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-rw-r--r--src/map/mob.c108
1 files changed, 54 insertions, 54 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 8a8e96508..8112c208c 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -4,49 +4,49 @@
#define HERCULES_CORE
-#include "../config/core.h" // AUTOLOOT_DISTANCE, DBPATH, DEFTYPE_MAX, DEFTYPE_MIN, RENEWAL_DROP, RENEWAL_EXP
+#include "config/core.h" // AUTOLOOT_DISTANCE, DBPATH, DEFTYPE_MAX, DEFTYPE_MIN, RENEWAL_DROP, RENEWAL_EXP
#include "mob.h"
+#include "map/atcommand.h"
+#include "map/battle.h"
+#include "map/clif.h"
+#include "map/date.h"
+#include "map/elemental.h"
+#include "map/guild.h"
+#include "map/homunculus.h"
+#include "map/intif.h"
+#include "map/itemdb.h"
+#include "map/log.h"
+#include "map/map.h"
+#include "map/mercenary.h"
+#include "map/npc.h"
+#include "map/party.h"
+#include "map/path.h"
+#include "map/pc.h"
+#include "map/pet.h"
+#include "map/quest.h"
+#include "map/script.h"
+#include "map/skill.h"
+#include "map/status.h"
+#include "common/HPM.h"
+#include "common/cbasetypes.h"
+#include "common/db.h"
+#include "common/ers.h"
+#include "common/malloc.h"
+#include "common/nullpo.h"
+#include "common/random.h"
+#include "common/showmsg.h"
+#include "common/socket.h"
+#include "common/strlib.h"
+#include "common/timer.h"
+#include "common/utils.h"
+
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include "atcommand.h"
-#include "battle.h"
-#include "clif.h"
-#include "date.h"
-#include "elemental.h"
-#include "guild.h"
-#include "homunculus.h"
-#include "intif.h"
-#include "itemdb.h"
-#include "log.h"
-#include "map.h"
-#include "mercenary.h"
-#include "npc.h"
-#include "party.h"
-#include "path.h"
-#include "pc.h"
-#include "pet.h"
-#include "quest.h"
-#include "script.h"
-#include "skill.h"
-#include "status.h"
-#include "../common/HPM.h"
-#include "../common/cbasetypes.h"
-#include "../common/db.h"
-#include "../common/ers.h"
-#include "../common/malloc.h"
-#include "../common/nullpo.h"
-#include "../common/random.h"
-#include "../common/showmsg.h"
-#include "../common/socket.h"
-#include "../common/strlib.h"
-#include "../common/timer.h"
-#include "../common/utils.h"
-
struct mob_interface mob_s;
#define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode.
@@ -378,14 +378,14 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) {
break; // No KS Protected
if( sd->bl.id == sce->val1 || // Same Owner
- (sce->val2 == 2 && sd->status.party_id && sd->status.party_id == sce->val3) || // Party KS allowed
- (sce->val2 == 3 && sd->status.guild_id && sd->status.guild_id == sce->val4) ) // Guild KS allowed
+ (sce->val2 == KSPROTECT_PARTY && sd->status.party_id && sd->status.party_id == sce->val3) || // Party KS allowed
+ (sce->val2 == KSPROTECT_GUILD && sd->status.guild_id && sd->status.guild_id == sce->val4) ) // Guild KS allowed
break;
if( t_sd && (
- (sce->val2 == 1 && sce->val1 != t_sd->bl.id) ||
- (sce->val2 == 2 && sce->val3 && sce->val3 != t_sd->status.party_id) ||
- (sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) )
+ (sce->val2 == KSPROTECT_SELF && sce->val1 != t_sd->bl.id) ||
+ (sce->val2 == KSPROTECT_PARTY && sce->val3 && sce->val3 != t_sd->status.party_id) ||
+ (sce->val2 == KSPROTECT_GUILD && sce->val4 && sce->val4 != t_sd->status.guild_id)) )
break;
if( (pl_sd = map->id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m )
@@ -1298,7 +1298,7 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) {
break;
default:
mob_stop_attack(md);
- mob_stop_walking(md,1); //Stop chasing.
+ mob_stop_walking(md, STOPWALKING_FLAG_FIXPOS); //Stop chasing.
md->state.skillstate = MSS_IDLE;
if(battle_config.mob_ai&0x8) //Walk instantly after dropping target
md->next_walktime = tick+rnd()%1000;
@@ -1975,7 +1975,7 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
case BL_MOB:
{
struct mob_data* md2 = (TBL_MOB*)src;
- if( md2->special_state.ai && md2->master_id ) {
+ if (md2->special_state.ai != AI_NONE && md2->master_id) {
struct map_session_data* msd = map->id2sd(md2->master_id);
if( msd )
char_id = msd->status.char_id;
@@ -2170,7 +2170,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if( !(type&2) //No exp
&& (!map->list[m].flag.pvp || battle_config.pvp_exp) //Pvp no exp rule [MouseJstr]
- && (!md->master_id || !md->special_state.ai) //Only player-summoned mobs do not give exp. [Skotlex]
+ && (!md->master_id || md->special_state.ai == AI_NONE) //Only player-summoned mobs do not give exp. [Skotlex]
&& (!map->list[m].flag.nobaseexp || !map->list[m].flag.nojobexp) //Gives Exp
) { //Experience calculation.
int bonus = 100; //Bonus on top of your share (common to all attackers).
@@ -2298,9 +2298,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
} //End EXP giving.
if( !(type&1) && !map->list[m].flag.nomobloot && !md->state.rebirth && (
- !md->special_state.ai || //Non special mob
+ md->special_state.ai == AI_NONE || //Non special mob
battle_config.alchemist_summon_reward == 2 || //All summoned give drops
- (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items.
+ (md->special_state.ai == AI_SPHERE && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items.
) )
{ // Item Drop
struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
@@ -2473,7 +2473,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
}
- if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) {
+ if(mvp_sd && md->db->mexp > 0 && md->special_state.ai == AI_NONE) {
int log_mvp[2] = {0};
unsigned int mexp;
double exp;
@@ -2746,7 +2746,7 @@ int mob_class_change (struct mob_data *md, int class_)
if( mob_is_treasure(md) )
return 0; //Treasure Boxes
- if( md->special_state.ai > 1 )
+ if( md->special_state.ai > AI_ATTACK )
return 0; //Marine Spheres and Floras.
if( mob->is_clone(md->class_) )
@@ -2764,7 +2764,7 @@ int mob_class_change (struct mob_data *md, int class_)
memcpy(md->name,md->db->jname,NAME_LENGTH);
mob_stop_attack(md);
- mob_stop_walking(md, 0);
+ mob_stop_walking(md, STOPWALKING_FLAG_NONE);
unit->skillcastcancel(&md->bl, 0);
status->set_viewdata(&md->bl, class_);
clif->class_change(&md->bl, md->vd->class_, 1);
@@ -3016,7 +3016,7 @@ struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_
nullpo_retr(NULL, md);
- if (md->special_state.ai) //Summoned creatures. [Skotlex]
+ if (md->special_state.ai != AI_NONE) //Summoned creatures. [Skotlex]
type = BL_PC;
map->foreachinrange(mob->getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
@@ -3302,7 +3302,7 @@ int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int
if(md->bl.prev == NULL || md->status.hp <= 0)
return 0;
- if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
+ if (md->special_state.ai == AI_SPHERE) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
return mob->skill_use(md, timer->gettick(), MSC_ALCHEMIST);
}
@@ -3402,7 +3402,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][j].idx;
int skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id;
if (!skill_id || sd->status.skill[idx].lv < 1 ||
- (skill->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL))
+ (skill->dbs->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL))
)
continue;
for(h = 0; h < map->list[sd->bl.m].zone->disabled_skills_count; h++) {
@@ -3435,7 +3435,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
ms[i].casttime = skill->cast_fix(&sd->bl,skill_id, ms[i].skill_lv);
ms[i].delay = 5000+skill->delay_fix(&sd->bl,skill_id, ms[i].skill_lv);
- inf = skill->db[idx].inf;
+ inf = skill->dbs->db[idx].inf;
if (inf&INF_ATTACK_SKILL) {
ms[i].target = MST_TARGET;
ms[i].cond1 = MSC_ALWAYS;
@@ -4399,13 +4399,13 @@ bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if ( skill->get_casttype2(sidx) == CAST_GROUND) {//Ground skill.
if (ms->target > MST_AROUND) {
ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n",
- ms->skill_id, skill->db[sidx].name,
+ ms->skill_id, skill->dbs->db[sidx].name,
mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
} else if (ms->target > MST_MASTER) {
ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n",
- ms->skill_id, skill->db[sidx].name,
+ ms->skill_id, skill->dbs->db[sidx].name,
mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}