diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 16c33b552..d919e7478 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -95,7 +95,11 @@ int mobdb_searchname(const char *str) monster = mob->db(i); if(monster == mob->dummy) //Skip dummy mobs. continue; - if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0 || strcmpi(monster->sprite,str)==0) + if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0) + return i; + if(battle_config.case_sensitive_aegisnames && strcmp(monster->sprite,str)==0) + return i; + if(!battle_config.case_sensitive_aegisnames && strcasecmp(monster->sprite,str)==0) return i; } @@ -106,18 +110,20 @@ int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag return 1; if(!monster->base_exp && !monster->job_exp && monster->spawn[0].qty < 1) return 1; // Monsters with no base/job exp and no spawn point are, by this criteria, considered "slave mobs" and excluded from search results - if( !flag ){ + if( !flag ) { if(stristr(monster->jname,str)) return 0; if(stristr(monster->name,str)) return 0; - return strcmpi(monster->jname,str); + } else { + if(strcmpi(monster->jname,str) == 0) + return 0; + if(strcmpi(monster->name,str) == 0) + return 0; } - if(strcmp(monster->jname,str) == 0) - return 0; - if(strcmp(monster->name,str) == 0) - return 0; - return strcmp(monster->sprite,str); + if (battle_config.case_sensitive_aegisnames) + return strcmp(monster->sprite,str); + return strcasecmp(monster->sprite,str); } /*========================================== @@ -596,7 +602,7 @@ int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) { guild->castledatasave(md->guardian_data->castle->castle_id, 1, 0); } } else { - if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible) + if (md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible) guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); unit->free(&md->bl,CLR_OUTSIGHT); //Remove guardian. } @@ -872,14 +878,15 @@ int mob_setdelayspawn(struct mob_data *md) } int mob_count_sub(struct block_list *bl, va_list ap) { - int mobid[10], i; - ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0 - if (mobid[0]) { //if there one let's check it otherwise go backward - TBL_MOB *md = BL_CAST(BL_MOB, bl); - ARR_FIND(0, 10, i, md->class_ == mobid[i]); - return (i < 10) ? 1 : 0; - } - return 1; //backward compatibility + int mobid[10] = { 0 }, i; + ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0 + if (mobid[0]) { //if there one let's check it otherwise go backward + TBL_MOB *md = BL_CAST(BL_MOB, bl); + nullpo_ret(md); + ARR_FIND(0, 10, i, md->class_ == mobid[i]); + return (i < 10) ? 1 : 0; + } + return 1; //backward compatibility } /*========================================== @@ -1761,7 +1768,6 @@ int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) { *------------------------------------------*/ struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) { struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop); - memset(&drop->item_data, 0, sizeof(struct item)); drop->item_data.nameid = nameid; drop->item_data.amount = qty; drop->item_data.identify = data ? itemdb->isidentified2(data) : itemdb->isidentified(nameid); @@ -4098,7 +4104,7 @@ bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_ms //MSG ID ms->msg_id=msg_id; //Color - ms->color=strtoul(str[1],NULL,0); + ms->color=(unsigned int)strtoul(str[1],NULL,0); //Message msg = str[2]; len = strlen(msg); @@ -4635,7 +4641,7 @@ int do_init_mob(bool minimal) { memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns mob->makedummymobdb(0); //The first time this is invoked, it creates the dummy mob - item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_NONE); + item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_CLEAN); item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE); mob->load(minimal); |