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-rw-r--r--src/map/mob.c309
1 files changed, 182 insertions, 127 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 7023bcb9d..ff63048d1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -52,7 +52,7 @@ struct mob_interface mob_s;
#define MOB_LAZYSKILLPERC 0 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute)
// Move probability for mobs away from players (rate of 1000 minute)
// in Aegis, this is 100% for mobs that have been activated by players and none otherwise.
-#define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0)
+#define MOB_LAZYMOVEPERC(md) ((md)->state.spotted?1000:0)
#define MOB_MAX_DELAY (24*3600*1000)
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?
@@ -95,7 +95,11 @@ int mobdb_searchname(const char *str)
monster = mob->db(i);
if(monster == mob->dummy) //Skip dummy mobs.
continue;
- if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0 || strcmpi(monster->sprite,str)==0)
+ if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0)
+ return i;
+ if(battle_config.case_sensitive_aegisnames && strcmp(monster->sprite,str)==0)
+ return i;
+ if(!battle_config.case_sensitive_aegisnames && strcasecmp(monster->sprite,str)==0)
return i;
}
@@ -106,18 +110,20 @@ int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag
return 1;
if(!monster->base_exp && !monster->job_exp && monster->spawn[0].qty < 1)
return 1; // Monsters with no base/job exp and no spawn point are, by this criteria, considered "slave mobs" and excluded from search results
- if( !flag ){
+ if( !flag ) {
if(stristr(monster->jname,str))
return 0;
if(stristr(monster->name,str))
return 0;
- return strcmpi(monster->jname,str);
+ } else {
+ if(strcmpi(monster->jname,str) == 0)
+ return 0;
+ if(strcmpi(monster->name,str) == 0)
+ return 0;
}
- if(strcmp(monster->jname,str) == 0)
- return 0;
- if(strcmp(monster->name,str) == 0)
- return 0;
- return strcmp(monster->sprite,str);
+ if (battle_config.case_sensitive_aegisnames)
+ return strcmp(monster->sprite,str);
+ return strcasecmp(monster->sprite,str);
}
/*==========================================
@@ -332,8 +338,7 @@ int mob_get_random_id(int type, int flag, int lv)
/*==========================================
* Kill Steal Protection [Zephyrus]
*------------------------------------------*/
-bool mob_ksprotected (struct block_list *src, struct block_list *target)
-{
+bool mob_ksprotected(struct block_list *src, struct block_list *target) {
struct block_list *s_bl, *t_bl;
struct map_session_data
*sd, // Source
@@ -341,7 +346,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
*t_sd; // Mob Target
struct status_change_entry *sce;
struct mob_data *md;
- unsigned int tick = timer->gettick();
+ int64 tick = timer->gettick();
char output[128];
if( !battle_config.ksprotection )
@@ -393,7 +398,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 )
{
sprintf(output, "[KS Warning!! - Owner : %s]", pl_sd->status.name);
- clif->disp_onlyself(sd, output, strlen(output));
+ clif_disp_onlyself(sd, output, strlen(output));
sd->ks_floodprotect_tick = tick + 2000;
}
@@ -402,7 +407,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
if( DIFF_TICK(pl_sd->ks_floodprotect_tick, tick) <= 0 )
{
sprintf(output, "[Watch out! %s is trying to KS you!]", sd->status.name);
- clif->disp_onlyself(pl_sd, output, strlen(output));
+ clif_disp_onlyself(pl_sd, output, strlen(output));
pl_sd->ks_floodprotect_tick = tick + 2000;
}
@@ -410,7 +415,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
return true;
} while(0);
- status->change_start(target, SC_KSPROTECTED, 10000, sd->bl.id, sd->state.noks, sd->status.party_id, sd->status.guild_id, battle_config.ksprotection, 0);
+ status->change_start(NULL, target, SC_KSPROTECTED, 10000, sd->bl.id, sd->state.noks, sd->status.party_id, sd->status.guild_id, battle_config.ksprotection, 0);
return false;
}
@@ -442,7 +447,7 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
map->search_freecell(bl, m, &x, &y, 1, 1, 0);
// if none found, pick random position on map
- if (x <= 0 || y <= 0 || map->getcell(m,x,y,CELL_CHKNOREACH))
+ if (x <= 0 || x >= map->list[m].xs || y <= 0 || y >= map->list[m].ys)
map->search_freecell(NULL, m, &x, &y, -1, -1, 1);
data.x = x;
@@ -460,6 +465,12 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai) {
struct mob_data* md = NULL;
int count, lv;
+ bool no_guardian_data = false;
+
+ if( ai && ai&0x200 ) {
+ no_guardian_data = true;
+ ai &=~ 0x200;
+ }
if (m < 0 || amount <= 0)
return 0; // invalid input
@@ -473,7 +484,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
if (!md)
continue;
- if (class_ == MOBID_EMPERIUM) {
+ if (class_ == MOBID_EMPERIUM && !no_guardian_data) {
struct guild_castle* gc = guild->mapindex2gc(map_id2index(m));
struct guild* g = (gc) ? guild->search(gc->guild_id) : NULL;
if (gc) {
@@ -495,7 +506,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
if (class_ < 0 && battle_config.dead_branch_active) {
//Behold Aegis's masterful decisions yet again...
//"I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" - Poki#3
- sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, 0, 60000);
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, 0, 60000);
}
}
@@ -559,8 +570,8 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
/*==========================================
* Set a Guardian's guild data [Skotlex]
*------------------------------------------*/
-int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
-{ //Needed because the guild_data may not be available at guardian spawn time.
+int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) {
+ //Needed because the guild_data may not be available at guardian spawn time.
struct block_list* bl = map->id2bl(id);
struct mob_data* md;
struct guild* g;
@@ -582,7 +593,7 @@ int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
if (g == NULL)
{ //Liberate castle, if the guild is not found this is an error! [Skotlex]
ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data);
- if (md->class_ == MOBID_EMPERIUM)
+ if (md->class_ == MOBID_EMPERIUM && md->guardian_data)
{ //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on.
md->guardian_data->guild_id = 0;
if (md->guardian_data->castle->guild_id) //Free castle up.
@@ -591,7 +602,7 @@ int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
guild->castledatasave(md->guardian_data->castle->castle_id, 1, 0);
}
} else {
- if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible)
+ if (md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible)
guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
unit->free(&md->bl,CLR_OUTSIGHT); //Remove guardian.
}
@@ -602,7 +613,7 @@ int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH);
md->guardian_data->guardup_lv = guardup_lv;
if( guardup_lv )
- status_calc_mob(md, 0); //Give bonuses.
+ status_calc_mob(md, SCO_NONE); //Give bonuses.
return 0;
}
@@ -779,18 +790,17 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state
/*==========================================
* Links nearby mobs (supportive mobs)
*------------------------------------------*/
-int mob_linksearch(struct block_list *bl,va_list ap)
-{
+int mob_linksearch(struct block_list *bl,va_list ap) {
struct mob_data *md;
int class_;
struct block_list *target;
- unsigned int tick;
+ int64 tick;
nullpo_ret(bl);
md=(struct mob_data *)bl;
class_ = va_arg(ap, int);
target = va_arg(ap, struct block_list *);
- tick=va_arg(ap, unsigned int);
+ tick = va_arg(ap, int64);
if (md->class_ == class_ && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME
&& !md->target_id)
@@ -809,7 +819,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
/*==========================================
* mob spawn with delay (timer function)
*------------------------------------------*/
-int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data) {
+int mob_delayspawn(int tid, int64 tick, int id, intptr_t data) {
struct block_list* bl = map->id2bl(id);
struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -868,14 +878,15 @@ int mob_setdelayspawn(struct mob_data *md)
}
int mob_count_sub(struct block_list *bl, va_list ap) {
- int mobid[10], i;
- ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0
- if (mobid[0]) { //if there one let's check it otherwise go backward
- TBL_MOB *md = BL_CAST(BL_MOB, bl);
- ARR_FIND(0, 10, i, md->class_ == mobid[i]);
- return (i < 10) ? 1 : 0;
- }
- return 1; //backward compatibility
+ int mobid[10] = { 0 }, i;
+ ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0
+ if (mobid[0]) { //if there one let's check it otherwise go backward
+ TBL_MOB *md = BL_CAST(BL_MOB, bl);
+ nullpo_ret(md);
+ ARR_FIND(0, 10, i, md->class_ == mobid[i]);
+ return (i < 10) ? 1 : 0;
+ }
+ return 1; //backward compatibility
}
/*==========================================
@@ -884,8 +895,8 @@ int mob_count_sub(struct block_list *bl, va_list ap) {
int mob_spawn (struct mob_data *md)
{
int i=0;
- unsigned int tick = timer->gettick();
- int c =0;
+ int64 tick = timer->gettick();
+ int64 c = 0;
md->last_thinktime = tick;
if (md->bl.prev != NULL)
@@ -921,7 +932,7 @@ int mob_spawn (struct mob_data *md)
}
memset(&md->state, 0, sizeof(md->state));
- status_calc_mob(md, 1);
+ status_calc_mob(md, SCO_FIRST);
md->attacked_id = 0;
md->target_id = 0;
md->move_fail_count = 0;
@@ -1042,7 +1053,7 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
mode= va_arg(ap,int);
//If can't seek yet, not an enemy, or you can't attack it, skip.
- if ((*target) == bl || !status->check_skilluse(&md->bl, bl, 0, 0))
+ if (md->bl.id == bl->id || (*target) == bl || !status->check_skilluse(&md->bl, bl, 0, 0))
return 0;
if ((mode&MD_TARGETWEAK) && status->get_lv(bl) >= md->level-5)
@@ -1051,39 +1062,38 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
if(battle->check_target(&md->bl,bl,BCT_ENEMY)<=0)
return 0;
- switch (bl->type)
- {
- case BL_PC:
- if (((TBL_PC*)bl)->state.gangsterparadise &&
- !(status_get_mode(&md->bl)&MD_BOSS))
- return 0; //Gangster paradise protection.
- default:
- if (battle_config.hom_setting&0x4 &&
- (*target) && (*target)->type == BL_HOM && bl->type != BL_HOM)
- return 0; //For some reason Homun targets are never overriden.
+ switch (bl->type) {
+ case BL_PC:
+ if (((TBL_PC*)bl)->state.gangsterparadise &&
+ !(status_get_mode(&md->bl)&MD_BOSS))
+ return 0; //Gangster paradise protection.
+ default:
+ if (battle_config.hom_setting&0x4 &&
+ (*target) && (*target)->type == BL_HOM && bl->type != BL_HOM)
+ return 0; //For some reason Homun targets are never overriden.
- dist = distance_bl(&md->bl, bl);
- if(
- ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) &&
- battle->check_range(&md->bl,bl,md->db->range2)
- ) { //Pick closest target?
+ dist = distance_bl(&md->bl, bl);
+ if(
+ ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) &&
+ battle->check_range(&md->bl,bl,md->db->range2)
+ ) { //Pick closest target?
- if( map->list[bl->m].icewall_num &&
- !path->search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) {
+ if( map->list[bl->m].icewall_num &&
+ !path->search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) {
- if( !check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) )
- return 0;
+ if( !check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) )
+ return 0;
- }
+ }
- (*target) = bl;
- md->target_id=bl->id;
- md->min_chase= dist + md->db->range3;
- if(md->min_chase>MAX_MINCHASE)
- md->min_chase=MAX_MINCHASE;
- return 1;
- }
- break;
+ (*target) = bl;
+ md->target_id=bl->id;
+ md->min_chase= dist + md->db->range3;
+ if(md->min_chase>MAX_MINCHASE)
+ md->min_chase=MAX_MINCHASE;
+ return 1;
+ }
+ break;
}
return 0;
}
@@ -1100,7 +1110,7 @@ int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) {
target= va_arg(ap,struct block_list**);
//If can't seek yet, not an enemy, or you can't attack it, skip.
- if( *target == bl
+ if( md->bl.id == bl->id || *target == bl
|| battle->check_target(&md->bl,bl,BCT_ENEMY) <= 0
|| !status->check_skilluse(&md->bl, bl, 0, 0)
)
@@ -1185,7 +1195,7 @@ int mob_warpchase_sub(struct block_list *bl,va_list ap) {
/*==========================================
* Processing of slave monsters
*------------------------------------------*/
-int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) {
+int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) {
struct block_list *bl;
bl=map->id2bl(md->master_id);
@@ -1268,8 +1278,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) {
* when trying to pick new targets when the current chosen target is
* unreachable.
*------------------------------------------*/
-int mob_unlocktarget(struct mob_data *md, unsigned int tick)
-{
+int mob_unlocktarget(struct mob_data *md, int64 tick) {
nullpo_ret(md);
switch (md->state.skillstate) {
@@ -1308,8 +1317,7 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick)
/*==========================================
* Random walk
*------------------------------------------*/
-int mob_randomwalk(struct mob_data *md,unsigned int tick)
-{
+int mob_randomwalk(struct mob_data *md, int64 tick) {
const int retrycount=20;
int i,x,y,c,d;
int speed;
@@ -1383,8 +1391,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
/*==========================================
* AI of MOB whose is near a Player
*------------------------------------------*/
-bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
-{
+bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
struct block_list *tbl = NULL, *abl = NULL;
int mode;
int view_range, can_move;
@@ -1405,7 +1412,8 @@ bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
// Abnormalities
if(( md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE )
- || md->sc.data[SC_BLADESTOP] || md->sc.data[SC__MANHOLE] || md->sc.data[SC_CURSEDCIRCLE_TARGET]) {//Should reset targets.
+ || md->sc.data[SC_DEEP_SLEEP] || md->sc.data[SC_BLADESTOP] || md->sc.data[SC__MANHOLE] || md->sc.data[SC_CURSEDCIRCLE_TARGET]) {
+ //Should reset targets.
md->target_id = md->attacked_id = 0;
return false;
}
@@ -1458,7 +1466,7 @@ bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
}
else
- if( (abl = map->id2bl(md->attacked_id)) && (!tbl || mob->can_changetarget(md, abl, mode)) ) {
+ if( (abl = map->id2bl(md->attacked_id)) && (!tbl || mob->can_changetarget(md, abl, mode) || (md->sc.count && md->sc.data[SC__CHAOS]))) {
int dist;
if( md->bl.m != abl->m || abl->prev == NULL
|| (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE // Attacker longer than visual area
@@ -1521,7 +1529,7 @@ bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW) {
map->foreachinrange (mob->ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
- } else if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) {
+ } else if ((mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) || (md->sc.count && md->sc.data[SC__CHAOS])) {
int search_size;
search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range;
map->foreachinrange (mob->ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
@@ -1645,10 +1653,9 @@ bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
return true;
}
-int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
-{
+int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap) {
struct mob_data *md = (struct mob_data*)bl;
- unsigned int tick = va_arg(ap, unsigned int);
+ int64 tick = va_arg(ap, int64);
if (mob->ai_sub_hard(md, tick))
{ //Hard AI triggered.
if(!md->state.spotted)
@@ -1661,9 +1668,9 @@ int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
/*==========================================
* Serious processing for mob in PC field of view (foreachclient)
*------------------------------------------*/
-int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) {
- unsigned int tick;
- tick=va_arg(ap,unsigned int);
+int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) {
+ int64 tick;
+ tick=va_arg(ap, int64);
map->foreachinrange(mob->ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
return 0;
@@ -1672,16 +1679,15 @@ int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) {
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------*/
-int mob_ai_sub_lazy(struct mob_data *md, va_list args)
-{
- unsigned int tick;
+int mob_ai_sub_lazy(struct mob_data *md, va_list args) {
+ int64 tick;
nullpo_ret(md);
if(md->bl.prev == NULL)
return 0;
- tick = va_arg(args,unsigned int);
+ tick = va_arg(args, int64);
if (battle_config.mob_ai&0x20 && map->list[md->bl.m].users>0)
return (int)mob->ai_sub_hard(md, tick);
@@ -1715,7 +1721,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args)
md->last_thinktime=tick;
if (md->master_id) {
- mob->ai_sub_hard_slavemob (md,tick);
+ mob->ai_sub_hard_slavemob(md,tick);
return 0;
}
@@ -1740,7 +1746,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args)
/*==========================================
* Negligent processing for mob outside PC field of view (interval timer function)
*------------------------------------------*/
-int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) {
+int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data) {
map->foreachmob(mob->ai_sub_lazy,tick);
return 0;
}
@@ -1748,7 +1754,7 @@ int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) {
/*==========================================
* Serious processing for mob in PC field of view (interval timer function)
*------------------------------------------*/
-int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) {
+int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) {
if (battle_config.mob_ai&0x20)
map->foreachmob(mob->ai_sub_lazy,tick);
@@ -1763,7 +1769,6 @@ int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) {
*------------------------------------------*/
struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) {
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
- memset(&drop->item_data, 0, sizeof(struct item));
drop->item_data.nameid = nameid;
drop->item_data.amount = qty;
drop->item_data.identify = data ? itemdb->isidentified2(data) : itemdb->isidentified(nameid);
@@ -1785,8 +1790,7 @@ struct item_drop* mob_setlootitem(struct item* item)
/*==========================================
* item drop with delay (timer function)
*------------------------------------------*/
-int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
-{
+int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) {
struct item_drop_list *list;
struct item_drop *ditem, *ditem_prev;
list=(struct item_drop_list *)data;
@@ -1822,7 +1826,7 @@ void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct ite
if( sd
&& (drop_rate <= sd->state.autoloot || pc->isautolooting(sd, ditem->item_data.nameid))
- && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot)
+ && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(sockt->last_tick, sd->idletime) < battle_config.idle_no_autoloot)
&& (battle_config.homunculus_autoloot?1:!flag)
#ifdef AUTOLOOT_DISTANCE
&& sd->bl.m == md->bl.m
@@ -1840,7 +1844,7 @@ void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct ite
dlist->item = ditem;
}
-int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data) {
+int mob_timer_delete(int tid, int64 tick, int id, intptr_t data) {
struct block_list* bl = map->id2bl(id);
struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -1885,7 +1889,7 @@ int mob_deleteslave(struct mob_data *md) {
return 0;
}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
-int mob_respawn(int tid, unsigned int tick, int id, intptr_t data) {
+int mob_respawn(int tid, int64 tick, int id, intptr_t data) {
struct block_list *bl = map->id2bl(id);
if(!bl) return 0;
@@ -2069,7 +2073,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
} pt[DAMAGELOG_SIZE];
int i, temp, count, m = md->bl.m, pnum = 0;
int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution
- unsigned int mvp_damage, tick = timer->gettick();
+ unsigned int mvp_damage;
+ int64 tick = timer->gettick();
bool rebirth, homkillonly;
mstatus = &md->status;
@@ -2190,7 +2195,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
// change experience for different sized monsters [Valaris]
if (battle_config.mob_size_influence) {
switch( md->special_state.size ) {
- case SZ_MEDIUM:
+ case SZ_SMALL:
per /= 2.;
break;
case SZ_BIG:
@@ -2311,7 +2316,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
// change drops depending on monsters size [Valaris]
if (battle_config.mob_size_influence)
{
- if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2)
+ if (md->special_state.size == SZ_SMALL && drop_rate >= 2)
drop_rate /= 2;
else if( md->special_state.size == SZ_BIG)
drop_rate *= 2;
@@ -2339,6 +2344,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
drop_rate = 1;
}
#endif
+ if( sd && sd->status.mod_drop != 100 ) {
+ drop_rate = drop_rate * sd->status.mod_drop / 100;
+ if( drop_rate < 1 )
+ drop_rate = 1;
+ }
+
// attempt to drop the item
if (rnd() % 10000 >= drop_rate)
continue;
@@ -2357,6 +2368,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
intif->broadcast(message, strlen(message)+1, BC_DEFAULT);
}
+
+ /* heres the thing we got the feature set up however we're still discussing how to best define the ids,
+ * so while we discuss, for a small period of time, the list is hardcoded (yes officially only those 2 use it,
+ * thus why we're unsure on how to best place the setting) */
+ /* temp, will not be hardcoded for long thudu. */
+ if( it->nameid == 7782 || it->nameid == 7783 ) /* for when not hardcoded: add a check on mvp bonus drop as well */
+ clif->item_drop_announce(mvp_sd, it->nameid, md->name);
+
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]
mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
@@ -2435,7 +2454,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) {
int log_mvp[2] = {0};
unsigned int mexp;
- struct item item;
double exp;
//mapflag: noexp check [Lorky]
@@ -2458,6 +2476,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
/* pose them randomly in the list -- so on 100% drop servers it wont always drop the same item */
int mdrop_id[MAX_MVP_DROP];
int mdrop_p[MAX_MVP_DROP];
+ struct item item;
memset(&mdrop_id,0,MAX_MVP_DROP*sizeof(int));
@@ -2513,7 +2532,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
logs->mvpdrop(mvp_sd, md->class_, log_mvp);
}
- if (type&2 && !sd && md->class_ == MOBID_EMPERIUM)
+ if (type&2 && !sd && md->class_ == MOBID_EMPERIUM && md->guardian_data)
//Emperium destroyed by script. Discard mvp character. [Skotlex]
mvp_sd = NULL;
@@ -2534,11 +2553,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if( ++sd->mission_count >= 100 && (temp = mob->get_random_id(0, 0xE, sd->status.base_level)) ) {
pc->addfame(sd, 1);
sd->mission_mobid = temp;
- pc_setglobalreg(sd,"TK_MISSION_ID", temp);
+ pc_setglobalreg(sd,script->add_str("TK_MISSION_ID"), temp);
sd->mission_count = 0;
clif->mission_info(sd, temp, 0);
}
- pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count);
+ pc_setglobalreg(sd,script->add_str("TK_MISSION_COUNT"), sd->mission_count);
}
if( sd->status.party_id )
@@ -2610,7 +2629,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
void mob_revive(struct mob_data *md, unsigned int hp)
{
- unsigned int tick = timer->gettick();
+ int64 tick = timer->gettick();
md->state.skillstate = MSS_IDLE;
md->last_thinktime = tick;
md->next_walktime = tick+rnd()%50+5000;
@@ -2695,8 +2714,8 @@ int mob_random_class (int *value, size_t count)
*------------------------------------------*/
int mob_class_change (struct mob_data *md, int class_)
{
- unsigned int tick = timer->gettick();
- int i, c, hp_rate;
+ int64 tick = timer->gettick(), c = 0;
+ int i, hp_rate;
nullpo_ret(md);
@@ -2732,7 +2751,7 @@ int mob_class_change (struct mob_data *md, int class_)
unit->skillcastcancel(&md->bl, 0);
status->set_viewdata(&md->bl, class_);
clif->class_change(&md->bl, md->vd->class_, 1);
- status_calc_mob(md, 1);
+ status_calc_mob(md, SCO_FIRST);
md->ud.state.speed_changed = 1; //Speed change update.
if (battle_config.monster_class_change_recover) {
@@ -2765,6 +2784,19 @@ void mob_heal(struct mob_data *md,unsigned int heal)
{
if (battle_config.show_mob_info&3)
clif->charnameack (0, &md->bl);
+
+#if PACKETVER >= 20120404
+ if( !(md->status.mode&MD_BOSS) ){
+ int i;
+ for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob.
+ if( md->dmglog[i].id ) {
+ struct map_session_data *sd = map->charid2sd(md->dmglog[i].id);
+ if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range
+ clif->monster_hp_bar(md,sd);
+ }
+ }
+ }
+#endif
}
/*==========================================
@@ -2896,17 +2928,17 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
switch (battle_config.slaves_inherit_mode) {
case 1: //Always aggressive
if (!(md->status.mode&MD_AGGRESSIVE))
- sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0);
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0);
break;
case 2: //Always passive
if (md->status.mode&MD_AGGRESSIVE)
- sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0);
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0);
break;
default: //Copy master.
if (md2->status.mode&MD_AGGRESSIVE)
- sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0);
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0);
else
- sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0);
+ sc_start4(NULL, &md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0);
break;
}
}
@@ -3032,8 +3064,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) {
/*==========================================
* Skill use judging
*------------------------------------------*/
-int mobskill_use(struct mob_data *md, unsigned int tick, int event)
-{
+int mobskill_use(struct mob_data *md, int64 tick, int event) {
struct mob_skill *ms;
struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex]
struct block_list *bl;
@@ -3249,8 +3280,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
/*==========================================
* Skill use event processing
*------------------------------------------*/
-int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tick, int flag)
-{
+int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int flag) {
int target_id, res = 0;
if(md->bl.prev == NULL || md->status.hp <= 0)
@@ -3473,7 +3503,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
sd->fd = fd;
//Finally, spawn it.
- md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_MEDIUM, AI_NONE);
if (!md) return 0; //Failed?
md->special_state.clone = 1;
@@ -3487,7 +3517,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
{
if( md->deletetimer != INVALID_TIMER )
timer->delete(md->deletetimer, mob->timer_delete);
- md->deletetimer = timer->add (timer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
+ md->deletetimer = timer->add(timer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
}
}
@@ -3877,6 +3907,7 @@ void mob_readdb(void) {
sv->readdb(map->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, mob->readdb_sub);
}
+ mob->name_constants();
}
/*==========================================
@@ -3926,9 +3957,24 @@ int mob_read_sqldb(void) {
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]);
}
+ mob->name_constants();
return 0;
}
+void mob_name_constants(void) {
+ int i;
+#ifdef ENABLE_CASE_CHECK
+ script->parser_current_file = "Mob Database (Likely an invalid or conflicting SpriteName)";
+#endif // ENABLE_CASE_CHECK
+ for (i = 0; i < MAX_MOB_DB; i++) {
+ if (mob->db_data[i] && !mob->is_clone(i))
+ script->set_constant2(mob->db_data[i]->sprite, i, 0);
+ }
+#ifdef ENABLE_CASE_CHECK
+ script->parser_current_file = NULL;
+#endif // ENABLE_CASE_CHECK
+}
+
/*==========================================
* MOB display graphic change data reading
*------------------------------------------*/
@@ -4065,7 +4111,7 @@ bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_ms
//MSG ID
ms->msg_id=msg_id;
//Color
- ms->color=strtoul(str[1],NULL,0);
+ ms->color=(unsigned int)strtoul(str[1],NULL,0);
//Message
msg = str[2];
len = strlen(msg);
@@ -4543,7 +4589,12 @@ bool mob_readdb_itemratio(char* str[], int columns, int current)
/**
* read all mob-related databases
*/
-void mob_load(void) {
+void mob_load(bool minimal) {
+ if (minimal) {
+ // Only read the mob db in minimal mode
+ mob->readdb();
+ return;
+ }
sv->readdb(map->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb
mob->readchatdb();
if (map->db_use_sql_mob_db) {
@@ -4578,7 +4629,7 @@ void mob_reload(void) {
}
}
- mob->load();
+ mob->load(false);
}
void mob_clear_spawninfo()
@@ -4592,15 +4643,18 @@ void mob_clear_spawninfo()
/*==========================================
* Circumference initialization of mob
*------------------------------------------*/
-int do_init_mob(void)
-{ //Initialize the mob database
+int do_init_mob(bool minimal) {
+ // Initialize the mob database
memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array
- mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
+ mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
mob->makedummymobdb(0); //The first time this is invoked, it creates the dummy mob
- item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_NONE);
+ item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_CLEAN);
item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE);
- mob->load();
+ mob->load(minimal);
+
+ if (minimal)
+ return 0;
timer->add_func_list(mob->delayspawn,"mob_delayspawn");
timer->add_func_list(mob->delay_item_drop,"mob_delay_item_drop");
@@ -4754,6 +4808,7 @@ void mob_defaults(void) {
mob->readdb_sub = mob_readdb_sub;
mob->readdb = mob_readdb;
mob->read_sqldb = mob_read_sqldb;
+ mob->name_constants = mob_name_constants;
mob->readdb_mobavail = mob_readdb_mobavail;
mob->read_randommonster = mob_read_randommonster;
mob->parse_row_chatdb = mob_parse_row_chatdb;