check as skilltarget is not always an enemy. [Skotlex] - if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0) - tbl = NULL; - } - if (tbl && status->check_skilluse(&md->bl, tbl, 0, 0)) { - md->target_id=tbl->id; - md->min_chase=md->db->range3+distance_bl(&md->bl, tbl); - if(md->min_chase>MAX_MINCHASE) - md->min_chase=MAX_MINCHASE; - return 1; - } + struct block_list *tbl = NULL; + + if (battle_config.slave_chase_masters_chasetarget == 1 && m_md != NULL && m_md->target_id != 0) { // possibly chasing something + tbl = map->id2bl(m_md->target_id); + } else if (ud->target != 0 && ud->state.attack_continue != 0) { + tbl = map->id2bl(ud->target); + } else if (ud->skilltarget != 0) { + tbl = map->id2bl(ud->skilltarget); + //Required check as skilltarget is not always an enemy. [Skotlex] + if (tbl != NULL && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0) + tbl = NULL; + } + if (tbl != NULL && status->check_skilluse(&md->bl, tbl, 0, 0) != 0) { + md->target_id = tbl->id; + md->min_chase = md->db->range3 + distance_bl(&md->bl, tbl); + if (md->min_chase > MAX_MINCHASE) + md->min_chase = MAX_MINCHASE; + return 1; } } return 0; @@ -1389,7 +1523,7 @@ static int mob_unlocktarget(struct mob_data *md, int64 tick) FALLTHROUGH case MSS_IDLE: // Idle skill. - if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL) && mob->skill_use(md, tick, -1)) + if ((++md->ud.walk_count % IDLE_SKILL_INTERVAL) == 0 && mob->skill_use(md, tick, -1) == 0) break; //Random walk. if (!md->master_id && @@ -1414,7 +1548,7 @@ static int mob_unlocktarget(struct mob_data *md, int64 tick) unit->set_target(&md->ud, 0); } if(battle_config.official_cell_stack_limit && map->count_oncell(md->bl.m, md->bl.x, md->bl.y, BL_CHAR|BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) { - unit->walktoxy(&md->bl, md->bl.x, md->bl.y, 8); + unit->walk_toxy(&md->bl, md->bl.x, md->bl.y, 8); } return 0; @@ -1446,9 +1580,9 @@ static int mob_randomwalk(struct mob_data *md, int64 tick) x+=md->bl.x; y+=md->bl.y; - if (((x != md->bl.x) || (y != md->bl.y)) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) && unit->walktoxy(&md->bl, x, y, 8)) { + if ((x != md->bl.x || y != md->bl.y) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) != 0 + && unit->walk_toxy(&md->bl, x, y, 8) == 0) break; - } } if(i==retrycount){ md->move_fail_count++; @@ -1569,7 +1703,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, int64 tick) || !mob->can_reach(md, tbl, md->min_chase, MSS_RUSH) ) && md->state.attacked_count++ >= RUDE_ATTACKED_COUNT - && !mob->skill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack + && mob->skill_use(md, tick, MSC_RUDEATTACKED) == 0 // If can't rude Attack && can_move && unit->escape(&md->bl, tbl, rnd()%10 +1) // Attempt escape ) { //Escaped @@ -1597,7 +1731,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, int64 tick) ) { // Rude attacked if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT - && !mob->skill_use(md, tick, MSC_RUDEATTACKED) && can_move + && mob->skill_use(md, tick, MSC_RUDEATTACKED) == 0 && can_move != 0 && !tbl && unit->escape(&md->bl, abl, rnd()%10 +1) ) { //Escaped. @@ -1900,15 +2034,53 @@ static int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) return 0; } +/** + * Adds random options of a given options drop group into item. + * + * @param item : item receiving random options + * @param options : Random Option Drop Group to be used + */ +static void mob_setdropitem_options(struct item *item, struct optdrop_group *options) +{ + nullpo_retv(item); + nullpo_retv(options); + + for (int i = 0; i < options->optslot_count; i++) { + if (rnd() % 10000 >= options->optslot_rate[i]) + continue; + + // count avoids a too long loop that would cause lag. + // if after option_drop_max_loop full iterations (running through all possibilities) + // it still fails to pick one, it'll stop at one random index in the next iteration + int count = battle_config.option_drop_max_loop * options->optslot[i].option_count + (rnd() % options->optslot[i].option_count); + int idx = 0; + while (count > 0 && rnd() % 10000 >= options->optslot[i].options[idx].rate) { + idx = (idx + 1) % options->optslot[i].option_count; + --count; + } + + item->option[i].index = options->optslot[i].options[idx].id; + + int min = options->optslot[i].options[idx].min; + int max = options->optslot[i].options[idx].max; + item->option[i].value = min + (rnd() % (max - min + 1)); + } +} + /*========================================== * Initializes the delay drop structure for mob-dropped items. *------------------------------------------*/ -static struct item_drop *mob_setdropitem(int nameid, int qty, struct item_data *data) +static struct item_drop *mob_setdropitem(int nameid, struct optdrop_group *options, int qty, struct item_data *data) { struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop); drop->item_data.nameid = nameid; drop->item_data.amount = qty; drop->item_data.identify = data ? itemdb->isidentified2(data) : itemdb->isidentified(nameid); + + // Set item options [KirieZ] + if (options != NULL) + mob->setdropitem_options(&drop->item_data, options); + drop->showdropeffect = true; drop->next = NULL; return drop; @@ -2162,6 +2334,14 @@ static void mob_log_damage(struct mob_data *md, struct block_list *src, int dama md->dmglog[minpos].flag= flag; md->dmglog[minpos].dmg = damage; } +#if (PACKETVER >= 20120404 && PACKETVER < 20131223) + // Show HP bar to all chars who hit the mob (fixes TF_STEAL not showing HP bar right away but only when target leaves/re-enters sight range) + if (battle_config.show_monster_hp_bar != 0 && (md->status.mode & MD_BOSS) == 0) { + struct map_session_data *sd = map->charid2sd(char_id); + if (sd != NULL && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE)) // check if in range + clif->monster_hp_bar(md, sd); + } +#endif } return; } @@ -2521,7 +2701,7 @@ static int mob_dead(struct mob_data *md, struct block_list *src, int type) continue; } - ditem = mob->setdropitem(md->db->dropitem[i].nameid, 1, it); + ditem = mob->setdropitem(md->db->dropitem[i].nameid, md->db->dropitem[i].options, 1, it); // Official Drop Announce [Jedzkie] if (mvp_sd != NULL) { @@ -2532,13 +2712,13 @@ static int mob_dead(struct mob_data *md, struct block_list *src, int type) // Announce first, or else ditem will be freed. [Lance] // By popular demand, use base drop rate for autoloot code. [Skotlex] - mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly); + mob->item_drop(md, dlist, ditem, 0, battle_config.autoloot_adjust ? drop_rate : md->db->dropitem[i].p, homkillonly); } // Ore Discovery [Celest] if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE) > 0) { if( (temp = itemdb->chain_item(itemdb->chain_cache[ECC_ORE],&i)) ) { - ditem = mob->setdropitem(temp, 1, NULL); + ditem = mob->setdropitem(temp, NULL, 1, NULL); mob->item_drop(md, dlist, ditem, 0, i, homkillonly); } } @@ -2570,7 +2750,7 @@ static int mob_dead(struct mob_data *md, struct block_list *src, int type) continue; itemid = (!sd->add_drop[i].is_group) ? sd->add_drop[i].id : itemdb->chain_item(sd->add_drop[i].id, &drop_rate); if( itemid ) - mob->item_drop(md, dlist, mob->setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly); + mob->item_drop(md, dlist, mob->setdropitem(itemid, NULL, 1, NULL), 0, drop_rate, homkillonly); } } @@ -2629,10 +2809,7 @@ static int mob_dead(struct mob_data *md, struct block_list *src, int type) if (!(map->list[m].flag.nomvploot || type&1)) { /* pose them randomly in the list -- so on 100% drop servers it wont always drop the same item */ - struct { - int nameid; - int p; - } mdrop[MAX_MVP_DROP] = { { 0 } }; + struct mob_drop mdrop[MAX_MVP_DROP] = { { 0 } }; for (i = 0; i < MAX_MVP_DROP; i++) { int rpos; @@ -2644,6 +2821,7 @@ static int mob_dead(struct mob_data *md, struct block_list *src, int type) mdrop[rpos].nameid = md->db->mvpitem[i].nameid; mdrop[rpos].p = md->db->mvpitem[i].p; + mdrop[rpos].options = md->db->mvpitem[i].options; } for (i = 0; i < MAX_MVP_DROP; i++) { @@ -2663,6 +2841,8 @@ static int mob_dead(struct mob_data *md, struct block_list *src, int type) item.nameid = mdrop[i].nameid; item.identify = itemdb->isidentified2(data); + if (mdrop[i].options != NULL) + mob->setdropitem_options(&item, mdrop[i].options); clif->mvp_item(mvp_sd, item.nameid); log_mvp[0] = item.nameid; @@ -3018,18 +3198,25 @@ static int mob_countslave(struct block_list *bl) return map->foreachinmap(mob->countslave_sub, bl->m, BL_MOB,bl->id); } -/*========================================== - * Summons amount slaves contained in the value[5] array using round-robin. [adapted by Skotlex] - *------------------------------------------*/ +/** + * Summons amount slaves contained in the value[5] array using round-robin. + * + * @param md2 The mob which summons the slaves. + * @param value Array with slave mob IDs. + * @param amount The amount of slaves to spawn. + * @param skill_id The Id of the skill which summons the slaves. + * @return 1 on success, 0 on failure. + * + * @author Skotlex + * + **/ static int mob_summonslave(struct mob_data *md2, int *value, int amount, uint16 skill_id) { - struct mob_data *md; - struct spawn_data data; - int count = 0,k=0,hp_rate=0; - nullpo_ret(md2); nullpo_ret(value); + struct spawn_data data; + memset(&data, 0, sizeof(struct spawn_data)); data.m = md2->bl.m; data.x = md2->bl.x; @@ -3038,31 +3225,42 @@ static int mob_summonslave(struct mob_data *md2, int *value, int amount, uint16 data.state.size = md2->special_state.size; data.state.ai = md2->special_state.ai; - if(mob->db_checkid(value[0]) == 0) + if (mob->db_checkid(value[0]) == 0) return 0; - /** - * Flags this monster is able to summon; saves a worth amount of memory upon deletion - **/ - md2->can_summon = 1; - while(count < 5 && mob->db_checkid(value[count])) count++; - if(count < 1) return 0; - if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex] - k = rnd()%count; - amount+=k; //Increase final value by same amount to preserve total number to summon. + md2->can_summon = 1; /// Flags this monster is able to summon; saves a worth amount of memory upon deletion. + + int count = 0; + + while (count < 5 && mob->db_checkid(value[count]) != 0) + count++; + + if (count < 1) + return 0; + + int k = 0; + + if (amount > 0 && amount < count) { /// Do not start on 0, pick some random sub subset. [Skotlex] + k = rnd() % count; + amount += k; /// Increase final value by same amount to preserve total number to summon. } - if (!battle_config.monster_class_change_recover && - (skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS)) + int hp_rate = 0; + + if ((skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS) && + battle_config.monster_class_change_recover == 0) hp_rate = get_percentage(md2->status.hp, md2->status.max_hp); - for(;k<amount;k++) { - short x,y; - data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex] + for (; k < amount; k++) { + data.class_ = value[k % count]; /// Summon slaves in round-robin fashion. [Skotlex] + if (mob->db_checkid(data.class_) == 0) continue; - if (map->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { + short x; + short y; + + if (map->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0) != 0) { data.x = x; data.y = y; } else { @@ -3070,49 +3268,52 @@ static int mob_summonslave(struct mob_data *md2, int *value, int amount, uint16 data.y = md2->bl.y; } - //These two need to be loaded from the db for each slave. if (battle_config.override_mob_names == 1) strcpy(data.name, DEFAULT_MOB_NAME); else strcpy(data.name, DEFAULT_MOB_JNAME); - if (!mob->parse_dataset(&data)) + if (mob->parse_dataset(&data) == 0) continue; - md= mob->spawn_dataset(&data); - if(skill_id == NPC_SUMMONSLAVE){ - md->master_id=md2->bl.id; + struct mob_data *md = mob->spawn_dataset(&data, 0); + + if (skill_id == NPC_SUMMONSLAVE) { + md->master_id = md2->bl.id; md->special_state.ai = md2->special_state.ai; } + mob->spawn(md); - if (hp_rate) //Scale HP - md->status.hp = md->status.max_hp*hp_rate/100; + if (hp_rate > 0) /// Scale HP. + md->status.hp = md->status.max_hp * hp_rate / 100; - //Inherit the aggressive mode of the master. - if (battle_config.slaves_inherit_mode && md->master_id) { + /** Inherit the aggressive mode of the master. **/ + if (battle_config.slaves_inherit_mode > 0 && md->master_id > 0) { switch (battle_config.slaves_inherit_mode) { - case 1: //Always aggressive - if (!(md->status.mode&MD_AGGRESSIVE)) - sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); + case 1: /// Always aggressive. + if ((md->status.mode & MD_AGGRESSIVE) == 0) + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 0); + break; - case 2: //Always passive - if (md->status.mode&MD_AGGRESSIVE) - sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); + case 2: /// Always passive. + if ((md->status.mode & MD_AGGRESSIVE) == MD_AGGRESSIVE) + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, 0, MD_AGGRESSIVE, 0); + break; - default: //Copy master. - if (md2->status.mode&MD_AGGRESSIVE) - sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); + default: /// Copy master. + if ((md2->status.mode & MD_AGGRESSIVE) == MD_AGGRESSIVE) + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 0); else - sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); + sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, 0, MD_AGGRESSIVE, 0); break; } } - clif->skill_nodamage(&md->bl,&md->bl,skill_id,amount,1); + clif->skill_nodamage(&md->bl, &md->bl, skill_id, amount, 1); } - return 0; + return 1; } /*========================================== @@ -3190,272 +3391,344 @@ static struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md, int rate return NULL; } -/*========================================== - * What a status state suits by nearby MOB is looked for. - *------------------------------------------*/ + +/** + * Checks if the passed monster/character meets the passed status change requirements + * and returns it by reference parameter on success. + * + * @param bl The monster/character to check. + * @param ap List of arguments. (Source monster, MSC_* flag, SC_* flag, reference bl.) + * @return Always 0. + * + **/ static int mob_getfriendstatus_sub(struct block_list *bl, va_list ap) { - int cond1,cond2; - struct mob_data **fr = NULL, *md = NULL, *mmd = NULL; - int flag=0; - nullpo_ret(bl); - Assert_ret(bl->type == BL_MOB); - md = BL_UCAST(BL_MOB, bl); - nullpo_ret(mmd=va_arg(ap,struct mob_data *)); - if( mmd->bl.id == bl->id && !(battle_config.mob_ai&0x10) ) + struct mob_data *md = va_arg(ap, struct mob_data *); + + nullpo_ret(md); + + if (md->bl.id == bl->id && (battle_config.mob_ai & 0x10) == 0) + return 0; + + if (battle->check_target(&md->bl, bl, BCT_ENEMY) > 0) return 0; - if (battle->check_target(&mmd->bl,bl,BCT_ENEMY)>0) + int cond1 = va_arg(ap, int); + int cond2 = va_arg(ap, int); + struct block_list **fr = va_arg(ap, struct block_list **); + + if ((*fr) != NULL) // A friend was already found. return 0; - cond1=va_arg(ap,int); - cond2=va_arg(ap,int); - fr=va_arg(ap,struct mob_data **); - if( cond2==-1 ){ - int j; - for(j=SC_COMMON_MIN;j<=SC_COMMON_MAX && !flag;j++){ - if ((flag=(md->sc.data[j] != NULL))) //Once an effect was found, break out. [Skotlex] + + int flag = 0; + struct status_change *sc = status->get_sc(bl); + + if (cond2 == -1) { // Check for any of the common status alignments. + for (int i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) { + if ((flag = (sc->data[i] != NULL)) != 0) // Once an effect was found, break out. [Skotlex] break; } - }else - flag=( md->sc.data[cond2] != NULL ); - if( flag^( cond1==MSC_FRIENDSTATUSOFF ) ) - (*fr)=md; + } else { + flag = (sc->data[cond2] != NULL); + } + + if ((flag ^ (cond1 == MSC_FRIENDSTATUSOFF)) != 0) + (*fr) = bl; return 0; } -static struct mob_data *mob_getfriendstatus(struct mob_data *md, int cond1, int cond2) +/** + * Gets a random monster/character within a range of 8 cells around md. + * If md is summoned (no monster slave!) a character is picker, otherwise a monster. + * + * @param md The monster which tries to cast a skill. + * @param cond1 Whether to check for active or inactive status change. (MSC_FRIENDSTATUSON/MSC_FRIENDSTATUSOFF) + * @param cond2 The status change (SC_* flag) to check. + * @return A randomly picked monster/character within range. + * + **/ +static struct block_list *mob_getfriendstatus(struct mob_data *md, int cond1, int cond2) { - struct mob_data* fr = NULL; nullpo_ret(md); - map->foreachinrange(mob->getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr); + int type = (md->special_state.ai != AI_NONE) ? BL_PC : BL_MOB; + struct block_list *fr = NULL; + + map->foreachinrange(mob->getfriendstatus_sub, &md->bl, 8, type, md, cond1, cond2, &fr); + return fr; } -/*========================================== - * Skill use judging - *------------------------------------------*/ -static int mobskill_use(struct mob_data *md, int64 tick, int event) +/** + * Checks if skill cast condition in fulfilled and executes the skill in case of success. + * + * @param md The monster which tries to cast a skill. + * @param tick The timestamp of skill execution. + * @param event The MSC_* flag which triggered the skill execution. (-1 for non-event skill conditions.) + * @return 0 on success, 1 on failure. + * + **/ +static int mob_skill_use(struct mob_data *md, int64 tick, int event) { - struct mob_skill *ms; - struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex] - struct block_list *bl; - struct mob_data *fmd = NULL; - int i,j,n; - nullpo_ret(md); - nullpo_ret(ms = md->db->skill); - if (!battle_config.mob_skill_rate || md->ud.skilltimer != INVALID_TIMER || !md->db->maxskill) - return 0; + struct mob_skill *ms = md->db->skill; + + nullpo_ret(ms); + + if (battle_config.mob_skill_rate == 0 || md->ud.skilltimer != INVALID_TIMER || md->db->maxskill == 0) + return 1; if (event == -1 && DIFF_TICK(md->ud.canact_tick, tick) > 0) - return 0; //Skill act delay only affects non-event skills. + return 1; // Skill act delay only affects non-event skill conditions. - //Pick a starting position and loop from that. - i = (battle_config.mob_ai&0x100) ? rnd()%md->db->maxskill : 0; - for (n = 0; n < md->db->maxskill; i++, n++) { - int c2, flag = 0; + // Pick a starting position and loop from that. + int skill_idx = ((battle_config.mob_ai & 0x100) != 0) ? rnd() % md->db->maxskill : 0; - if (i == md->db->maxskill) - i = 0; + for (int i = 0; i < md->db->maxskill; skill_idx++, i++) { + if (skill_idx == md->db->maxskill) + skill_idx = 0; - if (DIFF_TICK(tick, md->skilldelay[i]) < ms[i].delay) + if (DIFF_TICK(tick, md->skilldelay[skill_idx]) < ms[skill_idx].delay) continue; - c2 = ms[i].cond2; + enum MobSkillState state = ms[skill_idx].state; - if (ms[i].state != md->state.skillstate) { - if (md->state.skillstate != MSS_DEAD && (ms[i].state == MSS_ANY || - (ms[i].state == MSS_ANYTARGET && md->target_id && md->state.skillstate != MSS_LOOT) - )) //ANYTARGET works with any state as long as there's a target. [Skotlex] - ; - else + if (state != md->state.skillstate) { + bool state_dead = (md->state.skillstate == MSS_DEAD); + bool any_target = (state == MSS_ANYTARGET && md->target_id != 0 && md->state.skillstate != MSS_LOOT); + + // MSS_ANYTARGET works with any state as long as there's a target. [Skotlex] + if (state_dead || (state != MSS_ANY && !any_target)) continue; } - if (rnd() % 10000 > ms[i].permillage) //Lupus (max value = 10000) + + if (rnd() % 10000 > ms[skill_idx].permillage) continue; - if (ms[i].cond1 == event) - flag = 1; //Trigger skill. - else if (ms[i].cond1 == MSC_SKILLUSED) - flag = ((event & 0xffff) == MSC_SKILLUSED && ((event >> 16) == c2 || c2 == 0)); - else if(event == -1){ - //Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function in battle. - switch (ms[i].cond1) - { - case MSC_ALWAYS: - flag = 1; break; - case MSC_MYHPLTMAXRATE: // HP< maxhp% - flag = get_percentage(md->status.hp, md->status.max_hp); - flag = (flag <= c2); - break; - case MSC_MYHPINRATE: - flag = get_percentage(md->status.hp, md->status.max_hp); - flag = (flag >= c2 && flag <= ms[i].val[0]); - break; - case MSC_MYSTATUSON: // status[num] on - case MSC_MYSTATUSOFF: // status[num] off - if (!md->sc.count) { - flag = 0; - } else if (ms[i].cond2 == -1) { - for (j = SC_COMMON_MIN; j <= SC_COMMON_MAX; j++) - if ((flag = (md->sc.data[j]!=NULL)) != 0) - break; - } else { - flag = (md->sc.data[ms[i].cond2]!=NULL); + int cast_cond = ms[skill_idx].cond1; + int cond_data = ms[skill_idx].cond2; + int flag = 0; + struct block_list *fbl = NULL; // Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex] + + if (cast_cond == event) { + flag = 1; // Trigger skill. + } else if (cast_cond == MSC_SKILLUSED) { + flag = ((event & 0xFFFF) == MSC_SKILLUSED && ((event >> 16) == cond_data || cond_data == 0)); + } else if (event == -1) { + // Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function in battle. + switch (cast_cond) { + case MSC_ALWAYS: + flag = 1; + break; + case MSC_MYHPLTMAXRATE: // HP <= x% + flag = get_percentage(md->status.hp, md->status.max_hp); + flag = (flag <= cond_data); + break; + case MSC_MYHPINRATE: // HP >= x% && HP <= y% + flag = get_percentage(md->status.hp, md->status.max_hp); + flag = (flag >= cond_data && flag <= ms[skill_idx].val[0]); + break; + case MSC_MYSTATUSON: // Status change x is active. + case MSC_MYSTATUSOFF: // Status change x is inactive. + if (cond_data == -1) { // Check for any of the common status alignments. + for (int j = SC_COMMON_MIN; j <= SC_COMMON_MAX; j++) { + if ((flag = (md->sc.data[j] != NULL)) != 0) + break; } - flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); break; - case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% - flag = ((fbl = mob->getfriendhprate(md, 0, ms[i].cond2)) != NULL); break; - case MSC_FRIENDHPINRATE: - flag = ((fbl = mob->getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break; - case MSC_FRIENDSTATUSON: // friend status[num] on - case MSC_FRIENDSTATUSOFF: // friend status[num] off - flag = ((fmd = mob->getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break; - case MSC_SLAVELT: // slave < num - flag = (mob->countslave(&md->bl) < c2 ); break; - case MSC_ATTACKPCGT: // attack pc > num - flag = (unit->counttargeted(&md->bl) > c2); break; - case MSC_SLAVELE: // slave <= num - flag = (mob->countslave(&md->bl) <= c2 ); break; - case MSC_ATTACKPCGE: // attack pc >= num - flag = (unit->counttargeted(&md->bl) >= c2); break; - case MSC_AFTERSKILL: - flag = (md->ud.skill_id == c2); break; - case MSC_RUDEATTACKED: - flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT); - if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] - break; - case MSC_MASTERHPLTMAXRATE: - flag = ((fbl = mob->getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break; - case MSC_MASTERATTACKED: - flag = (md->master_id > 0 && (fbl=map->id2bl(md->master_id)) != NULL && unit->counttargeted(fbl) > 0); - break; - case MSC_ALCHEMIST: - flag = (md->state.alchemist); - break; + } else { + flag = (md->sc.data[cond_data] != NULL); + } + + flag ^= (cast_cond == MSC_MYSTATUSOFF); + break; + case MSC_FRIENDHPLTMAXRATE: // FriendHP <= x% + flag = ((fbl = mob->getfriendhprate(md, 0, cond_data)) != NULL); + break; + case MSC_FRIENDHPINRATE: // FriendHP >= x% && FriendHP <= y% + flag = ((fbl = mob->getfriendhprate(md, cond_data, ms[skill_idx].val[0])) != NULL); + break; + case MSC_FRIENDSTATUSON: // Friend's status change x is active. + case MSC_FRIENDSTATUSOFF: // Friend's status change x is inactive. + flag = ((fbl = mob->getfriendstatus(md, cast_cond, cond_data)) != NULL); + break; + case MSC_SLAVELT: // Monster has less than x active slaves. + flag = (mob->countslave(&md->bl) < cond_data); + break; + case MSC_ATTACKPCGT: // Monster is attacked by more than x units. + flag = (unit->counttargeted(&md->bl) > cond_data); + break; + case MSC_SLAVELE: // Monster has x or less active slaves. + flag = (mob->countslave(&md->bl) <= cond_data); + break; + case MSC_ATTACKPCGE: // Monster is attacked by x or more units. + flag = (unit->counttargeted(&md->bl) >= cond_data); + break; + case MSC_AFTERSKILL: // Monster used skill x, or any skill if x is 0. + flag = (md->ud.skill_id == cond_data || cond_data == 0); + break; + case MSC_RUDEATTACKED: // Monster was rude attacked RUDE_ATTACKED_COUNT or more times. + flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT); + + // Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] + if (flag) + md->state.attacked_count = 0; + + break; + case MSC_MASTERHPLTMAXRATE: // MasterHP < x% + flag = ((fbl = mob->getmasterhpltmaxrate(md, cond_data)) != NULL); + break; + case MSC_MASTERATTACKED: // Monster's master is under attack. + flag = (md->master_id > 0 && (fbl = map->id2bl(md->master_id)) != NULL); + flag = (fbl != NULL && unit->counttargeted(fbl) > 0); + break; + case MSC_ALCHEMIST: // Monster was summoned by an Alchemist. + flag = (md->state.alchemist != 0); + break; } } - if (!flag) - continue; //Skill requisite failed to be fulfilled. + if (flag == 0) // Skill cast condition not fulfilled. + continue; - //Execute skill - if (skill->get_casttype(ms[i].skill_id) == CAST_GROUND) {//Ground skill. - short x, y; - switch (ms[i].target) { - case MST_RANDOM: //Pick a random enemy within skill range. - bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), - skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); - break; - case MST_TARGET: - case MST_AROUND5: - case MST_AROUND6: - case MST_AROUND7: - case MST_AROUND8: - bl = map->id2bl(md->target_id); - break; - case MST_MASTER: - bl = &md->bl; - if (md->master_id) - bl = map->id2bl(md->master_id); - if (bl) //Otherwise, fall through. - break; - FALLTHROUGH - case MST_FRIEND: - bl = fbl?fbl:(fmd?&fmd->bl:&md->bl); - break; - default: - bl = &md->bl; + // Execute skill. + if (skill->get_casttype(ms[skill_idx].skill_id) == CAST_GROUND) { // Ground skill. + int target_type = ms[skill_idx].target; + int skill_range = skill->get_range2(&md->bl, ms[skill_idx].skill_id, ms[skill_idx].skill_lv); + struct block_list *bl; + + switch (target_type) { + case MST_RANDOM: // Pick a random enemy within skill range. Skill center is monster position. + bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_range); + break; + case MST_TARGET: // Monster's current target is within skill range. Skill center is monster position. + case MST_AROUND5: // Monster's current target is within skill range. Skill center is a random cell within a range of 1. + case MST_AROUND6: // Monster's current target is within skill range. Skill center is a random cell within a range of 2. + case MST_AROUND7: // Monster's current target is within skill range. Skill center is a random cell within a range of 3. + case MST_AROUND8: // Monster's current target is within skill range. Skill center is a random cell within a range of 4. + bl = map->id2bl(md->target_id); + break; + case MST_MASTER: // Monster's master is within skill range. Skill center is monster position. + // If monster has no master, use the monster as target, + bl = (md->master_id != 0) ? map->id2bl(md->master_id) : &md->bl; + + if (bl != NULL) break; + + // If monster has a master but master wasn't found, try a friend. + FALLTHROUGH + case MST_FRIEND: // Monster's friend is within skill range. Skill center is monster position. + bl = (fbl != NULL) ? fbl : &md->bl; + break; + default: // Monster is within skill range. Skill center is monster position. + bl = &md->bl; + break; } - if (!bl) continue; - - x = bl->x; - y = bl->y; - // Look for an area to cast the spell around... - if (ms[i].target >= MST_AROUND1 || ms[i].target >= MST_AROUND5) { - j = ms[i].target >= MST_AROUND1? - (ms[i].target-MST_AROUND1) +1: - (ms[i].target-MST_AROUND5) +1; - map->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); + + if (bl == NULL) // No target found. + continue; + + short x = bl->x; + short y = bl->y; + + // Find a target cell. + if (target_type >= MST_AROUND5 && target_type <= MST_AROUND) { + int range = target_type - ((target_type >= MST_AROUND1) ? MST_AROUND1 : MST_AROUND5) + 1; + map->search_freecell(&md->bl, md->bl.m, &x, &y, range, range, 3); } - md->skill_idx = i; + + md->skill_idx = skill_idx; map->freeblock_lock(); - if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) - || !unit->skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) - ) { + + uint16 sk_id = ms[skill_idx].skill_id; + uint16 sk_lv = ms[skill_idx].skill_lv; + int casttime = ms[skill_idx].casttime; + short cancel = ms[skill_idx].cancel; + + if (!battle->check_range(&md->bl, bl, skill_range) + || unit->skilluse_pos2(&md->bl, x, y, sk_id, sk_lv, casttime, cancel) == 0) { map->freeblock_unlock(); continue; } - } else { - //Targeted skill - switch (ms[i].target) { - case MST_RANDOM: //Pick a random enemy within skill range. - bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), - skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); - break; - case MST_TARGET: - bl = map->id2bl(md->target_id); - break; - case MST_MASTER: - bl = &md->bl; - if (md->master_id) - bl = map->id2bl(md->master_id); - if (bl) //Otherwise, fall through. - break; - FALLTHROUGH - case MST_FRIEND: - if (fbl) { - bl = fbl; - break; - } else if (fmd) { - bl = &fmd->bl; - break; - } // else fall through - FALLTHROUGH - default: - bl = &md->bl; + } else { // Targeted skill. + int skill_range = skill->get_range2(&md->bl, ms[skill_idx].skill_id, ms[skill_idx].skill_lv); + struct block_list *bl; + + switch (ms[skill_idx].target) { + case MST_RANDOM: // Pick a random enemy within skill range. + bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_range); + break; + case MST_TARGET: // Monster's current target is within skill range. + bl = map->id2bl(md->target_id); + break; + case MST_MASTER: // Monster's master is within skill range. + // If monster has no master, use the monster as target, + bl = (md->master_id != 0) ? map->id2bl(md->master_id) : &md->bl; + + if (bl != NULL) break; + + // If monster has a master but master wasn't found, try a friend. + FALLTHROUGH + case MST_FRIEND: // Monster's friend is within skill range. + bl = (fbl != NULL) ? fbl : &md->bl; + break; + default: // Monster is within skill range. + bl = &md->bl; + break; } - if (!bl) continue; - md->skill_idx = i; + if (bl == NULL) // No target found. + continue; + + md->skill_idx = skill_idx; map->freeblock_lock(); - if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) - || !unit->skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) - ) { + + uint16 sk_id = ms[skill_idx].skill_id; + uint16 sk_lv = ms[skill_idx].skill_lv; + int casttime = ms[skill_idx].casttime; + short cancel = ms[skill_idx].cancel; + + if (!battle->check_range(&md->bl, bl, skill_range) + || unit->skilluse_id2(&md->bl, bl->id, sk_id, sk_lv, casttime, cancel) == 0) { map->freeblock_unlock(); continue; } } - //Skill used. Post-setups... - if ( ms[ i ].msg_id ){ //Display color message [SnakeDrak] - struct mob_chat *mc = mob->chat(ms[i].msg_id); + + // Skill used. + if (ms[skill_idx].msg_id != 0) { // Display color message. [SnakeDrak] char temp[CHAT_SIZE_MAX]; char name[NAME_LENGTH]; - snprintf(name, sizeof name,"%s", md->name); - strtok(name, "#"); // discard extra name identifier if present [Daegaladh] - safesnprintf(temp, sizeof temp,"%s : %s", name, mc->msg); + struct mob_chat *mc = mob->chat(ms[skill_idx].msg_id); + + snprintf(name, sizeof(name), "%s", md->name); + strtok(name, "#"); // Discard extra name identifier if present. [Daegaladh] + safesnprintf(temp, sizeof(temp), "%s : %s", name, mc->msg); clif->messagecolor(&md->bl, mc->color, temp); } - if(!(battle_config.mob_ai&0x200)) { //pass on delay to same skill. - for (j = 0; j < md->db->maxskill; j++) - if (md->db->skill[j].skill_id == ms[i].skill_id) - md->skilldelay[j]=tick; - } else - md->skilldelay[i]=tick; + + if ((battle_config.mob_ai & 0x200) == 0) { // Pass on delay to same skill. + for (int j = 0; j < md->db->maxskill; j++) { + if (md->db->skill[j].skill_id == ms[skill_idx].skill_id) + md->skilldelay[j] = tick; + } + } else { + md->skilldelay[skill_idx] = tick; + } + map->freeblock_unlock(); - return 1; + return 0; } - //No skill was used. + + // No skill was used. md->skill_idx = -1; - return 0; + return 1; } + /*========================================== * Skill use event processing *------------------------------------------*/ @@ -3466,7 +3739,7 @@ static int mobskill_event(struct mob_data *md, struct block_list *src, int64 tic nullpo_ret(md); nullpo_ret(src); if(md->bl.prev == NULL || md->status.hp <= 0) - return 0; + return 1; if (md->special_state.ai == AI_SPHERE) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex] md->state.alchemist = 1; @@ -3486,7 +3759,7 @@ static int mobskill_event(struct mob_data *md, struct block_list *src, int64 tic else if (flag&BF_LONG && !(flag&BF_MAGIC)) //Long-attacked should not include magic. res = mob->skill_use(md, tick, MSC_LONGRANGEATTACKED); - if (!res) + if (res != 0) //Restore previous target only if skill condition failed to trigger. [Skotlex] md->target_id = target_id; //Otherwise check if the target is an enemy, and unlock if needed. @@ -3506,211 +3779,239 @@ static int mob_is_clone(int class_) return class_; } -//Flag values: -//&1: Set special AI (fight mobs, not players) -//If mode is not passed, a default aggressive mode is used. -//If master_id is passed, clone is attached to him. -//Returns: ID of newly crafted copy. -static int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, uint32 mode, int flag, unsigned int duration) +/** + * Spawns a mob which is a clone of another character. + * + * @param sd The character which should be cloned. + * @param m The ID of the map where the clone should be spawned. + * @param x The x coordinate where the clone should be spawned. + * @param y The y coordinate where the clone should be spawned. + * @param event The name of the event which should be executed when the clone is killed. + * @param master_id If passed, the clone will be attached to this account ID. + * @param mode The clone's mob mode(s). (Defaults to MD_CANMOVE|MD_AGGRESSIVE|MD_ASSIST|MD_CANATTACK.) + * @param flag 0 - target characters; 1 - target mobs. + * @param duration How long the clone will live before it is auto-removed. (ms) + * @return The spawned clone's GID, or 0 if spawning failed. + * + **/ +static int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, + uint32 mode, int flag, unsigned int duration) { - int class_; - int i,j,h,inf, fd; - struct mob_data *md; - struct mob_skill *ms; - struct mob_db* db; - struct status_data *mstatus; - nullpo_ret(sd); - if(pc_isdead(sd) && master_id && flag&1) + if (pc_isdead(sd) && master_id != 0 && flag == 1) return 0; - ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob->db_data[class_] == NULL ); - if(class_ < 0 || class_ >= MOB_CLONE_END) + int class_; + + ARR_FIND(MOB_CLONE_START, MOB_CLONE_END, class_, mob->db_data[class_] == NULL); + + if (class_ < 0 || class_ >= MOB_CLONE_END) return 0; - db = mob->db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db)); - mstatus = &db->status; - strcpy(db->sprite,sd->status.name); - strcpy(db->name,sd->status.name); - strcpy(db->jname,sd->status.name); - db->lv=status->get_lv(&sd->bl); + mob->db_data[class_] = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); + + struct mob_db *db = mob->db_data[class_]; + struct status_data *mstatus = &db->status; + + strcpy(db->sprite, sd->status.name); + strcpy(db->name, sd->status.name); + strcpy(db->jname, sd->status.name); + db->lv = status->get_lv(&sd->bl); + db->dmg_taken_rate = 100; memcpy(mstatus, &sd->base_status, sizeof(struct status_data)); - mstatus->rhw.atk2= mstatus->dex + mstatus->rhw.atk + mstatus->rhw.atk2; //Max ATK - mstatus->rhw.atk = mstatus->dex; //Min ATK - if (mstatus->lhw.atk) { - mstatus->lhw.atk2= mstatus->dex + mstatus->lhw.atk + mstatus->lhw.atk2; //Max ATK - mstatus->lhw.atk = mstatus->dex; //Min ATK + mstatus->rhw.atk2 = mstatus->dex + mstatus->rhw.atk + mstatus->rhw.atk2; /// Max ATK. + mstatus->rhw.atk = mstatus->dex; /// Min ATK. + + if (mstatus->lhw.atk > 0) { + mstatus->lhw.atk2 = mstatus->dex + mstatus->lhw.atk + mstatus->lhw.atk2; /// Max ATK. + mstatus->lhw.atk = mstatus->dex; /// Min ATK. } - if (mode != MD_NONE) //User provided mode. + + if (mode != MD_NONE) /// User provided mode. mstatus->mode = mode; - else if (flag&1) //Friendly Character, remove looting. + else if (flag == 1) /// Friendly Character, remove looting. mstatus->mode &= ~MD_LOOTER; + mstatus->hp = mstatus->max_hp; mstatus->sp = mstatus->max_sp; memcpy(&db->vd, &sd->vd, sizeof(struct view_data)); - db->base_exp=1; - db->job_exp=1; - db->range2=AREA_SIZE; //Let them have the same view-range as players. - db->range3=AREA_SIZE; //Min chase of a screen. - db->option=sd->sc.option; + db->base_exp = 1; + db->job_exp = 1; + db->range2 = AREA_SIZE; /// Let them have the same view-range as players. + db->range3 = AREA_SIZE; /// Min chase of a screen. + db->option = sd->sc.option; - //Skill copy [Skotlex] - ms = &db->skill[0]; + const int fd = sd->fd; - /** - * We temporarily disable sd's fd so it doesn't receive the messages from skill_check_condition_castbegin - **/ - fd = sd->fd; - sd->fd = 0; - - //Go Backwards to give better priority to advanced skills. - for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { - int idx = pc->skill_tree[pc->class2idx(sd->status.class)][j].idx; - int skill_id = pc->skill_tree[pc->class2idx(sd->status.class)][j].id; - if (!skill_id || sd->status.skill[idx].lv < 1 || - (skill->dbs->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) - ) + sd->fd = 0; /// Temporarily disable sd's fd so it doesn't receive the messages from skill_check_condition_castbegin. + + struct mob_skill *mob_skills = &db->skill[0]; + + /// Go Backwards to give better priority to advanced skills. + for (int i = 0, j = MAX_SKILL_TREE - 1; j >= 0 && i < MAX_MOBSKILL; j--) { + const int idx = pc->skill_tree[pc->class2idx(sd->status.class)][j].idx; + const int skill_id = pc->skill_tree[pc->class2idx(sd->status.class)][j].id; + + if (skill_id == 0 || sd->status.skill[idx].lv < 1 || + (skill->dbs->db[idx].inf2 & (INF2_WEDDING_SKILL | INF2_GUILD_SKILL)) > 0) continue; - for(h = 0; h < map->list[sd->bl.m].zone->disabled_skills_count; h++) { - if( skill_id == map->list[sd->bl.m].zone->disabled_skills[h]->nameid && map->list[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE ) { + + int h; + + for (h = 0; h < map->list[sd->bl.m].zone->disabled_skills_count; h++) { + if (skill_id == map->list[sd->bl.m].zone->disabled_skills[h]->nameid && + map->list[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE) break; - } } - if( h < map->list[sd->bl.m].zone->disabled_skills_count ) + + if (h < map->list[sd->bl.m].zone->disabled_skills_count) continue; - //Normal aggressive mob, disable skills that cannot help them fight - //against players (those with flags UF_NOMOB and UF_NOPC are specific - //to always aid players!) [Skotlex] - if (!(flag&1) && - skill->get_unit_id(skill_id, 0) && - skill->get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC)) + + /// Normal aggressive mob. Disable skills that cannot help fighting against players. (Those with flags UF_NOMOB and UF_NOPC are specific to always aid players!) [Skotlex] + if (flag == 0 && skill->get_unit_id(skill_id, 0) != 0 && + (skill->get_unit_flag(skill_id) & (UF_NOMOB | UF_NOPC)) > 0) continue; - /** - * The clone should be able to cast the skill (e.g. have the required weapon) bugreport:5299) - **/ - if( !skill->check_condition_castbegin(sd,skill_id,sd->status.skill[idx].lv) ) + + /// The clone should be able to cast the skill. (E.g. have the required weapon.) [bugreport:5299] + if (skill->check_condition_castbegin(sd, skill_id, sd->status.skill[idx].lv) == 0) continue; - memset (&ms[i], 0, sizeof(struct mob_skill)); - ms[i].skill_id = skill_id; - ms[i].skill_lv = sd->status.skill[idx].lv; - ms[i].state = MSS_ANY; - ms[i].permillage = 500*battle_config.mob_skill_rate/100; //Default chance of all skills: 5% - ms[i].emotion = -1; - ms[i].cancel = 0; - ms[i].casttime = skill->cast_fix(&sd->bl,skill_id, ms[i].skill_lv); - ms[i].delay = 5000+skill->delay_fix(&sd->bl,skill_id, ms[i].skill_lv); - - inf = skill->dbs->db[idx].inf; - if (inf&INF_ATTACK_SKILL) { - ms[i].target = MST_TARGET; - ms[i].cond1 = MSC_ALWAYS; - if (skill->get_range(skill_id, ms[i].skill_lv) > 3) - ms[i].state = MSS_ANYTARGET; + memset(&mob_skills[i], 0, sizeof(struct mob_skill)); + mob_skills[i].skill_id = skill_id; + mob_skills[i].skill_lv = sd->status.skill[idx].lv; + mob_skills[i].state = MSS_ANY; + mob_skills[i].permillage = 500 * battle_config.mob_skill_rate / 100; /// Default chance of all skills: 5% + mob_skills[i].emotion = -1; + mob_skills[i].cancel = 0; + mob_skills[i].casttime = skill->cast_fix(&sd->bl, skill_id, mob_skills[i].skill_lv); + mob_skills[i].delay = 5000 + skill->delay_fix(&sd->bl, skill_id, mob_skills[i].skill_lv); + + const int inf = skill->dbs->db[idx].inf; + + if ((inf & INF_ATTACK_SKILL) == INF_ATTACK_SKILL) { + mob_skills[i].target = MST_TARGET; + mob_skills[i].cond1 = MSC_ALWAYS; + + if (skill->get_range(skill_id, mob_skills[i].skill_lv) > 3) + mob_skills[i].state = MSS_ANYTARGET; else - ms[i].state = MSS_BERSERK; - } else if(inf&INF_GROUND_SKILL) { - if (skill->get_inf2(skill_id)&INF2_TRAP) { //Traps! - ms[i].state = MSS_IDLE; - ms[i].target = MST_AROUND2; - ms[i].delay = 60000; - } else if (skill->get_unit_target(skill_id) == BCT_ENEMY) { //Target Enemy - ms[i].state = MSS_ANYTARGET; - ms[i].target = MST_TARGET; - ms[i].cond1 = MSC_ALWAYS; - } else { //Target allies - ms[i].target = MST_FRIEND; - ms[i].cond1 = MSC_FRIENDHPLTMAXRATE; - ms[i].cond2 = 95; + mob_skills[i].state = MSS_BERSERK; + } else if ((inf & INF_GROUND_SKILL) == INF_GROUND_SKILL) { + if ((skill->get_inf2(skill_id) & INF2_TRAP) == INF2_TRAP) { /// Traps! + mob_skills[i].state = MSS_IDLE; + mob_skills[i].target = MST_AROUND2; + mob_skills[i].delay = 60000; + } else if (skill->get_unit_target(skill_id) == BCT_ENEMY) { /// Target Enemy. + mob_skills[i].state = MSS_ANYTARGET; + mob_skills[i].target = MST_TARGET; + mob_skills[i].cond1 = MSC_ALWAYS; + } else { /// Target allies. + mob_skills[i].target = MST_FRIEND; + mob_skills[i].cond1 = MSC_FRIENDHPLTMAXRATE; + mob_skills[i].cond2 = 95; } - } else if (inf&INF_SELF_SKILL) { - if (skill->get_inf2(skill_id)&INF2_NO_TARGET_SELF) { //auto-select target skill. - ms[i].target = MST_TARGET; - ms[i].cond1 = MSC_ALWAYS; - if (skill->get_range(skill_id, ms[i].skill_lv) > 3) { - ms[i].state = MSS_ANYTARGET; - } else { - ms[i].state = MSS_BERSERK; - } - } else { //Self skill - ms[i].target = MST_SELF; - ms[i].cond1 = MSC_MYHPLTMAXRATE; - ms[i].cond2 = 90; - ms[i].permillage = 2000; - //Delay: Remove the stock 5 secs and add half of the support time. - ms[i].delay += -5000 +(skill->get_time(skill_id, ms[i].skill_lv) + skill->get_time2(skill_id, ms[i].skill_lv))/2; - if (ms[i].delay < 5000) - ms[i].delay = 5000; //With a minimum of 5 secs. + } else if ((inf & INF_SELF_SKILL) == INF_SELF_SKILL) { + if ((skill->get_inf2(skill_id) & INF2_NO_TARGET_SELF) == INF2_NO_TARGET_SELF) { /// Auto-select target skill. + mob_skills[i].target = MST_TARGET; + mob_skills[i].cond1 = MSC_ALWAYS; + + if (skill->get_range(skill_id, mob_skills[i].skill_lv) > 3) + mob_skills[i].state = MSS_ANYTARGET; + else + mob_skills[i].state = MSS_BERSERK; + } else { /// Self skill. + mob_skills[i].target = MST_SELF; + mob_skills[i].cond1 = MSC_MYHPLTMAXRATE; + mob_skills[i].cond2 = 90; + mob_skills[i].permillage = 2000; + + const int time1 = skill->get_time(skill_id, mob_skills[i].skill_lv); + const int time2 = skill->get_time2(skill_id, mob_skills[i].skill_lv); + + /** Delay: Remove the stock 5 secs and add half of the support time. **/ + mob_skills[i].delay += -5000 + (time1 + time2) / 2; + + if (mob_skills[i].delay < 5000) + mob_skills[i].delay = 5000; /// With a minimum of 5 seconds. } - } else if (inf&INF_SUPPORT_SKILL) { - ms[i].target = MST_FRIEND; - ms[i].cond1 = MSC_FRIENDHPLTMAXRATE; - ms[i].cond2 = 90; + } else if ((inf & INF_SUPPORT_SKILL) == INF_SUPPORT_SKILL) { + mob_skills[i].target = MST_FRIEND; + mob_skills[i].cond1 = MSC_FRIENDHPLTMAXRATE; + mob_skills[i].cond2 = 90; + if (skill_id == AL_HEAL) - ms[i].permillage = 5000; //Higher skill rate usage for heal. + mob_skills[i].permillage = 5000; /// Higher skill rate usage for heal. else if (skill_id == ALL_RESURRECTION) - ms[i].cond2 = 1; - //Delay: Remove the stock 5 secs and add half of the support time. - ms[i].delay += -5000 +(skill->get_time(skill_id, ms[i].skill_lv) + skill->get_time2(skill_id, ms[i].skill_lv))/2; - if (ms[i].delay < 2000) - ms[i].delay = 2000; //With a minimum of 2 secs. - - if (i+1 < MAX_MOBSKILL) { //duplicate this so it also triggers on self. - memcpy(&ms[i+1], &ms[i], sizeof(struct mob_skill)); + mob_skills[i].cond2 = 1; + + const int time1 = skill->get_time(skill_id, mob_skills[i].skill_lv); + const int time2 = skill->get_time2(skill_id, mob_skills[i].skill_lv); + + /** Delay: Remove the stock 5 secs and add half of the support time. **/ + mob_skills[i].delay += -5000 + (time1 + time2) / 2; + + if (mob_skills[i].delay < 2000) + mob_skills[i].delay = 2000; /// With a minimum of 2 seconds. + + if (i + 1 < MAX_MOBSKILL) { /// Duplicate this so it also triggers on self. + memcpy(&mob_skills[i + 1], &mob_skills[i], sizeof(struct mob_skill)); db->maxskill = ++i; - ms[i].target = MST_SELF; - ms[i].cond1 = MSC_MYHPLTMAXRATE; + mob_skills[i].target = MST_SELF; + mob_skills[i].cond1 = MSC_MYHPLTMAXRATE; } } else { - switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered. - case MO_TRIPLEATTACK: - case TF_DOUBLE: - case GS_CHAINACTION: - ms[i].state = MSS_BERSERK; - ms[i].target = MST_TARGET; - ms[i].cond1 = MSC_ALWAYS; - ms[i].permillage = skill_id==MO_TRIPLEATTACK?(3000-ms[i].skill_lv*100):(ms[i].skill_lv*500); - ms[i].delay -= 5000; //Remove the added delay as these could trigger on "all hits". - break; - default: //Untreated Skill - continue; + switch (skill_id) { /// Certain special skills that are passive, and thus, never triggered. + case MO_TRIPLEATTACK: + FALLTHROUGH + case TF_DOUBLE: + FALLTHROUGH + case GS_CHAINACTION: + mob_skills[i].state = MSS_BERSERK; + mob_skills[i].target = MST_TARGET; + mob_skills[i].cond1 = MSC_ALWAYS; + + if (skill_id == MO_TRIPLEATTACK) + mob_skills[i].permillage = 3000 - mob_skills[i].skill_lv * 100; + else + mob_skills[i].permillage = mob_skills[i].skill_lv * 500; + + mob_skills[i].delay -= 5000; /// Remove the added delay as these could trigger on "all hits". + break; + default: /// Untreated skill. + continue; } } - if (battle_config.mob_skill_rate!= 100) - ms[i].permillage = ms[i].permillage*battle_config.mob_skill_rate/100; - if (battle_config.mob_skill_delay != 100) - ms[i].delay = ms[i].delay*battle_config.mob_skill_delay/100; + mob_skills[i].permillage = mob_skills[i].permillage * battle_config.mob_skill_rate / 100; + mob_skills[i].delay = mob_skills[i].delay * battle_config.mob_skill_delay / 100; db->maxskill = ++i; } - /** - * We grant the session it's fd value back. - **/ - sd->fd = fd; + sd->fd = fd; /// We grant the session it's fd value back. + + /// Finally spawn it. + struct mob_data *md = mob->once_spawn_sub(&sd->bl, m, x, y, DEFAULT_MOB_NAME, class_, event, SZ_SMALL, AI_NONE, 0); - //Finally, spawn it. - md = mob->once_spawn_sub(&sd->bl, m, x, y, DEFAULT_MOB_NAME, class_, event, SZ_SMALL, AI_NONE); - if (!md) return 0; //Failed? + if (md == NULL) + return 0; /// Failed? md->special_state.clone = 1; - if (master_id || flag || duration) { //Further manipulate crafted char. - if (flag&1) //Friendly Character - md->special_state.ai = AI_ATTACK; - if (master_id) //Attach to Master - md->master_id = master_id; - if (duration) //Auto Delete after a while. - { - if( md->deletetimer != INVALID_TIMER ) - timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add(timer->gettick() + duration, mob->timer_delete, md->bl.id, 0); - } + if (flag == 1) /// Friendly character. + md->special_state.ai = AI_ATTACK; + + if (master_id != 0) /// Attach to master. + md->master_id = master_id; + + if (duration > 0) { /// Auto delete after a while. + if (md->deletetimer != INVALID_TIMER) + timer->delete(md->deletetimer, mob->timer_delete); + + md->deletetimer = timer->add(timer->gettick() + duration, mob->timer_delete, md->bl.id, 0); } mob->spawn(md); - return md->bl.id; } @@ -3861,6 +4162,210 @@ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int va } /** + * Reads one possible option for a option slot in a option drop group + * @param option : Libconfig entry + * @param entry : memory db entry for current slot + * @param idx : index of entry where this option should be inserted at + * @param calc_rate : if rates should be recalculated after reading all entries + * @param slot : option group slot being read (for messages) + * @param group : option group being read (for messages) + * @return true if it successfully read the entry, false otherwise + */ +static bool mob_read_optdrops_option(struct config_setting_t *option, struct optdrop_group_optslot *entry, int *idx, bool *calc_rate, int slot, const char *group) +{ + nullpo_retr(false, option); + nullpo_retr(false, entry); + nullpo_retr(false, idx); + nullpo_retr(false, calc_rate); + nullpo_retr(false, group); + + const char *name = config_setting_name(option); + int opt_id; + + if (strncmp(name, "Rate", 4) == 0) + return true; + + if (script->get_constant(name, &opt_id) == false) { + ShowWarning("mob_read_optdrops_option: Invalid option \"%s\" for option slot %d of %s group, skipping.\n", name, slot, group); + return false; + } + + int min = 0, max = 0, opt_rate = 0; + if (config_setting_is_number(option)) { + // OptionName: value + min = libconfig->setting_get_int(option); + } else if (config_setting_is_array(option)) { + // OptionName: [min, max] + // OptionName: [min, max, rate] + int slen = libconfig->setting_length(option); + + if (slen >= 2) { + // [min, max,...] + min = libconfig->setting_get_int_elem(option, 0); + max = libconfig->setting_get_int_elem(option, 1); + } + + if (slen == 3) { + // [min, max, rate] + opt_rate = libconfig->setting_get_int_elem(option, 2); + } + } else { + ShowWarning("mob_read_optdrops_option: Invalid value \"%s\" for option slot %d of %s group, skipping.\n", name, slot, group); + return false; + } + + if (max < min) + max = min; + + entry->options[*idx].id = opt_id; + entry->options[*idx].min = min; + entry->options[*idx].max = max; + entry->options[*idx].rate = opt_rate; + + if (entry->options[*idx].rate == 0) + *calc_rate = true; + + (*idx)++; + + return true; +} + +/** + * Reads the settings for one random option slot of a random option drop group. + * @param optslot : The slot entry from config file + * @param n : slot index + * @param group_id : Group index + * @param group : group name (used in messages) + * @return true if it succesfully read, false otherwise + */ +static bool mob_read_optdrops_optslot(struct config_setting_t *optslot, int n, int group_id, const char *group) +{ + nullpo_retr(false, optslot); + nullpo_retr(false, group); + Assert_retr(false, group_id >= 0 && group_id < mob->opt_drop_groups_count); + Assert_retr(false, n >= 0 && n < MAX_ITEM_OPTIONS); + + // Structure: + // { + // Rate: chance of option 1 (int) + // OptionName1: value + // OptionName2: [min, max] + // OptionName3: [min, max, rate] + // .... + // } + + int drop_rate; // The rate for this option to be dropped (Rate field) + if (libconfig->setting_lookup_int(optslot, "Rate", &drop_rate) == CONFIG_FALSE) { + ShowWarning("mob_read_optdrops_optslot: Missing option %d rate in group %s, skipping.\n", n, group); + return false; + } + + int count = libconfig->setting_length(optslot); + if (count <= 1) { // 1 = Rate + ShowWarning("mob_read_optdrops_optslot: Option %d of %s group doesn't contain any possible options, skipping.\n", n, group); + return false; + } + + struct optdrop_group_optslot *entry = &(mob->opt_drop_groups[group_id].optslot[n]); + entry->options = aCalloc(sizeof(struct optdrop_group_option), count); + + int idx = 0; + int i = 0; + struct config_setting_t *opt = NULL; + bool calc_rate = false; + while (i < count && (opt = libconfig->setting_get_elem(optslot, i)) != NULL) { + ++i; + mob->read_optdrops_option(opt, entry, &idx, &calc_rate, n, group); + } + entry->option_count = idx; + mob->opt_drop_groups[group_id].optslot_count++; + mob->opt_drop_groups[group_id].optslot_rate[n] = drop_rate; + + // If there're empty rates, calculate them + if (calc_rate == true) { + for (int j = 0; j < idx; ++j) { + if (entry->options[j].rate == 0) + entry->options[j].rate = 10000 / idx; + } + } + + return true; +} + +/** + * Reads one random option drop group. + * @param group : Drop Group entry from config file + * @param n : group index + * @return true if it successfuly read, false otherwise + */ +static bool mob_read_optdrops_group(struct config_setting_t *group, int n) +{ + /* Structure: + <Group Name>: ( + { <Option 1 drop data> }, + { <Option 2 drop data> }, + ... // Up to MAX_ITEM_OPTIONS + ) + */ + nullpo_retr(false, group); + + const char *group_name = config_setting_name(group); + + if (group_name == NULL || *group_name == '\0') { + ShowWarning("mob_read_optdrops_group: Invalid name for random option drop group, skipping group %d...\n", n); + return false; + } + + script->set_constant2(group_name, n, false, false); + + int i = 0; + struct config_setting_t *drop_data = NULL; + while (i < MAX_ITEM_OPTIONS && (drop_data = libconfig->setting_get_elem(group, i)) != NULL) { + mob->read_optdrops_optslot(drop_data, i, n, group_name); + i++; + } + + return true; +} + +/** + * Reads random option drop groups database. + */ +static bool mob_read_optdrops_db(void) +{ + char filepath[256]; + libconfig->format_db_path("option_drop_groups.conf", filepath, sizeof(filepath)); + + struct config_t option_groups; + if (libconfig->load_file(&option_groups, filepath) == CONFIG_FALSE) { + ShowError("Failed to load option drop groups\n"); + return false; + } + + struct config_setting_t *its = libconfig->lookup(&option_groups, "option_drop_group_db"); + struct config_setting_t *groups = NULL; + + int i = 0; + if (its != NULL && (groups = libconfig->setting_get_elem(its, 0)) != NULL) { + int count = libconfig->setting_length(groups); + mob->opt_drop_groups = aCalloc(sizeof(struct optdrop_group), count); + mob->opt_drop_groups_count = count; // maximum size (used by assertions) + + struct config_setting_t *group = NULL; + while ((group = libconfig->setting_get_elem(groups, i)) != NULL) { + mob->read_optdrops_group(group, i); + i++; + } + mob->opt_drop_groups_count = i; // number of entries used (should be the same amount) + } + + libconfig->destroy(&option_groups); + + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath); + return true; +} + +/** * Processes the stats for a mob database entry. * * @param[in,out] entry The destination mob_db entry, already initialized @@ -3892,6 +4397,54 @@ static void mob_read_db_stats_sub(struct mob_db *entry, struct config_setting_t } /** + * Processes the view data for a mob_db entry. + * + * @param[in,out] entry The destination mob_db entry, already initialized + * (mob_id, status.mode are expected to be already set). + * @param[in] t The libconfig entry. + */ +static void mob_read_db_viewdata_sub(struct mob_db *entry, struct config_setting_t *t) +{ + nullpo_retv(entry); + nullpo_retv(t); + + struct config_setting_t *it; + int i32; + + if ((it = libconfig->setting_get_member(t, "SpriteId")) != NULL) + entry->vd.class = libconfig->setting_get_int(it); + if ((it = libconfig->setting_get_member(t, "WeaponId")) != NULL) + entry->vd.weapon = libconfig->setting_get_int(it); + if ((it = libconfig->setting_get_member(t, "ShieldId")) != NULL) + entry->vd.shield = libconfig->setting_get_int(it); + if ((it = libconfig->setting_get_member(t, "RobeId")) != NULL) + entry->vd.robe = libconfig->setting_get_int(it); + if ((it = libconfig->setting_get_member(t, "HeadTopId")) != NULL) + entry->vd.head_top = libconfig->setting_get_int(it); + if ((it = libconfig->setting_get_member(t, "HeadMidId")) != NULL) + entry->vd.head_mid = libconfig->setting_get_int(it); + if ((it = libconfig->setting_get_member(t, "HeadLowId")) != NULL) + entry->vd.head_bottom = libconfig->setting_get_int(it); + + if ((it = libconfig->setting_get_member(t, "HairStyleId")) != NULL) + entry->vd.hair_style = libconfig->setting_get_int(it); + else + entry->vd.hair_style = 1; + + if ((it = libconfig->setting_get_member(t, "BodyStyleId")) != NULL) + entry->vd.body_style = libconfig->setting_get_int(it); + if ((it = libconfig->setting_get_member(t, "HairColorId")) != NULL) + entry->vd.hair_color = libconfig->setting_get_uint16(it); + if ((it = libconfig->setting_get_member(t, "BodyColorId")) != NULL) + entry->vd.cloth_color = libconfig->setting_get_uint16(it); + if (mob->lookup_const(t, "Gender", &i32) && i32 >= 0) { + entry->vd.sex = (char)i32; + } + if ((it = libconfig->setting_get_member(t, "Options")) != NULL) + entry->option = libconfig->setting_get_int(it) &~ (OPTION_HIDE | OPTION_CLOAK | OPTION_INVISIBLE); +} + +/** * Processes the mode for a mob_db entry. * * @param[in] entry The destination mob_db entry, already initialized. @@ -3941,6 +4494,51 @@ static uint32 mob_read_db_mode_sub(struct mob_db *entry, struct config_setting_t } /** + * Process an entry of mob/mvp drops that contains a random option drop group. + * + * @param entry : mob db entry being read (used in error messages) + * @param item_name : AegisName of the item in this entry (used in error messages) + * @param drop : drop data entry + * @param drop_rate : used to return the entry drop_rate + * @returns a reference to the opt_drop_group to be used when creating this item drop + */ +static struct optdrop_group *mob_read_db_drops_option(struct mob_db *entry, const char *item_name, struct config_setting_t *drop, int *drop_rate) +{ + nullpo_retr(NULL, entry); + nullpo_retr(NULL, item_name); + nullpo_retr(NULL, drop); + nullpo_retr(NULL, drop_rate); + + // (Drop Rate, "Option Group") + if (!config_setting_is_list(drop) || config_setting_length(drop) != 2) { + ShowError("mob_read_db_optdrops: Invalid format for option drop group on item \"%s\" in monster %d, skipping.\n", item_name, entry->mob_id); + return NULL; + } + + int i32; + if (mob->get_const(libconfig->setting_get_elem(drop, 0), &i32) && i32 >= 0) + *drop_rate = i32; + + const char *group_name = libconfig->setting_get_string_elem(drop, 1); + if (group_name == NULL || *group_name == '\0') { + ShowError("mob_read_db_optdrops: Missing option drop group name on item \"%s\" in monster %d, skipping.\n", item_name, entry->mob_id); + return NULL; + } + + int opt_id; + if (script->get_constant(group_name, &opt_id) == false) { + ShowError("mob_read_db_optdrops: Invalid option drop group \"%s\" on item \"%s\" in monster %d, does this group really exists? Skipping...\n", group_name, item_name, entry->mob_id); + return NULL; + } + if (opt_id < 0 || opt_id >= mob->opt_drop_groups_count) { + ShowError("mob_read_db_optdrops: Invalid option drop group \"%s\" index \"%d\" on item \"%s\" in monster %d, does this group really exists? Skipping...\n", group_name, opt_id, item_name, entry->mob_id); + return NULL; + } + + return &mob->opt_drop_groups[opt_id]; +} + +/** * Processes the MVP drops for a mob_db entry. * * @param[in,out] entry The destination mob_db entry, already initialized @@ -3965,9 +4563,18 @@ static void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting i++; continue; } - if (mob->get_const(drop, &i32) && i32 >= 0) { - value = i32; + + struct optdrop_group *drop_option = NULL; + if (config_setting_is_number(drop)) { + // Setting is a number, item doesn't contain options + if (mob->get_const(drop, &i32) && i32 >= 0) { + value = i32; + } + } else { + // (Drop Rate, "Opt Drop Group") + drop_option = mob->read_db_drops_option(entry, name, drop, &value); } + if (value <= 0) { ShowWarning("mob_read_db: wrong drop chance %d for mvp drop item %s in monster %d\n", value, name, entry->mob_id); i++; @@ -3981,6 +4588,7 @@ static void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting } mob->item_dropratio_adjust(entry->mvpitem[idx].nameid, entry->mob_id, &rate_adjust); entry->mvpitem[idx].p = mob->drop_adjust(value, rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max); + entry->mvpitem[idx].options = drop_option; //calculate and store Max available drop chance of the MVP item if (entry->mvpitem[idx].p) { @@ -4024,9 +4632,18 @@ static void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t i++; continue; } - if (mob->get_const(drop, &i32) && i32 >= 0) { - value = i32; + + struct optdrop_group *drop_option = NULL; + if (config_setting_is_number(drop)) { + // Setting is a number, item doesn't contain options + if (mob->get_const(drop, &i32) && i32 >= 0) { + value = i32; + } + } else { + // (Drop Rate, "Opt Drop Group") + drop_option = mob->read_db_drops_option(entry, name, drop, &value); } + if (value <= 0) { ShowWarning("mob_read_db: wrong drop chance %d for drop item %s in monster %d\n", value, name, entry->mob_id); i++; @@ -4034,6 +4651,7 @@ static void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t } entry->dropitem[idx].nameid = id->nameid; + entry->dropitem[idx].options = drop_option; if (!entry->dropitem[idx].nameid) { entry->dropitem[idx].p = 0; //No drop. i++; @@ -4295,14 +4913,33 @@ static int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *sou * AttackMotion: attack motion * DamageMotion: damage motion * MvpExp: mvp experience + * DamageTakenRate: damage taken rate * MvpDrops: { * AegisName: chance * ... * } * Drops: { * AegisName: chance + * // or + * AegisName: (chance, "Option Drop Group") * ... * } + * DamageTakenRate: damage taken rate + * ViewData: { + * SpriteId: sprite id + * WeaponId: weapon id + * ShieldId: shield id + * RobeId: garment id + * HeadTopId: top headgear id + * HeadMidId: middle headgear id + * HeadLowId: lower headgear id + * HairStyleId: hair style id + * BodyStyleId: clothes id + * HairColorId: hair color id + * BodyColorId: clothes color id + * Gender: gender + * Options: options + * } */ if (!libconfig->setting_lookup_int(mobt, "Id", &i32)) { @@ -4451,12 +5088,10 @@ static int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *sou md.status.def_ele = i32; md.status.ele_lv = value; } else if (!inherit) { - ShowWarning("mob_read_db_sub: Missing element for monster ID %d.\n", md.mob_id); md.status.def_ele = ELE_NEUTRAL; md.status.ele_lv = 1; } } else if (!inherit) { - ShowWarning("mob_read_db_sub: Missing element for monster ID %d.\n", md.mob_id); md.status.def_ele = ELE_NEUTRAL; md.status.ele_lv = 1; } @@ -4526,6 +5161,18 @@ static int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *sou } } + if (mob->lookup_const(mobt, "DamageTakenRate", &i32) && i32 >= 0) { + md.dmg_taken_rate = cap_value(i32, 1, INT_MAX); + } else if (!inherit) { + md.dmg_taken_rate = 100; + } + + if ((t = libconfig->setting_get_member(mobt, "ViewData"))) { + if (config_setting_is_group(t)) { + mob->read_db_viewdata_sub(&md, t); + } + } + mob->read_db_additional_fields(&md, mobt, n, source); return mob->db_validate_entry(&md, n, source); @@ -4641,7 +5288,7 @@ static int mob_read_libconfig(const char *filename, bool ignore_missing) } } libconfig->destroy(&mob_db_conf); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filepath); return count; } @@ -4661,46 +5308,15 @@ static void mob_name_constants(void) #endif // ENABLE_CASE_CHECK } -/*========================================== - * MOB display graphic change data reading - *------------------------------------------*/ -static bool mob_readdb_mobavail(char *str[], int columns, int current) +static void mob_mobavail_removal_notice(void) { - int class_, view_class; - - nullpo_retr(false, str); - class_=atoi(str[0]); - - if(mob->db(class_) == mob->dummy) { - // invalid class (probably undefined in db) - ShowWarning("mob_readdb_mobavail: Unknown mob id %d.\n", class_); - return false; - } - - view_class = atoi(str[1]); + char filepath[256]; - memset(&mob->db_data[class_]->vd, 0, sizeof(struct view_data)); - mob->db_data[class_]->vd.class = view_class; + safesnprintf(filepath, sizeof(filepath), "%s/mob_avail.txt", map->db_path); - //Player sprites - if (pc->db_checkid(view_class) && columns == 12) { - mob->db_data[class_]->vd.sex=atoi(str[2]); - mob->db_data[class_]->vd.hair_style=atoi(str[3]); - mob->db_data[class_]->vd.hair_color=atoi(str[4]); - mob->db_data[class_]->vd.weapon=atoi(str[5]); - mob->db_data[class_]->vd.shield=atoi(str[6]); - mob->db_data[class_]->vd.head_top=atoi(str[7]); - mob->db_data[class_]->vd.head_mid=atoi(str[8]); - mob->db_data[class_]->vd.head_bottom=atoi(str[9]); - mob->db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE); - mob->db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris + if (exists(filepath)) { + ShowError("mob_mobavail_removal_notice: the usage of mob_avail.txt is no longer supported, move your data using tools/mobavailconverter.py and delete the database file to suspend this message.\n"); } - else if(columns==3) - mob->db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris] - else if( columns != 2 ) - return false; - - return true; } /*========================================== @@ -4764,7 +5380,7 @@ static int mob_read_randommonster(void) summon[i].qty = 1; } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",count,mobfile[i]); + ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s/%s"CL_RESET"'.\n",count, map->db_path, mobfile[i]); } return 0; } @@ -4881,7 +5497,7 @@ static void mob_readchatdb(void) count++; } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, arc); + ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filepath); } /*========================================== @@ -4949,115 +5565,134 @@ static bool mob_skill_db_libconfig_sub(struct config_setting_t *it, int n) return true; } +/** + * Reads a single monster skill from DB. + * + * @param it The libconfig settings block, which contains the skill data. + * @param n The skill data block's index within the parent monster block. + * @param mob_id The monster's ID. + * @return true on success, false on failure. + * + **/ static bool mob_skill_db_libconfig_sub_skill(struct config_setting_t *it, int n, int mob_id) { - int i, j, idx = 0; - int i32; - int skill_id = 0; - int skill_idx = 0; - bool clearskills = false; - const char *name = config_setting_name(it); - struct mob_skill *ms, gms; - nullpo_retr(false, it); Assert_retr(false, mob_id <= 0 || mob->db(mob_id) != mob->dummy); - if (!(skill_id = skill->name2id(name))) { - ShowWarning("mob_skill_db_libconfig_sub_skill: Non existant skill id %d in monster %d, skipping.\n", skill_id, mob_id); + int skill_id = 0; + const char *name = config_setting_name(it); + const char *mob_str = (mob_id < 0) ? "global ID" : "monster"; + + if ((skill_id = skill->name2id(name)) == 0) { + ShowWarning("%s: Non existant skill %d in %s %d, skipping.\n", __func__, skill_id, mob_str, mob_id); return false; } + const char *skill_name = skill->get_name(skill_id); + bool clearskills = false; + // If ClearSkills flag is enabled clear all the previous skills. - if (libconfig->setting_lookup_bool_real(it, "ClearSkills", &clearskills) && clearskills) { - if (mob_id < 0) // Clearing skills globaly is not supported + if (libconfig->setting_lookup_bool_real(it, "ClearSkills", &clearskills) == CONFIG_TRUE && clearskills) { + if (mob_id < 0) { + ShowError("%s: Global skill clearing is not supported, skipping. (Global ID %d, skill %d (%s).)\n", + __func__, mob_id, skill_id, skill_name); return false; + } + memset(mob->db_data[mob_id]->skill, 0, sizeof(struct mob_skill) * MAX_MOBSKILL); mob->db_data[mob_id]->maxskill = 0; return true; } - if (mob_id < 0) { - // Prepare global skill. [Skotlex] + struct mob_skill *ms; + + if (mob_id < 0) { // Prepare global skill. [Skotlex] + struct mob_skill gms; memset(&gms, 0, sizeof (struct mob_skill)); ms = &gms; } else { + int idx = 0; + ARR_FIND(0, MAX_MOBSKILL, idx, (ms = &mob->db_data[mob_id]->skill[idx])->skill_id == 0); + if (idx == MAX_MOBSKILL) { - ShowError("mob_skill_db_libconfig_sub_skill: Too many skills for monster %d\n", mob_id); + ShowError("%s: Too many skills for monster %d, skipping.\n", __func__, mob_id); return false; } + + mob->db_data[mob_id]->maxskill = idx + 1; } + ms->skill_id = skill_id; + int i32 = MSS_ANY; if (mob->lookup_const(it, "SkillState", &i32) && (i32 < MSS_ANY || i32 > MSS_ANYTARGET)) { - ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid skill state %d for skill id %d in monster %d, defaulting to MSS_ANY.\n", i32, skill_id, mob_id); + ShowWarning("%s: Invalid skill state %d for skill %d (%s) in %s %d, defaulting to MSS_ANY.\n", + __func__, i32, skill_id, skill_name, mob_str, mob_id); i32 = MSS_ANY; } ms->state = i32; - if (!libconfig->setting_lookup_int(it, "SkillLevel", &i32) || i32 <= 0) - i32 = 1; - ms->skill_lv = i32 > battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : i32; //we strip max skill level + int res = libconfig->setting_lookup_int(it, "SkillLevel", &i32); + ms->skill_lv = (res == CONFIG_FALSE) ? 1 : cap_value(i32, 1, battle_config.mob_max_skilllvl); - //Apply battle_config modifiers to rate (permillage) and delay [Skotlex] - if (libconfig->setting_lookup_int(it, "Rate", &i32)) - ms->permillage = i32; + res = libconfig->setting_lookup_int(it, "Rate", &i32); + ms->permillage = (res == CONFIG_FALSE) ? 1 : cap_value(i32, 1, 10000); + // Apply battle_config modifier to rate (permillage). if (battle_config.mob_skill_rate != 100) ms->permillage = ms->permillage * battle_config.mob_skill_rate / 100; + if (ms->permillage > 10000) ms->permillage = 10000; - else if (ms->permillage == 0 && battle_config.mob_skill_rate) + else if (ms->permillage == 0 && battle_config.mob_skill_rate != 0) ms->permillage = 1; - if (libconfig->setting_lookup_int(it, "CastTime", &i32) && i32 > 0) - ms->casttime = i32; + res = libconfig->setting_lookup_int(it, "CastTime", &i32); + ms->casttime = (res == CONFIG_FALSE) ? 0 : cap_value(i32, 0, MOB_MAX_CASTTIME); - if (libconfig->setting_lookup_int(it, "Delay", &i32)) - ms->delay = i32; + res = libconfig->setting_lookup_int(it, "Delay", &i32); + ms->delay = (res == CONFIG_FALSE) ? 0 : cap_value(i32, 0, MOB_MAX_DELAY); + + // Apply battle_config modifier to delay. if (battle_config.mob_skill_delay != 100) ms->delay = ms->delay * battle_config.mob_skill_delay / 100; - if (ms->delay < 0 || ms->delay > MOB_MAX_DELAY) //time overflow? - ms->delay = MOB_MAX_DELAY; - if (libconfig->setting_lookup_bool(it, "Cancelable", &i32)) - ms->cancel = (i32 == 0) ? 0 : 1; + ms->delay = min(ms->delay, MOB_MAX_DELAY); + + res = libconfig->setting_lookup_bool(it, "Cancelable", &i32); + ms->cancel = (res == CONFIG_FALSE) ? 0 : cap_value(i32, 0, 1); + i32 = MST_TARGET; if (mob->lookup_const(it, "SkillTarget", &i32) && (i32 < MST_TARGET || i32 > MST_AROUND)) { - ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid skill target %d for skill id %d in monster %d, defaulting to MST_TARGET.\n", i32, skill_id, mob_id); - ms->target = MST_TARGET; + ShowWarning("%s: Invalid skill target %d for skill %d (%s) in %s %d, defaulting to MST_TARGET.\n", + __func__, i32, skill_id, skill_name, mob_str, mob_id); + i32 = MST_TARGET; } ms->target = i32; - //Check that the target condition is right for the skill type. [Skotlex] - skill_idx = skill->get_index(skill_id); - if (skill->get_casttype2(skill_idx) == CAST_GROUND) {//Ground skill. - if (ms->target > MST_AROUND) { - ShowWarning("mob_skill_db_libconfig_sub_skill: Wrong mob skill target for ground skill %d (%s) for %s.\n", - ms->skill_id, skill->dbs->db[skill_idx].name, - mob_id < 0 ? "all mobs" : mob->db_data[mob_id]->sprite); - ms->target = MST_TARGET; - } - } else if (ms->target > MST_MASTER) { - ShowWarning("mob_skill_db_libconfig_sub_skill: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n", - ms->skill_id, skill->dbs->db[skill_idx].name, - mob_id < 0 ? "all mobs" : mob->db_data[mob_id]->sprite); + // Check the target condition for non-ground skills. (Ground skills can use every target.) + if (skill->get_casttype2(skill->get_index(skill_id)) != CAST_GROUND && ms->target > MST_MASTER) { + ShowWarning("%s: Wrong skill target %d for non-ground skill %d (%s) in %s %d, defaulting to MST_TARGET.\n", + __func__, ms->target, skill_id, skill_name, mob_str, mob_id); ms->target = MST_TARGET; } + i32 = MSC_ALWAYS; if (mob->lookup_const(it, "CastCondition", &i32) && (i32 < MSC_ALWAYS || i32 > MSC_SPAWN)) { - ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid skill condition %d for skill id %d in monster %d, defaulting to MSC_ALWAYS.\n", i32, skill_id, mob_id); - ms->cond1 = MSC_ALWAYS; + ShowWarning("%s: Invalid skill condition %d for skill id %d (%s) in %s %d, defaulting to MSC_ALWAYS.\n", + __func__, i32, skill_id, skill_name, mob_str, mob_id); + i32 = MSC_ALWAYS; } ms->cond1 = i32; - if (mob->lookup_const(it, "ConditionData", &i32)) - ms->cond2 = i32; + ms->cond2 = !mob->lookup_const(it, "ConditionData", &i32) ? 0 : cap_value(i32, SHRT_MIN, SHRT_MAX); - for (i = 0; i < 5; i++) { + for (int i = 0; i < 5; i++) { char valname[16]; sprintf(valname, "val%1d", i); - if (libconfig->setting_lookup_int(it, valname, &i32)) + + if (libconfig->setting_lookup_int(it, valname, &i32) == CONFIG_TRUE) ms->val[i] = i32; } @@ -5068,60 +5703,64 @@ static bool mob_skill_db_libconfig_sub_skill(struct config_setting_t *it, int n, if (mob_id > 0 && (uint32)ms->val[1] == mob->db(mob_id)->status.mode) { ms->val[1] = MD_NONE; - ms->val[4] = 1; //request to return mode to normal. + ms->val[4] = 1; // Request to return mode to normal. } } if (ms->skill_id == NPC_EMOTION_ON && mob_id > 0 && ms->val[1] != MD_NONE) { - //Adds a mode to the mob. - //Remove aggressive mode when the new mob type is passive. - if (!(ms->val[1] & MD_AGGRESSIVE)) + // Add a mode to the mob and remove aggressive mode if the new mode is passive. + if ((ms->val[1] & MD_AGGRESSIVE) == 0) ms->val[3] |= MD_AGGRESSIVE; - ms->val[2] |= (uint32)ms->val[1]; //Add the new mode. - ms->val[1] = MD_NONE; //Do not "set" it. + + ms->val[2] |= (uint32)ms->val[1]; // Add the new mode. + ms->val[1] = MD_NONE; // Do not "set" it. } - if (libconfig->setting_lookup_int(it, "Emotion", &i32)) - ms->emotion = i32; - else - ms->emotion = -1; + res = libconfig->setting_lookup_int(it, "Emotion", &i32); + ms->emotion = (res == CONFIG_FALSE) ? -1 : cap_value(i32, -1, SHRT_MAX); - if (libconfig->setting_lookup_int(it, "ChatMsgID", &i32) && i32 > 0 && i32 <= MAX_MOB_CHAT) { - if (mob->chat_db[i32] == NULL) { - ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid msg id %d for skill id %d in monster %d, ignoring.\n", i32, skill_id, mob_id); + if (libconfig->setting_lookup_int(it, "ChatMsgID", &i32) == CONFIG_TRUE) { + if (i32 <= 0 || i32 > MAX_MOB_CHAT || mob->chat_db[i32] == NULL) { + ShowWarning("%s: Invalid message ID %d for skill %d (%s) in %s %d, ignoring.\n", + __func__, i32, skill_id, skill_name, mob_str, mob_id); } else { ms->msg_id = i32; } } - if (mob_id < 0) { - // Set this skill to ALL mobs. [Skotlex] - mob_id *= -1; - for (i = 1; i < MAX_MOB_DB; i++) { + if (mob_id < 0) { // Global skill assignment. + mob_id = -mob_id; + + for (int i = 1; i < MAX_MOB_DB; i++) { if (mob->db_data[i] == NULL) continue; - if (mob->db_data[i]->status.mode & MD_BOSS) { - if (!(mob_id & 2)) //Skill not for bosses + + if ((mob->db_data[i]->status.mode & MD_BOSS) != 0) { + if ((mob_id & 2) == 0) // Skill not for boss monsters. continue; } else { - if (!(mob_id & 1)) //Skill not for normal enemies. + if ((mob_id & 1) == 0) // Skill not for normal monsters. continue; } - ARR_FIND(0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0); - if (j == MAX_MOBSKILL) + + int idx; + + ARR_FIND(0, MAX_MOBSKILL, idx, mob->db_data[i]->skill[idx].skill_id == 0); + + if (idx == MAX_MOBSKILL) { + ShowError("%s: Too many skills for monster %d in global ID %d, skipping.\n", + __func__, i, -mob_id); continue; + } - memcpy(&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill)); - mob->db_data[i]->maxskill = j + 1; + memcpy(&mob->db_data[i]->skill[idx], ms, sizeof(struct mob_skill)); + mob->db_data[i]->maxskill = idx + 1; } - } else { //Skill set on a single mob. - mob->db_data[mob_id]->maxskill = idx + 1; } return true; } - /*========================================== * mob_skill_db.txt reading *------------------------------------------*/ @@ -5208,15 +5847,17 @@ static bool mob_readdb_itemratio(char *str[], int columns, int current) static void mob_load(bool minimal) { if (minimal) { - // Only read the mob db in minimal mode + // Only read the mob db and option drops in minimal mode + mob->read_optdrops_db(); mob->readdb(); return; } sv->readdb(map->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb + mob->read_optdrops_db(); mob->readchatdb(); mob->readdb(); mob->readskilldb(); - sv->readdb(map->db_path, "mob_avail.txt", ',', 2, 12, -1, mob->readdb_mobavail); + mob->mobavail_removal_notice(); mob->read_randommonster(); sv->readdb(map->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, mob->readdb_race2); } @@ -5234,6 +5875,29 @@ static int mob_final_ratio_sub(union DBKey key, struct DBData *data, va_list ap) return 0; } +static int mob_reload_sub_mob(struct mob_data *md, va_list args) +{ + nullpo_ret(md); + md->db = mob_db(md->class_); + + status_calc_mob(md, SCO_FIRST); + + // If the view data was not overwritten manually + if (md->vd != NULL) { + // Get the new view data from the mob database + md->vd = mob_get_viewdata(md->class_); + + // If they are spawned right now + if (md->bl.prev != NULL) { + // Respawn all mobs on client side so that they are displayed correctly(if their view id changed) + clif->clearunit_area(&md->bl, CLR_OUTSIGHT); + clif->spawn(&md->bl); + } + } + + return 0; +} + static void mob_reload(void) { int i; @@ -5254,7 +5918,10 @@ static void mob_reload(void) } mob->item_drop_ratio_other_db->clear(mob->item_drop_ratio_other_db, mob->final_ratio_sub); + mob->destroy_drop_groups(); + mob->load(false); + map->foreachmob(mob->reload_sub_mob); } /** @@ -5309,6 +5976,22 @@ static void mob_destroy_mob_db(int index) mob->db_data[index] = NULL; } +/** + * Unloads option drop group database + */ +static void mob_destroy_drop_groups(void) +{ + for (int i = 0; i < mob->opt_drop_groups_count; i++) { + struct optdrop_group *group = &mob->opt_drop_groups[i]; + + for (int j = 0; j < group->optslot_count; j++) { + aFree(group->optslot[j].options); + } + } + + aFree(mob->opt_drop_groups); +} + /*========================================== * Clean memory usage. *------------------------------------------*/ @@ -5327,6 +6010,7 @@ static int do_final_mob(void) mob->destroy_mob_db(i); } } + mob->destroy_drop_groups(); for (i = 0; i <= MAX_MOB_CHAT; i++) { if (mob->chat_db[i] != NULL) @@ -5394,6 +6078,7 @@ void mob_defaults(void) /* */ mob->reload = mob_reload; + mob->reload_sub_mob = mob_reload_sub_mob; mob->init = do_init_mob; mob->final = do_final_mob; /* */ @@ -5433,6 +6118,7 @@ void mob_defaults(void) mob->ai_sub_hard_bg_ally = mob_ai_sub_hard_bg_ally; mob->ai_sub_hard_lootsearch = mob_ai_sub_hard_lootsearch; mob->warpchase_sub = mob_warpchase_sub; + mob->is_in_battle_state = mob_is_in_battle_state; mob->ai_sub_hard_slavemob = mob_ai_sub_hard_slavemob; mob->unlocktarget = mob_unlocktarget; mob->randomwalk = mob_randomwalk; @@ -5443,6 +6129,7 @@ void mob_defaults(void) mob->ai_sub_lazy = mob_ai_sub_lazy; mob->ai_lazy = mob_ai_lazy; mob->ai_hard = mob_ai_hard; + mob->setdropitem_options = mob_setdropitem_options; mob->setdropitem = mob_setdropitem; mob->setlootitem = mob_setlootitem; mob->delay_item_drop = mob_delay_item_drop; @@ -5469,13 +6156,17 @@ void mob_defaults(void) mob->getmasterhpltmaxrate = mob_getmasterhpltmaxrate; mob->getfriendstatus_sub = mob_getfriendstatus_sub; mob->getfriendstatus = mob_getfriendstatus; - mob->skill_use = mobskill_use; + mob->skill_use = mob_skill_use; mob->skill_event = mobskill_event; mob->is_clone = mob_is_clone; mob->clone_spawn = mob_clone_spawn; mob->clone_delete = mob_clone_delete; mob->drop_adjust = mob_drop_adjust; mob->item_dropratio_adjust = item_dropratio_adjust; + mob->read_optdrops_option = mob_read_optdrops_option; + mob->read_optdrops_optslot = mob_read_optdrops_optslot; + mob->read_optdrops_group = mob_read_optdrops_group; + mob->read_optdrops_db = mob_read_optdrops_db; mob->lookup_const = mob_lookup_const; mob->get_const = mob_get_const; mob->db_validate_entry = mob_db_validate_entry; @@ -5486,9 +6177,11 @@ void mob_defaults(void) mob->read_db_drops_sub = mob_read_db_drops_sub; mob->read_db_mvpdrops_sub = mob_read_db_mvpdrops_sub; mob->read_db_mode_sub = mob_read_db_mode_sub; + mob->read_db_drops_option = mob_read_db_drops_option; mob->read_db_stats_sub = mob_read_db_stats_sub; + mob->read_db_viewdata_sub = mob_read_db_viewdata_sub; mob->name_constants = mob_name_constants; - mob->readdb_mobavail = mob_readdb_mobavail; + mob->mobavail_removal_notice = mob_mobavail_removal_notice; mob->read_randommonster = mob_read_randommonster; mob->parse_row_chatdb = mob_parse_row_chatdb; mob->readchatdb = mob_readchatdb; @@ -5501,6 +6194,7 @@ void mob_defaults(void) mob->final_ratio_sub = mob_final_ratio_sub; mob->clear_spawninfo = mob_clear_spawninfo; mob->destroy_mob_db = mob_destroy_mob_db; + mob->destroy_drop_groups = mob_destroy_drop_groups; mob->skill_db_libconfig = mob_skill_db_libconfig; mob->skill_db_libconfig_sub = mob_skill_db_libconfig_sub; mob->skill_db_libconfig_sub_skill = mob_skill_db_libconfig_sub_skill; |