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-rw-r--r--src/map/mob.c2964
1 files changed, 1884 insertions, 1080 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index c765e7d63..dcbdccedd 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2,8 +2,8 @@
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
- * Copyright (C) 2012-2015 Hercules Dev Team
- * Copyright (C) Athena Dev Teams
+ * Copyright (C) 2012-2020 Hercules Dev Team
+ * Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -44,6 +44,7 @@
#include "map/script.h"
#include "map/skill.h"
#include "map/status.h"
+#include "map/achievement.h"
#include "common/HPM.h"
#include "common/cbasetypes.h"
#include "common/conf.h"
@@ -64,7 +65,7 @@
#include <stdlib.h>
#include <string.h>
-struct mob_interface mob_s;
+static struct mob_interface mob_s;
struct mob_interface *mob;
#define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode.
@@ -77,6 +78,7 @@ struct mob_interface *mob;
// Move probability for mobs away from players (rate of 1000 minute)
// in Aegis, this is 100% for mobs that have been activated by players and none otherwise.
#define MOB_LAZYMOVEPERC(md) ((md)->state.spotted?1000:0)
+#define MOB_MAX_CASTTIME (10 * 60 * 1000) // Maximum cast time for monster skills. (10 minutes)
#define MOB_MAX_DELAY (24*3600*1000)
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?
@@ -88,6 +90,7 @@ struct item_drop_ratio {
int mob_id[MAX_ITEMRATIO_MOBS];
};
static struct item_drop_ratio *item_drop_ratio_db[MAX_ITEMDB];
+static struct DBMap *item_drop_ratio_other_db = NULL;
static struct eri *item_drop_ers; //For loot drops delay structures.
static struct eri *item_drop_list_ers;
@@ -97,12 +100,14 @@ static struct {
int class_[350];
} summon[MAX_RANDOMMONSTER];
-struct mob_db *mob_db(int index) {
+static struct mob_db *mob_db(int index)
+{
if (index < 0 || index > MAX_MOB_DB || mob->db_data[index] == NULL)
return mob->dummy;
return mob->db_data[index];
}
-struct mob_chat *mob_chat(short id) {
+static struct mob_chat *mob_chat(short id)
+{
if(id <= 0 || id > MAX_MOB_CHAT || mob->chat_db[id] == NULL)
return NULL;
return mob->chat_db[id];
@@ -111,7 +116,7 @@ struct mob_chat *mob_chat(short id) {
/*==========================================
* Mob is searched with a name.
*------------------------------------------*/
-int mobdb_searchname(const char *str)
+static int mobdb_searchname(const char *str)
{
int i;
@@ -130,7 +135,8 @@ int mobdb_searchname(const char *str)
return 0;
}
-int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag) {
+static int mobdb_searchname_array_sub(struct mob_db *monster, const char *str, int flag)
+{
nullpo_ret(monster);
if (monster == mob->dummy)
@@ -157,7 +163,45 @@ int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag
/*==========================================
* MvP Tomb [GreenBox]
*------------------------------------------*/
-void mvptomb_create(struct mob_data *md, char *killer, time_t time)
+ /// Creates a timer to spawn a tomb
+ /// @param nd : The tomb
+static void mvptomb_spawn_delayed(struct npc_data *nd)
+{
+ nullpo_retv(nd);
+
+ if (nd->u.tomb.spawn_timer != INVALID_TIMER)
+ timer->delete(nd->u.tomb.spawn_timer, mob->mvptomb_delayspawn);
+
+ nd->u.tomb.spawn_timer = timer->add(timer->gettick() + battle_config.mvp_tomb_spawn_delay, mob->mvptomb_delayspawn, nd->bl.id, 0);
+}
+
+/// Spawns a tomb after the delay has ended
+/// @param tid : Timer id
+/// @param tick : current tick
+/// @param id : NPC Id
+/// @param data : 0
+static int mvptomb_delayspawn(int tid, int64 tick, int id, intptr_t data)
+{
+ struct npc_data *nd = map->id2nd(id);
+
+ if (nd == NULL)
+ return 0;
+
+ if (nd->u.tomb.spawn_timer != tid) {
+ ShowError("mvptomb_delay_spawn: Timer mismatch: %d != %d\n", tid, nd->u.tomb.spawn_timer);
+ return 0;
+ }
+
+ nd->u.tomb.spawn_timer = INVALID_TIMER;
+
+ // Sets view data to make the tomb visible and notifies client
+ status->set_viewdata(&nd->bl, nd->class_);
+ clif->spawn(&(nd->bl));
+
+ return 0;
+}
+
+static void mvptomb_create(struct mob_data *md, char *killer, time_t time)
{
struct npc_data *nd;
@@ -172,6 +216,7 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
nd->u.tomb.md = md;
nd->u.tomb.kill_time = time;
+ nd->u.tomb.spawn_timer = INVALID_TIMER;
if (killer)
safestrncpy(nd->u.tomb.killer_name, killer, NAME_LENGTH);
@@ -180,11 +225,13 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
map->addnpc(nd->bl.m, nd);
map->addblock(&nd->bl);
- status->set_viewdata(&nd->bl, nd->class_);
- clif->spawn(&nd->bl);
+
+ // Tomb npc is created but not yet visible, we set view data and spawn it after some time
+ mob->mvptomb_spawn_delayed(nd);
}
-void mvptomb_destroy(struct mob_data *md) {
+static void mvptomb_destroy(struct mob_data *md)
+{
struct npc_data *nd;
nullpo_retv(md);
@@ -193,6 +240,14 @@ void mvptomb_destroy(struct mob_data *md) {
m = nd->bl.m;
+ struct s_mapiterator *iter = mapit_geteachpc();
+ for (struct map_session_data *sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) {
+ if (sd->npc_id == nd->bl.id) {
+ sd->state.npc_unloaded = 1;
+ }
+ }
+ mapit->free(iter);
+
clif->clearunit_area(&nd->bl,CLR_OUTSIGHT);
map->delblock(&nd->bl);
@@ -204,6 +259,9 @@ void mvptomb_destroy(struct mob_data *md) {
map->list[m].npc[map->list[m].npc_num] = NULL;
}
+ if (nd->u.tomb.spawn_timer != INVALID_TIMER)
+ timer->delete(nd->u.tomb.spawn_timer, mob->mvptomb_delayspawn);
+
map->deliddb(&nd->bl);
aFree(nd);
@@ -215,7 +273,7 @@ void mvptomb_destroy(struct mob_data *md) {
/*==========================================
* Founds up to N matches. Returns number of matches [Skotlex]
*------------------------------------------*/
-int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int flag)
+static int mobdb_searchname_array(struct mob_db **data, int size, const char *str, int flag)
{
int count = 0, i;
struct mob_db* monster;
@@ -236,7 +294,7 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int
/*==========================================
* Id Mob is checked.
*------------------------------------------*/
-int mobdb_checkid(const int id)
+static int mobdb_checkid(const int id)
{
if (mob->db(id) == mob->dummy)
return 0;
@@ -248,7 +306,7 @@ int mobdb_checkid(const int id)
/*==========================================
* Returns the view data associated to this mob class.
*------------------------------------------*/
-struct view_data * mob_get_viewdata(int class_)
+static struct view_data *mob_get_viewdata(int class_)
{
if (mob->db(class_) == mob->dummy)
return 0;
@@ -257,7 +315,7 @@ struct view_data * mob_get_viewdata(int class_)
/*==========================================
* Cleans up mob-spawn data to make it "valid"
*------------------------------------------*/
-int mob_parse_dataset(struct spawn_data *data)
+static int mob_parse_dataset(struct spawn_data *data)
{
size_t len;
@@ -273,21 +331,30 @@ int mob_parse_dataset(struct spawn_data *data)
memmove(data->eventname, data->eventname+1, len-1);
}
- if(strcmp(data->name,"--en--")==0)
+ if (strcmp(data->name, DEFAULT_MOB_NAME) == 0)
safestrncpy(data->name, mob->db(data->class_)->name, sizeof(data->name));
- else if(strcmp(data->name,"--ja--")==0)
+ else if (strcmp(data->name, DEFAULT_MOB_JNAME) == 0)
safestrncpy(data->name, mob->db(data->class_)->jname, sizeof(data->name));
return 1;
}
-/*==========================================
- * Generates the basic mob data using the spawn_data provided.
- *------------------------------------------*/
-struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
- struct mob_data *md = NULL;
+
+/**
+ * Generates basic mob data by using the passed spawn data.
+ *
+ * @param data The mobs spawn data.
+ * @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC.
+ * @return The generated mob data, later used to spawn the mob.
+ *
+ **/
+static struct mob_data *mob_spawn_dataset(struct spawn_data *data, int npc_id)
+{
nullpo_retr(NULL, data);
- CREATE(md, struct mob_data, 1);
- md->bl.id= npc->get_new_npc_id();
+
+ struct mob_data *md = (struct mob_data *)aCalloc(1, sizeof(struct mob_data));
+
+ memcpy(md->name, data->name, NAME_LENGTH);
+ md->bl.id = npc->get_new_npc_id();
md->bl.type = BL_MOB;
md->bl.m = data->m;
md->bl.x = data->x;
@@ -295,24 +362,29 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
md->class_ = data->class_;
md->state.boss = data->state.boss;
md->db = mob->db(md->class_);
+ md->npc_id = npc_id;
+ md->spawn_timer = INVALID_TIMER;
+ md->deletetimer = INVALID_TIMER;
+ md->skill_idx = -1;
+
if (data->level > 0 && data->level <= MAX_LEVEL)
md->level = data->level;
- memcpy(md->name, data->name, NAME_LENGTH);
- if (data->state.ai)
+
+ if (data->state.ai > 0)
md->special_state.ai = data->state.ai;
- if (data->state.size)
+
+ if (data->state.size > 0)
md->special_state.size = data->state.size;
- if (data->eventname[0] && strlen(data->eventname) >= 4)
+
+ if (data->eventname[0] != '\0' && strlen(data->eventname) >= 4)
memcpy(md->npc_event, data->eventname, 50);
- if(md->db->status.mode&MD_LOOTER)
- md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
- md->spawn_timer = INVALID_TIMER;
- md->deletetimer = INVALID_TIMER;
- md->skill_idx = -1;
+
+ if ((md->db->status.mode & MD_LOOTER) == MD_LOOTER)
+ md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE, sizeof(struct item));
+
status->set_viewdata(&md->bl, md->class_);
status->change_init(&md->bl);
unit->dataset(&md->bl);
-
map->addiddb(&md->bl);
return md;
}
@@ -330,7 +402,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
* &8: Selected monster must have normal spawn.
* lv: Mob level to check against
*------------------------------------------*/
-int mob_get_random_id(int type, int flag, int lv)
+static int mob_get_random_id(int type, int flag, int lv)
{
struct mob_db *monster;
int i=0, class_;
@@ -361,7 +433,8 @@ int mob_get_random_id(int type, int flag, int lv)
/*==========================================
* Kill Steal Protection [Zephyrus]
*------------------------------------------*/
-bool mob_ksprotected(struct block_list *src, struct block_list *target) {
+static bool mob_ksprotected(struct block_list *src, struct block_list *target)
+{
struct block_list *s_bl, *t_bl;
struct map_session_data
*sd, // Source
@@ -374,6 +447,9 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) {
if( !battle_config.ksprotection )
return false; // KS Protection Disabled
+ if (status->isdead(target) != 0)
+ return false; // Target is dead.
+
if( !(md = BL_CAST(BL_MOB,target)) )
return false; // Target is not MOB
@@ -420,8 +496,8 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) {
// Message to KS
if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 )
{
- sprintf(output, "[KS Warning!! - Owner : %s]", pl_sd->status.name);
- clif_disp_onlyself(sd, output, strlen(output));
+ sprintf(output, msg_sd(sd, 890), pl_sd->status.name); // [KS Warning!! - Owner : %s]
+ clif_disp_onlyself(sd, output);
sd->ks_floodprotect_tick = tick + 2000;
}
@@ -429,8 +505,8 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) {
// Message to Owner
if( DIFF_TICK(pl_sd->ks_floodprotect_tick, tick) <= 0 )
{
- sprintf(output, "[Watch out! %s is trying to KS you!]", sd->status.name);
- clif_disp_onlyself(pl_sd, output, strlen(output));
+ sprintf(output, msg_sd(pl_sd, 891), sd->status.name); // [Watch out! %s is trying to KS you!]
+ clif_disp_onlyself(pl_sd, output);
pl_sd->ks_floodprotect_tick = tick + 2000;
}
@@ -444,7 +520,24 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) {
return false;
}
-struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai)
+/**
+ * Prepares a mob's spawn data.
+ *
+ * @param bl The invoking character's block list.
+ * @param m The ID of the map where the mob should be spawned.
+ * @param x The x coordinate where the mob should be spawned.
+ * @param y The y coordinate where the mob should be spawned.
+ * @param mobname The mob's display name.
+ * @param class_ The mob's ID in database.
+ * @param event The name of the event which should be executed when the mob is killed.
+ * @param size The mob's size.
+ * @param ai The mob's AI.
+ * @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC.
+ * @return The mob data generated by mob->spawn_dataset().
+ *
+ **/
+static struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_,
+ const char *event, unsigned int size, unsigned int ai, int npc_id)
{
struct spawn_data data;
@@ -455,89 +548,113 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
data.state.size = size;
data.state.ai = ai;
- if (mobname)
+ if (mobname != NULL)
safestrncpy(data.name, mobname, sizeof(data.name));
+ else if (battle_config.override_mob_names == 1)
+ strcpy(data.name, DEFAULT_MOB_NAME);
else
- if (battle_config.override_mob_names == 1)
- strcpy(data.name, "--en--");
- else
- strcpy(data.name, "--ja--");
+ strcpy(data.name, DEFAULT_MOB_JNAME);
- if (event)
+ if (event != NULL)
safestrncpy(data.eventname, event, sizeof(data.eventname));
- // Locate spot next to player.
- if (bl && (x < 0 || y < 0))
+ /** Locate spot next to player. **/
+ if (bl != NULL && (x < 0 || y < 0))
map->search_freecell(bl, m, &x, &y, 1, 1, 0);
- // if none found, pick random position on map
+ /** If none found, pick random position on map. **/
if (x <= 0 || x >= map->list[m].xs || y <= 0 || y >= map->list[m].ys)
map->search_freecell(NULL, m, &x, &y, -1, -1, 1);
data.x = x;
data.y = y;
- if (!mob->parse_dataset(&data))
+ if (mob->parse_dataset(&data) == 0)
return NULL;
- return mob->spawn_dataset(&data);
+ return mob->spawn_dataset(&data, npc_id);
}
-/*==========================================
- * Spawn a single mob on the specified coordinates.
- *------------------------------------------*/
-int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai) {
- struct mob_data* md = NULL;
- int count, lv;
+/**
+ * Spawns a given amount of mobs.
+ *
+ * @param sd The invoking character.
+ * @param m The ID of the map where the mob should be spawned.
+ * @param x The x coordinate where the mob should be spawned.
+ * @param y The y coordinate where the mob should be spawned.
+ * @param mobname The mob's display name.
+ * @param class_ The mob's ID in database.
+ * @param amount The amount of mobs to spawn.
+ * @param event The name of the event which should be executed when the mob is killed.
+ * @param size The mob's size.
+ * @param ai The mob's AI.
+ * @return The last spawned mob's GID, or 0 if spawning failed.
+ *
+ **/
+static int mob_once_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_,
+ int amount, const char *event, unsigned int size, unsigned int ai)
+{
bool no_guardian_data = false;
- if( ai && ai&0x200 ) {
+ if (ai > 0 && (ai & 0x200) == 0x200) {
no_guardian_data = true;
- ai &=~ 0x200;
+ ai &= ~0x200;
}
if (m < 0 || amount <= 0)
- return 0; // invalid input
+ return 0;
- lv = (sd) ? sd->status.base_level : 255;
+ struct mob_data *md = NULL;
- for (count = 0; count < amount; count++) {
- int c = (class_ >= 0) ? class_ : mob->get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv);
- md = mob->once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai);
+ for (int i = 0; i < amount; i++) {
+ int mob_id = class_;
- if (!md)
+ if (mob_id < 0) {
+ mob_id = mob->get_random_id(-class_ - 1, (battle_config.random_monster_checklv == 1) ? 3 : 1,
+ (sd != NULL) ? sd->status.base_level : 255);
+ }
+
+ md = mob->once_spawn_sub((sd != NULL) ? &sd->bl : NULL, m, x, y, mobname, mob_id, event, size, ai,
+ (sd != NULL) ? sd->npc_id : 0);
+
+ if (md == NULL)
continue;
if (class_ == MOBID_EMPELIUM && !no_guardian_data) {
- struct guild_castle* gc = guild->mapindex2gc(map_id2index(m));
- struct guild* g = (gc) ? guild->search(gc->guild_id) : NULL;
- if( gc ) {
+ struct guild_castle *gc = guild->mapindex2gc(map_id2index(m));
+
+ if (gc != NULL) {
+ struct guild *g = guild->search(gc->guild_id);
+
md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data));
md->guardian_data->castle = gc;
md->guardian_data->number = MAX_GUARDIANS;
- if( g )
+
+ if (g != NULL)
md->guardian_data->g = g;
- else if( gc->guild_id ) //Guild not yet available, retry in 5.
- timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,gc->guild_id);
+ else if (gc->guild_id > 0) /// Guild not yet available, retry in 5s.
+ timer->add(timer->gettick() + 5000, mob->spawn_guardian_sub, md->bl.id,
+ gc->guild_id);
}
- } // end addition [Valaris]
+ }
mob->spawn(md);
- if (class_ < 0 && battle_config.dead_branch_active) {
- //Behold Aegis's masterful decisions yet again...
- //"I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" - Poki#3
- sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, 0, 60000);
+ if (class_ < 0 && battle_config.dead_branch_active == 1) {
+ /// Behold Aegis' masterful decisions yet again...
+ /// "I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" [Poki]
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY,
+ 0, 60000);
}
}
- return (md) ? md->bl.id : 0; // id of last spawned mob
+ return (md != NULL) ? md->bl.id : 0; /// ID of last spawned mob.
}
/*==========================================
* Spawn mobs in the specified area.
*------------------------------------------*/
-int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai)
+static int mob_once_spawn_area(struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai)
{
int i, max, id = 0;
int lx = -1, ly = -1;
@@ -590,195 +707,236 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
}
/**
- * Sets a guardian's guild data and liberates castle if couldn't retrieve guild data
- * @param data (int)guild_id
- * @retval Always 0
+ * Sets a guardian's guild data and liberates castle if couldn't retrieve guild data.
+ * Required because the guild data may not be available at guardian spawn time.
+ *
+ * @param tid Required parameter for timer functions. Unused inside the function.
+ * @param tick Required parameter for timer functions. Unused inside the function.
+ * @param id The guardian mob's GID.
+ * @param data The guild ID.
+ * @return 1 on success, 0 on failure.
+ *
* @author Skotlex
+ *
**/
-int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) {
- //Needed because the guild data may not be available at guardian spawn time.
- struct block_list* bl = map->id2bl(id);
- struct mob_data* md;
- struct guild* g;
+static int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data)
+{
+ struct block_list *bl = map->id2bl(id);
- if( bl == NULL ) //It is possible mob was already removed from map when the castle has no owner. [Skotlex]
+ if (bl == NULL || bl->type != BL_MOB) /// It is possible mob was already removed from map when the castle has no owner. [Skotlex]
return 0;
- Assert_ret(bl->type == BL_MOB);
- md = BL_UCAST(BL_MOB, bl);
+ struct mob_data *md = BL_UCAST(BL_MOB, bl);
+
+ if (md->guardian_data == NULL)
+ return 0;
- nullpo_ret(md->guardian_data);
- g = guild->search((int)data);
+ struct guild *g = guild->search((int)data);
- if( g == NULL ) { //Liberate castle, if the guild is not found this is an error! [Skotlex]
+ if (g == NULL) { /// Liberate castle, if the guild is not found this is an error! [Skotlex]
ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data);
- //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on.
- if (md->class_ == MOBID_EMPELIUM && md->guardian_data) {
+
+ /// Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on.
+ if (md->class_ == MOBID_EMPELIUM) {
md->guardian_data->g = NULL;
- if( md->guardian_data->castle->guild_id ) {//Free castle up.
- ShowNotice("Clearing ownership of castle %d (%s)\n", md->guardian_data->castle->castle_id, md->guardian_data->castle->castle_name);
+
+ if (md->guardian_data->castle->guild_id > 0) { /// Free castle up.
+ ShowNotice("mob_spawn_guardian_sub: Clearing ownership of castle %d (%s).\n",
+ md->guardian_data->castle->castle_id,
+ md->guardian_data->castle->castle_name);
guild->castledatasave(md->guardian_data->castle->castle_id, 1, 0);
}
} else {
- if( md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS
- && md->guardian_data->castle->guardian[md->guardian_data->number].visible )
- guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
+ if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS &&
+ md->guardian_data->castle->guardian[md->guardian_data->number].visible == 1)
+ guild->castledatasave(md->guardian_data->castle->castle_id,
+ 10 + md->guardian_data->number, 0);
- unit->free(&md->bl,CLR_OUTSIGHT); // Remove guardian.
+ unit->free(&md->bl, CLR_OUTSIGHT); /// Remove guardian.
}
+
return 0;
}
- if( guild->checkskill(g,GD_GUARDUP) )
- status_calc_mob(md, SCO_NONE); // Give bonuses.
+ if (guild->checkskill(g, GD_GUARDUP) > 0)
+ status_calc_mob(md, SCO_NONE); /// Give bonuses.
- return 0;
+ return 1;
}
-/*==========================================
- * Summoning Guardians [Valaris]
- *------------------------------------------*/
-int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index)
+/**
+ * Summons a castle guardian mob.
+ *
+ * @param mapname The name of the map where the guardian should be spawned.
+ * @param x The x coordinate where the guardian should be spawned.
+ * @param y The y coordinate where the guardian should be spawned.
+ * @param mobname The guardian's display name.
+ * @param class_ The guardian's mob ID in database.
+ * @param event The name of the event which should be executed when the guardian is killed.
+ * @param guardian The guardian's index.
+ * @param has_index If false, the guardian will be temporarily.
+ * @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC.
+ * @return The spawned guardian's GID, or 0 if spawning failed.
+ *
+ * @author Valaris
+ *
+ **/
+static int mob_spawn_guardian(const char *mapname, short x, short y, const char *mobname, int class_, const char *event,
+ int guardian, bool has_index, int npc_id)
{
- struct mob_data *md=NULL;
- struct spawn_data data;
- struct guild *g=NULL;
- struct guild_castle *gc;
- int16 m;
-
nullpo_ret(mapname);
nullpo_ret(mobname);
nullpo_ret(event);
- memset(&data, 0, sizeof(struct spawn_data));
- data.num = 1;
-
- m=map->mapname2mapid(mapname);
+ const int map_id = map->mapname2mapid(mapname);
- if(m<0)
- {
+ if (map_id == INDEX_NOT_FOUND) {
ShowWarning("mob_spawn_guardian: Map [%s] not found.\n", mapname);
return 0;
}
- data.m = m;
- data.num = 1;
- if(class_<=0) {
- class_ = mob->get_random_id(-class_-1, 1, 99);
- if (!class_) return 0;
+
+ if ((x <= 0 || y <= 0) && map->search_freecell(NULL, map_id, &x, &y, -1, -1, 1) == 0) {
+ ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) on castle map %s.\n",
+ class_, guardian, mapname);
+ return 0;
}
- data.class_ = class_;
+ if (class_ <= 0 && (class_ = mob->get_random_id(-class_ - 1, 1, 99)) == 0)
+ return 0;
- if( !has_index ) {
+ if (!has_index) {
guardian = -1;
- } else if( guardian < 0 || guardian >= MAX_GUARDIANS ) {
- ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, map->list[m].name);
+ } else if (guardian < 0 || guardian >= MAX_GUARDIANS) {
+ ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d on castle map %s.\n",
+ guardian, class_, mapname);
return 0;
}
- if((x<=0 || y<=0) && !map->search_freecell(NULL, m, &x, &y, -1,-1, 1)) {
- ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map->list[m].name);
- return 0;
- }
+ struct spawn_data data;
+
+ memset(&data, 0, sizeof(struct spawn_data));
+ data.num = 1;
+ data.m = map_id;
+ data.class_ = class_;
data.x = x;
data.y = y;
safestrncpy(data.name, mobname, sizeof(data.name));
safestrncpy(data.eventname, event, sizeof(data.eventname));
- if (!mob->parse_dataset(&data))
+
+ if (mob->parse_dataset(&data) == 0)
return 0;
- gc=guild->mapname2gc(map->list[m].name);
+ struct guild_castle *gc = guild->mapname2gc(mapname);
+
if (gc == NULL) {
- ShowError("mob_spawn_guardian: No castle set at map %s\n", map->list[m].name);
+ ShowError("mob_spawn_guardian: No castle set on map %s.\n", mapname);
return 0;
}
- if (!gc->guild_id)
- ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map->list[m].name);
+
+ struct guild *g = NULL;
+
+ if (gc->guild_id == 0)
+ ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle map %s with no guild.\n",
+ class_, mapname);
else
g = guild->search(gc->guild_id);
- if( has_index && gc->guardian[guardian].id ) {
- //Check if guardian already exists, refuse to spawn if so.
- struct block_list *bl2 = map->id2bl(gc->guardian[guardian].id); // TODO: Why does this not use map->id2md?
- struct mob_data *md2 = BL_CAST(BL_MOB, bl2);
- if (md2 != NULL && md2->guardian_data != NULL && md2->guardian_data->number == guardian) {
- ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, map->list[m].name);
+ if (has_index && gc->guardian[guardian].id != 0) { /// Check if guardian already exists, refuse to spawn if so.
+ struct mob_data *md = map->id2md(gc->guardian[guardian].id);
+
+ if (md != NULL && md->guardian_data != NULL && md->guardian_data->number == guardian) {
+ ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian on castle map %s.\n",
+ guardian, mapname);
return 0;
}
}
- md = mob->spawn_dataset(&data);
+ struct mob_data *md = mob->spawn_dataset(&data, npc_id);
+
md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data));
md->guardian_data->number = guardian;
md->guardian_data->castle = gc;
- if( has_index )
- {// permanent guardian
+
+ if (has_index) { /// Permanent guardian.
gc->guardian[guardian].id = md->bl.id;
- }
- else
- {// temporary guardian
+ } else { /// Temporary guardian.
int i;
+
ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == 0);
- if( i == gc->temp_guardians_max )
- {
+
+ if (i == gc->temp_guardians_max) {
++(gc->temp_guardians_max);
RECREATE(gc->temp_guardians, int, gc->temp_guardians_max);
}
+
gc->temp_guardians[i] = md->bl.id;
}
- if( g )
+
+ if (g != NULL)
md->guardian_data->g = g;
- else if( gc->guild_id )
- timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,gc->guild_id);
- mob->spawn(md);
+ else if (gc->guild_id > 0)
+ timer->add(timer->gettick() + 5000, mob->spawn_guardian_sub, md->bl.id, gc->guild_id);
+ mob->spawn(md);
return md->bl.id;
}
-/*==========================================
- * Summoning BattleGround [Zephyrus]
- *------------------------------------------*/
-int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, unsigned int bg_id)
+/**
+ * Spawn a mob with allegiance to the given battle group.
+ *
+ * @param mapname The name of the map where the mob should be spawned.
+ * @param x The x coordinate where the mob should be spawned.
+ * @param y The y coordinate where the mob should be spawned.
+ * @param mobname The mob's display name.
+ * @param class_ The mob's mob ID in database.
+ * @param event The name of the event which should be executed when the mob is killed.
+ * @param bg_id The battle group ID.
+ * @param npc_id If spawned by NPC script, this holds the ID of the invoking NPC.
+ * @return The spawned mob's GID, or 0 if spawning failed.
+ *
+ * @author Zephyrus
+ *
+ **/
+static int mob_spawn_bg(const char *mapname, short x, short y, const char *mobname, int class_, const char *event,
+ unsigned int bg_id, int npc_id)
{
- struct mob_data *md = NULL;
- struct spawn_data data;
- int16 m;
-
nullpo_ret(mapname);
nullpo_ret(mobname);
nullpo_ret(event);
- if( (m = map->mapname2mapid(mapname)) < 0 ) {
+ const int map_id = map->mapname2mapid(mapname);
+
+ if (map_id == INDEX_NOT_FOUND) {
ShowWarning("mob_spawn_bg: Map [%s] not found.\n", mapname);
return 0;
}
- memset(&data, 0, sizeof(struct spawn_data));
- data.m = m;
- data.num = 1;
- if( class_ <= 0 )
- {
- class_ = mob->get_random_id(-class_-1,1,99);
- if( !class_ ) return 0;
+ if ((x <= 0 || y <= 0) && map->search_freecell(NULL, map_id, &x, &y, -1, -1, 1) == 0) {
+ ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %u) on map %s.\n", class_, bg_id, mapname);
+ return 0;
}
- data.class_ = class_;
- if( (x <= 0 || y <= 0) && !map->search_freecell(NULL, m, &x, &y, -1,-1, 1) ) {
- ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %u) at map %s\n", class_, bg_id, map->list[m].name);
+ if (class_ <= 0 && (class_ = mob->get_random_id(-class_ - 1, 1, 99)) == 0)
return 0;
- }
+ struct spawn_data data;
+
+ memset(&data, 0, sizeof(struct spawn_data));
+ data.num = 1;
+ data.m = map_id;
+ data.class_ = class_;
data.x = x;
data.y = y;
safestrncpy(data.name, mobname, sizeof(data.name));
safestrncpy(data.eventname, event, sizeof(data.eventname));
- if( !mob->parse_dataset(&data) )
+
+ if (mob->parse_dataset(&data) == 0)
return 0;
- md = mob->spawn_dataset(&data);
- mob->spawn(md);
- md->bg_id = bg_id; // BG Team ID
+ struct mob_data *md = mob->spawn_dataset(&data, npc_id);
+ mob->spawn(md);
+ md->bg_id = bg_id;
return md->bl.id;
}
@@ -789,7 +947,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
* - MSS_RUSH: Chasing attacking player, path is complex
* - MSS_FOLLOW: Initiative/support seek, path is complex
*------------------------------------------*/
-int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state)
+static int mob_can_reach(struct mob_data *md, struct block_list *bl, int range, int state)
{
int easy = 0;
@@ -811,7 +969,7 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state
/*==========================================
* Links nearby mobs (supportive mobs)
*------------------------------------------*/
-int mob_linksearch(struct block_list *bl,va_list ap)
+static int mob_linksearch(struct block_list *bl, va_list ap)
{
struct mob_data *md = NULL;
int class_ = va_arg(ap, int);
@@ -840,7 +998,8 @@ int mob_linksearch(struct block_list *bl,va_list ap)
/*==========================================
* mob spawn with delay (timer function)
*------------------------------------------*/
-int mob_delayspawn(int tid, int64 tick, int id, intptr_t data) {
+static int mob_delayspawn(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list* bl = map->id2bl(id); // TODO: Why does this not use map->bl2md?
struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -860,7 +1019,7 @@ int mob_delayspawn(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
* spawn timing calculation
*------------------------------------------*/
-int mob_setdelayspawn(struct mob_data *md)
+static int mob_setdelayspawn(struct mob_data *md)
{
unsigned int spawntime;
uint32 mode;
@@ -904,7 +1063,8 @@ int mob_setdelayspawn(struct mob_data *md)
return 0;
}
-int mob_count_sub(struct block_list *bl, va_list ap) {
+static int mob_count_sub(struct block_list *bl, va_list ap)
+{
int mobid[10] = { 0 }, i;
ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0
if (mobid[0]) { //if there one let's check it otherwise go backward
@@ -919,7 +1079,7 @@ int mob_count_sub(struct block_list *bl, va_list ap) {
/*==========================================
* Mob spawning. Initialization is also variously here.
*------------------------------------------*/
-int mob_spawn (struct mob_data *md)
+static int mob_spawn(struct mob_data *md)
{
int i=0;
int64 tick = timer->gettick();
@@ -1013,7 +1173,7 @@ int mob_spawn (struct mob_data *md)
/*==========================================
* Determines if the mob can change target. [Skotlex]
*------------------------------------------*/
-int mob_can_changetarget(const struct mob_data *md, const struct block_list *target, uint32 mode)
+static int mob_can_changetarget(const struct mob_data *md, const struct block_list *target, uint32 mode)
{
nullpo_ret(md);
nullpo_ret(target);
@@ -1047,7 +1207,7 @@ int mob_can_changetarget(const struct mob_data *md, const struct block_list *tar
/*==========================================
* Determination for an attack of a monster
*------------------------------------------*/
-int mob_target(struct mob_data *md,struct block_list *bl,int dist)
+static int mob_target(struct mob_data *md, struct block_list *bl, int dist)
{
nullpo_ret(md);
nullpo_ret(bl);
@@ -1071,7 +1231,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
/*==========================================
* The ?? routine of an active monster
*------------------------------------------*/
-int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
+static int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
{
struct mob_data *md;
struct block_list **target;
@@ -1099,6 +1259,7 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
case BL_PC:
if (BL_UCCAST(BL_PC, bl)->state.gangsterparadise && !(status_get_mode(&md->bl)&MD_BOSS))
return 0; //Gangster paradise protection.
+ FALLTHROUGH
default:
if (battle_config.hom_setting&0x4 &&
(*target) && (*target)->type == BL_HOM && bl->type != BL_HOM)
@@ -1110,13 +1271,15 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
battle->check_range(&md->bl,bl,md->db->range2)
) { //Pick closest target?
#ifdef ACTIVEPATHSEARCH
- struct walkpath_data wpd;
- if (!path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS)) // Count walk path cells
- return 0;
- //Standing monsters use range2, walking monsters use range3
- if ((md->ud.walktimer == INVALID_TIMER && wpd.path_len > md->db->range2)
- || (md->ud.walktimer != INVALID_TIMER && wpd.path_len > md->db->range3))
- return 0;
+ struct walkpath_data wpd;
+ bool is_standing = (md->ud.walktimer == INVALID_TIMER);
+ if (!path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS) // Count walk path cells
+ || (is_standing && wpd.path_len > md->db->range2) //Standing monsters use range2, walking monsters use range3
+ || (!is_standing && wpd.path_len > md->db->range3)) {
+ if (!check_distance_bl(&md->bl, bl, md->status.rhw.range)
+ || !path->search_long(NULL, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, CELL_CHKWALL))
+ return 0;
+ }
#endif
(*target) = bl;
md->target_id=bl->id;
@@ -1133,7 +1296,8 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
/*==========================================
* chase target-change routine.
*------------------------------------------*/
-int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) {
+static int mob_ai_sub_hard_changechase(struct block_list *bl, va_list ap)
+{
struct mob_data *md;
struct block_list **target;
@@ -1161,7 +1325,8 @@ int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) {
/*==========================================
* finds nearby bg ally for guardians looking for users to follow.
*------------------------------------------*/
-int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
+static int mob_ai_sub_hard_bg_ally(struct block_list *bl, va_list ap)
+{
struct mob_data *md;
struct block_list **target;
@@ -1180,7 +1345,7 @@ int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
/*==========================================
* loot monster item search
*------------------------------------------*/
-int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
+static int mob_ai_sub_hard_lootsearch(struct block_list *bl, va_list ap)
{
struct mob_data* md;
struct block_list **target;
@@ -1202,7 +1367,8 @@ int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
return 0;
}
-int mob_warpchase_sub(struct block_list *bl,va_list ap) {
+static int mob_warpchase_sub(struct block_list *bl, va_list ap)
+{
int cur_distance;
struct block_list *target = va_arg(ap, struct block_list *);
struct npc_data **target_nd = va_arg(ap, struct npc_data **);
@@ -1231,10 +1397,32 @@ int mob_warpchase_sub(struct block_list *bl,va_list ap) {
}
return 0;
}
+
+/**
+ * Checks if a monster is currently involved in battle,
+ * may it be due to aggression or being attacked.
+ * @param bl: monster's bl
+ * @return true if in battle, false otherwise
+ */
+static bool mob_is_in_battle_state(const struct mob_data *md)
+{
+ nullpo_retr(false, md);
+ switch (md->state.skillstate) {
+ case MSS_BERSERK:
+ case MSS_ANGRY:
+ case MSS_RUSH:
+ case MSS_FOLLOW:
+ return true;
+ default:
+ return false;
+ }
+}
+
/*==========================================
* Processing of slave monsters
*------------------------------------------*/
-int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) {
+static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick)
+{
struct block_list *bl;
nullpo_ret(md);
@@ -1274,8 +1462,11 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) {
) {
short x = bl->x, y = bl->y;
mob_stop_attack(md);
- if(map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
- && unit->walktoxy(&md->bl, x, y, 0))
+ const struct mob_data *m_md = BL_CCAST(BL_MOB, bl); // Can be NULL due to master being BL_PC
+ // If master is BL_MOB and in battle, lock & chase to master's target instead, unless configured not to.
+ if ((battle_config.slave_chase_masters_chasetarget == 0 || (m_md != NULL && !mob->is_in_battle_state(m_md)))
+ && map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
+ && unit->walk_toxy(&md->bl, x, y, 0) == 0)
return 1;
}
} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
@@ -1286,26 +1477,28 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) {
//Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex]
if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) {
- struct unit_data *ud = unit->bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
+ struct mob_data *m_md = BL_CAST(BL_MOB, bl); // Can be NULL due to master being BL_PC
+ nullpo_retr(0, ud);
md->last_linktime = tick;
-
- if (ud) {
- struct block_list *tbl=NULL;
- if (ud->target && ud->state.attack_continue)
- tbl=map->id2bl(ud->target);
- else if (ud->skilltarget) {
- tbl = map->id2bl(ud->skilltarget);
- //Required check as skilltarget is not always an enemy. [Skotlex]
- if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0)
- tbl = NULL;
- }
- if (tbl && status->check_skilluse(&md->bl, tbl, 0, 0)) {
- md->target_id=tbl->id;
- md->min_chase=md->db->range3+distance_bl(&md->bl, tbl);
- if(md->min_chase>MAX_MINCHASE)
- md->min_chase=MAX_MINCHASE;
- return 1;
- }
+ struct block_list *tbl = NULL;
+
+ if (battle_config.slave_chase_masters_chasetarget == 1 && m_md != NULL && m_md->target_id != 0) { // possibly chasing something
+ tbl = map->id2bl(m_md->target_id);
+ } else if (ud->target != 0 && ud->state.attack_continue != 0) {
+ tbl = map->id2bl(ud->target);
+ } else if (ud->skilltarget != 0) {
+ tbl = map->id2bl(ud->skilltarget);
+ //Required check as skilltarget is not always an enemy. [Skotlex]
+ if (tbl != NULL && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0)
+ tbl = NULL;
+ }
+ if (tbl != NULL && status->check_skilluse(&md->bl, tbl, 0, 0) != 0) {
+ md->target_id = tbl->id;
+ md->min_chase = md->db->range3 + distance_bl(&md->bl, tbl);
+ if (md->min_chase > MAX_MINCHASE)
+ md->min_chase = MAX_MINCHASE;
+ return 1;
}
}
return 0;
@@ -1317,7 +1510,8 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) {
* when trying to pick new targets when the current chosen target is
* unreachable.
*------------------------------------------*/
-int mob_unlocktarget(struct mob_data *md, int64 tick) {
+static int mob_unlocktarget(struct mob_data *md, int64 tick)
+{
nullpo_ret(md);
switch (md->state.skillstate) {
@@ -1326,9 +1520,10 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) {
break;
//Because it is not unset when the mob finishes walking.
md->state.skillstate = MSS_IDLE;
+ FALLTHROUGH
case MSS_IDLE:
// Idle skill.
- if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL) && mob->skill_use(md, tick, -1))
+ if ((++md->ud.walk_count % IDLE_SKILL_INTERVAL) == 0 && mob->skill_use(md, tick, -1) == 0)
break;
//Random walk.
if (!md->master_id &&
@@ -1352,8 +1547,8 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) {
md->ud.target_to = 0;
unit->set_target(&md->ud, 0);
}
- if(battle_config.official_cell_stack_limit && map->count_oncell(md->bl.m, md->bl.x, md->bl.y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) {
- unit->walktoxy(&md->bl, md->bl.x, md->bl.y, 8);
+ if(battle_config.official_cell_stack_limit && map->count_oncell(md->bl.m, md->bl.x, md->bl.y, BL_CHAR|BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) {
+ unit->walk_toxy(&md->bl, md->bl.x, md->bl.y, 8);
}
return 0;
@@ -1361,7 +1556,8 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) {
/*==========================================
* Random walk
*------------------------------------------*/
-int mob_randomwalk(struct mob_data *md, int64 tick) {
+static int mob_randomwalk(struct mob_data *md, int64 tick)
+{
const int retrycount=20;
int i,c,d;
int speed;
@@ -1384,9 +1580,9 @@ int mob_randomwalk(struct mob_data *md, int64 tick) {
x+=md->bl.x;
y+=md->bl.y;
- if (((x != md->bl.x) || (y != md->bl.y)) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) && unit->walktoxy(&md->bl, x, y, 8)) {
+ if ((x != md->bl.x || y != md->bl.y) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) != 0
+ && unit->walk_toxy(&md->bl, x, y, 8) == 0)
break;
- }
}
if(i==retrycount){
md->move_fail_count++;
@@ -1411,7 +1607,7 @@ int mob_randomwalk(struct mob_data *md, int64 tick) {
return 1;
}
-int mob_warpchase(struct mob_data *md, struct block_list *target)
+static int mob_warpchase(struct mob_data *md, struct block_list *target)
{
struct npc_data *warp = NULL;
int distance = AREA_SIZE;
@@ -1438,7 +1634,8 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
/*==========================================
* AI of MOB whose is near a Player
*------------------------------------------*/
-bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
+static bool mob_ai_sub_hard(struct mob_data *md, int64 tick)
+{
struct block_list *tbl = NULL, *abl = NULL;
uint32 mode;
int view_range, can_move;
@@ -1506,7 +1703,7 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
|| !mob->can_reach(md, tbl, md->min_chase, MSS_RUSH)
)
&& md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
- && !mob->skill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack
+ && mob->skill_use(md, tick, MSC_RUDEATTACKED) == 0 // If can't rude Attack
&& can_move && unit->escape(&md->bl, tbl, rnd()%10 +1) // Attempt escape
) {
//Escaped
@@ -1534,7 +1731,7 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
) {
// Rude attacked
if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
- && !mob->skill_use(md, tick, MSC_RUDEATTACKED) && can_move
+ && mob->skill_use(md, tick, MSC_RUDEATTACKED) == 0 && can_move != 0
&& !tbl && unit->escape(&md->bl, abl, rnd()%10 +1)
) {
//Escaped.
@@ -1650,7 +1847,7 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
memmove(&md->lootitem[0], &md->lootitem[1], (LOOTITEM_SIZE-1)*sizeof(md->lootitem[0]));
memcpy (&md->lootitem[LOOTITEM_SIZE-1], &fitem->item_data, sizeof(md->lootitem[0]));
}
- if (pc->db_checkid(md->vd->class_)) {
+ if (pc->db_checkid(md->vd->class)) {
//Give them walk act/delay to properly mimic players. [Skotlex]
clif->takeitem(&md->bl,tbl);
md->ud.canact_tick = tick + md->status.amotion;
@@ -1718,7 +1915,7 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
return true;
}
-int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap)
+static int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap)
{
struct mob_data *md = NULL;
int64 tick = va_arg(ap, int64);
@@ -1739,7 +1936,8 @@ int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap)
/*==========================================
* Serious processing for mob in PC field of view (foreachclient)
*------------------------------------------*/
-int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) {
+static int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap)
+{
int64 tick;
nullpo_ret(sd);
tick=va_arg(ap, int64);
@@ -1751,7 +1949,8 @@ int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) {
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------*/
-int mob_ai_sub_lazy(struct mob_data *md, va_list args) {
+static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
+{
int64 tick;
nullpo_ret(md);
@@ -1815,7 +2014,8 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) {
/*==========================================
* Negligent processing for mob outside PC field of view (interval timer function)
*------------------------------------------*/
-int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data) {
+static int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data)
+{
map->foreachmob(mob->ai_sub_lazy,tick);
return 0;
}
@@ -1823,7 +2023,8 @@ int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
* Serious processing for mob in PC field of view (interval timer function)
*------------------------------------------*/
-int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) {
+static int mob_ai_hard(int tid, int64 tick, int id, intptr_t data)
+{
if (battle_config.mob_ai&0x20)
map->foreachmob(mob->ai_sub_lazy,tick);
@@ -1833,14 +2034,54 @@ int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
+/**
+ * Adds random options of a given options drop group into item.
+ *
+ * @param item : item receiving random options
+ * @param options : Random Option Drop Group to be used
+ */
+static void mob_setdropitem_options(struct item *item, struct optdrop_group *options)
+{
+ nullpo_retv(item);
+ nullpo_retv(options);
+
+ for (int i = 0; i < options->optslot_count; i++) {
+ if (rnd() % 10000 >= options->optslot_rate[i])
+ continue;
+
+ // count avoids a too long loop that would cause lag.
+ // if after option_drop_max_loop full iterations (running through all possibilities)
+ // it still fails to pick one, it'll stop at one random index in the next iteration
+ int count = battle_config.option_drop_max_loop * options->optslot[i].option_count + (rnd() % options->optslot[i].option_count);
+ int idx = 0;
+ while (count > 0 && rnd() % 10000 >= options->optslot[i].options[idx].rate) {
+ idx = (idx + 1) % options->optslot[i].option_count;
+ --count;
+ }
+
+ item->option[i].index = options->optslot[i].options[idx].id;
+
+ int min = options->optslot[i].options[idx].min;
+ int max = options->optslot[i].options[idx].max;
+ item->option[i].value = min + (rnd() % (max - min + 1));
+ }
+}
+
/*==========================================
* Initializes the delay drop structure for mob-dropped items.
*------------------------------------------*/
-struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) {
+static struct item_drop *mob_setdropitem(int nameid, struct optdrop_group *options, int qty, struct item_data *data)
+{
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
drop->item_data.nameid = nameid;
drop->item_data.amount = qty;
drop->item_data.identify = data ? itemdb->isidentified2(data) : itemdb->isidentified(nameid);
+
+ // Set item options [KirieZ]
+ if (options != NULL)
+ mob->setdropitem_options(&drop->item_data, options);
+
+ drop->showdropeffect = true;
drop->next = NULL;
return drop;
}
@@ -1848,13 +2089,14 @@ struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) {
/*==========================================
* Initializes the delay drop structure for mob-looted items.
*------------------------------------------*/
-struct item_drop* mob_setlootitem(struct item* item)
+static struct item_drop *mob_setlootitem(struct item *item)
{
struct item_drop *drop ;
nullpo_retr(NULL, item);
drop = ers_alloc(item_drop_ers, struct item_drop);
memcpy(&drop->item_data, item, sizeof(struct item));
+ drop->showdropeffect = false;
drop->next = NULL;
return drop;
}
@@ -1862,7 +2104,8 @@ struct item_drop* mob_setlootitem(struct item* item)
/*==========================================
* item drop with delay (timer function)
*------------------------------------------*/
-int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) {
+static int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data)
+{
struct item_drop_list *list;
struct item_drop *ditem;
list=(struct item_drop_list *)data;
@@ -1870,8 +2113,9 @@ int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) {
while (ditem) {
struct item_drop *ditem_prev;
map->addflooritem(NULL, &ditem->item_data,ditem->item_data.amount,
- list->m,list->x,list->y,
- list->first_charid,list->second_charid,list->third_charid,0);
+ list->m,list->x,list->y,
+ list->first_charid,list->second_charid,list->third_charid,0,
+ ditem->showdropeffect);
ditem_prev = ditem;
ditem = ditem->next;
ers_free(item_drop_ers, ditem_prev);
@@ -1886,7 +2130,7 @@ int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) {
* rate is the drop-rate of the item, required for autoloot.
* flag : Killed only by homunculus?
*------------------------------------------*/
-void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
+static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
{
struct map_session_data *sd = NULL;
@@ -1902,6 +2146,7 @@ void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct ite
if( sd
&& (drop_rate <= sd->state.autoloot || pc->isautolooting(sd, ditem->item_data.nameid))
+ && (!map->list[sd->bl.m].flag.noautoloot)
&& (battle_config.idle_no_autoloot == 0 || DIFF_TICK(sockt->last_tick, sd->idletime) < battle_config.idle_no_autoloot)
&& (battle_config.homunculus_autoloot?1:!flag)
#ifdef AUTOLOOT_DISTANCE
@@ -1921,7 +2166,8 @@ void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct ite
dlist->item = ditem;
}
-int mob_timer_delete(int tid, int64 tick, int id, intptr_t data) {
+static int mob_timer_delete(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list* bl = map->id2bl(id); // TODO: Why does this not use map->id2md?
struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -1942,7 +2188,7 @@ int mob_timer_delete(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
*
*------------------------------------------*/
-int mob_deleteslave_sub(struct block_list *bl,va_list ap)
+static int mob_deleteslave_sub(struct block_list *bl, va_list ap)
{
struct mob_data *md = NULL;
int id = va_arg(ap, int);
@@ -1959,14 +2205,16 @@ int mob_deleteslave_sub(struct block_list *bl,va_list ap)
/*==========================================
*
*------------------------------------------*/
-int mob_deleteslave(struct mob_data *md) {
+static int mob_deleteslave(struct mob_data *md)
+{
nullpo_ret(md);
map->foreachinmap(mob->deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
return 0;
}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
-int mob_respawn(int tid, int64 tick, int id, intptr_t data) {
+static int mob_respawn(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list *bl = map->id2bl(id);
if(!bl) return 0;
@@ -1974,7 +2222,7 @@ int mob_respawn(int tid, int64 tick, int id, intptr_t data) {
return 1;
}
-void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
+static void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
{
int char_id = 0, flag = MDLF_NORMAL;
@@ -2086,11 +2334,20 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
md->dmglog[minpos].flag= flag;
md->dmglog[minpos].dmg = damage;
}
+#if (PACKETVER >= 20120404 && PACKETVER < 20131223)
+ // Show HP bar to all chars who hit the mob (fixes TF_STEAL not showing HP bar right away but only when target leaves/re-enters sight range)
+ if (battle_config.show_monster_hp_bar != 0 && (md->status.mode & MD_BOSS) == 0) {
+ struct map_session_data *sd = map->charid2sd(char_id);
+ if (sd != NULL && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE)) // check if in range
+ clif->monster_hp_bar(md, sd);
+ }
+#endif
}
return;
}
//Call when a mob has received damage.
-void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
+static void mob_damage(struct mob_data *md, struct block_list *src, int damage)
+{
nullpo_retv(md);
if (damage > 0) { //Store total damage...
if (UINT_MAX - (unsigned int)damage > md->tdmg)
@@ -2112,10 +2369,14 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
if (src)
mob->log_damage(md, src, damage);
md->dmgtick = timer->gettick();
+
+ // Achievements [Smokexyz/Hercules]
+ if (src != NULL && src->type == BL_PC)
+ achievement->validate_mob_damage(BL_UCAST(BL_PC, src), damage, false);
}
if (battle_config.show_mob_info&3)
- clif->charnameack (0, &md->bl);
+ clif->blname_ack(0, &md->bl);
#if PACKETVER >= 20131223
// Resend ZC_NOTIFY_MOVEENTRY to Update the HP
@@ -2144,11 +2405,13 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
* Signals death of mob.
* type&1 -> no drops, type&2 -> no exp
*------------------------------------------*/
-int mob_dead(struct mob_data *md, struct block_list *src, int type) {
+static int mob_dead(struct mob_data *md, struct block_list *src, int type)
+{
struct status_data *mstatus;
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct map_session_data *tmpsd[DAMAGELOG_SIZE] = { NULL };
struct map_session_data *mvp_sd = sd, *second_sd = NULL, *third_sd = NULL;
+ struct item_data *id = NULL;
struct {
struct party_data *p;
@@ -2337,16 +2600,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if(flag) {
if(base_exp || job_exp) {
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
-#ifdef RENEWAL_EXP
- int rate = pc->level_penalty_mod(md->level - (tmpsd[i])->status.base_level, md->status.race, md->status.mode, 1);
- base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX);
- job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX);
-#endif
pc->gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
}
}
if(zeny) // zeny from mobs [Valaris]
pc->getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL);
+
+ if (!md->special_state.clone && !mob->is_clone(md->class_))
+ achievement->validate_mob_kill(tmpsd[i], md->db->mob_id); // Achievements [Smokexyz/Hercules]
}
}
@@ -2410,7 +2671,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.);
}
if (sd && battle_config.pk_mode &&
- (int)(md->level - sd->status.base_level) >= 20)
+ md->level - sd->status.base_level >= 20)
drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
// Increase drop rate if user has SC_CASH_RECEIVEITEM
@@ -2440,34 +2701,24 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
continue;
}
- ditem = mob->setdropitem(md->db->dropitem[i].nameid, 1, it);
+ ditem = mob->setdropitem(md->db->dropitem[i].nameid, md->db->dropitem[i].options, 1, it);
- //A Rare Drop Global Announce by Lupus
- if( mvp_sd && drop_rate <= battle_config.rare_drop_announce ) {
- char message[128];
- sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, it->jname, (float)drop_rate/100);
- //MSG: "'%s' won %s's %s (chance: %0.02f%%)"
- intif->broadcast(message, strlen(message)+1, BC_DEFAULT);
+ // Official Drop Announce [Jedzkie]
+ if (mvp_sd != NULL) {
+ if ((id = itemdb->search(it->nameid)) != NULL && id->flag.drop_announce) {
+ clif->item_drop_announce(mvp_sd, it->nameid, md->name);
+ }
}
- /* heres the thing we got the feature set up however we're still discussing how to best define the ids,
- * so while we discuss, for a small period of time, the list is hardcoded (yes officially only those 2 use it,
- * thus why we're unsure on how to best place the setting) */
- /* temp, will not be hardcoded for long thudu. */
- // TODO: This should be a field in the item db.
- if (mvp_sd != NULL
- && (it->nameid == ITEMID_GOLD_KEY77 || it->nameid == ITEMID_SILVER_KEY77)) /* for when not hardcoded: add a check on mvp bonus drop as well */
- clif->item_drop_announce(mvp_sd, it->nameid, md->name);
-
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]
- mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
+ mob->item_drop(md, dlist, ditem, 0, battle_config.autoloot_adjust ? drop_rate : md->db->dropitem[i].p, homkillonly);
}
// Ore Discovery [Celest]
if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE) > 0) {
if( (temp = itemdb->chain_item(itemdb->chain_cache[ECC_ORE],&i)) ) {
- ditem = mob->setdropitem(temp, 1, NULL);
+ ditem = mob->setdropitem(temp, NULL, 1, NULL);
mob->item_drop(md, dlist, ditem, 0, i, homkillonly);
}
}
@@ -2475,7 +2726,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if(sd) {
// process script-granted extra drop bonuses
int itemid = 0;
- for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id || sd->add_drop[i].group); i++)
+ for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id != 0 || sd->add_drop[i].is_group); i++)
{
if ( sd->add_drop[i].race == -md->class_ ||
( sd->add_drop[i].race > 0 && (
@@ -2497,9 +2748,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if (rnd()%10000 >= drop_rate)
continue;
- itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb->chain_item(sd->add_drop[i].group,&drop_rate);
+ itemid = (!sd->add_drop[i].is_group) ? sd->add_drop[i].id : itemdb->chain_item(sd->add_drop[i].id, &drop_rate);
if( itemid )
- mob->item_drop(md, dlist, mob->setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly);
+ mob->item_drop(md, dlist, mob->setdropitem(itemid, NULL, 1, NULL), 0, drop_rate, homkillonly);
}
}
@@ -2556,60 +2807,54 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
pc->gainexp(mvp_sd, &md->bl, mexp,0, false);
log_mvp[1] = mexp;
- if( !(map->list[m].flag.nomvploot || type&1) ) {
+ if (!(map->list[m].flag.nomvploot || type&1)) {
/* pose them randomly in the list -- so on 100% drop servers it wont always drop the same item */
- int mdrop_id[MAX_MVP_DROP];
- int mdrop_p[MAX_MVP_DROP];
- struct item item;
-
- memset(&mdrop_id,0,MAX_MVP_DROP*sizeof(int));
-
- for(i = 0; i < MAX_MVP_DROP; i++) {
- while( 1 ) {
- int va = rnd()%MAX_MVP_DROP;
- if( !mdrop_id[va] || !md->db->mvpitem[i].nameid ) {
- mdrop_id[va] = md->db->mvpitem[i].nameid;
- mdrop_p[va] = md->db->mvpitem[i].p;
- break;
- }
- }
- }
+ struct mob_drop mdrop[MAX_MVP_DROP] = { { 0 } };
- for(i = 0; i < MAX_MVP_DROP; i++) {
- struct item_data *data;
- if(mdrop_id[i] <= 0)
- continue;
- if(! (data = itemdb->exists(mdrop_id[i])) )
+ for (i = 0; i < MAX_MVP_DROP; i++) {
+ int rpos;
+ if (md->db->mvpitem[i].nameid == 0)
continue;
+ do {
+ rpos = rnd()%MAX_MVP_DROP;
+ } while (mdrop[rpos].nameid != 0);
+
+ mdrop[rpos].nameid = md->db->mvpitem[i].nameid;
+ mdrop[rpos].p = md->db->mvpitem[i].p;
+ mdrop[rpos].options = md->db->mvpitem[i].options;
+ }
+
+ for (i = 0; i < MAX_MVP_DROP; i++) {
+ struct item_data *data = NULL;
+ int rate = 0;
- temp = mdrop_p[i];
- if(temp <= 0 && !battle_config.drop_rate0item)
- temp = 1;
- if(temp <= rnd()%10000+1) //if ==0, then it doesn't drop
+ if (mdrop[i].nameid <= 0)
+ continue;
+ if ((data = itemdb->exists(mdrop[i].nameid)) == NULL)
continue;
- memset(&item,0,sizeof(item));
- item.nameid=mdrop_id[i];
- item.identify= itemdb->isidentified2(data);
- clif->mvp_item(mvp_sd,item.nameid);
- log_mvp[0] = item.nameid;
-
- //A Rare MVP Drop Global Announce by Lupus
- if(temp<=battle_config.rare_drop_announce) {
- char message[128];
- sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, data->jname, temp/100.);
- //MSG: "'%s' won %s's %s (chance: %0.02f%%)"
- intif->broadcast(message, strlen(message)+1, BC_DEFAULT);
- }
+ rate = mdrop[i].p;
+ if (rate <= 0 && !battle_config.drop_rate0item)
+ rate = 1;
+ if (rate > rnd()%10000) {
+ struct item item = { 0 };
+
+ item.nameid = mdrop[i].nameid;
+ item.identify = itemdb->isidentified2(data);
+ if (mdrop[i].options != NULL)
+ mob->setdropitem_options(&item, mdrop[i].options);
+ clif->mvp_item(mvp_sd, item.nameid);
+ log_mvp[0] = item.nameid;
+
+ if((temp = pc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) {
+ clif->additem(mvp_sd,0,0,temp);
+ map->addflooritem(&md->bl, &item, 1, mvp_sd->bl.m, mvp_sd->bl.x, mvp_sd->bl.y, mvp_sd->status.char_id, (second_sd?second_sd->status.char_id : 0), (third_sd ? third_sd->status.char_id : 0), 1, true);
+ }
- if((temp = pc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) {
- clif->additem(mvp_sd,0,0,temp);
- map->addflooritem(&md->bl, &item, 1, mvp_sd->bl.m, mvp_sd->bl.x, mvp_sd->bl.y, mvp_sd->status.char_id, (second_sd?second_sd->status.char_id : 0), (third_sd ? third_sd->status.char_id : 0), 1);
+ //Logs items, MVP prizes [Lupus]
+ logs->pick_mob(md, LOG_TYPE_MVP, -1, &item, data);
+ break;
}
-
- //Logs items, MVP prizes [Lupus]
- logs->pick_mob(md, LOG_TYPE_MVP, -1, &item, data);
- break;
}
}
@@ -2636,13 +2881,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if( sd ) {
if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
if (++sd->mission_count >= 100 && (temp = mob->get_random_id(0, 0xE, sd->status.base_level)) != 0) {
- pc->addfame(sd, 1);
+ pc->addfame(sd, RANKTYPE_TAEKWON, 1);
sd->mission_mobid = temp;
- pc_setglobalreg(sd,script->add_str("TK_MISSION_ID"), temp);
+ pc_setglobalreg(sd,script->add_variable("TK_MISSION_ID"), temp);
sd->mission_count = 0;
clif->mission_info(sd, temp, 0);
}
- pc_setglobalreg(sd,script->add_str("TK_MISSION_COUNT"), sd->mission_count);
+ pc_setglobalreg(sd,script->add_variable("TK_MISSION_COUNT"), sd->mission_count);
}
if( sd->status.party_id )
@@ -2685,7 +2930,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if( !rebirth ) {
- if( pc->db_checkid(md->vd->class_) ) {//Player mobs are not removed automatically by the client.
+ if (pc->db_checkid(md->vd->class)) {
+ // Player mobs are not removed automatically by the client.
/* first we set them dead, then we delay the out sight effect */
clif->clearunit_area(&md->bl,CLR_DEAD);
clif->clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000);
@@ -2702,7 +2948,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
return 5; // Note: Actually, it's 4. Oh well...
// MvP tomb [GreenBox]
- if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map->list[md->bl.m].flag.notomb != 1)
+ if (battle_config.mvp_tomb_enabled && md->spawn->state.boss == BTYPE_MVP && map->list[md->bl.m].flag.notomb != 1)
mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
if( !rebirth ) {
@@ -2712,7 +2958,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
return 3; //Remove from map.
}
-void mob_revive(struct mob_data *md, unsigned int hp)
+static void mob_revive(struct mob_data *md, unsigned int hp)
{
int64 tick = timer->gettick();
@@ -2730,10 +2976,10 @@ void mob_revive(struct mob_data *md, unsigned int hp)
skill->unit_move(&md->bl,tick,1);
mob->skill_use(md, tick, MSC_SPAWN);
if (battle_config.show_mob_info&3)
- clif->charnameack (0, &md->bl);
+ clif->blname_ack(0, &md->bl);
}
-int mob_guardian_guildchange(struct mob_data *md)
+static int mob_guardian_guildchange(struct mob_data *md)
{
struct guild *g;
nullpo_ret(md);
@@ -2772,7 +3018,7 @@ int mob_guardian_guildchange(struct mob_data *md)
/*==========================================
* Pick a random class for the mob
*------------------------------------------*/
-int mob_random_class (int *value, size_t count)
+static int mob_random_class(int *value, size_t count)
{
nullpo_ret(value);
@@ -2794,7 +3040,8 @@ int mob_random_class (int *value, size_t count)
/*==========================================
* Change mob base class
*------------------------------------------*/
-int mob_class_change (struct mob_data *md, int class_) {
+static int mob_class_change(struct mob_data *md, int class_)
+{
int64 tick = timer->gettick(), c = 0;
int i, hp_rate;
@@ -2832,7 +3079,7 @@ int mob_class_change (struct mob_data *md, int class_) {
mob_stop_walking(md, STOPWALKING_FLAG_NONE);
unit->skillcastcancel(&md->bl, 0);
status->set_viewdata(&md->bl, class_);
- clif->class_change(&md->bl, md->vd->class_, 1);
+ clif->class_change(&md->bl, md->vd->class, 1, NULL);
status_calc_mob(md, SCO_FIRST);
md->ud.state.speed_changed = 1; //Speed change update.
@@ -2854,7 +3101,7 @@ int mob_class_change (struct mob_data *md, int class_) {
md->target_id = md->attacked_id = 0;
//Need to update name display.
- clif->charnameack(0, &md->bl);
+ clif->blname_ack(0, &md->bl);
status_change_end(&md->bl,SC_KEEPING,INVALID_TIMER);
return 0;
}
@@ -2862,11 +3109,11 @@ int mob_class_change (struct mob_data *md, int class_) {
/*==========================================
* mob heal, update display hp info of mob for players
*------------------------------------------*/
-void mob_heal(struct mob_data *md, unsigned int heal)
+static void mob_heal(struct mob_data *md, unsigned int heal)
{
nullpo_retv(md);
if (battle_config.show_mob_info&3)
- clif->charnameack (0, &md->bl);
+ clif->blname_ack(0, &md->bl);
#if PACKETVER >= 20131223
// Resend ZC_NOTIFY_MOVEENTRY to Update the HP
if (battle_config.show_monster_hp_bar)
@@ -2890,7 +3137,7 @@ void mob_heal(struct mob_data *md, unsigned int heal)
/*==========================================
* Added by RoVeRT
*------------------------------------------*/
-int mob_warpslave_sub(struct block_list *bl, va_list ap)
+static int mob_warpslave_sub(struct block_list *bl, va_list ap)
{
struct mob_data *md = NULL;
struct block_list *master;
@@ -2916,7 +3163,8 @@ int mob_warpslave_sub(struct block_list *bl, va_list ap)
* Warps slaves. Range is the area around the master that they can
* appear in randomly.
*------------------------------------------*/
-int mob_warpslave(struct block_list *bl, int range) {
+static int mob_warpslave(struct block_list *bl, int range)
+{
nullpo_ret(bl);
if (range < 1)
range = 1; //Min range needed to avoid crashes and stuff. [Skotlex]
@@ -2927,7 +3175,7 @@ int mob_warpslave(struct block_list *bl, int range) {
/*==========================================
* Counts slave sub, currently checking if mob master is the given ID.
*------------------------------------------*/
-int mob_countslave_sub(struct block_list *bl, va_list ap)
+static int mob_countslave_sub(struct block_list *bl, va_list ap)
{
int id = va_arg(ap, int);
struct mob_data *md = NULL;
@@ -2944,23 +3192,31 @@ int mob_countslave_sub(struct block_list *bl, va_list ap)
/*==========================================
* Counts the number of slaves a mob has on the map.
*------------------------------------------*/
-int mob_countslave(struct block_list *bl) {
+static int mob_countslave(struct block_list *bl)
+{
nullpo_ret(bl);
return map->foreachinmap(mob->countslave_sub, bl->m, BL_MOB,bl->id);
}
-/*==========================================
- * Summons amount slaves contained in the value[5] array using round-robin. [adapted by Skotlex]
- *------------------------------------------*/
-int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
+/**
+ * Summons amount slaves contained in the value[5] array using round-robin.
+ *
+ * @param md2 The mob which summons the slaves.
+ * @param value Array with slave mob IDs.
+ * @param amount The amount of slaves to spawn.
+ * @param skill_id The Id of the skill which summons the slaves.
+ * @return 1 on success, 0 on failure.
+ *
+ * @author Skotlex
+ *
+ **/
+static int mob_summonslave(struct mob_data *md2, int *value, int amount, uint16 skill_id)
{
- struct mob_data *md;
- struct spawn_data data;
- int count = 0,k=0,hp_rate=0;
-
nullpo_ret(md2);
nullpo_ret(value);
+ struct spawn_data data;
+
memset(&data, 0, sizeof(struct spawn_data));
data.m = md2->bl.m;
data.x = md2->bl.x;
@@ -2969,31 +3225,42 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
data.state.size = md2->special_state.size;
data.state.ai = md2->special_state.ai;
- if(mob->db_checkid(value[0]) == 0)
+ if (mob->db_checkid(value[0]) == 0)
return 0;
- /**
- * Flags this monster is able to summon; saves a worth amount of memory upon deletion
- **/
- md2->can_summon = 1;
- while(count < 5 && mob->db_checkid(value[count])) count++;
- if(count < 1) return 0;
- if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex]
- k = rnd()%count;
- amount+=k; //Increase final value by same amount to preserve total number to summon.
+ md2->can_summon = 1; /// Flags this monster is able to summon; saves a worth amount of memory upon deletion.
+
+ int count = 0;
+
+ while (count < 5 && mob->db_checkid(value[count]) != 0)
+ count++;
+
+ if (count < 1)
+ return 0;
+
+ int k = 0;
+
+ if (amount > 0 && amount < count) { /// Do not start on 0, pick some random sub subset. [Skotlex]
+ k = rnd() % count;
+ amount += k; /// Increase final value by same amount to preserve total number to summon.
}
- if (!battle_config.monster_class_change_recover &&
- (skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS))
+ int hp_rate = 0;
+
+ if ((skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS) &&
+ battle_config.monster_class_change_recover == 0)
hp_rate = get_percentage(md2->status.hp, md2->status.max_hp);
- for(;k<amount;k++) {
- short x,y;
- data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]
+ for (; k < amount; k++) {
+ data.class_ = value[k % count]; /// Summon slaves in round-robin fashion. [Skotlex]
+
if (mob->db_checkid(data.class_) == 0)
continue;
- if (map->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) {
+ short x;
+ short y;
+
+ if (map->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0) != 0) {
data.x = x;
data.y = y;
} else {
@@ -3001,56 +3268,59 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
data.y = md2->bl.y;
}
- //These two need to be loaded from the db for each slave.
- if(battle_config.override_mob_names==1)
- strcpy(data.name,"--en--");
+ if (battle_config.override_mob_names == 1)
+ strcpy(data.name, DEFAULT_MOB_NAME);
else
- strcpy(data.name,"--ja--");
+ strcpy(data.name, DEFAULT_MOB_JNAME);
- if (!mob->parse_dataset(&data))
+ if (mob->parse_dataset(&data) == 0)
continue;
- md= mob->spawn_dataset(&data);
- if(skill_id == NPC_SUMMONSLAVE){
- md->master_id=md2->bl.id;
+ struct mob_data *md = mob->spawn_dataset(&data, 0);
+
+ if (skill_id == NPC_SUMMONSLAVE) {
+ md->master_id = md2->bl.id;
md->special_state.ai = md2->special_state.ai;
}
+
mob->spawn(md);
- if (hp_rate) //Scale HP
- md->status.hp = md->status.max_hp*hp_rate/100;
+ if (hp_rate > 0) /// Scale HP.
+ md->status.hp = md->status.max_hp * hp_rate / 100;
- //Inherit the aggressive mode of the master.
- if (battle_config.slaves_inherit_mode && md->master_id) {
+ /** Inherit the aggressive mode of the master. **/
+ if (battle_config.slaves_inherit_mode > 0 && md->master_id > 0) {
switch (battle_config.slaves_inherit_mode) {
- case 1: //Always aggressive
- if (!(md->status.mode&MD_AGGRESSIVE))
- sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0);
+ case 1: /// Always aggressive.
+ if ((md->status.mode & MD_AGGRESSIVE) == 0)
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 0);
+
break;
- case 2: //Always passive
- if (md->status.mode&MD_AGGRESSIVE)
- sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0);
+ case 2: /// Always passive.
+ if ((md->status.mode & MD_AGGRESSIVE) == MD_AGGRESSIVE)
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, 0, MD_AGGRESSIVE, 0);
+
break;
- default: //Copy master.
- if (md2->status.mode&MD_AGGRESSIVE)
- sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0);
+ default: /// Copy master.
+ if ((md2->status.mode & MD_AGGRESSIVE) == MD_AGGRESSIVE)
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 0);
else
- sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0);
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, 0, MD_AGGRESSIVE, 0);
break;
}
}
- clif->skill_nodamage(&md->bl,&md->bl,skill_id,amount,1);
+ clif->skill_nodamage(&md->bl, &md->bl, skill_id, amount, 1);
}
- return 0;
+ return 1;
}
/*==========================================
* MOBskill lookup (get skillindex through skill_id)
* Returns INDEX_NOT_FOUND if not found.
*------------------------------------------*/
-int mob_skill_id2skill_idx(int class_,uint16 skill_id)
+static int mob_skill_id2skill_idx(int class_, uint16 skill_id)
{
int i, max = mob->db(class_)->maxskill;
struct mob_skill *ms=mob->db(class_)->skill;
@@ -3067,7 +3337,7 @@ int mob_skill_id2skill_idx(int class_,uint16 skill_id)
/*==========================================
* Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
*------------------------------------------*/
-int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
+static int mob_getfriendhprate_sub(struct block_list *bl, va_list ap)
{
int min_rate, max_rate,rate;
struct block_list **fr;
@@ -3095,7 +3365,8 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
(*fr) = bl;
return 1;
}
-struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate) {
+static struct block_list *mob_getfriendhprate(struct mob_data *md, int min_rate, int max_rate)
+{
struct block_list *fr=NULL;
int type = BL_MOB;
@@ -3110,7 +3381,8 @@ struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_
/*==========================================
* Check hp rate of its master
*------------------------------------------*/
-struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) {
+static struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md, int rate)
+{
if( md && md->master_id > 0 ) {
struct block_list *bl = map->id2bl(md->master_id);
if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < rate )
@@ -3119,277 +3391,355 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) {
return NULL;
}
-/*==========================================
- * What a status state suits by nearby MOB is looked for.
- *------------------------------------------*/
-int mob_getfriendstatus_sub(struct block_list *bl,va_list ap)
-{
- int cond1,cond2;
- struct mob_data **fr = NULL, *md = NULL, *mmd = NULL;
- int flag=0;
+/**
+ * Checks if the passed monster/character meets the passed status change requirements
+ * and returns it by reference parameter on success.
+ *
+ * @param bl The monster/character to check.
+ * @param ap List of arguments. (Source monster, MSC_* flag, SC_* flag, reference bl.)
+ * @return Always 0.
+ *
+ **/
+static int mob_getfriendstatus_sub(struct block_list *bl, va_list ap)
+{
nullpo_ret(bl);
- Assert_ret(bl->type == BL_MOB);
- md = BL_UCAST(BL_MOB, bl);
- nullpo_ret(mmd=va_arg(ap,struct mob_data *));
- if( mmd->bl.id == bl->id && !(battle_config.mob_ai&0x10) )
+ struct mob_data *md = va_arg(ap, struct mob_data *);
+
+ nullpo_ret(md);
+
+ if (md->bl.id == bl->id && (battle_config.mob_ai & 0x10) == 0)
return 0;
- if (battle->check_target(&mmd->bl,bl,BCT_ENEMY)>0)
+ if (battle->check_target(&md->bl, bl, BCT_ENEMY) > 0)
+ return 0;
+
+ int cond1 = va_arg(ap, int);
+ int cond2 = va_arg(ap, int);
+ struct block_list **fr = va_arg(ap, struct block_list **);
+
+ if ((*fr) != NULL) // A friend was already found.
return 0;
- cond1=va_arg(ap,int);
- cond2=va_arg(ap,int);
- fr=va_arg(ap,struct mob_data **);
- if( cond2==-1 ){
- int j;
- for(j=SC_COMMON_MIN;j<=SC_COMMON_MAX && !flag;j++){
- if ((flag=(md->sc.data[j] != NULL))) //Once an effect was found, break out. [Skotlex]
+
+ int flag = 0;
+ struct status_change *sc = status->get_sc(bl);
+
+ if (cond2 == -1) { // Check for any of the common status alignments.
+ for (int i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) {
+ if ((flag = (sc->data[i] != NULL)) != 0) // Once an effect was found, break out. [Skotlex]
break;
}
- }else
- flag=( md->sc.data[cond2] != NULL );
- if( flag^( cond1==MSC_FRIENDSTATUSOFF ) )
- (*fr)=md;
+ } else {
+ flag = (sc->data[cond2] != NULL);
+ }
+
+ if ((flag ^ (cond1 == MSC_FRIENDSTATUSOFF)) != 0)
+ (*fr) = bl;
return 0;
}
-struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) {
- struct mob_data* fr = NULL;
+/**
+ * Gets a random monster/character within a range of 8 cells around md.
+ * If md is summoned (no monster slave!) a character is picker, otherwise a monster.
+ *
+ * @param md The monster which tries to cast a skill.
+ * @param cond1 Whether to check for active or inactive status change. (MSC_FRIENDSTATUSON/MSC_FRIENDSTATUSOFF)
+ * @param cond2 The status change (SC_* flag) to check.
+ * @return A randomly picked monster/character within range.
+ *
+ **/
+static struct block_list *mob_getfriendstatus(struct mob_data *md, int cond1, int cond2)
+{
nullpo_ret(md);
- map->foreachinrange(mob->getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
+ int type = (md->special_state.ai != AI_NONE) ? BL_PC : BL_MOB;
+ struct block_list *fr = NULL;
+
+ map->foreachinrange(mob->getfriendstatus_sub, &md->bl, 8, type, md, cond1, cond2, &fr);
+
return fr;
}
-/*==========================================
- * Skill use judging
- *------------------------------------------*/
-int mobskill_use(struct mob_data *md, int64 tick, int event) {
- struct mob_skill *ms;
- struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex]
- struct block_list *bl;
- struct mob_data *fmd = NULL;
- int i,j,n;
-
+/**
+ * Checks if skill cast condition in fulfilled and executes the skill in case of success.
+ *
+ * @param md The monster which tries to cast a skill.
+ * @param tick The timestamp of skill execution.
+ * @param event The MSC_* flag which triggered the skill execution. (-1 for non-event skill conditions.)
+ * @return 0 on success, 1 on failure.
+ *
+ **/
+static int mob_skill_use(struct mob_data *md, int64 tick, int event)
+{
nullpo_ret(md);
- nullpo_ret(ms = md->db->skill);
- if (!battle_config.mob_skill_rate || md->ud.skilltimer != INVALID_TIMER || !md->db->maxskill)
- return 0;
+ struct mob_skill *ms = md->db->skill;
+
+ nullpo_ret(ms);
+
+ if (battle_config.mob_skill_rate == 0 || md->ud.skilltimer != INVALID_TIMER || md->db->maxskill == 0)
+ return 1;
if (event == -1 && DIFF_TICK(md->ud.canact_tick, tick) > 0)
- return 0; //Skill act delay only affects non-event skills.
+ return 1; // Skill act delay only affects non-event skill conditions.
- //Pick a starting position and loop from that.
- i = (battle_config.mob_ai&0x100) ? rnd()%md->db->maxskill : 0;
- for (n = 0; n < md->db->maxskill; i++, n++) {
- int c2, flag = 0;
+ // Pick a starting position and loop from that.
+ int skill_idx = ((battle_config.mob_ai & 0x100) != 0) ? rnd() % md->db->maxskill : 0;
- if (i == md->db->maxskill)
- i = 0;
+ for (int i = 0; i < md->db->maxskill; skill_idx++, i++) {
+ if (skill_idx == md->db->maxskill)
+ skill_idx = 0;
- if (DIFF_TICK(tick, md->skilldelay[i]) < ms[i].delay)
+ if (DIFF_TICK(tick, md->skilldelay[skill_idx]) < ms[skill_idx].delay)
continue;
- c2 = ms[i].cond2;
+ enum MobSkillState state = ms[skill_idx].state;
- if (ms[i].state != md->state.skillstate) {
- if (md->state.skillstate != MSS_DEAD && (ms[i].state == MSS_ANY ||
- (ms[i].state == MSS_ANYTARGET && md->target_id && md->state.skillstate != MSS_LOOT)
- )) //ANYTARGET works with any state as long as there's a target. [Skotlex]
- ;
- else
+ if (state != md->state.skillstate) {
+ bool state_dead = (md->state.skillstate == MSS_DEAD);
+ bool any_target = (state == MSS_ANYTARGET && md->target_id != 0 && md->state.skillstate != MSS_LOOT);
+
+ // MSS_ANYTARGET works with any state as long as there's a target. [Skotlex]
+ if (state_dead || (state != MSS_ANY && !any_target))
continue;
}
- if (rnd() % 10000 > ms[i].permillage) //Lupus (max value = 10000)
+
+ if (rnd() % 10000 > ms[skill_idx].permillage)
continue;
- if (ms[i].cond1 == event)
- flag = 1; //Trigger skill.
- else if (ms[i].cond1 == MSC_SKILLUSED)
- flag = ((event & 0xffff) == MSC_SKILLUSED && ((event >> 16) == c2 || c2 == 0));
- else if(event == -1){
- //Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function in battle.
- switch (ms[i].cond1)
- {
- case MSC_ALWAYS:
- flag = 1; break;
- case MSC_MYHPLTMAXRATE: // HP< maxhp%
- flag = get_percentage(md->status.hp, md->status.max_hp);
- flag = (flag <= c2);
- break;
- case MSC_MYHPINRATE:
- flag = get_percentage(md->status.hp, md->status.max_hp);
- flag = (flag >= c2 && flag <= ms[i].val[0]);
- break;
- case MSC_MYSTATUSON: // status[num] on
- case MSC_MYSTATUSOFF: // status[num] off
- if (!md->sc.count) {
- flag = 0;
- } else if (ms[i].cond2 == -1) {
- for (j = SC_COMMON_MIN; j <= SC_COMMON_MAX; j++)
- if ((flag = (md->sc.data[j]!=NULL)) != 0)
- break;
- } else {
- flag = (md->sc.data[ms[i].cond2]!=NULL);
+ int cast_cond = ms[skill_idx].cond1;
+ int cond_data = ms[skill_idx].cond2;
+ int flag = 0;
+ struct block_list *fbl = NULL; // Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex]
+
+ if (cast_cond == event) {
+ flag = 1; // Trigger skill.
+ } else if (cast_cond == MSC_SKILLUSED) {
+ flag = ((event & 0xFFFF) == MSC_SKILLUSED && ((event >> 16) == cond_data || cond_data == 0));
+ } else if (event == -1) {
+ // Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function in battle.
+ switch (cast_cond) {
+ case MSC_ALWAYS:
+ flag = 1;
+ break;
+ case MSC_MYHPLTMAXRATE: // HP <= x%
+ flag = get_percentage(md->status.hp, md->status.max_hp);
+ flag = (flag <= cond_data);
+ break;
+ case MSC_MYHPINRATE: // HP >= x% && HP <= y%
+ flag = get_percentage(md->status.hp, md->status.max_hp);
+ flag = (flag >= cond_data && flag <= ms[skill_idx].val[0]);
+ break;
+ case MSC_MYSTATUSON: // Status change x is active.
+ case MSC_MYSTATUSOFF: // Status change x is inactive.
+ if (cond_data == -1) { // Check for any of the common status alignments.
+ for (int j = SC_COMMON_MIN; j <= SC_COMMON_MAX; j++) {
+ if ((flag = (md->sc.data[j] != NULL)) != 0)
+ break;
}
- flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); break;
- case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
- flag = ((fbl = mob->getfriendhprate(md, 0, ms[i].cond2)) != NULL); break;
- case MSC_FRIENDHPINRATE:
- flag = ((fbl = mob->getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break;
- case MSC_FRIENDSTATUSON: // friend status[num] on
- case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag = ((fmd = mob->getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break;
- case MSC_SLAVELT: // slave < num
- flag = (mob->countslave(&md->bl) < c2 ); break;
- case MSC_ATTACKPCGT: // attack pc > num
- flag = (unit->counttargeted(&md->bl) > c2); break;
- case MSC_SLAVELE: // slave <= num
- flag = (mob->countslave(&md->bl) <= c2 ); break;
- case MSC_ATTACKPCGE: // attack pc >= num
- flag = (unit->counttargeted(&md->bl) >= c2); break;
- case MSC_AFTERSKILL:
- flag = (md->ud.skill_id == c2); break;
- case MSC_RUDEATTACKED:
- flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT);
- if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex]
- break;
- case MSC_MASTERHPLTMAXRATE:
- flag = ((fbl = mob->getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
- case MSC_MASTERATTACKED:
- flag = (md->master_id > 0 && (fbl=map->id2bl(md->master_id)) != NULL && unit->counttargeted(fbl) > 0);
- break;
- case MSC_ALCHEMIST:
- flag = (md->state.alchemist);
- break;
+ } else {
+ flag = (md->sc.data[cond_data] != NULL);
+ }
+
+ flag ^= (cast_cond == MSC_MYSTATUSOFF);
+ break;
+ case MSC_FRIENDHPLTMAXRATE: // FriendHP <= x%
+ flag = ((fbl = mob->getfriendhprate(md, 0, cond_data)) != NULL);
+ break;
+ case MSC_FRIENDHPINRATE: // FriendHP >= x% && FriendHP <= y%
+ flag = ((fbl = mob->getfriendhprate(md, cond_data, ms[skill_idx].val[0])) != NULL);
+ break;
+ case MSC_FRIENDSTATUSON: // Friend's status change x is active.
+ case MSC_FRIENDSTATUSOFF: // Friend's status change x is inactive.
+ flag = ((fbl = mob->getfriendstatus(md, cast_cond, cond_data)) != NULL);
+ break;
+ case MSC_SLAVELT: // Monster has less than x active slaves.
+ flag = (mob->countslave(&md->bl) < cond_data);
+ break;
+ case MSC_ATTACKPCGT: // Monster is attacked by more than x units.
+ flag = (unit->counttargeted(&md->bl) > cond_data);
+ break;
+ case MSC_SLAVELE: // Monster has x or less active slaves.
+ flag = (mob->countslave(&md->bl) <= cond_data);
+ break;
+ case MSC_ATTACKPCGE: // Monster is attacked by x or more units.
+ flag = (unit->counttargeted(&md->bl) >= cond_data);
+ break;
+ case MSC_AFTERSKILL: // Monster used skill x, or any skill if x is 0.
+ flag = (md->ud.skill_id == cond_data || cond_data == 0);
+ break;
+ case MSC_RUDEATTACKED: // Monster was rude attacked RUDE_ATTACKED_COUNT or more times.
+ flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT);
+
+ // Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex]
+ if (flag)
+ md->state.attacked_count = 0;
+
+ break;
+ case MSC_MASTERHPLTMAXRATE: // MasterHP < x%
+ flag = ((fbl = mob->getmasterhpltmaxrate(md, cond_data)) != NULL);
+ break;
+ case MSC_MASTERATTACKED: // Monster's master is under attack.
+ flag = (md->master_id > 0 && (fbl = map->id2bl(md->master_id)) != NULL);
+ flag = (fbl != NULL && unit->counttargeted(fbl) > 0);
+ break;
+ case MSC_ALCHEMIST: // Monster was summoned by an Alchemist.
+ flag = (md->state.alchemist != 0);
+ break;
}
}
- if (!flag)
- continue; //Skill requisite failed to be fulfilled.
+ if (flag == 0) // Skill cast condition not fulfilled.
+ continue;
- //Execute skill
- if (skill->get_casttype(ms[i].skill_id) == CAST_GROUND) {//Ground skill.
- short x, y;
- switch (ms[i].target) {
- case MST_RANDOM: //Pick a random enemy within skill range.
- bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),
- skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv));
- break;
- case MST_TARGET:
- case MST_AROUND5:
- case MST_AROUND6:
- case MST_AROUND7:
- case MST_AROUND8:
- bl = map->id2bl(md->target_id);
- break;
- case MST_MASTER:
- bl = &md->bl;
- if (md->master_id)
- bl = map->id2bl(md->master_id);
- if (bl) //Otherwise, fall through.
- break;
- case MST_FRIEND:
- bl = fbl?fbl:(fmd?&fmd->bl:&md->bl);
- break;
- default:
- bl = &md->bl;
+ // Execute skill.
+ if (skill->get_casttype(ms[skill_idx].skill_id) == CAST_GROUND) { // Ground skill.
+ int target_type = ms[skill_idx].target;
+ int skill_range = skill->get_range2(&md->bl, ms[skill_idx].skill_id, ms[skill_idx].skill_lv);
+ struct block_list *bl;
+
+ switch (target_type) {
+ case MST_RANDOM: // Pick a random enemy within skill range. Skill center is monster position.
+ bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_range);
+ break;
+ case MST_TARGET: // Monster's current target is within skill range. Skill center is monster position.
+ case MST_AROUND5: // Monster's current target is within skill range. Skill center is a random cell within a range of 1.
+ case MST_AROUND6: // Monster's current target is within skill range. Skill center is a random cell within a range of 2.
+ case MST_AROUND7: // Monster's current target is within skill range. Skill center is a random cell within a range of 3.
+ case MST_AROUND8: // Monster's current target is within skill range. Skill center is a random cell within a range of 4.
+ bl = map->id2bl(md->target_id);
+ break;
+ case MST_MASTER: // Monster's master is within skill range. Skill center is monster position.
+ // If monster has no master, use the monster as target,
+ bl = (md->master_id != 0) ? map->id2bl(md->master_id) : &md->bl;
+
+ if (bl != NULL)
break;
+
+ // If monster has a master but master wasn't found, try a friend.
+ FALLTHROUGH
+ case MST_FRIEND: // Monster's friend is within skill range. Skill center is monster position.
+ bl = (fbl != NULL) ? fbl : &md->bl;
+ break;
+ default: // Monster is within skill range. Skill center is monster position.
+ bl = &md->bl;
+ break;
}
- if (!bl) continue;
-
- x = bl->x;
- y = bl->y;
- // Look for an area to cast the spell around...
- if (ms[i].target >= MST_AROUND1 || ms[i].target >= MST_AROUND5) {
- j = ms[i].target >= MST_AROUND1?
- (ms[i].target-MST_AROUND1) +1:
- (ms[i].target-MST_AROUND5) +1;
- map->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3);
+
+ if (bl == NULL) // No target found.
+ continue;
+
+ short x = bl->x;
+ short y = bl->y;
+
+ // Find a target cell.
+ if (target_type >= MST_AROUND5 && target_type <= MST_AROUND) {
+ int range = target_type - ((target_type >= MST_AROUND1) ? MST_AROUND1 : MST_AROUND5) + 1;
+ map->search_freecell(&md->bl, md->bl.m, &x, &y, range, range, 3);
}
- md->skill_idx = i;
+
+ md->skill_idx = skill_idx;
map->freeblock_lock();
- if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv))
- || !unit->skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel)
- ) {
+
+ uint16 sk_id = ms[skill_idx].skill_id;
+ uint16 sk_lv = ms[skill_idx].skill_lv;
+ int casttime = ms[skill_idx].casttime;
+ short cancel = ms[skill_idx].cancel;
+
+ if (!battle->check_range(&md->bl, bl, skill_range)
+ || unit->skilluse_pos2(&md->bl, x, y, sk_id, sk_lv, casttime, cancel) == 0) {
map->freeblock_unlock();
continue;
}
- } else {
- //Targeted skill
- switch (ms[i].target) {
- case MST_RANDOM: //Pick a random enemy within skill range.
- bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),
- skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv));
- break;
- case MST_TARGET:
- bl = map->id2bl(md->target_id);
- break;
- case MST_MASTER:
- bl = &md->bl;
- if (md->master_id)
- bl = map->id2bl(md->master_id);
- if (bl) //Otherwise, fall through.
- break;
- case MST_FRIEND:
- if (fbl) {
- bl = fbl;
- break;
- } else if (fmd) {
- bl = &fmd->bl;
- break;
- } // else fall through
- default:
- bl = &md->bl;
+ } else { // Targeted skill.
+ int skill_range = skill->get_range2(&md->bl, ms[skill_idx].skill_id, ms[skill_idx].skill_lv);
+ struct block_list *bl;
+
+ switch (ms[skill_idx].target) {
+ case MST_RANDOM: // Pick a random enemy within skill range.
+ bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_range);
+ break;
+ case MST_TARGET: // Monster's current target is within skill range.
+ bl = map->id2bl(md->target_id);
+ break;
+ case MST_MASTER: // Monster's master is within skill range.
+ // If monster has no master, use the monster as target,
+ bl = (md->master_id != 0) ? map->id2bl(md->master_id) : &md->bl;
+
+ if (bl != NULL)
break;
+
+ // If monster has a master but master wasn't found, try a friend.
+ FALLTHROUGH
+ case MST_FRIEND: // Monster's friend is within skill range.
+ bl = (fbl != NULL) ? fbl : &md->bl;
+ break;
+ default: // Monster is within skill range.
+ bl = &md->bl;
+ break;
}
- if (!bl) continue;
- md->skill_idx = i;
+ if (bl == NULL) // No target found.
+ continue;
+
+ md->skill_idx = skill_idx;
map->freeblock_lock();
- if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv))
- || !unit->skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel)
- ) {
+
+ uint16 sk_id = ms[skill_idx].skill_id;
+ uint16 sk_lv = ms[skill_idx].skill_lv;
+ int casttime = ms[skill_idx].casttime;
+ short cancel = ms[skill_idx].cancel;
+
+ if (!battle->check_range(&md->bl, bl, skill_range)
+ || unit->skilluse_id2(&md->bl, bl->id, sk_id, sk_lv, casttime, cancel) == 0) {
map->freeblock_unlock();
continue;
}
}
- //Skill used. Post-setups...
- if ( ms[ i ].msg_id ){ //Display color message [SnakeDrak]
- struct mob_chat *mc = mob->chat(ms[i].msg_id);
+
+ // Skill used.
+ if (ms[skill_idx].msg_id != 0) { // Display color message. [SnakeDrak]
char temp[CHAT_SIZE_MAX];
char name[NAME_LENGTH];
- snprintf(name, sizeof name,"%s", md->name);
- strtok(name, "#"); // discard extra name identifier if present [Daegaladh]
- snprintf(temp, sizeof temp,"%s : %s", name, mc->msg);
+ struct mob_chat *mc = mob->chat(ms[skill_idx].msg_id);
+
+ snprintf(name, sizeof(name), "%s", md->name);
+ strtok(name, "#"); // Discard extra name identifier if present. [Daegaladh]
+ safesnprintf(temp, sizeof(temp), "%s : %s", name, mc->msg);
clif->messagecolor(&md->bl, mc->color, temp);
}
- if(!(battle_config.mob_ai&0x200)) { //pass on delay to same skill.
- for (j = 0; j < md->db->maxskill; j++)
- if (md->db->skill[j].skill_id == ms[i].skill_id)
- md->skilldelay[j]=tick;
- } else
- md->skilldelay[i]=tick;
+
+ if ((battle_config.mob_ai & 0x200) == 0) { // Pass on delay to same skill.
+ for (int j = 0; j < md->db->maxskill; j++) {
+ if (md->db->skill[j].skill_id == ms[skill_idx].skill_id)
+ md->skilldelay[j] = tick;
+ }
+ } else {
+ md->skilldelay[skill_idx] = tick;
+ }
+
map->freeblock_unlock();
- return 1;
+ return 0;
}
- //No skill was used.
+
+ // No skill was used.
md->skill_idx = -1;
- return 0;
+ return 1;
}
+
/*==========================================
* Skill use event processing
*------------------------------------------*/
-int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int flag) {
+static int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int flag)
+{
int target_id, res = 0;
nullpo_ret(md);
nullpo_ret(src);
if(md->bl.prev == NULL || md->status.hp <= 0)
- return 0;
+ return 1;
if (md->special_state.ai == AI_SPHERE) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
@@ -3409,7 +3759,7 @@ int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int
else if (flag&BF_LONG && !(flag&BF_MAGIC)) //Long-attacked should not include magic.
res = mob->skill_use(md, tick, MSC_LONGRANGEATTACKED);
- if (!res)
+ if (res != 0)
//Restore previous target only if skill condition failed to trigger. [Skotlex]
md->target_id = target_id;
//Otherwise check if the target is an enemy, and unlock if needed.
@@ -3420,7 +3770,7 @@ int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int
}
// Player cloned mobs. [Valaris]
-int mob_is_clone(int class_)
+static int mob_is_clone(int class_)
{
if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END)
return 0;
@@ -3429,215 +3779,243 @@ int mob_is_clone(int class_)
return class_;
}
-//Flag values:
-//&1: Set special AI (fight mobs, not players)
-//If mode is not passed, a default aggressive mode is used.
-//If master_id is passed, clone is attached to him.
-//Returns: ID of newly crafted copy.
-int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, uint32 mode, int flag, unsigned int duration)
+/**
+ * Spawns a mob which is a clone of another character.
+ *
+ * @param sd The character which should be cloned.
+ * @param m The ID of the map where the clone should be spawned.
+ * @param x The x coordinate where the clone should be spawned.
+ * @param y The y coordinate where the clone should be spawned.
+ * @param event The name of the event which should be executed when the clone is killed.
+ * @param master_id If passed, the clone will be attached to this account ID.
+ * @param mode The clone's mob mode(s). (Defaults to MD_CANMOVE|MD_AGGRESSIVE|MD_ASSIST|MD_CANATTACK.)
+ * @param flag 0 - target characters; 1 - target mobs.
+ * @param duration How long the clone will live before it is auto-removed. (ms)
+ * @return The spawned clone's GID, or 0 if spawning failed.
+ *
+ **/
+static int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id,
+ uint32 mode, int flag, unsigned int duration)
{
- int class_;
- int i,j,h,inf, fd;
- struct mob_data *md;
- struct mob_skill *ms;
- struct mob_db* db;
- struct status_data *mstatus;
-
nullpo_ret(sd);
- if(pc_isdead(sd) && master_id && flag&1)
+ if (pc_isdead(sd) && master_id != 0 && flag == 1)
return 0;
- ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob->db_data[class_] == NULL );
- if(class_ < 0 || class_ >= MOB_CLONE_END)
+ int class_;
+
+ ARR_FIND(MOB_CLONE_START, MOB_CLONE_END, class_, mob->db_data[class_] == NULL);
+
+ if (class_ < 0 || class_ >= MOB_CLONE_END)
return 0;
- db = mob->db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db));
- mstatus = &db->status;
- strcpy(db->sprite,sd->status.name);
- strcpy(db->name,sd->status.name);
- strcpy(db->jname,sd->status.name);
- db->lv=status->get_lv(&sd->bl);
+ mob->db_data[class_] = (struct mob_db*)aCalloc(1, sizeof(struct mob_db));
+
+ struct mob_db *db = mob->db_data[class_];
+ struct status_data *mstatus = &db->status;
+
+ strcpy(db->sprite, sd->status.name);
+ strcpy(db->name, sd->status.name);
+ strcpy(db->jname, sd->status.name);
+ db->lv = status->get_lv(&sd->bl);
+ db->dmg_taken_rate = 100;
memcpy(mstatus, &sd->base_status, sizeof(struct status_data));
- mstatus->rhw.atk2= mstatus->dex + mstatus->rhw.atk + mstatus->rhw.atk2; //Max ATK
- mstatus->rhw.atk = mstatus->dex; //Min ATK
- if (mstatus->lhw.atk) {
- mstatus->lhw.atk2= mstatus->dex + mstatus->lhw.atk + mstatus->lhw.atk2; //Max ATK
- mstatus->lhw.atk = mstatus->dex; //Min ATK
+ mstatus->rhw.atk2 = mstatus->dex + mstatus->rhw.atk + mstatus->rhw.atk2; /// Max ATK.
+ mstatus->rhw.atk = mstatus->dex; /// Min ATK.
+
+ if (mstatus->lhw.atk > 0) {
+ mstatus->lhw.atk2 = mstatus->dex + mstatus->lhw.atk + mstatus->lhw.atk2; /// Max ATK.
+ mstatus->lhw.atk = mstatus->dex; /// Min ATK.
}
- if (mode != MD_NONE) //User provided mode.
+
+ if (mode != MD_NONE) /// User provided mode.
mstatus->mode = mode;
- else if (flag&1) //Friendly Character, remove looting.
+ else if (flag == 1) /// Friendly Character, remove looting.
mstatus->mode &= ~MD_LOOTER;
+
mstatus->hp = mstatus->max_hp;
mstatus->sp = mstatus->max_sp;
memcpy(&db->vd, &sd->vd, sizeof(struct view_data));
- db->base_exp=1;
- db->job_exp=1;
- db->range2=AREA_SIZE; //Let them have the same view-range as players.
- db->range3=AREA_SIZE; //Min chase of a screen.
- db->option=sd->sc.option;
+ db->base_exp = 1;
+ db->job_exp = 1;
+ db->range2 = AREA_SIZE; /// Let them have the same view-range as players.
+ db->range3 = AREA_SIZE; /// Min chase of a screen.
+ db->option = sd->sc.option;
- //Skill copy [Skotlex]
- ms = &db->skill[0];
+ const int fd = sd->fd;
- /**
- * We temporarily disable sd's fd so it doesn't receive the messages from skill_check_condition_castbegin
- **/
- fd = sd->fd;
- sd->fd = 0;
-
- //Go Backwards to give better priority to advanced skills.
- for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
- int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][j].idx;
- int skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id;
- if (!skill_id || sd->status.skill[idx].lv < 1 ||
- (skill->dbs->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL))
- )
+ sd->fd = 0; /// Temporarily disable sd's fd so it doesn't receive the messages from skill_check_condition_castbegin.
+
+ struct mob_skill *mob_skills = &db->skill[0];
+
+ /// Go Backwards to give better priority to advanced skills.
+ for (int i = 0, j = MAX_SKILL_TREE - 1; j >= 0 && i < MAX_MOBSKILL; j--) {
+ const int idx = pc->skill_tree[pc->class2idx(sd->status.class)][j].idx;
+ const int skill_id = pc->skill_tree[pc->class2idx(sd->status.class)][j].id;
+
+ if (skill_id == 0 || sd->status.skill[idx].lv < 1 ||
+ (skill->dbs->db[idx].inf2 & (INF2_WEDDING_SKILL | INF2_GUILD_SKILL)) > 0)
continue;
- for(h = 0; h < map->list[sd->bl.m].zone->disabled_skills_count; h++) {
- if( skill_id == map->list[sd->bl.m].zone->disabled_skills[h]->nameid && map->list[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE ) {
+
+ int h;
+
+ for (h = 0; h < map->list[sd->bl.m].zone->disabled_skills_count; h++) {
+ if (skill_id == map->list[sd->bl.m].zone->disabled_skills[h]->nameid &&
+ map->list[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE)
break;
- }
}
- if( h < map->list[sd->bl.m].zone->disabled_skills_count )
+
+ if (h < map->list[sd->bl.m].zone->disabled_skills_count)
continue;
- //Normal aggressive mob, disable skills that cannot help them fight
- //against players (those with flags UF_NOMOB and UF_NOPC are specific
- //to always aid players!) [Skotlex]
- if (!(flag&1) &&
- skill->get_unit_id(skill_id, 0) &&
- skill->get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC))
+
+ /// Normal aggressive mob. Disable skills that cannot help fighting against players. (Those with flags UF_NOMOB and UF_NOPC are specific to always aid players!) [Skotlex]
+ if (flag == 0 && skill->get_unit_id(skill_id, 0) != 0 &&
+ (skill->get_unit_flag(skill_id) & (UF_NOMOB | UF_NOPC)) > 0)
continue;
- /**
- * The clone should be able to cast the skill (e.g. have the required weapon) bugreport:5299)
- **/
- if( !skill->check_condition_castbegin(sd,skill_id,sd->status.skill[idx].lv) )
+
+ /// The clone should be able to cast the skill. (E.g. have the required weapon.) [bugreport:5299]
+ if (skill->check_condition_castbegin(sd, skill_id, sd->status.skill[idx].lv) == 0)
continue;
- memset (&ms[i], 0, sizeof(struct mob_skill));
- ms[i].skill_id = skill_id;
- ms[i].skill_lv = sd->status.skill[idx].lv;
- ms[i].state = MSS_ANY;
- ms[i].permillage = 500*battle_config.mob_skill_rate/100; //Default chance of all skills: 5%
- ms[i].emotion = -1;
- ms[i].cancel = 0;
- ms[i].casttime = skill->cast_fix(&sd->bl,skill_id, ms[i].skill_lv);
- ms[i].delay = 5000+skill->delay_fix(&sd->bl,skill_id, ms[i].skill_lv);
-
- inf = skill->dbs->db[idx].inf;
- if (inf&INF_ATTACK_SKILL) {
- ms[i].target = MST_TARGET;
- ms[i].cond1 = MSC_ALWAYS;
- if (skill->get_range(skill_id, ms[i].skill_lv) > 3)
- ms[i].state = MSS_ANYTARGET;
+ memset(&mob_skills[i], 0, sizeof(struct mob_skill));
+ mob_skills[i].skill_id = skill_id;
+ mob_skills[i].skill_lv = sd->status.skill[idx].lv;
+ mob_skills[i].state = MSS_ANY;
+ mob_skills[i].permillage = 500 * battle_config.mob_skill_rate / 100; /// Default chance of all skills: 5%
+ mob_skills[i].emotion = -1;
+ mob_skills[i].cancel = 0;
+ mob_skills[i].casttime = skill->cast_fix(&sd->bl, skill_id, mob_skills[i].skill_lv);
+ mob_skills[i].delay = 5000 + skill->delay_fix(&sd->bl, skill_id, mob_skills[i].skill_lv);
+
+ const int inf = skill->dbs->db[idx].inf;
+
+ if ((inf & INF_ATTACK_SKILL) == INF_ATTACK_SKILL) {
+ mob_skills[i].target = MST_TARGET;
+ mob_skills[i].cond1 = MSC_ALWAYS;
+
+ if (skill->get_range(skill_id, mob_skills[i].skill_lv) > 3)
+ mob_skills[i].state = MSS_ANYTARGET;
else
- ms[i].state = MSS_BERSERK;
- } else if(inf&INF_GROUND_SKILL) {
- if (skill->get_inf2(skill_id)&INF2_TRAP) { //Traps!
- ms[i].state = MSS_IDLE;
- ms[i].target = MST_AROUND2;
- ms[i].delay = 60000;
- } else if (skill->get_unit_target(skill_id) == BCT_ENEMY) { //Target Enemy
- ms[i].state = MSS_ANYTARGET;
- ms[i].target = MST_TARGET;
- ms[i].cond1 = MSC_ALWAYS;
- } else { //Target allies
- ms[i].target = MST_FRIEND;
- ms[i].cond1 = MSC_FRIENDHPLTMAXRATE;
- ms[i].cond2 = 95;
+ mob_skills[i].state = MSS_BERSERK;
+ } else if ((inf & INF_GROUND_SKILL) == INF_GROUND_SKILL) {
+ if ((skill->get_inf2(skill_id) & INF2_TRAP) == INF2_TRAP) { /// Traps!
+ mob_skills[i].state = MSS_IDLE;
+ mob_skills[i].target = MST_AROUND2;
+ mob_skills[i].delay = 60000;
+ } else if (skill->get_unit_target(skill_id) == BCT_ENEMY) { /// Target Enemy.
+ mob_skills[i].state = MSS_ANYTARGET;
+ mob_skills[i].target = MST_TARGET;
+ mob_skills[i].cond1 = MSC_ALWAYS;
+ } else { /// Target allies.
+ mob_skills[i].target = MST_FRIEND;
+ mob_skills[i].cond1 = MSC_FRIENDHPLTMAXRATE;
+ mob_skills[i].cond2 = 95;
}
- } else if (inf&INF_SELF_SKILL) {
- if (skill->get_inf2(skill_id)&INF2_NO_TARGET_SELF) { //auto-select target skill.
- ms[i].target = MST_TARGET;
- ms[i].cond1 = MSC_ALWAYS;
- if (skill->get_range(skill_id, ms[i].skill_lv) > 3) {
- ms[i].state = MSS_ANYTARGET;
- } else {
- ms[i].state = MSS_BERSERK;
- }
- } else { //Self skill
- ms[i].target = MST_SELF;
- ms[i].cond1 = MSC_MYHPLTMAXRATE;
- ms[i].cond2 = 90;
- ms[i].permillage = 2000;
- //Delay: Remove the stock 5 secs and add half of the support time.
- ms[i].delay += -5000 +(skill->get_time(skill_id, ms[i].skill_lv) + skill->get_time2(skill_id, ms[i].skill_lv))/2;
- if (ms[i].delay < 5000)
- ms[i].delay = 5000; //With a minimum of 5 secs.
+ } else if ((inf & INF_SELF_SKILL) == INF_SELF_SKILL) {
+ if ((skill->get_inf2(skill_id) & INF2_NO_TARGET_SELF) == INF2_NO_TARGET_SELF) { /// Auto-select target skill.
+ mob_skills[i].target = MST_TARGET;
+ mob_skills[i].cond1 = MSC_ALWAYS;
+
+ if (skill->get_range(skill_id, mob_skills[i].skill_lv) > 3)
+ mob_skills[i].state = MSS_ANYTARGET;
+ else
+ mob_skills[i].state = MSS_BERSERK;
+ } else { /// Self skill.
+ mob_skills[i].target = MST_SELF;
+ mob_skills[i].cond1 = MSC_MYHPLTMAXRATE;
+ mob_skills[i].cond2 = 90;
+ mob_skills[i].permillage = 2000;
+
+ const int time1 = skill->get_time(skill_id, mob_skills[i].skill_lv);
+ const int time2 = skill->get_time2(skill_id, mob_skills[i].skill_lv);
+
+ /** Delay: Remove the stock 5 secs and add half of the support time. **/
+ mob_skills[i].delay += -5000 + (time1 + time2) / 2;
+
+ if (mob_skills[i].delay < 5000)
+ mob_skills[i].delay = 5000; /// With a minimum of 5 seconds.
}
- } else if (inf&INF_SUPPORT_SKILL) {
- ms[i].target = MST_FRIEND;
- ms[i].cond1 = MSC_FRIENDHPLTMAXRATE;
- ms[i].cond2 = 90;
+ } else if ((inf & INF_SUPPORT_SKILL) == INF_SUPPORT_SKILL) {
+ mob_skills[i].target = MST_FRIEND;
+ mob_skills[i].cond1 = MSC_FRIENDHPLTMAXRATE;
+ mob_skills[i].cond2 = 90;
+
if (skill_id == AL_HEAL)
- ms[i].permillage = 5000; //Higher skill rate usage for heal.
+ mob_skills[i].permillage = 5000; /// Higher skill rate usage for heal.
else if (skill_id == ALL_RESURRECTION)
- ms[i].cond2 = 1;
- //Delay: Remove the stock 5 secs and add half of the support time.
- ms[i].delay += -5000 +(skill->get_time(skill_id, ms[i].skill_lv) + skill->get_time2(skill_id, ms[i].skill_lv))/2;
- if (ms[i].delay < 2000)
- ms[i].delay = 2000; //With a minimum of 2 secs.
-
- if (i+1 < MAX_MOBSKILL) { //duplicate this so it also triggers on self.
- memcpy(&ms[i+1], &ms[i], sizeof(struct mob_skill));
+ mob_skills[i].cond2 = 1;
+
+ const int time1 = skill->get_time(skill_id, mob_skills[i].skill_lv);
+ const int time2 = skill->get_time2(skill_id, mob_skills[i].skill_lv);
+
+ /** Delay: Remove the stock 5 secs and add half of the support time. **/
+ mob_skills[i].delay += -5000 + (time1 + time2) / 2;
+
+ if (mob_skills[i].delay < 2000)
+ mob_skills[i].delay = 2000; /// With a minimum of 2 seconds.
+
+ if (i + 1 < MAX_MOBSKILL) { /// Duplicate this so it also triggers on self.
+ memcpy(&mob_skills[i + 1], &mob_skills[i], sizeof(struct mob_skill));
db->maxskill = ++i;
- ms[i].target = MST_SELF;
- ms[i].cond1 = MSC_MYHPLTMAXRATE;
+ mob_skills[i].target = MST_SELF;
+ mob_skills[i].cond1 = MSC_MYHPLTMAXRATE;
}
} else {
- switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered.
- case MO_TRIPLEATTACK:
- case TF_DOUBLE:
- case GS_CHAINACTION:
- ms[i].state = MSS_BERSERK;
- ms[i].target = MST_TARGET;
- ms[i].cond1 = MSC_ALWAYS;
- ms[i].permillage = skill_id==MO_TRIPLEATTACK?(3000-ms[i].skill_lv*100):(ms[i].skill_lv*500);
- ms[i].delay -= 5000; //Remove the added delay as these could trigger on "all hits".
- break;
- default: //Untreated Skill
- continue;
+ switch (skill_id) { /// Certain special skills that are passive, and thus, never triggered.
+ case MO_TRIPLEATTACK:
+ FALLTHROUGH
+ case TF_DOUBLE:
+ FALLTHROUGH
+ case GS_CHAINACTION:
+ mob_skills[i].state = MSS_BERSERK;
+ mob_skills[i].target = MST_TARGET;
+ mob_skills[i].cond1 = MSC_ALWAYS;
+
+ if (skill_id == MO_TRIPLEATTACK)
+ mob_skills[i].permillage = 3000 - mob_skills[i].skill_lv * 100;
+ else
+ mob_skills[i].permillage = mob_skills[i].skill_lv * 500;
+
+ mob_skills[i].delay -= 5000; /// Remove the added delay as these could trigger on "all hits".
+ break;
+ default: /// Untreated skill.
+ continue;
}
}
- if (battle_config.mob_skill_rate!= 100)
- ms[i].permillage = ms[i].permillage*battle_config.mob_skill_rate/100;
- if (battle_config.mob_skill_delay != 100)
- ms[i].delay = ms[i].delay*battle_config.mob_skill_delay/100;
+ mob_skills[i].permillage = mob_skills[i].permillage * battle_config.mob_skill_rate / 100;
+ mob_skills[i].delay = mob_skills[i].delay * battle_config.mob_skill_delay / 100;
db->maxskill = ++i;
}
- /**
- * We grant the session it's fd value back.
- **/
- sd->fd = fd;
+ sd->fd = fd; /// We grant the session it's fd value back.
- //Finally, spawn it.
- md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE);
- if (!md) return 0; //Failed?
+ /// Finally spawn it.
+ struct mob_data *md = mob->once_spawn_sub(&sd->bl, m, x, y, DEFAULT_MOB_NAME, class_, event, SZ_SMALL, AI_NONE, 0);
+
+ if (md == NULL)
+ return 0; /// Failed?
md->special_state.clone = 1;
- if (master_id || flag || duration) { //Further manipulate crafted char.
- if (flag&1) //Friendly Character
- md->special_state.ai = AI_ATTACK;
- if (master_id) //Attach to Master
- md->master_id = master_id;
- if (duration) //Auto Delete after a while.
- {
- if( md->deletetimer != INVALID_TIMER )
- timer->delete(md->deletetimer, mob->timer_delete);
- md->deletetimer = timer->add(timer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
- }
+ if (flag == 1) /// Friendly character.
+ md->special_state.ai = AI_ATTACK;
+
+ if (master_id != 0) /// Attach to master.
+ md->master_id = master_id;
+
+ if (duration > 0) { /// Auto delete after a while.
+ if (md->deletetimer != INVALID_TIMER)
+ timer->delete(md->deletetimer, mob->timer_delete);
+
+ md->deletetimer = timer->add(timer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
}
mob->spawn(md);
-
return md->bl.id;
}
-int mob_clone_delete(struct mob_data *md)
+static int mob_clone_delete(struct mob_data *md)
{
int class_;
@@ -3660,7 +4038,7 @@ int mob_clone_delete(struct mob_data *md)
/*==========================================
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
*------------------------------------------*/
-int mob_makedummymobdb(int class_)
+static int mob_makedummymobdb(int class_)
{
if (mob->dummy != NULL)
{
@@ -3702,7 +4080,7 @@ int mob_makedummymobdb(int class_)
}
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
-unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
+static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
{
int64 rate = baserate;
@@ -3723,6 +4101,28 @@ unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_
return (unsigned int)cap_value(rate,rate_min,rate_max);
}
+static struct item_drop_ratio *mob_get_item_drop_ratio(int nameid)
+{
+ Assert_retr(NULL, nameid > 0);
+ if (nameid < ARRAYLENGTH(item_drop_ratio_db)) {
+ return item_drop_ratio_db[nameid];
+ } else {
+ return (struct item_drop_ratio *)idb_get(item_drop_ratio_other_db, nameid);
+ }
+}
+
+static void mob_set_item_drop_ratio(int nameid, struct item_drop_ratio *ratio)
+{
+ Assert_retv(nameid > 0);
+ if (nameid < ARRAYLENGTH(item_drop_ratio_db)) {
+ Assert_retv(item_drop_ratio_db[nameid] == NULL);
+ item_drop_ratio_db[nameid] = ratio;
+ } else {
+ Assert_retv(idb_get(item_drop_ratio_other_db, nameid) == NULL);
+ idb_put(item_drop_ratio_other_db, nameid, ratio);
+ }
+}
+
/**
* Check if global item drop rate is overridden for given item
* in db/mob_item_ratio.txt
@@ -3730,23 +4130,27 @@ unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_
* @param mob_id ID of the monster
* @param rate_adjust pointer to store ratio if found
*/
-void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
+static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
{
+ struct item_drop_ratio *dropRatio;
nullpo_retv(rate_adjust);
- if( item_drop_ratio_db[nameid] ) {
- if( item_drop_ratio_db[nameid]->mob_id[0] ) { // only for listed mobs
+
+ dropRatio = mob->get_item_drop_ratio(nameid);
+ if (dropRatio) {
+ if (dropRatio->mob_id[0] ) { // only for listed mobs
int i;
- ARR_FIND(0, MAX_ITEMRATIO_MOBS, i, item_drop_ratio_db[nameid]->mob_id[i] == mob_id);
- if(i < MAX_ITEMRATIO_MOBS) // found
- *rate_adjust = item_drop_ratio_db[nameid]->drop_ratio;
+ ARR_FIND(0, MAX_ITEMRATIO_MOBS, i, dropRatio->mob_id[i] == mob_id);
+ if (i < MAX_ITEMRATIO_MOBS) // found
+ *rate_adjust = dropRatio->drop_ratio;
}
else // for all mobs
- *rate_adjust = item_drop_ratio_db[nameid]->drop_ratio;
+ *rate_adjust = dropRatio->drop_ratio;
}
}
/* (mob_parse_dbrow)_cap_value */
-static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int value) {
+static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int value)
+{
if( value > max ) {
ShowError("mob_parse_dbrow_cap_value: for class '%d', field value '%d' is higher than the maximum '%d'! capping...\n", class_, value, max);
return max;
@@ -3758,13 +4162,217 @@ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int va
}
/**
+ * Reads one possible option for a option slot in a option drop group
+ * @param option : Libconfig entry
+ * @param entry : memory db entry for current slot
+ * @param idx : index of entry where this option should be inserted at
+ * @param calc_rate : if rates should be recalculated after reading all entries
+ * @param slot : option group slot being read (for messages)
+ * @param group : option group being read (for messages)
+ * @return true if it successfully read the entry, false otherwise
+ */
+static bool mob_read_optdrops_option(struct config_setting_t *option, struct optdrop_group_optslot *entry, int *idx, bool *calc_rate, int slot, const char *group)
+{
+ nullpo_retr(false, option);
+ nullpo_retr(false, entry);
+ nullpo_retr(false, idx);
+ nullpo_retr(false, calc_rate);
+ nullpo_retr(false, group);
+
+ const char *name = config_setting_name(option);
+ int opt_id;
+
+ if (strncmp(name, "Rate", 4) == 0)
+ return true;
+
+ if (script->get_constant(name, &opt_id) == false) {
+ ShowWarning("mob_read_optdrops_option: Invalid option \"%s\" for option slot %d of %s group, skipping.\n", name, slot, group);
+ return false;
+ }
+
+ int min = 0, max = 0, opt_rate = 0;
+ if (config_setting_is_number(option)) {
+ // OptionName: value
+ min = libconfig->setting_get_int(option);
+ } else if (config_setting_is_array(option)) {
+ // OptionName: [min, max]
+ // OptionName: [min, max, rate]
+ int slen = libconfig->setting_length(option);
+
+ if (slen >= 2) {
+ // [min, max,...]
+ min = libconfig->setting_get_int_elem(option, 0);
+ max = libconfig->setting_get_int_elem(option, 1);
+ }
+
+ if (slen == 3) {
+ // [min, max, rate]
+ opt_rate = libconfig->setting_get_int_elem(option, 2);
+ }
+ } else {
+ ShowWarning("mob_read_optdrops_option: Invalid value \"%s\" for option slot %d of %s group, skipping.\n", name, slot, group);
+ return false;
+ }
+
+ if (max < min)
+ max = min;
+
+ entry->options[*idx].id = opt_id;
+ entry->options[*idx].min = min;
+ entry->options[*idx].max = max;
+ entry->options[*idx].rate = opt_rate;
+
+ if (entry->options[*idx].rate == 0)
+ *calc_rate = true;
+
+ (*idx)++;
+
+ return true;
+}
+
+/**
+ * Reads the settings for one random option slot of a random option drop group.
+ * @param optslot : The slot entry from config file
+ * @param n : slot index
+ * @param group_id : Group index
+ * @param group : group name (used in messages)
+ * @return true if it succesfully read, false otherwise
+ */
+static bool mob_read_optdrops_optslot(struct config_setting_t *optslot, int n, int group_id, const char *group)
+{
+ nullpo_retr(false, optslot);
+ nullpo_retr(false, group);
+ Assert_retr(false, group_id >= 0 && group_id < mob->opt_drop_groups_count);
+ Assert_retr(false, n >= 0 && n < MAX_ITEM_OPTIONS);
+
+ // Structure:
+ // {
+ // Rate: chance of option 1 (int)
+ // OptionName1: value
+ // OptionName2: [min, max]
+ // OptionName3: [min, max, rate]
+ // ....
+ // }
+
+ int drop_rate; // The rate for this option to be dropped (Rate field)
+ if (libconfig->setting_lookup_int(optslot, "Rate", &drop_rate) == CONFIG_FALSE) {
+ ShowWarning("mob_read_optdrops_optslot: Missing option %d rate in group %s, skipping.\n", n, group);
+ return false;
+ }
+
+ int count = libconfig->setting_length(optslot);
+ if (count <= 1) { // 1 = Rate
+ ShowWarning("mob_read_optdrops_optslot: Option %d of %s group doesn't contain any possible options, skipping.\n", n, group);
+ return false;
+ }
+
+ struct optdrop_group_optslot *entry = &(mob->opt_drop_groups[group_id].optslot[n]);
+ entry->options = aCalloc(sizeof(struct optdrop_group_option), count);
+
+ int idx = 0;
+ int i = 0;
+ struct config_setting_t *opt = NULL;
+ bool calc_rate = false;
+ while (i < count && (opt = libconfig->setting_get_elem(optslot, i)) != NULL) {
+ ++i;
+ mob->read_optdrops_option(opt, entry, &idx, &calc_rate, n, group);
+ }
+ entry->option_count = idx;
+ mob->opt_drop_groups[group_id].optslot_count++;
+ mob->opt_drop_groups[group_id].optslot_rate[n] = drop_rate;
+
+ // If there're empty rates, calculate them
+ if (calc_rate == true) {
+ for (int j = 0; j < idx; ++j) {
+ if (entry->options[j].rate == 0)
+ entry->options[j].rate = 10000 / idx;
+ }
+ }
+
+ return true;
+}
+
+/**
+ * Reads one random option drop group.
+ * @param group : Drop Group entry from config file
+ * @param n : group index
+ * @return true if it successfuly read, false otherwise
+ */
+static bool mob_read_optdrops_group(struct config_setting_t *group, int n)
+{
+ /* Structure:
+ <Group Name>: (
+ { <Option 1 drop data> },
+ { <Option 2 drop data> },
+ ... // Up to MAX_ITEM_OPTIONS
+ )
+ */
+ nullpo_retr(false, group);
+
+ const char *group_name = config_setting_name(group);
+
+ if (group_name == NULL || *group_name == '\0') {
+ ShowWarning("mob_read_optdrops_group: Invalid name for random option drop group, skipping group %d...\n", n);
+ return false;
+ }
+
+ script->set_constant2(group_name, n, false, false);
+
+ int i = 0;
+ struct config_setting_t *drop_data = NULL;
+ while (i < MAX_ITEM_OPTIONS && (drop_data = libconfig->setting_get_elem(group, i)) != NULL) {
+ mob->read_optdrops_optslot(drop_data, i, n, group_name);
+ i++;
+ }
+
+ return true;
+}
+
+/**
+ * Reads random option drop groups database.
+ */
+static bool mob_read_optdrops_db(void)
+{
+ char filepath[256];
+ libconfig->format_db_path("option_drop_groups.conf", filepath, sizeof(filepath));
+
+ struct config_t option_groups;
+ if (libconfig->load_file(&option_groups, filepath) == CONFIG_FALSE) {
+ ShowError("Failed to load option drop groups\n");
+ return false;
+ }
+
+ struct config_setting_t *its = libconfig->lookup(&option_groups, "option_drop_group_db");
+ struct config_setting_t *groups = NULL;
+
+ int i = 0;
+ if (its != NULL && (groups = libconfig->setting_get_elem(its, 0)) != NULL) {
+ int count = libconfig->setting_length(groups);
+ mob->opt_drop_groups = aCalloc(sizeof(struct optdrop_group), count);
+ mob->opt_drop_groups_count = count; // maximum size (used by assertions)
+
+ struct config_setting_t *group = NULL;
+ while ((group = libconfig->setting_get_elem(groups, i)) != NULL) {
+ mob->read_optdrops_group(group, i);
+ i++;
+ }
+ mob->opt_drop_groups_count = i; // number of entries used (should be the same amount)
+ }
+
+ libconfig->destroy(&option_groups);
+
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath);
+ return true;
+}
+
+/**
* Processes the stats for a mob database entry.
*
* @param[in,out] entry The destination mob_db entry, already initialized
* (mob_id is expected to be already set).
* @param[in] t The libconfig entry.
*/
-void mob_read_db_stats_sub(struct mob_db *entry, struct config_setting_t *t)
+static void mob_read_db_stats_sub(struct mob_db *entry, struct config_setting_t *t)
{
int i32;
nullpo_retv(entry);
@@ -3789,6 +4397,54 @@ void mob_read_db_stats_sub(struct mob_db *entry, struct config_setting_t *t)
}
/**
+ * Processes the view data for a mob_db entry.
+ *
+ * @param[in,out] entry The destination mob_db entry, already initialized
+ * (mob_id, status.mode are expected to be already set).
+ * @param[in] t The libconfig entry.
+ */
+static void mob_read_db_viewdata_sub(struct mob_db *entry, struct config_setting_t *t)
+{
+ nullpo_retv(entry);
+ nullpo_retv(t);
+
+ struct config_setting_t *it;
+ int i32;
+
+ if ((it = libconfig->setting_get_member(t, "SpriteId")) != NULL)
+ entry->vd.class = libconfig->setting_get_int(it);
+ if ((it = libconfig->setting_get_member(t, "WeaponId")) != NULL)
+ entry->vd.weapon = libconfig->setting_get_int(it);
+ if ((it = libconfig->setting_get_member(t, "ShieldId")) != NULL)
+ entry->vd.shield = libconfig->setting_get_int(it);
+ if ((it = libconfig->setting_get_member(t, "RobeId")) != NULL)
+ entry->vd.robe = libconfig->setting_get_int(it);
+ if ((it = libconfig->setting_get_member(t, "HeadTopId")) != NULL)
+ entry->vd.head_top = libconfig->setting_get_int(it);
+ if ((it = libconfig->setting_get_member(t, "HeadMidId")) != NULL)
+ entry->vd.head_mid = libconfig->setting_get_int(it);
+ if ((it = libconfig->setting_get_member(t, "HeadLowId")) != NULL)
+ entry->vd.head_bottom = libconfig->setting_get_int(it);
+
+ if ((it = libconfig->setting_get_member(t, "HairStyleId")) != NULL)
+ entry->vd.hair_style = libconfig->setting_get_int(it);
+ else
+ entry->vd.hair_style = 1;
+
+ if ((it = libconfig->setting_get_member(t, "BodyStyleId")) != NULL)
+ entry->vd.body_style = libconfig->setting_get_int(it);
+ if ((it = libconfig->setting_get_member(t, "HairColorId")) != NULL)
+ entry->vd.hair_color = libconfig->setting_get_uint16(it);
+ if ((it = libconfig->setting_get_member(t, "BodyColorId")) != NULL)
+ entry->vd.cloth_color = libconfig->setting_get_uint16(it);
+ if (mob->lookup_const(t, "Gender", &i32) && i32 >= 0) {
+ entry->vd.sex = (char)i32;
+ }
+ if ((it = libconfig->setting_get_member(t, "Options")) != NULL)
+ entry->option = libconfig->setting_get_int(it) &~ (OPTION_HIDE | OPTION_CLOAK | OPTION_INVISIBLE);
+}
+
+/**
* Processes the mode for a mob_db entry.
*
* @param[in] entry The destination mob_db entry, already initialized.
@@ -3796,7 +4452,7 @@ void mob_read_db_stats_sub(struct mob_db *entry, struct config_setting_t *t)
*
* @return The parsed mode.
*/
-uint32 mob_read_db_mode_sub(struct mob_db *entry, struct config_setting_t *t)
+static uint32 mob_read_db_mode_sub(struct mob_db *entry, struct config_setting_t *t)
{
uint32 mode = 0;
struct config_setting_t *t2;
@@ -3838,13 +4494,58 @@ uint32 mob_read_db_mode_sub(struct mob_db *entry, struct config_setting_t *t)
}
/**
+ * Process an entry of mob/mvp drops that contains a random option drop group.
+ *
+ * @param entry : mob db entry being read (used in error messages)
+ * @param item_name : AegisName of the item in this entry (used in error messages)
+ * @param drop : drop data entry
+ * @param drop_rate : used to return the entry drop_rate
+ * @returns a reference to the opt_drop_group to be used when creating this item drop
+ */
+static struct optdrop_group *mob_read_db_drops_option(struct mob_db *entry, const char *item_name, struct config_setting_t *drop, int *drop_rate)
+{
+ nullpo_retr(NULL, entry);
+ nullpo_retr(NULL, item_name);
+ nullpo_retr(NULL, drop);
+ nullpo_retr(NULL, drop_rate);
+
+ // (Drop Rate, "Option Group")
+ if (!config_setting_is_list(drop) || config_setting_length(drop) != 2) {
+ ShowError("mob_read_db_optdrops: Invalid format for option drop group on item \"%s\" in monster %d, skipping.\n", item_name, entry->mob_id);
+ return NULL;
+ }
+
+ int i32;
+ if (mob->get_const(libconfig->setting_get_elem(drop, 0), &i32) && i32 >= 0)
+ *drop_rate = i32;
+
+ const char *group_name = libconfig->setting_get_string_elem(drop, 1);
+ if (group_name == NULL || *group_name == '\0') {
+ ShowError("mob_read_db_optdrops: Missing option drop group name on item \"%s\" in monster %d, skipping.\n", item_name, entry->mob_id);
+ return NULL;
+ }
+
+ int opt_id;
+ if (script->get_constant(group_name, &opt_id) == false) {
+ ShowError("mob_read_db_optdrops: Invalid option drop group \"%s\" on item \"%s\" in monster %d, does this group really exists? Skipping...\n", group_name, item_name, entry->mob_id);
+ return NULL;
+ }
+ if (opt_id < 0 || opt_id >= mob->opt_drop_groups_count) {
+ ShowError("mob_read_db_optdrops: Invalid option drop group \"%s\" index \"%d\" on item \"%s\" in monster %d, does this group really exists? Skipping...\n", group_name, opt_id, item_name, entry->mob_id);
+ return NULL;
+ }
+
+ return &mob->opt_drop_groups[opt_id];
+}
+
+/**
* Processes the MVP drops for a mob_db entry.
*
* @param[in,out] entry The destination mob_db entry, already initialized
* (mob_id is expected to be already set).
* @param[in] t The libconfig entry.
*/
-void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting_t *t)
+static void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting_t *t)
{
struct config_setting_t *drop;
int i = 0;
@@ -3862,9 +4563,18 @@ void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting_t *t)
i++;
continue;
}
- if (mob->get_const(drop, &i32) && i32 >= 0) {
- value = i32;
+
+ struct optdrop_group *drop_option = NULL;
+ if (config_setting_is_number(drop)) {
+ // Setting is a number, item doesn't contain options
+ if (mob->get_const(drop, &i32) && i32 >= 0) {
+ value = i32;
+ }
+ } else {
+ // (Drop Rate, "Opt Drop Group")
+ drop_option = mob->read_db_drops_option(entry, name, drop, &value);
}
+
if (value <= 0) {
ShowWarning("mob_read_db: wrong drop chance %d for mvp drop item %s in monster %d\n", value, name, entry->mob_id);
i++;
@@ -3878,6 +4588,7 @@ void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting_t *t)
}
mob->item_dropratio_adjust(entry->mvpitem[idx].nameid, entry->mob_id, &rate_adjust);
entry->mvpitem[idx].p = mob->drop_adjust(value, rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
+ entry->mvpitem[idx].options = drop_option;
//calculate and store Max available drop chance of the MVP item
if (entry->mvpitem[idx].p) {
@@ -3901,7 +4612,7 @@ void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting_t *t)
* (mob_id, status.mode are expected to be already set).
* @param[in] t The libconfig entry.
*/
-void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t *t)
+static void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t *t)
{
struct config_setting_t *drop;
int i = 0;
@@ -3921,9 +4632,18 @@ void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t *t)
i++;
continue;
}
- if (mob->get_const(drop, &i32) && i32 >= 0) {
- value = i32;
+
+ struct optdrop_group *drop_option = NULL;
+ if (config_setting_is_number(drop)) {
+ // Setting is a number, item doesn't contain options
+ if (mob->get_const(drop, &i32) && i32 >= 0) {
+ value = i32;
+ }
+ } else {
+ // (Drop Rate, "Opt Drop Group")
+ drop_option = mob->read_db_drops_option(entry, name, drop, &value);
}
+
if (value <= 0) {
ShowWarning("mob_read_db: wrong drop chance %d for drop item %s in monster %d\n", value, name, entry->mob_id);
i++;
@@ -3931,6 +4651,7 @@ void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t *t)
}
entry->dropitem[idx].nameid = id->nameid;
+ entry->dropitem[idx].options = drop_option;
if (!entry->dropitem[idx].nameid) {
entry->dropitem[idx].p = 0; //No drop.
i++;
@@ -4027,7 +4748,7 @@ void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t *t)
* (i.e. mob_db2 inheritance), as it will make sure not to free any data still
* in use by the new entry.
*/
-int mob_db_validate_entry(struct mob_db *entry, int n, const char *source)
+static int mob_db_validate_entry(struct mob_db *entry, int n, const char *source)
{
struct mob_data data;
@@ -4130,7 +4851,7 @@ int mob_db_validate_entry(struct mob_db *entry, int n, const char *source)
* validation errors.
* @return Mob ID of the validated entry, or 0 in case of failure.
*/
-int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
+static int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
{
struct mob_db md = { 0 };
struct config_setting_t *t = NULL;
@@ -4192,14 +4913,33 @@ int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
* AttackMotion: attack motion
* DamageMotion: damage motion
* MvpExp: mvp experience
+ * DamageTakenRate: damage taken rate
* MvpDrops: {
* AegisName: chance
* ...
* }
* Drops: {
* AegisName: chance
+ * // or
+ * AegisName: (chance, "Option Drop Group")
* ...
* }
+ * DamageTakenRate: damage taken rate
+ * ViewData: {
+ * SpriteId: sprite id
+ * WeaponId: weapon id
+ * ShieldId: shield id
+ * RobeId: garment id
+ * HeadTopId: top headgear id
+ * HeadMidId: middle headgear id
+ * HeadLowId: lower headgear id
+ * HairStyleId: hair style id
+ * BodyStyleId: clothes id
+ * HairColorId: hair color id
+ * BodyColorId: clothes color id
+ * Gender: gender
+ * Options: options
+ * }
*/
if (!libconfig->setting_lookup_int(mobt, "Id", &i32)) {
@@ -4207,7 +4947,7 @@ int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
return 0;
}
md.mob_id = i32;
- md.vd.class_ = md.mob_id;
+ md.vd.class = md.mob_id;
if ((t = libconfig->setting_get_member(mobt, "Inherit")) && (inherit = libconfig->setting_get_bool(t))) {
if (!mob->db_data[md.mob_id]) {
@@ -4278,7 +5018,7 @@ int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
if (mob->lookup_const(mobt, "AttackRange", &i32) && i32 >= 0) {
md.status.rhw.range = i32;
- } else {
+ } else if (!inherit) {
md.status.rhw.range = 1;
}
@@ -4348,12 +5088,10 @@ int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
md.status.def_ele = i32;
md.status.ele_lv = value;
} else if (!inherit) {
- ShowWarning("mob_read_db_sub: Missing element for monster ID %d.\n", md.mob_id);
md.status.def_ele = ELE_NEUTRAL;
md.status.ele_lv = 1;
}
} else if (!inherit) {
- ShowWarning("mob_read_db_sub: Missing element for monster ID %d.\n", md.mob_id);
md.status.def_ele = ELE_NEUTRAL;
md.status.ele_lv = 1;
}
@@ -4423,6 +5161,18 @@ int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
}
}
+ if (mob->lookup_const(mobt, "DamageTakenRate", &i32) && i32 >= 0) {
+ md.dmg_taken_rate = cap_value(i32, 1, INT_MAX);
+ } else if (!inherit) {
+ md.dmg_taken_rate = 100;
+ }
+
+ if ((t = libconfig->setting_get_member(mobt, "ViewData"))) {
+ if (config_setting_is_group(t)) {
+ mob->read_db_viewdata_sub(&md, t);
+ }
+ }
+
mob->read_db_additional_fields(&md, mobt, n, source);
return mob->db_validate_entry(&md, n, source);
@@ -4439,12 +5189,12 @@ int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
* @param[in] source Source of the entry (file name), to be displayed in
* case of validation errors.
*/
-void mob_read_db_additional_fields(struct mob_db *entry, struct config_setting_t *t, int n, const char *source)
+static void mob_read_db_additional_fields(struct mob_db *entry, struct config_setting_t *t, int n, const char *source)
{
// do nothing. plugins can do own work
}
-bool mob_lookup_const(const struct config_setting_t *it, const char *name, int *value)
+static bool mob_lookup_const(const struct config_setting_t *it, const char *name, int *value)
{
if (libconfig->setting_lookup_int(it, name, value))
{
@@ -4462,7 +5212,7 @@ bool mob_lookup_const(const struct config_setting_t *it, const char *name, int *
return false;
}
-bool mob_get_const(const struct config_setting_t *it, int *value)
+static bool mob_get_const(const struct config_setting_t *it, int *value)
{
const char *str = config_setting_get_string(it);
@@ -4477,7 +5227,8 @@ bool mob_get_const(const struct config_setting_t *it, int *value)
/*==========================================
* mob_db.txt reading
*------------------------------------------*/
-void mob_readdb(void) {
+static void mob_readdb(void)
+{
const char* filename[] = {
DBPATH"mob_db.conf",
"mob_db2.conf" };
@@ -4498,7 +5249,7 @@ void mob_readdb(void) {
* @param ignore_missing Whether to ignore errors caused by a missing db file.
* @return the number of found entries.
*/
-int mob_read_libconfig(const char *filename, bool ignore_missing)
+static int mob_read_libconfig(const char *filename, bool ignore_missing)
{
bool duplicate[MAX_MOB_DB] = { 0 };
struct config_t mob_db_conf;
@@ -4508,7 +5259,7 @@ int mob_read_libconfig(const char *filename, bool ignore_missing)
int i = 0, count = 0;
nullpo_ret(filename);
- sprintf(filepath, "%s/%s", map->db_path, filename);
+ safesnprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, filename);
if (ignore_missing && !exists(filepath))
return 0;
@@ -4537,12 +5288,13 @@ int mob_read_libconfig(const char *filename, bool ignore_missing)
}
}
libconfig->destroy(&mob_db_conf);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filepath);
return count;
}
-void mob_name_constants(void) {
+static void mob_name_constants(void)
+{
int i;
#ifdef ENABLE_CASE_CHECK
script->parser_current_file = "Mob Database (Likely an invalid or conflicting SpriteName)";
@@ -4556,52 +5308,21 @@ void mob_name_constants(void) {
#endif // ENABLE_CASE_CHECK
}
-/*==========================================
- * MOB display graphic change data reading
- *------------------------------------------*/
-bool mob_readdb_mobavail(char* str[], int columns, int current)
+static void mob_mobavail_removal_notice(void)
{
- int class_, k;
-
- nullpo_retr(false, str);
- class_=atoi(str[0]);
-
- if(mob->db(class_) == mob->dummy) {
- // invalid class (probably undefined in db)
- ShowWarning("mob_readdb_mobavail: Unknown mob id %d.\n", class_);
- return false;
- }
-
- k=atoi(str[1]);
+ char filepath[256];
- memset(&mob->db_data[class_]->vd, 0, sizeof(struct view_data));
- mob->db_data[class_]->vd.class_=k;
+ safesnprintf(filepath, sizeof(filepath), "%s/mob_avail.txt", map->db_path);
- //Player sprites
- if(pc->db_checkid(k) && columns==12) {
- mob->db_data[class_]->vd.sex=atoi(str[2]);
- mob->db_data[class_]->vd.hair_style=atoi(str[3]);
- mob->db_data[class_]->vd.hair_color=atoi(str[4]);
- mob->db_data[class_]->vd.weapon=atoi(str[5]);
- mob->db_data[class_]->vd.shield=atoi(str[6]);
- mob->db_data[class_]->vd.head_top=atoi(str[7]);
- mob->db_data[class_]->vd.head_mid=atoi(str[8]);
- mob->db_data[class_]->vd.head_bottom=atoi(str[9]);
- mob->db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE);
- mob->db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
+ if (exists(filepath)) {
+ ShowError("mob_mobavail_removal_notice: the usage of mob_avail.txt is no longer supported, move your data using tools/mobavailconverter.py and delete the database file to suspend this message.\n");
}
- else if(columns==3)
- mob->db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
- else if( columns != 2 )
- return false;
-
- return true;
}
/*==========================================
* Reading of random monster data
*------------------------------------------*/
-int mob_read_randommonster(void)
+static int mob_read_randommonster(void)
{
char line[1024];
char *str[10],*p;
@@ -4659,7 +5380,7 @@ int mob_read_randommonster(void)
summon[i].qty = 1;
}
fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",count,mobfile[i]);
+ ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s/%s"CL_RESET"'.\n",count, map->db_path, mobfile[i]);
}
return 0;
}
@@ -4668,7 +5389,7 @@ int mob_read_randommonster(void)
* processes one mob_chat_db entry [SnakeDrak]
* @param last_msg_id ensures that only one error message per mob id is printed
*------------------------------------------*/
-bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id)
+static bool mob_parse_row_chatdb(char **str, const char *source, int line, int *last_msg_id)
{
char* msg;
struct mob_chat *ms;
@@ -4728,13 +5449,14 @@ bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_ms
/*==========================================
* mob_chat_db.txt reading [SnakeDrak]
*-------------------------------------------------------------------------*/
-void mob_readchatdb(void) {
+static void mob_readchatdb(void)
+{
char arc[]="mob_chat_db.txt";
uint32 lines=0, count=0;
char line[1024], filepath[256];
int i, tmp=0;
FILE *fp;
- sprintf(filepath, "%s/%s", map->db_path, arc);
+ safesnprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, arc);
fp=fopen(filepath, "r");
if(fp == NULL) {
ShowWarning("mob_readchatdb: File not found \"%s\", skipping.\n", filepath);
@@ -4775,270 +5497,266 @@ void mob_readchatdb(void) {
count++;
}
fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, arc);
+ ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filepath);
}
/*==========================================
* processes one mob_skill_db entry
*------------------------------------------*/
-bool mob_parse_row_mobskilldb(char** str, int columns, int current)
+static bool mob_skill_db_libconfig(const char *filename, bool ignore_missing)
{
- static const struct {
- char str[32];
- enum MobSkillState id;
- } state[] = {
- { "any", MSS_ANY }, //All states except Dead
- { "idle", MSS_IDLE },
- { "walk", MSS_WALK },
- { "loot", MSS_LOOT },
- { "dead", MSS_DEAD },
- { "attack", MSS_BERSERK }, //Retaliating attack
- { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs)
- { "chase", MSS_RUSH }, //Chase escaping target
- { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs)
- { "anytarget", MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow
- };
- static const struct {
- char str[32];
- int id;
- } cond1[] = {
- { "always", MSC_ALWAYS },
- { "myhpltmaxrate", MSC_MYHPLTMAXRATE },
- { "myhpinrate", MSC_MYHPINRATE },
- { "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE },
- { "friendhpinrate", MSC_FRIENDHPINRATE },
- { "mystatuson", MSC_MYSTATUSON },
- { "mystatusoff", MSC_MYSTATUSOFF },
- { "friendstatuson", MSC_FRIENDSTATUSON },
- { "friendstatusoff", MSC_FRIENDSTATUSOFF },
- { "attackpcgt", MSC_ATTACKPCGT },
- { "attackpcge", MSC_ATTACKPCGE },
- { "slavelt", MSC_SLAVELT },
- { "slavele", MSC_SLAVELE },
- { "closedattacked", MSC_CLOSEDATTACKED },
- { "longrangeattacked", MSC_LONGRANGEATTACKED },
- { "skillused", MSC_SKILLUSED },
- { "afterskill", MSC_AFTERSKILL },
- { "casttargeted", MSC_CASTTARGETED },
- { "rudeattacked", MSC_RUDEATTACKED },
- { "masterhpltmaxrate", MSC_MASTERHPLTMAXRATE },
- { "masterattacked", MSC_MASTERATTACKED },
- { "alchemist", MSC_ALCHEMIST },
- { "onspawn", MSC_SPAWN },
- }, cond2[] ={
- { "anybad", -1 },
- { "stone", SC_STONE },
- { "freeze", SC_FREEZE },
- { "stun", SC_STUN },
- { "sleep", SC_SLEEP },
- { "poison", SC_POISON },
- { "curse", SC_CURSE },
- { "silence", SC_SILENCE },
- { "confusion", SC_CONFUSION },
- { "blind", SC_BLIND },
- { "hiding", SC_HIDING },
- { "sight", SC_SIGHT },
- }, target[] = {
- { "target", MST_TARGET },
- { "randomtarget", MST_RANDOM },
- { "self", MST_SELF },
- { "friend", MST_FRIEND },
- { "master", MST_MASTER },
- { "around5", MST_AROUND5 },
- { "around6", MST_AROUND6 },
- { "around7", MST_AROUND7 },
- { "around8", MST_AROUND8 },
- { "around1", MST_AROUND1 },
- { "around2", MST_AROUND2 },
- { "around3", MST_AROUND3 },
- { "around4", MST_AROUND4 },
- { "around", MST_AROUND },
- };
- static int last_mob_id = 0; // ensures that only one error message per mob id is printed
+ struct config_t mob_skill_conf;
+ struct config_setting_t *it = NULL, *its = NULL, *mob_skill = NULL;
+ char filepath[256];
+ int i = 0;
- struct mob_skill *ms, gms;
- int mob_id;
- int i =0, j, tmp;
- uint16 sidx = 0;
+ nullpo_retr(false, filename);
- nullpo_retr(false, str);
- mob_id = atoi(str[0]);
+ safesnprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, filename);
- if (mob_id > 0 && mob->db(mob_id) == mob->dummy)
- {
- if (mob_id != last_mob_id) {
- ShowError("mob_parse_row_mobskilldb: Non existant Mob id %d\n", mob_id);
- last_mob_id = mob_id;
+ if (!exists(filepath)) {
+ if (!ignore_missing) {
+ ShowError("mob_skill_db_libconfig: can't find file %s\n", filepath);
}
+ return 0;
+ }
+
+ if (!libconfig->load_file(&mob_skill_conf, filepath))
+ return false;
+
+ its = libconfig->lookup(&mob_skill_conf, "mob_skill_db");
+
+ if (its != NULL && (mob_skill = libconfig->setting_get_elem(its, 0)) != NULL) {
+ while ((it = libconfig->setting_get_elem(mob_skill, i++))) {
+ mob->skill_db_libconfig_sub(it, i);
+ }
+ }
+
+ libconfig->destroy(&mob_skill_conf);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath);
+ return true;
+}
+
+static bool mob_skill_db_libconfig_sub(struct config_setting_t *it, int n)
+{
+ int i = 0;
+ int mob_id;
+ struct config_setting_t *its;
+ const char *name = config_setting_name(it);
+
+ nullpo_retr(false, it);
+
+ if (!*name) {
+ ShowWarning("mob_skill_db_libconfig_sub: Invalid value for monster name, entry #%d, skipping.\n", n);
+ return false;
+ }
+ if (!script->get_constant(name, &mob_id)) {
+ ShowWarning("mob_skill_db_libconfig_sub: Invalid monster '%s', entry #%d, skipping.\n", name, n);
+ return false;
+ }
+ if (mob_id > 0 && mob->db(mob_id) == mob->dummy) {
+ ShowWarning("mob_skill_db_libconfig_sub: Non existant monster id %d, skipping.\n", mob_id);
+ return false;
+ }
+
+ while ((its = libconfig->setting_get_elem(it, i++))) {
+ mob->skill_db_libconfig_sub_skill(its, i, mob_id);
+ }
+ return true;
+}
+
+/**
+ * Reads a single monster skill from DB.
+ *
+ * @param it The libconfig settings block, which contains the skill data.
+ * @param n The skill data block's index within the parent monster block.
+ * @param mob_id The monster's ID.
+ * @return true on success, false on failure.
+ *
+ **/
+static bool mob_skill_db_libconfig_sub_skill(struct config_setting_t *it, int n, int mob_id)
+{
+ nullpo_retr(false, it);
+ Assert_retr(false, mob_id <= 0 || mob->db(mob_id) != mob->dummy);
+
+ int skill_id = 0;
+ const char *name = config_setting_name(it);
+ const char *mob_str = (mob_id < 0) ? "global ID" : "monster";
+
+ if ((skill_id = skill->name2id(name)) == 0) {
+ ShowWarning("%s: Non existant skill %d in %s %d, skipping.\n", __func__, skill_id, mob_str, mob_id);
return false;
}
- if( strcmp(str[1],"clear")==0 ){
- if (mob_id < 0)
+
+ const char *skill_name = skill->get_name(skill_id);
+ bool clearskills = false;
+
+ // If ClearSkills flag is enabled clear all the previous skills.
+ if (libconfig->setting_lookup_bool_real(it, "ClearSkills", &clearskills) == CONFIG_TRUE && clearskills) {
+ if (mob_id < 0) {
+ ShowError("%s: Global skill clearing is not supported, skipping. (Global ID %d, skill %d (%s).)\n",
+ __func__, mob_id, skill_id, skill_name);
return false;
- memset(mob->db_data[mob_id]->skill,0,sizeof(struct mob_skill) * MAX_MOBSKILL);
- mob->db_data[mob_id]->maxskill=0;
+ }
+
+ memset(mob->db_data[mob_id]->skill, 0, sizeof(struct mob_skill) * MAX_MOBSKILL);
+ mob->db_data[mob_id]->maxskill = 0;
return true;
}
- if (mob_id < 0) {
- //Prepare global skill. [Skotlex]
+ struct mob_skill *ms;
+
+ if (mob_id < 0) { // Prepare global skill. [Skotlex]
+ struct mob_skill gms;
memset(&gms, 0, sizeof (struct mob_skill));
ms = &gms;
} else {
- ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob->db_data[mob_id]->skill[i])->skill_id == 0 );
- if( i == MAX_MOBSKILL )
- {
- if (mob_id != last_mob_id) {
- ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob->db_data[mob_id]->sprite);
- last_mob_id = mob_id;
- }
+ int idx = 0;
+
+ ARR_FIND(0, MAX_MOBSKILL, idx, (ms = &mob->db_data[mob_id]->skill[idx])->skill_id == 0);
+
+ if (idx == MAX_MOBSKILL) {
+ ShowError("%s: Too many skills for monster %d, skipping.\n", __func__, mob_id);
return false;
}
- }
- //State
- ARR_FIND( 0, ARRAYLENGTH(state), j, strcmp(str[2],state[j].str) == 0 );
- if( j < ARRAYLENGTH(state) )
- ms->state = state[j].id;
- else {
- ShowWarning("mob_parse_row_mobskilldb: Unrecognized state %s\n", str[2]);
- ms->state = MSS_ANY;
+ mob->db_data[mob_id]->maxskill = idx + 1;
}
- //Skill ID
- j=atoi(str[3]);
- if ( !(sidx = skill->get_index(j) ) ) {
- if (mob_id < 0)
- ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for all mobs\n", j);
- else
- ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob->db_data[mob_id]->sprite);
- return false;
+ ms->skill_id = skill_id;
+
+ int i32 = MSS_ANY;
+ if (mob->lookup_const(it, "SkillState", &i32) && (i32 < MSS_ANY || i32 > MSS_ANYTARGET)) {
+ ShowWarning("%s: Invalid skill state %d for skill %d (%s) in %s %d, defaulting to MSS_ANY.\n",
+ __func__, i32, skill_id, skill_name, mob_str, mob_id);
+ i32 = MSS_ANY;
}
- ms->skill_id=j;
+ ms->state = i32;
+
+ int res = libconfig->setting_lookup_int(it, "SkillLevel", &i32);
+ ms->skill_lv = (res == CONFIG_FALSE) ? 1 : cap_value(i32, 1, battle_config.mob_max_skilllvl);
- //Skill lvl
- j= atoi(str[4])<=0 ? 1 : atoi(str[4]);
- ms->skill_lv= j>battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : j; //we strip max skill level
+ res = libconfig->setting_lookup_int(it, "Rate", &i32);
+ ms->permillage = (res == CONFIG_FALSE) ? 1 : cap_value(i32, 1, 10000);
- //Apply battle_config modifiers to rate (permillage) and delay [Skotlex]
- tmp = atoi(str[5]);
+ // Apply battle_config modifier to rate (permillage).
if (battle_config.mob_skill_rate != 100)
- tmp = tmp*battle_config.mob_skill_rate/100;
- if (tmp > 10000)
- ms->permillage= 10000;
- else if (!tmp && battle_config.mob_skill_rate)
- ms->permillage= 1;
- else
- ms->permillage= tmp;
- ms->casttime=atoi(str[6]);
- ms->delay=atoi(str[7]);
+ ms->permillage = ms->permillage * battle_config.mob_skill_rate / 100;
+
+ if (ms->permillage > 10000)
+ ms->permillage = 10000;
+ else if (ms->permillage == 0 && battle_config.mob_skill_rate != 0)
+ ms->permillage = 1;
+
+ res = libconfig->setting_lookup_int(it, "CastTime", &i32);
+ ms->casttime = (res == CONFIG_FALSE) ? 0 : cap_value(i32, 0, MOB_MAX_CASTTIME);
+
+ res = libconfig->setting_lookup_int(it, "Delay", &i32);
+ ms->delay = (res == CONFIG_FALSE) ? 0 : cap_value(i32, 0, MOB_MAX_DELAY);
+
+ // Apply battle_config modifier to delay.
if (battle_config.mob_skill_delay != 100)
- ms->delay = ms->delay*battle_config.mob_skill_delay/100;
- if (ms->delay < 0 || ms->delay > MOB_MAX_DELAY) //time overflow?
- ms->delay = MOB_MAX_DELAY;
- ms->cancel=atoi(str[8]);
- if( strcmp(str[8],"yes")==0 ) ms->cancel=1;
-
- //Target
- ARR_FIND( 0, ARRAYLENGTH(target), j, strcmp(str[9],target[j].str) == 0 );
- if( j < ARRAYLENGTH(target) )
- ms->target = target[j].id;
- else {
- ShowWarning("mob_parse_row_mobskilldb: Unrecognized target %s for %d\n", str[9], mob_id);
- ms->target = MST_TARGET;
+ ms->delay = ms->delay * battle_config.mob_skill_delay / 100;
+
+ ms->delay = min(ms->delay, MOB_MAX_DELAY);
+
+ res = libconfig->setting_lookup_bool(it, "Cancelable", &i32);
+ ms->cancel = (res == CONFIG_FALSE) ? 0 : cap_value(i32, 0, 1);
+
+ i32 = MST_TARGET;
+ if (mob->lookup_const(it, "SkillTarget", &i32) && (i32 < MST_TARGET || i32 > MST_AROUND)) {
+ ShowWarning("%s: Invalid skill target %d for skill %d (%s) in %s %d, defaulting to MST_TARGET.\n",
+ __func__, i32, skill_id, skill_name, mob_str, mob_id);
+ i32 = MST_TARGET;
}
+ ms->target = i32;
- //Check that the target condition is right for the skill type. [Skotlex]
- if ( skill->get_casttype2(sidx) == CAST_GROUND) {//Ground skill.
- if (ms->target > MST_AROUND) {
- ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n",
- ms->skill_id, skill->dbs->db[sidx].name,
- mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
- ms->target = MST_TARGET;
- }
- } else if (ms->target > MST_MASTER) {
- ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n",
- ms->skill_id, skill->dbs->db[sidx].name,
- mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
+ // Check the target condition for non-ground skills. (Ground skills can use every target.)
+ if (skill->get_casttype2(skill->get_index(skill_id)) != CAST_GROUND && ms->target > MST_MASTER) {
+ ShowWarning("%s: Wrong skill target %d for non-ground skill %d (%s) in %s %d, defaulting to MST_TARGET.\n",
+ __func__, ms->target, skill_id, skill_name, mob_str, mob_id);
ms->target = MST_TARGET;
}
- //Cond1
- ARR_FIND( 0, ARRAYLENGTH(cond1), j, strcmp(str[10],cond1[j].str) == 0 );
- if( j < ARRAYLENGTH(cond1) )
- ms->cond1 = cond1[j].id;
- else {
- ShowWarning("mob_parse_row_mobskilldb: Unrecognized condition 1 %s for %d\n", str[10], mob_id);
- ms->cond1 = -1;
+ i32 = MSC_ALWAYS;
+ if (mob->lookup_const(it, "CastCondition", &i32) && (i32 < MSC_ALWAYS || i32 > MSC_SPAWN)) {
+ ShowWarning("%s: Invalid skill condition %d for skill id %d (%s) in %s %d, defaulting to MSC_ALWAYS.\n",
+ __func__, i32, skill_id, skill_name, mob_str, mob_id);
+ i32 = MSC_ALWAYS;
}
+ ms->cond1 = i32;
+
+ ms->cond2 = !mob->lookup_const(it, "ConditionData", &i32) ? 0 : cap_value(i32, SHRT_MIN, SHRT_MAX);
- //Cond2
- // numeric value
- ms->cond2 = atoi(str[11]);
- // or special constant
- ARR_FIND( 0, ARRAYLENGTH(cond2), j, strcmp(str[11],cond2[j].str) == 0 );
- if( j < ARRAYLENGTH(cond2) )
- ms->cond2 = cond2[j].id;
+ for (int i = 0; i < 5; i++) {
+ char valname[16];
+ sprintf(valname, "val%1d", i);
- ms->val[0]=(int)strtol(str[12],NULL,0);
- ms->val[1]=(int)strtol(str[13],NULL,0);
- ms->val[2]=(int)strtol(str[14],NULL,0);
- ms->val[3]=(int)strtol(str[15],NULL,0);
- ms->val[4]=(int)strtol(str[16],NULL,0);
+ if (libconfig->setting_lookup_int(it, valname, &i32) == CONFIG_TRUE)
+ ms->val[i] = i32;
+ }
if (ms->skill_id == NPC_EMOTION) {
ms->val[1] &= MD_MASK;
ms->val[2] &= MD_MASK;
ms->val[3] &= MD_MASK;
+
+ if (mob_id > 0 && (uint32)ms->val[1] == mob->db(mob_id)->status.mode) {
+ ms->val[1] = MD_NONE;
+ ms->val[4] = 1; // Request to return mode to normal.
+ }
}
- if (ms->skill_id == NPC_EMOTION && mob_id > 0
- && (uint32)ms->val[1] == mob->db(mob_id)->status.mode) {
- ms->val[1] = MD_NONE;
- ms->val[4] = 1; //request to return mode to normal.
- }
- if (ms->skill_id == NPC_EMOTION_ON && mob_id>0 && ms->val[1] != MD_NONE) {
- //Adds a mode to the mob.
- //Remove aggressive mode when the new mob type is passive.
- if (!(ms->val[1]&MD_AGGRESSIVE))
+
+ if (ms->skill_id == NPC_EMOTION_ON && mob_id > 0 && ms->val[1] != MD_NONE) {
+ // Add a mode to the mob and remove aggressive mode if the new mode is passive.
+ if ((ms->val[1] & MD_AGGRESSIVE) == 0)
ms->val[3] |= MD_AGGRESSIVE;
- ms->val[2] |= (uint32)ms->val[1]; //Add the new mode.
- ms->val[1] = MD_NONE; //Do not "set" it.
+
+ ms->val[2] |= (uint32)ms->val[1]; // Add the new mode.
+ ms->val[1] = MD_NONE; // Do not "set" it.
}
- if(*str[17])
- ms->emotion=atoi(str[17]);
- else
- ms->emotion=-1;
+ res = libconfig->setting_lookup_int(it, "Emotion", &i32);
+ ms->emotion = (res == CONFIG_FALSE) ? -1 : cap_value(i32, -1, SHRT_MAX);
- if(str[18]!=NULL && mob->chat_db[atoi(str[18])]!=NULL)
- ms->msg_id=atoi(str[18]);
- else
- ms->msg_id=0;
+ if (libconfig->setting_lookup_int(it, "ChatMsgID", &i32) == CONFIG_TRUE) {
+ if (i32 <= 0 || i32 > MAX_MOB_CHAT || mob->chat_db[i32] == NULL) {
+ ShowWarning("%s: Invalid message ID %d for skill %d (%s) in %s %d, ignoring.\n",
+ __func__, i32, skill_id, skill_name, mob_str, mob_id);
+ } else {
+ ms->msg_id = i32;
+ }
+ }
- if (mob_id < 0) {
- //Set this skill to ALL mobs. [Skotlex]
- mob_id *= -1;
- for (i = 1; i < MAX_MOB_DB; i++)
- {
+ if (mob_id < 0) { // Global skill assignment.
+ mob_id = -mob_id;
+
+ for (int i = 1; i < MAX_MOB_DB; i++) {
if (mob->db_data[i] == NULL)
continue;
- if (mob->db_data[i]->status.mode&MD_BOSS)
- {
- if (!(mob_id&2)) //Skill not for bosses
+
+ if ((mob->db_data[i]->status.mode & MD_BOSS) != 0) {
+ if ((mob_id & 2) == 0) // Skill not for boss monsters.
continue;
- } else
- if (!(mob_id&1)) //Skill not for normal enemies.
+ } else {
+ if ((mob_id & 1) == 0) // Skill not for normal monsters.
continue;
+ }
+
+ int idx;
- ARR_FIND( 0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0 );
- if(j==MAX_MOBSKILL)
+ ARR_FIND(0, MAX_MOBSKILL, idx, mob->db_data[i]->skill[idx].skill_id == 0);
+
+ if (idx == MAX_MOBSKILL) {
+ ShowError("%s: Too many skills for monster %d in global ID %d, skipping.\n",
+ __func__, i, -mob_id);
continue;
+ }
- memcpy (&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill));
- mob->db_data[i]->maxskill=j+1;
+ memcpy(&mob->db_data[i]->skill[idx], ms, sizeof(struct mob_skill));
+ mob->db_data[i]->maxskill = idx + 1;
}
- } else //Skill set on a single mob.
- mob->db_data[mob_id]->maxskill=i+1;
+ }
return true;
}
@@ -5046,34 +5764,29 @@ bool mob_parse_row_mobskilldb(char** str, int columns, int current)
/*==========================================
* mob_skill_db.txt reading
*------------------------------------------*/
-void mob_readskilldb(void) {
- const char* filename[] = {
- DBPATH"mob_skill_db.txt",
- "mob_skill_db2.txt" };
- int fi;
+static void mob_readskilldb(void)
+{
+
+ const char *filename[] = {
+ DBPATH"mob_skill_db.conf",
+ "mob_skill_db2.conf"
+ };
+ int i;
- if( battle_config.mob_skill_rate == 0 ) {
+ if (battle_config.mob_skill_rate == 0) {
ShowStatus("Mob skill use disabled. Not reading mob skills.\n");
return;
}
- for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) {
- if(fi > 0) {
- char filepath[256];
- sprintf(filepath, "%s/%s", map->db_path, filename[fi]);
- if(!exists(filepath)) {
- continue;
- }
- }
-
- sv->readdb(map->db_path, filename[fi], ',', 19, 19, -1, mob->parse_row_mobskilldb);
+ for (i = 0; i < ARRAYLENGTH(filename); ++i) {
+ mob->skill_db_libconfig(filename[i], i > 0 ? true : false);
}
}
/*==========================================
* mob_race2_db.txt reading
*------------------------------------------*/
-bool mob_readdb_race2(char* fields[], int columns, int current)
+static bool mob_readdb_race2(char *fields[], int columns, int current)
{
int race, i;
@@ -5099,9 +5812,10 @@ bool mob_readdb_race2(char* fields[], int columns, int current)
/**
* Read mob_item_ratio.txt
*/
-bool mob_readdb_itemratio(char* str[], int columns, int current)
+static bool mob_readdb_itemratio(char *str[], int columns, int current)
{
int nameid, ratio, i;
+ struct item_drop_ratio *dropRatio;
nullpo_retr(false, str);
nameid = atoi(str[0]);
@@ -5114,12 +5828,15 @@ bool mob_readdb_itemratio(char* str[], int columns, int current)
ratio = atoi(str[1]);
- if(item_drop_ratio_db[nameid] == NULL)
- item_drop_ratio_db[nameid] = (struct item_drop_ratio*)aCalloc(1, sizeof(struct item_drop_ratio));
+ dropRatio = mob->get_item_drop_ratio(nameid);
+ if (dropRatio == NULL) {
+ dropRatio = (struct item_drop_ratio*)aCalloc(1, sizeof(struct item_drop_ratio));
+ mob->set_item_drop_ratio(nameid, dropRatio);
+ }
- item_drop_ratio_db[nameid]->drop_ratio = ratio;
- for(i = 0; i < columns-2; i++)
- item_drop_ratio_db[nameid]->mob_id[i] = atoi(str[i+2]);
+ dropRatio->drop_ratio = ratio;
+ for (i = 0; i < columns - 2; i++)
+ dropRatio->mob_id[i] = atoi(str[i + 2]);
return true;
}
@@ -5127,22 +5844,62 @@ bool mob_readdb_itemratio(char* str[], int columns, int current)
/**
* read all mob-related databases
*/
-void mob_load(bool minimal) {
+static void mob_load(bool minimal)
+{
if (minimal) {
- // Only read the mob db in minimal mode
+ // Only read the mob db and option drops in minimal mode
+ mob->read_optdrops_db();
mob->readdb();
return;
}
sv->readdb(map->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb
+ mob->read_optdrops_db();
mob->readchatdb();
mob->readdb();
mob->readskilldb();
- sv->readdb(map->db_path, "mob_avail.txt", ',', 2, 12, -1, mob->readdb_mobavail);
+ mob->mobavail_removal_notice();
mob->read_randommonster();
sv->readdb(map->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, mob->readdb_race2);
}
-void mob_reload(void) {
+/**
+ * @see DBApply
+ */
+static int mob_final_ratio_sub(union DBKey key, struct DBData *data, va_list ap)
+{
+ struct item_drop_ratio *ratio = DB->data2ptr(data);
+
+ if (ratio)
+ aFree(ratio);
+
+ return 0;
+}
+
+static int mob_reload_sub_mob(struct mob_data *md, va_list args)
+{
+ nullpo_ret(md);
+ md->db = mob_db(md->class_);
+
+ status_calc_mob(md, SCO_FIRST);
+
+ // If the view data was not overwritten manually
+ if (md->vd != NULL) {
+ // Get the new view data from the mob database
+ md->vd = mob_get_viewdata(md->class_);
+
+ // If they are spawned right now
+ if (md->bl.prev != NULL) {
+ // Respawn all mobs on client side so that they are displayed correctly(if their view id changed)
+ clif->clearunit_area(&md->bl, CLR_OUTSIGHT);
+ clif->spawn(&md->bl);
+ }
+ }
+
+ return 0;
+}
+
+static void mob_reload(void)
+{
int i;
//Mob skills need to be cleared before re-reading them. [Skotlex]
@@ -5159,14 +5916,18 @@ void mob_reload(void) {
item_drop_ratio_db[i] = NULL;
}
}
+ mob->item_drop_ratio_other_db->clear(mob->item_drop_ratio_other_db, mob->final_ratio_sub);
+
+ mob->destroy_drop_groups();
mob->load(false);
+ map->foreachmob(mob->reload_sub_mob);
}
/**
* Clears spawn related information for a script reload.
*/
-void mob_clear_spawninfo(void)
+static void mob_clear_spawninfo(void)
{
int i;
for (i = 0; i < MAX_MOB_DB; i++)
@@ -5177,7 +5938,8 @@ void mob_clear_spawninfo(void)
/*==========================================
* Circumference initialization of mob
*------------------------------------------*/
-int do_init_mob(bool minimal) {
+static int do_init_mob(bool minimal)
+{
// Initialize the mob database
memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array
mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
@@ -5197,13 +5959,14 @@ int do_init_mob(bool minimal) {
timer->add_func_list(mob->timer_delete,"mob_timer_delete");
timer->add_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub");
timer->add_func_list(mob->respawn,"mob_respawn");
+ timer->add_func_list(mob->mvptomb_delayspawn, "mvptomb_delayspawn");
timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME);
timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10);
return 0;
}
-void mob_destroy_mob_db(int index)
+static void mob_destroy_mob_db(int index)
{
struct mob_db *data;
Assert_retv(index >= 0 && index <= MAX_MOB_DB);
@@ -5213,10 +5976,26 @@ void mob_destroy_mob_db(int index)
mob->db_data[index] = NULL;
}
+/**
+ * Unloads option drop group database
+ */
+static void mob_destroy_drop_groups(void)
+{
+ for (int i = 0; i < mob->opt_drop_groups_count; i++) {
+ struct optdrop_group *group = &mob->opt_drop_groups[i];
+
+ for (int j = 0; j < group->optslot_count; j++) {
+ aFree(group->optslot[j].options);
+ }
+ }
+
+ aFree(mob->opt_drop_groups);
+}
+
/*==========================================
* Clean memory usage.
*------------------------------------------*/
-int do_final_mob(void)
+static int do_final_mob(void)
{
int i;
if (mob->dummy)
@@ -5231,6 +6010,7 @@ int do_final_mob(void)
mob->destroy_mob_db(i);
}
}
+ mob->destroy_drop_groups();
for (i = 0; i <= MAX_MOB_CHAT; i++)
{
if (mob->chat_db[i] != NULL)
@@ -5247,12 +6027,15 @@ int do_final_mob(void)
item_drop_ratio_db[i] = NULL;
}
}
+ mob->item_drop_ratio_other_db->clear(mob->item_drop_ratio_other_db, mob->final_ratio_sub);
+ db_destroy(mob->item_drop_ratio_other_db);
ers_destroy(item_drop_ers);
ers_destroy(item_drop_list_ers);
return 0;
}
-void mob_defaults(void) {
+void mob_defaults(void)
+{
// Defines the Manuk/Splendide/Mora mob groups for the status reductions [Epoque & Frost]
const int mob_manuk[8] = {
MOBID_TATACHO,
@@ -5289,8 +6072,13 @@ void mob_defaults(void) {
memcpy(mob->splendide, mob_splendide, sizeof(mob->splendide));
memcpy(mob->mora, mob_mora, sizeof(mob->mora));
+ item_drop_ratio_other_db = idb_alloc(DB_OPT_BASE);
+ mob->item_drop_ratio_db = item_drop_ratio_db;
+ mob->item_drop_ratio_other_db = item_drop_ratio_other_db;
+
/* */
mob->reload = mob_reload;
+ mob->reload_sub_mob = mob_reload_sub_mob;
mob->init = do_init_mob;
mob->final = do_final_mob;
/* */
@@ -5303,6 +6091,8 @@ void mob_defaults(void) {
mob->db_searchname_array_sub = mobdb_searchname_array_sub;
mob->mvptomb_create = mvptomb_create;
mob->mvptomb_destroy = mvptomb_destroy;
+ mob->mvptomb_spawn_delayed = mvptomb_spawn_delayed;
+ mob->mvptomb_delayspawn = mvptomb_delayspawn;
mob->db_searchname_array = mobdb_searchname_array;
mob->db_checkid = mobdb_checkid;
mob->get_viewdata = mob_get_viewdata;
@@ -5328,6 +6118,7 @@ void mob_defaults(void) {
mob->ai_sub_hard_bg_ally = mob_ai_sub_hard_bg_ally;
mob->ai_sub_hard_lootsearch = mob_ai_sub_hard_lootsearch;
mob->warpchase_sub = mob_warpchase_sub;
+ mob->is_in_battle_state = mob_is_in_battle_state;
mob->ai_sub_hard_slavemob = mob_ai_sub_hard_slavemob;
mob->unlocktarget = mob_unlocktarget;
mob->randomwalk = mob_randomwalk;
@@ -5338,6 +6129,7 @@ void mob_defaults(void) {
mob->ai_sub_lazy = mob_ai_sub_lazy;
mob->ai_lazy = mob_ai_lazy;
mob->ai_hard = mob_ai_hard;
+ mob->setdropitem_options = mob_setdropitem_options;
mob->setdropitem = mob_setdropitem;
mob->setlootitem = mob_setlootitem;
mob->delay_item_drop = mob_delay_item_drop;
@@ -5364,13 +6156,17 @@ void mob_defaults(void) {
mob->getmasterhpltmaxrate = mob_getmasterhpltmaxrate;
mob->getfriendstatus_sub = mob_getfriendstatus_sub;
mob->getfriendstatus = mob_getfriendstatus;
- mob->skill_use = mobskill_use;
+ mob->skill_use = mob_skill_use;
mob->skill_event = mobskill_event;
mob->is_clone = mob_is_clone;
mob->clone_spawn = mob_clone_spawn;
mob->clone_delete = mob_clone_delete;
mob->drop_adjust = mob_drop_adjust;
mob->item_dropratio_adjust = item_dropratio_adjust;
+ mob->read_optdrops_option = mob_read_optdrops_option;
+ mob->read_optdrops_optslot = mob_read_optdrops_optslot;
+ mob->read_optdrops_group = mob_read_optdrops_group;
+ mob->read_optdrops_db = mob_read_optdrops_db;
mob->lookup_const = mob_lookup_const;
mob->get_const = mob_get_const;
mob->db_validate_entry = mob_db_validate_entry;
@@ -5381,17 +6177,25 @@ void mob_defaults(void) {
mob->read_db_drops_sub = mob_read_db_drops_sub;
mob->read_db_mvpdrops_sub = mob_read_db_mvpdrops_sub;
mob->read_db_mode_sub = mob_read_db_mode_sub;
+ mob->read_db_drops_option = mob_read_db_drops_option;
mob->read_db_stats_sub = mob_read_db_stats_sub;
+ mob->read_db_viewdata_sub = mob_read_db_viewdata_sub;
mob->name_constants = mob_name_constants;
- mob->readdb_mobavail = mob_readdb_mobavail;
+ mob->mobavail_removal_notice = mob_mobavail_removal_notice;
mob->read_randommonster = mob_read_randommonster;
mob->parse_row_chatdb = mob_parse_row_chatdb;
mob->readchatdb = mob_readchatdb;
- mob->parse_row_mobskilldb = mob_parse_row_mobskilldb;
mob->readskilldb = mob_readskilldb;
mob->readdb_race2 = mob_readdb_race2;
mob->readdb_itemratio = mob_readdb_itemratio;
mob->load = mob_load;
+ mob->get_item_drop_ratio = mob_get_item_drop_ratio;
+ mob->set_item_drop_ratio = mob_set_item_drop_ratio;
+ mob->final_ratio_sub = mob_final_ratio_sub;
mob->clear_spawninfo = mob_clear_spawninfo;
mob->destroy_mob_db = mob_destroy_mob_db;
+ mob->destroy_drop_groups = mob_destroy_drop_groups;
+ mob->skill_db_libconfig = mob_skill_db_libconfig;
+ mob->skill_db_libconfig_sub = mob_skill_db_libconfig_sub;
+ mob->skill_db_libconfig_sub_skill = mob_skill_db_libconfig_sub_skill;
}